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#parallel? central theme?
charmac · 2 months
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Identity doesn't have to factor into absolutely every decision you make.
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We as a fandom don’t talk enough about how Game of Thrones decided to combine Jon Snow and Young Griff into one character and how that was absolutely ridiculous on like 1000 different levels. Because how do you combine two characters who are FOILS to one another and then play it completely straight?! Then to make matters worse they gave Jon the boy’s stupid name?! Goddamnit I knew they didn’t get Jon as a character pretty early on, but why mesh his arc with the one guy you shouldn’t combine with? 😭
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waywardsalt · 1 year
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everything about bellumbeck makes me go insane. i don’t even know how to express half of it. the way everyone is in mortal danger during that fight. linebeck is forced to try and kill link right after saving his life. the one time he’s actually taking part in a boss battle with link he’s the boss he’s fighting. the way bellum seems to take his time grabbing him. the fact that bellumbeck never really pays any attention to ciela and bellum just grabs and restrains her instead of putting her out of commission or straight up killing her. one of his attacks is a spin attack much like link’s and we can assume that linebeck has probably seen link do a spin attack at some point. the way bellumbeck’s helmet is designed to look vaguely similar to linebeck. if bellumbeck kills you when you have a purple potion it plays the same sting as when a phantom catches and attacks you. this is the second time this link has had a sword fight with another human as his final battle but this time he is effectively fighting alone. of the main cast linebeck is the most detached from the rest of the group and is the only one to be an enemy. bellumbeck’s helmet opens after some attacks and right before he’s defeated. linebeck’s character theme utilizes harpsichord and excludes piano and bellum’s boss theme utilizes piano and excludes harpsichord. bellumbeck’s theme includes both and for the first half and near the end of the song they play the exact same melody at the same time. linebeck is suggested to be unable to fight or properly protect himself in battle for the entire game and then in the final boss in a twisted, awful way he finally gets a chance to be a competent fighter capable of defending himself.     does any of this make sense
#there is no central thesis to any of this im just frothing at the mouth about bellumbeck#loz#legend of zelda#phantom hourglass#linebeck#bellum#bellumbeck#salty talks#btw. re-fought bellumbeck for this. which is more of a chore for me than it sounds.#on my 100% ph file i never take the save before bellumbeck so that i can do all of the three bellum fights over and over so uh.#had to speed through the temple of the ocean king lol#but it also allowed me to sit down and listen to bellum's boss theme a few times through#hi when i figured out that for most of bellumbeck's theme the piano and the harpsichord were basically playing the same thing it was. bro#i felt like id come across something really cool. idk#i love bellumbeck's theme so much despite being a musician im not good with aural skills or picking up on little musical things#screaming crying throwing up etc etc#i almost said a thing abt the instruments playing linebeck's theme in the final boss theme are not heard in bellum or linebecks themes#but the brass that plays it once i believe is similar enough to the brass in linebeck's theme that it kills that statement#bc of the lack of extra info abt bellum or linebeck i like to lean into drawing comparisons or parallels between them#most of the stuff i didnt say relies heavily on my specific interpretations of characters and plot and headcanons so i left it out#i cant say anything about the key of bellumbeck's theme since i cant find reliable sheet music and my aural skills are dogshit#correct me if im wrong (probably am) based on the piano sheet music you can find on ninsheetmusic linebeck's theme is in g minor#its in g minor in one i found on another site too#or something. i hate minor keys#bellum's battle theme and bellumbecks theme arent there but. linebeck's theme is in some kind of g minor key#PROBABLY take this with a fucking grain of salt despite being a fucking musician i had to find my major scale cheat sheet to check this#after some extra research (for like five minutes) cant find sheet music for the final boss but from the little i could find#i thiiiiiink bellum's battle theme is c major#this means nothing i just had fun applying what little music theory knowledge i have
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scribefindegil · 7 months
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the broccoli really just has parallels with everything huh
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marvelsmostwanted · 11 months
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The Ted Lasso finale was good actually and literally every take I’ve seen on it is unhinged
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bluebellswood · 1 month
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and when i realised technically XS is a Red/Blue ship too. Xanxus sky flame orange okay but it’s the Flame of Wrath which is implied to be sky + storm. therefore they’re also a red/blue storm/rain.
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valgreaves · 1 year
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i tend to play exclusively as m!devon and f!harper to honor The Versions Of Them That Live In My Brain but i'll admit the concept of m!harper intrigues me. men who are just like their mothers...
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kingdomoftyto · 8 months
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I never did mention, but I finally beat Vesperia! It was okay--a more than solid rpg, but not one of my personal faves from the series. The plot was pretty standard for a Tales game--maybe slightly more deus ex machina-y in the final act, though I may just be forgetting the most egregious things from some of the other titles. Rita stands out as my single favorite character (to no one's surprise) and honestly probably one of my faves overall for the series. Judith was also pretty fun, and I liked Raven's story arc even if it felt a little clumsy or confusing at times. And obviously the Yuri-Flynn dynamic/relationship/tension pretty much carries the entire game.
Speaking of which, I've already devoured a week's worth of Fluri fanfiction (impeccable ship portmanteau, btw) and have a whole stack of longfics still waiting in my Marked for Laters. They're so stupid and noble and good for each other, I love them a lot. I'll have to rec some of these later if I think about it.
(I also found out yesterday that there's a heckign FEATURE-LENGTH MOVIE about the two of them as knights-in-training, which!!!!!!!! guess what I'm watching tonight)
Anyway. Glad I finally played it! Not sure it quite lived up to my expectations, but then again I think Arise simply raised my standards to an absurd level lol, so it's not entirely Vesperia's fault. It also would've helped if I'd been any good at using Yuri in combat, but alas,
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meowmix1100blr · 1 year
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just watched way of water and uh I had my reservations but it's so good???? Like fkfhhdhshs bro the cinematography was too good the action was great also the water looks amazing everything looks so good wtf could've told me its a legit place and I'd 100% believe you
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yaniasogames · 1 year
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just finished swarm. this show is crazy cuz its p mid for 3 episodes and then on like episode 4/after billie eilish’s character is introduced it gets so good
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mashkaroom · 1 year
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Translation thoughts on the greatest poem of our time, “His wife has filled his house with chintz. To keep it real I fuck him on the floor”
It’s actually quite tricky to translate. Because it’s so short, each word and grammatical construction is carrying a lot of weight. It also, as people have noted, plays with registers. “Chintz” is a word with its own set of associations. Chintz is a type of fabric with its origins in India. The disparaging connotation is from chintz’s eventual commonality. Chintz was actually banned from England and France because the local textile mills couldn’t compete.
Keep it real” is tremendously difficult to translate -- it’s a bit difficult to even define. It means to be authentic and genuine, but it also has connotations of staying true to one’s roots. Like many English slang words, it comes first from AAVE. From this article on the phrase:
“[K]eeping it real meant performing an individual’s experience of being Black in the United States. As such, it became a form of resistance. Insisting on a different reality, one that wasn’t recognized by the dominant culture, empowered Black people to ‘forge a parallel system of meaning,’ according to cultural critic Mich Nyawalo...The phrase’s roots in racialized resistance, however, were erased when it was adopted by the mostly-White film world of the 1970s and ’80s....Keeping it real in this context indicated a performance done so well that audiences could forget it was a performance.This version of keeping it real wasn’t about testifying to personal experience; it was about inventing it.”
One has to imagine that jjbang8 did not have the origins of these phrases in mind when composing the poem, but even if by coincidence, the etymological and cultural journeys of these two central lexemes perfectly reflect the themes of the poem. The two words have themselves traveled away from the authenticity they once represented, and, in a new context, have taken on new meanings -- the hero of our poem, the unnamed “him”, is, presumably, in quite a similar situation.
Setting aside the question of register, of the phonology, prosody, and meter of the original, of the information that is transmitted through bits of grammar that don’t necessarily exist in other languages -- a gifted translator might be able to account for all of these -- how do you translate the journey of the words themselves?
In my translations, I decided to go for the most evocative words, even if they don’t evoke the exact same things as in the original. The strength of these two lines is that they imply that there’s more than just what you see, whether that’s the details of the story -- what’s happening in the marriage? how do the narrator and the husband know each other? -- or the cultural background of the very words themselves. I wanted to try and replicate this effect.
Yiddish first:
זייַן ווייַב האָט אָנגעפֿילט זייַן הויז מיט הבלים
צו בלייַבן וויטיש, איך שטוף אים אופֿן דיל. zayn vayb hot ongefilt zayn hoyz mit havolim.
tsu blaybn vitish, ikh shtup im afn dil
This translation is pretty direct. There is a word for chintz in Yiddish -- tsits -- but, as far as I can tell, it refers only to the fabric; it doesn’t have the same derogatory connotation as in English. I chose, instead, havolim, a loshn-koydesh word that means “vanity, nothingness, nonsense, trifles”. In Hebrew, it can also mean breath or vapor. I chose this over the other competitors because it, too, is a word with a journey and with a secondary meaning. Rather than imagining the bright prints of chintz, we might imagine a more olfactory implication -- his wife has filled his house with perfumes or cleaning fluids. It can carry the implication that something is being masked as well as the associations with vanity and gaudiness.
Vitish -- Okay, this is a good one. Keep in mind, of course, that I’ve never heard or seen it used before today, so my understanding of its nuances is very limited, but I’ll explain to you exactly how I am sourcing its meaning. The Comprehensive Yiddish-English Dictionary (CYED) gives this as “gone astray (esp. woman); slang correct, honest”. I used the Yiddish Book Center’s optical character recognition software, which allows you to search for strings in their corpus, to confirm that both usages are, in fact, attested. It’s a pretty rare word in text, though, as the CYED implies, it might have been more common in spoken speech. It appears in a glossary in “Bay unds yuden” (Among Us Jews) as a thieves cant word, where it’s definted as נאַריש, שרעקעוודיק, אונבעהאלפ. אויך נישט גנביש. אין דער דייַטשער גאַונער-שפראַך --  witsch -- נאַריש, or “foolish, terrible, clumsy/pathetic. not of the thieves world. in the German thieves cant witsch means foolish”. A vitishe nekeyve (vitishe woman) is either a slacker or a prostitute. I can’t prove this for sure, but my sense is that it might come from the same root as vitz, joke (it’s used a couple of times in the corpus to mention laughing at a vitish remark -- which makes it seem kind of similar to witty). I assume the German thieve’s cant that’s being referred to is Rotwelsch, which has its own fascinating history and, in fact, incorporates a lot of Yiddish. In fact, for this reason, some of the first Yiddish linguists were actually criminologists! What an excellent set of associations, no? It has the slangy sense of straightforward of honest; it has a sense of sexual non-normativity (we might use it to read into the relationship between the narrator and the husband) -- and a feminized one at that; it was used by an underground subculture, and, again, the meaning there was quite different -- like the “real” in “keeping it real” it was used to indicate whether or not someone was “in” on the life (tho “real” is used to mean that the person is in, while “vitish” is used to mean they’re not). It’s variety of meanings are more ambiguous than “keep it real”, which can pretty much only be read positively, and it also brings in a tinge of criminality. Though it doesn’t have the same exact connotations as “keep it real”, I think it’s about as ideal of a fit as we’ll get because it’s equally evocative of more below the surface. I also chose “tsu blaybn vitish”, which is “to stay vitish”, as opposed to something like “to make it vitish” to keep the slight ambiguity of time that “keep it real” has -- keeping it real does< I think, imply that there is a pre-existing “real” to which one can adhere, so I wanted to imply the same.
The rest is straight-forward. “Shtup” is one of a few words the Comprehensive English-Yiddish Dictionary (CEYD) gives for “fuck”, and I think it has a nice sound.
Ok, now Russian
женой твой дом наполнен финтифлюшками
чтоб не блудить с пути, ебемся на полу
zhenoy tvoy dom napolnin fintiflyushkami.
shtob ne bludit’ s puti’, yebyomsya na polu
In order to preserve, more or less, the iambic meter, I made a few more changes here -- since Russian, unlike Yiddish, is not a Germanic language, it’s harder to keep the same structure + word order while also maintaining the rhythm. I would translate this back to English as:
“Your house is filled with trifles by your wife. To not stray off the path, we’re fucking on the floor”
So a few notes before we get into the choice of words for “chintz” and “keep it real”. To preserve the iamb, I changed “his” to “your”. This changes the lines from a narration of events to some outside party to a conversation between the two men at the center. Russian also has both formal and informal you (formal you is also the plural form, as is the case in a number of other languages). I went with informal you because I wanted to preserve the fact that his wife has filled his house not their house, as someone pointed out in the original chain (though I don’t think that differentiation is nearly as striking in the 2nd person) and because it’s unlikely you’d be on formal you with someone you’re fucking (unless it’s, like, a kink thing). I honestly didn’t even consider making it formal, but that would actually raise a lot of interesting implications about the relationship between the speaker and the husband, as well as with what that means about the “realness” of the situation. Is, in fact, the narrator only creating a mirage of a more real, more meaningful encounter, while the actual truth -- that there is a woman the husband has made promises to that he’s betraying -- is obscured? that this intimacy is just a facade? Is there perhaps some sort of power differential that the narrator wishes to point out? Or perhaps is the way that the narrator is keeping it real by pointing out the distance between the two of them? there is no pretense of intimacy, the narrator is calling this what it is -- an encounter without deeper significance?
Much to think about, but I actually think the two men do have history --  i think the narrator remembers the house back when it was actually only “his house” and was as yet unfilled with chintz. We also don’t know what they were calling each other prior to this moment. This could be the first time they switched to the informal you. 
Ok moving on, I originally translated it as “твой дом наполнен финтифлюшками жены”. Honestly, this sounds more elegant than what I have now, but I ultimately though removing the wife from either a subject or agent position (grammatically, I mean) was too big a betrayal of the original. The original judges the wife. She took an active role in filling the house. If she were made passive, that read is certainly a possible one -- perhaps even the dominant one -- but it could also read more like “we are doing this in a space filled with reminders of his wife and the life they share” -- the action of filling is no longer what’s being focused on. Why do I say the current translation is inelegant? I feel you stumble over it a little, because it’s almost a garden path sentence. This is also an assset though. “Zhenoy tvoy dom napolnen” is a fully grammatical sentence on its own, and it means “Your house is filled by your wife” -- as in English, the primary read is that the wife is what the house is full of. If the sentence makes you stumble, perhaps that’s even good -- we focus, for good reason, on the relationship between the two men, but in a translation, the wife is able to draw more attention to herself.
Ok, chintz: I chose the word “финтифлюшки” (fintiflyushki), meaning trifle/bobble/tchotchke, because it, allegedly, comes from the german phrase finten und flausen, meaning illusions and vanity/nonsense. Once again, I like that the word has a journey, specifically a cross-linguistic one.
Keep it real: this one, frankly, fails to capture the impact of the original, in my opinion, but allow me to explain the reasoning. “Stray off the path” implies, again, that there is some sort of path that both the narrator and the husband were on before the wife and the chintz -- and one they intend to continue taking, one that this act is a maintenance of. It brings in a little irony, since the husband very much is straying from the path of his marriage. “Bludit’“ can also mean to be unfaithful in a marriage (as, in fact, can “stray”). The proto-slavic word it comes from can mean to delude or debauch -- they want to do the latter but not the former.
As for register -- “shtob” is a bit informal. I would write the full version (shto by) in an email, for example. The word for fuck, yebyomsa, is from one of the “mat” words, the extra special top tier of russian swears, definitely not to be said in polite company (and, if you are a man of a certain generation or background, not in front of women; it’s not that the use of mat automatically invokes a male-only environment, but if we’re already thinking that deeply about it. But while we’re on the topic, i will say that in my circles in the US, women use mat much more actively than men (at least in front of me, who was, up until recently, a woman and also a child).)
Ok i think that’s all the comments i have!
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yippee! apologies if my takes are horrendously bad
my personal take on the matter is that i definitely think the dark worlds can work as a metaphor for escapism without undermining the darkners' personhood. it can be more than one thing, yknow? the darkners are important, their lives matter. and the lightners do go to the dark world as an escape from the problems they face in their own life. but that's not the darkners' whole PURPOSE, yknow? i mean. according to the laws of the universe of deltarune yes darkners' "purpose" is to serve the lightners but like it's not their whole purpose in the STORY.
it's sort of like how, in UNDERTALE, LOVE represents how distant you've become, how easy it is for you to hurt people. but it also literally gives you the power to destroy the world.
i think the biggest reason i believe escapism is at least a part of deltarune's narrative is queen.
queen's whole speech in both of her fights is about how she intends to provide escapism for the lightners (so that they will worship her but also so that they will he happy). she wants to turn the whole world into a dark world, so that everyone can live in bliss and not have to worry about the woes of the light world. she mentions "Staring, Tapping, To Receive Joy. Staring, Tapping, To Avoid Pain." which is like pretty much the definition of escapism
she wants to help Noelle with the problems she faces in the light world ("Noelle. Who Will Be There To Help Her? Her Strange And Sad Searches" and "My One Idea To Help Noelle, Failed") by just... shoving it away for a blissful fantasy world ("Wake? No, She Has Already Awakened Too Much. Let Her Close Her Eyes And Sleep Away, Into A Darker, Darker Dream.")
...i forgot the rest of what i wanted to say!
well first off, thank you for your ask! I'm going to get extremely in depth in my answer, so bear with me here. sorry it took several weeks to write this. the escapism reading of deltarune is pretty deeply entrenched in fandom, and to refute it, I felt it required a full-length essay to completely explain my viewpoint.
yes, "the lightners desire escapism" does not automatically translate to that being the darkners' actual narrative purpose. escapism can be a theme without dehumanizing those who are used in order to escape - in fact, I've read a number of stories that use someone's desire to escape to HIGHLIGHT how they're hurting others in pursuit of that. I believe that toby fox is definitely capable of telling a story about kids having a valid desire to escape, and about them grappling with having inadvertently created a world of real, living people as a result.
(I'll reiterate again that this is not the story arc that generally shows up in fanon. the common consensus is that the game will end in an omori-esque "growing out of" the dark worlds. it's why I have a huge dislike of the fanon escapism reading, given that the darkners are shown as people whose lack of agency parallels kris' own. it would feel cheap if the resolution to that plot was that the darkners were actually never meant to be agents in their own fates. but this is a digression.)
the reason why i DON'T believe that this is a story that toby fox is telling is because of the way the world, themes, and characters are written. put simply, it just doesn't come across as congruent with the story being told.
deltarune's main themes are agency, fate, identity, and control. this is a conflict that shows up in nearly every major character, is baked into the worldbuilding, and is the central struggle involving us, the player. the protagonist of deltarune is literally possessed by us against their will. the darkners are objects that have no choice but to serve and be discarded. over and over again, there is emphasis on roles that characters play - and crucially, roles that are imposed on them.
what would escapism mean, in this thematic context? in real life, escapism can represent any number of things, but in a story, a major narrative theme generally has to dovetail with other major narrative themes in the work. I would argue that escapism in deltarune would likely mean going to a place where characters are able to choose for themselves what roles they embody, or even to discard the notion of roles altogether. a fantasy of control is the only way to escape a reality where you have no agency. and honestly, it's hard to imagine that something could count as an escapist fantasy if you don't even get to choose whether or not you participate in it.
let's talk about kris.
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I see a lot of discussions around kris that say that kris goes into the dark worlds to escape. the dark worlds are posited as kris' fantasy of heroism. it's a world where they can seem heroic and cool, a world where they can have friends. this theory makes a decent amount of sense on the surface level, but only until you consider that kris is being controlled in order to go into the dark worlds. and it is not a control that they appear to welcome.
if those worlds represent kris' fantasy, then why don't they get to choose what happens in those fantasies? why are they being controlled by an external force, one that they actively push back against? if it's really an escape, then why does everything about this world reflect their lack of agency? if they really think this world is just a pure fantasy, then why do they care if spamton falls when his strings are cut?
because they're being deliberately obscured to the player, it is hard to say how kris actually feels about many subjects... but I do seriously doubt that they view the dark worlds as an escape. they don't act in a way that is consistent with that. they resist their lack of agency, and what little we do see of their reactions to darkner characters doesn't suggest that they view those characters as part of a disposable fantasy, either. they seem to have complicated feelings on ralsei. and of course, one of their biggest emotional reactions in the game is to the spamton fight. I would argue that that suggests they have empathy for spamton, which is a hard emotional reaction to have if you believe he's just part of a fantasy. not impossible, mind you, but it seems unlikely that kris believes that all this is simply fantasy.
also, considering that snowgrave both actively discredits the idea that the dark worlds are mere fantasy and is actively traumatic for kris... I seriously doubt they'd open another dark world in chapter 3 on a snowgrave run if their motive was purely to escape. on that route, they've seen the damage we can cause in a dark world. they know that berdly has sustained lasting damage due to our actions, assuming he's not outright dead. why would they want to try and "escape" to a place like that again now that they know what can happen?
the only answer is that they have a motive that isn't escapist.
now, as for ralsei... what part does he have to play in all this?
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ralsei does play a lot to the fun, fantastical elements of the dark worlds. he delivers the prophecy that kickstarts the adventure. he flatters both kris and susie endlessly when they act appropriately heroic. he welcomes them into the castle and even makes nice rooms for them. he initially seems tailor-made to enable a fantastical experience where no real issues can ever complicate anything, and where the pain of reality can successfully be hidden from. but there's a lot of complications to the idea that he might represent an escapist fantasy.
the first, and what honestly seems the most important to me, is that he doesn't encourage kris and susie to remain in the dark worlds. he is welcoming and kind, but once the adventure is over, he prompts them to return to the light world. he wants them to deal with their more "real" problems like homework. that doesn't feel like he is trying to facilitate escapism in them. a real fantasy would encourage you to stay in it, wouldn't it?
and while ralsei is definitely invested in making sure the lightners are happy, there are always cracks that show. he isn't able to make kris ignore what happened in the spamton fight. he isn't able to convince susie to be peaceful and kind. and in his very essence, he represents a number of uncomfortable ideas. very importantly, he represents a number of uncomfortable ideas to kris.
this probably ain't your first fandom rodeo, so I'm not going to explain all the different ways that ralsei interacts with kris' personal issues. there's plenty of posts on it out there. what i will point out is, once again, it feels odd that a character who seems tailor made to bring up kris' most uncomfortable associations with their lack of agency and their outsider status in their own family would be part of a fantasy of escapism to them. you'd think that they'd prefer something that didn't have an inbuilt hierarchy, a prophecy that denied them autonomy, or especially a person that reminded them how little they fit into hometown.
that doesn't mean kris doesn't care about him at all - it seems very likely that they do. what I mean to say here is that he just seems ill-suited to an escapism reading, both behaviorally and on a conceptual level. it doesn't seem like that's at all part of his servitude towards the lightners.
of course, there is another non-lightner entity that ralsei seems diegetically engineered to serve. but I'll discuss that later.
now as for susie...
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yes, susie definitely views the dark worlds as more fun than the light world. and why wouldn't she? the light world sucks for her, and she doesn't seem very aware of the fact that the dark world can also suck. you could definitely make the argument that she views the dark worlds as a fantastical escape from reality... were it not for the fact that she treats her darkner friends with just as much importance as she does kris and noelle.
can someone treat components of an escapist fantasy as real and important? of course. but given deltarune's themes of agency and control, as well as the fact that darkners exist in servitude to the lightners, I feel like you'd have to make escapism tie into forcing others into a lack of agency if you wanted the theme to feel coherent with the rest of the work. this would require susie to be limiting the agency of the darkners around her. and obviously, she doesn't do that. her presence around them might be inherently limiting, just by simple virtue of being a lightner, but she isn't aware of it, and clearly is uncomfortable with the idea of limiting anyone's agency. she encourages ralsei to make choices. and she supports lancer in basically anything he wants to do. her treatment of lancer is integral to chapter 1's narrative, and it seems like that treatment of ralsei is integral to the ongoing narrative as well!
her preference for the dark world feels very rooted in her engagement with it as its own reality. rather than trying to avoid her real-life problems by engaging in a pretense, she seems to simply want to spend time with her friends in a place that isn't cruel to her. she isn't ignoring any of the dark world's problems in service of that, either. she notices when things don't line up. if she thought of it as a fantasy, wouldn't she be inclined to ignore issues that impede the fantasy?
and critically - like kris, she does not intentionally choose her imposed role in the prophecy at first. she steps into the role of bad guy to resist it, but that role is limiting too, and she eventually acquiesces to being a hero. it's never something she's completely on board with, though. she actively pushes back the limitations that the role places on her. I find this important to reiterate when we are discussing the notion of the characters viewing the dark worlds as fantasy.
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noelle has a complicated relationship to the dark worlds. susie tells her that it's a dream to make her accept the strange reality she finds herself in, which works well on her. she continues to think of it as a strange dream throughout the chapter. (though, like the others, it is not a 'dream' she entered of her own volition!)
it is also a markedly unpleasant 'dream' at times. she has her agency restricted, is kidnapped, has to evade a controlling monarch, and is even tied up in a weird evangelion cross thing on the hand of a giant robot. it's not purely fun. noelle does like scary things, and while it might be healthy for her to have an experience where she stands up to a controlling adult figure... again, the circumstances make it difficult for me to assume that this is a fantasy she would choose for herself. not impossible, mind you, but it's not the first reading of the situation that comes to mind.
and while she does say she wishes she could dream like this every day in the normal route, that does happen specifically because she was talking to the girl she likes. it makes sense she'd find that pleasant. I don't think that necessarily equates to her finding the dark worlds escapist.
and importantly, this isn't the sentiment that she expresses in every route.
again, there's a lot of analysis on snowgrave, so I won't bother regurgitating it much here. but it's nightmarish for both kris and noelle, and very likely fatal for berdly. noelle needs to believe that the event is a dream, for her own psychological safety, but one of the most important parts of snowgrave...
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...is that its events, and the world it took place in, are very, very real.
noelle wants to have the strength to face her problems, both in the regular route and in the snowgrave route. rather than escaping from them, she views the "dream" as a chance to practice dealing with her day-to-day issues. it's just that in the regular route she finds that strength authentically, and in the snowgrave route, that desire is manipulated and pushed until she is forced to kill berdly. she doesn't interpret snowgrave as an escape gone wrong. she views it as a dream that became a nightmare. and those are two extremely different things.
but i haven't even gotten to the biggest thing that undermines the concept that the dark worlds are a metaphor for escapism! which is: this fucking guy is dead wrong about everything.
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so full disclaimer - I really love berdly. I think he's slept on a lot in the fandom because he's annoying and weird. which is fair, I suppose, but I think ignoring him hinders a lot of people's understanding of deltarune's overall narrative. because berdly often illustrates a lot of concepts in the game, but his narrative framing as a joke (usually...) prevents the player from taking it completely seriously. he has things to say and ideas to show off, it's just that he's often very loud and kind of dumb in his expression of them. which is kind of the point!
ralsei brings up the idea that the darkners are meant to serve the lightners very seriously in chapter one. by extension, and by way of the literal mechanics involved in a dark world's creation, we can infer that this logic is probably something that also applies to the dark worlds themselves. they are allegedly worlds and characters that only are supposed to fulfill a dream of the lightners. but due to narrative framing and deltarune's themes, we know that that's not the full truth. however dark worlds and darkners are created, they deserve to have their own agency. they can't just exist to fulfill a higher being's wishes.
you know who else undermines that view of the dark worlds? berdly! berdly does!!!!
because berdly is the only lightner in the game so far who does take the dark worlds to be an escapist adventure! he wants to turn cyber world into smartopia. he views this as a chance to be a cool hero. he believes he's going to get the girl, he's going to shape this world to his own liking, and maybe also he's going to get queen to acknowledge him or something so he stops being a forgettable little bluebird. and not only does none of this happen, his steadfast belief that it will happen is continually a joke within the narrative!!
berdly's wishes for uncomplicated escapist fantasy are flat-out denied by the dark worlds themselves. as a lightner, those worlds should be serving him. he should have the power to do whatever he wants within the bounds of an escapist fantasy. these npcs should be singing his praises!
but he doesn't have the power. and this world doesn't sing his praise. because it just isn't an escapist fantasy. he isn't right to view it that way. his wishes for heroism are always going to be thwarted.
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so now that I've gotten all that out of the way, let's swing back over to the subject of your original ask. queen.
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because, like berdly, queen's entire character arc is about how she's completely wrong about what the lightners actually want.
queen would in fact like nothing more to place the lightners into an escapist fantasy. she believes that that's the best way to serve them and make them happy forever. as a darkner, queen has very much internalized the idea that a lack of control is what actually makes people happy. since darkners have no choice in their destinies and are supposed to be happy in it, and since she personally finds her role as a darkner fulfilling, she believes that that's true of all people everywhere. if you want to make people happy, you just have to remove that pesky personal agency!
so she spends the story trying to force the lightners and particularly noelle into situations where she controls them in order to make them ostensibly happier. she does genuinely believe that this is the right thing to do, but as she finds out eventually, she's just wrong. noelle doesn't want that. queen believes that escapism is why the lightners use the internet... but that's totally wrong too.
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while there are other searches mixed in, noelle is trying to use the internet to find her sister. instead of trying to hide from whatever happened, noelle wants to figure it out. queen's thesis about noelle and the lightners is proven wrong even before she personally encounters noelle in the dark world. it's just that queen doesn't realize it due to her limited perspective.
the concept of escapism being brought up with both queen and berdly is not there to say that the dark world is escapist. rather, it's there to say that it isn't. despite the dark worlds being a fantastical place, they are extremely real. to view them as a means of escape is foolhardy at best. you cannot act as though you are above consequences within them.
themes and ideas exist within the story for a sake of an audience. so let's get into the final character I need to discuss here. hopefully this will tie my thesis of deltarune together neatly.
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that character is of course us. the player.
when creating a piece of fiction, an astute author will often identify and anticipate an audience's reactions to certain things in their work, and write things in such a way that they elicit the desired reactions. in essence, a writer is directing the "character" of the audience. how we feel and how we are anticipated to react to things is an integral part of nearly every fiction.
that effect is far more overt when dealing with metanarrative fiction that diegetically involves the audience. since the fiction is saying a lot of things about the general 'you,' the audience in aggregate, your reactions to certain things in the story have to be finely cued and anticipated by the author, so that the author can thus commentate on the reactions that you have to the story. the "character" you are assumed to inhabit is posited by the author to have certain traits.
to explain what I mean in plainer terms, I'll use the player of undertale's no mercy route as an example. because undertale is commenting on the way rpgs generally work. the player's behaviors in no mercy are attributed by characters in the story to be the result of us acting like a typical gamer. we kill the characters in the game because we want exp. and more than that, it's because we want to see everything the game has to offer. the role we inhabit in this role-playing game is that of a completionist. you could say that that's assumed to be our "character" in no mercy.
deltarune also posits that certain things are true of its audience. by being written to evoke certain cultural ideas, rpg tropes, and references to undertale, it guarantees that its audience will probably have certain traits, and spends a large amount of its conceptual focus commenting on those traits. one of those traits is nostalgia, which is probably an idea that I'll expound upon in a further essay because it's quite integral to my reading of deltarune. but the main one I mean to discuss here, and why I went off on this tangent about how audiences are dealt with in metafiction, is that we are posited as someone who believes in the logic of certain narratives.
deltarune's writing evokes a lot of portal fantasy narratives. alice in wonderland, narnia, pretty much every story where it's revealed at the end to be all a dream... the story of deltarune superficially resembles a lot of those. this, I think, is responsible for the popularity of the escapism theory. because those stories are often at their end about a child learning to put away fantasy and grow up, people tend to believe that deltarune must be about the same thing. but I truly don't think that deltarune is trying to do anything with that aspect of portal fantasy narratives, at least not directly. its main characters aren't involved in that exact type of coming-of-age arc.
instead, deltarune is very concerned with what happens to characters in fantasy, and specifically fantasy rpgs. if your world is deemed to not matter because it's a dream, what does that mean for you, who has no choice but to live in it? if you are an npc whose role has been predetermined for you via script, then can you ever decide for yourself what you want? what if you want to matter? what if you want to be your own person?
as the major controlling force of deltarune, we are initially cued to believe that deltarune is like a dream. it superficially fulfills so much of what we want from undertale fanon. hometown seems like it's a perfect idyllic town, at least until you start noticing the obvious cracks. and remember what I said about ralsei earlier? he is so reminiscent of asriel, and extremely eager to help us. it's not a stretch to say that making us specifically view deltarune as dreamlike and idyllic is probably part of his purpose in the game.
I would not say that we are posited as escapist. but the idea of escapism as brought up with queen and berdly is meant to strike at the heart of a much deeper idea that deltarune is trying to deconstruct. because if we view deltarune as a dream, escapist or otherwise, then we are inclined to write the internal realities of the characters inside off. the dark world can disappear without it mattering. we can control kris without it mattering. if it's all a dream, what does it matter? why should we care to let its characters go free? aren't we supposed to be in control?
if deltarune is an rpg... what is the significance of us interacting with it?
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cemeterything · 3 days
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PLEASE elaborate on “davidelizabeth in alien covenant if i wrote it” they squandered her potential so bad !
okay so first all i have already talked about how i feel that covenant should have built on the sticky psychosexual gothic horror tension between david and shaw and developed it into a toxic codependent dynamic (that predictably ends poorly due to their fundamentally opposing ideological stances as well as one-sided obsession on david's side), so i'm going to attach that rather than rehash it.
but honestly if i'd written covenant i would have had elizabeth survive david long enough to establish herself on the engineer planet in hiding from him (following a "breakup" caused by his act of genocide), and have the arrival of the colonists in covenant be the catalyst that forces them to confront each other again and finish what they started. i'm not entirely certain of the specifics, but i think there's a lot you could do with the central themes of alien as a cosmic/existential horror (a story about horrifying revelations, terrible change and progress/evolution that is unrecognisable as anything but nightmarish to the human minds bearing witness), a body horror narrative focused on sexual assault, pregnancy and childbirth/parenthood, and an examination of extraterrestrial horror as this colonial mindset - the fear of being violently replaced by something that deems itself better than you and works ruthlessly to eradicate you from your places of safety which it has taken for its own - as well as the more prometheus-specific themes of parental trauma and religion (mostly christianity) by making the core conflict between david and his xenomorphs and elizabeth and humanity, like a sort of fucked up retelling of adam and eve in the garden of eden.
to tie up loose ends, since prometheus and covenant are meant to be prequels to the original alien films, i'd probably have elizabeth succeed in being the final girl (a parallel to ripley in the original franchise) but tragically go into self-imposed exile/die alone in an attempt to prevent the xenomorphs from being stumbled across by future explorers and becoming a threat again, as well as possibly out of some warped sense of guilt, both for having allowed herself to ever love david and believe him capable of change, and for failing to save him ("save" very much in the biblical sense, as in persuade him to share her point of view and abandon his descent down a dark path). needless to say, she doesn't succeed, making her "victory" all the more phyrric.
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tumblezwei · 1 year
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I love how the key to solving the mystery in Glass Onion is the realization that Elon Musk is actually a complete fucking dumbass
Like what I'm anticipating from some of the criticism for this movie are people who think the twist is too obvious and the conclusion underwhelming not understanding that That Is The Point.
Like the Elon parallels are obvious and hilariously prophetic considering his recent escapades with Twitter, but I think it was also really clever to have this as the central theme of the movie after Knives Out. Because out of everything Knives Out is praised for, one of the most common I see is how good the twist is. You can't really see it unless you pay close attention.
But with Glass Onion it's exactly what it says on the tin. You're expecting this huge twist when by halfway into the movie you've probably already figured it out, or at least thought of it. Like, I can't count how many times I thought "literally what if it's just Miles" followed by "nah, it couldn't be that obvious." But it is! Because these people are not smart! They create this complexity they are not owed and leave us to peel back the layers without realizing the center is staring us in the face.
It's really fucking good is what I'm saying.
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People love to compare Roy and Bradley or Ling and Wrath, but I think there is a special beauty in the narrative parallels between Riza and Winry.
Because these woman manage to break out of the Shounen mold in a way that reaches beyond the Strong Female Character trope and quickly secures itself as... good character writing. Period.
And they do so in a very clever way. Someone else on here once pointed out that Hughes/Mustang/Hawkeye are the trio that runs parallel to Ed/Al/Winry and while they aren't narrative foils to each other - at least not in the way many of the other characters are - they do present a similar function within the story. The three young people who went on an adventure. Only Hughes died and Riza and Roy were permanently altered - and Ed, Al, and Winry got a chance to save the world.
But especially when it comes to Riza and Winry there is something more to the comparison. Especially when it comes down to the choices they made.
But why are Riza and Winry more interesting?
Because when Roy recruits Ed and Al, Riza tells Winry that she followed Roy into the military because she had someone to protect - and this - in other stories - would clearly be a setup for Winry later following Ed and Al into the military to "protect" them. A direct parallel between the two "girls" in a Shounen trio. We've all seen it before.
And I think we see Winry play with that thought when she sticks around Central with them after her first apprenticeship in Rush Valley - she tries to be the third girl to Ed and Al's action duo… but it doesn't work out.
She - strong, clever, genius, confidant Winry Rockbell - suddenly feels weak. Because she can't punch danger away from Ed. She can't repair Al's scratches and dents. She can't kill Scar to save her friends and avenge her family. She can't learn how to shoot and kill just to protect her friends - no, that's not quite correct, is it? She won't. She won't learn how to kill.
And that sucks. Because Winry isn't used to feeling like that, so lost and insecure, at least not constantly. Yeah, when Ed and Al are away, she worries, and that's part of the reason why she tried to join in, but that is nothing compared to the powerlessness she's facing now. Maybe she would worry less if she could be there when they fight, if she could protect them like Riza does with Mustang… but that's just not who she is.
Her job isn't to protect Ed and Al - her job is to give people arms and legs and good costumer service. I really like that scene/episode (23, me thinks) where she gets a phone call from Rush Valley and all these people ask for her to come back. Because Yes, Ed telling her thanks for helping him is VERY important for her character… and yet I think this phone call is the moment Winry realizes that she's not Riza. That she won't take a gun into her hands and kill for Ed and Al.
She will never be Armstrong or Hawkeye or even Izumi… she will be Winry Rockbell, automail engineer and genius.
And that's the reason why only she could have pulled Scar on their side. Because she chose healing over killing - her telling Scar in Baschool that she'd save his life because her parents would want her to honor their choice? That was Winry following the deeper themes of the show, by adding positive energy to the flow of the universe.
Riza saving Scar? Wouldn't have worked (why would he listen to the woman with a gun in her hands?). Armstrong helping Scar? Wouldn't have happened (what reason would General Armstrong have at this point to spare a murderer?). Mei saving Scar? Would have ended with the Ed/Marcoh/Scar/Al alliance falling apart (it is so much easier to fall apart if no one has been forced to see past the horror yet).
And it's not because these characters were even a touch less well written than Winry - if anything it showcases how unique all of the female characters in FMA were/are.
In this we find Riza again - because Riza chose differently than Winry. She followed Roy into the military, she learned and perfected how to shoot and kill. Their narratives mirror each other - Ed carefully prying a gun out of Winry's hands so she doesn't kill, only to give Riza a bloody gun a few episodes later, knowing she will clean it and use it to kill.
When Riza tells us that she has lost the right to feel squeamish about killing because of often she'd pulled the trigger, she is Winry's foil - Winry who was stopped before she could make a similar choice.
And it's not just that, is it?
Riza let her hair grow because a young Winry Rockbell had long hair and seemed to like it - and Riza needed a change after coming back from Ishval.
Winry got her ears pierced because the strong Lieutenant visiting them had looked cool (and because she needed a place for all of Ed's little gifts) - and Winry needed something steadfast, now that her friends were growing up.
There's just something about the two of them, so similar, so loyal and stubborn and full of love, that fascinates me. Because at every turn they make a different choice, at each turn one walks deeper into hell and the other chooses healing - and yet, while they couldn't be more different, they also couldn't be any closer.
I can't imagine how glad Riza was, when she realized Winry hadn't followed Ed and Al into the military.
I can only guess how happy Winry was, when she saw Riza follow Mustang further if only to make sure the future actually changed.
A mirror doesn't have to be a perfect thing, and if anything I think that is on purpose.
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weirdmageddon · 9 months
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the new zeltik video finally pushed me over the edge and made the connections between the bunch of details i noticed throughout totk seem more significant than i already thought they were. by myself i was hovering around these connections i came upon like “is this anything?” for a while, but after the video i was like “ok this is something”
alongside the theme of hands, i also noticed a secondary and more minor theme of blood and siphoning/circulation
most importantly
rauru rips into ganon’s chest with his bare hand like a badass to bind ganondorf’s heart, suck away and purify his dark magic. (btw and Not importantly ganondorf still has rauru’s finger holes in him and it’s pretty funny)
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gloom seeps out from organically branching root-like structurs in the depths. if you watch closely you can see gloom slowly move inside them. they all seem to lead back to gloom’s lair where ganondorf is absorbing them. this is very evident in the cutscene where you finally make it to ganondorf himself and they show a close-up of this through thicker branches of these “gloom vessels”
gloom sucks away vitality from a person. fittingly, whenever a heart container is damaged due to gloom, you hear a heartbeat. gloom hands visibly siphon this vitality in more of a physical way. if you watch them they will sort of grotesquely pulsate when sucking the Juices out of link
is gloom ganondorf’s dark-magic infused blood? when the edge of the master sword cut mummydorf’s face, instead of blood it oozed gloom which boiled after making contact with a chip of the sword. rather than being magenta gelatin like malice, gloom is red and flat, staining surfaces like a liquid
phantom ganon is made entirely out of gloom. the compendium says it’s made from “the demon king’s own flesh and blood”. the dark clumps left behind from the gloom spawn/phantom ganon (with the depths talisman on them i guess to turn it into gloom antibodies lol??) also pulsate like monster guts
my idea is that this all goes back to those roots that pump this back to ganondorf to revitalize him. he was siphoned by rauru, now he siphons others to revitalize himself. there’s a lot of details put into this no way it isn’t connected
btw i didnt notice it at first but the landing pad for gloom’s lair is shaped like a heart like actually. it shouldve been stupid obvious
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the gloom system is like a reverse circulatory system. instead of nurturing the periphery from a central location, it drains the periphery and delivers the nutrients to a central location. so like, oops! all veins. apparently after writing this i found an identical point from a forum post made ONLY YESTERDAY
“real world cardiovascular systems deliver vitality to the rest of the body from a centric location, while Gloom drains vitality from its surroundings and delivers it to a centric location”
and this “nurturance” line of thought made me remember how I thought at one point that the lightroots look a bit like hearts and the big roots are like the vessels. it wasn’t really a significant thought at the time until I made these newer connections. if we put them into my analogy, they would be the opposite to the gloom vessel system since they deliver light from the surface and emit it to the periphery (the surrounding area). i associate light with rauru, and he healed/nurtured link, so there’s just parallels and another reason that made me think of the lightroots. also the lightroots heal gloom-damaged heart containers
there are more minor but supplementary details such as
the sound of a heartbeat is featured very prominently in the E3 2019 teaser, and is literally the first noise in the game itself as the opening screens play. so it’s literally the first experiences we have with the game, both the game itself and in the meta about the game.
gaining an essence from a goddess statue, the heartbeat was not in botw (and of course neither was the miasma emitting from link’s entire body every time)
the gloom in link’s body reacts to every shrine of light blessing he absorbs into his arm and the joycons themselves pulse using the haptics
probably more shit i missed lol
the whole thing doesn’t really mean anything significant to the lore at all but neither does the hands theme. but it’s just definitely a pattern, potentially a minor theme, and deliberate choice in setting tone. i think it’s Something. im not a heavy zelda theorist tuber or anything but i’m very observant of patterns and i like to share them for deeper appreciation and contemplation/discussion
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