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#THE THING ABOUT ZELDA GAMES IS THAT IM used TO THEM BEING ABOUT. NOT JUST THE FUNCTION!!!!!!
zelda-posting · 28 days
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tears of the kingdom could have been so good if it were built around like, its story or its characters instead of being a clunky shell to show off the mechanic no one asked for that it forces you to use
#*#text#totk#mechanics#i had fun scuttling around in the depths for a while but that got old eventually. for obvious reasons#what i liked about zelda games was always the atmosphere and character interactions#like. one of my favorite games is twilight princess. which is. deeply unserious in many ways#bit it COMMITTED to its setting and what the writers went ham making sure#that it was still full of whimsy and affection.#totk doesn't have that. the characters are all 1) instruction manuals or 2) vehicles for what small and disparate semblances of plot#survived whatever disaster must have happened in development that made them cannibalize several different ideas#and stick them into the shell for the fucking. arm#totk plays like a gallery or again just an engine for the building thing.#it's pretty. the music is good. the building thing is well made. but as a zelda game totk Fucking Tanks#i HATE overinvolved mechanics. i HATE having to stop and rely on a Whole Process that i have to keep stocked#to get anything done. i've always liked loz again bc of characters and whimsy but also bc it's always been mechanically vert streamlined#and accessible to someone like me who is disabled and finds fiddling EXTREMELY tedious#you have one required tool per dungeon and they're QUICK they're SIMPLE they're A GOOD TIME#totk. to me. is just clunky and has no redeeming qualities outside of again being pretty and still sort of nominally letting you run around#collecting things. some of the side quests were cute. but even then the characters were very.#THE THING ABOUT ZELDA GAMES IS THAT IM used TO THEM BEING ABOUT. NOT JUST THE FUNCTION!!!!!!#there were things— many of them! sometimes most of them even!!!— there just for fun. again almost especially The Characters#totk is so goddamn UTILITARIAN on all levels ITS. CLUNKY and BORING i don't WANT to have to do 30 things just so i can do something else.#hey nintendo. if you have to force people to play your game. like if you specifically have an ''open'' game and then subsequently have to#manufacturer MANY blocks and caveats to the idea of ''do whatever have fun!!'' so that it's''but only how WE want you to''. maybe thats bad.#maybe you've done a bad job. if again. you have to FORCE players to go about things in the way and order that you want. it's no fun.#like even zelda games where you have less options and linear progression feel less restrictive bc like. they don't fucking punish you.#for. playing the game. you just can't do things. totk really punishes you for going off script. which like. why even do that.#anyway. this is all probably incoherent. i'm right tho.#wow there are so many typos. pretend there are not <3
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bmpmp3 · 3 months
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after six years of the game being out and after three and a half years of me actually playing the game i have finally beat botw. did u know finishing video games is. fun,,
#hey its not as bad as norn9 where im only a third in after six years. and rhythm thief took me a genuine decade#im very good at taking my time#MY IMPRESSIONS its a good game :) i think i had a little over 100 hours by the end. one thing about the final boss fight though -#it made me kinda miss like true classic zelda scripted boss fights LOL but lots of fun!#some of the dlc stuff i couldnt do like the champions ballad and the sword thing RIP had to look up the cutscenes later~#theyre tough! but also my playstyle has always been a bit of. just run and go for it#planning and stealth is not my strong suit. by the end i was running directly up to guardians and just killing them before they killed me#i can eat kebabs faster than they can shoot lasers. i am unstoppable#the soundtrack was nice! subdued obvs since its open world#but the standout tracks are really standout. of course i love rito village night ver being dragon roost island#and the hyrule castle theme turning into zeldas lullaby in the internal parts hit me#and of course the main theme is iconic. i like the version with the hard break in the middle the most i love that cut so much#i know people edited it out and in the live version its not as harsh because its live#but i LOVE IT i love it so much. mix of synthetic breaks with a fantastical and traditional sounding theme. awesome#that whole 3 and a half years before i got a copy of the game (i wanted to beat skyward sword first) i didnt look up like anything#didnt pay attention to anything people were saying. heard something about it being open world. heard some speedruns were like an hour#and i heard the theme. and i listened to that theme on repeat for all those years. so so good#now i will probably do that for totk- not knowing anything about it for three years until i finally play it LOL thats how it is so far#people have told me about it. but truthfully i wasnt really listening. sowwy. i was focused on botw orz#but i wanna play something different now. take a break. also wait until i can find someone selling totk used for under 70 cad KJDLJFKDSJDKS#i am NOT paying nearly a hundo for a videoed game nintendo you cant make me#maybe now i should finish all the other games in my backlog. or i could start 5 new ones. hmmmmmmmm
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ganondoodle · 5 months
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so im not sure if anyones interested, but, i went through quite a bunch of totk critiques by people who were also very disappointed with it and thought id share my favorite videos i found (granted, i only really wachted those that youtube recommened and its mostly .. white men... things like the orientalism problem are not mentioned at all for example, maybe ill update this post if i find any more diverse voices)
i dont agree with every single point and also dont know most of the channels (aside from the big zelda theory guys) so i judged solely by what they mentioned in those videos and the quality of it (like the audio .. bc i cant listen to bad audio)
in no particular order, also they talk about or use footage of the literal ending stuff so if you arent done with the game yet, better leave these for now
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(the following one is a podcast thing by multiple zelda theory guys, there some stuff you can skip at the start thats just kidna random things, but the video is marked with chapters)
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(theres some mention of some things not making sense, like the sonau only being two, and ithink thats kinda bc the english translation was weirdly vague about that, in the german version its much more directly said that they all died out and only rauru and mineru were left of them;
also mentions of how unfitting it is to call the enigma stones "secret"stones in english might come from a similar thing; in german they where called "Mysterienstein" which would be translated as mystic/mysterious/enigma- stone
just wanted to mention that since the vast majority are gonna play it in english only and the stuff online is also dominated by english)
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ezlo-x · 9 months
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tbh my biggest gripes with totk is the fact that they did it beginner friendly new comer friendly... like i know this is gonna sound mean but genuinely I wish it didn't try to cater to new fans who want to get into tloz cause totk's story failed cause it needed to cater to new zelda fans
idc abt the lore getting rebooted, sure im going to miss the triforce being an essential piece of the story and lore, only to become the Hylian symbol and game's logo (which tbh is strange its like pokemon using the pokeball as their logo/symbol but pokeballs becoming obsolete in new pkmn games). But because it wanted to be new comer friendly botw's story and lore aspects are long gone and only to be referred to as easter eggs to ppl who played botw know. When characters talk about things that happened in botw as if it was a long time ago like the attack of the Calamity 100 years ago but things that actually happened a very long time ago make it sound like its pretty recent.
I don't like how the new sages just don't remember the champions at all. If you get the divine beast helms through sidequests and read their dialogue they speak in this way as it is their first time seeing it like?? Which is so strange cause totk would gladly reference Sidon and Link's companionship with a statue when trying to access Vah Ruta in BotW, but Mipha gets barely a mention from him? My biggest hopes before we got the title of the game was to let go of the champions, as in we don't need them to be back as they already have done what they need to do. But also I didn't want them to be completely gone from the game and only know them through easter eggs and references.
Like yeah TotK is a sequel to BotW but its more so "ok botw was a rough draft, THIS is the story we wanted to do" and it turns out to have inconsistencies. Zelda mentions the Calamity a few times, there are tombstones to placed around Hyrule commemorating people who lost their lives by the Calamity. But the Sheikah technology is completely gone, the towers that were there for eons are gone. I feel like the towers could've been an easy fix to explain why they are gone like "oh these chasms appeared and collapsed the towers, so now we built these new towers in replacement."
Like with Majora's Mask being separate but also a follow up to Ocarina of Time works because. While yes they are using the same characters and same game mechanics. They are using a whole different world/setting that is different from OoT. Where it excuses using the same characters and same game mechanics, cause it has a complete different story but is consistent on where it left off with Ocarina of Time. I honestly thought TotK was going to take place mostly in the skies than in the surface. Since they kept hyping people up with the teaser trailers and then we had SkSw HD being released. Like yeah it will be like some glorified version of SkSw
When I was reading the interviews Nintendo uploaded a few days before TotK's release and saw Fujibayashi say ,"We put in some effort to make sure that it feels comfortable for both first-time players and those with experience of the previous game." In the back of my mind I questioned a bit this cause I mostly asked myself "isn't this a sequel?" but then I reassured myself that they'll probably would reexplain certain things about the previous game and what happened in the story for new comers. But not to this extreme
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blueskittlesart · 6 months
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i think you should be allowed to complain about whatever you want forever (and as someone who has been absolutely dying a thousand deaths over the currently planned live action how to train your dragon movie i completely understand this flavor of anguish)
sure sometimes positivity can be good, but sometimes u gotta start eating the walls and yelling to the sky about your misery (it’s cathartic <3). i am so very sorry you are joining the “bad live action movie made purely for money that has no shot of capturing what i love about this media” club, and i hope that at some point in the future it will be able to hurt at least a little less
it's like. idk. like i know that im at best a niche internet microcelebrity but it does kind of feel like im at the point where im being held to a weirdly high standard for. posts on a dying blogging website. like as far as i'm concerned i've never marketed this as an overtly positive space. i complain constantly. i've built this blog around media analysis and critical reads of the things i enjoy, whether those reads are positive or negative. but it's gotten to the point where any time i post an even minimally divisive opinion i get someone who is angry that i even dared to have an opinion at all. i've been very open on this blog about what these games mean to me and how much of my life is tied up in them. I became an artist in part because of my love for them. they have driven the success of my career over the past 5 years. I don't think it's unreasonable for me to be disappointed when something like this happens even if it's "just a game" or "just a movie" especially when my entire brand of content is posting about the game in question. i feel sort of insane. like, you all understand that i'm a person, right? that when i post things they come from my real human brain with real human thoughts and emotions? That i'm not curating my thoughts and opinions for you to consume? I'm just posting. i have a big audience but i am still just posting. and no one understands more than me how insane it is that i'm saying all this in response to posts on my legend of zelda fan blog. but like. i need you all to understand that you can't just tell people to not feel something that they are feeling and expect them to react positively to that, no matter what the context is.
anyways none of this is directed at you the asker im just using you as a vessel lmao but thank you for your support. i am nothing if not a hater and i will continue to be a hater until the end of time god bless 🙏🙏🙏
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ghirasdagger · 12 days
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disclaimer for the theory i am about to present: im not saying any of this is, or should be, cannon, it’s a semi- headcannon that i find interesting.
i feel like it’s been fairly well established that the whole “rito evolved from the Zora” thing really raises more questions than it solves. I mean sure, the presence of both in botw can be explained by speciation, in which two groups of the same species becoming so geographically separated they emerge as two different species. but that doesn’t change the fact that the basis of the ritos creation is based on the idea that Zoras (creatures who live in the water) would have to evolve into creatures with wings because…hyrule was flooded? It could be explained by the idea that zoras are like dolphins and needed to breathe air but, that can be done without flying and Sidon is depicted as having gils (pic below).
Because of this, i kinda came up with my own theory for the rito that i feel like is a lot simpler and fits well with the timeline anyway.
thinking back to the end of skyward sword, it’s heavily implied that the people skyloft eventually colonize the surface, starting with Link and Zelda. As we can see in later games (most prominently ocarina of time), Hylians are an entirely land-based people. i would assume that over time, the people of skyloft/the hylians spent more and more time on land, using their loft wings to travel to the sky less and less. While the loftwings can travel to the surface once the cloud barrier has been dispelled (as they do at the end of sksw cutscenes), they are air-borne creatures who need to fly.
It’s my theory that the loftwings, now remaining in the sky while their masters have less and less use for them, have to become a bit more independent and more organized for the purpose of survival with less help from their previous owners. The loftwings are clearly intelligent creatures, able to sense the presence of their skyloftian counterparts in skyward sword, and being able to decide who their rider will be as children (although i understand that has a bit more to do with fate, ik). Eventually, over the thousands, tens of thousands (??) of years during which the minish cap, four swords, and oot take place, the loftwings evolve into the rito, albeit very slowly.
This explains a lot of things imo. The lack of rito up until wind waker is explained by the loftwings/rito still being mostly sky-bound and not evolved enough to act as a civilized race with the other peoples in tloz. It explains the coexistence of both zoras and ritos in botw and totk. the only thing it doesn’t account for is the lack of zoras in wind waker, but with how much water there is in that game, a case can easily be made for them just being somewhere else. Also this theory in its nature negates some of wind waker’s plot.
just some thoughts, also ik this is impossible given when the games were all made. This is purely based on the canon timeline given in hyrule historia
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burgerputty · 2 months
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Can you tell us some of your general Scideon hcs? Getting together, domestic stuff, toxic yaoi, whatever comes to mind I'll take literally anything
OH IVE BEEN WAITING FOR THIS ONE. Oh I have so many but I’ll list some out
- In the grand scheme of the canon I see Gideon developing an interest to actual crush for Scott. Gideon geuninely sees Scott as someone who is an equal to him once Scott defeats all of the exes before him. It’s also kind of notable that he just kind of spies specfically on Scott not Ramona, and also inserts himself in his memories?? I like to think it was Gideon getting a geunine thing for Scott. He has a crazy way of showing love though, and he doesn’t truly realize his feelings for Scott and confuses them with hate and fascination.
-I also think he appeared in Scott’s dreams much more than in actual canon, specifically more when Ramona left him. He would give this almost taunting comfort to Scott, specifically in his ‘im so alone’ dreams, Gideon would appear as a shadow manifestation of himself. I guess it’s his weird way of showing affection.
- I also love the idea of Scott joining Gideon’s league either when Ramona leaves him or straight up joining him during his fight. Gideon would regard him as his right hand man, and treat him better than everyone else in the league. Scott would probably move in with Gideon as well. I also can see Scott back stabbing him but it depends on my mood really I just like the idea of them just being evil together. This is prob the main way I see them getting together romantically.
-They would argue over what Zelda game is the best and also just over nerdy trivia but at the same time get along/bond over it. Play video games together umm and Gideon would show Scott his vintage first editions of Nintendo games he has to impress him. Info dump to each other like crazy too, Gideon would buy him so much nerdy shit
-Power of love in the fight in the comic potentially being symbolic of Gideon and Scott’s relationship lol
- Gideon having some a moment of regret for killing Scott when he looks down at him in that one panel because Like. Why did he look like that
-Sometimes I like to think Gideon is the cat too
That’s all I remember for now but I prob have more I’m so normal about them I swear
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chaotomatic · 2 years
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Hi! Yesterday i made this post about a theory i had about LOZ tears of the kingdom in which i somehow drag the seven heroines into this
Go read that rq cause this is p2
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Anything for u, random citizen. Have my insanity on a silver platter 🥰🥰🥰
So we have a lot of pieces, so lets try to put them together. This is about to be a game theory video in text form, so if something sounds like a stretch ✨thats because it is✨
Anyways.
What do we know about the seven heroines?
Well, not a lot. We know that, according to the Gerudo historian Rotana, the seven heroines were 7 divine protectors of the Gerudo, and are a popular and well known legend.
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She says that each heroine has a different power: skill, spirit, endurance, knowledge, flight, motion, and gentleness.
Idk about you but to me these sound like ✨dungeon prompts✨
We also know that there is Gerudo script on the sides of the statues, which reads “The Seven Sages”
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So clearly the heroines and sages are connected, quite possibly the same thing.
But what about the 8th heroine?
Well, we know even less about her. We only really hear about her from incel-boot-guy who sends us out to go find her statue in the first place, and he himself didn’t even think the statue was real, only an urban legend. In fact, compared to the other seven heroines, the 8th heroine is a lesser known myth.
The 8th heroine is strange. Shes merely more than an urban legend, the Gerudo script on her statue also says “the seven sages” despite her clearly being the 8th, not to mention that for some reason shes been built in an inaccessible canyon in the middle of nowhere. And because WHY NOT, her SWORD is on the other side of the mountain range.
In past Zelda games, the sages have been 6 main sage guys and their leader, princess zelda, the seventh sage. The statue could be the leader of the seven sages, instead this time being a leader of the sages as the 8th. But thats me grasping at straws, really.
Now to drag all this nonsense into Tears of the Kingdom
Ganondorf is like. Here now? We only really see him in the first trailer. Ganon is cursed to be reincarnated as a Gerudo man for eternity, and im sure has made the Gerudo people suffer under his rule before. (If not teeechnically canon to the games ppl who know the older games better than i can fact check me)
So by that logic, we could be seeing a lot more Gerudo centric history in the new game. YES, the game’s clearly aesthetically centered around the Zonai, but the Zonai are not the only 10,000+ year old race around. The sheika and the gerudo have both been around for just as long if not longer. Much, much longer. Its possible the seven heroines were in kahoots with or were even apart of the Zonai and helped save the Gerudo from Ganon. Or not.
Again, im grasping at straws and then putting them into my zelda themed insanity puzzle.
But i think the most consise thing in this whole mattpatt knock off text dump that i can think of is this
Eight heroines. Eight sages. Eight tears. Each tear represents a sage, similar to the medallions from OOT. You go through sick ass sky dungeons to get them. Those tears contain energy magic shit you can use to repair the master sword and kick ganons ASS. Its gonna be sick. Also somehow shove the zonai and hylia and the cave paintings and time travel and ouroboros in there.
TELL ME YOUR INSANE THEORIES I CANT BE ALONE IN THIS.
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But again.
Thats just a theory.
A GAAAAAMME-
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Thanks for reading :>
@lurelinlink @polygenderroulette
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journalsouppe · 2 months
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I started and beat this within like 4 days in July 2023, and I just completely forgot to take photos of this spread T-T.
BUT I loved Tunic so much, one of my all time favorite games I've ever played. If this was a Zelda game, it might've been my favorite Zelda game. This was only beat out by Ace Attorney: Apollo Justice bc my aa brainrot is that bad hfjdkal.
All of the stickers come with ordering the physical version of the game on fangamer!! There's also a freebie fox sticker I got from TheLittleBirdeeCo thats below keep reading.
My writing is typed below as well as my game notes. I will not type out my game notes and I also don't recommend looking at them unless you have played the game.
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Game notes^ Plus a little blurb after rewatching a playthrough that I won't type out either since these are more just for fun.
Rating: 9.5 Played: Su 2023 Port: Nintendo Switch Favorite? Y Replayable? Y Recommend? Y
Comments
similar opening to links awakening
the start screen is gorgeous
THE POT SHARDS ARE MOVEABLE - i love the clay feel
tons of hidden paths and secrets
oooo you find the instruction booklet in the game
I KILLED MYSELF?
GIANT SKELETON SHOPKEEPER SCARED ME T-T he's chill tho
oooo you can hear the wind chimes
LOVE the mechanics of the draw bridge
what are the small tuner/bells for
i am apparently really good at finding hidden chests
i love that the fairies are stone versions of the oot/mm fairies
ENEMIES CAN FOLLOW YOU INTO NEW ROOMS?
it's hard to get acclimated since I'm so used to 2d zelda strategies and patterns
the statues of the hero perfectly encapsulate my view of oot link, i really love the design
the garden boss is hard T-T
the bell towers are so pretty
THE POTIONS REGENERATE? WISH I KNEW THAT
the west garden is so pretty omg
I FINALLY DID IT T-T-T-T-T-T-T-T-T-
IM SO TINY T^T
idrk what to do at the heros grave
the librarian fight reminds me of the links awakening nightmare fight
frogs domain music reminds me of the forest temple
A GUN?
who am i?
why is the cathedral filled with ... me?
the boss rush was fun but hard
I DONT LIKE THAT ELEVATOR WHERE DID THE CRUCIFIED THING GO
i don't think there's a set order to do "dungeons" so i'm not locked to doing only the siege engine
i thought cat man was pissing
why do i have the power to activate the boxes?
librarian's ghost?
COLOR CHANGE?
was the heir me?
Game Notes:
beautiful 3D animation and modeling - very pleasing
wide attacking range - don't just attack straight forward
incredible environmental design and path making
two endings - exploration and collection for good end
diverse attack patterns and learning curve + boss rush
Summary
What a phenomenal game. I loved playing this game so much. It was challenging and I wasn't used to the souls mechanics, but I learned fast and had so much fun fighting the bosses. I love the two endings. The Bad where you replace your former self as the heir, continuing the cruel cycle. The Good where you free the Heir and find out it's you, older, someone who is no longer stuck in the cycle, and you get to be friends together. The music is absolutely gorgeous. I listened to it while falling asleep and was just sobbing from it. I love how mysterious the lore is and how everything still hasn't been answered. I love the designs of the environments and enemies and how the game can go from nice and serene to dark and creepy. I loved how this game was a perfect blend of 2D zelda plus monument valley plus a souls game, it forced me to think outside of the box and use my journal to takes notes on all the little secrets and surprises. I can def see myself play this game again, it's such a charming game that has a lot of nostalgia despite being a fairly new game. I am so happy I bought the deluxe edition, I truly cherish this game so much and love the stickers and artbooks I received. I highly recommend this game to anyone, it is such an incredible journey to go through. I'm gonna be spending a lot of time watching and reading about the lore and digging deeper into this game. Truly what a phenomenal game with such a cute yet tragic main character, ough i love tunic.
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20dollarlolita · 4 months
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im trying to phrase this in a way that makes sense and isnt too long but its not working so: if i had a zelda print jsk but coorded it with all non zelda themed stuff, would it be cosplay lolita? (and also does this apply to the AP x Mario/Sailor Moon stuff?)
(the jsk is/will be made using ur tutorials btw!! you inspired me to keep sewing and designing through my Problems™️ - plus this means it'll have good lace and the right shape etc etc, im just curious if you as a person i appreciate from across the world have an opinion on fandom references vs cosplay)
So I did a post specifically on adapting Zelda looks into lolita fashion back in 2017.
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And back in April when I was still able to stand, I did a coord with a Zelda print. I made the dress back in 2016 as part of a school project, but the coord involved a lot of new lolita fashion pieces that I've obtained since then. The bottom part of the skirt is the opening graphics from Wind Waker.
The really short answer is a JSK made with a printed fabric can be lolita and isn't a cosplay, but you need to make sure that the print is suitable for lolita fashion. I did a guide on that too.
But there's plenty of dresses with Sanrio characters that aren't Hello Kitty cosplays. An interesting brand to check out with regards to this is Secret Honey, who has a lot of disney tie-in dresses. You can see the difference between a themed dress and a cosplay dress.
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Cosplay is cosplay. It's the art of dressing up as a character. In many cases, that's about creating or recreating specific garments worn in the source material. In cases where specific garments aren't being used, it's about looking like the character, and wearing clothing that is like what they could have worn. A good cosplay is going to go beyond just the garment and be a complete look, a head-to-toe costume.
Different from cosplay is things like Disneybounding, of which I guess the non-Disney version would be stealth cosplay. Disneybounding is dressing up in a way that resembles or reflects a character, without wearing a costume. This comes from Disney Parks policy that adults can't be wearing costumes in the park. A Disneybound look can distinctly resemble a character, but has to be constructed of modern(ish), mainstream(ish) garments. The whole look cannot be something that would look out of place at a Denny's at 2AM.
Themed lolita falls much more into Disneybounding than it does cosplay. The main difference is that a Disneybound look is composed of mainstream fashion pieces that resemble or remind you of a character. A themed lolita look is constructed out of pieces that can stand alone as lolita pieces, but that all fit a larger theme.
For an example on my coord up there, the skirt is a themed piece. The green linen was chosen specifically to look like Link's traditional green outfit, and the print is images from the game. My ocarina necklace is also a piece that I would not normally wear with a lolita look. However, the blouse is from Innocent World, a lolita brand. The overskirt was made by a lolita brand and was designed to be a lolita overskirt. The headbows aren't Zelda-themed and can be worn with other coordinates. The legwear was just going for color balance and doesn't actually add to the concept of the coord and objectively speaking, the bottom half of the coord is too punk-themed to really work with the top half of the coord. One of the really great things about wearing lolita fashion is that you can look at past looks, recognize that you like them, but also see things to improve on in the future. This is great because it allows you to experience wearing the same pieces repeatedly without wearing the same outfits repeatedly.
Regarding theme, a lot of brands have recurring themes and characters (Usakumya and Kuma Kumya are a good pair to start your research on). They make a lot of elements that are themed after these characters, but those pieces are themed lolita pieces, and not cosplay. (If anyone has ever done an actual Usakumya cosplay, please let me know ASAP. I need to see that).
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Many people who wear lolita fashion are also cosplayers, and so the community has really tried to stop using "cosplay" as a negative term to describe poorly done lolita. You'll run into "cosplay lolita" still used in context of characters like Wednesday or Misa Amane, where the author or artist decided that they wear "gothic lolita" and didn't actually do a ton of research.
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This means that people who wear their source material's "gothic lolita" look are really wearing a poorly-researched outfit made by someone who didn't really know what they're doing. People will also use the term "cosplay lolita" to describe a poorly-researched outfit made by someone who didn't really know what they were doing, as if "that's the sort of outfit you'd see as a cosplay of a character." However, it's a term that's falling out of favor and really isn't very nice to cosplayers who often spend a LOT of money and time on their cosplays.
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heliianth · 5 months
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actually bc im never gonna shut up abt it while im still on this im gonna ramble abt botw and totk and maybe how i wouldve written a sequel . & i will pay u money to listen i promise
my favoritest of totks ideas are what it expands from botw. botws whole atmosphere is drowned in quiet mourning. something bad has happened but it was a long time ago. it still hurts but theres nothing to be done now but move forward. something is still missing but all you can do is find something else. nobody has resources to rebuild and you can hear deafening echoes of better times but the alternative is giving up. you are in this frozen state of not quite moving on and not quite in despair. like the numbness stage of grief. and the pivotal element of all of that is that link is alone. like, oppressively alone. its the primary vehicle of conveying this mood. and its interesting because this can be read not only as what link is experiencing through the player but what zelda is feeling as she holds back ganon. its an interesting contrast to have zelda mature faster than link in the flashbacks, only for link to pull her the rest of the way by growing himself
and the reason why i so strongly adore the light dragon aspect of the plot is because it shows how attached to everything zelda has gotten. arguably, zelda held back ganon in botw because she loved link. in totk, she becomes the light dragon because she loves hyrule, which had previously been so unimaginably cruel to her. the crux of her character is learning that attachment is good. loving is good. you deserve to leave an imprint on the world in a shape of Your choosing instead of being another factory print on a paper. on a surface level, shes making the same choice, but the motivation and growth behind it is really powerful
i could waffle for literally ever about all that and the point is that totk takes these ideas and implements them really well through in-game worldbuilding and specifically zelda turning into the light dragon. i would occasionally get extremely emotional just seeing how things have expanded because it feels like the world is finally moving on. theres a catharsis in seeing hyrule finally heal after knowing its desolation so intimately, especially because the state of the land itself is such a strong parallel to the arcs of the two main characters, so you get the sense that not only can people move on, link and zelda specifically have started to as well. thats my favorite part
thats why i think its an odd choice that they decided on a time travel plot. if zelda HAS to be the one getting saved, if she cant be a companion in some way either via sheikah facetime or spirit tracks shenanigans or whatever, there are lots of ways to do this without her being magic fruit snacked ten bajillion years into the past. why spend all this effort intertwining her and link with the land, only to remove her from the equation and have no further growth? in botw its understandable that hyrule is stagnant and only changes when link does because zelda is stagnant and link is doing the one changing during the game. in totk its the opposite. there are lots of ways to do this with out Having to play as zelda (though honestly that would be the way id go about it)
also a lot of my own ideas have to do with the wasted potential of a place like the depths???? what the hell do you mean theres this mind bogglingly big cavern underneath the entirety of hyrule which mysterious people used to live in and it has almost no story relevance beside being a cool setpiece???????? I FEEL INSANE?!?!??!?!? there are so many good ideas in totk that never get expanded dude FUCK
i think no matter how much i speculate and draft my own preferences of how i wouldve liked totk to elaborate on the things it introduces i cant ever bring myself to present them like they couldve realistically happened and gotten thru the nintendo writing room simply bc of the games format. if it were up to me doing certain story missions would radically change the open world as events happened in real time and thats not the MO of the game's design philosophy. honestly totk's biggest enemy is the memory system and i need to kill it with fire
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metal-caregiver · 1 year
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Tips for caregivers of punk/scene littles
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This is probably my longest winded post..and the most self indulgent lol.. Here's just some of my personal snip-bits on being an alternative regressor. I hope this can help someone out or at least be entertaining for those who are alt regressors too ^^
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Find stim toys that are otherwise "unconventional" or aren't labeled as stim toys ! - This might be a stretch,, and can honestly work for anyone looking for something to stim with. I love my chain necklace and I wear it everywhere I go! Its got a ring and 2 chains that I like to play with,, the texture of the metal is also nice in my hands and has a good weight around my neck. Sensory pressure is my favorite stim ! Skull necklace Moon phases Pride flags O-Ring necklace (mine!) Playing with piercings can also be a stim but ! be careful that jewelry is cleaned and fresh piercings are healed ! Its ok to allow your little to wear corsets, fishnets and tight clothing! It can be a great way to provide pressure therapy, or a stim in public or on the go~ Never force your regressor to stop watching shows/movies or listening to certain music while they're regressed. Sometimes horror movies, and loud noises can be comforting! * Talk with your little while they're big about this! There may be certain horror topics to avoid when they're regressed ! ... Some resources / things that I find helpful as an alt cg!
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Movies & TV Shows 🎥 Stranger Things Over The Garden Wall Gravity Falls The Owl House Amphibia The Grim Adventures of Billy and Mandy Invader ZIM Courage the Cowardly Dog Dead End Park Scooby Doo Ruby Gloom Danny Phantom The Adams Family The Munsters Daria Corpse Bride The Nightmare Before Christmas Coraline James and the Giant Peach ParaNorman Edward Scissorhands Dark Shadows BeetleJuice SOME OF THESE MOVIES CONTAIN 18+ SCENES ** (but are generally sfw / are all PG-13) Nicknames ✏️ Petal, Dewdrop, Baby Bat, Prince(ss/et) of darkness, Moon-child, Beastie, Cub/Little Cub, Beetle, Vamp(y), Little monster, Little terror, Rockstar, Bizkit (like..limp bizkit its a personal one ok😭?!) Games and other Media 🎮 Night in the woods FNAF Silent Hill Animal Crossing Zelda Danganronpa Pokemon Kingdom Hearts Fran Bow Little Nightmares Little Miss Fortune Stanley Parable Half Life Omori Skyrim Devil May Cry Roblox Minecraft Shoots and Ladders - Korn Clown - Korn Bring Me To Life - Evanescence Juggalo Juice - ICP Hokus Pokus - ICP Rainbows & Stuff - ICP Youre So Creepy - Ghost Town Sugar we're going down - Fall out Boy I Write Sins Not Tragedies - PAN!C Teenagers - MCR Welcome to the Black Parade - MCR SOME OF THESE MEDIAS CONTAIN 18+ CONTENT & LANGUAGE ** (or are generally unsuitable for regressors but...we're embracing unconventional regressors with this list) Misc items Rainbow Drip bat plushie (etsy) Rearz "Rebel" collection (also in pink) - dips / nappys ( pocket nappy ) ( training pants ) - changing pad - onesie Bat sippy cup ( - Bitten CURRENTLY SOLD OUT) Skeleanimals bat hoodie ( - hot topic CURRENTLY SOLD OUT) Mushroom sippy cup (etsy) "Spoiled Bat" Tumblr cup (etsy) "Ghost W/The Most" Sippy (etsy) Personally I have used Rearz and aside from medial brands you find at the stores,, these have been my favorite ! They fit comfortably and Im not consciously aware of wearing them (after a bit) despite being also K!nk affiliated (like Little4Big ^^") They're one of my favorite adult nappy brands..and highly recommend them if you're looking for more "edgy" designs ! They also have "Rebel" in pink ~ Disclaimer: I am not affiliated with any shops,,these have been recommended by friends, or through personal purchases
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cloudninetonine · 8 months
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sooooo I've been cooking up something in my head, an au maybe idk I'm not much as a good writer or artist to do so but I can rant about it so meh. Guide as a powerful and knowledgeable entity not just as the player but an actual godly entity. - they float around like skull kid does when he had the majora's mask. - their appearance is not human, their non-attachable floating head is the triforce with an sheikah eye symbol right in the middle (just like bill cipher ik 😑) - they can change their head into the masks Young Link used in majora's mask to express what they are feeling or they do it for fun. - they wear a massive cloak that has very each symbols from the previous Zelda games engraved, all of them go in layers to the "first" hero to the "last". -their body is a wooden mannequin but worn out with scratches and they have symbol's engraved on the back that resembles The chain. - They can shapeshift to a human form if they go to a crowded place. Backstory: They made a deal to Hylia for entertainment because when you're a immortal entity and things can go boring real fast. The deal goes like this "For each era, you must guide the hero's of courage to their victory of defeating demise's reincarnation. Your powers will have to be limited to an extent, your knowledge will be the same but you can't tell too much until it is time. Once the journey is over you will be ascended to the next era to guide the next hero." so Guide agreed out of boredom, they help the hero's and you know the rest. Personality: they didn't have any empathy, they are carefree, oblivious to anyone's feelings and didn't care about the other gods. after the deal was made they developed to care about people and sympathies. (Guide is a asshole but becomes a better person slowburn 👀) they panic when link takes a hit and worries about anything bad happening to link and the people they come to like. They are still carefree to an extent, an total dumbass when it comes to other people's feelings but they are learning, silly funny clown most of the time, sarcastic and caring. alright I'm done explaining my au, i hope you like this! - 👽 (if any gammar mistakes im sorry.)
I LOVE THIS AU!!! It's an awesome take on the Guide! And we love slow burns, Player learning to feel with the boys and show empathy despite being so stoic for a majority of their life- I'm a slut for a slow burn (but also go insane over them OIUGFGIF LIKE COME ON)
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ganondoodle · 4 months
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was watching another totk video and through that found out what the reward is for completing koltins quests, honestly im not really surprised but also baffled and it really just shows, once again, that totk kinda does exactly what you shouldnt do in a sequel imo.. double down on all the bad stuff of the previous title
at this point i have talked about various problems in detail but i just keep realizing over and over just how much of the wrong lesson they seemed to take from botw, they recycled almost everything from botw by changing some paint or some words, made a giant game even bigger and filled it with boring and tedious busy work that has mediocre to insulting rewards EVEN MORE than botw
game too big and empty? make it TWICE as big, change barely anything about the map of the previous title and the new added map(s) is ONE biom that almost everywhere looks the same and even emptier with little to do
too many krogs? MAKE IT MORE and double down on the literally shit reward bc its the SAME just with one more stack of shit
too many shrines with short puzzles? ADD EVEN MORE and make them even shorter and easier to complete, alot of them not even involving a puzzle and multiple being an utterly out of place tutorial that could have been explained to you in a single text box
rewards in the overworld being mostly either a krog or a shrine which gets repetetive with shrines being ALOT and krogs being wayyy too many? add even MORE shrines and EVEN MORE krogs, but now add over a hundred of caves to it that all get repetetive after just a few of them and you only do them for a shrine or a currency you have to collect to get one cool looking but pretty bad to use armor set and a piece of cloth for your parasail that you can only use one of at the tiem and to switch have to go back to a specific NPC, theres ghost lights to collect which only serve to yet again buy one armor set from a set of NPCs and ar meaningless afterwards, the light roots dont require you to do anything but walk to them and the reward for finding them all is a "you did it" sticker that doesnt even stick (its useless)
weapons break too quickly? well make the weapons you can find even worse to force you to fuse a material to it so its at all usable BUT IT STILL BREAKS and when it does it breaks not JUST the weapon but ALSO a material, materials that you will need for now EVEN MORE EXPENSIVE armor upgrades too, weapons cannot be rewards anymore either bc they will always have to be fused with something to make them stronger bc none is strong on its own- this also applies to THE MASTERSWORD, something ALSO complained about that it still 'breaks' even after empowering it through the DLC in botw, and now it cant even BE empowered (bc no DLC) unless you fuse soemthing to it (to. the. MASTERSWORD.) EVEN THO EMPOWERIGN THE MASTERSWORD IS THE ENTIRE POINT OF ZELDAS ULTIMATELY MEANING- AND CONSEQUENCELESS SACRIFICE !!
the dungeons were to samey and simple? make them look different but keep the core structure (activate terminals in completely seperate from each other "puzzles", fight boss) while also makign them be even more skippable (climable walls, the ceiling jump ability- something the titans DIDNT have) with incredibly easy bossfights that end with an embarassing copy and paste scene that hits you over the head with long known and obvious information over and over
people didnt like how the story was so detached from everything in the present? well, make the story and the present EVEN MORE detached from anything in the present, so far in fact that there is literally no connection to it aside from zelda who is the only connective thread and is also only treated as such (she is as personality lacking as sonia as soon as shes yoinked into the past) and the suddendly and out of nowhere intruduced architecture and history that wasnt a thing in botw but is treated like it was always there
people didnt like how far botw was detached from all other zelda games? ok totk is not only FURTHER detached from those it also completely detached itself from its on predecessor :)
people didnt like the memory system? ok make it WORSE then, its a linear story now that you can ruin by seeing even one out of order, they are super short and dont give you anymore context to anythign than the things you could figure out yourself or were already told really, instead of giving you views into a characters personality you get to view a basic plot summary of a story that is so flavorless and predictable i knew what would happen from the start yet acts like its being vague and cool that i felt like i was beign treated like a literal toddler
too few enemy types? well, we will reuse the old ones EVEN MORE thant before over twice the map and the new ones that are there are either utterlly irrelevant to change up the gameplay or largely feel like the old ones just with a paint job (constructs), the griocks looked cool at first but are just a more annyoing version of the lynels (who feel like an actual duel, akin to a proper boss)
even the things that were adressed, or attempted to, didnt fully work, like the bosses ARE more unique, but also still so incredibly easy and ALSO have multiple duplicats just sitting around in the underground despite them being supposedly the root of the problems of the regions (i like refighting bosses, but id rather have a character that lets me choose ok i wann fight this one again and teleporte me into a vision or sth- also the most fun fights arent even part of it (koga) )
the rain complaint got a new effect type to counteract it, which ... doesnt work well, you need specific materials to make potions with that effect which you also need to upgrade the only armor set wit hthat effect that ONLY works once you upgrade it (i think ... i dont know how high i got it but if even the full upgraded set doesnt negate the rain effect i will not be surprised either lol) also it adds just yet another effect type that spams your inventory and you dont really need .... or i might be the only one that saw no value at all in the "attack up when hot" new type of effects bc it felt so specific and situational while also having a way better option (just make it a standard attack up thing?) at least in my eyes-
... ill stop here .... this got longer again didnt it O-o
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finluz · 1 year
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TOTK Rant: How Much Better Than BOTW?
//major totk spoilers ahead
The Good
Ultrahand is amazing, it's a simple idea with few limitations leading to a lot of complexity and flexibility
Ascend is fucking awesome. im not even gonna like, critically analyze this one. i wish i could jump through ceilings in real life
Being able to throw items is extremely useful, meaning you don't have to waste arrows to get certain effects
Zonai devices are all amazing, same principle of Ultrahand where they all have simple uses with few limitations, meaning that you can create really complex machines very easily
The Music™ 🎷🐛
Rauru's sopping wet man vagina
There's a shit-ton of new enemies, including like-likes, gleeoks, evil rigby mfs that crawl on the ceiling, floormasters, phantom ganon, the assorted zonai creatures, froxes, baby froxes, yigas with driver's licenses, battle tali, damn those trees are WALKIN
Depths exploration is fucking amazing
Depths atmosphere
Sky Islands when they have anything on them
Air travel
60 new side adventures, which are waaay fuller in good content than the side quests or even the main quests lmao
build your own house
the boss fights
the final boss fight
shrine puzzles with Ultrahand
Proving Grounds shrines
Master Kohga
the guy that walks around continually failing to demonstrate any degree of professional signage
the side dialogue is really funny and well-written
the isolated vibe of botw has been traded in for a feeling of togetherness as a kingdom
large-scale battles with tons of monsters and friendly npcs
muddle buds
zonai architecture
did i mention the ost yet
skyview towers > the ubisoft towers
link has his hair down
tauro
purah
short-hair zelda
rauru
ganondorf
mineru
been spending most our lives living in a bisexual's paradise
the lightning temple
the construct factory
the quest to obtain the master sword
dragonhead island
the dragonhead island music
fusing items to arrows and shields
the yiga clan expansion
do the earthwaker link come on quake that shit
the all-clucking cucoo
froggy armor
the lucky clover gazette
all of the new outfits
the dragon-themed outfits
horns on enemies
link let his hair down
the plethora of armor effects that are now also cooking effects, like slip resistance, swim speed, weather-based attack, and more
railgrinding
princess monoke themes doubled down on
gloom
robot arm
I think a common theme in this list is that rather than being different from Breath of the Wild, there is just more of Breath of the Wild.
"No shit, it's a sequel."
Yeah I get that, but this is the first time a Zelda sequel specifically has failed to really distinguish itself from the game before it.
Tears of the Kingdom has everything that Breath of the Wild had, including its flaws. The fact that it's just "more of it" and "better" kind of makes the previous game completely obsolete, which is a first in the series.
Majora's Mask, Link Between Worlds, Adventure of Link, the Oracle Games and Link's Awakening are all direct sequels of previous games, and yet their identity is so distinct that they become standalone entries in the series.
Majora's Mask is not Ocarina of Time 2.
Tears of the Kingdom is 100% Breath of the Wild 2.
This isn't necessarily a bad thing, and considering the series has been almost rebooted entirely I'm not even opposed to the direct serialization of these games,
but if they are going to go this route,
and there's going to be 6 and a half years between the two games,
You need to do better than the last game.
And so we arrive at,
The Bad.
With the exception of the aforementioned Lightning Temple and Construct Factory, the dungeons, and subsequently main areas and story in this game blow ass.
The Dungeons in this game are just Divine Beasts but with somehow even less creativity. Say what you want about the lack of interconnectedness between and the quality of the puzzles, but they provided a feeling of controlling and manipulating a huge, moving being that sets the game apart.
In comparison, TOTK's dungeons are completely devoid of any original ideas, instead opting to be divine beasts without the movement gimmicks, meaning that they're just "go hit the four or fie switches in any order"
Breath of the Wild traded in the unique and distinct atmospheres of the franchises temples to capture a different feeling that sets it apart. Tears of the Kingdom tries to return to the old temples, but without committing all the way and missing the mark completely.
The Water Temple in particular stands out as completely fucking lazy to me, since it is literally just a bunch of blue platforms in the sky with 4 un-themed and not even water-related puzzles and a boss that is treated as a joke. There's almost no buildup in Zora's domain as well, as you just do a couple of short tasks to unlock the path up and then beat the dungeon in 30 minutes.
It's the worst kind of Zelda dungeon, with generic elemental themes but none of the art to tie those into actually unique places. And considering that there's no dungeon items, no double-backing, or any sort of semblance of an idea of you completing an actual dungeon and not just four shrines in a meat grinder, I would say it's ultimately WORSE than the divine beasts from Breath of the Wild.
The rewards for dungeons
In every dungeon, you get an NPC follower that fights with you and has an ability that you press A on to use. These are used pretty well in their respective areas. When you beat the dungeon, your reward is a blue clone of them that does less damage.
I get what they were trying to do, I really do, and on paper, it's a really great concept.
It's the champions from the last game, except they are actually there and fight alongside you, using that togetherness theming i mentioned earlier.
However, having them out is pretty much a straight downgrade since they are annoyances 24/7.
Their abilties range from mildly useful in some contexts at best to "i would only press a on you by accident."
and trust me. you are going to accidentally press a on them a LOT.
Somehow, they manage to both be in your way when you want to do literally anything else and also never there in the rare circumstance that you actually want to use your ability.
Their AI is complete dogshit, and they rarely swing at enemies, and when they do, the damage is pitiful. Tulin flies through the air, and is mostly behind you when you need him, but everyone else paths along the ground and will often get stuck on rocks, river edges, or random patches of grass sometimes because they lack any intelligence whatsoever.
It's such an easy fix too, just have a "sacred stone" rune in the radial menu where the useless map one is and let me manually select which ability I want. Bam. No more blowing big hearty truffles off cliffs or setting them on fire when im just trying to pick them up.
Fuse does not affect the durability of weapons.
Rather than opting to have the interesting choice of being able to repair your weapons at the risk of losing a rare quality of them, rehabilitating them using items from your inventory,
Nintendo instead opted to have the durability not change at all when you fuse something.
Also, every weapon in hyrule has "decayed," which, as well as being extremely contrived, means that fusing is required for weapons to be viable.
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So not only does this not improve the weapon system from Breath of the Wild, it actually makes it more tedious, since now you have to collect not just a weapon, but two parts of a weapon and then fuse them into a weapon.
It's taken every weapon in hyrule, broken them in half, and made you go find the pieces.
This also means that fusing funny stuff like minecarts or logs like they suggested in the trailer isn't viable, since it will only add a few damage points and waste a weapon slot.
In Conclusion
Yes, Tears of the Kingdom is the better game. It not only has more content, but the content is also just better, more experimental, and memorable.
And don't let my huge rant about The Bads misconstrue my thoughts on this game.
This is easily a 9/10, and probably my favorite game of all time.
But it certainly isn't a 10/10.
Breath of the Wild's flaws set it apart, it was easy to forgive them because they played into its unique experience.
Six years later, with an almost identically structured game, it's not as easy to set those aside.
Anyways, this has been World's Biggest Zelda Fan Finluz, and I want to raw link
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blueskittlesart · 11 months
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how do u play zelda games... or are u just very familiar w the lore without having played all of them? i only have a switch and have played botw and totk it's the only console i've ever had and i'd like to play more games like ocarina of time and wind waker and majoras mask but idk how to access them and also. expensive 😭
i've played every game I talk about on here! I try not to talk about ones i havent played bc i don't have a full understanding of them lol. for me it's been about 10 years since I started playing zelda games so I've had some time to get this many under my belt but I can definitely recommend some good games & methods for new players!
since you said you only have a switch, i'll start with legal ways to get older zelda games on the switch. many of these will be expensive and arent actually the method i recommend to play them but. for the sake of being thorough. im gonna mention them.
skyward sword HD remake (highly recommend!!) this game would probably be a pretty good starting point after botw and the remake is notably easier to play than the original. it is $60 tho when the original game was $30. so
NES and SNES virtual consoles which are free with a nintendo online subscription have the original zelda, zelda II, and a link to the past on them. as a new player i wouldnt SUPER recommend any of these but alttp is definitely worth it if you DO end up liking some of the more modern games in the series.
the dreaded n64 virtual console has oot on it but im just straight up gonna tell you not to buy that shit. oot is a must play but there are millions of better ways to play it
the fucking $60 links awakening remaster. don't buy this
the way I personally played most of my games is either via console or hacked console. if you're willing to invest in a secondhand wii to hack you can emulate basically any console that came before it, including the n64 for oot and the gamecube for wind waker. if you're willing to invest in OR you have an old 3ds lying around (preferably that hasnt been updated recently but you can get around that) you can hack it to play GB/GBA/DS/3DS games, which includes link's awakening, minish cap, albw, oot 3d, and majora's mask 3d!
if you're looking for a COMPLETELY free option, my next suggestion is emulation. you want a decent PC to be able to run most of this shit without speed drops, and some newer consoles won't run perfectly no matter what. wii games especially are really dicey because of their reliance on motion control so there's not a lot of emulators out there for them.
for anything before the N64 (majora & any game released before it) I recommend the MAME vintage game emulator. this thing was originally built for arcade games but runs a lot of vintage consoles pretty well too and is generally intuitive and user-friendly.
Visual Boy Advance is a good option for GBA games (link's awakening, 4 swords, minish cap, oracle games.) these may also work on MAME
Desmume for DS games (phantom hourgass, spirit tracks)
Citra for 3DS games (requires high processing speed & decent graphics card, most laptops will not run it) (oot & mm 3d, albw)
for gamecube (wind waker) I used dolphin emulator on my hacked wii so I can't vouch for how it'll run on anything else but i believe it should also be able to emulate wii games? (sksw, tp)
hope this helps fuel your loz adventures! if you ever have specific questions about emulation or hacking i might be able to help also lol i hate paying for games so i do this a lot
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