I finally had the opportunity to take a second look at Dragon Ball Super: Superhero. I remember giving this thing it’s flowers but found myself a bit underwhelmed by the animation. That’s not to say it wasn’t good, sh*t was easily the best CG anime I've seen, ever, but coming of Broly, it was kind of disappointing. I’m an old school anime fan going back to the late Eighties. I grew up with all of those Golden Age OVAs and sh*t. Production values were everything back then. I understood that the shows which aired on networks wouldn’t have that level of quality but, occasionally, a Onepunch Man or Evangelion snuck into the lineup, reworking what it meant to be top tier. Dragon Ball has never been that. Sure, it was gorgeous and distinct but I'd be lying if i said it was appealing to the eye. Yoriyama’a style wasn’t all that “pretty’ per se so seeing it motion was kind of wonky. I didn’t care because when i needed to be spectacular, it truly was. This sentiment kind of carried over to the Superhero movie.
I mentioned earlier that the CG animation is the best I've seen in anime and i wasn’t lying. This sh*t is gorgeous and the way the camera moves? I understand why Toei is investing so heavily into this sh*t. I hear One Piece has a lot of this type of work in it nowadays as well. Credit given where it’s due, i still feel cheated. In my eyes, anime is supposed to be pen-and-ink, be it lead or digital. You put that work in and develop those shots. The fluidity of classic animation cannot be topped, which is why Dragon Ball Super: Broly works so well. That thing is a f*cking masterpiece, man. It’s a true testament to what can be done when a cat is focused on his art. More than that, the style chosen to showcase in that film was wonderful. After years upon years of seeing Tadayoshi Yamamuro’s character designs, Naohiro Shintani was given a shot and they popped of he screen. Better anatomy, more realistic proportions, and a eye to modern technique, Broly was everything i wanted a modern take on Dragon Ball Z to be. Broly is everything but Superhero has a way to go.
I’ve been a fan of the Dragon Ball franchise for years. I own the entire series, the first run, on tape from way back when. It was Yamamuro’s designs that first caught my eye with that beam clash between Vegeta and Goku during the Saiyan saga. When people think DBZ, they think Yamamuro. I’d be lying if i said that style didn’t hold a special place in my heart but those looks are over thirty years old. That little peek at what Shintani gave us would be perfect but i imagine, in terms of budgets, carrying that level of quality over one hundred episodes would be madness on the Toei’s wallet. No, if anything, it’s the CG going forward and, while I'm saddened that OG animation is slowly be lost to time, Chikashi Kubota’s designs for Superhero are as dope as Shintani’s work for Broly. I can’t be mad at that. hey skew a little Toyotarou but that’s okay. I think the Superhero animation is a solid place to start. It’s literally the worst that type of work will ever look and it looks pretty good.
grew up with nicktoons kai as my introduction to the series so i knew about both the old style and the new style since super's anime appears to be based on the opening to kai and i gotta be honest like. why do they draw everyone like this??? the new style feels overly rigid and almost sort of... plastic? i like the early style when everything had this sense of flow and looseness that lent itself well both to comedy AND tense fight scenes. also the hair acted like hair. there's something kind of. off about the new style if i'm being honest. it feels sort of. flat and meaningless in a way??? the kai openings work because well... they're openings. but the entire show animated this way feels offputting tbh
I guess bc tadayoshi yamamuro was the character designer for super and his style is kinda stiff compared to everyone else’s
oh and my goku drawing is supposed to be in the style of naohiro shintani.. my 2nd favorite goku. my 1st favorite is that one really specific period of minoru maeda goku, late DB early Z, when he was still soft and rounded off. i like a soft round goku :3 idk how well i got that across but one thing i did NOT want to do is boxy tadayoshi yamamuro goku LOL i think i at least succeeded at that
There's a lot of different artists behind dragon ball
Akira Toriyama
Tadayoshi Yamamuro
Minoru Maeda
Masaki Sato
Daisuke Nishio
Junya Furusawa
Disclaimer: I'm just going off google, and there are a lot of similar styles, a lot of fan tributes etc, so I may be wrong in these. Look up the artists and which movies/series each worked on before making any judgements/analysis.
La mostra d'arte Kitaro Expo annuncia i 70 artisti partecipanti
Le opere di Natsumi Eguchi, Ken Ueno, Tôko Yatabe, Tadayoshi Yamamuro e altri nella mostra di agosto a Tokyo.
Info:--> https://www.gonagaiworld.com/la-mostra-darte-kitaro-expo-annuncia-i-70-artisti-partecipanti/?feed_id=382790&_unique_id=64aead7663831
#GeGeGenoKitaro #Kitarodeicimiteri #KitaroExpo #Mostre #ShigeruMizuki #鬼太郎EXPO
I finally had the opportunity to take a second look at Dragon Ball Super: Superhero. I remember giving this thing it’s flowers but found myself a bit underwhelmed by the animation. That’s not to say it wasn’t good, sh*t was easily the best CG anime I've seen, ever, but coming of Broly, it was kind of disappointing. I’m an old school anime fan going back to the late Eighties. I grew up with all of those Golden Age OVAs and sh*t. Production values were everything back then. I understood that the shows which aired on networks wouldn’t have that level of quality but, occasionally, a Onepunch Man or Evangelion snuck into the lineup, reworking what it meant to be top tier. Dragon Ball has never been that. Sure, it was gorgeous and distinct but I'd be lying if i said it was appealing to the eye. Yoriyama’a style wasn’t all that “pretty’ per se so seeing it motion was kind of wonky. I didn’t care because when i needed to be spectacular, it truly was. This sentiment kind of carried over to the Superhero movie.
I mentioned earlier that the CG animation is the best I've seen in anime and i wasn’t lying. This sh*t is gorgeous and the way the camera moves? I understand why Toei is investing so heavily into this sh*t. I hear One Piece has a lot of this type of work in it nowadays as well. Credit given where it’s due, i still feel cheated. In my eyes, anime is supposed to be pen-and-ink, be it lead or digital. You put that work in and develop those shots. The fluidity of classic animation cannot be topped, which is why Dragon Ball Super: Broly works so well. That thing is a f*cking masterpiece, man. It’s a true testament to what can be done when a cat is focused on his art. More than that, the style chosen to showcase in that film was wonderful. After years upon years of seeing Tadayoshi Yamamuro’s character designs, Naohiro Shintani was given a shot and they popped of he screen. Better anatomy, more realistic proportions, and a eye to modern technique, Broly was everything i wanted a modern take on Dragon Ball Z to be. Broly is everything but Superhero has a way to go.
I’ve been a fan of the Dragon Ball franchise for years. I own the entire series, the first run, on tape from way back when. It was Yamamuro’s designs that first caught my eye with that beam clash between Vegeta and Goku during the Saiyan saga. When people think DBZ, they think Yamamuro. I’d be lying if i said that style didn’t hold a special place in my heart but those looks are over thirty years old. That little peek at what Shintani gave us would be perfect but i imagine, in terms of budgets, carrying that level of quality over one hundred episodes would be madness on the Toei’s wallet. No, if anything, it’s the CG going forward and, while I'm saddened that OG animation is slowly be lost to time, Chikashi Kubota’s designs for Superhero are as dope as Shintani’s work for Broly. I can’t be mad at that. hey skew a little Toyotarou but that’s okay. I think the Superhero animation is a solid place to start. It’s literally the worst that type of work will ever look and it looks pretty good.
Models sheets for the playable cast of Chrono Trigger. Coming from a Playstation Japanese magazine. These were made for the PS1 re-release of Chrono Trigger as confirmed by the date in the bottom right corner, being July 1st, 1999. And the game released November 2nd, 1999. These were made by Tadayoshi Yamamuro, a well known animator on the Dragon Ball series. Original source: https://web.archive.org/web/20210405221041/https://twitter.com/29kyu/status/1370040578482708488