why Aurora's art is genius
It's break for me, and I've been meaning to sit down and read the Aurora webcomic (https://comicaurora.com/, @comicaurora on Tumblr) for quite a bit. So I did that over the last few days.
And… y'know. I can't actually say "I should've read this earlier," because otherwise I would've been up at 2:30-3am when I had responsibilities in the morning and I couldn't have properly enjoyed it, but. Holy shit guys THIS COMIC.
I intended to just do a generalized "hello this is all the things I love about this story," and I wrote a paragraph or two about art style. …and then another. And another. And I realized I needed to actually reference things so I would stop being too vague. I was reading the comic on my tablet or phone, because I wanted to stay curled up in my chair, but I type at a big monitor and so I saw more details… aaaaaand it turned into its own giant-ass post.
SO. Enjoy a few thousand words of me nerding out about this insanely cool art style and how fucking gorgeous this comic is? (There are screenshots, I promise it isn't just a wall of text.) In my defense, I just spent two semesters in graphic design classes focusing on the Adobe Suite, so… I get to be a nerd about pretty things…???
All positive feedback btw! No downers here. <3
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I cannot emphasize enough how much I love the beautiful, simple stylistic method of drawing characters and figures. It is absolutely stunning and effortless and utterly graceful—it is so hard to capture the sheer beauty and fluidity of the human form in such a fashion. Even a simple outline of a character feels dynamic! It's gorgeous!
Though I do have a love-hate relationship with this, because my artistic side looks at that lovely simplicity, goes "I CAN DO THAT!" and then I sit down and go to the paper and realize that no, in fact, I cannot do that yet, because that simplicity is born of a hell of a lot of practice and understanding of bodies and actually is really hard to do. It's a very developed style that only looks simple because the artist knows what they're doing. The human body is hard to pull off, and this comic does so beautifully and makes it look effortless.
Also: line weight line weight line weight. It's especially important in simplified shapes and figures like this, and hoo boy is it used excellently. It's especially apparent the newer the pages get—I love watching that improvement over time—but with simpler figures and lines, you get nice light lines to emphasize both smaller details, like in the draping of clothing and the curls of hair—which, hello, yes—and thicker lines to emphasize bigger and more important details and silhouettes. It's the sort of thing that's essential to most illustrations, but I wanted to make a note of it because it's so vital to this art style.
THE USE OF LAYER BLENDING MODES OH MY GODS. (...uhhh, apologies to the people who don't know what that means, it's a digital art program thing? This article explains it for beginners.)
Bear with me, I just finished my second Photoshop course, I spent months and months working on projects with this shit so I see the genius use of Screen and/or its siblings (of which there are many—if I say "Screen" here, assume I mean the entire umbrella of Screen blending modes and possibly Overlay) and go nuts, but seriously it's so clever and also fucking gorgeous:
Firstly: the use of screened-on sound effect words over an action? A "CRACK" written over a branch and then put on Screen in glowy green so that it's subtle enough that it doesn't disrupt the visual flow, but still sticks out enough to make itself heard? Little "scritches" that are transparent where they're laid on without outlines to emphasize the sound without disrupting the underlying image? FUCK YES. I haven't seen this done literally anywhere else—granted, I haven't read a massive amount of comics, but I've read enough—and it is so clever and I adore it. Examples:
Secondly: The beautiful lighting effects. The curling leaves, all the magic, the various glowing eyes, the fog, the way it's all so vividly colored but doesn't burn your eyeballs out—a balance that's way harder to achieve than you'd think—and the soft glows around them, eeeee it's so pretty so pretty SO PRETTY. Not sure if some of these are Outer/Inner Glow/Shadow layer effects or if it's entirely hand-drawn, but major kudos either way; I can see the beautiful use of blending modes and I SALUTE YOUR GENIUS.
I keep looking at some of this stuff and go "is that a layer effect or is it done by hand?" Because you can make some similar things with the Satin layer effect in Photoshop (I don't know if other programs have this? I'm gonna have to find out since I won't have access to PS for much longer ;-;) that resembles some of the swirly inner bits on some of the lit effects, but I'm not sure if it is that or not. Or you could mask over textures? There's... many ways to do it.
If done by hand: oh my gods the patience, how. If done with layer effects: really clever work that knows how to stop said effects from looking wonky, because ugh those things get temperamental. If done with a layer of texture that's been masked over: very, very good masking work. No matter the method, pretty shimmers and swirly bits inside the bigger pretty swirls!
Next: The way color contrast is used! I will never be over the glowy green-on-black Primordial Life vibes when Alinua gets dropped into that… unconscious space?? with Life, for example, and the sharp contrast of vines and crack and branches and leaves against pitch black is just visually stunning. The way the roots sink into the ground and the three-dimensional sensation of it is particularly badass here:
Friggin. How does this imply depth like that. HOW. IT'S SO FREAKING COOL.
A huge point here is also color language and use! Everybody has their own particular shade, generally matching their eyes, magic, and personality, and I adore how this is used to make it clear who's talking or who's doing an action. That was especially apparent to me with Dainix and Falst in the caves—their colors are both fairly warm, but quite distinct, and I love how this clarifies who's doing what in panels with a lot of action from both of them. There is a particular bit that stuck out to me, so I dug up the panels (see this page and the following one https://comicaurora.com/aurora/1-20-30/):
(Gods it looks even prettier now that I put it against a plain background. Also, appreciation to Falst for managing a bridal-carry midair, damn.)
The way that their colors MERGE here! And the immense attention to detail in doing so—Dainix is higher up than Falst is in the first panel, so Dainix's orange fades into Falst's orange at the base. The next panel has gold up top and orange on bottom; we can't really tell in that panel where each of them are, but that's carried over to the next panel—
—where we now see that Falst's position is raised above Dainix's due to the way he's carrying him. (Points for continuity!) And, of course, we see the little "huffs" flowing from orange to yellow over their heads (where Dainix's head is higher than Falst's) to merge the sound of their breathing, which is absurdly clever because it emphasizes to the viewer how we hear two sets of huffing overlaying each other, not one. Absolutely brilliant.
(A few other notes of appreciation to that panel: beautiful glows around them, the sparks, the jagged silhouette of the spider legs, the lovely colors that have no right to make the area around a spider corpse that pretty, the excellent texturing on the cave walls plus perspective, the way Falst's movements imply Dainix's hefty weight, the natural posing of the characters, their on-point expressions that convey exactly how fuckin terrifying everything is right now, the slight glows to their eyes, and also they're just handsome boys <3)
Next up: Rain!!!! So well done! It's subtle enough that it never ever disrupts the impact of the focal point, but evident enough you can tell! And more importantly: THE MIST OFF THE CHARACTERS. Rain does this irl, it has that little vapor that comes off you and makes that little misty effect that plays with lighting, it's so cool-looking and here it's used to such pretty effect!
One of the panel captions says something about it blurring out all the injuries on the characters but like THAT AIN'T TOO BIG OF A PROBLEM when it gets across the environmental vibes, and also that'd be how it would look in real life too so like… outside viewer's angle is the same as the characters', mostly? my point is: that's the environment!!! that's the vibes, that's the feel! It gets it across and it does so in the most pretty way possible!
And another thing re: rain, the use of it to establish perspective, particularly in panels like this—
—where we can tell we're looking down at Tynan due to the perspective on the rain and where it's pointing. Excellent. (Also, kudos for looking down and emphasizing how Tynan's losing his advantage—lovely use of visual storytelling.)
Additionally, the misting here:
We see it most heavily in the leftmost panel, where it's quite foggy as you would expect in a rainstorm, especially in an environment with a lot of heat, but it's also lightly powdered on in the following two panels and tends to follow light sources, which makes complete sense given how light bounces off particles in the air.
A major point of strength in these too is a thorough understanding of lighting, like rim lighting, the various hues and shades, and an intricate understanding of how light bounces off surfaces even when they're in shadow (we'll see a faint glow in spots where characters are half in shadow, but that's how it would work in real life, because of how light bounces around).
Bringing some of these points together: the fluidity of the lines in magic, and the way simple glowing lines are used to emphasize motion and the magic itself, is deeply clever. I'm basically pulling at random from panels and there's definitely even better examples, but here's one (see this page https://comicaurora.com/aurora/1-16-33/):
First panel, listed in numbers because these build on each other:
The tension of the lines in Tess's magic here. This works on a couple levels: first, the way she's holding her fists, as if she's pulling a rope taut.
The way there's one primary line, emphasizing the rope feeling, accompanied by smaller ones.
The additional lines starbursting around her hands, to indicate the energy crackling in her hands and how she's doing a good bit more than just holding it. (That combined with the fists suggests some tension to the magic, too.) Also the variations in brightness, a feature you'll find in actual lightning. :D Additional kudos for how the lightning sparks and breaks off the metal of the sword.
A handful of miscellaneous notes on the second panel:
The reflection of the flames in Erin's typically dark blue eyes (which bears a remarkable resemblance to Dainix, incidentally—almost a thematic sort of parallel given Erin's using the same magic Dainix specializes in?)
The flowing of fabric in the wind and associated variation in the lineart
The way Erin's tattoos interact with the fire he's pulling to his hand
The way the rain overlays some of the fainter areas of fire (attention! to! detail! hell yeah!)
I could go on. I won't because this is a lot of writing already.
Third panel gets paragraphs, not bullets:
Erin's giant-ass "FWOOM" of fire there, and the way the outline of the word is puffy-edged and gradated to feel almost three-dimensional, plus once again using Screen or a variation on it so that the stars show up in the background. All this against that stunning plume of fire, which ripples and sparks so gorgeously, and the ending "om" of the onomatopoeia is emphasized incredibly brightly against that, adding to the punch of it and making the plume feel even brighter.
Also, once again, rain helping establish perspective, especially in how it's very angular in the left side of the panel and then slowly becomes more like a point to the right to indicate it's falling directly down on the viewer. Add in the bright, beautiful glow effects, fainter but no less important black lines beneath them to emphasize the sky and smoke and the like, and the stunningly beautiful lighting and gradated glows surrounding Erin plus the lightning jagging up at him from below, and you get one hell of an impactful panel right there. (And there is definitely more in there I could break down, this is just a lot already.)
And in general: The colors in this? Incredible. The blues and purples and oranges and golds compliment so well, and it's all so rich.
Like, seriously, just throughout the whole comic, the use of gradients, blending modes, color balance and hues, all the things, all the things, it makes for the most beautiful effects and glows and such a rich environment. There's a very distinct style to this comic in its simplified backgrounds (which I recognize are done partly because it's way easier and also backgrounds are so time-consuming dear gods but lemme say this) and vivid, smoothly drawn characters; the simplicity lets them come to the front and gives room for those beautiful, richly saturated focal points, letting the stylized designs of the magic and characters shine. The use of distinct silhouettes is insanely good. Honestly, complex backgrounds might run the risk of making everything too visually busy in this case. It's just, augh, so GORGEOUS.
Another bit, take a look at this page (https://comicaurora.com/aurora/1-15-28/):
It's not quite as evident here as it is in the next page, but this one does some other fun things so I'm grabbing it. Points:
Once again, using different colors to represent different character actions. The "WHAM" of Kendal hitting the ground is caused by Dainix's force, so it's orange (and kudos for doubling the word over to add a shake effect). But we see blue layered underneath, which could be an environmental choice, but might also be because it's Kendal, whose color is blue.
And speaking off, take a look at the right-most panel on top, where Kendal grabs the spear: his motion is, again, illustrated in bright blue, versus the atmospheric screened-on orange lines that point toward him around the whole panel (I'm sure these have a name, I think they might be more of a manga thing though and the only experience I have in manga is reading a bit of Fullmetal Alchemist). Those lines emphasize the weight of the spear being shoved at him, and their color tells us Dainix is responsible for it.
One of my all-time favorite effects in this comic is the way cracks manifest across Dainix's body to represent when he starts to lose control; it is utterly gorgeous and wonderfully thematic. These are more evident in the page before and after this one, but you get a decent idea here. I love the way they glow softly, the way the fire juuuust flickers through at the start and then becomes more evident over time, and the cracks feel so realistic, like his skin is made of pottery. Additional points for how fire begins to creep into his hair.
A small detail that's generally consistent across the comic, but which I want to make note of here because you can see it pretty well: Kendal's eyes glow about the same as the jewel in his sword, mirroring his connection to said sword and calling back to how the jewel became Vash's eye temporarily and thus was once Kendal's eye. You can always see this connection (though there might be some spots where this also changes in a symbolic manner; I went through it quickly on the first time around, so I'll pay more attention when I inevitably reread this), where Kendal's always got that little shine of blue in his eyes the same as the jewel. It's a beautiful visual parallel that encourages the reader to subconsciously link them together, especially since the lines used to illustrate character movements typically mirror their eye color. It's an extension of Kendal.
Did I mention how ABSOLUTELY BEAUTIFUL the colors in this are?
Also, the mythological/legend-type scenes are illustrated in familiar style often used for that type of story, a simple and heavily symbolic two-dimensional cave-painting-like look. They are absolutely beautiful on many levels, employing simple, lovely gradients, slightly rougher and thicker lineart that is nonetheless smoothly beautiful, and working with clear silhouettes (a major strength of this art style, but also a strength in the comic overall). But in particular, I wanted to call attention to a particular thing (see this page https://comicaurora.com/aurora/1-12-4/):
The flowing symbolic lineart surrounding each character. This is actually quite consistent across characters—see also Life's typical lines and how they curl:
What's particularly interesting here is how these symbols are often similar, but not the same. Vash's lines are always smooth, clean curls, often playing off each other and echoing one another like ripples in a pond. You'd think they'd look too similar to Life's—but they don't. Life's curl like vines, and they remain connected; where one curve might echo another but exist entirely detached from each other in Vash's, Life's lines still remain wound together, because vines are continuous and don't float around. :P
Tahraim's are less continuous, often breaking up with significantly smaller bits and pieces floating around like—of course—sparks, and come to sharper points. These are also constants: we see the vines repeated over and over in Alinua's dreams of Life, and the echoing ripples of Vash are consistent wherever we encounter him. Kendal's dream of the ghost citizens of the city of Vash in the last few chapters is filled with these rippling, echoing patterns, to beautiful effect (https://comicaurora.com/aurora/1-20-14/):
They ripple and spiral, often in long, sinuous curves, with smooth elegance. It reminds me a great deal of images of space and sine waves and the like. This establishes a definite feel to these different characters and their magic. And the thing is, that's not something that had to be done—the colors are good at emphasizing who's who. But it was done, and it adds a whole other dimension to the story. Whenever you're in a deity's domain, you know whose it is no matter the color.
Regarding that shape language, I wanted to make another note, too—Vash is sometimes described as chaotic and doing what he likes, which is interesting to me, because smooth, elegant curves and the color blue aren't generally associated with chaos. So while Vash might behave like that on the surface, I'm guessing he's got a lot more going on underneath; he's probably much more intentional in his actions than you'd think at a glance, and he is certainly quite caring with his city. The other thing is that this suits Kendal perfectly. He's a paragon character; he is kind, virtuous, and self-sacrificing, and often we see him aiming to calm others and keep them safe. Blue is such a good color for him. There is… probably more to this, but I'm not deep enough in yet to say.
And here's the thing: I'm only scratching the surface. There is so much more here I'm not covering (color palettes! outfits! character design! environment! the deities! so much more!) and a lot more I can't cover, because I don't have the experience; this is me as a hobbyist artist who happened to take a couple design classes because I wanted to. The art style to this comic is so clever and creative and beautiful, though, I just had to go off about it. <3
...brownie points for getting all the way down here? Have a cookie.
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i was being a completely sane person today (/s) and was creating a timeline tree for snm would anyone even be interested in that. and collecting my shipping thoughts (or specifics about them being a couple etc). know that i still consider my knowledge of the franchise as poor. its just tidying it up in my head so when i talk about something i can pinpoint a specific thing (i was too deep in fnaf theorizing so now i have to suffer thru a franchise that doesnt even have a canon)
in short/tldr the comics are the base that happened in every possible timeline and everything else is derived from that, happening after, except the cartoon, which shows some events the same way so that would be more intertwined; not everything is connected/within one timeline. and the cartoon is my most fav and where i see them as a true couple.
long rant ahead
on one hand i really like the time travel theory where its like comics -> ttg -> cartoon etc by them travelling back in time for that, however there are many holes especially thinking about their families and stuff so
i like the idea of things branching off. one branch is comics - htr - cartoon, as something more intertwined
second is comics -> ttg -> poker night 2 (since it references ttg events) (idk bout 1 i havent played/seen that)
third would be comics -> ttiv (or comics -> htr -> ttiv, i have no idea atm if bosco's is mentioned in the comics but it is in htr and mentioned in ttiv. ttiv is also set in the year it came out, so theres a huge gap inbetween ttiv and htr but i wouldnt say its where the ttg games happened!)
and i dont mean this in like a multiverse way, since the creator seems to dislike that, its simply just a very loose canon that differs with each installment (simply due to different people working on these imo. nothing too deep imo)
but the juicy part!! i even made brackets that im too lazy to remake digitally so i will just write it out for each bigger installment. im excluding poker night 1 as i havent played it nor watched much gameplay
M = married, BF = best friends (in all technically)
comics: M - unlikely; BF - yes absolutely
htr: M - possible; BF - yes
cartoons: M - i take it as canon here. BF - yes million percent
ttg all seasons: M - no; BF - yes.
poker night 2: M - not sure, implied dating, i take that as good enough; BF - yes
ttiv: M - absolutely not. not a couple at all. BF - they seem too tense, yes, but from my experience playing, their interactions were imo the worst in all of their media, so i wasnt buying it at some points
note - ttiv has to be like the straightest they ever were and i also see it in S.P.'s more recent work. im looking too deep into that, perhaps, but im just thinking were never gonna get anything similar to what we got from back in the 90s again, if theres any future projects
people are also saying they got married like 4 times and its making me a bit confused here. do people mean cartoon, htr dress up card, cake topper and tdph ring scene or am i missing something big?? because to me that is married once, other ones being just for jokes (first one as well but its less vague), and in the ttg games its so extremely vague i cant count that (being realistic here) that said its still fun to joke about them getting married several times, but in this case wouldnt it be more of a marriage per timeline?
and to end this, a personal tierlist
my most fave obviously is the cartoon. not only is it the easiest to work with for me, with the fast pacing and short watch time (but ofc i wish it was longer) i absolutely love how their relationship is depicted there, even if a lot of stuff there is just jokes, but if everything is a joke then its also fine to take everything as canon within this media, to me! like when haters say that people only take the wedding scene out of the intro and ignore the rest - as if the other stuff couldnt happen (isnt one of the shots them fighting a giant octopus, which they end up having an episode about too. like cmon. anything goes here) even if it was contained within this specific part of the franchise, im ok with calling them a couple here. and its S tier overall
another S tier is the comics. nothing else to say
HTR is like A tier to me, only taking off points because its soooo sloooowwww and playing it after watching the series took 3 years off my life immediately. otherwise gud game.
ttg is like A to B tier for me, because of some specifics and preferences but thats just me being nitpicky so, the games overall are good. A- it is. thats all
poker night 2 is fun, i watch the gameplay a lot lately when im too tired at midnight to do anything else, A tier
ttiv. oh how mixed i am about you. gameplay by itself and my first experience with the game - S tier. it made me so giddy more than one time and i kept wanting to come back until i finished the game fully. i dont mind the bugs, its just what i expect in VR games and even tho it made me a bit frustrated at times it wasnt all that bad. its also the only vr game i played for over an hour once and didnt get motion sick - the exception was the level at the store which seemed too bright and actually made me nauseous. which is a feeling that somehow comes back whenever i think about this game. what i dislike was the dialogue, while most of it was fun and fine, i had moments where i just burst out laughing, they (or max especially) were way too mean towards the player. i know its a joke and you could chalk it up to max being unhappy with us/jealous, but it got like, generally unpleasant very quickly. with stuff like good throw - "nice!" bad throw - *neverending insults* and the second was how painfully straight it was and like. the vibes i got from them two was like, oh theyre fed up with each other and my shipping self was just left quite disappointed. i did not get all lines during my gameplay which made it great but upon going thru every line manually after, i was just more and more uncomfortable with what they said in their banter. this drops the game to like C for me? maybe B if i squint. being generous. i also got sick of their talking animations over time... the models are fine just got to be too much. bonus points for max ragdoll physics tho. coming up with a conclusion that this is a completely separate timeline and has nothing to do with anything other than the comics and perhaps HTR. i talked so long about this one cause its the one thing that prompted all of this lol.
but its not that serious! i just knew this franchise for ages as "oh its the two animal guys that are married and its funny" and now that i got into it fully, i see a lot of the shippers are obviously daydreaming and taking things out of context - which is fun, i agree!! i also do that. but it just painted a completely different picture for me. so no. theyre not married, theyre not a couple, except for the cartoon, where its implied, which stays on top for me. but in ttg at least, they love each other, its not as romantic, but i can ship them there (so i ship them in the context of the cartoon and ttg basically)
anyway. nothing is canon for them, everything is canon for them, and everything they say or do is a joke so. its not that deep at all. they gay tho
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banging my head against the wall. does anyone wanna go insane and read TMNT Mirage #37 with me? An emotionally fraught jouney of faith and family and battling for or against your roots of eons past? You should. But if your not in for reading a 40 page comic I have a condensed visual/textual moments and summation for you! You might enjoy it!
[Mirage 37, Rick McCollum and Bill Anderson]
ID: Turtles walking through a forest with full camping bags. Mikey has his mask around his neck and wears a bucket hat: Well..."
Raph wears a wide brimmed fedora type hat, he balances one sai by its point on his finger: "You do got a point, buddy."
Leo is shadowed in the back with a straw hat. END
[In this comic the turtles are depicted with understated beaks and look lankier than Classic Mirage style. Their skin is usually in the darker of the 2 toners, and their masks are left without toner.]
ID: From behind the group, Don and Mikey in silhouette up front. Behind them, Raph is throwing his sai in the air. Leo is saying "I believe you Don, but... Spiritual meaning? Maybe you're reading too much into it."
Close on Don's face, frowning "No, I'm not." END.
[See Donatello: The Ring, in Turtle Soup #2] Here's what you missed: Don went on a spiritual journey by himself. Now he wants them all to experience it.
ID: Three turtles and Splinter in the farm house living room. Raph and Mikey on the couch with books, Leo on the floor polishing his sword. Splinter standing to the side. Raph: Yeah, but Casey's car's on the blink. Mike: I hope its doesn't fall apart while he's out with April. Leo: Don will fix it when he returns. Raph has one leg up, is tossing some shuriken in one hand, his books says "Fun with sai". Mike slouches and has a drink can, his book is "Life of Bruce Lee" END
ID: Three Panels of Don explaining his experience in front of a large fire, fiddling with his bo staff, the flames curl around him as he speaks. A brow raised: But it wasn't the trees- It was one of us! The Father of All Reptiles
Looking contemplative: He was a turtle. Or a ghost. Some kind of spirit...
With a sheepish smile: And I'm glad I met him. He said I was special... END
Splinter reprimands the other turtles for not taking Don seriously. His lecture:
"Your lack of respect is unbecoming. Have I so failed you that you have no feel for your heritage, your roots? Reptiles ruled this world for uncounted eons, your people strode the land, slipped through the warm seas, and skittered about the sky. Though gone, their blood is your blood. And their spirit should be yours! They are your elders, with their bones left in the rock, lasting forever in the skin of the world. Respect them, and honor their spirits as you do me!"
"Recall the time you spent, eons past, with your friend Renet. How you spoke of it once you'd returned! Did you not feel a sense of unity with that time? Did you not resonate to the heart-beat of the archosaurs? Your enthusiasm lingered for weeks."
[See Tales of TMNT 7] They went back in time and met dinosaurs, amongst other things.
ID: Panels with a close up on each character. April in profile, with a solemn look: You babbled on about it for days.
Mike smiling wide: Yeah! It was warm!
Leo, clutching his sword, looking away: I felt so free!
Raph, his mask pushed up to his forehead, an eyes closed smile: Three months of fishing!
Don, holding his staff, looking down: Yes, I was... Happy. END
Splinter continues to speak.
"Happiness…Ah, Donatello, it is so ephemeral. As was the time of those reptiles. Everything is a ring, and the ring turns. The world grew cold, small, furry creatures came out of the shadows. The dinosaurs died. The age of mammals began."
Raph, upset, gets disparaging about what the predominance of mammals has done to the earth.
ID: Three panels. Raph, shocked, hand over his mouth: I can't believe I said that.
Splinter looming over Raph, who jerks back. Splinter: ~Think~ before~ you~ speak~ Raphael!
Raph: I'm sorry! I'm sorry! I'm sorry!
Splinter: Need I remind you that your best friend Casey Jones is a mammal?
Close on Raph and April. Splinter off panel: Not to mention myself?
Raph: Eep!
April grimacing: I'm feeling warm-blooded and hairy also! END
ID: Four panels. Caption box: And look they do—
Raph looking at two trees growing diagonally, thinking: I don't even know what I'm looking for.
Leo, partially hidden behind foliage, thinking: Something's up. I feel... something.
Mike, looking at a tree that's grown a loop in its trunk, thinking: Is this a "spiritual experience?"
Don, walking through the trees in silhouette thinking: Why can't I find the place?" END
After a day of searching, they camp, but Mike goes missing during his watch in the night.
ID: Two panels, each showing Raph and Don and they face off and argue, their speech bubbles placed between them. Raph is backed up against a tree, angry, clenching his sais tightly. Don has his bo like a walking stick, and seems calmer.
Raph: Why? Mike needs us!
Don, with an irregular speech bubble: Either he is alive or he is dead. The quest is more important.
R: What are you talking about? What's wrong with you?
D, normal bubble: Nothing. I had a dream last night. If we give up the quest, we've lost.
R: Mike is more important!
D: That's what the adversary hopes you think.
R: What adversary?
D, irregular bubble: Have Faith.
R: Donatello!
D, regular bubble: Remember when you devovled? We kept faith.
R, yelling: AAARGH! END
[See Mirage 24-26] Raph was de-mutated into a regular turtle, his brothers had to go on a journey to save him.
ID: Leo, mask off, scowling "This is what we'll do. Break camp. Consolidate our gear. Bury what's left. We're on a combat mission now. We'll keep faith, Don, but--.
A narrow panel of Don, drawn small, gripping his staff: What?
Leo getting in Don's face, displeased: I hate leaving Mike. -- Just make sure you're right. END
Raph goes missing on their second nights watch, Don becomes stranger and more convicted about this quest.
ID: Leo, furiously, points in the direction of the viewer, accusing Don. "What's with you? Why are you so out of it?! -- What's wrong with your voice? [Larger text] Don't you care about Mike or Raph?! END
ID: Don sits facing away from Leo, gripping his staff, angry, speaking towards his hands. Leo looks on from a ways back, dramatically lit.
Don: [Large text] Of course I do! [Normal text] But... I don't know what's wrong with my voice. I don't know who the Adversary is. And yet..." END
ID from alt: Two panels, Leo glaring, getting in Don's face, pointing at his beak, grabbing Don's staff. "Who told you this?" Don has brows raised.
Don, with a wincing smile: "The Father of us all." END
ID: Multiple panels. Close on Leo, "Remember what I said about being sure?"
Don holding his staff in front of himself, seemingly scared, "Leo, please."
Mid on Leo, more neutral frown, "Don..."
Full body, Leo turns away, the wind picks up. Leo facing away, pulled back shot. "Let's keep going." END
Narration as they travel further into stranger and stranger territory.
Leonardo: What was to be a relaxing romp has become a grueling death march. Sweating and hacking through the threatening undergrowth, he understands that he is hopelessly lost. As lost as Donatello seems to be, following an Unknown pull, mumbling to somebody only he can hear
Donatello: while Leonardo must fight the wild landscape, he slips easily through the thorns. And he listens, and talks. Hair is better than scales? The birds are traitors, having stolen the secret of hot blood? Giants, brought low by small, furry ones? As he pursues the silent beckoning, he learns...
They have a run in with a foe in pitch black forest. They take many hits but score one back, severing one limb, hairy and clawed, then retreat. Don garbs himself in some make shift religious fair, using his blanket, mud and ash. The two sleep, they dream.
And they dream the same dream. They see their blood rise and rule. The ring is turning. The reptiles differentiate, and claim the seas and air. They see their family as it might have become- If the ring hadn't broken.
They feel contempt for their children, the birds, as they invade the skies.
But it is nothing compared to the fear which the small hairy ones bring. The furry horde had been around since the reptiles beginnings- swarming… unstoppable.
ID: Three panels. Caption Box: The morning brings questions. Leo and Don sit with their backs to a tree. Don's taken his mask off, made a dark markings on his face and body, and wears a hood. Leo: Did you dream-? Don: Yes.
Leo looks upset, gestures with a hand in front of himself. "I... felt grief. Anguish. They must be let loose. -- But why? And how?"
Don's face is completely shadowed by his hood, his eyes and teeth stick out in far too much detail. It is an unsettling smile. "You're starting to learn." END
Another fight, Don's leg is broken by the mammalian Adversary. Leo, with all the weight of the loss of his brothers, takes position to make a last stand protecting him. But Don urges him to continue on, to find and aid the Father of all Reptiles.
ID: Many panels, Don injured, propped against a tree. Eyes closed in pain he says "Can't you hear?" Leo looks behind them. A strange voice says "Come."
Close on Don, crying, yelling at Leo "Go! Please! I have faith in you!"
Leo's eyes, frowning. Leo's hand, offering his sword. Leo's eyes, he's crying through his mask. "Take this." Don's hand taking the sword from Leo.
Narrow panel, Leo walks away, remaining sword drawn. "Fight well." END
ID: A cut off panel with dialogue, and a close on Leo, framed between two rocks, crying heavily. The says: You have become one with sorrow. You are sad. I am glad. Now we may speak. END
Leo climbs and the conversation continues.
Narration: There are sounds behind him, as he climbs.
Voice: Your brother Donatello gave me joy when we met. I thought it would release me from my grief.
Narration: Following him as he scampers every higher. Voice: I tried to go. But joy is ephemeral--
Narration: Leonardo reaches the top with haste. Voice: While melancholy lasts forever.
Leo sits at the mountain peak, thinks of his brothers, contemplates the sounds of the Adversary below and the Father of all Reptiles speaks to him more, as he falls into sleep.
This is my nexus, my holy spot. This is my prison, where I am trapped by my sadness.
Dream of extinction. Dream of death. Once we were, now we are not. You and yours are what we could have been-- Had not the hairy ones come. All the scaly brethren are my children… But they hairy ones killed them-
Leo wakes slowly to a growl, then all at once with a yelp.
ID: Full page, the Father of all reptiles finishes in a yell. "THEY ATE MY EGGS!" The mammalian Adversary's loud growl just under the speech bubble. It looms in the panel, over Leo at the bottom, his sword drawn.
The Adversary, large and rodent like, fur dark, eyes gleaming, foam dripping from its mouth. One arm severed and still bleeding, implanted in it are the weapons from Leo's brothers. Raph's sai in its leg, Mike's nunchaku in the stub of its arm, Don's staff and Leo's other sword in its chest. Other small rodents cling to its form.
Surrounding the image, marginalia in the corners. Cracked eggs up top, rodents in the bottom. And a border of text, listing eras, genera and species of or relating to early mammals. END
Leo's brothers, injured, wounds wrapped and broken limbs braced, are following his trail. They see signs in the sky, Mikey thinks it looked like a massive turtle. Don is assured with his faith that this means the Father of All Reptiles is aiding Leo, and that they should rest. Mike and Raph leave him to sit at the mountain base (offering him another weapon for protection), and make their way up.
Narration: At the pinnacle, a warm, fresh breeze wafts downward.
The trees below grow normal.
Throughout the world, fossil Mesozoic eggs break apart, as fetal reptile souls are let loose.
Paleontologists will find no more intact eggs.
EVER.
ID: Full page panel, Leo sits at the base of the giant cracked egg of the Father of All Reptiles. Sword dangling, he's exhausted, blood splatters him, his sword, and the mottled surface of the egg shell. The Adversary's head and remaining hand are laying to one side, the dark mass of fur on his other. His brothers cresting the peak see him, and he says "We freed him. The wheel is moving again. The ring is whole." Caption box: And whole, the ring moves on.
A Marginalia drawing in the corner shows a small rodent, the front of its body inside the cracked shell of an egg. END
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