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#nasus
aurelion-solar · 3 months
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Artist Spotlight: Angelina Chernyak
Roles: Illustrator, Concept Artist
Twitter - Instagram
In light of Riot Games laying off 11% of their staff globally, I want to make a series of posts highlighting the portfolios of those affected, so that we can appreciate their contributions to the world of Runeterra and continue to support them. You can find a full list of those known to be affected here.
Chibi Champion Summoner Icons (sources 1, 2)
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League of Legends Emotes (sources 1, 2)
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Senna, Pantheon & Sett Ability Icons (sources 1, 2, 3)
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DRX Loading Screen Borders (source)
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Monster Tamer Summoner Icons (source)
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Updated Mastery Crests (source)
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na1su · 11 days
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Books are boring
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fuddy · 5 months
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Nasus x Azir
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togetherhearted · 4 months
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Hello. How about Sett, Thresh and Nasus with explosives specialist S/O?
Hello to you!
And of course!Hope this is fine!!
SETT,THRESH AND NASUS WITH EXPLOSIVE SPECIALIST S/O.
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-Sett recognizes his limits. He's formidable with his fists but put him in front of a machine snd he will look at you with confused puppy eyed.
-He would love to help but he's as delicate ss s pack of elephants in a glass house;no way you'll let him touch your stuff.
-Asks if you can prepare fireworks for his grandiose entrances in the arena.
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-The souls collector might get too interested in your abilities. His mind working on a plan to use it at your expense.
-Will convince you into making a,totally not dangerous,explosive;then trick you to deploy it in an empty space, apparently empty but you don't have to know the truth.
-Despite the quite obvious sinister intent, you are happy he's supportive of your work.
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-The first time you brought one of your explosives in his library he went out of character and almost threw it out golf style. He was afraid you would damage his books.
-It wasn't your intention to upset him, so you only worked on them outside;making them explode in the sand.
-He still gifts you books about them. He wants to support your passion, in his own way.
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kenyizsuartblog · 13 days
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LoL - Skarner Is Right
"Oh man, I wonder if I'll draw other champions from this game later down the line"
<proceeds to have an idea that requires half the goddamn roster>
Famous last words, huh?
Real talk, delete that last sentence from the final paragraph of Skarner's bio:
"The only one Skarner can trust is himself, and he'll do anything it takes to protect Ixtal and its people. Even if that means becoming the root of their destruction, himself."
And his "destructive paranoia" immediately gets downgraded to "fully reasonable and healthy paranoia". I bet I haven't even pictured a fifth of all the insane bull-- going on outside of Ixtal, and half of the things on the pic would be enough for me to vote for eternal isolation, thanks.
This was a lot of fun to put together, even if it took a bit longer than I would have hoped. I ended up reading and/or listening to quite a few lore bits, all of which I really enjoyed... and my god, the story of Nasus and Renekton just nuked my heart. I want the god-warrior bros to make up and live happily ever after! I don't even care what happens to Azir and Shurima in the background, I want the brothers to get a happy ending, pls, Riot!!
So what's the lesson to learn from all this? #SkarnerIsRight
Other LoL-related works
Skarner sketchdump 24-04-03-06
2024.04.13
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poopybirdman · 8 months
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Woe League characters as amogus be upon ye.
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ohnoitstbskyen · 1 year
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Reflecting on my work in 2022
As this official Hell Of A Year™ draws to a close, I guess it is appropriate to both reflect on what I've been doing this year, as well as do a bit of plugging for work which I am proud of.
So here's a list of some of the videos I made this year, along with some thoughts on their creation and how I feel about them, some self-criticism, some behind-the-scenes, and a little self-congratulation where it is appropriate.
I struggle somewhat with memory and a clear sense of time - to me, time is more of a continuous stream than a series of delineated moments. This is often frustrating - I get lost in it, and when I look back on a list of my work and activities, it is less an experience of "oh yeah, ha ha, that happened" and more of a "wait what do you mean that happened then? And before that other thing? But after that one? What the hell?"
Worst case scenario, it can be kinda distressing, honestly. It feels out of control, anxiety inducing, like I don't have a handle on my life.
... which is an absolutely fantastic tone to strike for a New Year's list of my favourite videos. 2023, woo!
The Boss Designs of Bloodborne Finale (February)
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It took me nearly three months after the penultimate episode of the series to finally put this video out. My The Boss Designs Of series is some of the best work I've ever created, at least I think so. It's certainly some of the most creatively fulfilling work I do, and some of the most challenging too.
I try to walk a line between providing a fresh perspective on the games I've played for the series, but not getting contrarian or off-the-wall just for the sake of it. With Bloodborne, I do think I managed some really good critical contributions to the readings of the game, like my reading of the Blood-starved Beast as a self-sacrificing martyr for the beast community of Old Yharnam, which was apparently quite novel, or my crackpot Parasite Theory of Bloodborne's madness.
And I do think I've gotten better and better at editing gameplay footage too, I think I've managed to learn a good balance between joke-edits and continuity and story editing. I always kinda fret on the one hand that the gameplay footage and my live commentary is too boring to stand on its own, and on the other hand that editing in too many jokes and gags would just be obnoxious and tedious to sit through.
The thing Bloodborne nails more than any other horror game I've seen is the sensation of the nightmare. And not just in its visuals or its monster designs or the surface storytelling, but in the push and pull between extremely specific imagery and story beats and complete ambiguity the moment you scratch at the surface. Bloodborne is on the one hand a fairly obvious story about the abuses of organized religion and unethical science, but then underneath that there's also this deep obsession with the violence done to women's bodies specifically, and how that violence spills out and caustically eats into the humanity of everyone who is complicit in it.
And then underneath that there's an exploration of birth trauma, where the Great Ones are parental figures as incomprehensible to the player as parents are to a newborn child, pushing you here and pulling you there and inflicting incomprehensible violations of your bodily autonomy out of apparent sympathy.
And underneath all of that... it's also about how cool it would be to transform into a werewolf, actually. The themes of self-creation and transformation and claiming monsterhood as self-empowerment are incredibly queer and especially apt for trans readings.
It all flows together in this soup of imagery and meaning that I cannot crystalize into a unifying Theory of Bloodborne, no definitive reading, no comprehensive hot take. Which is frustrating when you're trying to create a video essay, but infinitely compelling when trying to think about it.
I don't know that I managed to capture all of that in the The Boss Designs of Bloodborne finale, but I do know that I tried to, and I'm proud of that.
Melina, the Maiden - Boss Designs of Elden Ring #1 (March)
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Staying with The Boss Designs of, here's a video about which my feelings have become decidedly mixed. Not because of anything that is in the episode, mind you, but out of a certain disempowered bitterness I've developed about Elden Ring over the course of the year.
I cannot overstate how excited I was for Elden Ring, and how desperately I enjoyed finally getting to play it back in March. It's a brilliant game, an incredibly immersive world, and one which I badly want to return to.
... and then I didn't get to play the game for nine months. It was partly my own mistake - I tried recording an absolute ton of footage for episodes early, playing as much of the game as I could while it was still fresh, hoping to put out a lot of episodes of the series early while the game was fresh and Relevant In The Algorithm™, and also just out of sheer excitement. In so doing, though, I ended up shooting myself in the foot, because as I began to edit episodes together I also found myself feeling more and more distant from the experience of playing.
The pile of footage in front of me, begging to be converted into episodes, became a roadblock of work looming over me, a source of guilt and stress and frustration, that put extra stress on my mind every time I tried to make any other video and which stood between me and getting to play more of the game I have anticipated more than any other for years.
In 2023, I will get back to Elden Ring, I swear to god I will, but in the meantime I am quite happy with how the three episodes I've made of this series so far have turned out.
Also, the new intro song I commissioned from @trewatsonmusic absolutely slaps.
What's the deal with Zeri and Neon (June)
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My ambition for the What's the Deal videos has always been to expand them beyond League of Legends (and I have done videos on characters from other things), but being a YouTuber is also my job, and League of Legends is the moneymaking subject on my channel, at least for now.
Not that I resent that. For all that League deserves the criticism it gets, I still insist that it has one of the greatest casts of characters in modern gaming, underserved and ignored though most of them are by Riot Games. There's so much to talk about once you get even a little bit under the surface, and I do feel like I've been doing a better and better job at doing that in the What's the Deal videos over 2022. Zeri, for example, is a fantastic addition to the class warfare dynamics of Piltover and Zaun, especially in her conflict with Renata Glasc and the themes that could be explored through that conflict. And it's not lost of me the extent to which she was a direct response to the xenophobic attacks on Asian-Americans that have surged out of American politics in recent years, either. There is value to proclaiming that someone like Zeri belongs in the worlds of big pop culture institutions like League of Legends, even if (as always) it is the workers at Riot Games making that proclamation, and Riot Games Inc. allowing it because it serves their commercial goals.
I brought in Nickyboi for an assist on this one as well, which is something I want to do more. I want to do more collaboration. First of all because it's nice to offload work to someone else, but also because this job is fundamentally kind of lonely. I'm just a guy in his office making videos 99% of the time, and collaborating with a fellow creator feels like being part of a creative community in a way that solo work and shitposting at each other on Twitter simply doesn't.
And I am proud of the little fanfiction snippets I've started writing in the The Future segments. One of the points of the What's the Deal videos is to communicate to an audience why I'm excited about a character, why I feel like they're worth giving a shit about, and I think those fanfiction segments have done a better job at getting that across than almost all of my character design and animation chatter. Plus, it's nice to flex a bit of creative muscle in that way now and then.
Speaking of which, I still need to write that happier ending for Kai'sa and Taliyah, don't I? I have A Plan™ for that, it's just about finding the time to make it real...
The 15 Most Beautiful Splash Arts in League of Legends (September)
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This one is easily the biggest surprise of the year for me. In the latter half of 2022, I took quite a lot of sponsorships - first of all because they were offered (good lord there was a rush of them in August!), but also because I really wanted to save up and pay down debts.
One of the consequences of that was the extreme delay of Elden Ring, but another was that all of a sudden I had to get content out on a very set schedule. Most of my work is done on the steam of Whatever Catches My Creative Attention At The Time, but with a deadline hanging over my head, suddenly I had to find video ideas whether they presented themselves naturally or not.
I feared that a list-video would be a turn-off for my audience, I feared that it would be seen as shallow and tacky, like a 2010s Buzzfeed listicle. I feared that people just wouldn't be interested in the kind of art analysis I like to do, or would find it pretentious to seek meaning in what is - let's be real - commercial artwork meant to promote game cosmetics.
The benefit of a sponsorship is that the video has already made a profit, whether it does well or not, and I thought that in making this video, I was being self-indulgent and "ignoring" the desires of my audience.
Instead, it's one of the best performing videos ever on my channel, and people have cited it as a favorite among my videos quite a number of times.
Which was really... encouraging, honestly. I didn't expect it, but this video really did give me a confidence boost that the things I care about and find interesting do have an audience, even extra-nerdy rambling about League of Legends cosmetics.
Building a Better Soraka (September)
youtube
Building a Better is a series title I sometimes regret a little bit, because no matter how much I try to explain in the videos themselves that there is no such thing as a perfect character design and that my revisions and ideas are not meant to be definitive in any way, I always get comments from people accusing me of declaring myself The God of Character Design and sitting in holy judgment over the work I'm critiquing.
To an extent, I guess that's unavoidable on the internet, but... maybe the series title was a bad gamble on that front.
I do stand by, though, that my designs have a reasonable argument that they are improvements over the originals. Arguments that can be interrogated and criticized, but valid, reasonaed arguments, not mere polemics.
Building a Better Soraka was an experiment in creating the series, as instead of working with a single artist to iterate on design improvements, I ended up commissioning more than a half dozen people for artwork and using different renditions to make my argument. It did hurt the coherency of the video a little, I feel, but it did open me up to a much more flexible way to produce videos like it in the future, which I'm happy with.
Plus, I really do like what I came up with here, and I adore the ways that @sabtherobot, @sinizade and @lekyrin executed my ideas and brought their own visions of the character. Soraka is a character who deserves a lot better than the basic design she's stuck with, and whose story can do so much more visually than Riot is willing to allow it to do.
"Not Without You" - the story of Nasus and Renekton (November)
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Of all the writing I did this year, this is by far what I am most proud of.
The video itself did not perform very well, nor did I expect it to, but the reactions I saw from the audience on this piece... yeah. That filled a very hungry part of my heart, I'm not gonna lie.
Writing a novel is a life ambition for me, as it is for many people. Actually writing it is a lot more elusive, though, in part because I struggle to feel confidence that my writing would ever hold up to the scrutiny of an audience. I struggle to feel that I would ever be able to connect emotionally with people, that I would be able to make what I feel sensible through writing.
This story proved that I can. Not to a big audience, perhaps, and I certainly don't have any delusions of genius or grandeur. I do not ever expect to be a famous or fêted writer, nor an important one. But... I do feel like with this story, I proved that I can at least be a competent one, which is frankly all I want.
And Nasus and Renekton were grateful subjects, too. Their story is naturally deeply emotional, albeit strangled by Riot's chronic indifference towards their most compelling narratives, and a lot of what I ended up exploring in there did come from a very genuine place in myself. It was nice to touch that part of my soul, and make something out of it, even if it's only silly fanfiction for a silly video game.
I am cautiously optimistic about 2023
Looking back over the videos I made this year, while I have a lot of work that I am proud of, I also see a lot of videos that I think I made less out of a desire to make them and more out of a fear of not making them. Videos that I made because I felt like the audience expected it, because the algorithm demanded it, because rent is always coming due and I am petrified of ever being broke again.
This is normal and natural, it is to some extent just the nature of the creative process under a capitalist market system where your work must always have some sort of price tag. But... I don't want to keep doing it. If I have an ambition for 2023, it is to make more of the videos I want to make, more videos that I only I can make. To give myself a little bit of a break and ease up on the self-recrimination and stress.
I have so many projects I want to get to, and being in my 30s I am becoming more and more conscious that while I (hopefully) have something like twice my current lifetime left to create the things I want, time is a finite resource, and spending it trying to please a website algorithm probably won't do me that much good in the end.
Anyway, some other things I did which I am quite proud of:
Played through God of War: Ragnarök while telling stories about the mythology of my childhood.
Ran around the world of Eorzea, accompanied by some of the funniest, silliest and most generous FFXIV players a man could dream of.
Finished a Pokémon HeartGold Nuzlocke with possibly the most nerve-wracking finish I have ever had to a Pokémon game
Reviewed every single Gen 1 Pokémon
Finished Great Ace Attorney Chronicles 1, probably the let's play with the most voice acting I have ever done. Some of it is even good!
If you've read this far, thank you so much for your time, your attention, your interest and your indulgence. Your 2023 be a good year, and may the tides of history wash gently over us all.
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zwei2x · 7 months
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Second pin-up of October is a special request for Nasus, of League of Legends fame! This one is really for the Bara lovers, Furries… and League of Legends players… quite the combo!
You're stranded in the desert, thirsty, and see him; What you do? 🤔
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zileans-big-cl0ck · 6 months
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Ooh that NSFW alphabet game is so good I love your headcanons!!! Can I please request Nasus with the letters of his name for said game? (technically it'd be just N-A-S-U but whatever) I'm curious to see how you write him
Love your stuff, and I hope you're having a nice day!!
✦-NSFW Alphabet: N+A+S+U+S.✦ (NSFW)
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✦People should stop pretending that he isn’t hot.
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✧ prompt: ✧ the alphabet template I use can be found here.
✧ champions: ✧ Nasus, the Curator of the Sands.
✧ reader: ✧ gender neutral.
✧ author’s note: ✧ awww, thank you for the compliment! Did I mention that Nasus’ voice is my favourite one right behind Pyke’s?
masterlist
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1. N: No – something they wouldn’t do, turn offs.
I see Nasus more of a gentle partner, someone who has witnessed brutal, even fatal events in his life. Therefore intimate moments are something ment to be sweet, joyful; he wants to caress and attend almost the same amount as just simply take care of you. Even if he is a mighty god, I’m not able to think of Nasus as a sadistic fan of harming you. He is firmly against any kind of bringing you pain, alongside with suffering - so please, just let him take care of you.
2. A: Aftercare – what they’re like after sex.
Unqestionable lover of aftercare, a gentle giant with his calming voice and kind personality. Nasus is big enough to accidentaly harm you, so checking every few seconds on you is a key habit whenever having a sweet moment with him. Moreover, his colossal posture can be also his advantage - he is vigorous enough to carry you in his strong yet soft arms after sex, just to take care of your little body.
3. S: Stamina – how many rounds can they go for, how long do they last.
I mean - he’s a big dog, a big man. And moreover, he is a god, a warrior, an ascendant. There is no detailed measure of humanity that has been left in him, but the conclusion is - he can go for literal hours, unmoved, hot, still in some kind of rush. Besides from being very gentle at the begging, when you need to stretch and prepare for his big cock, he is like an animal in heat, someone almost unrecognizable. Nasus has for sure way more stamina than you, but even with his primal instincts he can still easly controll himself, even when towering over a body so small in comparison with him.
4. U: Unfair – how much they like to tease.
Not really. He has always been a calm man, the reasonable and intelligent one and if it came to deciding which of the brothers was more reliable - Nasus or Renekton - it always was the first of them to be chosen as the more trusthworthy. So no, I can’t see him as any sort of tease, I would set him on the side of more gentle and fair sex partners, the one who always asks with devotion and straightforwardness yet sweetness for his partner’s needs.
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captainkaprozyx · 2 months
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I've wanted to draw them for a long time
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scarythechogers · 1 year
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Doodle collection of my fave league boyos <3
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aurelion-solar · 5 months
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Arena - Wild Rift Game Mode Trailer
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na1su · 6 months
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Good morning
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fuddy · 9 months
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Nasus doodle
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ohnogodpls · 1 year
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he refuses to stop farming
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accarress-art · 3 months
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Portrait Sketch Pile
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