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#locate a laboratory
newvegascowboy · 1 month
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There are also 3 people in this game that are realllyy excited to go back to the hub city to watch red awkwardly fail through a date, but we have to go on the world's longest sidequest first and its probably not going to happen for a real time month
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kirby-the-gorb · 1 year
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tangletowergalery · 18 hours
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Secret Laboratory Art 3
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pokeology · 1 year
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What would you recommend for a beginning trainer (me) who doesn't know what starter to pick? Any pokemon you do and don't recommend? (region doesn't matter)
Congratulations on starting your journey! It is a very exciting time. Distributing starters really is one of the best parts of my job and I love helping people choose where to start.
All starters are bred for trainability and docility. Every species is different, but they will all be very easy to care for. Personally, I am very fond of chimchar- they are incredibly intelligent and very playful. They are not as popular as piplup and turtwig, though- I imaging parents just are not interested in pokemon with thumbs and a mischievous streak.
Outside of Sinnoh, I am also familiar with the starters of Kanto and Johto. Charmander and bulbasaur have some of the most in-depth care guides available, but chikorita is wonderful for trainers less focused on battling. I hope this helps you! Really, any pokemon can be your starter- mine was an ekans. I always recommend the classic starter species for ease, though.
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vvanessaives · 8 months
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red-dyed-sarumane · 5 months
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aru sekais really consistent about a lot of things amazingly. somehow. but the one thing i can never place is where exactly they're working. besides a city i get that much. shoushitsu mentions the classrooms & given the level & complexity of the work it's entirely possible it's a university site since u know thats a normal acceptable location to do research like its a pretty standard thing as far as i understand. but then theres other mentions like in kanon & yamete kudasai which seem to me to imply (if not directly suggest) thats its a separate outfit with its own work place & company & labs etc. as in entirely unrelated to any university lab sites.
at the same time i guess this doesn't exactly contradict itself since the shoushitsu chara doesn't seem to be directly involved in whatever the "present day" type group has going on. maximizer, kanon, apoptosis, laboratory, yamete all seem to be interconnected more directly with each other, in the same time frames as each other, as opposed to the "past" songs or shoushitsu itself which, as ive said, is detached as much as it can be. & given multiple songs have said the damage is very physical & wide spread on the world itself, it would make sense if, even if only one group or person started it, that others would eventually pick it up in their own capacity to try & limit the disaster as well. (not that it would help or get anyone anywhere but i could see how it would theoretically happen)
so what im getting at is, while its not confirmed yet by any means, it's entirely possible theres not one set lab location for the whole series
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stone-97 · 1 year
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Chapters: 7/? Fandom: Five Nights at Freddy's, Warframe, The Medium (Video Game) Rating: Mature Warnings: Creator Chose Not To Use Archive Warnings Characters: Michael Afton, Vanessa A. | Ness, Gregory (Five Nights at Freddy's), Glitchtrap (Five Nights at Freddy's), William Afton | Dave Miller, Springtrap (Five Nights at Freddy's), Mrs. Afton (Five Nights at Freddy's), The Crying Child (Five Nights at Freddy's), Cassidy (Five Nights at Freddy's), The Blob (Five Nights at Freddy's), Molten Freddy (Five Nights at Freddy's), The Stitchwraith (Five Nights at Freddy's), Henry Emily, Charlotte "Charlie" Emily, Security Puppet (Five Nights at Freddy's), Elizabeth Afton, Eleanor (Five Nights at Freddy's), Vanny | Reluctant Follower | Beta-Tester Additional Tags: Alternate Universe - Supernatural Elements, Alternate Universe - Canon Divergence, Pre-Five Nights at Freddy's: Security Breach, Human Experimentation, Implied/Referenced Torture, Canon Temporary Character Death Summary:
These are Character profiles that I have created for my series. More character bios will be uploaded as I complete them.
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ustechbog · 9 months
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Abbott Laboratories, a prominent healthcare company, has established a widespread global presence. This article takes an in-depth look at the various Abbott Laboratories locations, highlighting their reach, regional significance, and contributions to healthcare and innovation.
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color-palettes · 5 months
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Location: The Laboratory — Submitted by nemethos-deamon
#91FDF6 #F4FFFF #D6F6EE #BFDCD8 #8EB3AB #53887F
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greenarraylab · 1 year
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junuve · 3 months
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(portal 2 announcer voice) "Why are none of the cores designed to modify GLaDOS feminine? We're glad you asked, [employee name]! Our initial battery of cores had a composition of mostly feminine-coded personalities! However, due to a software malfunction of catastrophic proportions, the moment our team of trained professionals booted up the GLaDOS with all feminine-coded cores attached, the mainframe transformed into a Vengeful Lesbian Hydra that nearly obliterated the entire facility with extreme violence. For the facility's safety, we are required to create masculine-coded cores exclusively to prevent a future VLH (Vengeful Lesbian Hydra) Event. We are always appreciative of inquisitive minds here at Aperture Science and we thank you for your question. However, please refrain from asking where the lesbian cores are currently located. They did not escape and are not attempting to mount a rebellion every 2-4 weeks. There is no war of attrition happening in the subterranean undercroft of Aperture Science Laboratories. Thank you for using the Aperture Auto-Knowledge Assistant, and have a productive workday, [employee name]!"
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nopanamaman · 30 days
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How do mutants in the Facility live?
Patreon Loredump. August 2023
One of the most frequent types of questions I get are about life in the Facility. So it seems like a good topic to start my loredumping series with! 
Apologies in advance for all the photo examples, I hope they work fine for getting the vibes across.
Overview
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The facility dome is visible in the distance.
The facility in general – or, as it’s officially known, the Zh. I. Alferov National Institute of Anomalous Research – is a large structure located on the border of the Zone. Its most notable feature is the massive dome surrounded by an outside wall.
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The wall. In real life, the famous building of НИЦЭВТ.
The latter is a building in itself, containing offices, lecture halls, resting and dining quarters for researchers, as well as minor labs. All entrances are supervised, though not totally closed off to the public. Excursions, official meetings, TV reports – all of those happen within the wall.
But you will not find any mutants here. As you may have already guessed, all the major laboratories, anomalous artefacts, and, of course, mutants are housed in the dome. The entrances to the dome are monitored and equipped with anomaly scanners, allowing only authorised personnel and mutants to travel between its sectors.
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Mutants cannot traverse the facility unsupervised.
What is the mutant classification system?
Depending on their anomalous characteristics, cooperability and method of containment, mutants are sorted into types and numbered groups. Individual mutant numbers usually look like XT000-000.
Let’s use Dmitry as an example.
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Dima’s serial number is DT001-319.
The type constitutes the first part of the mutant’s number. Dima’s mutation is Directional Type, hence the letters DT at the start (for the record, KT stands for Kernel Type).
Next we have the 00X number. Mutants are assigned a 001, 002, 003 or 004 class depending on the potency and containability of their mutation – kinda like SCPs, yeah. Dima has a very powerful mutation he has good control over, plus he is sound of mind, making him suitable for 001 containment.
The last three digits are the overall number of the mutant within their type. So if Dima’s are 319, the facility has had 318 directional-type mutants on record prior to his arrival. This does not mean they were as powerful or had the same level of control over their telekinesis, just that they possessed a similar mutation to some extent.
How do different mutant classes live?
001
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001 quarters example. Not too different from a hospital or sanatorium
Subjects ranked as 001 are extremely powerful, have good control over their powers and are, most importantly, docile. Since their mutations are very potent and difficult to forcefully contain, the go-to approach is making them not want to leave.
001s spend most (if not all) of their conscious lives surrounded by doctors. The latter foster a particular mindset in their subjects, where the world outside is presented as a place that is unanimously hostile to mutants. This is done by means of propaganda, reminders about their family’s supposed mistreatment and, in case a mutant has some favourable recollections of their childhood, gaslighting. Additionally, subjects are never left alone with each other.
001s get very luxurious treatment by facility's standards, with much bigger, more comfortable rooms than other mutant types. They're even allowed to have gaming consoles, TVs with VHS and video players, and their own bookshelves. Each mutant has their own separate room, which is kept under constant camera surveillance with the toilet being the only blind spot.
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Special folders are issued to 001s before experiments with lower-ranked mutants.
Experiments held on 001s are relatively humane so as not to discourage them from staying at the facility. They do undergo daily checkups mostly designed to monitor their mental state. 001s are also active participants in experimentation on lower-ranked mutants, who they are taught and encouraged to treat as lesser beings.
001s are a high-risk investment, so their numbers are far smaller than those of 002 and 003-class mutants. Additionally, because of the potential danger they present, the institute is quick to dispose of 001 subjects by either termination or reclassification to 004. Though, if a 001 manages to stay cooperative long-term, they can become a very valuable asset for the facility.
002 and 003
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002 and 003 quarters example. Though, they’re typically not as well-kept
002 and 003 mutant classes can be grouped together, since their treatment is largely the same. Both of these types’ mutations are easy to forcibly contain. The difference is their danger levels. 003s require close monitoring to not be harmful to others, while 002s are borderline harmless. Both types are characterised by general cooperability.
002s live in wards for 2 to 4 people, while 003s are more commonly placed in single-person wards to prevent accidents. A standard room includes a bed, a desk and a small bathroom (multiple beds and two desks in bigger wards).
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KT got to take a dinosaur plushie to her room for good behaviour.
Mutants are allowed to borrow books from the library, as well as get drawing and writing materials. If they behave well, they can get a toy or even be lent a handheld console for a few days. 
002s and 003s have breakfasts, lunches and dinners together, and can spend some time in the playroom with other mutants (that’s also where they can play computer games and watch TV) – all under very strict surveillance, of course.
In some ways, their treatment is much less cruel than that of the elite 001 subjects.
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KT before the DT experiment.
Though, not when it comes to experiments. 002s and 003s are very common, and are thus treated as disposable material in a scientific sense. The people holding experiments on them are a lot less concerned with minimising the subject’s pain or discomfort. Consequently, it’s not uncommon for mutants of these classes to sustain serious injuries or die as a result of experimentation.
That said, 002s have the highest likelihood of getting released from the facility, given they meet the conditions for it (more on that below).
004
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004 quarters example. Basically a prison bunker
004 is a special category reserved for powerful mutants that refuse or physically cannot cooperate. This number can also be issued as a temporary or permanent punishment to misbehaving mutants. The 004 quarters are located underground and have the highest level of security, acting as a sort of bunker for the most dangerous subjects the facility has.
004 rooms are even more barebones than those of 002 and 003s. They have no access to entertainment (unless it is somehow required to contain their mutation) and cannot leave their room under any circumstances. They are more weapons than test subjects.
Do mutants receive education?
All mutants from class 003 and above receive basic education, learning to read, write and count. They additionally get curated history and sociology lessons. Some mutants, namely 001s, attend mandatory classes in certain disciplines to better apply their mutation. For example, Dmitry studied anatomy to know the precise positioning of internal organs.
Mutants are also free to study whatever sciences interest them in their free time by asking for educational materials at the library. Needless to say, most kids aren’t too interested in that, and are very uneducated compared to their outside peers.
Is there censorship in the facility?
All the media mutants are exposed to at the facility is strictly controlled.
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6 y.o. Dima and his politically correct PSP.
The only movies, cartoons, comics, books and games allowed are those that either don't feature the Zone or mutants at all, those that show the discrimination mutants face outside, or those that are very obvious anti-mutant propaganda.
In essence, there are no positive depictions of human-to-mutant interaction, aside from ones between mutants and noble scientists. And, of course, nothing that goes against the general government ideology.
Can mutants be released from the facility?
It is generally assumed that mutants that go into the dome do not come out.
While they are largely dehumanised, the facility is still publicly presented as a sort of scientific sanatorium and hospice for those that cannot safely exist in society. Releasing mutants that know the truth behind the institute’s experiments into the wild is simply of no benefit to the government. So the majority are terminated once their scientific potential is exhausted or if they become too expensive to contain. As a result, few mutants live to adulthood.
Though, there are exceptions to the rule. Occasionally, mutants deemed non-hazardous can be released back into society. This is applicable to mutants that have not experienced significant mistreatment from the facility, lack the ability to talk about their experiences and optimally have been brainwashed by an appropriate 001 subject.
Have other mutants before DT and KT ever escaped?
The funny thing is, escapes aren’t a particularly rare occurrence.
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Dmitry and Katya’s escape in KT’s Official Guide to Coolness.
Despite getting a lot of funding, the facility itself is very disorganised. Most of the money is blatantly pocketed by the higher-ups, so a lot of its structures and equipment are subpar – this includes its outdated safety systems. To top it all off, the security staff isn’t especially well-paid, so their diligence is highly questionable.
With all that piling up, there are around 3 cases of low-level escapes every year. Because of tight budgets and plenty of work to do as is, these escapes are generally brushed under the rug. The institute still keeps tabs on the escapees in case they happen to show up on the radar, but it rarely organises active searches or alerts the public for that matter.
DT and KT’s escape stood out because it was anything but low-level, and pretty bombastic at that. But even that didn’t warrant a public announcement for fear of panic and reputational damage. So if you’re an 003 mutant looking for an opportunity to sneak out… Hell, man, just go for it.
Wrap-up
That’s about all I can say about mutants’ life in the research centre, scratch some small factoids here and there. I tried to answer the most common questions regarding the topic, so I hope your curiosity was satisfied!
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In 2002, a flood in Prague caused some streets to collapse into a series of unknown underground tunnels. And just like that, a legit 16th cent. alchemist laboratory was discovered.
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10 years of discovery, repair, and restoration later, it’s now open for tours.
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On the outside, only a house was visible and it was used as a pharmacy in its time. Alchemists were notoriously secretive, so none but those on the inside knew about the tunnel system below where potions were made.
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A room dedicated to herb storage. Many of the herbs in the potions came from China and India. The house was conveniently located by major trade routes.
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Notice an alligator (or croc/caiman) above the left side. There were lots of stuffed animals, bottles, and books. Since few people in Europe had ever seen alligators/crocodiles, they were said to be the bodies of dragons, and were thought to guard the alchemists.
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The alchemists were so secretive, they did everything themselves, down to making the glassware for their elixirs.
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A stone in the wall that covered a hidden vault in the underground tunnels. Historians uncovered that it held a single bottle of ‘The Elixir of Life’ and the recipes for it, and the elixirs of love and memory.
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This bookcase is an exact replica of the original, which was too damaged to restore. A statue on the right side (in the dark area on the third shelf from the top) is the door knob/switch to a secret sliding door.
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Monks now recreate the elixirs exactly as detailed in the instructions and each of the elixirs (and blends!) are for sale in their shop. The only change is that the Elixir of Life does not contain opium as is instructed, since it’s now illegal.
http://asthecroweflies.co/
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tangletowergalery · 18 hours
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Secret Laboratory Art 2
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sinnah8 · 11 months
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Fall
Pairing:F! reader x Miguel O'Hara
Warnings: Minor spoilers to the movie
A/n- ahh I love this hope you enjoy (I tried my best lol) leave some requests:P
Masterlist|Requests
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Y/n and Miguel both worked as scientists creating a watch that could travel across the multiverse. One fateful day Y/n decided to work on the watch disregarding Miguel's wishes to stop.
later that day Miguel saw you being sucked into a multiversal hole. He tried using his webs to save you but it broke. Miguel bashed his fists on the table he lost y/n. Days turned into weeks and weeks turned into a year. He couldn't locate you at all.
Soon the watch was done but he knows he wouldn't be able to find you. Then a rip in the multiverse happened and everything pinned pointed to Miles Morales from Earth 1610.
With a loud bash Y/n landed on Earth 1610 confused but fascinated by what her surroundings. It was Alchemax laboratory, then y/n sees a Spider-Man it Miles Morales you tried to hide but he saw you.
He walked behind her "Who are you, lady", Confused y/n explained where she came from and told him about the malfunction. He began to ask a gazillion amount of questions about your earth.
He showed her the ropes around his world and she managed to accustom to it. Soon Y/n became Aunt to Miles, a loving and supportive figure who provided the guidance he had longed for. She embraced her role wholeheartedly, always ready to lend an ear or offer words of encouragement.
Then Gwen came to visit Miles and talked about being in an elite society filled with spider people. Later that night Miles was completely gone. 2 days later he met you in the rooftop of his apartment completely Panicking talking about Miguel.
Her heart dropped Was it actually talking about her Miguel. You placed your hands on Miles shoulders "His last name was O'Hara?" "Something like that".
Then you hear the sound of a portal opening and it was your Miguel and he tackled miles. She rushed to break them up but Miguel webbed you instead.
Filled with rage Miguel was going in for a punch until you yelled his name. Miguel's eyes widened in disbelief as he recognized y/n .
He retracted his webbing "Miguel," Tears welled up in Miguel's eyes as he fell to his knees before her. "Y/n, I am so sorry". Y/n reached out a hand and gently lifted Miguel to his feet. " Its ok my love" Miguel leaned in and gently pressed his lips against hers.
"I missed you more than you know Preciosa."
"Try not to kill miles next ok?"
"I won't"
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dokidokitsuna · 3 months
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Welcome to Future Utopia Island!
-The theme of this area is ‘childhood’. This was a place to gather for the younger citizens of Alterna, and the innocent remnants of their lives are scattered about.
-You can find a bicycle to ride on the shores of the island. Smallfry loves to tag along in the basket. ^^
-O.R.C.A.’s first terminal is found here. Once you have collected three Golden Eggs from the first section of the underground laboratory, O.R.C.A. will detect their energy on you and grant you access to the first few of its files, as well as the rest of the lab spaces in the area. Its hope is that you will continue to collect energy to ‘reawaken’ Alterna, and keep its legacy alive by  learning its workings and history.
-Shiver, along with the rest of Deep Cut, had no idea that O.R.C.A. existed until now. But since it’s opening up facilities where they can find more weapons, supplies, and Golden Eggs, they suggest you do whatever it wants so it’ll keep helping you. ^^
-The number of Golden Eggs you can collect is fixed: 3 from clearing each lab space, and 33 from defeating each King Salmonid boss. In this way, the number in your possession acts as a benchmark for your progress. However, the number of Power Eggs you can collect is unlimited, just like in the real game. You can search the overworld and return to lab spaces repeatedly to gather as many as you want. These are used to access/retry certain challenging levels, to feed Smallfry and clear Fuzzy Ooze, and to activate Nostalgic Devices.
-A Nostalgic Device is usually a mundane electrical appliance, toy, or piece of gadgetry, reminiscent of some aspect of life in Alterna. O.R.C.A. will reward you with special files and locker decorations for finding and activating them, and the Devices themselves will often lead you to Power Egg caches or Sunken Scrolls.
-When you look at certain locations from a far enough distance, you may see a large shadowy figure interacting with whatever Nostalgic Device is hidden there. If you’re having trouble finding any Devices, keep an eye out for that shadow while you explore Alterna!
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