unhinged swap on my mind lately hehe o)-( !!!
I wrote out a bit of headcanons for cadet a while back that I’ll just,,,
Likes to play baseball
Likes tacos (not the crunchy kind) with lots of lime
Swapped but .. is still judge…??
He acts like hes not strong and fails at becoming part of royal guard to keep up a facade
Sometimes his mask slips but it’s ok bc no one will believe you <3
Very tolerant most times bc he has his own way to vent…?
Sans doesn't work on machine maybe?
Hands too full so pap does all the nerd stuff instead
Sans goes around helping ppl with chores or whatever, talking to them
Helps keep their hopes up
Hes cheerful outside but once hes home, he deflates
He has to keep other people happy but theres no one to help make him happy ):
Pretends he cant cook
A lot of things about him is a facade
Maybe he likes that ppl try so hard to pretend to like his cooking? He thinks its funny
Makes him a little happier, sees it as a little harmless payment for making everybody else happy all the time
Observant
Doesn't know too much about timelines and resets but pap would talk to him about it ?
Snowdin fight would be with sans if pacifist/neutral (fake fight, for the facade) and with pap if geno (pap asking you to stop)
You still go on date with pap
Doesn't actually want to meet or catch a human
Lets them get away on purpose and is kind of pushing them onto pap.
Sans is tired.
Sometimes he disappears to nap
Needs to recharge after being so extroverted all the time
Sans would often scold pap for not going outside enough
Like he would also want to stay inside all day but that’s not good for your health
Drags pap along so he gets some air from time to time
Sans’ room is tidy enough
Bed and exercise equipment
No need to have a facade at home
Uses pap as an excuse to not have ppl over
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I have a different post in the works about Maddie not having children in the "Masters of All Time" timeline - it makes the emotional dilemma about whether Maddie should help Danny repair and reset the timeline straightforward and clean, but the thing is, the premise that "Masters of All Time" gives us is a FASCINATING and potentially really anguishing emotional dilemma if the writers were allowed to acknowledge it.
Maddie isn't happy in the MoAT timeline. When Danny shows up in her timeline, frantically trying to explain to her that he's her son with Jack Fenton from a different timeline, she accepts and embraces this explanation pretty quickly. It feels like she wants to believe it - she wants to believe that if things had gone differently, she would have married Jack, had children, had a ghost-hunting career she could be open and proud about. Everything Danny offers to her is something she wants more than what she has - a husband who has been lying to her, who dislikes ghost stuff and disapproves of her ghost research, so she has to do it in secret and hide it from him.
Something that goes totally unaddressed: Danny, her son from a different timeline, is a ghost. He's dead.
Never once does anyone stop to wonder what it means that her teenage son is a ghost.
And I know it's because Hartman & co. refuse to let anyone acknowledge that ghosts are dead people... but imagine they did.
Maddie Masters is... happy enough, she guesses. She married her college friend, and he is her friend, and she's not opposed to this. He doesn't support her work, but, well. She deals. She has her basement ghost research lab, even if she has to keep it secret from Vlad. She lost touch with Jack decades ago, and still regrets that, but that happens, sometimes, and his grievances aren't unfounded. She doesn't have children.
And then a ghost boy claiming to be her son shows up, and tells her that in a different timeline, the timeline that should have happened, she married Jack Fenton, she has two children, she is is out and proud about her ghost research and ghost-hunting and Jack enthusiastically collaborates with her on it. He tells her she's happy.
He doesn't tell her how he died.
And Maddie has a heartbreaking choice to make. Does she help him make this reality happen, restore time to how it's "supposed" to go?She wants to believe him, to believe in this alternate history where things went differently and she got the life she wanted! She has a wacky house full of Ghost Contraptions, a husband who loves her and supports her and collaborates with her, and two children she loves.
... and one of those children is going to die when he's 14. That comes with this choice.
Can she live with that? Consciously make this timeline happen, knowing she's going to have this child and then see him die.
It puts me in mind of one of the major emotional through-lines of "Story of Your Life" by Ted Chiang, the story of a linguist who makes contact with aliens and learns their language that allows her to see all of time at once, where it will go, what the outcomes of events will be. She sees her daughter dying. She knows from the moment she has this child that she will die in a rock-climbing accident in college. She sees it all at once, her whole life, and makes that choice to have a baby anyway.
I think MoAT!Maddie should have to consciously make a similar choice, and have similar feelings about it. Unlike the protagonist of "Story of Your Life," she doesn't know how it will all go. She only knows it as Danny tells her, and she herself won't really experience this, going forward. But she, another version of her, will. And Danny doesn't explain the halfa thing or the portal accident or anything, leaving Maddie to have to make her own hypotheses about what her alternate-life's future holds, about the grief that's going to come with the love, and make that choice to make it happen anyway.
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3 HC/AU Prompt Game (3)
1). Baby Ancient Danny!
2). Liminal Batman
3). Ghost Adoption Instincts
:)
Due to his overwhelming affinity and power, Danny becomes the ancient of space. Ordinarily, this would be a momentous occasion that would call for a lot of fan fair and celebration. After all, a new ancient being born is a really big deal. Doesn't happen too often. And when it does, everyone feels it. From the most powerful of ghosts to even the slightest of liminals. If you're even a smidgen touched by death, you're gonna realize something powerful has just awakened.
But there is no celebration this time. Why? You see, not for the first time, Danny's halfa status throws a little wrench in things. When one becomes an ancient, everything gets reset for them. It's basically like a new birth. You get a new form, new core, new haunt (etc) but you still retain key aspects of your old self. Like the general age appearance and memories. But this doesn't happen with Danny. Whatever power is involved with turning a ghost into an ancient can't really get a feel on Danny considering he's not a full ghost. So when this "new birth" happens for Danny, well he gets new everything. He's basically a new ghost. A new baby ghost. A new baby ghost with dominion over space. Yeah things are about to get fun.
It doesn't take very long for Clockwork to lose sight of his new godling ward. And by lose sight, I mean lose sight. No matter how many timelines he flips through. He. Can't. Find. Him. Why can't he find him? Where did he go?? Why is this happening!? Ahhhhhhh!!
Meanwhile, Danny is vibing as he stares up at the Wayne family. The Wayne family of the DC universe. The universe famous for its convoluted and twisted timeline. The universe that's gonna take CW a while to work through (good luck buddy).
Now remember how I said that all liminals recognize when a new ancient is born? Well that's not the only ghost sense they have. You see there are two reactions to the baby currently sitting on the table depending on when someone died or at least had a brush with death compared to Danny's death. The first is, "Very powerful. Must respect. Must garner favor. Must not show weakness." This sentiment is held by all those who had their tastes of death after Danny. This includes Damian, Cass, and Tim. Then there's the other side. The ones who tasted death prior to Danny. When they look at this baby the reaction is, "Baby? Why baby alone? Must protect baby. Must take baby under my wing and keep it safe until baby can be on its own." This feeling is strong with Jason, Bruce and even Dick. There's only one problem. There is one baby but three dad candidates. Let the adoption wars begin!
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Any analysis of how Undertale deals with Pacifism and how it tries to guide the Player towards it has to take a deep look at Papyrus. Because Papyrus is the one character in the game who will never kill, the one actual ‘True Pacifist’ in the game’s main cast.
I mean, the Player can be an even bigger Pacifist. Papyrus does still FIGHT, and the Player can get through an entire run without draining a single sliver of HP. But… they can also be the world’s biggest murderbastard and literally stab reality to death.
Toriel would very much like to not kill, but she is also fully capable of doing so.
Same with Asgore, but he has a lot more actual blood on his hands. Undyne and Mettaton are both fully 100% willing to kill to accomplish their goals. Sans is non-violent in most runs because he’s too lazy and depressed to do anything, and when he is motivated into actions - it is in the form of a FIGHT to the death. Alphys… the timeline is a bit fuzzy cause both she and Mettaton love lying so much, but it seems like she did sincerely add deadly weapons to Mettaton cause killing humans would make him more 'useful' and then had second thoughts once she developed a parasocial relationship with the Human Child and THEN she and Mettaton started hatching their little play-acting plan. I think??
With Papyrus there is NONE of this ambiguity, we know for sure - no matter what timeline or what may come - The Great Papyrus will always choose MERCY.
And the interesting thing about that is on a Meta-Sense, Papyrus is a very rare example of the game giving MERCY towards the Player.
Because the game starts out being really obtuse with the Sparing mechanic and how it works. If you want to be a Pacifist in Undertale from the get-go, you’re gonna have to work for it. You're gonna have to figure it out on your own and commit to it and believe that it's possible. It's basically a test of your own belief in non-violence and your moral integrity. Then, the RUINS end with the Toriel boss battle - in a way, that’s probably the hardest Sparing puzzle in the whole game. And it’s very very easy to accidentally kill her. (I’d almost say that’s the intention of the battle, to try to goad the Player into Resetting so they can see how the game remembers across RESETs)
And then we have Papyrus, and it’s not just that his ‘Sparing Puzzle’ is something as simple as outlasting him and letting him run out of dialogue - and it’s not just that he’s the only boss that will just give up and let you continue if you lose to him enough times. it’s also that, just as Papyrus is the only boss incapable of accidentally killing the Player - he’s also the only boss that the player is incapable of accidentally killing.
(Okay, fine, to be pedantic, there’s also Asgore)
I mean, the Player can certainly kill him if they want to - but draining Papyrus’s HP just makes him skip through his battle dialogue right to the end of it. It’s designed in such a way that, no matter what Route you're on and no matter what approach you take with Papyrus - you will always end up on this screen.
Unlike basically any other Monster in this game, including the major boss battle just before him - you can’t kill Papyrus accidently. You can't kill him without also having Sparing him as an option. The game kinda treats killing Papyrus as one of the Worst Things You Can Do because killing Papyrus will always be a deliberate, considered action done to a person who will not kill you and who has stopped wanting to FIGHT and has extended a hand of Mercy. With the game clearly communicating what you need to do to Spare him at that moment.
And that means that - even if you killed before, even if you don’t have the patience of a True Pacifist, even if you spent all this time in the game without even trying to engage with the Sparing mechanic… as long as you don’t want to be a Huge Rat Bastard, the game is basically gifting you with the very very easy option to not be. Being a Pacifist in Undertale is usually a challenge - a puzzle to be solved, a test to pass. But as long as you aren’t intentionally trying to be the Worst Person - the game is basically giving you Papyrus.
If you accept his Mercy, you are accepting the game’s Mercy. That sort of benefit-of-the-doubt assumption that maybe all of the LOVE you might have accumulated so far was all due to honest mistakes or panic or an attempt in self-defense. That you still deserve this one chance to prove that you are not intentionally, maliciously cruel - or at least not like the Worst Person in the World. Even if you did kill before, you still deserve at least one friend.
And Sparing Papyrus leads you to his wonderful Hangout/Dating Sequence and to his Phone Calls and they all add so much wholesome charm to the Undertale experience and no matter what happens Papyrus will always think the best of the Player and he will always trust them and it also makes Sans also kinda your buddy by default. And more than just adding a little bit of wholesome charm into even the more LOVE-filled Playthroughs, I think this is meant to try and incentivize these players into trying out the Mercy mechanic a bit more.
Whatever it’s, like, for future playthroughs or Resetting the game right there to try a True Pacifist Run right there and then or just trying to be a little kinder for the rest of this current playthrough - especially since there’s an emphasis about the close friendship Papyrus has with the upcoming boss Undyne, and to a lesser extent with his idol and next-next boss battle Mettaton. It’s like “well, if you didn’t figure out how to spare before, this is how you do it? And isn’t it nice to have a friend? Isn’t it nice to not have to kill this lovable skeleton man? You should do this more often wink wink nudge nudge!”
And it’s like… all of Papyrus’ loved ones care about him so much but they also look down on his pacifism. They see his inability to kill and desire to make friends as simple naivete and that’s why all tend to hide the truth from him all the time. About what will happen to the Human he will capture, about what his new Human friend might’ve done, about the fact that they view him as so naïve.
They admire it on some level, that’s why they want to protect it, but they also see it as a weakness which is why they want to protect it by lying to him all the time. But, you know, Undyne says that if Papyrus goes into battle he’ll be ‘ripped into little smiling shreds’ and that is certainly what happens every time a Player chooses to refuse Papyrus’ Mercy and the game’s Mercy and press that FIGHT button…
But have you thought about all the times that doesn’t happen? All the careless or violent players who were offered that skeletal hand of friendship, accepted it and then carried that offered kindness forward for the rest of the game? All the players motivated to do good for the sake of their buddy Papyrus? All the Murder Routes stopped because the player just didn’t have it in them to kill someone who believes in them so earnestly?
Like, no, it’s not a surefire thing - especially since Papyrus has so much less narrative power than the Actual Unkillable Time God that is the Player. But it happened, and it happened many many times to many players. Papyrus offered Mercy, the game offered Mercy. And much like Frisk’s Pacifism, it comes from a place of seeing the honest goodness in your ‘enemy’ and can inspire them to become a better person - this little sparkle of goodness being passed forwards.
And I think that’s beautiful, even if it didn’t happen in every timeline. Any potential future where Papyrus’ kindness can have such an effect on the Player and thus the entire trajectory of the Underground validates his kindness and pacifism on some level - even if there are also always the potential worlds that it backfires completely.
And there’s also one other way in which the Great Papyrus Proves Pacifism Pays. One that is a bit more practical, perhaps. And one that Papyrus himself is not even aware of.
Papyrus’ boss battle can be a surprisingly challenging one specifically because he is the only one who doesn’t kill the Player.
Like there is a reason why Papyrus will just offer you to skip his Fight after you lose to him three times, because if he didn’t do that - there’s an honest risk that the Player can get stuck in a much stuckier way than anywhere else in the game.
Because, like, for basically any other character in the game, being killed is the Worst Thing that could ever happen to them. For everyone except the actual Player Character because we are an Actual Unkillable Time God and dying is nothing more than a minor annoyance that sets you back to your last SAVE Point. So, leaving aside Papyrus’ admirably kind intentions - there is not much material difference from the Player’s perspective between getting Captured and getting a more traditional GAME OVER. Except…
Except getting Captured does not undo everything that happened in your inventory during the battle. In every other Undertale battle, if you use all of your items but still lose - the GAME OVER at least means you get your stuff back. But because Papyrus doesn’t kill you, any healing item you’ve used during the battle is still used. I have watched so many Undertale Let’s Players waste all of their valuable items on their first Papyrus battle and then have to face him again without them and thus do even worse in their second go… and then their third go... and thankfully then Papyrus offers them to skip the fight.
And while that technically can be circumvented by just manually closing the game and opening it back again on their pre-battle SAVE Point, a lot of players are gonna reflexively Save over it if they pop over to the Shop or the Snowed Inn before their second attempt at the battle. If Papyrus didn’t offer that chance to skip his battle, it could’ve easily become a softlock situation for a huge chunk of players - because he doesn’t kill the Player.
Most of Undertale deals with the value of non-violence from a standpoint of morality and kindness and personal connections. Since most people do die when they get killed. But when dealing with an Unkillable Time God like the Player, Papyrus proves that not-killing might actually be the most practical solution.
Of course, it doesn’t seem like Papyrus is aware of any of this. From his perspective, he is just offering genuine mercy to a being just as ephemeral as he is. But it accidentally turned into one of the most effective methods of blocking the Player’s way… at least he didn’t offer us an opt out so soon after that.
And it’s interesting when comparing him to how his brother Sans - one of the few people actually aware of the existence of SAVEs and RESETs - deals with the Player. Because the Sans boss battle at the end of the Murder Route is entirely based on the concept that death is nothing but an annoyance to the Player. Sans is less trying to kill the Player (the way Undyne the Undying did), he is simply trying to annoy the Player into a ragequit. But he is still killing the Player.
Now imagine a Sans battle where he has all of his usual annoying tricks, but also instead of killing you - he captures you just like his brother would’ve in a happier timeline. And while it’s not a fool-proof plan to stop the Player in their tracks - he could very easily stick them in that sort of softlock situation where they have to battle him again and again without any Healing Items. Forcing them to either abandon the game or RESET the whole world back the way it was - just like Sans wants them too.
But instead, by killing the Player, he is just allowing that perfect second-third-fourth-fifth-sixth-try where they get all of their Stuff back. And he does actually knows that. And why doesn’t he do that? (Speaking here from an in-universe character study perspective. Obviously the Doylist answer is that the game doesn’t want to Softlock you even in the most deliberately-frustrating part of the game).
Maybe, even though he intellectually knows that killing the Player will be of no help - he still does it because he wants to. Because he just wants to get back at the evil murderous monster that took his brother from him and destroyed his entire world even if he knows it’s actually ineffective. And this thirst for bloodshed is, ironically, blinding him from a new exciting way to actually practically stop that murderous bastard who is themself motivated entirely by bloodshed.
Maybe he just can’t do something like that. Reducing an enemy to exactly one HP and then stopping is not a feat anyone else in the game is capable of pulling off - even the ones who would obviously use such a thing (like Toriel or a Player with a Pacifist intentions). Maybe it’s something that requires a lot of hard practice and discipline and carefulness, that Sans never thought to put in because he didn’t see it as a useful skill the way Papyrus did.
Maybe that wouldn’t have worked anyways. After all, and that’s something I kinda touched on in a previous Overly Long Rambly Hot Take - Sans’ War of Attrition against the Player is greatly helped by the fact he can’t remember every single previous try and so he can’t get exhausted the way the Player can get. Obviously, without a GAME OVER induced RESET that will not apply. Which is especially notable because… Sans’ laziness is literally what brings him down at the end of that Boss Battle.
So maybe, while Papyrus, as long as you decline his offer to skip the battle, is capable of offering just the same Battle as before over and over and over again.... It’s possible that Sans just won’t be able to pull off two or three or more battles of the same intensity and difficulty in a row without a RESET to undo his own exhaustion.
But I think it’s at least worth considering the option, y’know? That after all this time of viewing Papyrus’ kindness as sweet-and-yet-kinda-foolish-naïveté - that exact viewpoint made Sans overlook the perfect solution to dealing with his little Murderous Time God problem. Cause he just never considered that while killing might be fully morally justifiable in this situation and very very satisfying, that does not necessarily mean it is actually the most practical solution. And that maybe, in a weirdly twisted way, Pacifism WAS the answer.
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