I turned this broken PS1 into a retro mini PC for fun some time ago. It worked perfectly for playing the Twin Peaks demo by blueroseteamtp on a CRT. I really recommend it; the demo is excellent and is free in itchiogames . If you want the code or the 3D pieces, let me know.
The ghostly Laura Palmer figurine from season 3 was made by kuato_toys
"I remain fascinated by the fact that one can generate images in real-time to aid in the development process. Nevertheless, I believe that when this trend subsides a bit, I will return to focusing on traditional photography, as I did in 'Buenos Aires Horror'."
Regarding the restrictive theme on AI, we decided to incorporate that directive into the images we used as cards, to be able to defend ourselves against adversity and survive the week.
I'm still super hyped about this new card game we made together with Bren for the Patagonia Game Jam 2023. I've wanted to blend a card game with the vaporwave theme for a while now, especially to address such a serious topic as the burnout syndrome that affects so many of us.
I owed you this trailer made by Nico Delli Gatti for Buenos Aires Horror. A video game I created in early 2020, which participated in the MPVP contest at ADVA.
Alright, I'd like to show you my first map created in Unreal Engine, which is an abandoned beach hut that took me about 2 hours to make. I think, for my first level, it turned out quite well. Everything looks great in UE4 until you realize that just the sand weighs 11 gb!! 😰😰
I want to show you a bit of the work I've been doing for the students of the Introduction to Video Game Programming course at UNQ. In this project, I took on the task of composing the music and mastering some ambient audio effects, in addition to collaborating on programming in #godotengine with the other professors.
Lately, I've been attending game developer events in my city (Buenos Aires) to support the national industry and promote the culture. There are several communities that I'm supporting, which I find very valuable to exist.
This game is a parody of ROAD FIGHTER from Family/NES and takes World Cup hype to the limit, poking fun at the news that circulated in Argentina about a fan who stole a bus just to watch the match.
Leave us a comment letting us know how long you stayed on the run to see if you're the ultimate world champion!
Idea: Matata.exe + Giuliano Greco
Programming: Matata.exe
Music ("Muchachos" metal version): Nicolas Delli Gatti
"Buenos Aires Horror" is an audiovisual project created to convey a survival experience in a chaotic world filled with specters. The game incorporates top-down exploration mechanics with elements of visual novels. It is set in a dystopian Buenos Aires where night has become eternal, and you must journey through the province to survive. This is complemented by photographs and music created to give it a "mysterious" touch. Feel free to give it a try and let us know how you died :)
Burnout Simulator 98 is a game where the slower you work, the easier it is for you to 'burn out' and be replaced by an AI. You'll have to survive the 5 working days of the week.
Each day, you'll receive a stack of delirious problems that will play with your psyche and try to defeat you.
To reduce that burnout and keep your job, you have the opportunity to perform tasks and receive lucky cards that decrease your stress level.
The more cards and tasks you complete, and if you can also eliminate errors in your daily work, you can become the winner of the game
Gamified Mobile Application for Android (Godot/GdScript) designed to provide music students with a tool for practicing ear training: (Rhythms/Intonation/Aural Skills)