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#minecraft deep dark
dangoarts · 3 months
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found shader that doesn't explode my puter >:]
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the end goes so hard oh my god
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bunneclair · 2 months
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Minecraft sculk diagram.
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I’ve seen a lot of infection aus going around and it’s been a bit inspiring :)
Using my oc, Venice, as a model for the progression
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colesstar · 7 months
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minecraft sculk block and ninjago dark matter should get married they look great together
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mutedeclipse · 9 months
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Uhhhm uhh... Minecraft?
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Minecraft warden :}
Ive got a warden oc (this is not a depiction of him, more of a standard species study) and had issues pinning down his preportions after not drawing him in a while (.....LIKE. 2021.) so i dissected the warden and rebuilt it from the scraps
Ive come to the conclusion that i love them so much after being hunted by one in its natural domain for the first time
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drawolfknight · 10 months
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[Ancestry]
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1gaynius1 · 26 days
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Sculk infection thingy, except it's not an infection, it always was in her
It just got a little freaky
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Can ANYONE tell me what the point of going to the ancient deep dark cities is. 
The recovery compass is useless basically because a lot of people (including me) play on keepinventory and the rest of us know how to check our coordinates every so often. I know where I’ve died, I don’t need a compass to show me
Swift Sneak is literally only useful in the ancient cities and the deep dark. What other scenario are you wanting to go fast while sneaking. Bridging in the End or Nether? Trying to sneak around someone or something? Building? You shift to go slow and so you don’t fall off things! 
The Warden is also buffed to hell and back so that it’s gonna annihilate casual players (me included, I hardly ever bother to get up to diamond armor) in like one shot. Mojang keeps making it more and more impossible to kill for loot that’s not even worth it
The concept of the ancient cities and the deep dark and the Warden are very cool, but like what’s the point. It’s not worth it in my opinion. What can I get out of risking my life and items (because if the Warden kills me I’m not getting that shit back) to go down there for?
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ungojirasapiente · 2 months
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ANOTHER Minecraft drawing, after a while, this time is The Warden! ------ OTRO dibujo de Minecraft, despues de un rato, esta vez es el Warden! --- Minecraft (and the Warden) by Mojang and owned by Microsoft
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queensparklekitten · 11 months
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who are you in the minecraft deep dark analog found footage horror podcast
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kozykricket · 7 months
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deep dark headcanon that explains deep dark biomes INCLUDING those without cities in them
here goes so, for context, i like to believe that the "portal" is not actually much of a portal per se, or at least not to another dimension. I believe calling it a "gateway" would be more apt. The way the nether and end are different dimensions entirely is not what I imagine is on the "other side" of that portal. I think its another plane of the overworld, the astral/spirit plane. Thats my headcanon right there. That you... may not even be able to go through, and its more of a way to interact with an afterlife of sorts, or a... more dreamy, non-matter... parts of the overworld anyways, heres what i think: sculk is a fungus-mold that forms in certain areas of the world (deep dark biomes) that are weak points (potential access points), where the plane of the spirit world is almost overlapping, almost accessible and becoming tangible. the overlap of the spirit and material realm causes strange anomalies to happen, such as the growth of sculk if you wanted to look at it ANOTHER, similar, adjacent way, you could say deep dark biomes are where its actually... that instead of things being able to pass on to the spirit plane and become non-matter, their souls stay as physical matter in the world, not quite being able to ascend to the spirit plane, which results in the growth of sculk. It feeds off of the souls that cannot make it to the afterlife, giving them a cruel afterlife of sorts, to help expand itself but hey... at least the wretched afterlife of becoming part of the sculk means that you can hear well... and you're certainly well protected, by the most strong willed of the souls... (though tbh, i really do prefer sculk being some sorta lab accident (i love when lab accidents make really fucked up things in games a la true lab undertale, and other games i wont spoil)
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post-avant-garde · 1 year
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After about four or five hours of work (with six hours of accidentally-falling-asleep-in-front-of-my-laptop wedged in between), I am proud to say that I have completely disinfected and made new once more the central portal section of an ancient city.
The most time-consuming and annoying aspect was figuring out how to make the outer walls look good because they were not in perfect central alignment with the hallways branching off of them. So, you have areas where I’ve changed the pattern a bit and tried to do so in the least distracting way. It’s a bit annoying if you look at it with a detailed eye, but at a glance it looks good.
Despite the time and occasional frustrations, this has been a very calming and rewarding project. The plan is to completely restore the entire ancient city structure, but this will take weeks to completely accomplish. Thankfully, it’s a rather small one.
I don’t claim to be an experienced builder and I’m mostly working off of what the game has already provided, but in my eyes, this looks good. That’s all that matters.
I used Mizuno’s 16 Craft (including the CIT pack) as my resource pack for this project. As I move on to more residential areas, the CIT pack will come in handy to add tons of little nuanced details into homes and shops and public areas. 
UPDATES AFTER ORIGINAL POST
The hallway into the Market District:
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dangoarts · 3 months
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actually abandon all semblance of stealth in the deep dark peak gameplay is tearing through an ancient city looting as fast as you can while 5 wardens hunt you down relentlessly
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glowstone23b · 8 months
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warden/ancient city thoughts …
Anicent cities aren’t actually cities, they’re actually massive temples instead that devoted themselves to a certain god (im not sure what god the old builders would worship akandk)
They laid many people to rest in those underground crypts, that a bit of their souls leaked out of the bodies and infected the glowing cave vines, resulting in a strange mutation of sculk
and as more people died and got places in those tombs,,, the more sculk spread
Eventually some worshippers caught notice of this and assumed it to be some gift from the gods, so they continued to add fuel to it, experimenting with it, etc, finding out that when a creature dies— instead of the soul ascending to an afterlife, it is instead pulled down by the sculk and merged into what was like a sentient hivemind of connected souls working together to become something akin to an organism
At some point, as evolution of the sculk furthered and sculk sensors formed, it eventually led to a sculk shrieker
and after worshippers activated it a couple times in a row,
It summoned the massive, blind hulking beast known as the warden. It harvested as many souls as it could from the worshippers as it chased after them, leaving no one in it’s wake, before retreating back into the biomass until the next time there is a significant amount of soul that alerts the shriekers once more
Ok mini rant story thing over. i like to think that sculk works in a weird sort of method
Catalyst farm and form the extra sculk needed to begin an infection —> sensors pick up on sounds made by noises that supposedly could be creatures with a soul —> shriekers sound a scream that helps determine if a warden should form —> warden harvests any nearby creatures to help the sculk spread. if killed, the warden drops a catalyst, so it can all begin again
The warden itself is a weird amalgamation of human souls stuck together fused with the sculk. the main reasoning for it being blind (other than cave animals usually being blind since low to zero light requires little need for eyes) is because detecting sound means a very high chance of something w soul
Sculk sickness …. Possibly a rare disease only picked up by deep miners. nasty no good and probably hurts as the sculk eats you from the inside out
Illagers came across the ancient cities and set up camp for a short amount of time to try and study the sculk . you can imagine what happened to them
[ i like to think every ‘living’ creature in minecraft has a soul. that keeps them alive and thinking and breathing and stuff. and undead mobs have soul residue which leaves them with very basic instincts or things they subconsciously remember how to do ITS A FUN THOUGHT ]
[ in my little au illagers love experimenting w souls . because the more you experiment the more messed up results you get (vexes being the fused collective of 2-3 allays, or creating abominations via sticking two different mob souls together… possibly how ravagers came to be since they look a bit like villagers that got turned into beasts . fun theorizing ]
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Hey invention? Phanon? I love your mind, it's wonderful. Have a drawing!
I've never drawn a warden before, mostly because it's been very daunting, but I think I got it out the way I wanted it to!! Sculk itself is kind of like... a fungus-y tentacle-y mixture, and i got some inspiration from the devil's fingers fungus irl! Really cool, I suggest giving it a look-see.
In my head, sculk would start off kind of like little eggs or pips or... whatever those things are... there's a name for it, when a plant or a cell decides to split off to make a new plant or cell? Mitosis? Bulbs? Plantlets? There's a word I'm looking for. Anyways. They'd probably grow mini sculk bits off of more mature ones so they can drop off and spread on their own, kind of like some types of succulent if that makes sense? Which explains the little sticky-outy bits on the wardens' horn things. Man, there's gotta be proper terminology for this, my brain is not finding the right words today.
They'd release some sort of bioluminescence when disturbed, and have an almost tar-like substance produced to trap smaller mobs (spiders, bats, etc.) that happen to wander too close, akin to fly traps. It wouldn't work as well for humans, but it's not uncommon to have your foot tugged on by some sculk in the hopes it can digest you.
I went off "The warden itself is a weird amalgamation of human souls stuck together fused with the sculk" because it's FREAKING COOL, so !!! Yeah!! I've got some of the larger/longer sculk tendrils used as arms and 'fingers' in a sense, though they're not all that precise in use. It just opts to smack the heck out of people usually. The bones in the shoulders and feet I thought were really cool on the in-game design, so I feel that the sculk would grow around any sorts of bones it had access to to keep a more stable structure. Keeping yourself upright if you're a soft mass of plantiness/fungus-yness would be a little tough, I think. Also, keeping bones close to the sculk might make it easier to tether souls together? Who knows!
It'd be neat to see what types of matter the sculk would attach to to form a warden-- it could be enderman bones, for all we know! Big and long and short and stubby, and all of the bones are in the wrong places. Using femurs for toes, or ribs for arms... it'd definitely not be fun to see in person.
Sculk sickness sounds SO NEAT TOO!!! I imagine you might be able to inhale it, like spores? Since it feeds off of xp or souls, you just keep fueling it once you're infected whether you like it or not. Does it have any cure, or would you have to have some sort of surgery to try to remove the existing sculk from your body? That'd cause a heck of a lot of complications, if it were to block anything internally. Wild, but neat to theorize about.
And YES on the experimenting with souls thing! Especially with the update so vexes look a lot more like allays-- definitely experiment material. I wonder how many more mobs are out there that we haven't seen because they haven't been made yet? Just mish mashes of any sort of soul they could get their hands on, inhabiting a body that doesn't feel quite right. Kinda interesting!
Thank you for sharing as always ily you rule. Your theories slap, may your inventory be full of diamonds or something. May the Nether's fire guide your way, idk. More piglin-y, as per my blog, lol.
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foxyk7 · 8 months
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youtube
{KO-FI}{COMMISSIONS}{KO-FI GOAL}{TWITER/X}
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cristallun · 15 days
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New Ref for Sculk
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Sculk is a claybeast, a open species by @/how-do-u-art
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tootyfruities · 1 year
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i have a theory about the sculk and wardens, about the sculk being a parasite and the warden being its host-turned-protector. wrote up a little creative thing for it, will turn this into an oc.
grotesque descriptions of rot, decay, bone + flesh mentions, suffering. etc, under the cut
STAGE 1 -
the sculk is inhaled. it begins to spread internally, starting in the lungs and quietly branching out. this stage remains largely undetected, but as the sculk piles up the host will begin to cough up its particles.
at this stage, the sculk can be killed by regularly drinking milk or honey.
STAGE 2 -
the sculk reaches vital internal organs - the brain, stomach, and heart. it permeates through each, beginning the process of rot and reshaping in parts of the body deemed unnecessary to it. the host's vision and movement will gradually decline, feeling as if their body has suddenly become too heavy for their legs to carry them. by this point, the sculk should be noticed.
the sculk can be killed by consuming large amounts of honey, and the body should slowly heal afterwards.
STAGE 3 -
the host's hearing and smell sharpen entirely, and instincts of hunting begin to form. all the while, their eyesight continues to worsen, just blurry colors by the time this stage is through. the host has stopped coughing, but instead their skin has begun to darken and blue. it starts on the fingers and knees, then works outwards. horn-like stalks grow along the shells of the ears.
the sculk may be damaged with the consumption of honey and regular warm baths. if successfully killed, which is rare, the body can somewhat heal but never entirely.
STAGE 4 -
the host loses sight entirely, skin grows over their eyes. the body goes through major changes, some parts even shedding skin to reveal bones. these bones shift and swell, agonizingly changing the host's body structure. the vocal chords begin to shift and swell, as well, preventing them from speaking and instead only producing inhuman, sonic sounds. the host feels an empty, indescribable hunger.
this is the point of no return, when the host can only wait for the inevitable.
STAGE 5 -
the stomach sheds open to reveal the host's ribs and sculk-infected heart. their mind is the last thing to go, and thus the host has become a warden of the deep dark.
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