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lazar-codes · 1 year
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100 Days of Code
18/04/2023 || Day 4
I took a break yesterday from literally everything since I submitted a big project the night before. That's ok, I'm not forcing myself to do 100 days of code all in a row.
As for today, I've gotten back to working on a mini-project from FrontEnd Mentor of creating an age calculator using HTML, CSS, and Javascript (my first time learning/using JS). I'm really dumb and over-complicated the calculations, but that's my brain when I have to do math. I probably would've save a lot of time and energy had I slowed down. The good news is that with my over-complicated methods I have the correct amount of days since one's birthday up to the present day, but the bad new is that that's not really required, so...oh well, it's always a learning experience!
I think I have the logic all down, so now it'll be time to mess around in CSS! I left the design part for last because I really like working with visuals, and thought it would be a reward after completing the logic. For today, enjoy this bland-looking interface.
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jcmarchi · 2 months
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Weekly News for Designers № 731 - Git Good Practices, CSS is Logical, Browsers Are Weird
New Post has been published on https://thedigitalinsider.com/weekly-news-for-designers-%e2%84%96-731-git-good-practices-css-is-logical-browsers-are-weird/
Weekly News for Designers № 731 - Git Good Practices, CSS is Logical, Browsers Are Weird
Git Good Practices Essential Git practices for developers, covering branch management, naming conventions, and commit strategies to enhance collaboration and code management.
Vanilla JavaScript, Libraries, and the Quest for Stateful DOM Rendering This article examines vanilla JavaScript and libraries in achieving dynamic DOM rendering, focusing on balancing efficiency and simplicity in web development.
The Ethical Designer’s Handbook On Dark Patterns A comprehensive guide for designers on avoiding unethical practices (dark patterns) in digital design.
The New CSS Math Dan Wilson introduces new CSS Math functions like pow(), sqrt(), and hypot() alongside practical examples.
CSS is Logical
jQuery 4.0.0 Beta jQuery 4.0.0 beta has been released, and brings performance boosts, drops support for Internet Explorer below version 11, and removes deprecated APIs.
Free Display Fonts with a Creative Flair Download one of these highly creative free display font families and grab the attention of the viewer and make sure your message gets noticed.
Mobile Search Patterns
Fun Examples of SVG Shape Usage in Web Design
Ordena.js: Nested Lists Made Easy A new JavaScript library for creating and managing nested lists, focusing on simplicity, no dependencies, and modern browser compatibility.
A CSS Project Boilerplate Andy Bell’s CSS boilerplate using CUBE CSS methodology, emphasizing consistency, scalability, and the integration of Tailwind CSS for utility classes.
Browsers Are Weird Right Now
What is Utility-First CSS? Heydon Pickering explores utility-first CSS, comparing it with traditional CSS methods, highlighting its focus on component-specific styling and its impact on design consistency and code verbosity.
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cssscriptcom · 3 months
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Precise Rounding Made Easy - Math-All
Math-All is a JavaScript library that provides an extended solution for rounding decimal numbers to precise values in your projects. Inspired by JavaScript’s Math.round method, this library enables multi-precision rounding to decimal places and significant digits. In addition, Math-All applies enhanced handling of precision to avoid potential issues that may arise from standard rounding formulas.…
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icodejr0 · 3 months
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What is Coding for Kids? What Age is Appropriate to Learn to Code?
What is coding?
In simplest terms, the method of communicating with any computer is called coding. This implies that the language that we use to give the computer instructions to perform different functions is called coding. Often coding is also known as software programming or computer programming. It can take various forms like visual blocks, JavaScript, Python, HTML, and CSS. Coding, therefore, is a language. This language is what allows our technology to thrive. It allows microprocessors in everyday objects like air-conditioners and televisions to function properly. It is the very base of Artificial Intelligence (AI) that allows more sophisticated technology like self-driven cars and security systems to operate.
Coding for children: One might wonder then about the relationship between coding and children. We have already established that coding is a language. And like any other language, it is never too early to learn it. Learning any language from an early age gives one proficiency. It allows children to gain many cognitive and social benefits. These benefits not only allow them to fit in a more globalized world but also aids them in becoming more successful.
We are living in a hyper-digital world. Technology has become more prominent in our lives today than it was even five years back. The pandemic currently sweeping across the globe has made the importance of technology even more prominent. And coding is the language of conversation with technology. Hence, kids learning programming or coding is becoming valuable, if not a necessary skill set.
One might ask why kids need to learn to program? Is it not enough that they know how to operate the technology without going into too much detail? The answer to this is hidden in the benefits that kids learn from programming.
The benefits of Coding for Kids.
To overcome all adversities in life, children need to know how to solve the problems that arise. As parents, we have to help our children. We can solve their problems, but that is not a sustainable measure. We need to equip our children with the methods that will enable them to solve their problems. Children learn programming by understanding how programming works. It helps them understand how software developers use coding and mathematics to solve problems and build applications logically and creatively. In traditional science, failure is often feared. But through coding, children learn that failure is not something to fear. Coding is a learning opportunity for children that allows them to constantly fail without consequences. It allows them to creatively solve a problem through a trial and error method. Children learn programming by breaking larger problems into smaller components. It enables them to solve problems through creative thinking and action. Increases your logical thinking skills and creative thinking. This, in turn, increases your confidence and self-esteem. One of the greatest benefits of programming is that it teaches children to enjoy math. Traditional teaching often makes math a daunting subject. But through coding, children learn to organize and analyze data in a fun and creative way. This, in turn, helps them delve deeper into calculations in a lighthearted and entertaining way. Writing code for children is generally a fun and engaging method. It's the perfect gift if you want your kids to be creative problem solvers and enjoy math.
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kumarom · 3 months
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JavaScript Math
The JavaScript math object provides several constants and methods to perform mathematical operation. Unlike date object, it doesn't have constructors.
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hardinvilstrup18 · 4 months
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15 Greatest States To Mine Crypto Within The Us: Why North Dakota Is #1
However, where you begin to tread into the territory of unlawful actions is when you use illicit means to mine cryptocurrencies. For example, some cybercriminals use Javascript in browsers or set up malware on unsuspecting users’ devices to “hijack” their devices’ processing power. We’re going to publish a separate article on that matter later this month, so stay tuned. Last 12 months, Greenidge Generation, the crypto mining facility in New York, tried to quell criticisms about its environmental impact by announcing its intention to become carbon neutral. In a press launch, the company said it will buy carbon offsets and put money into renewable power projects to account for its gas-based emissions. Bitcoin’s community depends on teams of computer systems, all all over the world, to run complex math equations. Therefore, GPU is of utmost importance in blockchain mining as it enhances pace and accuracy because it has immense energy potential. Thus, miners particularly use GPU to mine the currency before forming a decentralized network of processing power. Bitcoin mining machines can vary in cost from a few hundred dollars as much as several thousand dollars. Brendler previously highlighted Core Scientific as his favorite “buy-and-hold” miner and named Marathon Digital as the highest mining inventory decide heading into 2022. Webopedia is an internet info know-how and computer science useful resource for IT professionals, students, and educators. https://fnote.me/notes/4SnsCf focuses on connecting researchers with IT assets which would possibly be most helpful for them. Webopedia assets cowl know-how definitions, academic guides, and software critiques which would possibly be accessible to all researchers no matter technical background. Now think about if thousands, and even hundreds of thousands extra times that mining energy joins the community. This is completely different from another miners that depend on co-location companies or rented rigs for crypto mining. Bitfarms can be quite transparent about the worth of mining every Bitcoin, so it’s simple to assess its profitability. China was once the world's biggest crypto mining hub, accounting for between 65% to 75% of the whole "hash fee" — or processing energy — of the bitcoin network. It’s primarily the method of making cryptocurrencies through the auditing and processing of cryptocurrency transactions. Miners confirm knowledge blocks on the blockchain, the digital public ledger that acts as the bedrock for Bitcoin and different cryptocurrencies. They additionally add the following “block,” or record of transactions, to the chain. Once they remedy advanced calculations, miners are rewarded with Bitcoin or whatever cryptocurrency they’re mining.
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2023 Cryptocurreny Mining Hardware for Bitcoin, Ethereum, Litecoin and Dogecoin. Start mining probably the most profitable cryptocurrencies with the latest ASIC miners. Finally, we seemed for software that could be used on as many platforms as possible and that was suitable with the widest array of mining rigs to provide users essentially the most flexibility of their mining operations. MultiMiner was created for Windows, so users might need to install additional software program for Mac and Linux machines. The software program also makes it simple to modify mining rigs, including GPUs, ASICs, and FPGAs. Despite its attraction to newbies, energy users can even access MultiMiner’s advanced features, together with direct access to API settings and engine arguments.
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meh
HTML 1. Layout html * article * aside * footer * header * nav * section * Div * Details and Summary * Figure * Paragraph * Span * time 2. Elementos html * br * Favicon * Headings * Inputs * Links * Listas * Table * Audio * Embed * Graphics * iFrame * Imagenes * Object * Video 3. Formatos de texto Bootstrap * Agregar bootstrap a html * Containers * Grid bs * Colors bootstrap | Colors * Imagenes bootstrap * Texto bootstrap * Tables bootstrap * Buttons bs * Alerts * Dropdown CSS 1. Basics 🐣 * Selectores * Background * Border * Paddings * Outline * Margins * Box sizing * Box reflect * Objects css * Columns * Cursores * Height and Width * Icons * FontAwesomeIcons * Google Icons * Inputs css * Links css * List * Tables * Text and Fonts * Resizing 2. Inter 🐥 * Content * Counters * Box shadow * Display and visibility * Flexbox * Grid * Float css | Float * Clear * Math * Overflow * Position * Z-index * @media queries * Variables css 3. Advanced 🐥 * Animations * Gradientes * Mask * 2D transforms * 3D transforms * Transitions JSS >* [[Agregar a html]] >* [[Comments in javascript]] >* [[Variables]] > * [[Numbers]] > * [[Boolean]] > * [[Strings]] > * [[Arrays]] >* [[Objects]] >* [[Class]] >* [[Operadores]] >* [[Functions]] >* [[Conditionals]] >* [[Ciclos]] >* [[JS Functions]] >* [[Exportar e importar]] >* [[Promise]] >* [[async await]] >* [[Regular expressions]] >* [[Lectura de Json]] >* [[Testing with Jest]] >* [[Api with Express]] > * [[body-parser]] > * [[nodemon]] > * [[mongoose]] > * [[dotenv]] >* [[Corrección eslint]] >* [[Constructor]] >* [[Principles for functional programming]] >* [[JavaScript Array Prototype]] >* [[Currying and Partial Application]] >* [[HTML DOM Methods]] > * [[DOM functions]] >* [[DOM Events]] > * [[DOM Event Listener]] >* [[Create new Elements]] VUE Aquí está el índice del código: >* [[Instalación]] >* [[Directivas]] >* [[script parts]] > * * [[Importar y exportar componentes]] > * Paso de valores > * [[Slot y Props]] > * [[emit]] >* [[filters]] >* [[router]] >* [[Store]] FRONTEND - Introducción - Cómo funciona el internet - WebServers, websites, webpages y Web Apps - Web browser - Web hosting - Single Page Application - Core Internet Technologies - APIS and Services - Protocolos de Internet - HTML - Teoría - Web Components - Elementos - Imagenes - Links - Table - Form - DOM - ¿Qué es DOM? - Shadow DOM - Virtual DOM - Event Listeners - CSS - Responsive Design - Flexbox - Grid - @media queries - Bootstrap - Procesadores CSS - SASS - Javascript - Elementos - Js Modules - POO Classes - Types of Events Js - Exportar e importar - Try and Catch - Fetch - Typescript - Decorators - Package manager - Dependencies - Package manager - Task Runners - Module Bundlers - Webpack - Frameworks and Libraries - Angular - Interpolación - Importar componentes - React - React Comandos Básicos - Estructura React - Assests React - Componentes React - Elements - Composition children props - Componetes especializados - HIgher Order Components - Render Props - JSX - State data y Hooks - useReducer - useRef - custom hooks - Eventos sintéticos - Navegación Router - Keys - Side Effects - Formularios - Controlled y uncontrolled components - React.memo - React.cloneElement y React.child - Testing with React
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let's code a snake game
are you new to coding and wanna learn how to code a very simple browser game? this is about the simplest game i can think of. hopefully this will leave you feeling like making browser games is something you can take on. in this post i won't worry about beautiful graphics, sound, or carefully organizing your code. that can come later. let's just get something working, and we can be proud of that.
i'll assume you know basic html and basic javascript. if you want further explanation, let me know!
you can find all the code and try it out yourself here: https://codepen.io/arbitrary-fascinations/pen/mdGVrZj
first, let's make the html. create a file called snake.html and copy the html from the codepen. (it was previously listed here, but the rich text editor doesn't play nice with html listings)
our code will use the canvas element to render the game, and the output element to display the current score.
now for the javascript. let's do this one small step at a time.
first, let's make sure we can track the score:
let score const output = document.querySelector('output') function setScore(newScore) { score = newScore output.value = `score: ${score}` }
excellent. now, let's think about the game itself. we have a grid, on which a snake can move around and eat apples. the apples and the snake's body align to the grid. let's define the grid:
const canvas = document.querySelector('canvas') const gridPixels = parseInt(canvas.dataset.grid) const gridWidth = canvas.width / gridPixels const gridHeight = canvas.height / gridPixels const inGrid = ({x, y}) => 0 <= x && x < gridWidth && 0 <= y && y < gridHeight
we're using canvas.width, canvas.height, and canvas.dataset.grid to define the size of the grid, so that if we want to change the size, we only have to change one place, the html file.
because of how the canvas drawing API works, it will be most straightforward to think of the top left corner of the grid as (0, 0), with x values increasing to the right, and y values increasing downwards. this takes some getting used to since usually in math class we draw graphs with y values increasing upwards. we could code around this, but for now, the goal is to keep the code as simple as possible.
the snake will be an array of x,y points, but we will initialize it in a function later on to avoid repetition.
let snake
we also have to keep track of which direction the snake's head is moving. it should be easy to create a new location for the snake's head based on the old location and a direction, so let's store the direction as the difference between the old coordinate and the new one for both x and y, or dx and dy for short.
let dx, dy
next we'll want a way to see if a given point is inside the snake. this will be useful for checking if the snake has hit itself, and also to make sure when we generate a random location for the next apple, it isn't inside the snake. we can use the Array type's some method for this.
const inSnake = ({x, y}) => snake.some(point => point.x === x && point.y === y)
making good progress! next we need to keep track of the apple, and we need a way to generate a new location for the apple once it has been eaten.
let apple
when choosing a place for the next apple, we need to keep generating new locations until we find one that is not on the snake.
const randomLessThan = max => Math.floor(Math.random() * max) const randomPoint = () => ({ x: randomLessThan(gridWidth), y: randomLessThan(gridHeight) }) function moveApple() { do { apple = randomPoint() } while (inSnake(apple)) }
now we need a way to move the snake. but when we move the snake, it might hit itself or a wall and end the game, so first we need to track whether the game is in progress:
let playing = false
to move the snake, we look at the first element of the snake, and use dx and dy to find the next head location. then we need to see if that location would hit the snake or a wall. if it does, then the game is over. otherwise, if the next head location is the same as the apple, the snake should eat the apple and grow, and the apple needs to be moved. finally, if the snake did not grow, we need to remove its last segment.
const turns = [] function moveSnake() { if (turns.length > 0) { const turn = turns.shift() dx = turn.dx dy = turn.dy } const head = { x: snake[0].x + dx, y: snake[0].y + dy } if (!inGrid(head) || inSnake(head)) { output.value(`final score: ${score}. press space to try again.`) playing = false } else { snake.unshift(head) if (head.x === apple.x && head.y === apple.y) { setScore(score + 1) moveApple() } else { snake.pop() } } }
the turns array is a queue of new directions the snake should go in, which will be added to whenever the player presses a direction key (up/down/left/right or WASD). the reason for putting these directions in an array instead of directly assigning to dx and dy is that if the player tries to turn around within one tick of the game, if we directly assign to dx and dy, the snake will simply reverse direction and hit itself, causing game over, which will be confusing and frustrating to the player. instead, when the player presses a direction key, we push a direction into the list of turns, and then we process one turn per tick of the game.
next, we get to the part that feels more like a game: rendering the game to the screen. first, we get access to the canvas api:
const context = canvas.getContext('2d')
when rendering, we want to make sure we don't see previous frames interfering with the current frame. so to start, we need to draw a background to erase the previous frame:
function drawBackground() { context.fillStyle = 'white' context.fillRect( 0, 0, gridWidth * gridPixels, gridHeight * gridPixels) }
next, we need to actually draw our snake. let's keep things simple and draw each segment as a green square.
function drawSnake() { context.fillStyle = 'green' snake.forEach(({x, y}) => context.fillRect( x * gridPixels, y * gridPixels, gridPixels, gridPixels)) }
and to finish the render, we need to draw the apple. let's draw the apple as a red circle. annoyingly, drawing a circle is a bit complicated in the canvas api. we need to create a path, add an ellipse to that path, and fill the path. the ellipse needs an x center, a y center, an x radius, a y radius, an angle describing how much of the ellipse to draw, an angle describing where to start drawing the ellipse, and an angle describing where to stop drawing the ellipse.
function drawApple() { context.fillStyle = 'red' const radius = gridPixels / 2 context.beginPath() context.ellipse( apple.x * gridPixels + radius, apple.y * gridPixels + radius, radius, radius, 2 * Math.PI, 0, 2 * Math.PI) context.fill() }
now let's call all those in one render function:
function render() { drawBackground() drawSnake() drawApple() }
we're getting close! we need a main game loop to run every tick of the game while playing (adjust the second setTimeout argument to make the game run faster or slower):
function gameLoop() { moveSnake() render() if (playing) { setTimeout(gameLoop, 300) } }
so close! we need initialization code to set up a new game when the player first starts playing and when they start over after failing.
function newGame() { const gridCenterX = Math.floor(gridWidth / 2) const gridCenterY = Math.floor(gridHeight / 2) snake = [ {x: gridCenterX, y: gridCenterY + 0}, {x: gridCenterX, y: gridCenterY + 1}, {x: gridCenterX, y: gridCenterY + 2}, {x: gridCenterX, y: gridCenterY + 3} ] dx = 0 dy = -1 moveApple() setScore(0) }
and some code to start the game running either at the beginning or after game over:
function playGame() { newGame() playing = true gameLoop() }
and finally, let's deal with player input:
window.addEventListener('keydown', e => { if (playing) { switch (e.code) { case 'KeyW': case 'ArrowUp': turns.push({dx: 0, dy: -1}) break case 'KeyA': case 'ArrowLeft': turns.push({dx: -1, dy: 0}) break case 'KeyS': case 'ArrowDown': turns.push({dx: 0, dy: 1}) break case 'KeyD': case 'ArrowRight': turns.push({dx: 1, dy: 0}) break default: break } } else if (e.code === 'Space') { playGame() } })
we are done! try it out yourself locally! you did it! now try tweaking various things and see if you can predict what will happen.
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alinagentry90 · 1 year
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4 Benefits for Kids and Teens to Learn Coding
What is Coding?
Coding is the process of instructing a computer to perform a specific task. Coding is also known as software programming or computer programming. These instructions are communicated using a computer-friendly language, such as visual blocks, JavaScript, and Python.
What is Coding for kids?
Another term for computer programming is coding. In other words, it is the process of designing and developing an executable computer program to complete a specific computing task. So coding is what allows us to create computer software, apps, and websites. Our internet browser, the operating system of our computers/laptops/phones, the apps on our phones, Facebook, and this website, like all the others, are all code-based. A coding language is a set of grammatical rules and a vocabulary for instructing a computer or computing device to perform specific tasks.
4 reasons why young minds should learn to code
The benefits of coding can be surprisingly diverse. When it comes to preparing your children for the future from a young age, coding provides numerous opportunities to learn life skills and explore career options.
Coding helps children become self-assured problem solvers
As they learn to code and give instructions, they realize that there is no single correct way to do something, even if their method did not work. They can improve on what they've already done without fear of failure. Coding is a fundamental literacy in the digital age, and children must understand, work with, and comprehend the technology around them. Learning to code at a young age prepares children for the future. Coding improves communication, creativity, math, writing, and confidence in children.
Coding helps to foster creativity
Coding for children is a fundamentally creative process that begins with nothing and ends with something. Codings, like painting or cooking, encourage a child to gain satisfaction from the process. In the real world, creative acts are frequently constrained by the materials at our disposal, such as ingredients when cooking or a canvas when painting. However, in the virtual world of coding, the only limitation is the child's imagination. Because it represents the ability to connect existing ideas with new solutions, approaches, and concepts, creativity serves as the foundation for innovation, ingenuity, and leadership. A questioning mindset is the starting point for creative thinking. And, through coding, we empower our curious and imaginative children to be the creative thinkers of the future.
Computational thinking is enabled by Coding
Computational thinking is a structured and proven method for identifying problems that can be used regardless of age or computer literacy level. It promotes critical thinking and focuses on assisting students in developing and implementing strategies for understanding and solving problems. It is "cross-disciplinary," and it makes sense to begin teaching it in elementary school or even preschool. Within the same environment, all subjects are naturally blended for the students.
Opportunities for Employment
STEM sector jobs account for a sizable portion of the overall US labor market, and their importance is growing. STEM jobs in the United States are expected to grow by 10.5% between 2020 and 2030, compared to 7.5% for non-STEM occupations. Web development, in particular, is a rapidly expanding career field. This field is expected to grow 23% by 2031, according to the US Bureau of Labor Statistics.
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coder4u · 1 year
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Top 5 Best Coding Apps For Kids
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Learning to code has virtually become a necessity in today’s world, and it probably will be in tomorrow’s as well. Programmers with greater experience tend to secure jobs because programming has become one of the most in-demand skills in practically every industry. Coding is a hands-on skill that children learn primarily via trial and error, therefore the sooner they begin, the more probable it is that they will become the greatest in the area. It follows that teaching children to code from an early age is the best thing they could do, and that teaching children to code is the finest thing a parent could do to support their future.
Fortunately, there are a ton of coding apps for kids accessible, and there are plenty of resources you can use to assist them. If you happen to have any spare Apple devices hanging around, the app store is full of fantastic iPad coding programmes for kids that are also compatible with the majority of Apple and Android smartphones. There are both commercial and free coding apps for kids accessible, offering your kids the ability to play games, work through difficulties, develop their logical thinking, and learn crucial skills for the future.
5 Best Programming Apps For Kids
There are several methods to get started with coding using the applications on this list. Additionally, it inspires youngsters to use technology to create rather than just consume. As they practice their critical thinking, math, and reading abilities, aspiring programmers can develop their own games and solve issues using new coding skills. Our greatest coding apps for kids are available in a variety of formats and are geared toward different ages and skill levels. They teach anything from basic commands to complicated programmes.
1. CodeSpark :
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Children can learn how to code with the highly regarded software CodeSpark Academy. Kids find coding entertaining thanks to the game-like interface, and they aren’t even aware that they are learning. The Foos are endearing characters that teach children how to code. Kids utilise logical reasoning and problem-solving abilities to assist The Focus in completing tasks , which explores a fundamental coding idea. As children learn to design their own stories and games, the app encourages young makers to think like makers.
The programme explains a variety of computer science concepts, including conditionals and sequencing. The app explores other programming topics through entertaining games in addition to the puzzles and imaginative play spaces. Math inequalities teach children how to automate their pet care facility and reveal the secrets of a secret temple. The app is free of adverts and in-game purchases, and it has the Kid Safe certification.
2. CodeLand :
Kids between the ages of 4 and 10 can learn how to code using the educational app Code Land. Kids develop their own programming skills from scratch. They will learn fundamental coding principles with the help of Code Land, including pattern recognition, problem solving, sequencing, logical reasoning, loops, functions, conditionals, events, and many more.
Gamification is used in Code Land to make the app appealing to children and to motivate them to keep playing and learning. Children learn to use code to solve issues, but they can also use it to design challenges for others to tackle or to compete with other players.
3. Kodable
Kodable is a fantastic coding tool for teaching kids fundamental to advanced programming concepts. No prior computer science knowledge is necessary for teachers to teach their pupils to code thanks to Kodable’s simple, student-centered lesson plans. Kids may learn Javascript, Python, HTML, CSS, and more with the aid of Kodable.
Kodable breaks down computer science into the fundamental ideas that children require for a solid life foundation. Kodable provides resources on subjects like social emotional learning, communication, and the practical applications of computer science.
Choose from more than 70 lessons that include both on- and off-screen elements. Each lesson comes with student materials, vocabulary terms, and teacher guidelines. K–5 computer science can be taught as a stand-alone subject or integrated into other subjects including math, ELA, digital citizenship, robotics, and others.
To go through the levels, the learner can select a character, and they will encounter directional, rotational, color-coding, and looping techniques. Level 1 introduces the software to the student and progresses smoothly through subsequent stages, although occasionally becoming repetitive.
4. Tynker
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Over 70 lessons with both on- and off-screen components are available for selection. Each lesson includes a lesson plan, vocabulary words, and teaching resources for the students. K–5 computer science can be taught as a stand-alone subject or integrated with other subjects including robotics, math, ELA, and digital citizenship.
A character can be chosen by the learner to progress through the stages, and they will encounter directional, rotational, color-coding, and looping methods. With the exception of a few occasions of repetition, Level 1 smoothly advances the pupil through successive phases of the software.
Python can be taught to high school pupils while they work through coding exercises, play games that require coding, and finish other programming tasks. Tynker courses adhere to Common Core requirements for grades 1–8 to ensure that coding may be included into any academic area.
5. Code Adventures
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For children ages 6 and older, there is a special software called Code Adventures: Coding Puzzles for Kids that focuses on kid-friendly computer coding challenges. This exquisitely created game offers 30 carefully thought-out stages, engaging visuals, amusing sounds, and hard riddles that help you learn how to programme.
The app’s goal is to get Aurora home by solving the challenges in each of its 30 stages. Basics, functions, conditionals, and loops are just a few of the layers the programme goes through. To practice sequencing, kids will need to arrange the commands in the proper order. Since each command only moves the figure one unit in any direction, they will also learn that they need to repeat them in order to move the character around the screen.
6. Scratch Jr.
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Young children may learn to code for free with ScratchJr. Children (between the ages of 5–7) can create their own interactive stories and games with ScratchJr. They gain experience in problem-solving, project planning, and computer-based creative expression.
With ScratchJr, young children learn how to use the computer to create and express themselves rather than just interact with it. Children gain problem-solving and project design skills, as well as sequencing abilities that are essential for eventual academic achievement. Additionally, they employ language and arithmetic in stimulating contexts that help young children improve their reading and numeracy skills. Children are learning to code with ScratchJr, but they are also learning to code.
All of the applications especially are excellent resources for teaching youngsters how to code, but they are by no means the only ones out there. There are a tonne of excellent tools available both offline and online, including books, websites, and online games for children learning to code. Kids who learn to code gain skills that apply to both their personal and professional lives, including the ability to build relationships and solve problems on a daily basis. There are tools accessible everywhere to assist children secure their futures right away, so we shouldn’t wait until they are in college to inform them of these alternatives.
CodeKaroYaaro
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CodeKaroYaaro
CodeKaroYaaro has the following features that differs them from any other institute -
1. 1 -one- 1 Interactive sessions
2. Instant doubt solving
3. Learn how to brainstorm ideas
4. Affordable fees
5. Quality education
6. Mentor support for kids
For more details, Contact CodeKaroYaaro here-
CodeKaroYaaro — www.codekaroyaaro.com
Suvidha Foundation — http://suvidhafoundationedutech.org/
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Facebook — https://www.facebook.com/codekaroyaaro
Twitter — https://twitter.com/CodeKaroYaaro
Email — http://[email protected]
Address — H NO. 1951, Near Water Tank Annamod, Khaparkheda, Nagpur, Maharashtra, 441102
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relearning the code to combat flesh desires
properties are descriptions of data that can be called back with a property command
methods are strings use to call or execute certain conditions
more methods can be found in the Javascript documentation https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String
i learnt to use trim() to remove whitespace
mistakes i made: did not scroll through the math methods properly
read the wrong list of methods. did not read instructions properly https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number
docs: https://www.codecademy.com/resources/docs/javascript workspaces: https://www.codecademy.com/workspaces/new
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generatedart · 1 year
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Art by @the.wan.one District 15 Loop 7, No. 1-4 #trippyartwork ! #seizurewarning (No. 2)!!! 7 loop down, 41 loops to go! It would have been relatively easy to librariespackages for Hierarchical Edge Bundling with Python or even JavaScript, but in this case, I took it upon myself to figure out a way to mimic that similar concept through basic math and geometry. It was a refreshing look (and struggle) to do it in that method as it makes it so much easier to fine tune the small details of the resultant structure. In this one the visuals come ever closer to the typical Hierarchical Edge Bundling that most might have seen in #datavisualization Still trying to work out some kinks in the control points of the curves due to using Beziers. Looking for more ways to express light! Comment below! ~ ~ ~ ~ ~ thewan.one Like, comment, share and subscribe!!! #デジタルアート #藝術 #genartclub #creativecoding #creativecodeart #generativeart #generativegraphics #algorithmicart #generativedesign #genart #dataart #parametricart #newmediaartists #new_media_art #p5js #mathart #geometricabstraction https://www.instagram.com/p/Ck8inxTDrHu/?igshid=NGJjMDIxMWI=
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