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#off fangame alive
vilelittlecritter · 3 months
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Great OmorOff has now become a meta narrative...
See what happens when you let me have ideas and not execute them...
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graveyardzhift · 8 months
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since i’m actually thinking about it today, i’m gonna talk about my very not-canon-compliant fake Mario & Luigi fangame
LINK TO THE CARRD WITH MORE INFO AND ART!!!
it’s viewed better on pc but im not stopping you
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yea i know what you’re thinking and i PROMISE THERE IS A REASON FOR MAGICALLY BRINGING BACK ALL OF THE VILLAINS (it’s also because i miss them but there is a legit reason)
here’s where it gets long, so if you hate reading:
TL;DR, Alien kingdom is destroyed except for the king (King Galivus), his daughter (Princess Europa) and the royal advisor (Obriel). Galivus is separated from the two and doesn’t actually know they’re alive. The king speedruns thru like 4 stages of grief but he can’t accept this so he wants to rebuild his entire kingdom DIRECTLY on top of the Mushroom Kingdom.
oh and he’s only there in the first place because to rebuild his kingdom he needs dark energy and magic which he gets from reanimating the previous m&l villains since their souls are a potent source of dark magic. he promises them a new and better world (and a second chance at fighting the Mario Bros.) but in the end he’s only going to use them for their power to get back his family and his subjects and then discard them
bowser is the only one that isnt coerced into king galivus’ bullshit so he the bros team up with the princess of voidspell to stop her dad from destroying the world yadda yadda
yeah, that was the tldr now get ready for the big guns (longer and more detailed version)
King Galivus (new guy beside Fawful in the image) was once the noble king of a distant kingdom out in space, the Voidspell Kingdom. That is, until it was destroyed by a rogue Starswallower; colossal space wyrms closely related to Blarggs that are thought of as deities across the galaxy. Galivus was thought to be the only survivor, and so he reluctantly fled through a portal before he could be caught in the falling debris. This coincidentally led him all the way across space to— you guessed it— the Mushroom Kingdom.
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Before he arrived, Galivus rashly decided that he would bring back his fallen kingdom at any cost. For that, he would need a tremendous amount of dark energy. Which is why he headed directly to the Mushroom Kingdom— he had picked up on such a powerful energy signal, and a dark one at that. It was clear, this was the place to rebuild. The energy signal is actually remnants of Mario’s past foes, Cackletta, Fawful, The Shroob Princesses, and Antasma. Their very souls are brewing with dark energy, a perfect source of power. With all this magic combined, it would be enough to rebuild the entirety of Voidspell AND bring back Galivus’ loved ones.
So, he does the sensible thing, and uses his Twisted Staff to revive each villain. Some are reluctant to go along with his scheme, and others are ecstatic to be alive/in working order again and will gladly go along with Galivus’ plan. In exchange for their cooperation, he promises a nice little spot for them in his new world… and another chance at exacting their revenge on the Mario Bros.
What Galivus wasn’t aware of, was that there were two other survivors; the royal advisor and the princess of Voidspell, Galivus’ own daughter. They had escaped to the Mushroom Kingdom in a separate portal, out of Galivus’ reach. The queen and the rest of the castle’s inhabitants had been lost, but with Princess Europa alive, there was a chance at bringing Galivus back down to earth and stopping his selfish acts. She and the royal advisor, Obriel, seek out Mario and Luigi to help stop Galivus from destroying the Mushroom kingdom, its neighboring countries, and possibly the entire planet.
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Also, Queen Jaydes certainly isn’t happy about Cackletta (and the rest of the villains, but mostly her cuz she’s died like two times now) being let off the hook so easily. Her and the bean witch definitely still have beef with each other.
There’s probably a lot that I missed or haven’t written down yet, but that’s most of it!! If you’ve taken the time to read all that, i love you <3 HAHAHA
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mothscotch · 5 months
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LOOSE- An OFF fangame currently in production!
After pulling the final switch, the world is supposed to die.
Supposed to.
Why was he still here? Why are the zones still active? Why is the Judge still alive, even after being killed?
More importantly, where is his puppeteer?
Was he alone?
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yuuneeyart · 13 days
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Well it's been a while hasn't it? After everything that's gone on and my twitter suspension back in December, I've just decided to take a step back and focus on my personal life. Spending less time online, focusing on my job, that kinda boring shit that adults do.
But I have (slowly) and (only when I can) been working on shit. Mostly my Undertale creepypasta, UNDERTALE: The Garden. I'm sure some people remember that… but not many probably do. So I thought that since it's The Figure’s (formally Flower Child’s) birthday, I thought I'd show some stuff off.
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art by me
So what is UNDERTALE: The Garden? Well.. UNDERTALE: The Garden is a story about an Undertale fan game that had been lost to time. The story focuses on the narrator finding an old and unfinished version of a fan game titled UNDERTALE: The Garden that had started its development fairly shortly after the original game’s demo had come out back in 2013. Created by an anonymous tumblr user who went by Tokumei, the game was originally meant to expand on the small amount of lore of the demo, adding more areas to the ruins, giving a new interpretation and backstory to the world, and much more. However the game went radio silent after a few years of development hell and Tokumei had not been seen since then.
Now years later, the narrator finds a gamejolt page with a familiar game on it. Excited to play it, they decided to discuss their findings on a tumblr blog. As well as archive any assets, information about development, and songs they can get their hands on. The narrator eventually finds out the game has much more to it than it was originally leading on…
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art by me
There's a lot of things I have planned for the story that I don't wanna get into here (don't wanna spoil things before they come to light) but I've been working on making the actual world of The Garden much different than the original game. I've been taking an NES Godzilla approach for worldbuilding where the game just looks so vastly different from its original state using real life caves as well as Christian and Muslim imagery and cultures for inspiration for everything.
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art by anonymous, pixel art by me and anonymous
But now the main attraction of the au, The Figure. She's definitely changed since you first met her 2 years ago. Instead of going to exes and helping them, she's now someone who simply wishes to be left alone. Staying in her world trying to make it as perfect as she sees it.
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And now some trivia i guess for the funsies
She is not sentient, everything in the garden that happens is just a weird fangame.  The whole idea of *The game is alive and REAL!!!* has become a cliche of the creepypasta community that I don’t wanna repeat
She has a canon voice now, which can be heard here
Her facial expression never changes
The monsters that get deformed are still alive. If they were to die, you would have seen a pile of dust
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art by me
That's all I have for now though, hopefully this at least peaked interest for some. This isn't me making a grand return either, just thought I'd at least post something about a character I've cared about for the past 2 years since it was her 2 year anniversary. Anyways, imma go to bed, cheers.
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ballcrusher74 · 6 days
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WOOOHOOOO IM ALLOWED TO ASK ALOT OF QUESTIONS YIPEEEE!!!!!
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▪︎Do you have any fandom ocs but ARENT lethal company that youd ever like to talk about :0?
▪︎What ever happened to Jawbreaker's (your sona) homeplanet after he left, I remember the story was he was exceptional but insubordinate so like, did anyone get fired for letting that guy just scramble away
▪︎who is your favourite oc presently! :3 and have you any miscellaneous facts about them?
▪︎what's in the gyatt folder
▪︎ since Metronoia (I hope I spelled that right from memory) is a dimension/reality hopper, how does other realities effect his state of being, has there ever been a reality the guy found unpleasant or dare I say scary‼‼‼‼‼‼‼😲
CRAKCING FINGERS. YUES. I LOVE BEING AUTISTIC ABOUT MY OWN CHARACTERS.
Yes, I do ! I have some roblox ocs, two being for the game Regretevator ! Broseth is just a completely original guy that I had created based off one of my avatars, and Gamma Ray was kinda ... a shameless semi-self insert character to be buddies with one of my favorite characters in game (Mach)
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I also have this guy, Tixton ! Based off the now deceased roblox currency, he was apart of a friend roblox oc group called Investors ! There's a long story to it all, but Tixton's whole deal was him being an undead ghost guy that was so hellbent on the idea of being alive again (he died with the removal of tix, and was young when that happened) that he basically tried to steal someone's body. I seem to have a liking for making undead / weirdly semi-undead characters, huh
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Moving on from roblox, here's Bumbo ! A guy that was originally made for a fanbase I really don't wanna name, but has now been converted into a BBIEAL / Baldi mod oc ! Originally I was gonna kinda leave him the dirt after leaving aforementioned unnamed fandom, but my boyfriend helped me redesign him for his own Baldi mod / fangame ^_^ <3 Now he is my bumbling sweet baby boy
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Now moving to . Ourple FNF ... ? There was this guy I created, Aerguhbee ! Though, I very much fell off of keeping up with Ourple / FNF stuff in general for a lot of reasons, I still kinda like this guy. He had a bit of a sloppy story, and it never really was even completed, but from what I remember- he was a trapped soul within a security monitor, killed in his place of work as a nightguard. The monitor served as an eternal purgatory for him called 'Moire Edge'. He was able to manifest a form outside of the monitor in order to lure others into his forever limbo, under the guise of becoming friends. If anything, I might just bring back this guy as a wholly original character since I do still kinda fuck with him
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And, before going onto the next question (FINALLY), I'll throw in a bonus : Deacon originally wasn't LC related ! He was a Toontown : Corporate Clash oc, which is such a MAJOR contrast compared to how he is now LOL . I don't think he really had much of story when he was a TT:CC character, besides the fact of being secretly miserable about his job, but I think that's really it. I'll admit I kinda miss his really bright yellow, but I am so much more happier with him now (featuring my toon sona / oc in the last pic but this ain't about him)
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As for Jawbreaker's home planet, they most likely are continuing on their lives as normal. Metsu probably does wonder where he went off to, but hey- not their problem anymore. As for what happened to the guards that failed to capture him again after his prison escape, they most likely were shattered (killed) and their resources recycled
THIS IS A TOUGH ONE. I think it's also just because all my original ocs are very personal to me and I genuinely treat them as parts of myself segmented into their own stories and worlds. Though, if I really have to pick one, I think it would be my art deity guy- which, I am kinda getting tired of just saying that, so I'll just say his name : Abstrakt Mondrian. He is very much an oc of mine that I hold close to my heart, especially considering his story deals with grief, and it almost sounds stupid to say he is an oc of mine that has helped me through a lot ? Also, design wise, I just really like him. Like, I'm not fucking joking when I say that I've had this guy for 4-ish years and his design has barely changed at ALL . It's crazy
Metanoia jumping to different dimensions does very much fuck up his appearance, and there have been a couple places he's found very dissatisfying or horrifying ! These dimensional distortions don't last whenever he exits the dimension that causes it, but it's not that pleasant for him in the moment. These distortions can range from very minimal things, things he can handle, such as a simple change of colors or height, to distortions that almost make him unrecognizable and feel uncomfortable in his own body. Here are some quick examples I did of those !
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( Btw, distortions can be fucking crazy. The main thing about them is they could be literally any style and still work, so if anyone wants to take a crack at one you can literally go insane and do whatever LOL )
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skysometric · 4 months
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my 5th favorite game that i played in 2023 is...
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Sonic Triple Trouble 16-Bit
in times of Sonic "drought" between major games, i often find myself turning to fangames to keep the flame alive. nobody understands Sonic better than the fans, after all, and Sonic especially has a wealth of incredible talent in its fanbase. Before and After The Sequel were two of my biggest hyperfixations in high school! and following the development of Time Twisted is ultimately how i met my partner – a story i should really immortalize on here one day…
but Sonic isn't going through a drought at all! Frontiers and Superstars both released rather recently… and both are aggressive 7/10s. arguably, Sonic's aggressive 7/10s are some of its most interesting experiences! but Frontiers isn't really my style, and Superstars didn't really do as much for me as i hoped it would.
that brings us to Triple Trouble, which is exactly my style of Sonic game – and one of the most outstanding fangames i've ever played.
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the original Triple Trouble on Game Gear is secretly one of my favorite Sonic games… sure it's crusty, but i love how unapologetically weird and charming it is! bringing its unique ideas to life in 16-bit is an incredible idea on paper, but not everyone has the chops to execute on it – making it all the more special that this fangame DELIVERS on its premise.
the level layouts are open and explorable! the second act of each zone mixes in unique new gimmicks, just like mania! the music is perfectly redone! swapping between sonic and tails at will is a fantastic idea! and all the new content, references, and cute little details feel right at home among the familiar beats of the original. this is about as close to a perfect remake as it gets.
one such little detail that i won't spoil is a slightly obscure Sonic 3 reference right at the beginning of the game that made me laugh my ass off before even getting out of the starting gate – and that momentum continued the whole way through. the way it follows up Sonic 3's story beats in general is a great homage to the whole series, cementing Triple Trouble's place in the classic Sonic "storyline" (if such a thing exists).
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it doesn't just carry itself on references, either – filing off the crust from the original game's mechanics turn them into a fresh new experience, and the remake even brings new ideas to the table! so many little details that made me squee, so many big new moments that made it feel fresh, without any of it feeling heavy handed or underbaked.
so if you've never played the original Triple Trouble, this remake is the perfect way to get into it! and if you've never (or barely) touched classic Sonic, this is a best-in-class example of how much fun it is. it's well worth your time.
…did i mention it's free? it's a fangame, of course it's free! go play it!!
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ben-talks-art · 1 year
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Why I love Kumoko!
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"My aim was to bust right through the wall and escape outside!
I call this strategy Operation: Get Out of the Barrier’s Evil Range (Operation: GOOBER for short)!"
There was a period of time a few years ago where I was just obsessed with "I'm a Spider, so what?"
Back then the only thing I was familiar with was the manga, which I already liked a lot, but when the anime got announced it sparked a desire to look up the rest of the media associated with the series.
I just adored the manga, the anime, the webnovel, and the official novel. I would make posts on reddit analyzing the main character, analyzing her rival, analyzing my top 10 favorite episodes of the show, I tried making my own novel inspired by some of the themes and ideas of the story, made a small pixel art 2D fangame, and of course, drew tons of FanArt.
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Something about this silly schizophrenic spider girl just really brought me a lot of joy and really inspired me to get very productive.
I don't think Kumoko is the deepest or most complex of characters, but she is one of those that just carry a lot of different elements that really appeal to me.
For starters, I actually really liked the idea of a spider protagonist. I didn't think I would but they get really creative with giving her interesting powers related to her appearance like homing web attacks, bombs of poison, scythe hands, the ability to create surfaces to stick to anywhere, and many more.
Not only that, I love that she actually fights like a spider, constantly laying down traps before her fights and doing preparations to make sure she has all the advantages against her opponents. Her victories never feel like Deus Ex Machinas, you see how she plans things beforehand and teaches the value of strategy and observation.
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Then, there is also the fact that her situation is very interesting. Most Isekai stories have the main lead be reborn as some invincible god that never faces any struggle throughout the entire story. But Kumoko? She starts off as the weakest monster at the deepest level of a labyrinth and spends months alone in there just trying to get out alive.
She's another character who has a great relationship with misery and tragedy because no matter how strong she gets, her challenges never get any easier. Even in later parts of the novel she still has situations where she just barely gets out alive of a fight because she just keeps attracting stronger and stronger enemies. Every time she wins a battle it always feels earned due to her wits.
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And while on the topic of tragedy, the way she handles her struggles is very reminiscent of Spider-Man and Percy Jackson, always trying to crack jokes and breaking the fourth wall despite being constantly on the verge of dying or getting mutilated.
And some of her jokes are so freaking funny. They play around with the idea that the longer she stays in the labyrinth, the crazier she gets. After all, she has access to basically no form of light, no contact with other intelligent beings, and is constantly getting nearly killed or injured. To top it all off, she gets a power that allows her to make copies of her mind, so she's constantly talking to herself, and driving herself even crazier, causing her to stop caring about consequences and just doing anything that feels convenient to her situation, like say, blowing up a gate that was keeping all the monsters locked just so she could pass and calling it an "Oopsie!"
I think Kumoko might actually be one of the funniest insane characters I've seen. She reminds me a lot of Deadpool. Constantly mixing humor, tragedy, and coolness.
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She has great designs, very unique powers, very interesting strategies, and overall, she is just incredibly charming. I love seeing her talking, cracking jokes, interacting with other characters, and sometimes just ignoring them because she is an antisocial mess.
There isn't really much about her that I don't like. To me she's just one of those perfect characters. Tons of things to like, very little to hate.
Love Kumoko!
Favorite character list>>
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anonymouslyangsty · 1 year
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@chinchillasinunison
(for those out of the loop, this is about Chinchillasinunison’s HEARTBREAKING Project:Eden’s Garden fic, A Swan in Coyote’s Skin. You should read it. And if you’re REALLY out of the loop, this is a fanfic for the Danganronpa fangame Project: Eden’s Garden. You should play it. )
So. I ADORED your P:EG fic to bits, and I've been trying to figure out how to make the case happen. Because yes, it’s an AMAZING idea for a death, but it’s a hard murder to actually get to trial.
So suddenly there’s a body, burnt so badly that you can’t easily identify the victim (though you’ve got reason to think it’s Eloise from the clothing remains). And it just so happens that the prime suspect is the guy who constantly wears a mask. Who, in addition, suddenly can’t talk! 
So...yeah, the first thing anyone would do is want him to take off the mask. And I don’t think that’s me being biased because I KNOW it’s Eloise, but because it’s just common sense (especially with Eva there, who seems very good at seeing through lies). And once they start asking for the mask to come off, it’s over. 
The only way I can see getting around that is if they don’t know Jett was at the crime scene, which means Mark has to lie. Which is obviously a bad idea for his continued survival, but I wouldn’t say it’s out of character.
Mark is pretty defeatist in the prologue. He’s going to have a horrible time mentally in the game, and if we’re assuming the predicted Jett Mark bonding happened, Jett’s probably Mark’s only friend in the garden. I don’t think it’d be out of character for Mark to lose hope upon suspecting that his friend is a killer.
 Because honestly, they’re all in hell. They’re stuck killing each other until only two are left, and they don’t even know what’d happen to the two who make it. And someone like him, someone who doesn’t have a talent that’d help him survive whatsoever, doesn’t really have a good shot of making it.
Two people surviving isn’t much better than one really; Desmond already pointed that out when their situation was revealed to them. Why shouldn’t Jett be the one to make it out? 
And Mark making the decision to sacrifice himself and the rest of the class for Jett has an added tragedy to it, because that’s not even Jett. Because Jett would NEVER want Mark to do that, because Jett spent so much time trying to keep Mark hopeful. Now Eloise has killed Jett and the hope Jett tried to create. 
But! How the hell does Eloise get away with not talking? If Mark lies, the class has no explanation for Jett’s silence. And if Mark tells a half truth, saying that Jett got injured but not placing him at the crime scene, it’s still pretty suspect.
Mark’s talent might be useful for this specific issue actually. He not only makes music, but he makes remixes. Remixes, which are all about changing the source material to sound different. Is it a stretch to say he could make himself sound like Jett through voice editing? And Jett isn’t the smartest guy in the class, so nobody’d bat an eye if he were slightly quieter in the trial than usual.
I think it’d be hard to pull off, but possible. Mark voice edits a bunch of lines for Jett, then (somehow) uploads the lines to Jett’s watch (or some other device). Then Jett uses that during the investigation and trial. Which is very limiting, but it’s better than being silent the whole time. 
And hell, Jett’s car accident could be used as an excuse. Of course he’d be quieter after someone as kind as Eloise died! And of course, since he was in such a horrible accident, he’s probably got a phobia of burning alive! So it makes sense he’d be a bit quiet. And hey, if Jett sounds a bit strange, that’s just the helmet. 
(also, other benefits of Mark lying: 1, it’s terribly sad to see him work so hard at something that’s going to get him killed! 2, it’d make Eloise feel horrible, which adds to the tragedy! I do love making my favorite characters endure hardship!)
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hurgablurg · 1 year
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spoilers for deltatraveler section 2
Despite the fangame’s overall excellent quality, high effort and orchestrated emotional hits, Iiiii have some issues with the way the game handled it’s Earthbound content.
First off chronologically, is triggering Obliteration by killing the various robots in the valley, even using the no music spookiness of other evil routes. Those robots are Giygas’s minions, and in Earthbound, you do kill them. The Cute Lil’ UFO is described as being “destroyed” when defeated, along with the other robots. The aliens are “defeated”, but in story moments where they get to talk after being beaten, they quite clearly die just after from their wounds. Just about the only enemies that aren’t killed by the Heroes are humans and Earth animals because, fun fact, Earthbound is about a war, an alien invasion. It’s not a very fast-paced or desperate one, but every danger in the game, from the crazed animals to the zombies to the Mani Mani statue is caused by Giygas’ assault on Earth. The various enemies will literally beat the children into ghosts if they have the chance. Earthbound is no stranger to death, and never has a chance to examine how it all affects the heroes (beyond homesickness and melancholy (something the third game fixes)), and it’s weird that this game treats Earthbound with UTDR’s sensibilities about death and killing in defence.
The concession I’ll make is that it at least fits with the Deltarune characters, and the first meaningful kill of the snake is perfect because like, that’s just an animal, driven mad or not. They didn’t need to stomp it, the only purpose of that is to confirm cruelty, and in doing so it properly introduces the Obliteration route.
But the next part with the cultists - while I agree whole-heartedly that killing people would be traumatizing for the teens, and I understand that Genocide routes alway like to empty the map and induce a feeling of loneliness, but the Happy-Happyists wouldn’t retreat en masse after someone dies. The cult is controlled by the Mani Mani statue. They are lost in the illusory delusions provided by a psychic evil that is literally stronger than any one person’s influence, including the player’s. Happy Happy Village should’ve been a blood bath as the cultists refuse to let pass or give ground, driving the three into anguish as the Soul pushes them onwards.
And like, how are the devs going to handle this line of thinking with A Link to the Past? It’s not like Link befriends his enemies when he hits them with the sharp end of his sword. You can’t exactly start a Genocide route there and make it a dark, weird, or traumatic thing to be killing dead-eyed guards, jabbering, spike-adorned marauders, undead corpses, and unholy monsters. It’d just be a fantasy isekai played steel-straight.
Also, Toontown? Hm?? Death literally does not exist except for Cogs, and even that is debatable. It’s fucking Toontown. The Town of Toons. Inspired by the setting in Who Framed Roger Rabbit where the only way for a cartoon to die is to be dipped in paint thinner, sorry, “Dip”. A cartoon gets hit with an anvil dropped from 50 feet and they just walk around silly for a few seconds. They get shot with an actual gun and a ghostly version of them wearing a robe, a halo and a harp floats up to heaven for a few seconds before getting shoved back into their body. Donald has been sailing his dumb little boat for 20 years now, no food or water or rest, and only stopped because the private servers had to take him out for copyright reasons. They’d have to try EXTREMELY HARD to make Toontown evil and corrupted, or to even cause one casualty.
Lastly, but BY FAR MOST IMPORTANTLY FOR ME is the Obliteration boss fight against Ness and Paula. Is it almost perfect? Yes. Paula’s rage is fantastic, as is basically making her the ‘main character’ (though I kinda wish she would have used Prayer once or twice), as is accurately having Ness be the healer keeping everyone but himself alive. But one big sticking point is Ness’s final words: “Finish the fight... for me...” Like he’s flying to Earth on the Forerunner Dreadnaught to stop Truth from getting to the Ark and firing the Rings. That’s not Ness’s character. And it’s especially not what he’d say if he were about to die.
Ness’s character is driven largely by his pluck, his friends, and his family most of all. All of his Sanctuary memories are of home. If he were about do die, he wouldn't ask that “the mission would be complete” or whatever.
He’s a child.
He’s scared half the time, but puts on a brave face and raises the V for photos.
He only set out on his journey to protect his family.
Him getting homesick and needing to call or visit home is an actual gameplay mechanic.
The franchise is fucking called “Mother” and love is a reoccurring and powerful force throughout the trilogy. It is what saves lives, redeems others, and literally saves the world in it’s last minutes. Every. Single. Time.
What should the dying boy’s last words be? What should his last thoughts be of as he realizes he’s failed to save his world, his friends, his family?
“Mom... Dad... Tracy... Paula, please.. L-look after them...”
And that. That, would inspire Paula’s rage, desperation, and determination to stop us, more than anything else. She loves her family too, and now she needs to protect them from us.
And if the game really wanted to hurt the players, they’d make some contrast or comparison between LV and love.
The fangame obviously has a LOT of effort put into it, and it is very good and nothing is ever perfect, but it just feels like the devs only played Earthbound to get the gist of it, or to “see Toby’s inspiration”, y’know?
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chargespinoff · 9 months
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Just wanted to let you know that I played your demo and absolutely loved it.
I...don't know what else to say,I just really enjoyed it,it's very funny and different from many other fangame of OFF I played,the way the characters are designed is very appealing and cute and I just adore how they are.Their behavior is just as fun and the Guardians reconsidering the way they were just gets to me.It's really well fleshed out ? Is that how it's said in english ? I find them alive somehow.
You are actually creating a fangame that makes me feel so giddy again.
The way the Batter is drawn makes me squeal in delight I just can't help but love him though sorry not sorry for creating a blank world Anti-Purifier I would do it again just to control him.I wonder if he knows that his ex Puppeteer is now against him lol
But honestly aside from a few things others already said,like the drop of some items,I just really love it and I will lunge on the game once fully done.
Full hearts to you,I love your work.
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Ah! Thank you so very much! I know I keep saying it, but I am very much a NOOB at this. This is the first RPG/game that I've ever even touched on in terms of projects and it's more or less all a one-person-band. Not to mention, it's just a fun hobby I wanted to pick up, too.
So hearing that my first game is being enjoyed so far really does make me happy! With life that had gotten in the way, CHARGE's development has been slower than what I wanted, but I do work on it as often as I can and I hope to have the completed version available in the very near future.
But thank you for your kind message! <3
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A sort of follow up post to the archive of the different builds of my fangame REVENGE
Might as well explain them here as they’ll never see the light of day
REVENGE
REVENGE was my main fangame that i worked on,started off as a really bad fangame until i learned how rpgmaker 2003 works
Keep in mind i wrote the plot for this when i was around 14,so it fucking sucks
It would have been about a alternate universe of OFFs,from small to big changes
Everything would have been different
Hugo being a survivor in a post apocaliptic world,griefing for his parents he decided to make himself some “new” parents
The queen was made from metal scraps and dirt so she can survive any danger,but due to this she had a rough skin resultin in hugo not being able to hug her or have any sort of motherly love
So he tryed to find a soft but sturdy material for his father,resulting in finding a baseball mannequin however hugo was already weakened,so the batter came off simpler
Simpler perspective on the world,simpler way of talking.etc
The guardians where find by the batter insted of hugo in this timeline
Dedan was a starving scanvenger who the batter found and invited him to his house
feeding him and giveing him shelter
Japhet was a hurt bird that the batter found,brining it inside so he can recover
Batter found enoch at the bottom of a hole
Japhet helpt him get out of it
Batter was friends with the guardians and hugo
On hugos bday everything fell apart as dedan had a fight with the guardians and the batter,dedan was already mad since he fought with the queen over hugos safety
After the party,the queen comes in late and she and batter fight,resulting in the batter going on a walk to clear his mind
But then specters attacked him
He rushed back home only to get told by hugo who already saw the specters what they are
The specters are dead souls that cant move on,some keep some of thier traits when they used to be alive,some are more primitive than others
Batter decides to leave hugo and the queen,trying to find a way to stop the specter attacks
Cue to the end of OFF
Batter is ready to flip the switch but judge claws his eyes out,batter finishes him off and now blind struggles to find the switch and turn it off
The switch in this timeline grants a persons deepest desire once,then can’t be fiped again unless you have all the grand elements
Anyway,after batter fliped the switch all the world corruption left
The now revied hugo and the elsens rebuild the zones
The batter in limbo gets judges for his sins by chaus(courtroom judge),chaus gives him a second chance however pablo doesn’t like that and has a argument with chaus about it
Chaus stil wont change his mind
Pablo storms off
After a tuto,the batter has a change of tunic into a grey one and is now on a quest to refine the zones
However in zone 0,the judge attacks the batter
Sending him into a coma
Resulting in the batter haveing a nightmare in wich he meets bad batter,bad batter would have been the secondary antagonist appearing in all the zones,taunting and challaneing the batters morals and viewpoints
The batter wakes up in zone -1
The minus zones being made from the crumbles of the og zones
zach catches him up to speed on what happend
The judge overthrowed the queen,becomeing King pablo
And now is reshapeing the zones to his wish
The batters quest now being to refine the zones to thier original form and take down pablo
Meanwhile there was supposed to bea secondary scenario
Frappeur,batters brother created by hugo going on a quest to find the batter
Frappeur is a sugar addict so there would be this trippy segments in the zones in wich he hallucinates
LOOP
would have been a constant loop of the room,each time getting more and more nonsenical and distorted until the batter “escaped”
FACADE
Being about “what if the batter didn’t flip the switch” haveing him deal with the fact he killed everyones going to trough distorted versions of the zones
SLEEP
a game about sugar!
It was about sugar dream,in wich she explores mixed match versions of the zones
Pavelo(a frankestien version of pablo and valerie joining her) the zones now would also be candy themed,like zone one barns has them harvest candy based minearls from the cows
Sugar would meet bad batter in th zones
However he wpuld become more and more human,showing that she slowly. Stoped fearing him
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gildead · 1 year
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Wanted to talk a little bit about my design process for the Hell Onion™ now that the blog's up and running!
As a lot of you creepypasta fans know, traditionally Lost Silver's Celebi is depicted as being cleaved down the middle, taking the half-a-Celebi sprite to the logical extreme. You can probably tell from my profile for Gold, but this isn't a traditional Lost Silver version of Gold, and as such I wanted to put my own spin on Celebi.
I was inspired by two things:
Lost Silver: Ashes, one of the hidden routes in the RE: Lost Silver fangame, depicts the origin of the Half-Celebi as Celebi being burned alive by Ho-Oh's Sacred Fire. Now, I'm no mortician, but being burned like that would NOT result in a cleanly halved onion. (RE: Lost Silver is also where the Houndoom comes from, but that's off topic)
An actual onion. When an onion goes bad, it gets really bruised and kind of gross. The insides get all shrivelly, allowing the layers of skin to crinkle/prune/start tearing off. As Celebi is an onion fairy, naturally I wanted to bring its major influence from nature into the design.
So, with those two inspirations in mind, I set out to create a withering Celebi that feels true to the original description from the creepypasta, but offers a fresh interpretation. Or not so fresh, considering... you know, rotting onion.
I hope you guys enjoyed my sketch on the profile-- I'm definitely planning on having Away the Celebi pop up on this blog as an occasional guest in the future!
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phantomechoes1 · 23 days
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Curse of a haunted FNaF Fangame.
In the annals of gaming history, there exists a chilling tale that transcends the digital realm and delves into the realm of the supernatural. It is the legend of the haunted Five Nights at Prototype Fredbear's game, a cursed creation that ensnares unsuspecting players in its malevolent grasp.
The story begins innocently enough, with a gamer stumbling upon a seemingly forgotten gem: Five Nights at Prototype Fredbear's. Despite its outdated graphics and mechanics, there was something strangely compelling about the game, drawing players in like moths to a flame.
But as one brave soul delved deeper into the virtual nightmare, they soon discovered that there was more to the series than met the eye. Glitches and anomalies plagued their gameplay, turning what should have been a simple night shift into a harrowing ordeal.
Doors swung open and closed of their own accord, animatronics appeared where they shouldn't, and eerie whispers echoed through the corridors of the abandoned restaurant. It was as if the game itself was alive, feeding off the fear and uncertainty of its players.
But the true horror lay in the game's darkest secret: the presence of Shadow Fredbear, a malevolent entity that lurked in the shadows, waiting to claim its next victim. As the players struggled to survive each night, they could feel the cold grip of Shadow Fredbear tightening around their souls, threatening to drag them into the abyss.
And then, just when they thought they had escaped the clutches of the game, the horror followed them into the real world. Strange occurrences plagued their daily lives, with objects moving of their own accord and eerie whispers filling the air whenever they closed their eyes.
It soon became clear that they were not alone. Shadow Fredbear had crossed over into the real world, stalking its prey with relentless determination. And as the line between reality and nightmare blurred, the player found themselves trapped in a waking hell from which there seemed to be no escape.
To this day, the haunted Five Nights at Prototype Fredbear's game remains a cautionary tale for gamers everywhere. While the allure of the digital world may be strong, one must always remember that some games are best left unplayed. And the price of curiosity may be higher than anyone dares to imagine.
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romsgba · 3 months
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description
Immerse yourself in the Pokémon world and live a new experience where wild Pokémon are more alive than ever. Obtain your own trainer license and use it to enter the Heiko region by joining the contender tour. You have to overcome the eight fitness studios in the region. However, these differ from the usual ones, since in each of them there are different rules of battle. You’ll also have to survive an intense tournament that will give you the chance to face off against one of the strongest fighters in the region. However, the region is threatened by a great danger that not only endangers Heiko, but the entire Pokémon world.
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romsgbandsgbc · 4 months
Text
description
Immerse yourself in the Pokémon world and live a new experience where wild Pokémon are more alive than ever. Obtain your own trainer license and use it to enter the Heiko region by joining the contender tour. You have to overcome the eight fitness studios in the region. However, these differ from the usual ones, since in each of them there are different rules of battle. You’ll also have to survive an intense tournament that will give you the chance to face off against one of the strongest fighters in the region. However, the region is threatened by a great danger that not only endangers Heiko, but the entire Pokémon world.
0 notes
gbaromspokemone · 5 months
Text
description
Immerse yourself in the Pokémon world and live a new experience where wild Pokémon are more alive than ever. Obtain your own trainer license and use it to enter the Heiko region by joining the contender tour. You have to overcome the eight fitness studios in the region. However, these differ from the usual ones, since in each of them there are different rules of battle. You’ll also have to survive an intense tournament that will give you the chance to face off against one of the strongest fighters in the region. However, the region is threatened by a great danger that not only endangers Heiko, but the entire Pokémon world.
Features
Observe wild Pokémon along the routes before you face them full-size.
Animated sprites in battle, also with animated shadows and unique battle backgrounds.
Numerous original regional and early forms.
Side missions, with registration in the menu.
Internal day and night system.
Assembly system with own Pokémon.
Mysterious gifts to download online.
New mechanics never seen in other games.
Possibility to play on PC and mobile.
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