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#or better put: 'food is symbolic of love when words are inadequate.'
1234-angelika · 3 years
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Cook as you Go
an: As always, I'm excited to share this with y'all.There is a couple words in italian, mostly the name of the food. I had to use google so if it is wrong, can someone please correct it. This is the third installment of the Happily Ever After series for David. Hope y'all enjoy!
words:1 k
warnings: Alcohol, age-gap relationship,
summary:"Food is symbolic of love when words are inadequate." -Alan D. Wolfelt
masterpost|taglist|have an idea
The four days that passed since David had asked you out went by in a blink of an eye.
Today was Friday, which meant the highly anticipated date was tonight. Of course, over the four days, you had planned nothing, leaving all of your planning until the day of. Now, it was an hour until he would be there to pick you up, he insisted, saying ‘that’s what a gentleman does.’ You had done your hair and makeup but were stuck on what to wear. Your favourite shoes were laid out, and you were trying your best to coordinate your outfit with the shoes. It wasn’t a difficult task, and you would’ve been able to do this easily on a typical day, but you were just so damn nervous. You really liked David, and that fact really freaked you out. Not to mention, you were only a year older than Joy and were afraid of how she and the rest of his family would react to that. In your heart, you knew that you wouldn’t come between him and his family, so if they ended up disapproving, the relationship would be over.
After trying on half of your closet—most of it ending up on your bed in a pile—you finally decided on an outfit. Satisfied with the outfit you had chosen and willfully ignoring the mess you had made in the process, you went downstairs. You pulled your coat around yourself and then headed outside to wait for David. It wasn’t long before his car pulled up in front of your house. You climbed in right away, eager to start the night.
He kissed both your cheeks in greeting and said, “You look amazing.”
With warm cheeks, you replied. “Thank you. You look really nice too.”
And then he took off driving. A couple minutes into the drive, his hand found a home on your knee. He looked over at you, making sure it was okay. You offered him a nod and made no move to push his handoff. You enjoyed the drive to his place, with no sounds except the music softly streaming from the car speakers.
As his car pulled up in front of his house, all the air escaped you—it was beautiful and massive. Walking into his home, the atmosphere was friendly and warm, compared to the bracing chill from the autumn air outside. The smell of garlic and roasted vegetables ensnared your senses. David led you to the kitchen, and the delicious smells multiplied tenfold, making your stomach gurgle in anticipation.
David grabbed an apron and handed it to you so quickly, you took off your coat and draped it over a barstool before grabbing the apron.
“So, what are we eating David?” You asked, excited for dinner. Especially considering the delicious smells that greeted you upon entry.
“Well, I prepared a roasted vegetable antipasti platter and I have some wine set out for us to enjoy while we cook dinner together. I thought it would be a nice idea since you enjoy cooking, a chance to get to know each other better, in an environment that you’re comfortable in.”
“First, that was a really sweet idea,” you said, pausing to kiss his cheek, “second, it smells amazing so I’m excited to learn the plan for dinner.”
“We will be making Linguine alle vignole.” He said with a smile, trying to gauge your reaction, inadvertently profiling you.
As soon as David finished his sentence, you let out a shriek of excitement. “That was my favourite dish when I was in Liguria!”
With a chuckle, he replied, “Well, wasn’t that a lucky guess.”
After tying the apron for you and pouring the wine, David passed over some utensils and began instructing the first steps to the dinner. Together, you worked at making the delicious pasta dish. Throughout the process, you and David got to know each other better, talking about everything under the sun, from favourite colours and hobbies to families. You had even broached the subject of past partners. Occasionally, the two of you would pause for a snack from the platter or some wine while chatting. As you got more comfortable in his home, you spoke more freely and with more enthusiasm.
The chatting flowed effortlessly over dinner. At your insistence, though it took almost five minutes, you struck a deal with Dave. You would take the dinner dishes into the kitchen and get started on them while he would prepare dessert for the two of you. Once the dishes were dealt with, you went and sat in the living room where he had asked you to wait for him. You made yourself comfortable on the couch and then let your eyes wander around the room. They landed on the pictures carefully arranged on the mantle. From your position on the sofa, you allowed yourself to take some time to study them, smiling to yourself as your gaze went from picture to picture. Shortly after you had made yourself comfortable, Dave wandered in with two cups in hand. As soon as he handed it to you, you knew what it was.
“Seriously David, you’re spoiling me. Affogato al caffe! Thank you.” You said with a smile so wide it made your cheeks hurt in an effort to convey the happiness and gratitude you felt toward him.
Taking a seat on the other end of the couch, he replied, “Bella, you deserve to be spoiled,” he paused to take a bite and then continued, “and for the record, it’s a spiced affogato al caffe.”
Conversation quickly found its place in the room, and it was like the two of you had never stopped. The night wore on, enjoyable all the same. The only thing that put a stop to the night was how tired you were. You left David with a sweet kiss on the cheek and took an Uber home. The whole ride, the only thing you could think about was how well David knocked that date out of the park.
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@multixfandomwriter @myescapefromthislife
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blackjack-15 · 3 years
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No, the Creature’s name is Fraulein’s Monster — Thoughts on: The Captive Curse (CAP)
Previous Metas: SCK/SCK2, STFD, MHM, TRT, FIN, SSH, DOG, CAR, DDI, SHA, CUR, CLK, TRN, DAN, CRE, ICE, CRY, VEN, HAU, RAN, WAC, TOT, SAW
Hello and welcome to a Nancy Drew meta series! 30 metas, 30 Nancy Drew Games that I’m comfortable with doing meta about. Hot takes, cold takes, and just Takes will abound, but one thing’s for sure: they’ll all be longer than I mean them to be.
Each meta will have different distinct sections: an Introduction, an exploration of the Title, an explanation of the Mystery, a run-through of the Suspects. Then, I’ll tackle some of my favorite and least favorite things about the game, and finish it off with ideas on how to improve it.
If any game requires an extra section or two, they’ll be listed in the paragraphs above, along with my list of previous metas.
These metas are not spoiler free, though I’ll list any games/media that they might spoil here: CAP, mentions of SAW, mentions of ASH.
The Intro:
The obvious Frankenstein reference in the title of this meta is the only one I make in the whole meta, I swear. It was a mistake to make the monster look like Frankenstein’s Monster, but I’m not gonna drag you guys or the meta down with that.
We’re professionals here.
This is a game with rather big shoes to fill, to be honest — it’s our first game in Germany, comes right after a very well-received “haunting” game and has shades of being a “haunting” game itself, its (small bit of) marketing played off Grimm’s Tales, and Savannah’s comment about staying in a castle where she discovered that the real monster was human cruelty is directly pointing towards it. CAP and its story could have crumpled under the weight of high expectations like MED, MID, and (in a slightly more controversial opinion) SEA did, but instead it did the opposite: in nearly every way, it improved on the Faerietale Formula that SAW inspired, and added to it.
Rather than a spooky haunted faerietale with a Hidden Villain, we have instead a monster — out in the open, even — as our main villain. The difference between ghosts and monsters isn’t really important in, say, a “Scary Stories to Tell In The Dark” or “Goosebumps” book, but it’s fairly important in a mystery, and even more in a Nancy Drew mystery.
As I’ve said a few dozen times in this series — and if you’re not tired of it yet, you will be soon — ghosts are a Reality in the Nancy Drew universe; they exist, they cause trouble, and they sometimes even help the living (or at least coexist with the living).
Monsters, on the other hand, never really exist ��� not banshees, not werewolves, not malicious wolves with opposable thumbs and the ability to cook poisoned foods, and certainly not monsters that in no way resemble the main villain from a Universal classic horror flick. Monster in the Nancy Drew universe is a Title, not a type of creature. Whenever there’s a monster on the loose, it’s a sure sign that there’s a bitter individual somewhere looking to hurt someone — usually for a personal grudge.
Which, as it happens, is exactly what happened here.
We’re still firmly in a Faerietale game — the ‘Nancy’ games start with ASH — but I do think it’s important to note here that the girls in this game (the victims of the monster, Renate, Anja) are all shadows of Nancy. The previous victims, sharing the designation of the Girl in the Dress with Nancy, are shadows of what could happen to Nancy if she doesn’t change the fate that’s been designated for her — down to the red hair of the original Girl.
Renate is a type of detective, trying to solve the mystery of the tragedies that strike the castle through the actions of the past. And Anja — well, let’s just say that Anja and Nancy have a lot more between then than the first glance might show.
The two women are foiled, especially with their love lives. Nancy’s dating a good man — despite the obvious, glaring problems in the relationship — and so their argument (and her own selfish behavior) isn’t the end of the world, nor the end of the relationship. They stop, they assess, and — with a little help from Anja — Nancy’s determined to try a little harder, leading us straight into ASH. The big thesis statement of the game is delivered, like last game, by our villain — “There’s nothing like love to bring order to a scattered world”. Anja gives Nancy good advice: communicate, and work for what you want.
Anja, however, was not dating a good man; she encouraged him, much like Ned does with Nancy, to be better, to try harder, to really reach for what he could be — only to be cast aside as soon as all the hard work that she had put in to supporting him led to good results. Her world was not scattered before — but after Markus, there was nothing that could put it back together again.
There’s nothing like love, indeed, but when it’s the wrong kind of person…well, the message that Anja took out of it was that somebody, somewhere, should care about her. And if they weren’t going to…well, a tragedy necessitates the force of Fate, and we know what Renate says about fate:
“Fate has a habit of digging in its claws when tempted.”
The last thing I want to touch on in this introduction — which I realize is a bit heavy on themes, but so is the game — is the importance of Titles within this game. The Bürgermeister, The Castellan, The Monster, The Girl in the Dress — this game operates a lot on character tropes, like any self-respecting faerietale, and the titles go a long way to showing who each character is. Karl feels dwarfed and inadequate next to his title; Anja wanted hers so badly that she was willing to lie; the title of Monster strikes fear into the heart of the vast majority of our cast.
And the Girl? The Girl in the Dress is a symbol of helpless fate, a sacrifice to propel the narrative forward. Remember what Renate tells Nancy? “The monster, he is here for you.”
Tellingly, it’s Nancy’s changing of what exactly it means to be The Girl in the Dress that allows our faerietale to meet with a happy ending, rather than a tragedy (the ending normally brought about by Fate, in Renate’s words). In keeping the title but changing the scope of the title, Nancy figuratively beats the Monster, and saves the memory all the Girls that came before.
The Title:
The Captive Curse is, as far as titles go, a masterclass. Nearly all the titles of the 20+ numbers are fabulous, but CAP’s title is a shining star even among them. Let’s talk about the important word in the title — “Captive”.
There are a lot of things that are “captive” in this game. We have the captives of the monster, to start off with, but there’s a lot more where that came from. The residents of the Castle and the castle’s town are also captive — they’re held captive by fear, as evidenced by the doors that refuse to open even when Nancy begs them to.
Shrugging off the idea of keeping this meta even a little bit spoiler-free, I’d also add that Markus is a sort of captive of Anja — there under false pretenses, drawing a web around him to finish him off — and equally that Anja is a captive of Markus’ — the shadow of her dick ex-boyfriend hanging over her dream job, watching him profit off of being a truly terrible person.
Renate and Nancy get in on the action, too. Renate is a captive of guilt, returning to the castle to try to prevent further deaths, haunted by her sister’s early death. She’s also a storyteller — a profession famed for having a “captive audience”. Lastly, Nancy is forced into the costume rather than her own clothes — a captive of the tale that’s being spun by our major players.
The Faerietale
In SAW’s faerietale, Nancy was the visiting prince, the Knight in Shining Armor to look after and save the kingdom. In CAP’s faerietale, however, her role gets changed around — not the least of which because we discover what an actual Knight in Shining Armor really is, courtesy of Renate:
“A knight in shining armor never did nothing for nobody. He never fought. A knight in dented, scraped armor - now that’s what you want.”
This isn’t the cynical take that some might spin it into — the Nancy Drew universe is not and has never been a Nolan-style grimdark-fest, skeptical of any good deed or honest inclination — but instead a declaration that it’s what people do that makes them heroes, that makes them good, that makes them who they are, not what they are (or what they seem to be).
I don’t think it’s a coincidence that, in a game exploring what good a Knight in Shining Armor might be, that the series’ resident Knight appears within the context of his fight with Nancy.
Ned in the video games series is the closest to a Knight that we really get; he doesn’t make mistakes, he’s always patient and kind and understanding, and helps out the best he can without being actually on the scene. In other words, his armor has no dents, nor scrapes, not so much by his choice (excepting possibly CRY), but by Nancy’s. By constantly leaving him behind, she’s cast in him his role as Knight in Shining Armor — but, as Renate points out, that’s not necessarily a good thing. Ned has the potential to be and do more — as ASH will show us.
And yes, there’s someone in the series that fits the knight in dented, scraped armor, but this is not the time for a Francy meta. If ever there is a time for Francy meta.
The biggest thing that changes from SAW to CAP is that Nancy’s learned from last time, and starts trying to figure out the faerietale she’s in the minute it starts in earnest. When she hears Renate’s tale, she’s sure she’s figured it out — guessing it was about Renate’s sister — but we’re shown that her perception is a little off (as the girl was Renate, not her sister). This shifting up of the roles is crucial thematically to our ending, where Nancy gleefully assumes the role of the Girl in the Dress as the hero of the piece, rather than the victim that the Girl had always been.
What Nancy happens upon here I’ll cheerfully call the Power of the Storyteller. All faerietales shift and change depending on who’s telling the story — look at the thousands of versions of Cinderella had all over the world, all too old to just be a knockoff of their geographical neighbor’s story or (yes, I’ve heard this) based off the Disney property.
With Anja telling the story for the majority of the game, it’s a tale about how sometimes the “monster” (and her version of a monster, specifically) wins — and how sometimes they deserve to win, to perpetuate the faerietale as it always has been; as Renate reminds us, “when death goes to take a ride, he follows the road that serves him best.” In Anja’s mind, there must always be a Monster, and there must always be a Girl in the Dress. With Nancy taking over the story, however, it’s about how the victim doesn’t have to be the victim, and that they have the power to assume their own destiny.
In other words, they’re playing out the central conflict that Renate outlines in her first discussion with Nancy: “If our time together is a comedy, then I was brought here by coincidence. If our time is a tragedy, then it must be fate.”
Coincidence and fate are also, coincidentally (heh) the driving forces in a faerietale — except that fate is also a driving force for romance. And because romance is our Chief Concern in CAP’s story, a lot of the story is about fighting against fate. In the end, it’s a coincidence that Nancy arrives, but Anja tries to spin it into fate by making her the Girl in the Dress. It’s only when Nancy takes charge, not letting fate have its say, that she arrives at the ending and is able to best Anja.
One of the great questions that this faerietale presents is about the Monster is whether or not it ever existed. In a Faerietale, the Monster nearly always exists in some form or another, needing to be drawn out and killed by our hero(es) before the day can be saved.
Indeed, in Anja’s modern-day retelling of the faerietale, the monster doesn’t exist — at least, not in its Monstrous form. In her story, Markus is the monster, and she must put on the guise of a monster in order to defeat him — in other words, if a monster is going to win, it’s going to be her.
To quote Ned’s astute observation, “[Castle Finster] has too many monsters.”
But it’s Savannah’s words that we should look to, as she’s a Storyteller just as much as Renate is. Savannah, heavily implied to be speaking of Castle Finster, says that the monster she found wasn’t a ghost — it was human cruelty that made the castle and its history so terrifying.
So we’re faced with the question: did the monster ever exist, or was it solely bad people, stealing cattle and sheep and young girls away for their own wicked purposes? Was there truly an amorphous being roaming the countryside, or was it just a clever way to shift blame from those who would do evil unto others? Remember what Renate tells us about monsters:
“The worst monsters are self-made. They are people like you and me, but they have taken a terrible turn. They let everything awful, everything sad, take up all the breathing room in their hearts, until all they know is revenge.”
The answer I would give is that, for this faerietale, it doesn’t matter if the Monster is real or not. The concern is not the nature of the monster, it’s the people’s reaction to the idea of a monster, real or imagined, that sets off our faerietale and provides the stakes. The fear is real and palpable, and the ends of our villain, while understandable and perhaps even praiseworthy, require some downright dastardly means.
The Mystery:
We open first on a look back at a young girl in an Era Past being captured by an unseen monster in the woods near a castle…only to have Nancy drive up on the Castle Finster itself in the modern day. Nancy’s been called in by the owner of the castle, Markus, who wants any troubles with the legendary monster cleaned up before he and his Rich Investor Friends arrive.
Rather than a welcoming piece of history, Nancy is greeted with a scared, unwelcoming town, the fear of the monster looming large and cutting deep — and that’s before the Curse itself turns its eyes on Nancy, forcing her to play along as the Girl in the Red Dress, the favored victim of the monster. Those in the castle are kinder than those outside of it, but there’s still the sneaking suspicion that someone is up to no good, using the guise of the monster to wreak a little havoc of their own invention — and time is running out before the monster claims yet another victim…
As far as the mystery goes…I don’t like to use words like “spectacular” because let’s face it, every game has its holes, but honestly CAP’s mystery is pretty spectacular. Attention-catching, a bit sad, a bit horrific, and loaded with faerietale tropes, subversions, and themes — there’s honestly just not much wrong here, especially given the limitations of, well, making a Nancy Drew game in the first place. The writing does a masterful job at hinting at horrors that, given the rating, they can’t say out loud, while still telling a fully cohesive story that even the young players will be able to grab at and understand (if not to quite the same extent)
The Suspects:
The game begins with Lukas Mittelmeier, so perhaps we should too. Lukas is the rather precocious son of the head of security of Castle Finster, as well as being Anja’s nephew. Bright, mischievous, and a huge fan of games and pranks, Lukas makes the castle a little more interesting — as well as making Karl’s life a bit more hellish.
Unlike another youth living in a castle (coughJanecough), Lukas is bright enough to be a competent culprit…he just isn’t malicious enough. Sure, he’ll play dress-up, spook Karl a bit, and stall Nancy outside the gates of the castle, but that’s really as far as he goes. He would have been an especially poor culprit, thematically speaking, and so it’s a good thing that the game never really attempts to lead you there. Even his dressing up as the monster is more meant to lull the player (and Nancy) into letting down their guard so that the real monster is a bit scarier.
Next up is the Bürgermeister and bad-luck-magnet himself, Karl Weschler. Having encountered his doppelganger as a small child, Karl has expected — and received — bad luck for the rest of his life, and lives in fear of being the cause of unhappiness to those around him. He’s also a board game enthusiast, having developed the (incredibly fun, it should be noted) board game Raid! and enlists Nancy to help him polish it while she solves the “huge monster problem” that Markus hired her for.
As a culprit, Karl would have been interesting, but thematically a little off. It would have had to be a situation where enough bad things happened around him at the castle to make him want to shift the blame, dressing up as the monster in order to throw the punishment off of himself and onto a nebulous force. An interesting plot to be sure, but not one that fits the more sinister nature of the game.
Our charming castellan and cunning culprit, Anja Mittelmeier is next on the docket. Incredibly good at her job, polished, polite, and fiendishly dedicated, Anja keeps the castle in good running order, gives Nancy advice, and is a doting aunt — all while secretly sabotaging Markus by acting as the monster.
I have a lot to say about how good a character Anja is — which I’ll cover more in the next section — but she’s also the perfect villain. All the information you need to figure out who she is happens to be presented to Nancy pretty quickly, but none of it is in the proper context to make it obvious.  Even her line — “there’s nothing like love to bring order to a scattered world” — is sweet and romantic at the time, and rather chilling and menacing when you have the whole context of exactly what Anja is doing to ‘bring order to a scattered world’.
It seems only fitting that after Anja should come Markus Boehm, the owner of the castle and the ex-boyfriend that Anja is working for revenge against. Markus is snappish, short-tempered, obnoxious about his money, and rather boorish — though he has some of the funniest lines in any Nancy Drew game — and is guilty of a lot, though not of haunting his own castle.
Casting Markus as the villain would have made this game an entirely different faerietale, one that would have necessitated Anja becoming The Girl in the Dress rather than Nancy. It might have been a more stereotypical Nancy Drew story, but it also would have been weaker – after all, a lot of the horror in this faerietale comes from the curse having its eyes firmly on Nancy, rather than on her watching it unfold.
Finally, our most divisive character is probably Renate Stoller, a cake-loving storyteller bound to Castle Finster by a mixture of fate and history. Personally speaking, I’m a total fan of Renate; she has a lot of freedom to liken the situation to stories and to spell out the fact that all stories are ambiguous without being morally relativist or faux-deep.
As a villain, Renate would have been interesting — set to haunt the castle that has haunted her for so long and caused her pain — but it would have removed the Storyteller archetype from the game, causing the player (and Nancy) to doubt everything she’s said, which would have been a shame.
The Favorite:
There’s a lot to love in CAP, both big and small, so I’ll try to tackle this section with some sort of organization, rather than just gushing from point to random point.
My favorite moment in the game is (in a stunning change from 90% of Nancy Drew Games) tied between the beginning and the final confrontation. The old-time film style beginning (a great example of a “cold open” of a type of horror totally distinct from SAW’s brand of horror) through Nancy’s first discussion with Karl is tightly paced and incredibly well done, introducing our main problems, a few characters, and how Nancy is stepping into this faerietale that’s been all but prepared for her. Special shout out to Karl’s “huge monster problem” dialogue, and Lukas’ getting caught at the castle’s gates — just some really great, distinct character writing that we normally don’t get this soon into a game.
The confrontation, which is normally somewhat cheesy, sometimes awful, and nearly always ill-supported (HAU being the best/worst example of this) in a Nancy Drew game, here instead shows off Nancy’s quick thinking and almost triumphant, smug nature when she figures it all out and traps the villain. The games coming up, as I’ve mentioned above, I refer to as “the Nancy games”, as they give us a lot of insight into who Nancy Drew actually is, aside from an amateur/burgeoning professional detective, but SAW and (to a larger extent) CAP really start giving us peeks at Nancy’s character — not as an infallible main character, but as a girl with an actual personality.
My favorite puzzle in the game — and I realize that it barely counts — is quite honestly Raid. Normally, the games that HER comes up with as minigames within their games are lackluster at best and criminally annoying at worst, but Raid (along with the games in ASH which are particularly enjoyable) is fabulous; it gives us more of that faerietale vibe that the game runs on, brings in Germany’s well-deserved reputation of being the King of Board Games, and actually contains a few moments of good characterization for Karl as well.
And I’m a sucker for getting to create your own card for the game. That’s just stupid cool.
One of the things that CAP does particularly well is its characters, so let’s talk a bit about them here.
Renate, a common favorite, mostly lives up to her hype, due to her storyteller’s dialogue, status as a Sage (slightly different from the usual Sage in a Nancy Drew game, due to her backstory), and intense relatability with falling asleep after eating cake.
Lukas is one of the few child characters in the ND games that actually feels like a child, so he gets points there automatically, even without noting how charming he is. Having Nancy talk to him under the table is also gold, even with the sense that she’s just humoring him, and having him dress up as a monster in a fake out that fools nobody (and even better, is not meant from a writing standpoint to fool anyone) feels perfectly in character for a relatively unsupervised rapscallion like Lukas.
Last on the favorite character list is Anja, a character done To Perfection. It breaks my heart sometimes that she’s the villain, but her character also wouldn’t be complete without being the villain — nor would I love her so much. Anja is patient, loving, a great aunt, friendly, gregarious — and a villain. Her line when she’s talking to Nancy about how she was honest and worked hard every day, and no one cared hits me every time. Anja’s a perfect example of a character who is intensely sympathetic and quite relatable without ever having the thought that her scheme involving Nancy was even a little bit okay. She’s a villain that I’d love to have come back, whether as a villain again or as a begrudging helper.
Finally, let’s get down to the miscellany.
The dialogue in CAP is pitch-perfect, from the distinct way of talking that each suspect has, to Markus’ insults, to the one-off phone call with the pamphlet company. The game in part is so fun because the dialogue is so fun, walking the line between faerietale-style narration (Anja, Renate) and almost Buffy-speak modernity (Karl, Lukas, Markus).
The last thing I want to touch on it — yes, you knew it was coming — the fight between Ned and Nancy. Yes, I’m a Francy shipper, and I do love that Frank is the one Nancy turns to for help with the fight, but that’s not what this part is about.
First off, I love that problems that would /necessarily/ come up in a relationship like Ned and Nancy’s are brought up here; Nancy’s constant jet-setting, while a common side effect of the job she does, is also something that would cause tension — especially considering that Nancy doesn’t really tell him when she sets off for another state/country at a moment’s notice.
A thing that has become Increasingly obvious over the entire series is that Nancy is, let’s face it, not gonna win any awards for Girlfriend of the Year, and in fact might win the opposite award. Ned is constantly giving her attention, validation, helping out when she calls him, and is understanding when she cancels; for her to not give the same amount of care to him (in different ways, as everyone needs different things, of course) becomes more and more glaring as time goes on.
My firm stance on being a bit anti-Nedcy comes from the belief that Ned deserves to get as much out of a relationship as he puts in, and Nancy, as the person she is and even as the best person that she can be, just can’t provide that. Their needs as people are just too different for a relationship to be fair for either person – and, as this game demonstrates, though Ned has the shorter end of the stick, it’s not fair for either one of them.
The Un-Favorite:
There’s not a lot that goes into this section, to be perfectly honest.
The forest is probably my least favorite section of the game — the part that I consider before starting a new game over — but besides tweaking it slightly to help navigation not be quite so frustrating (see below), even the forest is a pretty good puzzle.
The bag puzzle — especially if you, like me, forget every time that you can rotate the objects in Renate’s purse — is the only other annoyance in the game, and ranks as my least favorite puzzle over the forest simply for the fact that you can use a walkthrough to navigate the forest, while you can’t use a walkthrough to do the bag puzzle for you.
Other than that, CAP is just a wholly solid game — no least favorite dialogue, no awkward moment, no point where I turn down my brightness to make it seem like This Isn’t Happening.
The Fix:
So how would I fix The Captive Curse?
Honestly, the first and only change I would make is to fix the forest just slightly. I get that it’s a puzzle, but it’s not quite visually distinct enough to make it feasible for a lot of players to learn how to navigate. To fix this, I wouldn’t take out the forest, I would just make each piece of it a little more visually distinct, with more markers so that players couldn’t lose their place as easily.
There’s nothing other than that worth fixing. Even my dislike of the bag puzzle isn’t strong enough to suggest scrapping it, and it’s a type of puzzle that many people like and are quite good at — not to mention the fact that it’s not at all gamebreaking in its difficulty.
The Captive Curse is often sort of a “top middle” or just “middle” ranking for a lot of players due to the fact that it’s not quite as showy as a lot of “favorite” games, and thus can get lost in the fandom shuffle. But looking at it as both pieces and as a whole proves that this game is one of the most solid in the series sporting a great mystery, fantastic characters, and more than a little faerietale wisdom to carry to the next story.
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jayjaydawn · 4 years
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Secret Ingredient: Love
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Summary: When you bring food for your boyfriend and his group members to practice and baby them.
Pairing: Seungcheol/S. Coups x Reader
Genre: Fluffffff
Words: 877
A/N: I have just started writing, would love some feedback
“Food is symbolic of love, when words are inadequate”
It was late thursday evening. The day had been quite exhausting, spent within the four walls of your university library, trying your best to complete your assignments before time. Procrastination was something you were, unfortunately, way too good at.
After finally submitting your last assignment 5 minutes before the deadline, you close your eyes and rest against the chair. Suddenly you remember that you were supposed to meet your boyfriend, Seungcheol for dinner. Surprised that he never texted to ask where you are, you check your phone. 
Received 2 hours ago
I’ll be late, practice is still on and will probably go on for a while. Sorry baby, you can go ahead and have your dinner, ill make it up to you soon :*
You sigh as you read the message. His practices are so tiring and he tends to forget to eat under stress, you wonder if he’s eaten at all. You check the time on your phone; 9:33pm. Hmm, not too late, you can totally grab some food for him and the rest of his members and rush there. 
You have known Seungcheol since pre debut days and started dating him during his debut. You know the man inside and out along with all his members who were your friends too. Being the oldest hyung and leader’s girlfriend made all the other members respect you and at the same time made you extremely protective like a mom even though you are a ‘96 liner. They often came to you with all their problems, even when those problems involved your boyfriend. It never made him insecure or jealous, they all just saw you as a sister. 
You made your way towards one of their favourite food joints. Picking up enough food for all the members, you headed towards their agency building. Walking in, you greeted some of the staff you recognized. As you were walking, with all the packets in your hands, you heard someone call you from behind, “Noona wait! What’re you doing here at this hour”. You turned around to find Mingyu jogging towards you. 
“Where are you coming from? Aren’t you supposed to be practicing?” 
“Yah, I went to take a call. What have you brought? Is it for us? Kimchi Fried Rice?” He questions as he grabs the packets from your hands and starts walking ahead of you.
“I can carry those mingyu! And yes, it is. I figured out you all wouldn't have eaten anything because you all love giving me stress, especially Seungcheol!” 
Mingyu laughs, “What are these arms for huh? Stop worrying so much all the time. But you know us too well noona. Thank god you showed up, I was starving” he says as we both walk side by side towards the practice room. 
As we arrived, I pushed open the door, “Hey guys” 
“Noona brought us food!” Mingyu shouts as all of them push each other aside to grab at the packets in his hand. “Calm down and eat well” You say as Seungcheol approaches you. He hugs you tight, “Eww, you’re all sweaty. Gross.” you laugh. He looks down at you with his cute gummy smile that you love so much. “Thank you baby, you didn’t have to, you know? How are you feeling? Done with your work?” 
“Of course I had to, I just knew you all would have forgotten to order yourselves food. And yup, I did finish my assignments, Finally. I can have the next two days off. How is practice going?”
“That’s great! Practice is going okay as you can see. We are all so tired but as soon as we get this choreography down and Soonyoung is satisfied, we can ease down a little and get a little free time in the evening” He says as he leans down to peck your lips. You pull him down by his neck as you kiss his lips, his nose, his cheeks, his forehead and any place you can reach. “My hardworking baby, I know you’ll do so well. Now c’mon let's eat.”
“You both are disgusting” Jeonghan comments as you walk towards them. You stick your tongue out at him as you both sit down with the rest of the members. 
You serve yourself and Seungcheol while he tells you to stop putting food on his plate. You know that he doesn’t eat properly till the rest of the members have served themselves and taken enough. You make sure the rest of the members have taken enough. 
“Chan, I can see how little you’ve put on your plate, you better take more unless you want me to get angry” You threaten him jokingly. He laughs as he says, “yes noona, I don't want more”
While you eat, you feel someone staring at you, you turn your face towards the right as you Seungcheol staring at you with a mouthful of food, “I love you so much, you don’t even know” 
“I love you too” you laugh and say as you kiss his mouth with a loud smacking sound. 
“When do you think they’ll stop with the PDA” you hear Vernon softly whisper to Seungkwan. 
“They haven’t stopped in 4 years, what makes you think they’ll stop now”
You smile as you continue eating.
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neshabeingchildish · 5 years
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Hello Stranger Part 3
At this point, I don't even feel like redoing the final authors notes. Thank y'all all. Edit: So, okay... I’m feeling better, so lemme say that I am trying out deadlines and discipline for ff WIPs. This one I planned as a three parter. So, hopefully you like the conclusion.
Hello Stranger Part 3
Henry had woke up on the couch with a start! He had been transported into the past while he slept, and was right at that moment where he let Charlotte walk out of his life. That day he didn't know he wouldn't see her for 10 years. Now that he did, every time she walked away was a nightmare. He checked his phone. He'd only gotten about 2 hours of sleep. But he still got up and headed straight to the florist shop.
Making floral arrangements gave him some peace of mind. The decision to open a real store occupy his time and set appointments for people had been one of his best ideas. Most people ordered online anyway. And it was nothing to hire a few people to just man the shop, for when he couldn't be there because of his real work as Captain Danger.
None of the staff knew of his lifestyle, nor did they have access to the Man Caves. Schwoz reprogrammed the elevator to be code activated, and they replaced a few of the damaged caves with other burrows that Henry needed. His gym, his spa, a man cave for Schwoz, one for Jasper, and Ray's retirement home… which was currently the active Man Cave, because he didn't have friends or plans but didn't want to work as Captain Man anymore.
Henry's biggest concern about Ray retiring was that he didn't want Ray to "Jason Todd" him. "If you want to relinquish Captain Man, I take up the mantle-hood for sure and for good. Schwoz works for the Man Cave, meaning me and you can't have the right or even the ability to take anything over from me." Ray had agreed to that, only because he assumed Henry would be lax about it.
Sometimes he would try to threaten Schwoz to get something his way, but Henry had given Schwoz the option to escape Ray's threats by grounding him in the Man Cave until he calmed down. The first time was a doozy. The fight that Ray and Henry had when he came to see if he'd cooled off was their biggest yet. At the end of the conversation, Henry clarified, "As long as I'm in charge of the Man Cave, you don't get to attack, threaten or violate Schwoz or Jasper. They work for me and it is a hostile work environment that I won't allow on my watch. If you can't deal with that, Schwoz will bring Halley back to babysit you, if need be." He had his tough dad voice that he sometimes had to use with his own dad and when Ray stormed to his retirement cave, he locked him out of the Man Cave for a while,just in case.
But, seeing Charlotte and recalling their argument, his words, and recollection of examples of her truth over the years… he had to make it right. He built her a bouquet and sent it to where the search engine told him her office was. The high point of his day,nope.. his decade, was seeing the reaction she posted and all of the replies.
Followers trying to guess who the mystery man was. All the heart eyes and jealous drooling. The compliments on the bouquet itself because he appreciated respect for his craftsmanship.
.
Taking things slow, Charlotte soon realized meant that Henry needed them to work at his pace. Not necessarily slow in general, but he seemed more at ease whenever he could make the first move. She could handle that. She didn't like to chase anyway, so that was preferred to her.
They were spending time together, going on dates, talking about themselves and their worlds, and not dwelling on the fight and forgiveness between them - just the future. They were helping Jasper with wedding plans, both silently thinking and wondering what their own might look like if that was ever an option. Charlotte absolutely lived for Jasper's engagement ring and whenever they went to help him pick out Don's wedding ring, she couldn't help but notice Henry looking at various other ones. So, just for laughs, she said, "Be sure to consider that it's either an ethically sourced diamond, if not just crystals, something that says she's sift and dainty, but also don't get it twisted, she's a god-damned boss."
Henry blushed and giggled, "I don't even know what that means but I'll repeat it for the vendor if I'm ever in the market. I'm more of a 4 c's, reputable jeweler with genuine care for the buyer… I feel like just like with food or with flowers, the gift of a ring has to have all of the steps outlined in love. Like… I agree with ethically sourcing, and raise you ethically selecting. The jeweler needs to help the fiance find the perfect ring for their spouse,to feel that energy in that little piece of jewelry. But also, the jewelry has to consent. She has to call you and let you know that she's willing to be that symbol for the rest of her existence…" He looked at a particular ring whenever he said that. Charlotte definitely peeped it. It was perfect. It was probably the most visible representation of her desire for a ring that she had ever seen.
Whenever Henry caught her staring at it with him, he noted the expression in her eyes. She blinked it away and smiled, saying, "Well, Henry Hart, you and some ring are going to make some person… to be honest, if anybody proposed to me having said some stuff like that, they'd better have the entire ceremony in their pocket because how do you not just marry them on the spot?" He laughed.
Jasper fussed from across the store, "I really am happy that you found love, and I'ma let you finish, but I'M the one trying to buy a ring right now!"
Both friends blushed and, and bumbled over their words, and got back to business. Henry gestured to the jeweler at the ring when Charlotte was devoting her visible attention to Jasper. He didn't know when or if he'd ever actually use it, but seeing that look in her eyes, he certainly couldn't just leave it behind… not that he was letting either of his friends see him take it today. There were so many conversations and milestones before… he could even fathom breaching that subject.
Months passed of something that he couldn't put into words. Charlotte gave him the space and speed he needed all of the time and didn't seem pressed about it. They were going to be each other's dates to the wedding, even though they were both actually in the wedding as part of Jasper's wedding party, and he was simply floating on air lately.
Three months into their relationship, he was finally ready to be sexual with her. He'd explained the first time that they got physically intimate that he "didn't really get around to gaining any experience." It took quick work for her not to facially respond to Henry admitting to her that he was not only a virgin but sort of a prude. "I just couldn't for a long time, then after a while, it was pretty embarrassing and I've never met anybody or gotten close to anybody that I could be vulnerable enough to admit this to. I hope you don't think I'm as much of a loser as I feel right now."
She collected him and strummed his face, "There's no reason for either of us to feel like you're a loser. So you haven't had sex yet. So what? There's plenty of people who haven't for various reasons and all of them are valid. The reasons and the people."
The months of kissing, cuddling, and watching Henry figure out what he liked and loved and wanted was really satisfying for her. She had forgotten what it was like to have longer journeys than a fling and sometimes forgotten how it felt to feel something for the person that she was physically connecting with. Besides that, by the time he was ready for her, she was working with a combination of 10 years of him longing, 28 years of him waiting, and the 15 years of hero physical training and working that had his body magnificent to her. Plus, she was super in love with him at that point. It was hands down the best she had ever had and as they grew, it just kept getting better.
For him, it was the fulfillment of everything that he had waited for. Charlotte was always careful not to make him feel upset or unsure. She didn't make him feel inadequate. She was clear and concise about what she could do for and to him, always making certain that he was comfortable and consenting. It was way more beautiful than he thought his first time would be. He expected her to look annoyed when he fumbled or chuckle uncontrollably when he asked what he felt like were stupid questions. She was the perfect partner though - equal portions companion and friend.
It was like he'd been living in a bubble. It was like he forgot that real life had a way of bursting bubbles. It was like he forgot that just because Ray wasn't around her, Ray didn't exist on the same plane. He had definitely forgotten that Ray had agreed to give Jasper away…
.
From the moment that he and Charlotte came into contact, Ray was pretty much at her neck. The thing about it was that they hadn’t seen each other in 10 years and the last time that he’d done this to him, she had told him about himself and didn’t take it back nor regret it a single moment. So, on this day, she certainly wasn’t going to have any of his shit.
“Ah, if it isn’t world renown problem solver Charlotte. Are you here to make sure nobody has any fun at Jasper’s wedding?”
Henry sighed threw his head back. Why hadn’t he considered that Charlotte and Ray would have bad blood.
“Oh, look - Ray Manbabychester. Riding fifty and still going on fifteen,” she commented right back. He fumed and she smiled and added, “Great to see you, Old Man.”
“I don’t look a day over 35,” he said, and while he did still look pretty good for his age, she couldn’t resist.
“Maybe not, but you don’t act a day over 5. Moving on to rehearsal, because we do want this to go on schedule, right Jasper?” Jasper fought off laughter as he nodded. For the rest of the rehearsal, Ray and Charlotte had it out. He’d try to get under her skin and she’d redirect him to what he could kiss. By the end of it, she announced to everyone, “Okay. People that we all claim to love are getting married on tomorrow. Hundreds of thousands of dollars, hundreds of hours, and immeasurable dedication has been given to this event. If I am the fun police, I’ll be that, because I’ll be damned, if anyone,” she looked directly at Ray, “jeopardizes Jasper’s special day.”
“Bridesmaid of Buzzkill, everyone!” Ray cheered.
“That doesn’t even make sense, you MASSIVE idiot!” she fussed, finally losing her cool. “I can’t believe that you’re still exactly the same as you always were...” Her voice was high pitched and screeching and she was honestly ready to sock him in the face, now thinking about the fact that he was pretty much the reason that she and Henry hadn’t spoken in as long as they hadn’t and she knew that even though Henry never said it that he probably spent that time bad mouthing her, just like he was currently doing. And now that she was thinking about it, she was a little bit mad that Henry hadn’t defended her today, not once and was getting ready to drag his ass for that too, as soon as she got him alone, but he injected himself into her fussing at Ray.
“Dude, you’ve been on her all day, and everybody is exhausted with it. Just stop.”
Ray scoffed. “Don’t. Don’t do that. Look, when I was an 18 year old kid, I let that stuff fly, but you know what she means to me and even if you don’t like her or don’t respect her, I’m not gonna just stand here while you bash her. It’s offensive to her, to me, and to Jasper, who we’re all here for… And you know… His spouse-to-be too…”
Ray folded his arms, “You’re siding with her after everything that she did to you?”
“Everything she…?” Henry clenched his fists and said to Jasper, “We’re gonna go, okay?” Jasper nodded. Ray moped as he stomped out of the building and Charlotte tried to keep steam from exploding from her ears. Henry gently pulled her aside, shook his head and said, “I am so sorry that I let that go on for so long. I promise, I was gonna get him together when he first jumped off, but you seemed like you had it and I didn’t think he was getting to you until that part. I would’ve protected you if I thought you needed it..”
She nodded, “I did have it at first. Then, he just kept taking jabs and I thought about all of the years that I put up with that kind of stuff from him. I thought about all of the realizations that I came to in my self discovery of how toxic and traumatic a lot of his verbal and emotional abuse was and the times that he literally almost killed me multiple times while I was a kid at a part time job. Then, I thought about everything that he’s done to you, and I just snapped. I know you love him. I know that I don’t fully understand your relationship. I just…"
"You're right. You were then and you are now. It took me awhile to realize it, that over the years as I was coming into myself, I saw examples and I know that you were spot on about a lot of it, even if I couldn't handle hearing it yet. I do love him and I always will, but I'm not letting those feelings get in between you and me ever again.I'm still working on me and I'm working on him. I'm working on us. I let my loyalty to Ray make us strangers, once. We were never supposed to be that. Look, I know that you don't believe in "the one" or forever, but whatever it is that you think about journeys, I think that you have to know that some of those don't end until you die. And that's what I want, with you. This journey until I'm done."
She leaned into him with a smile and said, "Henry Hart, that sounded suspiciously like a proposal."
"Well, it was definitely the set up to one. Certainly can't ask any time this weekend. Do you realize the level of Bridesgroomzilla that Jasper would unleash?"
"Oh, he would kill us."
"Precisely, and I'm not in any position to die, now that I've finally found my reason for living."
It would be an utter lie to suggest that he didn't frequently make her gush. This eas above and beyond that, though it was interrupted when Ray yelled from the door, "Henry, are we leaving or not???"
Henry groaned, forced a smile and said through his teeth, "He might wind up getting killed."
"Yeah, by Jasper if he keeps it up," she said and they parted ways. A couple of hugs and kisses later, that is. "Good luck getting Gramps settled."
He met up with Ray, scolding him while he pouted and Charlotte waved at them and watched them bicker from the window of the venue. Ray was a lot, but Henry said that he was working on him, on them,so maybe there was hope for him yet.
As for her hope, she was staring at him. He looked back, smiled and the world stopped for a while. Maybe she hadn't believed in soul mates because at the time, hers was a stranger and they were estranged. She didn't know that it could ever be this way. But, it was and her next journey just might be the longest. The stranger was gone now and her soul mate had entered the journey with her and he wanted that journey… for life.
The End.
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the hunger games re-read part 1
so the first time i read the hunger games i was...10? 11? somewhere in there. the last time i read them (before now) i was probably 13. i decided about a week or two ago i wanted to read them again, because it had been awhile and i knew i would get more and different things out of them now than then. 
i just finished the first book, and i wanna share some of my thoughts, contrasting them to old ones and giving new ones 
under the cut because it’s gonna be real long 
katniss 
i’d say the biggest difference in my last times reading these and now is my opinion on katniss. when i was younger i had the easy opinion that she was boring and annoyingly emotionless. but honestly that’s really not true, and i think it was in part influenced by her portrayal in the movies, which i always thought was good enough but could’ve been better, and i’d go so far to say now that her casting wasn’t great. but also, a movie in third person is very different from a book in first. 
but really what i found, katniss is not emotionless, and she’s not boring. no, she’s still not what i would consider a favorite character of mine, i don’t love her, she’s not exactly my type of character that i love. but she’s interesting, and already a fascinating example of what hardship can do to a person. emotionless was such a wild impression to have of her, but i know i wasn’t the only one that thought that. i can say i definitely do not think that now. 
she clearly says near the beginning of the book that she’s learned and taught herself to appear emotionless, so that she doesn’t betray her true feelings about the capitol and endanger herself or her family. but she isn’t emotionless at all. she feels very deeply, whether it’s ones she can identify like her love for prim, or ones she can’t, like her (growing) love for peeta. 
the most marked thing about katniss is how her entire life has been driven by this need to survive. it encompasses everything she does, everything she has always done, and overshadows almost everything else. since she was eleven years old, she’s had to provide daily for her family, constantly watching out for starvation and arrest and death by wild animals. it’s no surprise she has no idea how to feel about things outside of that. she even says after the games she doesn’t know who she is when she doesn’t have to fight for food every day anymore. i haven’t gotten there yet, but i think that same theme comes back in the beginning of catching fire. her identity has been wrapped in this survival mode, and it’s twisted her into this person that has had to suppress any and all wants of things that could interfere with surviving. she’s not emotionless, she just quite literally has not had the time or energy to think about anything else and how to process it. 
the romance 
there’s a lot of opinions surrounding this romance. frankly, at the simplest levels, it’s part of the plot. the star crossed lovers of district 12. but yeah, of course there’s more than that. this is a little hard for me to evaluate without bringing up the other books, but tbh i’ll say what i think now with this one fresh in my mind and the others more distant, and see if it changes after catching fire and mockingjay. 
anyway, since addressing the love triangle is unavoidable, i have always liked peeta and katniss as a couple more than gale and katniss. originally, i think at least 50% of why was simply because i liked peeta and i didn’t like gale. interestingly, that opinion still holds solid, but that’s not really why i like katniss and peeta better anymore. 
katniss, already in book one, is not ambivalent to peeta and she certainly does not dislike him. honestly, i used to think it wasn’t until someway through catching fire that she began to really love him (romantically). but this read through made me realize she is already starting to in this book. it’s under the surface, and definitely doesn’t take hold until catching fire, but it’s there. their connection is emphasized and shown multiple times even before they get into the games. so many times it’s made apparent that she at least cares about him, but i’d say there’s beginnings for more than that. 
the unfortunate thing is that being pushed into the whole love story thing for survival, and in front of everyone, is a really terrible environment for someone who barely understands her own emotions to be processing new ones. she’s worried about him dying, she’s incredibly hurt when she thinks he betrayed her for the careers (betrayal is a very strong word for her to choose here too, when she’s been pondering this whole time how one of them has to die). she very evidently wants him to live when she finds him by the stream. frankly, he was already dying, if she really didn’t care about him, she could have easily let him die without it even looking suspect to the audience. she’s not great at medical, which is shown a lot. 
and i mean, how many times does she say she can’t bear the idea of being without him? of him dying? yes, usually these are either quick thoughts in a tense moment, or fraught with confusion or other musings, or paired in direct contrast with gale, but they’re there. she worries about it a lot. at the very end, when peeta realizes “it was all a sham for the audience” she even says she’s not sure if it was only fake, and that she misses him already. 
to an extent, there’s bonding from trauma here, but i don’t think that’s an invalid manner of bonding? and it’s not just in and after the games that this shows either. it’s there a little bit from the start. she just has to get to know him. 
i need to restrain myself from diving too deep into what’s coming here, but i’ll say this: as the books go on, obviously a lot more happens, but i really think one massive block in the way of katniss admitting to falling in love with peeta is the fact that it’s so blatant and open in front of the capitol. katniss hates the capitol, as does most everyone in the districts. but having her whole life on display like that, forcing her out of a decision, doesn’t mean she doesn’t love him, but it is very easy to see how that would make someone (especially a private person) want to withdraw away from that relationship. and katniss, having such a difficult time with her own emotions anyway since her live has been all about survival, doesn’t need that extra barrier on everything to muddle up her emotions and make it harder for her to tell what’s real or not real (lmao). 
as for gale, cause i know some people think she clearly loves him, i can get into that more as i get back into the other two books. but from this one so far, and what i remember, a lot of the gale vs peeta stuff isn’t so much about a straight up romance love triangle, but more about what katniss’ life is vs what she wishes it could be. katniss presents herself as a cold and hard person, but she really isn’t like that. she loves soft things, she wants to live in peace, she loves rue and prim and got excited about giving a goat to her sister that she splurged on a ribbon for it. she sang with her father and only stopped when he died. she says she could never admit to her mother how much she needs her gentle touch. the life katniss is living, silent and stoic and always fighting in the woods, is not what she wants. gale, her friend that she definitely genuinely loves (platonically), is parallel to her life. the hunter, full of rage against the capitol, symbol to everything she’s known out of necessity, not want. peeta is calmer, gentler, a symbol to the life she wishes she could have. that’s why they eventually settle down in the epilogue. gale was never the romantic partner katniss needed. 
but ive gone far past book one and i’ll get back into these analysis later when catching fire and mockingjay and the epilogue are fresher in my mind. 
the rebellion 
when i first read these books, my favorite parts were the action and peeta. but man. reading this through now, the story of this rebellion and the rising of people for their justice just screams through the page. and im not even to catching fire yet. it hit me when district 12 raised the salute to katniss, but it hit me even harder when rue died and when cato died. i mean...rue’s death. how katniss covers her in flowers. sings for the first time. drawing to light the utter inhumanity of what the capitol puts children through. but this part got to me specifically: 
“I can’t stop looking at Rue, smaller than ever, a baby animal curled up in a nest of netting. I can’t bring myself to leave her like this. Past harm, but seeming utterly defenseless. To hate the boy from District 1, who also appears so vulnerable in death, seems inadequate. It’s the Capitol I hate, for doing this to all of us.” 
i can almost hear the lament in that line, “it’s the capitol i hate, for doing this to all of us.” because that’s the truth. they throw up this show, driving them to competition, to hatred, but in the end, even the careers are victims of the capitol. 
cato’s death too, for so many of the same reasons. i mean, it’s hard to read this and not feel outright repulsion at what hell the capitol is putting on these people. making the mutts, making them look like the tributes, and then the sheer agony of cato being eaten alive. when katniss and peeta decide to kill him, to relieve him of his misery, it again reveals the truth of things, behind the fancy gold curtain the capitol tries to put up in front of the games. 
“It takes a few moments to find Cato in the dim light, in the blood. Then the raw hunk of meat that used to be my enemy makes a sound, and I know where his mouth is. And I think the word he’s trying to say is please. 
Pity, not vengeance, sends my arrow flying into his skull.” 
these parts are the first set up we get for what happens later. the games are awful enough, but seeing them so raw and unhindered, from the first hand account, you can’t look away. 
i don’t know. i can’t put it into words yet, but it moves me immensely. just the story of a people oppressed for so long, revealing the horror and setting themselves free. 
other small observations
i kinda wish i had read these books again when i was 16. because 16 sounded so old when i was 10-13, but now it seems young. i would have liked to read it knowing i was the same age as katniss, picturing how that really would be. 
i also forgot cinna was not literally lenny kravitz. 
i have not read a book this fast for recreation in years, and im LIVING. 
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thetygre · 6 years
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30 Day Monster Challenge 2 - Day #14: Favorite Invisible Monster
Some of the monsters on this list are so good at being invisible that I couldn’t even find a good picture of them.
1.      Killer Brain (Fiend Without A Face)
The charm of any invisible monster is proportionate to how bizarre it is when it is inevitably revealed, and there are few monster that can compete with the killer brains from Fiend Without a Face. Even their explanation is unique; killer telekinetic thoughts that possess human brains and feed off nuclear radiation. These things are simultaneously adorable and grotesque; they’re slimy and have the eye tendrils of a slug, and even the way they move is creepy. They use their spinal cord tails to move around and strangle people, making more of their kind. These guys made it into Pathfinder where, frankly, I wish they had replaced Intellect Devourers in terms of being the game’s designated brain monsters (since the Mind Flayer is copyrighted). The killer brains just nail that perfect kind of creeping horror where I don’t want to touch one but I also kind of want to keep it in a tank as a pet. They do not disappoint once you finally get a look at them.
2.      Monsters from the Id (Forbidden Planet)
The artist Francisco de Goya once stated, “The sleep of reason produces monsters.” The Monster from the Id from Forbidden Planet is the living embodiment of that phrase. On the alien planet of Altair IV, advanced aliens used incredible technology to make their very thoughts manifest into beings. But in a single night, the entire race was driven to extinction when their own subconscious thoughts manifested and killed them. Years later, a scientist by the name Dr. Morbius finds the aliens’ technology and uses it for his own, and the cycle begins to repeat itself. The monster is only briefly seen, and even then it’s only by the light of laser-blasts and electricity in what is frankly a perfect embodiment of raygun gothic.
Design wise, the monster isn’t particularly innovative, but I really think that’s to its credit. The id is the primal, brutish part of our minds; it would make sense for a monster based on the id’s subconscious desires to be a bulky, angry brute. And of course there’s also the classical element to the Monster as well; Forbidden Planet can be interpreted as a retelling of Shakespeare’s The Tempest, with Morbius as Prospero. If Robby the Robot, as a product of high intellectual science, is the spirit Ariel, then the Monster is Caliban. Caliban of course represented the elements of water and earth in Prospero’s miniature cosmos, and just as Caliban represented the primitive state of the world, the Monster from the Id is representative of the primitive state of the mind. Both monsters play to humanity’s earlier states. The Monster from the Id is, put frankly, a spectacular monster. Its invisibility reminds us that no matter how much we try to suppress our darker feelings and desires, there is always a monstrous part of us just underneath the surface.
3.      Ghost Wolf (Fables)
Realistically speaking, all air elementals should be invisible, but so far Ghost from Fables is the only one to step up to bat. Ghost is of course the lost seventh son(?) of Bigby and Snow. He’s essentially an air elemental by virtue of Bigby’s father being the North Wind; it’s complicated. At first nobody even knows Ghost is around until he starts asphyxiating people to death. As an air elemental, air is his food, and the air in the inner city is polluted while the air in certain peoples’ lungs is nice and clean, which I think is a neat urban fantasy detail. After his mom sends him off so he doesn’t get killed, he joins up with his dad for some guerilla terrorism. It’s fine, trust me. I like Ghost first and foremost because we just don’t get a lot of air elemental characters, and when we do they tend to stick to the stock elemental character archetypes. But Ghost is an innocent kid, just a child trying to navigate around the mother of all handicaps. He doesn’t mean to be a monster, he’s just trying to survive. All Ghost wants his to be with his family; like all invisible monsters, Ghost’s is confronted with an issue of presence and acknowledgment. Ghost can’t be seen, but he can be felt, and his character makes us question how much that is worth is terms of bonding.
4.      Griffin (The Invisible Man)
There have been a lot of invisible men through the years, but Griffin is still my favorite for his blend of insanity and sadism with a bit of underlying tragedy. Griffin achieved invisibility by use of a special chemical that also drives him insane with its prolonged usage. With that said, it’s hard to know whether Griffin is cruel because of the drug, or if that was always some part of him; both prospects ultimately play in Griffin’s invisibility.
First, while Griffin’s insanity is attributed to the chemicals he uses, it really derives more from his lack of recognition from other people. As an invisible being, people don’t attribute to Griffin all the dozens of minor cues a person receives every day that reassures them that they exist; glancing at them, saying hello, moving out of the way, etc. An invisible man would have to cope with the fact that outside of their own ability to sense the world around them, they don’t really exist. They are a total non-person, dehumanized in the most profound way possible.
This leads to the second point; a person treated inhumanly will begin to act inhuman. A lack of recognition is also a lack of responsibility, a state where you don’t have to be held accountable for your actions. That kind of freedom gives a person the chance to show who they really are. That is the tragedy of the invisible man; Griffin already felt inadequate before he was invisible, and was a complete non-entity with his power, so he used that power to hurt people and lash out, further alienating himself from humanity.
5.      Prisoners (Silent Hill 2)
There’s a prison cell in Silent Hill 2. It’s not unusual to go to prison in Silent Hill; at this point it’s practically standard. And it’s also not unusual for the cells in that prison to have horrible monsters waiting inside. What is unusual is when you can’t actually see the monsters, and they don’t really do anything. They’re just… there. Existing. If you listen closely they seem to be chanting the word ‘ritual’, or maybe ‘are you sure’ backwards; it’s unclear. Like most monsters in Silent Hill, especially 2, all sorts of meanings and symbolism can be attributed to the prisoners. But more than anything, they’re there just to be creepy and add ambiance, and they’re disturbingly effective at it.
6.      The Dunwich Horror (H.P. Lovecraft)
We don’t get enough abominable half monsters anymore. Not enough deformed masses of flesh that were simply never meant to be. The Dunwich Horror is where you can really see Lovecraft drawing from The Great God Pan in terms of influence. Growing up in rural country, I was always fascinated by the concept of the family monster in the cellar or the barn. The Dunwich Horror is too great, too terrible to be in our world. Its invisibility stems from the fact that it simply isn’t meant for our meager reality. Like Lovecraft says, it has more of its father than its mother in it. The Dunwich Horror reminds me of a storm or some other kind of natural disaster, the kind of thing the ancients would say a god was behind. But it also brings to mind the original definition of monster; ‘monstrum’ were omens in the form of deformities in childbirth, given by the gods. The unnamed Whateley brother is just such an omen; a portent of forces beyond mankind.
7.      The Blair Witch (The Blair Witch Project)
Frankly, the Blair Witch could have gone on the witch list, and probably would have if I was doing a solely pop culture list. But I don’t think that should discredit the Blair Witch as an invisible monster, and there are angles to her absence that would be lost if she suddenly just showed up at the end of a movie. Most obviously, of course, is that the witch is supposed to be an ambiguous entity. Her existence could be entirely fictitious, and she might be nothing more than insanity. The Witch being invisible makes her manifest as a kind of madness, an insanity that appears solely through environmental cues. I would suggest that the Witch is invisible because she is a historic figure; specifically, she is a historic evil. She is something terrible that happened in the past, and even if that evil isn’t seen anymore, it’s still there, a part of the landscape. It’s a very basic horror reading, but I still think it applies to the Blair Witch as a monster.
8.      Stealth Sneak (Kingdom Hearts)
I have a lot of good memories of beating up this guy in the Olympus Colosseum. I mean it’s utterly pointless for it to be invisible; the monster’s so huge you can even jump on top of it. But I just love this chameleon monster design! Chameleons don’t get enough play as monsters; they’re always getting upstaged by komodo dragons and iguanas. And obviously the superior color palette is green. I know that shouldn’t matter for a monster that can change color at will, but a line has to be drawn somewhere.
9.      Death Sword (The Legend of Zelda: Twilight Princess)
This guy almost looks like he belongs on the evil weapons list until you actually get to see him. Then when you finally get a look at him, he’s one of the coolest designs in the game! Just look at this horrible thing. What was he? Why is he locked up in this musty old desert tomb? And what did he do that he had to be bound with all these amulets? There’s a lot of mysteries for this mini-boss, and we’re probably better off not knowing. Just appreciate his design and respect the cleaver.
10.   Intangir (Final Fantasy VI)
This is just sheer nostalgia. When I was a kid, my cousin let me play her copy of Final Fantasy VI briefly, and I kept running into an invisible monster. Whenever I would attack it enough, it would appear and reveal this giant cat-dragon thing. For years, it became my default to assume that any invisible monster was a buff cat-dragon-man. Blair Witch? Cat-man. Cattle mutilators? Cat-man. Forbidden planet monster? Cat-man. This is Schrodinger’s Cat-Man, where every invisible monster is potentially a cat-man until proven otherwise. Years later, I can see now that this thing is a Behemoth palette-swap, but I like to think of it is a lesser subspecies.
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