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#Mobile Suit Gundam Battle Operation Code Fairy
arcadebroke · 4 months
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imperotenebre · 5 months
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Mobile Suit Gundam Battle Operation Code Fairy PS5 gameplay 4K - prime i...
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Un perla da riscoprire
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Lilith Aiden moodboard
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samusmaximus2k · 1 month
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do YOU like genericly cute anime girls? do YOU like giant robots? do YOU like hit anime of 1979 Mobile Suit Gundam? do YOU like kinda chuggy framerates in places
well the tune into me playing gundam battle operation 2 code fairy vol. 1
twitch_live
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ladydarts · 1 year
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I like the idea of playing a all-female mobile suit unit. It's even better that I am playing on Zeon's side! Hail Zeon!
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satoshi-mochida · 6 months
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Some games on the PSN Black Friday sale. Full list here, ends November 27th.
AI: The Somnium Files
Alternate Jake Hunter: Daedalus The Awakening of Golden Jazz
A Way Out
Azure Striker Gunvolt 3
Azure Striker Gunvolt: Striker Pack
Back 4 Blood
Batman: Arkham Knight
Batman: Return to Arkham
Blaster Master Zero
Blaster Master Zero 2
Blaster Master Zero 3
Blazblue Cross Tag Battle
Bloodborne
Bloodstained: Curse of the Moon
Bloodstained: Curse of the Moon 2
Bloodstained: Ritual of the Night
Chaos Code
Crash Bandicoot 4
Crash + Spyro Triple Play Bundle
Crisis Core: Final Fantasy VII Reuinion
Cuphead
Danganronpa 1-2 Reload
Danganronpa V3
Dark Souls Remastered
Dark Souls 3
Devil May Cry HD Collection + 4 Special Edition Bundle
Disgaea 6 Complete
Disgaea 7
Dragon Ball FighterZ
Dragon Ball Z: Kakarot
Dragon Marked for Death
Dragon's Dogma: Dark Arisen
Earth Defense Force 4.1
Earth Defense Force 5
Earth Defense Force: Iron Rain
Earth Defense Force: World Brothers
Eiyuden Chronicle: Rising
Fairy Fencer F: Advent Dark Force
Fallout 4
Final Fantasy VII Remake
Fire Pro Wrestlng World
Forspoken
Ghostrunner
Ghostwire: Tokyo
Gleamlight
God of War(PS4)
God of War: Ragnarok
GrimGrimoire OnceMore
Gunvolt Chronicles: Luminous Avenger iX
Gunvolt Chronicles: Luminous Avenger iX 2
Hades
Horizon: Zero Dawn
Horizon Forbidden West
Immortals Fenyx Rising
Jak and Daxter Bundle
KATANA KAMI: A Way of the Samurai Story
Kowloon Highschool Chronicles
Labyrinth of Galleria: The Moon Society
Lies of P
Made in Abyss: Binary Star Falling into Darkness
Mafia: Definitive Edition
Marvel's Guardians of the Galaxy
Marvel's Midnight Suns
Marvel's Spider-Man
Marvel's Spider-Man: Miles Morales
Megadimension Neptunia VII
Mega Man Zero/ZX Legacy Collection
Melty Blood: Type Lumina
Metal Slug 3
Metal Slug Anthology
Metal Slug XX
Mobile Suit Gundam Battle Operation Code Fairy Vol. 1
Naruto to Boruto: Shinobi Striker
Nier Rplicant
Nier Autimata
Nitroplus Blasterz
One Piece: Pirate Warriors 4
One Punch Man: A Hero Nobody Knows
Persona 3: Dancing in Moonlight
Persona 5 Strikers
Persona 5: Dancingin Starlight
Puyo Puyo Tetris
Rayman Legends
Resident Evil 4 remake
Resident Evil 7
Rhapsody: Marl Kingdom Chronicles
River City Girls 2
River City Melee Mach
River City Saga: Three Kingdoms
RWBY: Arrowfell
Sifu
Sol Cresta
Sonic Origins
Spyro: Reignited Trilogy
Star Wars Jedi: Fallen Order
Star Wars Jedi: Survivor
Steins; Gate Elite
STEINS;GATE: My Darling's Embrace
Stubbs the Zombie in Rebel Without a Pulse
Super Bomberman 2
SUPERHOT
Super Neptunia RPG
Teenage Mutant Ninja Turtles: Shredder's Revenge
Teenage Mutant Ninja Turtles: The Cowabunga Collection
The Evil Within
The Evil Within 2
The Last Campfire
The Legend Nayuta: Boundless Trails
The Outer Worlds
The Quarry
The Wonderful 101: Remastered
Tony Hawk's Pro Skater 1 + 2
Valkyria Chronicles 4 Complete Edition
Voice of Cards 1-3
Warhammer 40,000: Boltgun
Warm Snow
Wild Hearts
World End Syndrome
Yakuza: Kiwami
Yakuza: Kiwami 2
Zanki Zero
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dragon-snoots-a-boopin · 11 months
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For the longest time, I had heard from a lot of people that Mobile Suit Gundam: Battle Operation 2 is pretty much the best Gundam video game out there. I mean, those Gundam Universe action figures have codes for things to be used the game. However, since it’s finally on Steam and is free to play unless you want the Code Fairy stuff that you have to pay $27, I believe that whoever said this game is good, well I disagree.
First of all, the game is heavily gacha focused since that is how you unlock new MS, weapons for MS, pilot outfits and pilot weapons and yeah, that is all monetized. 
But, that it just one minor issue. My biggest issue is that combat and maneuvering in the game is so damn slow and there is so much waiting that it takes the fun right out of it. I’ll use the Gundam MK-II for example since it was the first MS I took out and used the most. When firing it’s basic beam rifle, which has five shots before reloading, yet there’s like a full one minute wait between shots. You want to get up close with the basic beam sabers? Well, there’s also a full one minute wait between swings. Don’t even get me started on the two-three minute wait for reloading. It’s just so absurd how slow it all is and how much waiting there is and it really hurts the flow of combat.
Moving around in any mobile suit or even using one in space just feels slow and cumbersome. I have seen my fair share of the various Gundam anime and now once are any mobile suits really portrayed as these big lumbering machines. They are fast and nimble in their respective anime but this game fails to captures that aspect in any form.
A small annoyance I had is that when you get into a match, whether it’s pvp pr in the battle sim, there’s no way pause or bring up any kind of menu. You have to wait for the match to end before you can return to base and access any menus but it’s really annoying I can’t bring up the pause menu during a match. 
One last thing is that a lot of the reviews on Steam for this game are negative because of server/matchmaking problems and I never had issues but that doesn’t mean they can’t/won’t happen to anyone else. I really think this game is horrible and would recommend to stay far away from it. 
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gremoria411 · 10 months
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I suppose I should finish off that ramble about Gundam Code Fairy, shouldn’t I?
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Gundam Code Fairy is a Videogame billed as the single-player campaign to Gundam Battlefield operation 2. I’ll start with talking about the gameplay, since I want to take my time with the story and characters:
The (story) Gameplay’s….. fine. It’s not really as deep as GB02’s and it genuinely annoys me you can’t select different mobile suits for a level after you’ve beaten it, but there aren’t any real problems with the moment-to-moment gameplay. The skill system’s irritating, because you’ll always have the wrong skills in when fighting bosses, necessitating restarting the level. You can command your allies to target specific enemies which is helpful, but it’s really only used to call out snipers or blunt hordes, as opposed to actual tactics.
The other gameplay modes are fairly hollow, Simulations are mostly nice - a few missions to kill so many grunts are functional. I’d like to call out tank-hunting as quite enjoyable, and Hardcore as an exercise in utter pointlessness. The Cost Matches are just awful. To save me droning on - the AI’s crap, you win by kills and kills alone, you can’t even exploit the enemy by calling in artillery or blowing up the base, as those features aren’t in the game. Finally, in order to get rewards, you have to win the match with a certain number of kills. Win the match without those kills? Waste of your time. Lose the match after soloing the entire enemy team twice, because your AI partners kept getting shot? Waste of time. It is an exterior in frustration, where you just have to keep trying and praying for a quirk of the AI to cause them to lose and you to win.
In a nutshell, it’s a (very, very) hollow reproduction of GB02’s gameplay, with the tactical options replaced by mind-numbing gameplay, a bigger-stick philosophy and putting kills over objectives.
The characters, then.
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The plot of Code Fairy concerns the exploits of the Noisy Fairy Squadron, a specialised all-female commando unit under Kycillia Zabi. The three pilots being Alma Stirner (centre left, the squad leader, and the player character), Mia Brinkman (middle right, Tech nerd and support) and Helena Hegel (centre right, Sniper). They are commanded by Killy Garret (middle left, a Zeon Ace canonised from Gundam’s very early side materials, who fought in the Battle of Loum) with Barbara Hahari (left) and Irmela Grubler (right) as further support (honestly, these two are essentially nothing characters, here to give the rest someone to bounce off of). The whole story is framed as a “coming of age” for the main 3 pilots. I am going to spoil the majority of the plot, but in a nutshell, it’s not very good, since the entire cast are a bunch of stock characters.
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The main trio first. Alma’s fine, I don’t have any real problems with her. She’s supposedly a newtype, but she can’t use Psycommu, and honestly it feels like the story could have worked just as well if she was an Oldtype. Her arc is that she’s young and inexperienced, and she gets beaten (non-lethally) in a fight with an enemy Gundam, leading to issues with her self-worth. Alma’s struggled with her confidence as a leader and how her encounter with the enemy Gundam affected her are good, it’s just I feel like actual lasting consequences would have lent it more impact. As it is, she fights a strong enemy, and ceases being commander for a few missions. She still goes out and fights though. No Amuro “you can’t make me pilot the Gundam” thing here. It comes across as incredibly hypocritical, since she’s worried about being killed by the Gundam or her friends dying under her command, but not about the (literal) hundreds of Federation Grunts she mows down along the way? Oh, they were the enemy, it’s alright then. Alma’s essentially the fresh rookie that grows into the leader of her squad.
Helena Helgel is the only one of the three I would consider to have an actual arc. It’s not brilliant, but it’s there. She starts out the war as a sniper, and slowly comes around to adopting a more generalist fighting style when she finds that sniping doesn’t work for everything. And then she gets the Efreet Jäger, the best sniping suit in the game. Also, her “growth” is punctuated by her throwing away her sniper rifle. Like, actually throwing it away. A still-working and incredibly rare Zaku Sniper rifle. After they’ve literally been
Grave Robbing
For the equipment. As I said, it’s not brilliant, but it’s an arc. I honestly struggle to remember what her personality was, but I don’t remember disliking her particularly.
Mia Brinkman…… I kinda hate. I’m not really sure why, because it’s obvious that she’s the one I’m supposed to like, being the healer. Part of it could be that getting the Dom Gnomides (which I despise) is what counts as her arc. Part of it could be the
Grave Robbing
Or it could be that I don’t really like a lot of Gundam’s “nerd” characters, because they’re always so one-note, existing to ramble on about technical specs or identify the new enemy mobile suit, and having little else in the way of personality.What I do I know is that early on in the game your squad comes under attack by some GM’s. Mia goes “make sure to move in zig-zags to avoid their beam weapons” and then proceeds to not do that and is shot in the chest pretty much immediately. I laughed out loud and rewound the scene to watch it again, simply because the timing was so perfect. But it’s played as such a serious scene that it makes it funnier.
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Killy Garret’s honestly just weird, because the game acts like she’s going to make this big dramatic choice at one point and she just… doesn’t. She’s just “the commander that wants her troops to succeed”. But she never really does anything other than be Mission Control. She even goes out in defence of California base, disappears at the end of the war and then sends Alma a letter years later. I assume it’s supposed to be a hook for her own adventures, but we’re given no real personality to go off of.
Now that I’ve rambled about the protagonists, what about the antagonists?
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Lilith Aiden is the Gundam Pilot and at first is a screaming Berzerker maniac, because her family was killed in the colony drop. That’s….. actually a really good angle for Gundam to take. And how does she develop? Well, after nearly killing Alma, Barry Abbot (Lillith’s Mentor) points to the Black Dog Squadron, the villains of the piece and is all “don’t lose yourself to war, like those guys. Those guys are Wack.” So she doesn’t. Huh. Seems like a bit of wasted potential there.
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And how about that Black Dog Squadron? It’s essentially an entire squadron of the Earth Federation forces dedicated to warcrimes. Like, actively. An entire division of giggling psychopaths with top-level mobile suits. ……..I’m really not sure how that would be in any way effective? Their leader, Renato Germi (who I would describe as Yazan Gable without the complexity) literally wastes valuable resources because he’s too kill-happy to think in the long term. It doesn’t make sense to me that anyone would sanction this squad unless they had an ulterior motive, and that seems to have been the idea at one point (Pale Rider Units, GM Spartan’s, Renato’s custom unit) but it just never comes up. There’s no actual depth to them as a force, so Gundam’s typical grey morality is completely upended. It makes the central conflict of the game feel incredibly dull.
Also, explicitly no named characters die. Like, call me crazy, but if I was going to make something about the horrors of war, something that involves a lot of death and killing, I would probably feature some of that death and killing. Maybe have a named character die at some point. Because throughout the story, Killy Garrett is depicted (privately) making a big deal about how horrible war is, and she doesn’t want the girls to be affected by it - but it never happens. And as the game goes on, it increasingly seems like she’s not worried about the death and tragedy inherent in war, but of being on the losing side. Which….. isn’t what Gundam’s about? Like, it’s difficult for the game to disguise the fact that it’s being written with the knowledge of Zeon’s defeat and of Operation Rubicon (the events of 0080). So much of what Killy says just foreshadows events to come in U.C. that it gets grating. Because instead of establishing her as someone who has a good read of the situation, it makes her sound like a character who read ahead in the script ahead of time and know how it all ends.
Come to think of it, Gundam’s whole “war is bad” aspect is kind of completely absent from Code Fairy. Yeah, Lillith has a good amount of rage towards Zeon, but that’s never actually resolved, she just…. Stops having it? Yeah, the Black Dog Squadron are horrible warmongers, but it’s so blatant that you feel that they’d just be going around making coats out of puppies in peacetime. Also the original series nailed this, so it irritates me that I have to point it out: Humanise the grunts. If I see a character, in gameplay, custscene whatever, as “Zeon Soldier F”. Then I know that he’s not gonna make it out of the scene. I don’t view him as a human, I view him as a plot device and it makes it meaningless when he dies. It’s just irritating, because it feels like the game expects us to understand these character, but it doesn’t actually bother to humanise any of them, so they’re all just cardboard cut-outs.
In fact, hopping back up to my earlier point about no named characters dying, while there are multiple bosses in this game, I’d like to talk about the second to last one, Renato Germi and the Black Dog Squadron, because it underlines the problem I have with the Black Dog Squadron as an entity. Noisy Fairy Squadron has a confrontation with the Black Dogs in the mountains, where they fight off waves of troops before being attacked by Renato Germi and the two Rider Units. It’s a pretty good boss fight, since it’s a three-on-three, with each unit having different weapons. Eventually a cutscene occurs of Renato getting Noisy Fairy on the ropes. So he has them, here, dead-to-rights, then turns to the rider pilot and says “hey, grab them and I’ll shoot you in the back, just to be sure we get them”. When they reply with the reasonable response of “no, just shoot them you idiot” he attacks them anyway, this enrages the pilot of the Black Rider, who proceeds to tackle him off a cliff. Cue explosion. Noisy Fairy wins, and retreat to California base for the final level. The final level is essentially Alma by herself holding off waves of enemies, with occasional fire support from your squad mates. It ends with a final confrontation with Lillith, and then ceasefire. And after that ceasefire, who should walk up but Renato Germi, who then attempts to kill Alma. So what exactly was the point of that entire boss fight earlier? I’m not going to sit here and say that every boss fight should end in a death, but there’s no point to Renato staying alive afterward.
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Ian Greydon’s great thought. He’s another MSV pilot, known for piloting the Zaku Cannon, who shows up here. Yeah, he’s really just a mentor figure and he doesn’t do all that much. But I’ll admit I got a kick out of seeing him leading a team of Zaku Cannons. They only really use him sparingly, so he doesn’t outstay his welcome.
Honestly, the reason I like Gundam as a franchise is that all the elements blend together so well. You have giant robots, you have sci-fi, you have interesting villains and you have anti-war themes (there’s other stuff besides, but you get the picture). It all works because it all blends together. If you take one part of that out, then, yeah it still works, but it’s not nearly as appealing to me as the full thing, if that makes sense. Gundam Code Fairy is missing significant elements, and it doesn’t really bring anything to the table to replace them.
So, Gundam Battle Operation Code Fairy then. The story and gameplay’s fine, but the characters are just so very boring and the non-story content really isn’t worth it. I guess buy it if you really, really want to unlock the new MS (except the GM Spartans, Dom Gnomides and Rider Units) in GB02, but I can’t really recommend beyond that.
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gundamgirlvioletta · 2 years
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RRf-06 Zanny
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The original RRf-06 Zanny
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The Thunderbolt (manga) version.
RRf-06 Zanny
Series of Origin: Gundam Tactics Mobility Fleet 0079 (Videogame)
Timeline: Universal Century (U.C)
Unit Type: Prototype Mobile Suit
Pilot(s): South Burning, Alpha A. Bate, Bernard Monsha, Chap Adel (Original), Mass-Produced (Thunderbolt)
Developer: Earth Federation
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TECHNOLOGY AND DEVELOPMENT
Developed using captured Zaku IIs, the Zanny was one of the first mobile suits developed by the EFF prior to Operation V. Its development was harshly underfunded and suffered from technical issues, resulting in a bucket of bolts with a shoddy design and high failure rates during testing. In the end, it was mainly used to train early feddie mobile suit pilots, and develop newer MS from it.
In the Thunderbolt version, the Zanny was still developed by the EFF using captured Zaku units, but its design differed, looking more like a fusion of a GM and a Zaku.
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EQUIPMENT
It was lightly armed, with a head-mounted 60mm vulcan gun and a 120mm cannon that was a modified version of the Ball's.
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HISTORY
(I could not find anything for it's history in the original, but I did find some for the Thunderbolt version, which is what this'll cover)
The Zanny was used by the EFF in the Thunderbolt manga, though they also provided it to the allied South Seas Alliance, who used it to recover dead/wounded soldiers and their MS from the battlefields. A large number of them were used to defend the South Seas Alliance's territory, a few of which were equipped with flotation equipment to traverse water.
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LEGACY
It was presumably a stepping stone in the Federation's mobile suit development history, though nothing points at it leading to anything in particular or being developed into anything else. As far as I can find, it doesn't have any variants or successors.
It appeared in the SD Gundam G Generation games and Mobile Suit Gundam Battle Operation Code Fairy.
Weirdly enough though, in the ONA version of Thunderbolt, the Zanny is instead known as the SRf-06 Dahle, having a similar design with a purple color scheme and a slightly different development history. In the ONA, its a South Seas Alliance suit, instead of a feddie suit being provided to them. It was the SSA's mainstay MS, developed from salvaged parts during the OYW due to a lack of funds (Explaining how it still has GM and Zaku design principles), and its weapons also included those of the GM and Zaku, those being a machine gun, a Zaku Bazooka, a heat hawk, a beam saber, and a shield.
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The SRf-06 Dahle
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Personal Opinion: I found out about it through SD G Generation Genesis, and like, its kind of adorable? I dunno why but I just think it looks cute for some reason lol. If it did have a model kit, I'd buy it instantly.
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char-x3 · 2 years
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Watch "MOBILE SUIT GUNDAM BATTLE OPERATION Code Fairy Announcement Trailer" on YouTube
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Mobile Suit Gundam Operation 😯係Game 🎮😅Okokok🤗
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usagirotten · 2 years
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Gundam Evolution free-to-play hero shooter launches in September
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Bandai Namco Entertainment Europe began streaming two trailers on Tuesday for its new Gundam Evolutionfree-to-play shooter game, which reveals that the game will launch on Steam on September 21, and on consoles on November 30 in North America. In Asia and Europe, it will launch on Steam on September 22, and on consoles (specifically for Japan only) on December 1.         The game is a free-to-play team-based first-person shooter featuring 6v6 PvP combat with "EVO Coin" currency available for "real-world purchase." It will feature 12 playable units, including the RX-78-2 Gundam and the ASW-G-08 Gundam Barbatos. Aside from "EVO Coins," players can earn "Capital Points" as they play, which they can use to unlock mobile suits and cosmetic items. The game will feature three modes: Point Capture, Domination, and Destruction. The Mobile Suit Gundam: Battle Operation Code Fairy game launched digitally for PlayStation 5 and PlayStation4 on November 5 with the first volume, which consists of episodes 1-5. The second and third volumes launched on November 19 and December 3, respectively. Each volume contains five episodes. The single-player action game is based on the Mobile Suit Gundam: Battle Operation 2 game. Bandai Namco Amusement launched the Mobile Suit Gundam: Senjō no Kizuna II arcade game in July 2021. The company shut down its Mobile Suit Gundam: Senjō no Kizuna (Mobile Suit Gundam: Bonds of the Battlefield) arcade game on November 30. The game will launch for PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and PC in North America, Europe, and Japan. The game will also launch for PC in parts of Asia. In North America and Europe, the game will be available on Steam. Read the full article
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gundamfight · 2 years
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reversemoon255 · 2 years
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RX-80WR White Rider (ZEUS)
I’ve run out of kits I’m not saving for customs, and I haven’t bought anything P-Bandai in a while, so I tracked down one of the designs I really liked. I know there were other I was into, but this was the only one that immediately came to mind. If you don’t recognize the White Rider, it’s one of the two prototype units for the Pale Rider introduced in the recent game MSG Battle Operation Code Fairy. It certainly does stand out, with the crown, cape, and heavy crossbow. You can easily tell the design came first and they had to create lore to justify it all later.
The Good: Never built the Pale Rider, but this is a pretty good kit. Good range of posability, full accessory storage, some interesting gimmicks, and some cool use of new parts, such as only the right outer arm being new to accommodate the Prototype Shekinah. The cape and Shekinah also balance each other well, so there’s no stability issues.
The Bad: The Shekinah is a completely new piece, and it’s transformation requires quite a bit of prying things apart. It probably wouldn’t be too hard to have designed it to be fully transforming, especially since the barrel does that already.
Last complaint is the stickers, which there are a lot of. This can happen when you’re trying to add new details to an older kit, and granted it comes with doubles of some since you can display it with or without the ZEUS System active.
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The Details: And I didn’t use any of them. I did basic panel lining and black fill in recessed areas, and metallic red for optics and the like as I chose to display it with ZEUS active. In addition, I added gold anywhere the stickers said to add it or yellow, and a few more spots on the Shekinah, ankles, and a few miscellaneous other areas. I also added silver to the chest vents, cape, and the top of the Shekinah.
I considered painting the Heat Rapier as if it was active, but as its main weapon is the Shekinah, I wasn’t sure how often I was going to have it out.
Overall, this was a good kit, with a very fun design and main weapon. Don’t know if I’d suggest tracking it down unless you really dig its aesthetics like I do, but if that’s why you want you won’t be disappointed. I did consider, and may still, track down its brother, the Black Rider, but I’m not in the mood to build the same kit twice in a row. Maybe some day.
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gertlushgaming · 3 years
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Join The Action In Mobile Suit Gundam Battle Operation Code Fairy On Playstation 4 & 5 Out November 4th
Join The Action In Mobile Suit Gundam Battle Operation Code Fairy On Playstation 4 & 5 Out November 4th
BANDAI NAMCO Europe announced today MOBILE SUIT GUNDAM BATTLE OPERATION Code Fairy will be released November 4th, 2021 on PlayStation 4 & PlayStation 5. An exciting action game that tells the story of the ‘Noisy Fairy’, a secret unit struggling to break through the North American Continent during the “One Year War”. It features the top-notch action from MOBILE SUIT GUNDAM BATTLE OPERATION 2 while…
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samusmaximus2k · 1 month
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The continuing adventures of Zeon's girlboss child soldier squad
i'm playing Mobile Suit Gundam BATTLE OPERATION Code Fairy Volume. 2
twitch_live
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therosecrest · 3 years
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