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#ln2 the signal tower
itstimetotheorize · 6 months
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In the sounds of nightmares, Noone say’s those too long in the Nowhere, forget, they lose parts of themselves. It’s just as we theorized, Thin Man and Six saw Mono, but no longer remembered him, the only thing left was a sense of familiarity they couldn’t understand.
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To those who don’t know. Years ago, I and other theorists had theorized the Thin Man was a slave to the Tower, his mind infected with escapism by the Tower’s transmission just as it had done to every other Resident in the Pale City, his memories were gone, his mind guided and fueled by his own corrupted desires/instincts, he was not aware Mono was him, let alone knew who Six was. In terms of Six, we have always theorized she too was infected with escapism, but instead of a tv, it was through her music box.
Six had become addicted to the transmission and the comfort it brought her, which made it all the more painful when Mono destroyed her music box and forced her back into a reality she did not want to be a part of. In the end, Mono succeeded in severing the connection Six had to the Tower itself, he freed her from the transmission. Sadly, because of her time in the Nowhere, then later literally losing a part of herself(Dark Six) in the Pale City, followed by being corrupted by the transmission, as well as what was revealed in the 2017 comics, we theorized Six had also tragically lost her memory.
And so, despite the lingering familiarity she sensed from Mono after she became Monster Six, all this changed when she watched Mono destroy her music box, it was this moment which made Six view Mono as a threat, a stranger, rather than a friend. As a result of everything she had experienced, Six left Mono in the Tower, never knowing what Mono did to save her, and never realizing their battle was staged by the Tower itself to separate them. Six couldn’t remember anything…until later of course.
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virtualgalaxysuit · 1 year
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the flesh lord 👁
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alish-artie · 2 years
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What do you mean that’s not how it went-
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bunnaoi · 2 years
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One must be very cautious when venturing inside the Signal Tower, one wrong encounter and you’ll be all twisted and bent.
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purplemninja · 7 months
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A depressing revelation about Six's ending
2 months ago on the LN subreddit, I made a theory post where I say how Six may have had powers all along and didn't use them until the end, similar to Mono, and this wasn't the main focus of the post but in it I also mentioned a new way to interpret Six's ending and I compared it to a scene in Avatar: The last Airbender where Iroh teaches Zuko how to redirect lightning, the important thing being that lightning is a metaphor for abuse.
A person named Skrappo made a fandom wiki blog that goes into full detail on this new way to interpret the ending of LN1 (crediting me) and I will copy and paste it here for more people to see (I'll divide it between his blog and my comment with "---------" as a border, so to avoid people being confused between his info and mine)
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Credit goes to PurpleMNinja for the original idea.
In an interview, Little Nightmares' "Senior Narrative Designer" Dave Mervik said that he believes that both Six and Mono got equally bleak and hopeless endings. This has confused many fans ever since LN2's release. How could Six's fate be just as bad as Mono's? Mono is trapped forever in an infinite times-loop of betrayal, torture, and depression; while Six has become extremely powerful and has escaped the Maw, taking out anyone who stood in her path. I think I have realised why he believes this.
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Let's take a look at Mono's story. He is a small child who has a bag over his head to hide from the world, to try to forget that it hates him. Throughout LN2, he continues to lie to himself, pretending that the world doesn't hate him, he is constantly hiding. But when Six is taken and he is confronted by Thin Man, he has had enough. He accepts that the world he lives in hates him and accepts who he truly is, using his newfound powers to defeat Thin Man and take control of the Pale City. I think we can all agree that this is his most badass moment. But it all amounts to nothing, as he is betrayed and left to sit and rot for the rest of his life in that little room. Until he is stripped of his humanity and turned into the Signal Tower's slave.
Now let's look at Six's story. Like Mono, she is a small child who is in a world that hates her and wants her dead. Unlike Mono however, she doesn't try to pretend that it doesn't. Instead she chooses to be a survivor. Her greatest fear is death, and she will do anything to avoid it (and really, can you blame a 9-year old child for wanting to live?). However, despite living in a world that is kill or be killed, Six still tries to cling on to her childish innocence, she tries not to give in to darkness. Throughout the series, we see her doing many good things; trying to save Raincoat Girl, befriending Mono, hugging the Nomes, etc. But every time she tries to show kindness it backfires. She fails to save Raincoat Girl, she is betrayed by Mono (from her perspective), and she is forced to choose between committing cannibalism by eating a sausage or eating a little Nome like all the other ones she had befriended previously. She ultimately decided that eating the Nome was a better alternative to cannibalism (not realising that the Nome was another child). However the eating of the Nome pushed Six close to her breaking point. She has tried so hard to remain pure, to stay innocent, but every time she is given nothing but heartbreak and guilt in return. I believe that Dark Six is a representation of her inner darkness, her shadow, the animalistic sinful part of her that will do as many immoral actions as it needs (and maybe more for fun) to survive. When Six has her final hunger bout, she realises that truth. She realises that if she wants to live, she has to give in to her shadow, she has no other choice. She eats the Lady, and gives up the last bit of innocence she had left. And now, with the Lady's power, she can finally take revenge and fight back against the horrible monsters that had been treating her like an animal. She walks down the dining halls, massacres the Guests along the way, she is finally able to fight back against the world, to rise above the world. She walks up into the sunlight, finally out of the Maw... and she is met with an endless ocean. We hear a boat horn in the distance, but it is likely nothing more than the Guests' ship leaving. She has spent her whole life being ruthlessly attacked by the world around her, and now that she has finally gained the ability to fight back, it holds back... it leaves her alone. After going through living hell, being forced to do things she didn't want to, and giving up her innocence, she is met with a dead end. It has all been for nothing. She is still stranded, and all she can do is stand there, and look out into the sea, knowing that there is no way for her to escape...
This is why I think that Dave Mervik believes both endings to be equally bleak. Both characters go through so much trauma, leading up to them finally breaking and rising above the world that hates them, becoming able to fight back, and then they are both met with a dead end. In reality, Raincoat Girl and Runaway Kid had it the best. They both died and were able to escape the nightmare, but Six and Mono are forever trapped, alone and hopeless...
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TL;DR - I compare Six's ending to Zuko being taught how to redirect lightning because both characters have been most notoriously abused by the worlds they live in, and after much struggle they eventually are able to fight back, but their worlds leave them there with nothing to fight (Six gets a few guests, but that's it). Making them suffer so much and not grant them any sort of payoff when they're finally able to dish it back out. (I know how the rest of ATLA goes)
I slightly imagine the world wanted Six to either die, or suffer so much but be left stranded when she's able to fight back so that her struggles, sacrifices and losses don't end up with some sort of payoff or reward, making her go through so much to avoid death just to be met with a dead end when she manages to plow through it all. Either way, the cruel world wins.
If that's not a massive middle finger, I don't know what is.
And this new realisation on the ending of LN1 only adds to the tragedy of Six's story, which I've gone into full detail here.
And since I've probably made you very sad, here's some music I think is best when thinking about this interpretation of Six's ending:
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haemosexuality · 8 months
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some people are very mad at the implication that the LN world is ~All A Dream~ but i dont think thats exactly it? like to me it seems very clear that the ln world is a real place, and all that happens in it is real. i think that what's happening is that when they go to sleep, their consciousness is transported into this paralel reality (the Nowhere) and they leave once they awaken, but as they spent more and more time there they slowly succumb to whatever powers or entities rule that world and they become trapped there. its like. kind of like the dark worlds in deltarune, or the other world in coraline, or the upside down in stranger things, or the fear reality/ies in the magnus archives you get the idea
those entities seem to both feed off of and be created by childrens fear, a paradoxical "it exists because children fear it and children fear it because it exists" thing. in an interview a dev said that "something happened before in [the kids] lives that made them a good fit for little nightmares" and i think that "something" is being traumatized: you have more nightmares that way.
something interesting about six specifically is that she's always described as being from somewhere else, not belonging 'here', etc, one description even says she "awoke in a world she cannot recognize" which. straight up confirms shes Not From This World, but like, if all of the kids came here because of nightmares whats different about her? why do they apparently 'belong' in the nowhere but she doesnt? maybe she has, like, too much willpower to succumb to the powers or something and thus doesnt belong with the other kids trapped here who have all given up, but then again shes also described to be "fading away from this world" at the start of ln2 which does seem to mean that shes succumbing to it? like, giving up and fading away? idk idk
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bandai website description, issue 1 of the comic
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also from the bandai namco website. six's "terrible fate" might be her succumbing to depression or whatever but have no idea why guiding mono to the signal tower would be important? maybe its not actually about the tower and its just about having a purpose and a friend to hold on to so she still has hope
ok heres my tinfoil hat theory: obv the podcast, the devs, promotional material and concept art all seem to be saying that ''kids go to a nightmare world when they go to sleep and sometimes get trapped there" is whats happening, but this post theorizes that maybe the nightmares noone in the podcast is having are prophetic and like. the nightmares explained video says that "the nightmares are crossing into the real world". what if what happened is that vulnerable kids who kept having nightmares were going to this future reality where the world got fucked up because of these entities, and maybe whenever they succumbed to them the entities were able to use their bodies to cross into our world, which eventually led to them being able to take over? resulting in the future fucked up reality kids were going to in their dreams? its not like little nightmares is unfamiliar with time paradoxes thats basically what happened to mono. idk!!!!
i keep bringing up other media but im not really comparing them im just using similsr exampled to explain what i mean bc its so weird i cant think of how else to do it. anyways what if the kids who fully give up and succumb to the fear become like the goners frok undertale. everyone just forgets they ever existed
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lostsoulsandmutineers · 5 months
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Little Nightmares pages!
Details!
💤 I wrote 1 for Mono because mono means singular, btw. I only explain this because it had to be explained to me and I don’t want none getting embarrassed haha
💤 Six and the chair are both kinda hanging off the page by more paper in an accordion fashion
💤 There’s an eye behind Six to symbolize the eyes that first gave her her hunger (based on the theory that LN2 is a prequel and it’s the first time her stomach growls in canon)
💤 The chair has a gaping mouth behind it because I think the signal tower acts as the throat of some kind of eldrich being, the one that consumed the city citizens, deformed the adults, and drives the greed of this world.
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remadra · 1 year
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The Powers That Be
HC's and bragging under the cut
All the paintings were referenced from the game but I did them myself, I made the wallpaper design, yes I did the wood grain line by line because I'm insane and I taught myself to mimic the VHS/static effect manually. I'm incredibly proud of all the work I put into learning new techniques and improving my skills! Okay!!!
It's all canon to my Pale City teens AU but it's also my HC for the series in general.
Each power manifests as a warped version of its respective child. Hunger doesn't quite look like Six though. I HC'd the shadow in LN2 after Six gets taken as the Hunger manifesting, displaced because the Broadcast overpowered and kicked it out as Six was taken into the TV, and that it originally was RCG's power. Six and RCG have the same silhouette with their hoods up, or at least close enough to fool people into mixing them up. It attached to Six after RCG fell in order to save itself, because it needs a body to feed off or it'll fade away. That's why it seemingly encourages Mono forward when he falls from the train- it can't take Mono, he already has the Broadcast, but it can follow him back to Six, like a ship following an ice breaker. Hunger requires feeding (whether it be gaining control/power over something or feeding Six's ego in a pinch) but unlike any other power, it isn't bound to a location. It's a splinter of the Maw's power that clung to RCG, the daughter of The Lady, when she ran away, seeking to gain a foothold somewhere away from the ship to grow itself. In a way, both were running from their mothers. Hunger, as a non-location bound power, can also feed off other powers, slowly gaining abilities similar to or derived from others. Originally it couldn't transform it's kid into any monstrous forms, but close contact with the Broadcast's Tuning gave it an edge so Six can warp herself at will. Hunger can only grow, but so will the cost of feedings. This is why it only has one concrete ability for its current child unlike the other's having two.
The Broadcast is Mono's power, and rarely shows itself to others. It can be glimpsed lagging behind Mono as he runs through the tower or TV hops if one looked closely, but its shy for an all-powerful being. It prefers to watch. Its granted abilities are the TV connection and Tuning the world, though its restricted to the Pale City to stay at its most powerful. Mono can Tune things from their warped to normal forms, like clearing static from a screen, but it doesn't work on living things, or he can Tune something Out like The Thin Man into simply... not existing anymore. He can Tune his powers to be more precise but it's exhausting. The TV connection allows him to hop around via the screens, both through space and time as long as a TV is connected to the Signal Tower. It's easier to hop short distances because the toll is exponential. Mono could move a mile with one hop, but it takes less energy to make a series of short hops to move the same mile. It's also much easier to only move through time or space, so he'll often look for close by TV's to use before heading to a specific moment. To avoid paradox problems in the time loop, interacting with himself in a way he doesn't remember causes extreme migraines as the Broadcast patches in the new memories. He tries not to use it too much, and avoids spoilers for the future. They only cause problems.
The Pretender's power is called the Command. Strongest at the Nest, but weakest in its own personality, it allows her to direct or control adults in her domain- The Butler and The Craftsman would still do their jobs as adults are incredibly focused on purposes, but a little direction with a Demand helps remind them who's in charge. The vocal ability also has an effect on children. Though she can't Demand them to do anything, it can paralyze them momentarily. This ability gets stronger the older the target until they're compelled to follow orders. Her second ability is the Dismissal Touch, wiping the victim from the world and only leaving their possessions behind. It only works on the living, so her Touch wouldn't have any effect on the Bullies or something already dead. It's not that her gloves would stop the Dismissal either, it works on anyone through clothing as long as they connect, but because Pretty's powers are closely linked to her emotions it helps to have a tangible cover so she doesn't slip up and Dismiss a friend by accident. That is a hassle for Mono to fix via time hopping and restarting the day. Checking her gloves gives her a sense of security. Anything that startles or frightens her can cause her power to flare in defense.
That's what I have to share so far!!!
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littlenighttales · 8 months
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Spoilers for The Sounds of Nightmares (E3).
Okay
Spoiler warning over
The Theater of the Mind
(Live typing as I listen here, will keep later edits in parenthesis)
The nightmares are a reality.
Guys. Fellas. Friends. Amigos.
The very first few seconds basically says we are all right. The nightmares are both real and nightmares. Noone just straight up gets vanquished into the shadow realm as she sleeps.
Seems that the Signal Tower’s corruption has tunneled across time and space into the real world, growing strong enough to teleport kids into it. Maybe adults are doomed to become residents?
This means Six, Mono, everyone else probably had a happy life, and that unholy abomination took it from them. But then, what are the odds that this would happen to siblings? We see siblings in the LN comics.
Also Noone thinks Otto is her friend ;w;
Oh. The innocence….
It’s going to be really bad if (when) Otto turns out to be a baddie.
Noone’s dreams are… kind of depressing. Imagine that. Nightmares. Depressing.
The idea of growing up makes her sad (this comes up more than once) after she plays with one of those potty training dolls. She got bored fast. Fear of growing up is a bit common in kids that are traumatized. Noone is under 10, I figured most likely around 6-8.
Speaking of dolls, I’m pretty sure that doll is a demon.
Noone’s seemingly interested in jewelry. She kind of abandoned the doll in favor of jewelry and it up and dipped while she was gone.
Sounding like the dolls are kids, kind of like the Nest. (This part was wrong, which is good considering the one Noone played with started leaking what sounded like blood from the audio.)
She goes to see a movie in her dream. One with unicorns. She seems to like those, meaning Noone would get along with my Frisk for sure!
The audience in this theater, she realizes, aren’t people, but mannequins. (Might be worth mentioning the hospital mannequins and the old LN2 cut concept art of Mono and Six sneaking by an army of distracted ones?)
Then the Ferryman appears with the scent of the sea.
Noone doesn’t really remember much more about the Ferryman, so Otto just flips the heck out- definitely a bad therapist at a minimum. They’ve got to pause for a second, I think a break happens here. After that break, Otto apologizes and Noone continues.
Also demonic PA and an Eye. So a theater/mall version of the Eye Tower, sounding like?
Noone- which is pronounced Noon- is nicknamed “No One” which is how I first pronounced it when I first saw it written.
The Theater seems lonely? That’s kind of sad. But it seems a bit concerned for Noone? Forgot to mention, the theater is in a mall. So it’s really an Eye Mall. It’s lonely. Kind of reminds me of Mono… maybe the Signal Tower is lonely, too? (Oh… oh no. Guys, what if this WAS Mono talking? Somehow controlling the eyes in the Mall as an extension of himself? Could explain the arguing that it did with itself. Excuse me while I go cry all of the tears at this idea regardless.)
The Mall seems to want to protect Noone from the Ferryman.
Noone’s not a fan of the fame from being cured, which I mentioned before (I think in my E2 review.)
At the end, Noone asks “do I have to go back to my room?”
So, she’s still in a hospital maybe? Mental institute? If this is the case, could all the kids in LN have some mental health/nightmare issues?
(Otto does seem to have some personal motives. Like… he wants to protect Noone (“This time I will protect you”), maybe he sees her as a daughter figure? Projecting CiCi onto her? But it also feels like he’s using her to find his own daughter- which is entirely understandable! Knowing your child was kidnapped by a lovecraftian horror would be devastating emotionally and mentally.)
(I’ve also begun to wonder, could Six be CiCi? Could Six be sharing these “nightmares” with other kids? Maybe the Maw, the Nest, and the City, etc aren’t her dreams, but Mono’s, RK’s, and Rain’s? If Six is CiCi, then perhaps six was just her patient number? All she remembered being called? Mono could be a similar case. That is, assuming they were all put into a similar ward.)
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random-ln-stuff · 11 months
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What role do you think the Eye has in the LN world? Since in ur languages hc, u mentioned The Lords having a connection to the Eye which allows them to speak the language of the kids-so what exactly do you think the Eye is?
I think the Eye is a sort of Eldritch Abomination that’s responsible for why the world is how it is.
Like look at the Pale City. There’s a ton of evidence that it used to be an actual, normal city. No transmission or monsters or anything. The best proof right now is the fact that it’s decaying in the first place. The Viewers and various non-Transmission-based Monsters (The Teacher, Doctor, ETC) that inhabit the city are completely unable to keep the city functioning, letting it crumble around them. But the fact that the city exists in the first place must mean that there was a time when this wasn’t the case. When humans were able to build it properly.
Even when you take into account that the Transmission’s takeover wasn’t an instant thing and people slowly became more addicted over time (evidenced by the fact that the Lady lived there at some point and left once the Transmission started spreading, meaning that it wasn’t just an instant takeover), there’s still signs throughout the world that there was something here before.
In my interpretation of things, the world was normal at some point in the past, with humans living perfectly normal lives. (Based on evidence found in all 3 games, especially LN2, we can safely say that this would have been around the late 1940s, shortly after WW2)
However, even then, the Eye was still slightly influencing things, evident from things like toy building blocks, bottles and other various things found across the games having the symbol of the Eye on them. Many of these objects WERE made AFTER the world went to shit, but many were also made BEFORE. Point is, the Eye wasn’t physically present or able to truly affect things in a meaningful way, but it did have an (albeit very small) affect on the world.
Then around 1948 (the latest that the timeline could possibly take place in), the Eye showed up physically and threw everything into hell. Adults became monsters, reality warped in various locations (which is why The Nest has really weird gravity AND why the Lady chooses to live and raise her child there) and the world became what it is today.
This is a long response so I’m putting the rest under a cut
Because of the Eye, No adult remembers what the world was like before, believing that it was always like this. Children remembered at first, but those children grew up, replaced by new children that only remembered this new world.
Lords like the Broadcaster, Lady, Ferryman, North Wind and several other powerful adults that rule over various other locations made deals with the Eye either before the apocalypse or when it first showed up. After all, the exact amount of sanity and intelligence that an adult retains in this world isn’t always the same, so some were able to maintain some semblance of sanity and make a deal.
The Lady made a deal for eternal youth, and the Eye replaced her soul with an artificial one that cannot die of old age, but must consume the lifeforce of others to keep going, but did not give her a way to keep herself young on top of the immortality, instead providing her with the resources needed to learn powerful magic and having her figure that out on her own (eventually resulting in the Lady’s Pretender Ritual).
The Broadcaster made a deal with the Eye and in return the Eye built the Signal Tower, but did not provide a way to keep it permanently powered, instead informing the Broadcaster that his power source was out there somewhere and he’d need to go out and find it, eventually resulting in the Broadcaster finding Mono and creating the Loop.
What exactly the Ferryman made a deal for and what he got is unknown, but given how he can mess with the North Wind without fear, he definitely made a deal and is on par with the other Lords.
The North Wind did not make a deal, but was instead directly created by the Eye and sent off to cause chaos. He’s equally as powerful as a Lord, so he’s considered to be one.
For all of them, the Eye provided sanity, intelligence and humanity above all other adults (which is why they can speak Child (aka English) along with the warped Eye-Speak that adults normally use), in return for worship and souls. The Lady consumes souls to stay alive, the Broadcaster’s tower eventually consumes the souls of the Viewers that watch it, leaving behind only the clothes, The Ferryman doesn’t seem to have his own method of soul collecting, but works with other Lords to increase THEIR output of souls (for example, working with the Lady to bring Children to the Nest and Maw) and the North Wind rips across the wilderness reducing anything they touch to bones, stealing their souls in the process.
However, the Eye has one weakness. Two actually. Well. Not actually weaknesses, but more things it simply can’t affect.
One is children, who are immune to the Eye’s corruption and are basically the cockroaches of the Eye’s world. Children in the Little Nightmares Universe aren’t born naturally (with exceptions made for the Lady’s various children), but instead just appear in places where no one is looking. They just spawn in as babies with basic knowledge on how to walk, feed themselves and talk (in very basic words at first, but they learn more over time), with a heavy feeling of “Adults Bad” in their minds. Siblings appear right next to each other with the intrinsic knowledge that they’re siblings.
However, while the Eye can’t corrupt them, the world sometimes does affect them.
For example, rarely, children can be born with powers. Known children born with their powers include The Refugee Boy, The Humpback Girl, Mono, The Pretender and all previous mask wearers, as they were also pretenders.
The powers children can have is usually somewhat based on where they appear. For example:
The Refugee Boy was born in an area where the North Wind is a frequent presence, and he was born with a natural resistance (but not immunity) to the North Wind, which resulted in the North Wind and Ferryman making a bet on who could take him first.
Mono was born in the Pale City, and was born with the ability to control the Transmission that makes it so dangerous. This is why the Broadcaster seeks him out, as Mono’s ability that he was born with makes him the ideal power source for the Signal Tower.
The Pretender is the Lady’s daughter, and she inherited her shadow powers (although lacks the ability to properly control them).
Mono’s case is particularly noteworthy, as his Signal Powers that he was naturally born with are nearly identical to the powers that the Broadcaster had to make a deal with the Eye to get. There are some slight differences though, as the Broadcaster’s powers are far stronger, but Mono’s powers are more broad, with Mono being able to travel through Radios and Telephones (although he is unaware that he can do this) while the Broadcaster is limited to TVs.
And then there’s the dreams that children have.
Many child dreams are prophetic, showing glimpses of events that are likely to happen in the near future. This isn’t limited to children with powers either, as RCG has a prophetic dream at the beginning of VLN and RK has one at the beginning of his DLC.
These dreams aren’t 100% reliable, as they only show or reference events that are likely to happen (not 100% GOING to happen), there’s a good chance that the child won’t remember their dreams at all and not all child dreams are prophetic in the first place, but it’s still a thing that can happen.
When children grow up, they slowly lose this immunity, losing their ability to speak the language of children, their occasional prophetic dreams, their ability to be nice to children, etc, until they’re just regular, monstrous adults.
The second weakness is one that all magic creatures in this world have: Obsidian. I’ve got a whole other headcanon post on it, but just know that the Eye is too powerful to be directly harmed by Obsidian, but it also can’t affect obsidian in any way, being unable to corrupt, warp or destroy it.
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iss600 · 7 months
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Frysta: 1946
My take on the Little Nightmares series. My A.U. takes the direction of combining The Nowhere with real-world history. Expect color-coding as there's often so much stuff that it's the best way to make things easy. One thing to note is that VLN and LN are both yellow: VLN is a lighter yellow but since Tumblr doesn't have that, it'll be the same yellow as LN. And despite TSoN happening before LN3, it will always be listed below LN3 things (so orange goes above purple) because it's a podcast. This A.U. treats it as both the prequel of LN3 and a sequel-DLC/sidequest/addition to LN3, if that makes any sense.
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The Details
1946 refers to the year my A.U. takes place, one year after World War ||. The world that it takes place in is a Nowhereified version of our own with vague "countries".
The world is split into 4 locations: The Frozen North (Europe-inspired), The Blazing South (Africa-inspired), The Wild West (N.&.S.-American-inspired) and The Distant East (Asian-inspired & Oceania-inspired). Each of these areas have a very specific country that influences them with the rest of the continents having different pieces of their respective countries added in here and there.
The story is split into several parts:
Part 0: The Nest
Part 1: The Maw
Part 2: The Pale City
Part 2.5: The Nightmares
Part 3: The Spiral
Part 0 is a prolog oneshot that sets the groundwork for what happened to Raincoat and Six and Red-Scarf. The story actually starts with The Maw; since it was written prior to LN2 being a confirmed prequel, The Pale City is the sequel to Six's journey on The Maw during LN1. And because it was finished before Part 3, The Spiral will also be a sequel. Noone's story in Part 2.5 won't be written out either as it's already been told and the characters involved will be part of The Spiral instead.
Lastly, I named about near every single character there is, and I do mean nearly every single one. I have a list topping 70+ named characters, each with meaning and everything. Since the summaries and future posts will use the A.U. names, here's the guide to the main characters right off the bat. The guides with the rest of them will follow soon after
Raincoat - Raina Corinn Alv
Six - Six/Sasha Kazeko Kenshin
Runaway Kid - Sevrino Hjälte Forsstrom
Mono - Mono/Marco Martello Manson
Low - Laurent Corbeau
Alone - Ally McAonar
Noone - Ruth Oona Outis-Modie (in future posts, she will always be called "Oona")
And now, onto the details.
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Part 1: The Maw
Deep within The Pale City lies The Maw, a restaurant of child slaves, orphaned and abandoned, working to survive in this cruel world. Rumors fly about workers being slain and eaten by the gluttonous Guests when they outlive their usefulness; others say they were caught and branded a member of the Nome Samhälle and only the most daring of dreamers say they escape their servitude. Regardless of these rumors, Sasha refuses to bow to the will of the Governess and will escape The Maw or die trying.
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Part 2: The Pale City
The Maw may be over, but The Pale City still chokes the citizens and leaves a world destitute of morality. Viewers glue themselves to their TVs and radios as they wish to escape and ignore the bombed out buildings and sinkholes from war. While Sasha may dislike Marco, the two will need to work together if they wish to survive and shut down the infernal Signal Tower that mocks them from high above, watching and waiting. Nowhere stands no chance if it stays.
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Part 3: The Spiral
Outside, deep in the deserts far out in Nowhere stands The Spiral, a desolate land of eternal energy, efficiency and suffering. Stone buildings crumble as whipping winds of sand stir up across the many cities inside of it. From the Necropolis to the Fun Fair, only evil lurks and lives here, if anything does indeed dare exist in the harsh conditions. Laurent and Ally dare challenge these ideals, scavenging and surviving as they search for a way out. Laurent holds out hope; Ally wants answers.
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Raincoat: Technical and smart with a side of kindness, caring and a maturity a few years beyond her age, Raincoat is legend among the orphans. A determined survivalist, inventor, builder and escapist, she left the orphanage in a hot air balloon years ago, but was caught and enslaved by the Pretender. Her enslavement hasn’t put out her escapist fire though and people know she’s still cooking up the perfect escape plan. Now if only she could get rid of the Pretender.
Six: A lonely orphan, determined to survive, Sasha is a cheerful but jaded and brainy survivalist. She’s resolute in escaping the servitude and death in The Maw and never stops moving forward in her plans. As an orphan, she learned she had to depend on or trust only herself and she isn’t one to make friends or help others. Never one for teamwork, Sasha prefers to be a lone wolf and is capable of surviving her world just fine without anyone else. The hunger pains she gets do hinder her but she refuses to let them cripple her attempts and will satiate them with anything she can regardless of what it is. While she has no fighting skills at her disposal, her lighter and brains are more than enough for her.
RK: Never one for being confined, Sevrino made a name for himself for his hundreds of attempted escapes from servitude in The Maw and the orphanage itself. Time after time, he would escape; a determined fire in his soul fueled by cleverness and deviousness with a dash of trickery and stealth aiding him each time. Even his ankle shackle didn’t kill his spirit for escape and adventure. Eventually, he was caught by the Lady and branded a Nome; but Sevrino took it in stride, priding himself in his new status with the Nomes and now, he acts as their ambassador between the world and them.
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Mono: A perceptive, hardened survivalist steadfast and resolute in surviving the horrors of Pale City, Marco isn’t one to ever give up, becoming uncommonly single-minded when he sets himself a task. Having lived his life in perpetual prosecution and forever on the run for a sin that is not his, he’s detached himself from his emotions and personality, numbing himself completely and becoming a sociopath out of survival. Purposeful and headstrong with a mysterious power in his blood, Marco is a tough and determined soul who’s always prepared to fight off any threat that comes his way. The bag on his head is worn to ensure his personality and emotions are forever hidden and to offer him traces of escapist respite in forgetting that the world hates him and wishes he fails but he knows it won’t hide him forever.
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Low: The optimist to Ally’s realist, Laurent is able to hold his masked head high as he treks through a world that cannot tolerate his presence. Out in The Spiral, he’s glad to have company although some company is less wished for than others. Unlike many, his hope remains eternal as he searches for the way home, obsessive in nature and relentless in finding salvation and peace.
Alone: The incurably curious tinkerer, Ally is the realist of her friendship and keeps her head level. She’s not here to leave or simply survive, she’s here to live and find out what’s wrong with the endlessly-running underground that is The Spiral. She’s Laurent’s best friend (even nicknamed him) and she’s proud of herself, accomplishments and friendship without fail. Sometimes cocky and aggressive, she’s far from insane like those that wish her dead.
Noone: Oona is a haunted soul, plagued by nightmares and sickness of unknown origins for all. With a lot on her plate, she tries her best but the things she sees, hears and feels are less than pleased with her unwanted appearances and overstayed welcomes. Though her residency with doctors doesn’t do much for her, she’s determined to rid herself of these horrors before she dies trying or worse happens.
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itstimetotheorize · 8 months
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The Mall's cruel fate, an unneeded existence
How odd. The fleshy mass Noone encountered in ch.3 is similar to the flesh walls we saw in the Tower, and yet...its existence was different.
The flesh in the Mall tried to give Noone whatever she desired. By reading her mind, it knew of the things she had and the things she always wanted, and yet…none of it satisfied her…because she could feel herself lose interest in it all. Noone had become disconnected from the things she used to love as a child, inevitably leading her to a very sad, yet very real realization...she was growing up, not necessarily in the sense of age, but in the sense that she had matured. The things she saw, the things she faced and the things she did to survive another day, both in her home and in that place of nightmares she was in, had finally begun to take its toll. And had it not been for this realization of maturity, Noone might have lost herself completely in all the wonders the flesh offered her. When the flesh attempted to find some sort of connection to her by pointing out the pendant it gave her, it was desperate to find any way of showing her it could give her a life where she could have everything, but it was precisely its desperation which drove so many other children away, it was careless, unlike the flesh we saw in the Black Tower.
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Unlike the Mall, the Black Tower resided in a place where it not only thrived, but was also in control. It was surrounded by various Residents as it consumed and decayed everything. The children(Mono and Six) were held inside it, deep in its spell, infected with escapism and surrounded by what reflected their desires. And while we have always theorized Mono wanted nothing more than a friend, resulting in him being left in a bare and empty room, it offered Six a room which not only contained the music box which soothed her, but everything a child like her would want, such as the toys she saw around the Pale city. Unlike the Mall, the Tower was able to accomplish the one thing the Mall struggled to do…trap someone.
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The flesh in the Black Tower was cunning, it hid itself perfectly while still watching Mono and Six through the televisions we saw all around the Pale city, planning its steps carefully and waiting for the right opportunity to re-obtain the host which wielded the power to help it continue to thrive, Mono.
And yet... when Noone encounters the flesh in the Mall, she describes it as being in a place surrounded by complete silence, there was nothing and no one around it, nor inside it, it was terribly lonely and she in turn could feel it. When she came along, it was desperate to keep her... but the Ferryman wouldn't allow it to keep her....but why?
Noone said the Ferryman/Candleman wanted her to open up to the "place" she was in...and yet...as she ran from the flesh, he pointed to the pendant around her neck, the one thing she was willing to take from it, as if telling her to rid herself of any and all connections to the flesh which now aimed to keep her by force. The Ferryman/Candleman wanted her to open herself up to the place she was in, but not to the Mall she had entered. As the flesh cried out, “don’t take her, not this one to”, we learn Noone was not the first child the Ferryman/Candleman had taken away from the flesh...but why couldn't it keep them? unless...what if maybe...just maybe....it was not fit to keep one. When Noone first entered the Mall, it tried to maintain appearances, but all around, Noone could see errors upon errors. The shops had nothing to display, the doors were gone, the movie in the theater, which she used to love, was out of order and unappealing to watch, and when it attempted to speak throughout the Mall, she could hear it slip, allowing its desperation to get the better of it.
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Many theorists and I have theorized there were always other living structures throughout the world like the Maw and the Black Tower, but we have only ever seen what had become of those which succeeded in dominating wherever it was they took root...but…what if this was not the case for all the others?, what if…there were some who failed? If the Mall is truly a living structure similar to the Tower and the Maw, and if it has truly been restricted from keeping any child which could take the role of its host, then...what if maybe...just maybe...this was its punishment for failing to live up to its existence.
Without a host, the Mall would have no way to thrive, and with no one and nothing around it...would it have simply been left to die? Warped by pain, growing weaker and weaker as time went on to the point it could barely maintain itself and appear as the mall Noone expected it to be?....maybe. We've always theorized powerful structures like the Maw and the Tower were extensions of the eye entity, and so long as places such as this continued to live and thrive, the entity would as well....but if smaller...more insignificant places proved to be worthless to it, then...what good would it do it if they continued to exist. The Mall needed someone...but it couldn't even have "No one"... but hey...its just a theory...a Little Nightmares theory.
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hearth4days · 1 year
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Six hcs for Six's sixth birthday?
Six Six headcanons for Six's sixth birthday say that six times fast
She does not remember the events of LN2. Repressed that shit hella hard. Despite passing music boxes about a dozen times in the first game, only one of them is playable. Even then she can't hold it while it's playing. She avoids other children seen in the game (kids in cages, kid who gave her bread, kids in beds, kids the janitor is wrapping up, they're everywhere). She's clearly very avoidant of anything that would remind her of the previous game's events. Reaching here, but it's hard to access the content relating to the second game while playing, which I'm pretending is symbolism. You have to go to the last of the TV's channels to see the signal tower, and even then it's shrouded by static. You have to fully complete the DLC before you get half a second of Mono. Homegirl was traumatized
While Mono is clearly representative of monophobia (the fear of being alone), Six is reprastentative of scoptophobia (the fear of being seen or looked at). There are heavy eye motifs throughout the first game, even when not connected to monsters. Such as the brief flash of an eye in a room with nothing to hide from, eyes all across the walls of the Maw, and of course the eyes used as security you can find in a secret room. Most glaringly though, the eyes that freeze her and kill her upon her been seen by them. While even Mono shows his face despite his character description saying he refused to, Six never removes her hood after getting her raincoat. Her face is always blocked by either her hair or a mask when not hidden by her hood. While Mono faces monsters head-on and fights them, Six only does this with a single bully and the lady by choice, and only fights the janitor once she's cornered. Other than that, she prefers to run and hide from threats.
Six has very low empathy. She doesn't try to help the other children she passes, even when they help her, such as the child's cage she used to climb on or the boy that gave her bread. This could obviously just be for survival, but she doesn't seem too bothered by leaving them behind at all. She also doesn't hesitate much before or after eating living things, continuing on as soon as she's not hungry anymore. This also explains her reaction to Mono breaking her music box, deciding in the spur of the moment that she'd be better off without him
She's very heavily autism coded. She seems to love noises when she's the one making them, or at least doesn't mind them. She's very visibly upset by loud or otherwise terrible noises though, such as Mono playing the broken piano or TV static. She's also thrown off by bright lights, such as Mono's flashlight, visibly flinching away from them. She does little stims when you let her stand there too long. She has resting bitch face. She's the autism creature
She has a cold throughout both games. Especially in the first Little Nightmares game, she can be heard coughing and sniffling in quieter moments. She also has the lowest stamina out of the three playable characters, and is the quickest to slow down after running for long periods of time, even stumbling if you make her go on too long. Which to be fair, she went from walking around barefoot in thin clothes (shorts!! tf!!) in a city where it constantly rained, to a dark and damp boat still with no shoes. Stress and lack of sleep can also make it easier to get sick. Poor baby
After the events of the second game, she never really went all the way back to being a human child. This is most obvious in her random bouts of hunger, being followed by her shadow self, and her ability to take others' life force, but it also manifests physically. Her teeth stayed a little sharper than normal, her limbs can still bend in unnatural ways, and she's a little taller than she started out
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thelostsisters · 2 years
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As someone who is Starting to watch stranger things and doesn’t mind spoliers I would like to hear the similarities between Mono and Henry creel, it sounds interesting
omg sorry for taking FOREVER to respond to this but i wanted to make sure i had all my thoughts together perfectly idk
but anyways yeah here’s my mono/henry comparison:
first is something more superficial but still interesting is that mono means “one” and obviously henry = 001
both betray their friend (who are both ironically young girls whose names are a number), however neither of them really view what they’ve done as bad/betrayal (obviously with mono still being the protagonist at this point in the game we know he’s doing the right thing, whereas henry is very obviously in the wrong)
this interaction between henry and el perfectly describes mono and six’s ending: “you tricked me!” “tricked you? no i saved you.” so in st4 henry manipulates el into helping him removing the tracker that suppressed his powers so he can kill everyone at the lab and escape. he doesn’t view his actions as wrong bc he was still planning to help el get out of the lab, and he doesn’t think killing the kids is wrong bc, in his words, he “freed them” from the grasps of dr. brenner. in ln2, you have to use six’s trust in mono to trick monster!six into going after you, to which you run through the portals and smash her music box behind her back. mono knows that six is bound to the signal tower through the music box (or at least that how i interpret it; basically mono is willing to do whatever he can to get his friend back) but six doesn’t see this. i’ve written about it before but i think she was in a trance similar to that of the viewers, and mono breaking her music box not only physically hurt her but broke her out of the safety of that trance and into their dangerous world. mono wants to get his friend back, but six only sees that he’s betrayed her trust
after the betrayal, both mono and henry are then turned on by their young friend, who “kills” them by sending them to an alternate realm of some sort (and in the most dramatic of ways possible lol; six could have just walked off instead of catching mono and dropping him, and el could have just snapped henry’s neck and been done with it, but they live for the drama of it all and honestly? good for them) (also ik the upside down is much more of an alternate reality than the signal tower but it’s still very much a supernatural entity that can alter reality in a way so i say it counts) neither of them knew that they would survive this, but of course we know that isn’t the case… which leads to the next big point:
both become monsters after being imprisoned and isolated from the world; mono becomes the thin man after being trapped in the signal tower for decades, henry becomes 001 and is trapped in the lab for 2 decades, then is sent to the upside down where he’s imprisoned again and becomes vecna
with both of these transformations we see the characters letting their anger and loneliness consume them, as well as them being overtaken by a desire for revenge
now some sightly less major similarities that i still thought i’d point out bc it’s kinda neat:
thin man kidnaps children through the tvs according to the LN comics (i imagine he kills them too but don’t quote me on that), 001 killed the kids in the lab who had been kidnapped by brenner
the unsettling twinkling music that plays when we first meet henry in 4x05 reminds me a lot of the beginning of The Man in the Hat and End of the Hall
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purplemninja · 2 years
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The Tragic Story of Six
We all know that a Little Nightmares protagonist never makes it past one game, that is except for Six, who has suffered alongside the other protagonist kids throughout the whole journey. And we’re going to be exploring the tragedy of her tale.
Some points I need to caveat before we dive in:
1- None of what I will say justifies Six’s bad deeds, but does explain why she did the bad things she’s done.
2- Six is only nine years old. So Six isn’t even in the double digits yet when she goes through everything in this post. And since we don’t know how much time has passed between LN2 and LN1, she could have been only eight years old in VLN or LN2 for all we know.
And 3- Even though most of the instalments are played by one of the other kids, the overall LN narrative is telling us Six’s story, since she is present throughout the whole series.
Here is some music that I believe is fitting for this subject so that you can play it as you read:
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The story of Six is a tragic one.
It begins with her entrapment at the Nest. We don’t know what happened to Six before this, how Six got there or how long she’s been there, but it’s safe to assume that it wasn’t pleasant for her because she hides in places where the monsters can’t get her and that she wanted to escape at the end. This is also Six at her most innocent.
During her escape, she encounters RCG and decides to team up with her but unfortunately gets betrayed by her. She finds another way to escape the Nest and is saved by RCG this time and tries to save her in return. But sadly her attempt to save RCG failed and all she could do was watch as RCG and the Pretender fall into the sea to their deaths. This moment left Six with survivor’s guilt.
Having developed survivor’s guilt, you can better understand why Six was hesitant to help Mono at the beginning of LN2 - she doesn’t want to help someone only to lose them again (that and him chopping down the door with an axe wasn’t exactly the best first impression). Over the course of LN2, Six learns to trust Mono and even actively puts her own life at risk to help him several times, as does he for her. And the ending of VLN makes the part where Six finds the raincoat hit differently.
Later, through Mono’s actions, she gets kidnapped by the Thin Man and taken to the tower where she tortured and later distorted (as evident by the part where Mono tries to pull her out of a TV, she doesn’t want to be there and is clearly in distress).
But, even when she’s been tortured and distorted in the Signal Tower, she still offers her music box which is her escapism and the fantasy that the tower has hypnotised her with, meaning that she wanted Mono to join her in the fantasy. The LN Twitter hinted twice that breaking the music box was why Six dropped Mono ‘Extracting someone from a fantasy can be deeply upsetting for everyone involved’. So now you may understand Six’s perspective of the situation, which Dave Mervik hinted at in an interview when asked why she did what she did. LN2 is shown through Mono’s perspective and doesn’t easily offer us Six’s perspective, so we can only interpret it.
Here’s how I interpret it:
‘I tried to save someone even after they betray me, but I failed to save them. I then met a boy with a bag on his head who offered me his hand, I didn’t want to take it at first because I didn’t want to lose someone else all over again, but circumstances forced me to accept his help. We gradually bonded and I tried even harder to ensure that my friend would make it out alive by putting myself at risk to help him. He did nothing when I was taken and practically torn in half (Shadow Six’s creation) but when he finally arrived, I offered him to join me in the fantasy I was in, I either didn’t know that my body was distorted or I didn’t mind it (after all, Six doesn’t really seem bothered by her monstrous form). However not only does he refuse my offer, but he forces me out of it. No matter how much I screamed from the pain and tried to stop him, he kept doing it (since Six screams and hunches over in pain whenever Mono hits the music box). I’m not given a minute to process what just happened when he destroys it because walls of flesh start chasing us immediately afterwards and I barely managed to get to the exit. I catch him but then I think:
Why? Why did he do that? I tried to save someone else but failed but this time I changed myself by putting my own life at risk to help him several times and offered him to join me in the fantasy that helped me heal from the pain caused by the man in the hat that he released even when I tried to stop it from happening. But not only does he refuse my offer but he forces me out of it against my will. No matter how much I screamed and tried to stop him, he wouldn’t stop hurting me. After everything I did for him, this is the thanks I get? I changed myself by putting my life at risk to help someone else, so why?’
And like the LN Twitter said: the more of us understand the pain that Mono caused Six than we realise.
With how the tower was collapsing as she held onto Mono, Six had to think fast. And well, we saw what happened (before people try to put words in my mouth, no, none of this justifies what happened to Mono, but makes it understandable). Afterwards when she comes out of the TV, we see her hugging herself, showing guilt or remorse before Shadow Six appears.
And finally in LN1 we see that Six doesn’t help any other kids anymore, either because she’s afraid that she’ll just lose them all over again or because what happened with Mono made her lose trust people, essentially shutting everyone out. It’s probably a bit of both. The only ones she’s shown to still trust are the Nomes, evident by how she hugs them and gives them a source of warmth/light by lighting a lantern when one is available and freeing some Nomes that got themselves trapped (such as the Nomes in the fridge and cage in the prison chapter and later in a jar in the kitchen chapter). Why does she trust the Nomes over the other kids? It could be that they remind her of the two friends she’s lost (RCG and Mono) or because she sees herself in them with how skittish they are like she is (and for good reason), or she doesn’t trust people anymore to show kindness to them but still has to the desire to be kind to something that is considered inferior to her or maybe a bit of each of these.
But unfortunately along the way she saw that the children on the Maw are turned into sausages, so when the hunger hits her, she is forced to choose between knowingly committing cannibalism or eating something that we know is also a kid but she doesn’t know, and she chose the latter option. And finally, after defeating the Lady, Six is forced to knowingly commit cannibalism to satisfy her hunger and she obtains the Lady’s powers in the process. The way she slowly turns towards the camera marks the end of what little innocence she had left, and now she exits the Maw and awaits rescue, killing any guests that try to eat her along the way.
What happens to her afterwards is yet to be seen, but with Six trying to save RCG even after being betrayed by her, to at first not trusting Mono but eventually trusting him and changing herself to risk her own life to help him several times but betraying him when a big misunderstanding occurs, to not even trying to save any of the other kids anymore, you can now notice Six’s mental deterioration.
Something to remember is that all of the monsters (except the flesh walls) are human, mostly adults. But they weren’t always adults; they were once children themselves. Whether the world went insane long ago - when they were children, or not that long ago - when they are now adults, either way they were once children too and now live to prey on the next generation of children. And as we saw and confirmed by David Mervik himself, the world has shaped Six to become one of them, now existing to prey on others to survive and all child-like innocence she had is gone.
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Although the ending she got may not be as bad as Mono’s, RCG’s and RK’s, and until LN3 comes out (provided it’s actually a sequel this time) to prove otherwise, Six’s story and fate nonetheless remain a tragic one. And Six’s fate is one shared no doubt by many other children.
Thank you for reading if you’ve read all of this, I’ll see you in the next one.
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haemosexuality · 4 months
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i never realized this before but you dont actually spend a lot of time with six in LN2. the game keeps making up reasons why she cant be with you for each chapter
you dont meet her until you get to the house and thats already 1/3 of ch1 done. in the school she gets kidnapped pretty early on and you dont get her back till near the end. the hospital is the part where you spend most time with her i think bc while shes locked out for most of the hand/mannequin section shes w you for the whole doctor one. in the pale city she again gets kidnapped pretty early on and in the signal tower shes a secret third thing
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