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#matt passmore
sawsomesauce · 17 days
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two behind the scenes stills from Jigsaw (2017), depicting a make-up artist at work on a victim and actor Matt Passmore posing with the laser collar.
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behindthescreamz · 4 months
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tobin bell and matt passmore promoting “jigsaw” at the official saw escape room. (2018)
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nervegashouse · 8 months
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i made a logan edit because nobody gets him like i do
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dirtbagdefender · 6 months
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honoredsage · 1 year
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tuppencetrinkets · 10 months
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Sorted icons, 200x100, slightly sharpened of Eleanor (~6,000) John (~4,800) & Logan (~10,000) from Jigsaw.
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san-tsun · 2 years
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We are Number One
but it's a Saw fanart
Here some chaotic siblings from the Jigsaw Family ❤️ hope you will like this funny fanart 😂
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rclarke935 · 2 years
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Jigsaw (2017) / Saw Legacy / Saw VIII
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maidmerrymint · 1 year
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I have a type. Send help!!!!
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moviesandmania · 6 months
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ARMY OF ONE (2020) Reviews of female-focused action thriller - free to watch online
‘They left her for dead. Big mistake.’ Army of One is a 2020 American action thriller about a young woman taking vengeance against the drugs cartel that killed her husband. Directed by Stephen Durham from a screenplay co-written by Mary Ann Barnes, David Dittlinger and Ellen Hollman, the movie stars Ellen Hollman (The Matrix 4), Matt Passmore (The Glades), Stephen Dunlevy (Mad Max: Fury Road) and…
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hosseinis · 4 months
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MATT PASSMORE as DR. LOGAN NELSON ↳ "You have a choice. Scream, or don't."
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behindthescreamz · 5 months
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matt passmore as logan nelson on the set of “jigsaw” (2017)
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cptsamerica · 4 months
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Okay, question on Logan and different interpretations on his trap for Halloran (I truly love hearing what other fans think and am not asking to be like "no logan is faultless leave my boy alone I will tell you you're wrong if you disagree").
I keep seeing people say Logan didn't give Halloran (or anyone) a chance to win their traps...and I either misunderstood the scene or would love to hear another fan's interpretation on this so I understand this specific part of Logan people hate.
I can see the argument there was probably no choice for the offscreen tests (although are we really going to say the other "players" in Logan's trap weren't in the same boat as a lot of the people in William Easton's trap? I kind of assumed it was an homage to that kind of trap), but I also thought Logan did give Halloran a chance/choice, beyond the choices he could make during the other players traps when he could have spoken out and realized they were all connected to his previous cases?
After the laser part of the trap instructions were read, Logan specifically added to them and said outloud "let's neither of us push a button". Halloran said they were both screwed and made like he would push his button first, but instead pushed Logan's button-showing corruption and selfishness, which was what got him into this trap in the first place. Afterwards, when Halloran said "have mercy", Logan said something like (paraphrasing) "like you just had mercy on me? pushing my button and saving yourself?"
I thought that showed Logan was giving Halloran one last chance with the buttons to either take responsibility for his corrupt cop behaviors by admitting them/admitting he was wrong (which was his test basically) or to at least show he could be merciful/do the right thing and be worth saving/rehabilitating. Like he could have technically shown to Logan that he could make a decent enough choice which could allow for him to survive (although idk what would have happened for him after).
Logan also didn't have the trap go off automatically-which means Logan left the final button push to be manual, meaning there was a way Halloran could have survived. Small chance, because Logan was definitely looking for justice (vengance) and (similar to something John said to Hoffman in the Strahm movie) predicted what Halloran would do, but still technically a chance in a Jigsaw apprentices' interpretation. And I do think Logan would have begrudgingly followed what he knew to be John's principals and let Halloran survive if he beat the test, however impossibly high the standard for survival was.
Final small interpretation I found was in that while I get the criticism about Logan as a charater, Matt Passmore is different. He's a pretty talented actor and I see it in that scene especially. His face is very interesting to watch in the transition between Logan saying "hey don't push the button", Halloran saying they were fucked anyway, and just before the button push. He is actively watching Halloran's actions and gives very small indicators to what Logan is thinking-an almost resolute "i was right but i'm still a little disappointed he's a piece of shit through and through".
I know I'm a little biased: to be honest I like Jigsaw and Logan because of his line at the end where he said he was there to speak for the people who were victims of corrupt cops-to protect people who were hurt by those bad people, whether the system that protected the perpretator or the perpetrator themselves. As someone who had a bad, traumatic thing happen to me when I was younger, it spoke to me and was a concept that connected me to the movie.
I get that there is a lot of logan/jigsaw hate in the fandom, but I don't get the hate for this specific thing I see pointed to as a reason to hate Logan a lot: Anyone care to share their thoughts or interpretations so I can broaden my understanding of what people think/feel? I truly am curious to understand (and just also like talking interpretations with people! :) )
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movienized-com · 2 months
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North Shore
North Shore (Serie 2023) #JoanneFroggatt #JohnBradley #KirstySturgess #DanSpielman #RobCarlton #MattPassmore Mehr auf:
SerieJahr: 2023- Genre: Krimi / Thriller Hauptrollen: Joanne Froggatt, John Bradley, Kirsty Sturgess, Dan Spielman, Rob Carlton, Matt Passmore, Rhys Muldoon, Claire Lovering, Chris Alosio, George Pullar, Bailey Spalding, Max Mayer-Rayment, Dylan Hare, Cassandra Sorrell, Jonathan Lagudi, Toby Truslove … Serienbeschreibung: Wenn britische und australische Detektive zusammenarbeiten, um das…
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2024idpgroup14 · 3 months
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Developing the Experience
Angelique Shelley (MA Concept Art)
Blog Post # 5
After our feedback with Ian and Neil about surrealism, I thought about changing the planets to eyes. Eyes can be often be found in surrealist work, such as The False Mirror, 1928 by Rene Magritte.
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Fig 1. The False Mirror, Magritte, 1928.
On describing the effect of using eye(s) outside of their usual context, renemagritte.org (n/d) describe the effect of her particular work as such:
"The image jolts the viewer by removing the eye from its usual context, presenting it without the face to which it belongs. It further disrupts expectation by placing a circular sky inside the otherwise ordinary oculus. Sometimes called magical realism, such juxtaposition of normally unrelated objects within a seemingly incongruous context is characteristic of much of Magritte's oeuvre. For Magritte and Surrealists working in a similar mode, these surprising, even bizarre combinations were considered the products of their unconscious minds. By visualising them, the artists believed, they might also touch the unconscious minds of their viewers."
Other notable surrealist artists that enjoyed using eyes in unsettling ways were Salvador Dali, and Max Ernst.
I picked up the Maya project where I had left it off because of technical reasons. I found a free model of an eye on Sketchfab (see fig. 2), because it was modeled in Blender, I had some difficulty assigning the textures in Maya for the Arnold renderer, the main issue was the transparency mask for the cornea. I got the mask working with a Phong material (see fig. 2), but Arnold didn’t read it properly. In the end I retextured it using an Arnold material and assigned the bubble preset material to the cornea faces, the effect wasn’t as nice as the masked Phong though.
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Fig. 2 I first textured the 3D model, Eye Blend, Vinny Passmore, 2019, with a Phong material.
After duplicating the eyes along the camera path that I had set up earlier I realised that they looked too static and thought that it would be more engaging for them to aim to look at the camera. Again, before this project my existing skills in Maya was limited to basic modeling so after looking through various forums and tutorials I found how to create aim constraints for the eyes to follow the camera. From an outside view of the camera zooming down past the eyes, it looked great and far more interactive (see fig. 3). 
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Fig. 3 A Playblast showing the aim constraints programmed onto the eyes.
During this time, I also played with different camera settings. I ran a test render of the spherical camera (see fig. 4), but that would be a lot of wasted render time after cropping into it. In the end, I chose an Arnold Fisheye camera. 
From inside the camera, and in my render, I thought the always-tracking-you eyes looked almost 2D and fake like sprites from old 3D games that always faced the camera and the result was less impressive than I had hoped.
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Fig. 4 A still from the spherical render with aim constraints on the eyes, I would need to crop into it too much for it to be efficient.
I then decided to leave some eyes not looking at you which looked more 3D but I still wanted it to look more unsettling. I rendered them off but had trouble getting the alpha channels out of Maya into a png. I troubleshooted to no avail then noticed a few forums telling people to use a white surface shader to act as a layer mask in After Effects. I applied this to an alternate Maya save file and set it so that the eyes were white on a black background, rendered it, googled how to apply alpha masks in After Effects using a luma matte layer mode (something  that After Effects must have changed this year as it was no longer a drop down menu item but rather a toggle button that I had to find).
This is the result with added blending:
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Fig. 5 A GIF showing the eyes composited into the wormhole.
I could not have them at the same speed as the wormhole as they would pass by far too fast. The motion blur that I added to them in Maya did help embed them slightly more though.
I was still not totally happy and thought that it would be more visually engaging to have the eyes blink open at you in space. Having recently learned about the surface shader luma matte workflow I figured that if I duplicated the eyes, split them across the middle, applied a black surface shader, and keyframed both hemispheres to open and close that I could get it to work in After Effects. Unfortunately duplicating the eye broke the black eyelids from aim constraints towards the camera. I again did some more digging and found that duplicate special and duplicate input graph made the eyes face the camera again. Unfortunately this duplicated the camera too so I tested it on duplicate input connections and it worked fine. 
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Fig. 6 A GIF showing the eyelid animation
Maya would crash reliably after “duplicating special” for each animated eyelid, but as long as I saved it each time I could progress. After adjusting the keyframes so that they would blink open at you just before passing I rendered them off again as an image sequence and applied them over a precomposition of the existing eyes so as to not interfere with the existing luma matte pass.
I was much happier with the result:
Fig. 7 A render of the final wormhole with blinking eyes.
References:
Magritte, R. (1928). The False Mirror. [Painting].
Passmore, V. (2019). Eye Blend. [3D Model]. Available at: https://sketchfab.com/3d-models/eye-blend-a8259f43d41e4204a7e9746dfd112c30 [Accessed 09 February 2024]
renemagritte.org (n/d). The False Mirror, 1928 by Rene Magritte. [Online]. Available at: https://www.renemagritte.org/the-false-mirror.jsp [Accessed 09 February 2024]
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