i love etho fans because i could be like “when did etho say *the most niche sentence ever*” and someone out there would be like “oh that was hermitcraft season 8 episode 10 at timestamp 3:07”
i have literally never met a normal etho fan its either you dont watch him or you have devoted your entire life to him
4K notes
·
View notes
It’s kinda funny that Jason is, in every sense of the word, the most normal Robin. Unironically, there wasn’t anything uniquely special about him before he was Robin. He was a street kid. His dad was a goon (which makes sense for Gotham. It’s a goon breeding ground) and his adoptive mom was a girl who fell in love with the bad boy, got disowned by her upper middle class parents and adopted her boyfriend’s infant son. Even his biological mother isn’t anything special! She was just a doctor who ended up becoming corrupt.
Jason Todd was no circus kid who could do an impossible signature trick. He wasn’t being scouted by some evil hidden organization.
He wasn’t the rich boy genius who lived next door.
He’s not the son of a supervillain (as lame as cluemaster is, he still *counts*).
He’s not the secret son of Bruce Wayne.
And he’s not a metahuman, nor did he led a whole organization of teens to fight when Batman couldn’t.
He’s the most regular boy to ever enter become a hero in Gotham. He wanted to do good things for the sake of doing good. He grew up poor with regular parents, where bad things happened to them. The kinds of things that could happen to *any* person living in Gotham.
There is nothing about him, pre-Robin and as Robin, that makes him Not Like Regular Kids.
His dad was a goon (who, depending on the run, was either killed by Two-Face OR. Just sent to prison and killed in prison! Which makes his backstory even PLAINER-) and his mother was a drug addict with cancer. Jason ends up homeless, and almost steals the bat mobile tires. The only thing that makes him stand out from any other tragedy befallen kid in Gotham is the fact he was bold enough to do that, get Batman’s attention, and continue to be bold enough to go against a crime lord (who was apparently his grandmother, the most interesting person in his family, but since she’s almost never brought up, she’s likely no more significant than a one-issue villain in the crime lord power hierarchy). Batman realized that Jason wasn’t going to really stop, and honestly he kinda grew on him, so he decided to adopt Jason, and eventually allow him to become Robin.
There just isn’t anything amazingly special about his backstory. The few moments where something could have been done to make it more interesting (like his biological mother) but ended up taking the most boring option. You can’t do much of anything now to enhance his past without upsetting much more well established canon, and not without making people wonder “well if his grandmother was such a big name in crime, why hasn’t she been brought up before?”
Jason Todd was a wonderful Robin (providing that he actually has a writer who likes him). He has a golden heart, he’s the voice of reason. He’s everything that a Robin needs to be for Batman. But compared to everyone else, he was nothing special. In a way, his lack of Not Like Regular Kids makes him stand out in a much more subtle way.
As if someone asked the question “Do I need to be someone special to be Robin?” And the answer was “You don’t need to be someone special, you just need to be brave, like Jason Todd was.”
3K notes
·
View notes
"Oh no, someone's attracted to the aesthetics of my -punk movement but doesn't know the praxis and history behind it like I do--"
OK. Tell them. Make it a teaching moment. Everyone who's in your movement learned the background from somewhere at some point, maybe this is that point for that person. Give them a jumping off point that they can dive into later.
"Oh but I shouldn't be responsible for teaching baby -punks about the history and the how-tos and--"
OK. Then don't tell them. You don't have to be responsible for teaching people with a budding interest in your group the ins and outs and how-tos. That's fair and valid! It can be a lot of work. Someone else will handle it
"But I'm annoyed that they would try to claim to be part of/be interested in my community without knowing all the details that I know after being in it for months/years/decades, they're dumb, they're posers, they're--"
OK. Then don't engage with them, if it's that bad. Maybe someone else will come around and tell them the history, maybe they'll pick it up on their own, maybe they'll just enjoy the fashion elements for awhile.
"But they shouldn't claim to be part of the -punk community if they don't know the--"
I feel like we have a few options here. People can either talk to them, share the history, share the values, share the praxis. Or they can just chase off anyone who even thinks about dipping a toe in their community, and then wonder why it's dying off later down the line.
I dunno, maybe I'm too naive and patient or whatever. But if people are entering your -punk spaces without knowing The Rundown of what you feel they need to know, maybe being nice about it and informing people instead of immediately assuming stupidity and malicious intent could help you make a new friend. Even the loudest voices in a space had to learn from somewhere, and not everyone has the luxury of being in the space as the History was Happening--whether it's an age thing or a not being aware of the space thing. Or maybe I just don't see what the big deal is behind people hating people who like the aesthetic of something and don't know the behind the scenes history about it yet.
Because I believe in the word 'yet.' No one comes into this world knowing everything about everything, and we're all constantly learning new things. I'm not gonna degrade someone and call them a poser for not knowing what I know. Because if it were me, interested in a scene but getting chased out and called a poser? I wouldn't hit the books and study up, I'd go 'that fuckin sucks, those people sucked' and then avoid anyone and anything having to do with it.
So chase people off and call them posers if you want. But if your community starts dwindling, don't be fucking shocked.
2K notes
·
View notes
In honor of the @rw-ship-showdown I wanted to write about Artihunter as someone who jokingly slapped them together pre-downpour and still thinks they are actually very compelling. Just not in the super soft love wins kinda way (Although I get why people like that more)
And the only way I know how to do that is talking too much so heres a far too long slug essay-
Obviously the slugcats don't offer a ton of characterization but theres not nothing to work with. Their stories, whether by their roles in it or the overarching themes do provide a backbone to work with. Even gameplay itself can provide a bit. (for some more than others)
Hunter, to me, is ultimately a story about selflessness. The goal is to revive Moon, which is very much an act of kindness from both Hunter and NSH. But the weight of that action is much more significant for Hunter- Hunter is deeply sick. They're on the clock, and for all their skill in combat none of that will ultimately help them to survive longer than their body can hold out. Moon is a close friend of NSH but that means little Hunter- Hunter really gets next to nothing out of helping them, and ultimately pays quiet a bit spending their limited time alive fighting to deliver that neuron so that someone else can live.
To spend ones limited days on helping another, in a game that very much stresses the unwavering cruelty of the world and nature- is pretty notable. (And you could even say that Hunter being the Hardmode of Rain World adds another layer to this)
And then we have Artificer. A storyline that very much stands out to people as more… villainous (so to speak) than the other slugcats. Artificer's story covers a lot of things. Trauma, violence, revenge, etc. Revenge is a bit of a selfish desire- That need to see someone hurt as they have hurt you. A punishment that ultimately does not fix whatever harm was done- but feels good to see because you were hurt and now those responsible share that pain.
Artificer's actions are founded in that need for revenge, their pups killed for overstepping boundaries they didn't know existed. Is it not fair for them to be angry at that, to punish the scavengers for their violence with their own? Why should the scavengers ever be forgiven when they and their pups were not? And that's how you get that loop- Harm for harm over and over.
The original action has been lost in a spiral of violence for violence. And here stands Artificer- their very spirit scarred. Not just because they sought revenge, but because they never ceased trying to scratch that itch for violence as an answer. Artificer only has two paths for their story- killing the scavenger king (Someone who, really, has little to do with the original 'crime' of the scavengers, but represents an important individual to them- as did the slugpups to Artificer), locking themselves as karma one for good and spending the rest of their life chasing creatures that no longer even fight back in a warped sense of closure- or to dissolve themselves in the acids of the void sea because they're too far gone to find any real peace.
They can't meaningfully recover from that state, not alone, twisting in on themselves. Even if they halt their actions, they've been using violence as a feeble defense against their own pain- violence that no longer has any real direction or basis. Artificer gets no real closure from killing the scavenger king. All they can do is continue the cycle, or try to scrub it away. No real peace in a prison of their own making.
So you have a creature, who even with a strict timer on their life- a body that will crumble to disease, spends its last bit of time on saving another. And another who was so caught up in the pain of loss that were eaten alive by their own anger, poisoned their own soul on such a deep level even self-proclaimed gods have no solution for them.
What peace can they offer each other? For Hunter, its only a fleeting moment of happiness- of selfish love, before their own body fails them. A bit of indulgence in something for themself. For Artificer, its a single, comforting thread to ground them again, something tangible to protect and care about again.
But thats a thread that will ultimately be snapped under the cruel indifference of the world. Hunters timer will tick down regardless of if it takes another with it. Its a tragedy- its doomed to end badly. Whatever good it offers to either of them to find each other will only provide the fleeting comfort of a band-aid that will be ripped away too early.
But all that can be worth indulging in anyway, if only for the moment. It doesn't change the ending, but the ending was never going to be happy.
Its can so yuri
649 notes
·
View notes