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#segasonic the arcade
iasminomarata · 5 months
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to celebrate not one but TWO mighty & ray mentions in like a month, here are some segasonics ✨
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sonichedgeblog · 1 month
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Rough Game 'SEGASonic Bros.' Arcade (Cancelled) Support us on Patreon
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tailschannel · 1 year
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SEGA Sonic Cosmo Fighter's English version found and dumped online
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SEGASonic Cosmo Fighter, a 1993 Sonic arcade space shooter title, was always a topic of interest between some fans due to its' extremely limited Japan-only run in the 90s. Now, an official English version has been recently released and dumped online.
Found by Twitter user Iamamazing100 around June 2021, the English version of the game recently got its ROM dumped, although while there's still no way to play it through the well known MAME emulator at the moment, some fans have already made some discoveries.
User FrideyNehgGuy shared the dialogue for the game in English, which featured never-heard-before voices for Sonic and Dr. Robotnik, and Sonic sporting a deeper than usual voice.
The fact that an English version for this game was originally planned was considered a significant discovery, and it'll be another landmark for those interested in preserving Sonic the Hedgehog history.
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thesonicstadium · 1 year
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A rare English language version of the sit-in arcade game SEGA Sonic Cosmo Fighter has been dumped and released to the public. It's not currently playable, but fans can download the ROM in anticipation of the game being operable on the MAME emulator when it is next updated.
The ROM dump was provided by Twitter user "IAMAMAZING100" (which is, actually, an amazing name), who has reportedly been in possession of a legitimate SEGA Sonic Cosmo Fighter arcade cabinet since June 2021.
While there is currently no way to play the ROM once downloaded, eager Sonic fans have taken to run the file through audio software regardless to see what happens... and surprisingly enough you can hear the voices of Sonic and Eggman as the game runs.
SEGA Sonic Cosmo Fighter was already an incredibly rare piece of Sonic (and arcade) history, due to its extremely limited Japan-only run in the early 90s, but the fact that a legitimate English language version exists has been something of a legendary find. The fact that we have a dump that may soon be playable will go a long way for arcade game preservation efforts.
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arcadesega · 6 months
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SegaSonic the Hedgehog
セガソニック・ザ・ヘッジホッグ
Sega System 32 (1993)
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segadriven · 1 year
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shaddytheguyislazy · 2 years
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Arcade games! I honestly had no idea Sonic the Fighters was going to be so much fun, why did nobody tell me? And why the FUCK hasn't it got a Steam port?
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allsonicgames · 1 year
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SegaSonic The Hedgehog
Original platform: Arcade
Original Release: September 1993
Available to buy: No
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I wasn’t able to play this in the fully intended method: this is a Japanese-only arcade game that uses a trackball. The closest I could get is using an analogue stick to emulate a trackpad. This makes it much easier to move at full speed as you just hold instead of having to constantly roll a ball, but at the same time it’s a lot more difficult to control your speed. I would love to be able to try this out with a proper trackball, but they seem to be more expensive than I thought they would be.
SegaSonic the Hedgehog is an isometric platformer made for coin-operated arcades. This means it’s a short game, where each life costs you money. To account for this, Sonic has a health bar that drops when you get hit, or when you fall down gaps (you instantly respawn with less health), so it’s not as strict as it could be. To get a higher score, you have to collect as many rings as possible, with Dr Robotnik laughing at you if you don’t get enough. Enemies also drop rings, so if you want to get to the end you can avoid most of them, but will get a low score. In SegaSonic the Hedgehog, Sonic (along with Mighty and Ray if you play with more players) is constantly being chased by traps, giant fireballs, collapsing paths. At the start, these shock Sonic as he’s screaming constantly, but he seems to get used as the game moves on. You have to keep moving constantly. It’s a very fast paced game but even with the emulated stick, it felt very precise to move. If you run into an edge, Sonic stops on the edge for a brief second before falling, giving you a chance to move back onto the path.
The game also looks absolutely beautiful. The blocky design is incredibly detailed, and the levels all have a magnificent look to them. Every moment is a marvel to look at, with some stunning animation to look at as well.
I would love for SegaSonic the Hedgehog to get a re-release, and I feel that Sega could get an analogue stick to work better than emulating a trackball works. It’s something that more people should get a chance to play. I suspect playing with a trackball is better, as you will get the excitement from requiring a lot of physical effort for moving faster, but it’s still a nice game to play in the non-ideal way, and is short and sweet.
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lostkokoro · 1 year
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New official artwork of Mighty from the Japanese Twitter account to celebrate the 30th anniversary of the release of the arcade game SegaSonic the Hedgehog
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crappyblue · 9 months
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i have some skill in vector art, which these days i mainly put to use by making emotes for my sonic the hedgehog discord server.
sonic is traced from sonic's icon in Team Sonic Racing with some small tweaks + pieces taken from the twitter pensive emoji
ray is traced from the promotional art for the 30th Anniversary Sonic Symphony
mighty is a draw-over of an animation frame from the SegaSonic arcade game
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amyroseblog · 2 months
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Day 8!! >_<
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Hii everyone!! Today, I just relaxed at the arcade with Tails!! \(^_^)/
We played some Segasonic Arcade, some racing games (we both came last place (。•ˇ‸ˇ•。) ), got some popcorn in that fun little Sonic Popcorn shop game (I don’t know if we could have added flavours or not, but I wish they had caramel :C ), then we played that police game (kinda boring.) and FINALLY we played the Sonic Olympics game!! I felt exhausted after that, so I I just grabbed a Mild hot dog and tails got a sausage roll.ヽ( ´O`)ゞ💤
On the way out though, Tails spotted a dance machine. I was kinda sceptical at first because it wasn’t ddr and didn’t have a screen, but apparently it played differently. The arrows in front of you lit up and you had to step on the tiles in the same direction quicker than the other person, which was a little confusing… buuuuut I figured it out with Tails’ help. Anyways, he unfortunately but unsurprisingly beat me. He was so fast at that game I couldn’t even see his legs!! Hanging out with Sonic has done some good for him!! ^_^ It was fun though!! I’ll have to come back with Tails again. Maybe even Sonic!! (>_<)
(hii!! If you read this far, please repost my stuff!! I’ve noticed that my activity has been going down and id appreciate any help I can get :,3 .)
Amy Rose signing out!! ^_^
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iasminomarata · 11 months
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happy 30th to the best pals & their first adventure ❤️💛💙
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sonichedgeblog · 7 months
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'SEGASonic The Hedgehog' was released 30 years ago this month in Japan.
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shinigami-striker · 2 months
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Naoto Ohshima | Monday, 02.26.24
Happy 60th birthday to Naoto Ohshima! Thank you for contributions to the Sonic the Hedgehog IP (intellectual property). 🎂
Japanese name: 大島 直人
Notable works (Sonic-related):
1991
Sonic the Hedgehog (Sega Genesis/Mega Drive) - character designer
Sonic Eraser (Mega Drive; Japan only) - special thanks
1993
SegaSonic the Hedgehog (arcade) - special thanks
Sonic CD (Mega CD) - director
1995
Knuckles' Chaotix (Sega 32X) - original character concept
1996
Sonic the Hedgehog: The Movie (anime OVAs; produced by Studio Pierriot) - co-production director
Sonic 3D Blast (Sega Genesis/Sega Saturn) - advisor
1997
Sonic Jam (Sega Saturn) - supervisor
Sonic R (Sega Saturn) - graphic advisor
1998
Sonic Adventure (Sega Dreamcast) - CG movie production (producer)
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2011
Sonic Generations (3DS, PC, PS3, & Xbox 360) - special thanks
2016
Mario & Sonic at the Rio 2016 Olympic Games (3DS/Wii U) - supervisor
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2023
Sonic Superstars (PC, PS4, PS5, Switch, Xbox One, & Xbox Series X | S) - character designer
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therummesoccupied · 2 months
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FANG THE HUNTER, ISSUE #2 - THOUGHTS
I once again find myself without TOO terribly much to say beyond, it was good, I liked it. Flynn's doing good writing, Rothlisberger and crew are doing good art, etc.
I, of course, loved the environments. Seeing Sandopolis Zone up close and personal was really cool, especially after we caught a couple tiny glimpses of it over in the Modern stories, but only ever as one small, barely visible part of the entire island.
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I also really liked seeing Fang work his way through the tricks and traps of the actual level.
Really, Fang in general here waa really good! It was cool seeing how he operates deprived of his gang and watching him strategize his way around Knuckles on his own home turf!
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Also, one weird little note, is Knuckles like... weirdly pale in this issue? Not really a complaint, just a thing I noticed. Maybe it's just me.
Then there's the B Plot of Sonic and Tails chasing down a strange aircraft that MIGHT be run by Eggman?
Again, the upcoming covers have already spoiled who's actually running the thing, but I'm sure there's more story to be had here.
What I find neat is that, when Sonic and Tails get close to the thing, it just... teleports away?
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This is a Classic story, so this is, like... WAY before Chaos Control ever gets introduced as a concept.
It's probably not too much of a stretch that Fang's "eighth Chaos Emerald" is probably involved here. My current theory is that it's probably the Phantom Ruby, but I won't get into why for anyone who hasn't seen the upcoming covers and is avoiding those particular spoilers.
Back with Fang and co., I'm really interested to see Bean and Bark start to get truly fed up with Fang.
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It all seems like it's building up to some conclusion where Fang learns to actually appreciate his allies and they see he actually cares and they go forward with their friendship renewed, but... I think they might not?
Hear me out, here, Ian Flynn stated on Twitter that this story takes place between Mania and Superstars.
Now, my personal interpretation of the story puts Mania and Superstars in different timelines - that's for another post - but I do find this look at the writer's intent interesting. In Superstars, we see Fang by himself. Bean and Bark aren't there. We've seen Fang alone before, but the three of them have been consistently shown as a group since the later Archie days. Even Modern Sonic still references them as a gang in Issue 3 of the main IDW series. But if the writers intend for this story to take place before Sonic Superstars, that means at some point, Fang has to end up alone.
I have a feeling that this whole arc may end with Bean and Bark, fully done with Fang's nonsense, really, ACTUALLY leaving him, and Fang setting forth by himself. A bit of a downer ending, to be sure, but I kinda like the idea, as it's not something we usually get to see from Sonic stories.
As we come up on the end of the Issue, we get another cool Classic setpiece, which I am told is Newtronic High Zone from Knuckles' Chaotix, a game I have not played much of.
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It's neat that it's from that game, though, because...
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Correct me if I'm wrong, but isn't this screen from SEGASonic the Hedgehog (the JP exclusive arcade game)? Is the implication here supposed to be that Miracle Island and Eggman Island are the same place? Who knows. I might just be wrong.
Anyway, it was a long wait, but I really did enjoy this one, and am, of course, excited for Issues 3 and 4, as well as the return to the main series with Issue 69 (nice) and the upcoming Riders arc!
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segadriven · 1 year
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