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Radha, Coalition Warlord by Randy Vargas
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xantchaslegacy · 2 years
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GREEN! SLEEVES!
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Another excited rant; thank you all for bearing with me TT ^ TT
Greensleeves was an archdruid, originally from a village called White Ridge in the whispering woods (Northern Aerona, South of Keld and north of Benalia). She started the stories as an apparent non-mage, living in the company of her brother Gull, a woodcutter, wandering the woods while he worked. This changed when two wizards destroyed their village during a duel, and her brother turned to employment as a wagon-master with one of the wizards to support them. It was revealed by the end of that book that the reason the wizard hired them was because he detected Greensleeve's magical potential, and she started to show an ability to control her summoning after he betrayed them. She was mute for most of the first book in the Whispering Woods trilogy (this was later revealed to be because her connection with the woods filled up so much of her mind), and had a pronounced stutter for much of the second book in the trilogy, Shattered Chains (a book that occupies my personal #1 spot among Magic novels, occasionally falling to #2 behind Chainer's Torment depending on my mood~)
She and her brother Gull accidentally formed, and later (with the help of Rakel/Noreen, a benalish champion who married Garth One-eye) intentionally organized and led a small army made of cast-off summoned creatures and villagers who'd been terrorized by wizards on Dominaria and captured said wizards, tagging them with a magical helmet that let them keep tabs on the wizards (who were then released on promises of good behavior). This backfired slightly, as the helmet also connected the wizards with each other, resulting in a colorful rogue's gallery of spellcasters who joined forces to fight their army in the final book of their trilogy, Final Sacrifice. (one of her other brothers, Sparrow Hawk, was abducted by one of these wizards as a child and trained to become a Keldon Warlord)
Greensleeves held a spark (and did semi-spark briefly at the end of the trilogy that she and her brother star in, but ultimately decided against fully ascending, preferring to stay with her brother(s) and companions on Dominaria, in keeping with the trilogy's themes on the temptation and potential corrupting nature of power).
He sparking is probably…one of the more impressively-described ones in mtg. She became sort of all but a demigod-level colossus for a hot second (the demigod part being on par for walkers of the time), and even after de-escalating her sparking she retained the ability to not only activate her own spark if she so chose, but also bestow and revoke the spellcasting abilities of others (a fact she kept secret from others, indefinitely as far we know).
The books in this trilogy are still relatively cheap and easy to find, and still some of the most silly-fantasy-fun mtg stories so I def recommend reading them if you get the chance. These books were my introduction to the world of magic, so I feel a little full-circle in the Chili's tonight <3
Also confirmed two Haakons in canon hell yeah
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mtgpocketrealm · 1 month
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Having traveled through the Omenpath, you find yourself in what appears to be an underground bar, with tables and shelving carved out of the brownish-grey stone that comprises the walls, floor, and ceiling. Though the ceiling is far closer to a cavernous roof than a building's ceiling, it is cold in here, but you'll survive you think. The surfaces have been smoothed out and polished to a mirrorlike sheen, even some of the ceiling twenty feet up has been treated this way. Despite being underground, the area is well-lit, by crystals decoratively and strategically placed around the room, all of varying shades of purple, from a deep solid purple to a near white purple, though they seem to barely glow themselves, more an inner glow rather than an external one, requiring vast sheets of them giving an approximate appearance of a tall window which is letting in sunlight on the walls. Most of the whiter ones have been used for this purpose, though some of the other shades have been used to create various depictions and to decorate the tables and ceiling...now that you look at it, the ceiling looks like a night sky with the faintly glowing pinpricks of light above...as for the decorated windows, there are five meticulously crafted appearances there, all humans save for one angel. The angel itself is flanked by two humans who are dressed strangely, the other two humans are separated, creating a sort of triangle with the room and the decorated windows.
Though your very body feels like it is being pulled out of you, the Kaladeshi man tending the bar chuckles as he offers you mana stones to absorb and stave off 'the realm trying to eat the personified clump of mana that you are'. Being an Aetherborn, though gifted, is difficult, especially here it seems.
He explains the basics of the realm before suggesting for you specifically to not stay long if you can help it, voice and visage changing often, a Simic researcher, a Keldon warlord, even looking like a well-dressed starving vagrant from Innistrad once.
You figure that exploring the realm will be more hazardous than not, and there happens to be an all-knowing friendly Realmsoul in front of you. It's obviously not as good as seeing it with your own eyes, but you can feel your time being taken from you despite voraciously absorbing the essence of the mana crystals the Realmsoul offers you.
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Credit: Anna Steinbauer
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mtg-cards-hourly · 1 year
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Keldon Warcaller
"The Mountain gave the Flame to Kradak to light the furnaces of his people's hearts. The wanderers became Keldons, and he the first warlord." —"The Flame of Keld"
Artist: Aaron Miller TCG Player Link Scryfall Link EDHREC Link
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peculiarflavor · 5 years
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Most Suspected of Steroid Abuse: Keldon Warlord
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5ecardaday · 6 years
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Not gonna lie, it took me quite some time to come up with any lore that I enjoyed for this card. I didn’t want the description to be too sparse, considering how light some of my recent descriptions have been. But I couldn’t figure out how to spice up the card. And then I struck upon the idea of making some custom weapons, just for these guys. And let me tell you, I definitely enjoy how it turned out. Hopefully you do too.
The Kelds are a powerful, war-loving culture, full of barbarian warriors and flame-worshipping battle-priests. In these ranks of fighters there are a special elite, capable of inspiring courage and confidence in those who run behind them while they lead the charge in battle.
Power from Leadership. A Keldon warlord is dedicated to the thrill of battle, which comes second only to their desire to protect their people. A true Keldon warlord draws strength from the vigor of their allies, working in tandem with those must trusted to them. From the devotion of their allies, the warlord draws strength of body.
Fiery Blows. For the warlords of Keld, the fire magic of their priests take a secondary role to their battle tactics. A warlord carries with them weapons enchanted with magical fire, created by the flame-priests for their use. Beyond their armaments, a warlord relies only on their brute strength, which they have in spades. The warlord normally rushes in as quickly as possible, launching fiery missiles from their sling before they can get up close to swing with their flaming blades. Despite their desire to rush in as quickly as possible, a Keldon warlord still never strays too far from their allies, their most significant source of strength.
Unconventional Weapons. A Keldon warlord is traditionally armed with a longsword and sling, both enchanted with magic that causes them to blaze with fire. But some warlords eschew even this magical gear, believing the reliance on magic slows them down in battle. Instead, they use the natural resources available to them to craft strange weapons which only they know how to use in battle. These weapons vary in form and function, but many call upon the fire of the homeland of Keld, while others are reminiscent of the jagged peaks of the same mountainous island.
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thecornwall · 2 years
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Cornwall’s Random Card of the Day #85: Keldon Warlord
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Keldon Warlord is a creature from Alpha.
Keld is a place in Dominaria famous for having a bunch of berserking barbarians in it. This dude gets bigger the bigger his barbarian horde is, a mechanic that fits much more on white or green nowadays but due to I guess Richard Garfield coming up with the concept first here it’s seen in red.
I also like that due to being from Alpha it a): only counts non-wall creatures and b): feels the need to spell out how it would work to the player and point out one of the common corner cases of its rules. As I said, before Sixth edition this was mostly all the game had to go on.
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mtg-realm · 4 years
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Magic: the Gathering - Radha, Gruul to the Core
Seriously misunderstood Keldons are.  The big swords I reckon.  They unnerve some folk. Dad certainly was a Keldon warlord, but mum was a more peaceable elf of Skyshroud.
• Radha, Heir to Keld (Planar Chaos) - Illustrated by Jim Murray • Grand Warlord Radha (Dominaria) - Illustrated by Anna Steinbauer • Radha, Heart of Keld (Core Set 2021) - Illustrated by Chris Rahn
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inventors-fair · 4 years
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Seeing Stars
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Power and toughness. The two little numbers at the bottom right of every creature card. But what if they didn’t have to be numbers?
Over the years, Magic has had roughly 140 creatures with a star somewhere in their P/T box. They’ve been popular from the start with classics like Nightmare and Keldon Warlord, but they’ve been printed as recently as this year’s Kinetic Augur. They’ve counted creatures, lands, spells, artifacts, mana symbols, graveyards, hands, the number 7, and now they’ll count whatever you want them to!
Design a creature with a star in its power and/or its toughness
This means the creature’s power and/or toughness is represented by a star (or *) in its P/T box, with an ability in its text box declaring what it’s equal to. You can look at the examples above for reference.
Cards with both stars and numbers, such as Lhurgoyf or Shapeshifter, are allowed.
Your card can be designed for any format. Make sure the card’s design makes it clear which format it’s meant for, or I’ll assume Standard.
There will be three winners for this contest: Two for best overall designs, and one for most creative star value. You can submit your entry here.
Good luck! This is a tough prompt, so make sure to do your research. I’ll be back on Monday with some tips on how to make a good star card.
-Mod @mistershinyobject​
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mtgbracket · 3 years
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Round of 512 - Batch 4
Here are all the open batches right now:
Batch 4 Batch 3 Batch 2 Batch 1
Today’s batch features Venser, Baral, Atraxa, and Krenko!
The full list for today:
Toggo, Goblin Weaponsmith vs Bosh, Iron Golem Zareth San, the Trickster vs Tinybones, Trinket Thief Shisato, Whispering Hunter vs Venser, Shaper Savant Omnath, Locus of Mana vs Kodama of the Center Tree
Haakon, Stromgald Scourge vs Baral, Chief of Compliance Barrin, Tolarian Archmage vs Aurelia, the Warleader Rosheen Meanderer vs Latulla, Keldon Overseer Karador, Ghost Chieftain vs Tetzimoc, Primal Death
Akim, the Soaring Wind vs Lyra Dawnbringer Dakkon Blackblade vs Phage the Untouchable Haktos the Unscarred vs Pianna, Nomad Captain Atraxa, Praetors' Voice vs Arixmethes, Slumbering Isle
Gonti, Lord of Luxury vs Selvala, Heart of the Wilds Krenko, Mob Boss vs Charix, the Raging Isle Saffi Eriksdotter vs Nath of the Gilt-Leaf Nezahal, Primal Tide vs Grand Warlord Radha
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loreleywrites · 6 years
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Your Belzenlok History Lesson posts are excellent. Not only are they cleverly made, but they're also a great way to learn about some of the key moments in the history of Dominaria. Please tell me you'll make a master post with links to all of them when you're done?!
I wasn’t planning on it, but I can do a quick rundown here:
-15,500 AR: Nicol Bolas duels a demonic leviathan Planeswalker near Madara, creating the first time rift.
-4,500 AR: Gix leads a rebellion against Halcyon, the Thran capital, helped along by a healer named Yawgmoth. They end up nuking the whole civilization as they retreat through a portal to Phyrexia. RIP Thran Empire.
63 AR: The Antiquities War between Urza and Mishra comes to an end when Urza activates the Golgothian Sylex and nukes the island of Argoth, killing Mishra and vaporizing both armies and making a time rift. Urza ascends as a Planeswalker.
~170 AR: The impending ice age wrecks havoc on the continent of Sarpadia. The Order of the Ebon Hand, a cult that worships a being called the Ebon Praetor, collapses when their slave race, the thrulls, evolve and rebel.
2934 AR: Space adventure! The Planeswalker Faralyn brings some friends and invites a bunch of Planeswalkers to the Null Moon, Dominaria’s artificial Thran satellite. Dominaria is currently stuck in the Shard, a clutch of twelve planes that got isolated from the rest of the Multiverse due to the Sylex blast. The ice age has taken its toll, and Planeswalkers want out. Faralyn incites a battle, hoping a Planeswalker dies so he can harness the energy of their spark to break out of the Shard and onto Shandalar, a rogue plane that is passing by. His friend (and future Planeswalker) Ravidel and the elder dragon Chromium die, and Freyalise is badly injured, so Faralyn escapes to Shandalar. Leshrac, Tevesh Szat, and Lim-Dul follow later. Back on Dominaria, Freyalise casts the World Spell that ends the ice age.
2934 AR: Technically not canon anymore, Tevesh Szat and Lim-Dul try to destroy Dominaria before leaving for Shandalar, but are thwarted by a coin flip. Not even kidding. Jaeyul Carthalion, the crappiest knight in Magic, just gets lucky and sends them on their way. He only knows five cruddy spells and brags that he only had to use four with Whippoorwill in reserve.
3306 AR: This was during the time that the Tolarian Academy was around and Jhoira and Teferi were learning stuff. I just included a date somewhere in that range to make a beeble joke.
3650??? AR: There’s a big gap for when Tetsuo Umezawa kills Nicol Bolas, so I picked a date in the middle of that gap. Bolas was God-Emperor of Madara (sound familiar?) and Tetsuo was his royal champion. Tetsuo ended up enacting a complicated plan to kill Bolas, however. He cast the Meteor Hammer spell, destroying Bolas’s physical body and shattering the mana bonds that anchored him to Dominaria. He then met Bolas in the Meditation Realm to fight as equals. Here, Tetsuo used a special sword to slay Bolas, who was effectively dead for centuries. He only survived because his spark’s connection to the rift at the Talon Gates was so strong.
4196 AR: This is the Mirage War on Jamuraa, started after Teferi accidentally phases his island research place out of the time stream. Three wizards, Kaervek, Mangara, and Joreal seek out that burst of power and end up fighting each other. Mangara gets trapped in amber, and then Kaervek does at the end of the war. Everything finally ends when Teferi realizes he’s a globdamn Planeswalker and can manipulate events to end the war.
4204 AR: The Keldons invade Jamuraa for some reason? Latulla is a Keldon warlord who has this weird mutant warrior named Greel. They end up killing Rayne, Barrin‘s wife. This all happens during the Prophecy set.
4205 AR: This is the Phyrexian Invasion. Crovax, former Weatherlight crew member turned Phyrexian vampire, rules from the Stronghold in Urborg. This is when Squee becomes immortal, the Legacy kills Yawgmoth, Urza FINALLY dies, and Karn becomes a Planeswalker.
4305 AR: On Otaria, Karn’s probe, the Mirari, malfunctions and causes all kinds of problems. The evil Cabal rules with organized crime and pit fights, and their fighter, Chainer, creates all these dementia horrors with the Mirari. Kamahl, a barbarian pit fighter, takes the Mirari and eventually decides to ditch it in the jungle and become a druid. But the Mirari is mad broken and starts mutating the life on the continent.
4306 AR: Mirari crap happens; Akroma and Phage fuse into Karona, the manifestation of Dominaria’s mana; lots of non-canon things are written in the novel; and eventually Karona dies and creates a huge time rift that starts draining Dominaria of its mana and wrecking its timeline. Jeska ascends as a Planeswalker though, and Karn takes her as an apprentice and they go fix the Mirari.
4500 AR: The Great Mending occurs. Bolas comes back to life; Freyalise, Leshrac, Windgrace, and Jeska die; Venser becomes a Planeswalker; Radha has her spark extinguished before it can ignite; Teferi loses his spark sealing the time rift over Shiv; and Planeswalkers lose a ton of power thanks to a rebalancing of power in the Multiverse.
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The Interloper
The Keldons weren't the best of company, but one couldn't deny their bond.
As Solfrid nibbled at the carved off pieces of colos meat in front of her, the tent was filled with uproarious laughter, as the humans and elves scattered at the tables around her challenged each other to feats of strength and might.
She sighed. Despite their initial hostilities, the Keldons were kind to her when she first came to Dominaria, offering her food and shelter in a harsh, cold, landscape. But maybe a harsh, cold, landscape would make her feel more useful in the world.
"Hey Sol!" A cheery, pale gray elf happily sat down next to her, before tilting her head. "What's wrong?" "Oh, hey Reise," she replied wearily. The towering figure next to her was one of the first to welcome her to the country, albeit with fiery weapons instead of her passionate words. "It's nothing, just... a little out of place. How have you been?"
"What? Oh sweetie..." she suddenly embraced her, taking this moment to steal a bit of meat off of Solfrid's plate. "Do you want to maybe talk about it?"
Solfrid shrugged. "I dunno. Might just eat and gather berries later..." She pushed around some greens on her plate as Reise took another bite of her meat.
"Awww, c'mon Sol." She said, taking a break from her food crimes to look her in the eye. "You know that you can talk to me, right?"
As Solfrid looked Reise in her warm, hazel eyes, she felt her slight smile and caring demeanor make her cheeks redden, before she looked away timidly. "I... I think I'm good."
Reise's general aura of glee faded. "Oh. Well, just keep in mind that you can always talk to me, okay?"
"O-of course... thank you." "You're very welcome." Reise was much more sympathetic than the others, yet was still as likely to take up arms for a cause. She wasn't the most influential of Keldons, but she was able to give her a place to feel safe in a strange and unfamiliar world. Reise quickly tore into her colos meat as Solfrid ate her greens, the former hastily going to arm wrestle with some of the others after her meal.
Solfrid made her way outside, frost coating the patchwork ground of dirt and sprigs of grasses. She wasn't a fighter. She never was, raised to frown on any form of hostility. But Keld decided to challenge her beliefs, with a culture founded on war and combat. She learned about the past of Keld, how many historical Keldon practices involved things she couldn't imagine, and how the Elves of Skyshroud became synonymous with the Humans of Keld, with the most prominent figure becoming the Warlord Rahda. Since her ascent through the hierarchies of Keld, she has helped to shake off some of the more problematic elements of Keldon culture, despite fervent opposition. But even with her dive into Keldon lore, she felt... disconnected. In a universe full of countless other worlds and cultures, she managed to travel to the one place that was almost completely against everything she stood for. She didn't belong in a country of warmongers.
She sat down, a lone weed flowering in front of her. Her hands cupped around it, and a thin veneer of frost wrapped around the stem, surrounding the many petals, extending them into a more familiar form. Kaldhiem never had many flowers, but her favorite one of the few there were was the Edelhvit. A symbol of connection and dedication, the Edelhvit is usually given to a cherished loved one as a sign of commitment. She wished for the bond that it symbolised, and a stray tear fell down to form a perfect frozen drop in the center of the flower.
As she sighed deeply, the sounds of a hunting party leaving the tent entered her ears. They were off to find a stray gargadon, for meat or for mount. She wiped her face, leaving the frozen flower to try and find a berry bush to harvest. While leather and steel were Keld's bounty, the fruit was a diamond in the rough, not yet completely domesticated, yet containing a tartness that made any food served with it that much richer.
As she began to collect the small, round berries, she heard the jovial band begin to canvass the tundra. Nothing new. The ground crunched under her footsteps, as she unconsciously followed the hunting party on her search for bushes to harvest. It wasn't until she saw something out of the corner of her eye that she realized she was following them.
A glint out of the corner of her eye was the only sign she needed to know that she wasn't the only one traveling throughout the Keldon wastes. In an instant, a wall of frozen water raised between the group and the lone figure, the arrow that was loosed being embedded in the ice.
The figure that stared at Solfrid was undeniably from off-world. Her long, jet-black hair hung down in from her serene, unyielding face, a scowl painted unceremoniously on it. Clad in red-and-black leather armor, she gritted her teeth, and the arrow meant for the Keldons exploded, leaving chilling rubble where a wall once was. She took another arrow out from her quiver and nocked it, aiming it not at the Keldons, but Solfrid's heart.
Another wall of ice made short work of the arrow, and vice versa, before the strange woman began to send a volley of shots flying to the confused hunting band. While a snowy wind was able to tilt the projectiles off-course, Solfrid knew that she couldn't stay on deflection duty forever. She focused, before sending her own blast of ice and snow towards the assassin. While it was easily dodged, it gave her time to get closer to the archer, as she yelled out to the Keldons to go back to the camp and start to pack. Upon her 'closer inspection' of the arrows before, she saw that they were barbed on the end, making it impossible to pull them out without an accompanying chunk of flesh. Nothing that would be fun to deal with.
"Who are you?!" she yelled.
"Are you in any real position to ask?" The words were spit at her, closely followed by another arrow.
As ice filled the air from the impact of the arrow, Solfrid broke into a mad dash towards the woman, before having to set up another wall and doing it again. With each shot fired she further closed the distance between the two, until she was close enough to unleash a powerful cloud of snowy mist that enveloped the hill. Before long, a small light began to cut through the haze, as a halo of flaming arrows implanted themselves in the ground to clear the assassin's vision. But before she could take in her surroundings, a column of ice collapsed upon the assailant.
The moderately timid woman knelt down upon the frozen prison that she had made for the archer, and frozen tears began to drop from the corners of her eyes. This woman had a chaotic energy about her that she had only heard whispers of. A lone point in her past that had haunted her since her time as a young girl. The Kannah were amazing storytellers, and such stories were exactly what she was afraid followed her to Dominaria. As tear by tear fell onto the frozen surface of the column prison, a rhythmic shattering sound got louder and louder.
A wrought iron chain with spikes interspersed onto every few links broke through the ice, leaving jagged edges that scratched at the skin. The crimson-and-jet-clad assassin snarled, like a feral beast, looking up towards the protector of this band of raiders. She’s not one of them. Her clothes aren’t the cold leathers of the Keldons, but soft furs that warm one’s very soul. Her hair is of the golden sun, while the Keldons share their hair with the volcanic ash that littered the land. The Keldons were towers among the people of Dominaria, let alone in all the planes, but she was less than average, among their standards. Who was she? Were she a weakling, the tribe would make short work of her. Yet her hands weren’t as calloused and rough as the others. She couldn’t be a Keldon. But why was she here? Garna’s Lieutenant said nothing about an interloper. No matter. There wasn’t any rule against killing people that weren’t the target.” And it would be fun to watch her writhe.
As she stepped out of the pillar, the sound of tears hit her ears sharply. Her bow was in her hands in a flash, before sending a bolt into the blue, followed by the chain. As the spikes dug into the ice, she ran parallel to the face of it, before jumping and letting the momentum swing her up onto the platform behind the interloper. She pulled a knife out from her belt and gave it a slight toss into the air before a frosty blast sent it skidding onto the wastes. Before she knew it, she was dropped onto the ground with a hard thud, along with the fateful crack of a rib.
“Damn you…” she grimaced, before smiling wildly. “I’m going to enjoy flaying that pretty skin off of your body…”
Solfrid’s bloodshot, teary eyes dug into the assassin. “Why are you coming after me?” A wave of cool shot off across the ground, before sealing the woman to the ground. “I did nothing wrong you—”
“Sol!” A familiar voice echoed across the tundra. She turned her head to look at Reise before the arrow turned to shade and pierced through her chest.
As the arrow hit its mark, the elf in the corner yelled “Solfrid,” her voice breaking midway through the word. She couldn’t see the archer dissipate into a smoldering pile of ash out of her peripheral, her focus pointed on Solfird’s body crumpling on top of the pillar.
She clambered up the pillar quickly, as she was fairly familiar with how her friend constructed her sculptures. Upon a quick inspection of her body, and tearing the soft cloths from her skin, she determined that the arrow never penetrated the skin, but managed to leave whatever mark it made internally. Reise hefted Solfrid up onto her shoulders, and carried her back to the camp.
When Solfrid awoke, the same hazel eyes that looked at her earlier at dinner melted with satisfaction. “Sol, you’re awake!”
As she sat up, a sharp pain hit right below her heart, causing her to slump back down. “Gah… what… what happened? Where is she?”
As Reise stroked her golden locks, a wave of calm washed over her. “Shh. Don’t stir too much, you need rest in order to heal.”
“She got away…” a sigh escaped her as she laid back down. “I couldn’t stop her from…”
“Nobody is hurt, Sol,” Reise interrupts, “The hunting party was able to retreat before she could injure anyone, and she must have knew that reinforcements were coming because there was no sight of her after I took you back here… It’s safe.”
“...I...o-okay…” Solfrid muttered, not believing the words that she spoke.
Reise leaned over her, the hand that was combing her hair now resting against her cheek. “...I don’t want to see you doing something that stupid again, okay? I… I care about you, and it’d tear me up if you threw your life away doing something dumb…”
Solfrid flushed at the contact, hastily squeaking and nodding in agreement.
“Good… I hope you don’t mind me being around, cause I’m the one that’s going to be taking care of you for your recuperation.” Reise stood and walked away. “Oh and the hunting party got a gift for you, given you saved their lives.”
As she said that, Solfrid’s eyes wandered onto a colos-wool stuffy, ironically, of a colos. The craftsmanship was atrocious, but it was somehow adorable, in an absolutely horrifying sort of way. The Keldons weren't the best of company, but one couldn't deny their bond.
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xantchaslegacy · 5 years
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MtG Month of the Ship Day 28 - Proposal
(Finally in the home stretch! Here’s some Dominaria shipping for all you cool MtG fanatics out there)
 Even from a far distance, it was clear who was approaching.
Radha stood atop the high rise of the foothill, watching her constant opponent and their modest warhost stalk toward her across the open plain. It wasn’t just the glowing wounds and black leather armor that marked the host as Garna’s so much as their unique gait; the stride of warriors who had been raised on the mindset of old Keld, but also seen its strongest advocate ground into the dust multiple times.
A vicious smile crawled across Radha’s lips. She turned to the viashino at her side.
“Skive, have the host line up along the hills.” Radha hefted her sword over her broad shoulders. “They could use a bit of entertainment after the slow week we’ve been having.”
Skive nodded and relayed the order back to the others. Radha started down the slope, humming and appraising the force amassed before her.
Garna’s stride was the most distinctive of all. Obviously she marched at the head of her warhost, but even if she’d been standing in the middle of an army Radha could have picked out her movements. Confident and eager, but tempered now with experience that few keldons as belligerent as she lived to acquire.
Once they came within a hundred paces of each other, Garna’s warhost came to a stop, and began to spread out into their own semi-circle.
Two grand audiences. As it should be.
A thrill of anticipation went up Radha’s spine, and not just from the cheers of the warhost at her back. They had tamed so much of the land around Keld and Skyshroud now, all of it thriving like it hadn’t for hundreds of years, but that mean no more foes worth fighting. Garna was the last warrior she could really sink her teeth into these days.
The two warlord continued the march toward each other. When the space between them closed to about five paces, they stopped.
“This will be eight beatings now, little one.” Radha the last two words drag out until they were almost their own sentence. “You must be quite the leader that so many ‘real keldons’ have stuck with you through so much disappointment.”
Garna’s muscles tensed. Her arms looked thicker than ever, Radha noted with approval. A good Keldon in stature and temperament, if not in vision. “They follow strength, just like your host.”
It was a strangely civil reply. Radha was almost taken aback.
Garna pursed her lips and hefted her axe up in front of her chest. Radha did not move to take a defensive position of her own, but her fingers tightened around the hilt of her sword. Garna moved faster than most warriors could with a weapon that heavy, and her blows were strong. Strong enough to knock a weapon out of another warlord’s hands if their grip wasn’t ironclad.
Then Garna did something strange. She grasped the axe by the blade with one hand, and extended the handle out to Radha.
“What’s this?”
“It’s…a peace offering.” Garna’s face was calmer than Radha had ever seen it. There was still that warrior’s fire burning in her eyes, and the anger was still there, but none of it felt directed at Radha. “I need your help.”
Radha took the axe, though her eyes never left Garna’s.
“Speak, then.”
“I’ve lived my life as a true daughter of Keld. I will never regret that. Garna clenched her fists, which ignited with the deathly blaze of the bloodflame. “My conviction has given me the strength to give my host the glory of the keldon twilight, and so they pledged their lives to me. But now…” She let her hands fall to her sides, and the fire dimmed. “…now I am responsible for lives that I cannot feed on combat alone.”
Garna’s warhost had spread out completely now. Radha frowned. There were too many children among them. There were always young warriors in the host, of course, but arrayed around them now were one barely old enough to stand, and even infants, still clinging to their parents.
“I can’t give them what they need. My warriors have children now. Spouses. Needs beyond battle. The bloodflame…I can bring them back from a hundred battles, but I can’t feed their children while none of my warriors can grow crops. I can’t clothe them or keep them sheltered when every man, elf, goblin and viashino with the skills to build and sew and any scrap of sense leaves to live with the warriors who will protect them and…and treat them as equals.”
The flames went out entirely.
“Fighting back death won’t give my warhost lives worth living. I need…they need a better leader for that.”
Radha nodded. “And so they’re my responsibility now? Just like that?”
“Please.” It wasn’t a request. Warlords didn’t issue requests, only orders. “You’ve made something none of our ancestors could have. A self-sufficient Keld. A Keld that will grow not just because of strength of arms but because it wants to make every member strong, and is willing to sacrifice the appearance of strength to nurture the real thing. That is what they need, not just to throw themselves uselessly on the spears of their enemies again and again.”  
Radha glanced again at Garna’s host. “And you told them all that?”
“I told them what I intended by coming here. The rest went without saying.”
Radha nodded. Humility. Not a very Keldon trait, but as she had learned in her own ascendancy, a useful trait in bettering oneself. That was admirable.
“What do you have to offer me, Garna? To show me your sincerity, and why I should accept your host without any reservations.”
“I offer myself.” Garna clapped a hand to her chest. “As your servant, as your hand, as your victim, if the laws of this new Keld demand my life for my failures. Please take these warriors under your protection, and do with me whatever you see fit.” She began to kneel.
Radha let the axe and sword fall to the ground as her hand shot out to seize Garna by the chin and pull her to her feet.
“A keldon doesn’t grovel, old or new.” They were face to face now, close enough that the fire in Garna’s eyes warmed Radha’s cheeks. “And if you plan to stand at my side, I’ll expect you to stand tall.”
Garna nodded, as best she was able. There was relief in her eyes. Relief…and something else. Something that lit a fire in Radha’s own chest. Something that spurred Radha to say what came next.
“The benalish sealed unions of their houses with marriage. The balduvians and the kjeldorans before them did likewise. Pale nations compared to ours, but perhaps they were onto something.” Radha’s hand released Garna’s chin and slid up to cup her cheek. When she spoke this time, she roared, for both warhosts to hear. “Garna, strongest and last of the relics of old Keld, will you fight by my side until death, for the life of new Keld?”
“Yes.” Garna’s voice boomed from plain to hill. “Until I breathe my last, yes.”
Radha leaned in close. “Prove it.”
Garna seized Radha on either side of her head and pulled her down into a kiss. Passionate, hungry, and furious. Flames of mana engulfed them. Green, red, and black blazing together as their warhosts cheered and screamed. The raged cries of Garna’s warriors mingling with the audible vitality of Radha’s. Their exultation fed the mana flare, joy of the host bolstering their leaders, and their leaders in turn, with their strength and conviction, bolstering the now unified host of new Keld. Even when their faces parted, the wreath of mana around them only burned brighter and higher.
“This is the worst,” Radha muttered as she ran a thumb along Garna’s jaw. “Who am I supposed to fight now?”
Garna smirked up at her. “Better watch your back warlord. If you think I’ll stop fighting you just because you’ve made me your wife, you’re dead wrong.”
  The above is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
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christopherschons · 6 years
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Made it up to the corner! Next up is Lord if the Pit, his legal team, a Keldon Warlord, and probably some Birds of Paradise. #artistsoninstagram #tradingcards #wizardsofthecoast #wotc #magicthegathering #mtgcommunity #mtg #comicart #inking @lightgreyartlab
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mtg-cards-hourly · 2 years
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Keldon Warcaller
"The Mountain gave the Flame to Kradak to light the furnaces of his people's hearts. The wanderers became Keldons, and he the first warlord." —"The Flame of Keld"
Artist: Aaron Miller TCG Player Link Scryfall Link EDHREC Link
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bugdoodles-blog · 7 years
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Well I’ve finished the trilogy. Boy, what a roller coaster. It’s a sin Gull and Greenie don’t have creature cards, I’d build an EDH deck for them in a heartbeat! I wasn’t so sure how it was going to work out, but all the Chekhov’s guns were fired, everything was tied up neatly, overall a satisfying conclusion. And there were angels! MALE angels, even! Boy, if that doesn’t tell you this book’s OG Magic nothing will. Other fun notes:
-Force of Nature shows up. Here, he drains your opponent’s mana, not yours, and he’s the baddest mother hubbard on the block.
-Gaea’s Liege is apparently the angel of death for druids.
-Lord of Atlantis is a straight up god. He and his merfolk are all telepathic.
-Keldon Warlords can incite battle madness in their men to the point the crippled and dying will crawl towards the fight.
-Garth from Arena seems to have gone Black. I know I statted him as a UG dude in a previous post, due to how he acted in Arena, but he apparently slipped to the dark side after that. Notably, in the Gull & Greensleeves trilogy, every mage has a different visual associated with their casting. Gull’s employer Towser makes sparkles, Greenie has a shimmering rainbow of earthy colors... Garth apparently makes an ink-black spiderweb effect now. Alarming. Maybe he planeswalked too far and met the Venom symbiote.
But yeah, good books! Fully recommended. Of course as a Green player I might be SLIGHTLY biased towards a story with Green protagonists. All hail Greensleeves, High Wizard of the Domains!
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