Super Quick sketch of Kayne
His hair is a hazard and I think that sharp features would suit him idk
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Hrmm... Revising my game and I feel like there's still sooo much writing left to do, for something that probably won't even amount to much, so.. I do want to narrow my focus more (especially given my health problems seeming to get worse/less energy the past few years), but I'm not sure how would be best to...
I currently have 5 characters as the Main ones with full planned questlines and such, with each character having 6 quests you can do for them. But I haven't really started the writing for the 5th main character.
So then I was thinking, if I were going to write 6 full quests worth of content anyway... is it better to allocate that time on just doing a Complete 6 Quests for ONE single character, OR would it be better to do something like.. choose THREE side characters and do 2 quests for each of them? So that people have a wider variety to interact with and sort of sample around (of course with the idea that, once the first version of the game is released, IF people actually care about it enough to make it worth the effort, I would then add additional content to complete those 3 characters stories as well)
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SO... If you were playing an interactive fiction sort of game centered around talking to & doing quests for a cast of characters (like there's no larger plot, more it's just about interacting with people, every character kind of has a self contained story, the focus is just learning about them and the world and exploring the area) --- Which would you rather have?
(and of course it would be stated up front which characters have only partial questlines, so people don't expect them to have full quests like the others and then get disappointed, or etc. etc.)
Basically, is it better to just focus in specifically on having one fully complete questline? Or for there to be a few stories that are not complete yet, but have more initial options available?
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my tummy hurts and i asked my manager if i can leave early and she was like aww yeah ): do you want a hit off my weed pen it always settles my stomach. and like a dumb ass who forgot they were at work i hit it and now i am unbelievably baked at the register
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sometimes teaching feels pointless and draining bc sometimes kids just Don’t listen or care or are just plain mean, but then there are those moments where it’s like “oh. i helped that kid. and they’re happy about it. and they learned. i did that” and suddenly everything seems better
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Can you explain Strange Someone Frisk’s motivations a bit more? I don’t really understand how they could go from being a nice supportive kid to tampering with things in DR
well frisk Does appear to be nice and nonviolent even without the SOUL’s control (sans saying “even when you ran away you did it with a smile” and seemingly feeling guilty for taking more than one piece of candy (the bowl tipping over and the narration saying “you felt like the scum of the earth”(unless that’s just chara trying to guilt them/you)) and we know from deltarune that while the SOUL controls what frisk and kris do, where they walk and what they say, it doesn’t control how they say things, like kris saying things sarcastically/confusedly/as a joke when it’s a choice they don’t particularly agree with (like the “perish” being said enthusiastically, or saying they’d go to the festival w ralsei or noelle and not sounding like the Actually Want To).
and similarly to kris ithink ss frisk feels. lost. without the soul. in the context of the au, frisk doesn’t remember anything before falling into mt ebott. idk it’d they even remember their life before that day. idk if they even had one. they maybe convinced themself that they were literally made for their role, and didn’t exist before then. maybe them causing problems through the secret bosses is them trying to get the SOUL’s attention, bc the SOUL’s influence is all they know, and they know the SOUL is here now.
they’re messed up in a similar fashion as jevil and spamton (and presumably the other secret bosses we have yet to meet) but where as they were Told by frisk about their roles as characters in a story, and jevil’s method of coping being that he’s “free”, and spamton’s is by trying to escape, frisk was made aware by their firsthand experience, and has turned to telling the secret bosses. and well, while i don’t know Why frisk would let this knowledge upon them when they’d been previously kindhearted, maybe it has to do w like. their life being entirely upended by the game ending and being shunted out of that universe as a result. maybe they feel cheated. maybe they feel that doing good isn’t worth it. maybe they feel like they can’t do good without the SOUL telling them to do so. maybe they don’t even realize or think that what they’re doing is causing harm, maybe they think that telling them What’s Really Up is a good thing. they did actually help spamton, for a time.
think that makes flowey’s plea for the player not to reset, to leave the game alone let frisk have their happy ending, kinda. ironic. not that resetting Would Have done them any favors either.
also if i was made fully aware that my life was little more than a means to tell a story i think I’d snap a little bit too. my life is a game maybe I am tired of being nice, maybe I do just want to go apeshit. maybe I’ll cause some problems on purpose
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