A Persuasive Argument - dpxdc
"Great!" Danny says, clapping his hands together to get everyone's attention. The dinner table falls silent as everyone looks towards him. It's a full house today and, honestly, Danny's a little nervous. "I'm sure you're all wondering why I gathered you here today."
"It's dinnertime. In our house." Duke mutters, while doing a very bad job of concealing his yawn. He holds his fork poised over the braised beef, but, just like everyone else, still looks towards Danny before tucking in. It's intriguing enough to wait.
"Yeah, no one misses Alfie's dinner." Dick says, with a brilliant smile that Danny can't help but return.
"Precisely! What better time to talk to you all than when you're all actually here!"
"Wait, I thought you came round to work on our English essays?" Tim asks, blinking owlishly.
"I'm afraid I've lured you here under false pretences, Tim."
"This is where I live."
"I would still really appreciate help on that essay though, I mean, what the hell is Hamlet even about? I just don't get that old time-y language, like 'Hark! A ghost hath killed me!' - absolute rubbish, what does that even mean?"
"The ghost never kills anyone in Hamlet, he's there to tell Hamlet that he was murdered. Have you actually read it?"
"No, but it sounds like you have. Tim, I want this guy to help me with my essay instead. I know for a fact that you haven't read Hamlet, either."
"So? We don't need Jason, I've read the Sparknotes."
"Hi Jason, I'm Danny, pleasure to meet you, summarise Hamlet in three sentences or less."
"Am I auditioning to help you write your essays? I can't believe you’ve gone through your whole school life without reading it, it’s good!"
"Hamlet, along with a number of other classics, was banned in our house because it portrayed ghosts as intelligent and sympathetic beings rather than evil, animalistic beasts. I didn’t even get to see The Muppet's Christmas Carol until last year with Tim! It was surprisingly good, and I hate Christmas because everyone always argued and it sucked. But we're getting off topic. I—"
"No, no, please go back to that, because what the fu—"
"Boys, please." Bruce interrupts, looking to the world as if he wants to hang his head in his hands. "Danny, you were about to say something?"
"Oh, yeah, Mr. Wayne! Thanks!"
"Please, call me Bruce."
"Well, that very succinctly brings me to my point, because I'd actually really like to call you dad."
Nobody says a word. Nobody even blinks, all as shocked as the other, watching open-mouthed as Danny pulls his laptop out from beside his chair. Bruce can definitely feel a headache coming on.
"Before you say anything, I've prepared a 69 slide PowerPoint presentation on why you, Bruce Wayne, should adopt me, Danny Last-Name-Pending. Please save your questions, comments, and verdict until the end, thank you."
3K notes
·
View notes
i've seen model steve harrington aus. i've seen child steve harrington aus. i present: child model steve harrington
note: this came from my own desperate need to see this conceptualized and i SWEAR i've searched, i just can't find any content with child model steve so. :(
bc little steve harrington was remarkably cherub-like. his large brown eyes and soft pout ensured endless cooing and fussing from his mom's friends. and when he blushed and ducked his head in shyness, they only complimented him more. when he got home that day, his mom smiled at him.
so steve decided that he would put up with the cheek pinching and the squealing. he sat upright in his chair, sitting on his hands so he wouldn't fidget and ruin the image. because he'd do anything to keep his mom smiling at him. if he was being particularly good that day, she'd let him lay his head on her lap on the drive back home.
but everything changed at his father's birthday gala. a nearly eight year old steve harrington sat prim and proper in his seat, but a smile lit up his face--his cheeks round and his dimples showing up. he raised his hand up to cover his giggle, but he couldn't help but laugh at some silly old man with a loose toupee. then he sees his mom approaching, and his face quickly smooths over, going back to the more polite smile he usually adopted when it came to these events.
he'd ruined it. he hadn't continued being the sweet boy his mom wanted. but then, she smiles at him. and introduces him to the man behind her, who says he's a designer. the man holds out his hand, but when steve puts his hand into his palm, he doesn't shake it. the man simply holds his hand, his eyes scanning steve's face. steve tries not to squirm under the attention. but the man nods and smiles at his mom, and he gives two brief cheek kisses to steve, whispering in his ear "you're going to be a star, darling." steve looks at his mom, confused, but she waves him off to continue talking to the man.
a few months later, steve's mom whisks him off on a trip to france. and steve is so excited to go, nearly vibrating in his seat as the airplane prepares to take off. but instead of the eiffel tower and the seine, steve is taken to a studio. he's posed and changed. once again, he's being fussed over, but instead of wealthy socialites, gossiping make-up artists squeal over him. he's "perfect for the shoot" and "the most darling little boy." steve doesn't understand, but his mom is still smiling, so he lets the nice ladies brush powder over his face.
and he looks in the mirror. his hair is a little more tousled and his lips have a slight tint to them and his eyes seem to take up much of his face. he's put into new clothes, and he feels like a doll in their hands. and when he's put in front of the camera, he simply follows the photographer's directions. afterwards, he's bundled into the car and his mom can't stop gushing about how good he was.
apparently, he's a natural. and then she goes back to fussing over him, focusing more on appearance than his behavior now. but she takes him out shopping and they eat at an upscale restaurant along the champs-elysses. and steve is happy.
and then they go back home, and his mom is so much stricter than before. she has him try out all kinds of different hair products, determined to find the best combination to keep it looking shiny and soft. she controls his food intake and what he wears and makes him use weird creams and serums on his face. but this is what makes his mom happy, so he's happy to let her.
his mom is also on the phone a lot more lately, whispering harshly about the quality of brands and steve just assumes she's being picky about the clothes she buys. later, his mom picks him up and holds him, and asks if he'd like to move to italy. she looks at him intently and it's obvious what answer she wants, so steve nods. she smiles and holds him close, and it's the most loved steve has felt in a while.
so they move to italy, and suddenly steve is a lot more busy. he's put in front of more cameras for more people he doesn't know. but he's smiling and pouting and doing whatever they want him to do. his compliant attitude and polite nature have photographers and designers alike singing his praises, and steve always looks to his mom for approval. but she's been arguing with his dad a lot lately, so she's upset more often than not. but that's okay, the make-up artists are always kind to him.
but then one day, his mom takes a phone call in the middle of the shoot. and when it finishes, she's gone. steve goes back in, close to tears, but the make-up artists still hanging around look after him until a car is sent to pick him up. this becomes a trend. and eventually, steve goes alone to his shoots. he's always taken care of by the crew and someone is always there to pick him up, but it's not fun without his mom there.
but he knows that she's always enjoyed him taking pictures, so he continues to do so, hoping that she'll come watch him again sometime soon. and he busies himself with befriending the chatty make-up artists and the bossy photographers and the eccentric designers. and he's such a cute little thing that they can't help but dote on him.
steve is never catapulted into child stardom, as his mom is picky with his jobs, only choosing luxury brands and well known designers for him. but within the industry, they call him the "little prince."
and then steve is catapulted into puberty, but his intense skin regimen prevents him from getting acne, save for the occasional zit. and his diet and religious exercise schedule help maintain his look. and he's still doing remarkably well, especially now that he's fully aware that he is a Model.
and steve has truly grown into his looks. with time, he's grown more comfortable in front of the camera and made numerous friends. nearly all of them are older than him, but they're fun and loud and it fills up the space that normally surrounds him. and they're the ones who get him hooked on american movies. steve remembers living in america, but he's been in milan so long that everything he recalls is vague.
but he watches them and falls in love with the american high school experience. so when he finally catches his mom off the phone and actually in the house, steve asks if he can go to school in america. and his mom laughs. but steve keeps asking, which devolves into begging. and his mother snaps, slapping him across the face and calling him ungrateful. she cries and begs for forgiveness, cowed into shame by steve's desperate attempt to hold back tears.
and so she lets him go to school in hawkins, indiana. an odd choice, but his parents just so happened to own a property there. (in truth, both of his parents expected him to change his mind within the year). but steve finds his place at hawkins high, because even though nobody in hawkins has ever heard of versace, steve is pretty. he's pretty and charming and he knows the right thing to say. after all, he's spent his whole life perfecting his mask.
and even if his mom ended up moving back home with his dad, leaving steve all alone in that big empty house, steve is happy. he's finally hanging out with people his age and high school is so far removed from the glitz and glam of the fashion industry. and he's settled and content with tommy and carol by his side. while he misses his friends back in milan, steve finds himself longing for the clothes more often. hawkins was certainly the opposite of milan, what with the nearest mall being two hours away and only equipped with a macy's and jcpenny.
through it all, steve is determined to be normal. he laughs along with jokes he doesn't quite get and rolls his eyes at carol's cue, and he joins the swim team. and he joins the basketball team. and he goes to parties and kisses girls and wears dumb little polos with his letterman jacket and does everything that he saw in the movies.
but nancy wheeler is different. steve can't forget his time in italy and who he is and was, and he's reminded of his old life in everyone and everything in hawkins. but not nancy wheeler. she's all hawkins and all his. and then the upside down happens.
and then nancy wheeler breaks his heart.
even after three years, his parents continue to ask when he'll go back to modeling, but he's different now. the upside down and billy hargrove beat that starry eyed little kid who thrived in the spotlight. and nancy wheeler proved that adoration and love is fleeting, so what would even be the point of trying anymore? his dad was a little more approving of steve's retirement/hiatus, saying that steve must want to go to college so he can take over the family business.
but when steve doesn't get into college, he's once again badgered by his mom to go back. but he's grown and changed and he's not sure that he can pretend anymore, so he says no. and they cut him off. enter: scoops era.
the measly scoops salary is not nearly enough to cover all of the new bills and expenses steve has, but he's not willing to leave hawkins. so he reaches out to his friends back in italy, and they refer him to their american connections. steve doesn't model at the same level as before, but he poses for a couple of zines and one artist who got a little too handsy at his exhibition. but he's able to make it through until the mall blows up.
this routine continues and he starts working at family video with robin at his side, but he keeps his side job a secret from the kids, using the excuse of visiting his parents to leave town for his shoots. he's not ashamed, but he knows he wouldn't "be normal" anymore if they found out.
but how does he explain his near mental breakdown at the sight of his healing demobat scars. they're raised and ugly, ruining what should have been a perfect body. and even though he uses scar cream everyday, they refuse to fade away completely. and how could anyone stand to be near such an ugly thing when all his life, steve was meant to be pretty? after all, love and adoration is fleeting.
250 notes
·
View notes
The Dondon Post (or: the bizarre TotK's side content counterpoints to its main quest's immuable binary morality)
Speaking of strange TotK Choices, I think I have one singe post left in me about this game; and it's about the Dondon quest, "The Beast and the Princess".
(and about other stuff too, you'll see, we'll get to them)
More specifically: about how... strange of a thematic point it feebly attemps to make in the larger context of the storyline, and how it seems to be yet another mark of a world that, perhaps, once tried to be more morally complex that it ended up becoming.
Buckle up: it's a long one, and it gets pretty conceptual.
(good gem boys notwhistanding)
The Princess and the Beast
So, a couple of things about the setup. We are investigating potential Princess sightings; but at this point, either because we have already completed a bunch and know the general gib, because we have met a couple of wild Fake Zelda shenanigans, or through the simple fact that we are completing a side quest, we know there's a good chance it won't lead to an actual Zelda information. So when we ask Penn about what is going on and he replies with the ominous "we saw the Princess riding some kind of beast --a frightening one with huge, brutal tusks-- that the princess seemed to control", we get Ideas. Then the sidequest is registered: "The Princess and the Beast".
So. You know me. And if you don't know me, here's what you should know: my brain immediately flared up with the thought there was no way in hell this wasn't some kind of wink towards Ganondorf's renowned boarish beast form, especially given tusks were given so much focus.
My first assumption was: that's a miniboss right? I will get to fight some small boar-like thing that Fake Zelda rides sometimes. Cool! I didn't hold too hard onto my hope that the relationship of Zelda and/or Ganondorf to the natural world, or to each other would be expanded upon, since I had already been burned before, but my interest was piqued.
You have to understand how starved I was for any hint of complexity or mystery or ambiguity at this point. I was extremely eager for the game to throw anything at me that would surprise me, enlighten something pre-established, make the exploration lead to a meaningful discovery or deepening of characters, world or themes (and not just slightly cooler loot, or a bossfight, or a puzzle devoid of emotional context --cohesion and depth is what motivates my play sessions, especially in an open world game that I want to believe is worth losing oneself into). This was about the most intriguing task on my to do list at the moment, and so I plunged in immediately.
After really REALLY misunderstanding what I was supposed to do (I stalked every corner of every forest surrounding the tropical area at night or during blood moons in hope to see something --which was very much the wrong call), I arrived to the other stable, then was guided to the other side of the river where Cima awaits and explains that these creatures are actually a new species discovered by Zelda; that they are gentle and kind and not at all scary ("Dondons aren't beastly, they're adorable!"), and even somehow digest luminous stones into gemstones. They like the company of people and liked Zelda in particular.
I was... I felt two different ways about this conclusion, and I think it's worth to explore both: disappointment and some sort of... "huh!" Hard to describe this emotion otherwise.
I'll get the disappointment out of the way first, because it's the least interesting of the two. While I think the little emotional arc I was taken on was not devoid of interest --I was indeed taken on by the rumor and intrigued by its implications-- I wanted, well. A little bit more. And if the creatures were to be Zelda's pet project, I would have loved for them to be actually terrifying and feisty, and for her to develop an interest for these creatures in particular regardless. It could have been very interesting characterization that veered out of the perfect princess loving the perfect world floundering around her, always bringing her clear, practical benefits from the interaction.
(I have made another post that speaks of my discomfort that Zelda does everything everywhere and everyone loves her for it --I get what they were trying to go for, but it either lacks conflict for me to buy into that dynamic at the scale of several regions, or they went on too hard for my taste, as she is, at once and in the span of a couple of years at most: a schoolteacher, a gardener, an animal researcher, a scholar, a traveler, a military expert, a knower of landscape, a painter, a horse rider, an infrastructure planner, a [...] princess --at some point it begins to sound made up, "Little Father of the people"-esque to rattle the hornet's nest a little bit, especially if it's not shown as either a clearly godly characteristic or, even more necessary imo, a negative trait; another expression of her killing herself at work to compensate for a perceived flaw she's trying to earn forgiveness for, like she did in BotW. But that's another topic, and the clumsiness of her character arc has been well threaded by basically everybody disappointed in the story already.)
But, if I decide to be a little graceful, I'd like to explore my "huh!" emotion, and take it apart a little bit.
I think there's something interesting to have such strong parallels to setting up a story about the relationship between Zelda and Ganondorf ("The Princess and the Beast", like come on guys that's the conflict of over half the series), or at least Zelda and the concept of Evil since Ganondorf pretty much represents it in this game, and then have it go: actually, there was a horrible monster that everyone was afraid of, but Zelda was wise and patient enough to approach it and realize its potential beyond the tusks, what beauty can be brought upon the world if one makes the effort to look for what exists underneath. It says something a bit deeper about the world and about Zelda in particular. It intrigues, at the very least.
Is it a reach? Probably! Is my first interpretation that the quest is actually about "eww you thought Zelda would be interested in *disgusting vile monsters* and not sweet and gentle and human-loving animals that literally shit jewlery when cared for? jokes on you, she never would feel any ounce of sympathy for anything that isn't Good and Deserving" uhhh definitively truer? Probably! But I also don't want to dismiss that the quest made me think about it. If I had completed it earlier, I might have even felt like it was (very clumsy, not gonna lie) setup about the main conflict.
But that's also a good segway into my next section: the arbitrary limitations between the animal and the creature, the monstrous and the human.
And the fact that TotK points directly at it.
A Monstrous Collection
(these two guys are just. doing So Much and being So Valid despite being massive weirdos the game wants us to be slightly repelled by. I, for one, respect the Monster kinning grind and their general Twilight Princess energy.)
So. These two guys. There is so much to say about these two guys. I don't think I have seen the Trans Perspective on Kolton on tumblr, and I would love to get it because. I feel like it's a worthwhile discussion (just, how gender and identity is handled in TotK overall, I feel like it's a very complicated conversation and I have not seen super deep dives and I'd be very interested in hearing more).
Beyond the throughline of voluntary consumption of magical objects to turn into less human creatures being a weirdly prevalent plot point in TotK (Zelda, Kolton and Ganondorf casually transing their entire species for funsies --Ganondorf being particularly relentless with Fake Zelda, mummy/phantom shenanigans, Demon King and then literal dragon), I want to focus on Kilton a little bit.
Kilton is genuinely the only NPC in the game willing to acknowledge the inherent personhood that monsters have (the game does showcase them picking up fruits, mourning their boss if you kill them, being cutesy and happy to identify you as one of their own if you wear the appropriate mask --and that's not even getting into creatures like the Lynels, who seem to really edge on the limit of being a conscious creature with a system of honor and property and many other things). He does encourage us to think of monsters as more than a species whose only worth lie in how fun it is to eradicate them; even more, gameplay-wise, he does give us a reason to interact with them in other ways than just our sword with his museum. He does encourage us to see that beauty for ourselves and then select what we think is coolest/most intimidating/cutest/eight billion ganondorfs in every pose imaginable
The fact that Ganondorf is considered a monster was a great win for this feature in particular, and is very funny, but it's also... A lot, if we dig at it a little more than warranted. Beyond all of the Implications and all of the things of representation and political conflict and values already discussed ad nauseum: when did he stop being considered a human? What does that mean about the flimsiness of what is a monster and what is a creature and what is an animal and what is a person and what is even a hylian, as sheikahs got absorbed into the definition in this game? Especially with the stones taken into account, how profound changes in nature are a huge part of the plot (even when reversed and ultimately pretty meaningless): how easy it is, to make that slip? Who decides when that slip has been made? What is acceptable to hurt without remorse? What is beautiful and worth preserving? What is both at once? What is neither?
And again, in a classic Zelda conundrum (appreciative(?)): who the fuck gets to decide that, when, and why?
The Bargainers and the Horned God
(major shoutout to these big guys for being the sole and only providers of actual depth to the Depths, and for looking cool as heck)
So. Let's move the conversation to the Depths.
Conceptually: what an interesting idea!! And so well executed (initially)!! A mirror world to the surface, dark and hushed and full of unknown creatures; haunted by gloom and sickness and the unknown. Not a first in the series, far from it: from ALTTP to ALBW, and even taking the Twilight world of TP into account, this idea of a Dark World acting as a deforming mirror to Hyrule and revealing many interesting aspects as we get to explore both is always a very interesting take on corruption and envy and fear/weakness and/or some sense of darkness looming under the perfect exterior. I'd argue even the Lens of Truth of both OoT and MM's serve a similar function, both gameplay-wise, but also in terms of theme: not everything is as it seems. In the world of Light, darkness must hide itself; but darkness also possess its own beauty, its own hardships, and will stare back at you without blinking if you go seek for it. It's, in my opinion, one of the series' most compelling conversation about the cyclical nature of fate, the coldness of godhood, and how small one feels in the face of a universe that is more complicated than it initially appears --which is why Courage must be invoked to push forward regardless.
The Depth's otherworldly ambiance is truy wonderful, whether in the plays of light and shadows, the creatures native to the environment we meet there (wish we met more!), the soundtrack, the strange aquatic/primordial plants, the fact that the dragons visit this place and connect them to the outside --invoking ideas of balance and interconnectivity, that the tree branches look like veins. The coliseums, the mines, the zonai facilities and the prisons do seem to poke at many things about what the relationship to the past was to this place; was it ever truly a place? Did it look like this back then? Why was it buried? Why did it come back? But in spite of it all, I think the Depths struggle overall to question or reveal anything about the surface that we couldn't already assume going in (that the only thing congealing there is Ganondorf's gloom, his lonely domain of Wrongness, only shared by Kohga and the yiga --the only naysayers of Goodness and Light, contemptful and blinded by self-importance and rage). The zonite is mined by gloomy monsters --why, what for?-- so any notion of greed and over-expansion that could have been associated to the zonai is now reabsorbed into Ganondorf's general evilness, since it needs to be reminded he is everything and anything bad with the world: darkness and conquest and greed and capitalism and pollution and bad weather and sickness and darkness and violence and war and death and betrayal and fakeness and lies and patriarchy and exploitation. No matter that he never does a single thing with zonite in the game; rather set up elements of conflict that never go anywhere than, for a second, let the foundations of absolute goodness and absolute evil risk becoming shaky --and you coming to this unwelcoming dark place that hates you, killing the miners and taking their resources for yourself is, on the other holy, royal fur-covered hand, utterly legitimate. The resources were once Rauru's after all, were they not?
And this is what I would say, except... except for the dead. The fallen warriors, the poes, and, most important of all: the Bargainer statues.
The Bargainers are, in-universe, godly creatures guiding the fallen to a place of final respite, regardless of moral alignment. The poes are all, fundamentally, cleansed of judgement: they are lost souls whose past reality does not matter anymore, and all deserve that peace regardless. In spite of the heavy paradise/hell parallels drawn in that game, with Rauru/Zelda/Sonia as the guardians of Light where Ganondorf gets to become a Devil-like figure, it is confirmed here that no such thing exists when you actually die in this universe.
It almost feels as if the fabric of Hyrule itself, in a brief moment that refuses to elaborate on its own point, goes: "yeah, whatever is happening here between Light and Darkness, it doesn't actually matter. This conflict is futile and doesn't understand the real nature of being alive, dead, a god, a person, a monster, an animal. The truth lies elsewhere --but you will never be told what it is."
It's: wild.
One of the game's most striking traits of narrative brilliance in my opinion --to the point where I'm wondering whether it's there on purpose or was effectively an oversight since every other aspect of reality breaks its own back trying to reassure us that everything is at its correct place, receiving the appropriate treatment by the universe in a way that is never to be questioned.
Another case of that ambiguity being allowed to exist without being immediately crushed and repressed is the case of the Horned God (interesting parallel to Ganon's actual horns that he develops in this game in case the hellish parallels weren't clear enough already): a demon Hylia sealed into stone and pushed far from humans in a clear case of questionable behavior since, while the Horned God isn't exactly nice, does propose a different philosophy you are not punished for exploring; and yet, a proposal that has seen itself persecuted in a very real sense by the goddess of absolute goodness, patron of hylians, Zelda, and many more. Pushed away from view.
Interesting.
And Yet, Light Must Prevail
Okay, so, after all of this, we're left to ask... What the fuck is up with morality in Tears of the Kingdom?!
What do we trust? These half-breaths in the occasional sidequests that Light and Darkness is just the wrong frame of reference, that nature cannot be this simple, is ever-shifting and can be recalled or reaffirmed by arbitrary forces, and might even not matter at all in the universe's fabric, despite having so much of its lore soaking in the dychotomy? Or... everything else about the game, this insistence that Good must not only be assumed as whatever tradition the kingdom has passed down for thousands upon thousands of years, but remain utterly unquestioned the entire time? That Bad is without cause, graceless and unworthy of investment?
Are the Bargainer's statues the only thing worth listening to, that morality is a fable the living tells themselves --or should we be moved when Darkness destroys Light, when Light suffers to preserve itself and the world --but not when the Other is rightfully slain?
Was Kilton correct to see beauty in the monstrous? Was Kolton onto something when he let go of his previous form because there is no clear distinction between what should receive an arrow to the face and what shouldn't? Or should we rather focus on Zelda losing her human form as a beautiful and tragic sacrifice --but something that never actually altered her nature as a hylian, the descendant of a lineage of Good Kings meant to rule forever?
Is the Dondon good because it always was, or was it worth Zelda's love in spite of the fear it initially provoked?
Either way, at the end of the game, evil is slain. Ganondorf is, not killed, but --like his angry BotW boar counterpart-- destroyed, as monsters tend to be. He explodes over the lands of Hyrule, freed from Darkness; freed from everything wrong, since the foreign menace that embodied it all was wiped out in one fateful sweep of a holy blade cradled in sacrificial love. Nothing wrong remains. The Sages reaffirm their vows to protect the kingdom forward, and a very human --hylian-- Zelda smiles: Hyrule now forever and ever basked in eternal Light.
354 notes
·
View notes
Link Click single "Prometheus" Fan Translation
translation under cut!
让黑夜吞噬最后一点光
Let night swallow the last bit of light
就当是一场梦
Pretend this is all a dream
如果无法挣脱索性就让一切都失控吧
If I can't escape, then let everything go out of control
尝尝我的痛
If you have a taste of my pain
或许才会明白哭到失声根本没有用吧
Maybe you'll understand that there is no point to crying
倒数着三二一零
Count down, three two one zero
卖弄可笑的六欲七情
You're still playing up your laughable emotions and desires
这世界已经天翻地覆
This world has already been turned upside down
不如和我一起跳到深渊感受这失重吧
Why don't you jump into the abyss to feel this weightlessness with me
叫他们的幻想蒸发
Let their dreams evaporate
像是面无表情撕碎玩具那般从容
As simple as coldly tearing apart a stuffed toy
谁叫他们学不会听话
It's their fault they keep falling into my hands again and again
还是一次又一次地落入我的手中
Because they can't learn to stay in line
早听腻了烦人的叽叽喳喳
I've long grown tired of this annoying chattering
用绝望在墙上染个碎花
Use despair to paint a splatter on the wall
请他们永远永远闭上嘴吧
Invite them to never, never speak again
[(LTX:) piano solo]
隐秘的血色的黑夜童话
The hidden, blood-soaked midnight fairytale
刹那间将所有光芒抹杀
Smothers all light in an instant
偷走那神的火把
Steal the torch of the gods
坠落下万丈悬崖
Fall down the bottomless abyss
没有归处的人等待世界崩塌
The ones with no home await the world's collapse
(最后的 狂欢吧
(The final carnival
最后的 狂欢吧)
The final carnival)
偷走那神的火把
Steal the torch of the gods
坠落下万丈悬崖
Fall down the bottomless abyss
没有归处的人啊
The ones with no home
静静沉睡吧
Sleep peacefully now
暂时藏起了利爪和鳞片
I'll conceal my claws and scales for now
魔鬼躲进她黑白的琴键
The demon hides in her black and white keys
收起你那套因果循环
Keep your talk of causality and repetition to yourself
我会遭报应吗?反正还没应验
Will I receive retribution? We don't know that yet
都是我的消耗品
(LX:) They're all expendables to me
被我牵着鼻子走还抓不着要领
I'm dragging you along by the nose and you still can't figure it out
一个 两个 三个 四个
(LX:) one, two, three, four
心跳加速只是我的白噪音
The sound of a racing heart is just white noise to me
撬开一层层的保险
Prying away the layers of safeguards
像茶余饭后的消遣
Just to pass the time after a fine meal
对黑夜缺了点敬畏
You people who get hurt needlessly
白白受伤的人
Because you lack respect for the night
看着我千万别眨眼
When you look at me, never blink
下一秒骇人的画面
Lest you miss the scenes of carnage
命运她由我来加减
I am the one who will alter fate herself
我是那灭灯的神
I am the god that extinguishes the light
隐秘的血色的黑夜童话
The hidden, blood-soaked midnight fairytale
刹那间将所有光芒抹杀
Smothers all light in an instant
偷走那神的火把
Steal the torch of the gods
坠落下万丈悬崖
Fall down the bottomless abyss
没有归处的人等待世界崩塌
The ones with no home await the world's collapse
没有归处的人啊
The ones with no home
静静沉睡吧
Sleep peacefully now
(bonus: my translation of 321!)
60 notes
·
View notes