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#ok winnable
yangjeongin · 4 months
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17 hyunjin bday countdown gifsets complete and more than halfway done with the hardest one 👍
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"The biggest issue is students using it, me spotting it and having no recourse whatsoever to do anything about it." can you elaborate a bit further
Hello !
So to explain a bit more: we [aka your lecturers, teachers, teaching assistants, etc...] know that some students will use ChatGPT.
And there is a discussion to be had about how to work with this, how to design assessment which allow students to leverage something which may simply become a fixture of writing in a workplace environment, but that is not the discussion we are having here. Because that is not what we are worried about.
The defensible, problematic situation is: a student straight up entering the essay prompt on ChatGPT, and using the grand skills of Ctrl+C / Ctrl+V, submits it as their own paper.
And our main worry, I think, was for a long time that we would not be able to catch it. That students would, actually, be able to fool us and that we would actually think this was a student who understood the course, who put in the work, and who deserve to be rewarded for their grade. That was the main fear.
But here is the thing.
And listen up, students :
Essays written by ChatGPT :
Suck
Are spotted from a mile away from the person reading it
For real. They suck.
I cannot stress enough how easy they are to spot. You are NOT fooling anyone. I do not need the platform's AI-detecting tool to know when an essay was written by Chat GPT. It is so, very painfully obvious when that's the case.
But the problem then becomes : ok, I have spotted a student who cheated.
What am I even supposed to do with it.
It is one thing to KNOW that an essay was AI-generated, it is another to defend it to a plagiarism committee. First of all, does it actually count as plagiarism ? Second, how do prove, with certainty, that the student did not write it ? How to I convince the plagiarism committee that this is worth looking into ? I am in the role of a police officer, who needs to convince the DA that this is a winnable case, that prosecuting will not be a waste of their time. But I don't have a Similarity Percentage to rely on. I don't have an original source to say "look, this is the exact same wording!" like in a classic plagiarism case.
Best case scenario, I can make my case for thee student to actually be called to the plagiarism committee, where we probe into how, exactly, they wrote their essay, until they fold. Unlikely, morally questionable, and in all likelihood, ineffective on students already so confident in their bullshit that they have the audacity to submit a fully AI-generated work for their finals.
Now, students, gather up, especially if you have considered using Chat GPT this way. Because right now, you might think it means you can get away with it.
But let me tell you something. First, that essay is getting the shittiest grade we can give you. Because you know what is more difficult than a lecturer proving that a student used AI to generate their essay ? A student proving that they deserve a better grade. Once we give you a grade, burden of evidence is on you to prove that you have not been graded properly. And we can come up with 15 reasons why an essay is a shit essay. We put on kids' gloves, when we lecture and give feedback. We give the simplified version of most theories, we give the basics of how to structure an essay, the bar we set is spectacularly low, because students come in good faith, they are learning, they will not be held at the same standard as academics. But if you try to argue that you need a higher grade, when you had the audacity to not write a single word of your work, the kids gloves are going to come off real quick, and your lecturer will be able to very convincingly explain why, actually, giving you a passing grade was a mercy in the first place.
Second. Academics, especially angry academics, are a gossip machine.
You may get a passing grade, and there may be no official note of it in your file whatsoever. But I can guarantee you that your lecturer will chat with their colleagues. That every single one of your essay that year, and the years to come, will be looked at with so much scrutiny I hope your referencing for every single work reaches perfection. Every single paragraph will be looked at with the knowledge that you are likely to have had it AI-generated. Lecturers will tell their TA to look at for That One Student when they grade you .You will not be getting any flexibility from us, no extension without full documentation to support it, no letter of recommendation from any member of the faculty, no word in your favor if you are bordering a grade bracket. If we are feeling especially petty, we might even forget to answer your emails or answer any question you have with such warmth and kindness you really still never feel like asking a question again in our class. And I know that, because that's already happening. I have the name of three undergrads that we know, for a fact, did not write their own essay. Two are not even in my modules at all.
Now. That's pretty mean. But if you have the absolute audacity and lack of ethics required to submit an essay for which you have not written a single word, and thought it would actually work, when your lecturer spent probably more that 80 hours working in this module this term, gave you the opportunity to meet for office hours, to ask any question in person or in email, to have extensions, accommodations, additional time ? When you decided that putting exactly zero second of your time, considered that you were above that - and above other students- and yet we were not able to officially sanction you for it, we had to give you a passing grade, the same passing grade as students who actually made an effort?
Yeah, sorry, you are not getting any sympathy from your lecturers anymore.
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elphael · 5 months
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Curiosity question if you don't mind from a newbie dm. How do you deal with tpk as a dm ? Where you super stressed as it was happening or was it ok cause you could communicate with the players ?
this is the first time i've ever had a tpk happen. several things happened and several things contributed to the way i ran things and why i think my players are okay with the outcome and i'll talk about them now. some of these i think are tips that can be applicable to dming, some of them are just personality things, and some of them speak to group synergy.
i know this party well. i know the PLAYERS at this table that i was doing this campaign with well and we know how to communicate, 3/4 of us dm for each other and we are all typically good at knowing what each other will enjoy
we communicate well, even if it takes a minute out of session. for example, in another game we play where i'm a player some of the decisions i was making as my pc were bringing down another player, and while we all agreed at the start that it was okay, things changed, and so i changed the way i was playing my character and they're swapping out their pc for awhile to play a different character.
i think it's important to note with the two examples above, your mileage really will vary when it comes to communication with other people because one's capacity for interpersonal communication has nothing to do with their enjoyment of the game. likewise, you might have great friends but realize you don't enjoy playing d&d with each other. things happen.
i think something any ttrpg player can keep in mind is that just because you like someone doesn't mean you like playing a 4 hour board game with them once every two weeks and viceversa. just because you get along to play a game doesn't mean you need to be best friends with someone you don't feel that close to outside the game.
some actual thoughts of mine regarding tpks and what happened in session that i feel like made it a successful session instead of something that felt horrible and unfair
i did not make the encounter with the goal to kill my entire party or even to kill one of them. i wanted a hard fight, cr is hard to balance, usually you have to punch way above your party's weight class to have a fight feel scary and challenging. that is what i was doing. the fight was very winnable. it just came down to roll of the dice. i think they could've taken them down but that's just not the way it turned out. the encounter itself did not feel hopeless, that is important. the alternate to this is i am not against, as a dm, flagging that a fight IS hopeless and that the party should flee. that is run very differently than how i ran this encounter, i was not signposting for them to run, i thought they would win.
when the first player dropped and then rolled a nat1 i asked them this: by raw this is failing two death saves, however, if you want this to be an automatic death you can choose that. i do not want to choose for you, i want you to make the choice that is fun for you. pc death is not fun unless you have fun with it. and then to keep a bit of mystery, i direct message'd them where i thought we could take their pc's story if they died / what the 'resurrection quest' could be. the player ended up deciding that auto death could be fun.
at this point, i did not know that i would successfully knock the other two players. and when it became clear that i could and was on the cusp of it, i asked them both something similar. do you both want to roll death saves and fight to the last breath or do you want to die. here's what will happen. they were excited by the death option.
my players chose to tpk. their characters did not, narratively they did not, the challenge was fair but hard and they failed narratively. failure should never be the end and should not be a punishment. the story moves forward. i presented an idea for where the story could go from the failure and they were enthusiastic about it.
after session i also checked in with the group and said, hey if you get second thoughts about this let me know and we can retcon that fight. i do not want to play a game that is not fun for you. as it stands now, they're all really excited about the idea of clawing their way back from the grave whenever we pick up a new story arc with those characters again.
and that's really what it boils down to for me as a dm whose spent a lot of time as a player in the game. pc death is not fun unless the player is excited about it. if they aren't okay with it, it will not be fun for anyone involved.
the game is about roll of the dice, the game is about story, the game is about mechanics and challenges and puzzles, but most of all it is about having fun. so if something is not fun, you don't have to do it.
i could talk forever about how i feel like there are some dms who take so so much pride in their intricate plots and ideas that they keep secret to their last breath without actually collaborating with their players which i think is actually a detriment.
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jocelynmakenna · 2 years
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Ok, now that I've had time to process and think, I am of the opinion that Thursday night's tpk was not only planned, but LONG overdue.
Ok that might sound crazy, because no sane dm would ever force a party tpk, but I think there's something more going on here.
I've made jokes that this campaign seems MUCH more deadly than previous ones by wide margins. Almost every single fight has had someone going unconscious or near death. At the very least, every major fight has. Let's run through them: the Dugger fight knocked out 3 witches out, the mimic wall nearly got Orym and Imogen (and would have if Robbie didn't nat 20), the Ira fight knocked Dorian and Orym (which would have been worse if Ira didn't dip), the Shade mother fight was hopelessly unwinnable but no one got knocked unconscious, the plant on the way to the Heartmoore got Laudna and almost Ashton, and while the party never fought Yu/Dusk, that could have been REAL bad.
The encounters this campaign have been beyond deadly, and imo the reason we haven't seen a tpk yet is because some of the best DND players are the cast of cr. They're smart with their abilities and know when to run. I think Matt has been trying to cause a tpk but this was the first time when it succeeded.
Why Matt has been trying to cause a tpk might have something to do with the luxon and Imogen's powers (I am of the opinion the luxon is in the moon btw). I think that Imogen accepting her powers will cause a rift in time and they will start the next episode some amount of time in the past. We know dunamis is capable of time travel and if the luxon is connected to Imogen's powers, it's a semi logical conclusion. Besides, fights like the shade mother and ira would probably be winnable now at level 7, rather than level 4. Additionally, there were a TON of plot threads Matt threw out in early game, a lot of which are going to fall away in favor of chasing down the moon. But what if the cast is going to be reliving the same 2(ish) months running up the solstice and tpk-ing every time they get too close only to get thrown back a few weeks, power up, learn more info, and return stronger than ever.
This theory is kinda pulled out of my ass, but I had this idea and I kinda love the idea of trying to tell a story this way. Time loops provide an interesting way to get through every plot thread the cast wants to without taking any player agency away. Anyways, maybe I'm super off base here but I think I'd be more fun than "it was all a dream".
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ohnostalgia · 6 months
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i still don’t know what jungler means… isn’t it all a jungle….. i only know the map from that one image of Dave and is your game winnable. which is also the only place i know the term from really. jungler Zed? who is zed……..
ok so! in league of legends there are 5 roles: top, mid, bottom, support, and jungle. the first four roles are called "laners" because they each correspond to a lane on the map (support goes with bottom):
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the fifth role, the jungler, instead gets their exp from killing the monsters that spawn in the jungle between lanes on the map:
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while the laners are focusing on winning their lane against their lane opponent, the junglers are killing jungle monsters & trying to secure objectives (marked w the asterisks on the map) while also helping the laners win their lanes by ganking and focusing pressure on the places that need help.
that is my EXTREMELY basic overview of the roles in league of legends
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thats zed ^ its notable for him to be played jungle because he's usually exclusively a midlane assassin.
youtube
im also just gonna put this video here again. for context
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floralfractals · 1 year
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(Disclaimer: I'm not a game theorist nor do I know anything about game theory)
Ok so I've been playing a lot of patience recently as my go-to time filling activity. Both with randomly shuffled playing cards and on mobile. And of course, as I'm a math nerd, I'll start thinking about math. This time: game theory.
So, I don't win every single game I play. That might be because not all games are winnable, but I have the feeling that my mobile application is rigged to always be winnable (rather I just suck at it sometimes lmao). It's pretty easy to think up an example of an unwinnable game: there are 7 stacks in the game, so suppose all of those stacks have kings and jacks on top, and put all queens, tens and aces somewhere on the table. That way you'll never be able to move any of the cards out of the way or start putting cards away. This solution is by no means "minimal" in complexity, but it does the job.
Now here's the question I've been thinking about today. Are there unlosable games? That is, if we define losing at patience by running out of possible moves that progress the game, is there a starting configuration of cards such that you cannot lose whatever you do?
Note that it's not sufficient to stall the game infinitely long: though a game would be lost if you coule only move cards from stack A to stack B and back, as long as other moves are available you still haven't lost.
What games are fool-proof and could be won by anyone?
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hedgiwithapen · 2 years
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stargirl artemis meets yj artemis and they talk about family?
Artemis jogged down an unfamiliar street, heading for the high school. When she'd heard that on this earth, there was a version of herself still stuck with Sportsmaster, she hadn't hesitated before hopping through the rift on a rescue mission.
It wasn't hard to find her other self. She hadn't dyed her hair blond or anything, but she too took after her--their?--mom, and the last name CROCK was written in bright white on a blue jersey. Football, it figured. Small Town American was no Gotham, but some things didn't change.
"Artemis," she called out as the bell rang and the team scattered, heading for locker rooms or home. It felt weird to say her own name about someone else, a touch too much like when she'd been undercover.
"What do you want?" the younger Artemis asked, sizing her up. Artemis knew that look from far too many of her father's lessons, judging if this was a winnable fight.
"To make sure you're ok. That everything…at home…" Artemis cringed, it was too easy to fall into the same line of questioning too many CPS agents had tried on her. But this Artemis actually beamed, and Artemis knew it was genuine the way she knew her own bowstring calluses.
"Oh, I'm great. Also late, so--" "No, this is important. I'm… you. a version of you. so I know. I know about your dad, about… look, can we go talk. just for a minute?" "…Fine." The younger Artemis sighed, reaching for her phone. Artemis stopped her. "Don't tell anyone I'm here." "Fine," Young Artemis said, with attitude Artemis wished she didn't remember having. " But if mom kicks your ass that's not on me." Artemis winced, thinking of Paula in a wheelchair, so broken up over everything their family had been. The sat. "Do you know, about Dad?" Artemis asked delicately. "About what he does? what mom used to do?" "That they used to be part of the ISA?" Young Artemis nodded and shrugged. "Yeah. They told me after they got out of jail last year. It was legit, it wasn't just a loophole. But yeah, I know." "They're both out? and they're… still…?" "Oh, no, they both quit. well, I mean most of the ISA's super dead, but they Quit even before some of that. I'm going to join the JSA, they're being super supportive." "… Supportive. of you…" "Joining the Justice Society," Young Artemis nodded. "It's a good team. A little rough around the edges. And I don't think they like me all that much yet, but I just have to prove myself." "And… your mom supports you in that?" Artemis felt a little better about that, at least. "And Dad. He's been really great about it. They've always supported me, no matter what. Even when the team came in second in little league. Baseball's not really my game though. Can't score on defense. Anyways, everything's fine. I mean, other than it's a super weird that they've got crushes on Stripsey and his wife." Artemis felt her brain short circuit. "I'm gonna need you to repeat that because I think I'm having a stroke. On second thought, no. don't. I'm glad everything's good here. uh. Stay on that hero path. Stay in school. I need… brain bleach." "Let me know if you find some."
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riospeaks · 1 year
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Ok this one is winnable
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neolxzr · 1 year
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ok i think breakthrough expert might be winnable if i practice it enough
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utilitycaster · 2 years
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OK I will not be commenting on this further unless you ask very nicely off anon and I've tagged it appropriately but: it is uhhhh EXTREMELY transparent plot-wise that yeah, Otohan was NOT designed to be a winnable encounter since that would almost certainly fuck the entire conspiracy that's being described
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I have been GMing various tabletop rpgs for ten years now. I’ve had players make some incredibly clever decisions. Ive had players make some incredibly bad decisions. But this one. This one was a… choice? A Thing One Could Do.
Gather round children, this is the story of the single most confusing decision I have ever had a player make.
We’re playing Shadowrun 4e. This is not my first Shadowrun campaign. This is not the players first campaign. We’re going to call him Charlie, as that was the characters name. Now Charlie has been one of my players for as long as I’ve been a GM, and he has been a dumb ass the entire time. This is not his first ttrg. This is not even his first Shadowrun campaign.
The campaign is set in Las Vegas. He decides to play Charlie Delcoix, pick pocket, con man, failed stage magician. A character whos backstory is so problematic, we really don’t have time to unpack it. He’s 30 years old, yet remembers the Awakeneing? Which in Shadowrun 5e happened over 60 yrs ago. He thinks actual magic has replaced the market for stage magic, despite the fact that it clearly very much has not, and resents mages, despite being an adept himself? He’s a recovering drug addict? Something something self hate? We dont have time to unpack any of this.
The team had been tasked with recovering data sticks, that, through a series of fuck ups, ended up in the food fed to exotic vulture griffins housed in a rich woman’s private zoo. The run is going ok, but a series of minor alarms has accumulated and put the guards on alert.
The team has almost finished recovering all the data sticks when one of the guards notices the team infiltrator, who is on the other side of the compound, planting bombs to cover their escape. The alarm is raised. The rest of the team attempts to bail with what data sticks they already have.
They run into a group of guards. The team mage put up an illusion to make the team look like they are also guards. Charlie, the teams social infiltrator, proceeds to lie poorly. The guards surround the team and tell them to come back to the command center.
The team is surrounded, but its not an un winnable fight. Now Charlie is primarily a social infiltrator, but he’s still an adept. He’s no primary combatant, but he’s decent in a fight, and in this one, the team is gonna need him.
Charlie palms a tranq patch, intending to slap one of the guards with it. The guard notices him. I tell him this. And then:
Charlie: I slap myself with the patch.
Me: You do what?
Charlie: I slap myself with the patch.
Me: Are you sure?
Charlie: Yeah, they won’t be expecting that.
Me: oookay, well you dont need to roll to hit yourself, so you slap yourself. Would you like to roll to resist the tranq.
Charlie: Nah.
Me: ??? Ok, well then you take stun damage equal to the rating of the patch, so 6.
Charlie: I slap myself and fall to the ground.
The ensuing fight didn’t go well for the team. They were captured, and Charlie was killed when instead of surrendering as the guards ordered he yelled “bing bong, fuck ya life” and was promptly shot in the head.
I guess I shouldn’t be that surprised, this is the same player nearly got the whole party eaten by vampires.
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mountttmase · 5 months
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I think the new year will actually be a good time for mason to play and get minutes, January and February are winnable fixtures for united, Tottenham will probably be hard but the rest seem ok, hopefully mase gets a chance during this period to show people what he can do, obviously these are just league games, I’m not sure about united in the champions league and if they get out of the group
Yeah i like the sound of that 🥺
I just need something positive to happen for him 🩷
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emptymanuscript · 10 months
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OK.
So we've got:
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When a Witch kidnaps children, the reclusive alchemist James Rathbone and the clingy medium Zephyr Wayne are hired to find them but when the Witch sends her servants to erase everyone’s memories, the only way to stop her child sacrifice without a job to back them up will be to finally learn that they work best as a team.
Where to go from here?
Well, we can divide the plotline into 4 basic sections divided or bookended by 5 major tentpole scenes.
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You can zoom in and this is something of a fractal construct. There are smaller scenes holding up the line between each of the tent poles, then smaller bits holding up the line between those, etc.
But these biggest tent pole scenes do something very important in relation to these four major sections that stretch between them. One of the reasons I like the idea of the plot line being a power line, is that we are doing something similar to Alternating Current to push that power from one end of the story to the other. Each of these major moments change something about the energy from before it to a different configuration following it.
The most basic change is the tragic / comic direction. Toward (comic) or away (tragic) from the win condition.
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So standard 3 act comic structure is the opening starting by showing why these characters are the right people for this plot. The act break forms a peak of energy and then drops the characters into a worse situation, that they are likely to fail. Things go wrong until a second peak is reached at the middle at which point things go even worse BUT it is so bad, the characters themselves start to change because there's no choice anymore. Things keep going wrong as the characters adapt to match the situation until there's a third peak where it's so bad that even adaptation isn't enough and the characters have to actually change something fundamental about themselves to even keep trying. But they get there, they make the choice and now, even though it is still hard, they've made the essential turn to turn this from a losing proposition into a winnable situation. They go until they win and then the energy wraps up by showing that the change they've made is permanent from this point of view and the audience can extrapolate what their life beyond the end of this particular story is going to look like.
Standard 3 act tragic structure just reverses the polarity. The opening shows why these characters are the right people for this plot. The act break is a peak that offers them a likelihood of winning. The middle gets them to their peak performance and shows why they can only go down from here. Things keep going right for them but their maladaption shows ever more clearly until at last there's a peak where they have to choose to give up their maladaption or face the potential of losing it all. They are unable to give up their maladaption which then steals everything that they thought they had won until they finally lose, ending up worse than when they started. The energy wraps up by showing that their incapability for change is permanent from this point of view and the audience can extrapolate what their life beyond the end of this particular story is going to look like.
Note that comic and tragic in this particular usage does not mean funny or sad. Those are independent variables even if they are frequently associated. You can have a funny tragedy and a sad comedy because in this usage it only refers to success or failure in the win condition.
So since I know I'm writing comic structure I can take a general stab at what I need just based on traditional structure.
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The Opening beats will be WHY James, Zephyr, and JJ are the best possible characters for this story. Both for good and ill but with enough good that it is plausible they might make it.
Act 1 then becomes them stacking up a house of cards in their favor to beat the Witch.
The Act Break will be The Witch stealing a child in a way that appears to negate James', Zephyr's, and JJ's advantages. The house of cards is simply blown away to show how bad things really are.
Act 2, part 1 is the Witch simply knocking the Knights down. Down. Down. And every failure of them failing to work well together is a step farther away from victory.
The Middle will be the Knights losing so badly to the Witch that at some level they have to realize that they can't hope to beat the Witch without teamwork. In this case the Witch is going to knock out all of their other supports via memory erasure so they have no one but each other to depend on.
Act 2, part 2 is then the Knights figuring out how to be a team and realizing what it is that makes them better as a team compared to what they've been doing. They're still losing but the losses are getting less bad as they figure their shit out.
The Act Break will be the Witch making it look like even all that good they've been doing isn't up to the task of stopping her. Getting exactly the goal they thought they wanted is now impossible. They have to realize the underlying necessary goal to steal the win out of the jaws of failure.
Act 3 is all about the direct confrontation between the Witch's best and the Knights' best. It goes until the Knights prove they're actually able to best the Witch and steal the children back from her.
At that point it's all about wrapping things up as quickly as possible, rewarding the Knights in equal measure to their trials and efforts and implying what life for them is going to look like going forward where they're now adapted to being a team.
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vampirerite · 1 year
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Presence Concealment means Izou can't be attacked by anyone outside of Archer and Caster if he's playing defensively, so Saber can't attack even if her vote wins out
ok going over this
1. id appreciate if you threw this in combat notes so everyone else can see it, no need to be shy were all playing the same game with the same goal in mind
2. sorry i actually forgot saber was not included in those who pierce presence concealment, for some reason i misremembered it as all knight classes, you are correct and therefore playing defensively isnt as bad of a choice i thought it was
3. its clear that the GM doesnt want this to go on forever and wants us to move offensively, at current numbers even with musashi's boost we have a +12% bonus and lower hers to 10%. Its Winnable
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audhdeadling · 1 year
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My Holiday Train set. I can't reason 1200 for the holiday village bundle. But 250 for the Deathclaws is ok. Added the Holiday House from the weekly challenge. And a few winnables from Nuka Events.
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nightcoremoon · 2 years
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ok so the games have stepped outside the realms of moral ambiguity and have officially become literal actual murder chambers. statistically speaking half of the people brought in will die absolutely, removing the legal ability for them to theoretically defend themselves in court. like. what makes John Kramer so compelling is that he has potential to make a compelling argument to defend his murders because he claims that it’s not murder, that it’s a “test” that they absolutely can live through. the RLGL was winnable. the sugar plates were winnable. the games are supposed to be winnable to fuel the CEO’s struggle-for-life snuff film boner. this just takes the wind out of the sails for me.
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