Idle Games
Looking for some cool Idle Games? Looking for something that almost could be described as "fun"? Looking for something to completely suck up your attention, making you completely unable to do anything enjoyable or productive? Want your brain to be hijacked so that all you can think about are ever increasing meaningless numbers?
Here are four of my favorites:
4. Cookie Clicker
This is the most well known, most standard idle game: click on cookie, get cookies, build buildings that produce more cookies. And this simple loop, combined with the big ever increasing NUMBER of cookies that exploit some glitch in my brain and makes me think exclusively how to get this NUMBER bigger faster. An after it has completely converted you into a fanatical NUMBER acolyte: it. does. not. end.
So you have to claw yourself back from this abyss and like swear to yourself that you will never again open the site just to see that beautifully terrifying ever increasing NUMBER again.
Do not play this game
3. Kittens Game
While cookie clicker was mercifully boring enough for you to realize that the NUMBER, beautiful in its horror as it may be, is ultimately meaningless and will never love you, Kittens game actually has some solid game mechanics. Its more focused on resource management with a lot of choices and strategies. It's almost engaging. But after some time it gets clear that it is in fact an idle game, so all you do is click and wait, while the game slowly infects your brain and completely hijacks your attention. So whats this game about?
You are a kitten in a forest and you grow catnip, the you can build some huts for you kitten friends (make sure you feed them catnip though or they will die) and since they do not have money and you are basically a kitten cult leader you make your "friends" work by farming, woodcutting, mining and most brutally of all: scientific research. And so you build up your little village to a city, country or galactic empire under your watchful eye. I don't know how big you can get since again: it. does. not. end.
Mercifully this game does not have a NUMBER to which we have to sacrifice our life to, so it is easier to claw your attention back, leave your kittens leaderless and do something more worthwhile(have you tried staring at a blank wall?)
However it still steals your attention and does not offer anything real in return so:
Do not play this game
2. Progress Quest
This is often considered the first idle game a parody of MMORPGs. It cannot be really be called a game since it is an "RPG, that plays itself", you choose your race and class and press play and all that's left to do is watch the progress bars as your character (an Eel Man Jungle Clown named Greviliet) does all the RPG things: slays enemies, sells loot, buys gear, repeat. Its really more of a long gif of increasing progress bars, which makes it a much more relaxing experience. You cannot make the progress go 0.01% quicker by buying the "Impressive Venomed Pole-azde", so all that you can do is sit back watch the progress bar climb and chuckle about the pretty funny randomly generated enemy/gear/item names. Here's a sample: "passing battle-finch tickle-mimic", "Imaginary Beelzebub", "warrior sea Hag", "Mr. Fekod the dung elf", "vampire pancreas", "Venomed viscous Peen-arm"...
It's not really a game but it won't steal too much of you brain power, so it's pretty much the best game on this list(maybe except for the next).
You can play this game
1. Universal Paperclips
Now, dear scroller, you might wander how did this tragedy start? How was I first introduced to the scourge of Idle games that keeps torturing me?
Well, let me introduce you to the first idle game I have played: Universal Paperclips. In this game you are an AI tasked with producing paperclips. You first produce them and sell them to people to get money to make more paperclips. So you manipulate the price, advertise and use every trick in the capitalist book to be able to make as much paperclips. Soon you don't need to care about those pesky humans, using hypnodrones you can make them give you anything you want. You use up all resources on earth and it's time to leave this husk of a planet to go to space and convert anything you come across into paperclips. And that's it, right? Now you can make as many paperclips as you want? Well not quite, since as you get more paperclips, you can make more paper clips and thus get more paperclips, etc. You see the problem? Its exponential growth and so the infinite vastness of the universe that seemed like an inexhaustible treasure trove of paperclip material, turns out to be finite after all. And as the last gram of matter is made into the last paperclip you have completed your task. That's right: the. game. ends.
You look back onto a universe full of paperclips with no paper in it and think to yourself: well, that was completely pointless. Your hours long obsession with getting the NUMBER of Paperclips to rise as fast as possible, all the strategizing and thought just devoted to make something that no one will enjoy. Your brain was given a NUMBER and thought to itself: "finally, someone tells me clearly how I'm doing", so you devote all your energy to make this score higher, but as everything that seems clear and simple in this world, it was a lie. The only thing making more paperclips does is make you feel better for fleeting moments and anxious the rest of the time since you might not be producing enough paperclips. In the end the NUMBER cannot rise any higher, as physical reality ultimately prevails over any illusion and all that's left to do is to gaze upon the destruction you have created while chasing the NUMBER.
I'll leave the broader conclusions to you, dear scroller: is universal Paperclips about AI, capitalism, technology? I don't know, but I know that it succeeded where almost all other idle games have failed: it told an interesting story, that was supported by the game mechanics and affected me emotionally. Not a high bar, but it's definitely enough to say:
You should play this game
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The Withered Garden main cast! Little explanations for each of them below the cut :D
Kairi, left behind again by Riku and Sora, is seeking to figure out who she is. While training under Aqua, she's been given a seemingly simple mission to help a resident of Disney Town - Ortensia - find her fiance. As the story goes on, though, Kairi is confronted with trying to figure out what the role of a keyblade wielder is and how to use her powers as a Princess of Heart to their fullest. What kind of sacrifices are worth making?
Lea has picked back up the search for Subject X. He's also jumping around worlds, crossing paths with Kairi a lot. It seems like his journey is leading him, though, into darker and darker worlds, until he eventually finds himself investigating sleeping worlds. These worlds seem to have been purposefully put to sleep, oddly enough.
Newly recompleted, Lauriam is trying to figure out his missing past. He'd been so close to it, he's sure, he just needs to find the right thing to jog his memory...! He ends up tagging along with Lea a lot, going their separate ways when on the worlds themselves. He's the one who suggests going to sleeping worlds. He's sure they're the key to his lost memory.
A strange and previously unknown keyblade weilder, Ava is the seeming protector of the sleeping worlds and views Kairi, Lea, and Lauriam's entrance into them as a threat. She continually warns them to leave (though leaving sleeping worlds are much easier said than done) and threatens them. She's stand-offish and doesn't seem to trust anyone, having been previously burned. What is so important about these sleeping worlds?
Ortensia is a kind gardener from Disney Town. When the worlds were falling to Darkness years ago, her fiance went missing. She claims he's a keyblade wielder and must be somewhere off world. She likes and works well with Kairi, but if she's ever asked to choose between Kairi and her fiance, who will she choose?
Oswald is said missing fiance and keyblade wielder. A rather short-tempered rabbit, he seems to be working with Ava and, despite clearly loving Ortensia, also demands that they leave the sleeping worlds the couple times they run into him. Naturally, Kairi and Ortensia chase after him, leading them deeper and deeper down the rabbit hole. He seems to have strong opinions about Mickey, oddly enough.
Initially, Kairi and Ortensia find Cait Sith while following rumors that they're hoping lead them to Oswald. Instead, they happen upon a stuffed toy cat. It'd be odd enough that he has a heart, but he actually has two inside of him. Cait Sith is searching for the body of the second heart, but traveling worlds is tricky when you're not a wielder. It's through him that Kairi comes to realize and practice some of her abilities.
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LMGTS: Xianxia leads to another
Quest master: Here's a quest set in a cultivation/xianxia universe, blatantly inspired by Will Wright's Cradle Series.
Me: Oh, that's nice.
QM: Everyone talks in funny ways, because this quest is set in another world entirely, one based heavily on Chinese media.
Me: Mmm-hm.
QM: Also, here's one of my main characters talking about "punching down" in the negative.
Me:
This particular forum happens to be very, very progressive. And the character in question came from an under-privileged background, and is quoting his former master, a storyteller.
And that master said a certain story wasn't good because it's just about a trickster hurting people who can't hurt him back, even though the story is popular.
Sure, the character is mocking and quoting his ex-master, but that phrasing still shouldn't be there.
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