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#armanda
unfvzed · 1 year
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vhrppsn3b7n · 1 year
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wally-b-feed · 2 years
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Anthony Fineran (B 1981), Armanda Lane, 2022
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zellk · 8 months
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The game I've been working on for the past year is finally out of early access ;;;;; Here is some of the work I did on the new faction in Dune : Spice Wars, House Ecaz ! It's been a privilege to work on it, especially on the leader. The whole team absolutely killed it and gave their best to stick the landing 😤🔥
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slbtumblng · 6 months
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Armanda Dasybelle, armored warrior
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sexhavingtrucks · 20 days
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a really cool thing at theatre
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vapordruid · 9 months
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💡
💡 A game that inspired my own design or creative practice.
There are many ttrpgs and boardgames that inspired me, but there is one ttrpg that made me say: "I want to make something like this, this is the kind of experience I want to enable". The game is
Santigo Bay by Armanda Haller, and it blew my mind.
It was so strong an experience for me, that it was the main reason why I felt encouraged to enter my first ttrpg jam, just a short time after it released.
Armanda is a poet and it shows beautifully on every game she designs. This was no exception as it takes you right into a place and time you've never been but you can feel the nostalgia for it. It makes you linger in that timeless place, being a tourist for a fictional (but very real) grief and the course of processing it towards personal growth, the same way the sun rises after a long night. You can find a similar nostalgic vibe on my first ttrpg content: \ NO time \ NO place \.
But the vibe and theme were just the tip of the iceberg for my inspiration: This game is mechanically simple to understand but I haven't seen another ttrpg doing these kind of choosing and matching interactions. Simple and interesting is a genius combination. Lyric games were very novel for me and this one in particular opened up so many possibilities.
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It also has a playlist curated by Hipólita, and it made me aware of sensorial inmersive experiences as a design space.
And it's made with MSPaint. That's no detail at all.
It screamed at me: "You don't need fancy tools to create, just create". I listened and I'm so glad I did it.
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venicepearl · 2 years
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Elena Armanda Nicolasa Sanz y Martínez de Arizala (1844–1898) was a Spanish opera singer from the 19th century and the mistress of Alfonso XII of Spain.
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visionairemagazine · 1 year
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Sensuability: il corto 
ART. 19 BIS
Una proposta per rompere i tabù
La “Convenzione sui diritti delle persone con disabilità”, approvata dall’Assemblea Generale delle Nazioni Unite è un documento fondamentale che tra i suoi principi generali proclama valori quali il rispetto per la dignità, l’autonomia individuale, la non-discriminazione, la piena ed effettiva partecipazione e inclusione all’interno della società e le pari opportunità: senza mai nominare, però, la sessualità come parte integrante della vita delle persone con disabilità. Una “rimozione” che non stupisce visto che è uno dei tabù più radicati nella nostra società. Per questo vogliamo proporre, consapevoli che non sia la soluzione ma un gesto simbolico, di inserire nella Convenzione un nuovo articolo, il 19 bis, che segua l’art. 19 affermando che: “Va riconosciuto a ogni persona con disabilità il diritto al piacere e alla libertà di esprimere e godere della propria sessualità”. Perché la sessualità non è un diritto come non lo è l’amore, è però giusto rivendicare la libertà di essere amati e di amare e di poter vivere una sessualità.
https://sensuability.it/
 soddisfacente. Le libertà possono essere agite se e solo se si garantiscono le stesse opportunità per tutti.
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unfvzed · 1 year
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c0m0y100k0 · 2 years
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Armanda Barten
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hatutannews · 1 month
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Armanda Berta ho Ilídio Domingos de Araújo Lidera KHUNTO Períodu 2024-2028
Hatutan.com, (21 Abríl 2024), Díli- Partidu Kmanek Haburas Unidade Nasionál Timoroan (KHUNTO) termina ona nia kongresu nasionál ho susesu no demokrátiku iha Domingu kalan (21/04/2024). Kongresu nasionál ne’ebé hala’o durante loron rua ne’e, maioria kongresista ka delegadu partidu KHUNTO nian depozita konfiansa nafatin  bá Armanda Berta dos Santos nu’udár Prezidente partidu no Ilídio Domingos de…
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metbuat · 2 years
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Azerbaijani boxers finished the European Championship with 5 medals
Azerbaijani boxers finished the European Championship with 5 medals
The Azerbaijani national team of young boxers finished the European Championship held in Montesilvano, Italy, with 5 medals. From the Federation Metbuat.orgAccording to the information provided, in the evening session of the final stage of the competition, 2 more members of the team went to a decisive battle. In 57 kg, Mahammadali Gasimzade won the title of European champion for the second time.…
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theresattrpgforthat · 3 months
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Do you know of any solo RPGs that allow you to simulate a group/faction/place and many different NPCs? I guess I'm looking for something like a Sims or Dwarf Fortress but in the form of a TTRPG. Let me create a town and its inhabitants and roll or draw cards to determine what happens to them, or something like that. Thanks!
THEME: Solo "Sims" Games
Hello friend, these are some games coming from a few different angles but all have the common theme of interacting with a community or a group. I couldn't find a lot that allows you to play a number of characters at once, but there are a number of games that still ask you to manage a lot of people as one person! I hope you find them useful!
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The Spiritpath Hotel, by 89 Lightwatch Avenue.
You are the owner of a fine establishment called The Spiritpath Hotel. Guests have come from all over to stay. The hotel mysteriously called them here, sensing that each of them are missing something important in their lives. They don't know what it is yet, so it's up to you to figure it out.
No one believes magic exists. Your guests think they are here to enjoy a vacation, but you know better. They came because your hotel promised them happiness they can't get anywhere else. You have a special power that lets you grant one thing to each person you meet and you use it to help your guests.
Discover who your guests are, figure out something important that they need, and provide it to them in a way only you can.
You’re not necessarily embodying all of the characters in this game, but you are continuously meeting and helping new NPCs as you play. This game uses a tarot deck or a random number generator to provide you with prompts, and you’ll learn more about your guests the longer they stay. I appreciate that the designer has included a reference sheet and worksheets to help you play - and the fact that you need them points to a management system that might feel similar to the Sims.
Dino Park, by Armanda.
So, you want to be part of DINO PARK. You’ve been chosen to work with us for a season! You must be thrilled! We’re the first park that through science brought Dinosaurs back to life. And you have a chance to work with us. 
We’re counting on your qualities as a human being and as a professional to make this park your home for these eight weeks. We will train you to be an outstanding member of our team. These weeks with us are going to be a life-changing experience. 
Dino Park gives you gear to help you take care of the dinosaurs in the form of a coin and a number of polyhedral dice, so I’m assuming that most resolution in this game revolves around using your gear to help you do certain things. You’ll also have personal skills and weaknesses that look like they’ll come into play depending on how you decide to solve problems. Your character will receive calls for help throughout the park, so it looks like you’ll be interact with dinosaurs and humans alike, and the game also advertises a catastrophe track - so if things truly go south, you’ll have to hightail it out of there in the style of Jurassic Park!
This game is probably good for folks who love nature games, dinosaurs, or fighting against a slowly building disaster.
Save The Community Radio!, by Wizard of Ox.
You and your group of friends used to run a radio station, giving up your weekends and nights to make sure your local community got a fresh dose of soundwaves. The problem is that, as time passed, most of your friends stopped doing so, except for you, who are still passionately trying to keep it up and running (and failing, mostly). 
Now the local government is threatening to cut funding and shut down your station unless you can prove that you can handle it, but to do so, you have to get your friends back together. Navigate the fallout of your previous relationships with each character and convince them to help you save the radio, or live to see it be shut down.
Save the Community Radio! is a solo journaling RPG focused on building relationships with multiple characters whom you have grown apart from in order to save something you collectively spent your youth trying to build. It heavily relies on these connections and how you interpret them, with prompts and actions chosen by dices and decks, but enough leeway for you to write your characters however you want.
This game uses a deck of playing cards and some 6-side dice to help you build the world where your community radio is about to fail. You work for the radio, and you’re trying to get your friends to care about it again. However, not all of your friends feel positive about you anymore, so you might have to mend those relationships first.
The deck of cards provides prompts for different problems that show up as you play, such as broken equipment or lack of guests for broadcast. You’ll likely need different kinds of people to call on to fix these problems - and hopefully you can fix your relationships with your friends before you lose all resources entirely! If you want a game about building connections, this is your game.
Note: This game comes as a RAR file, so you’ll need to make sure you have an application on your computer that can turn it into a PDF.
Crow Island: funeral//PROCESSION, by Tenbear.
funeral // PROCESSION is a solo TTRPG introducing you to the universe of Crow Island, a sci-fi fantasy world centering Indigenous people and People of Colour. Following the destruction of your village by a Corrupt Spirit you and Members of the Moon Clan will transport the body of your Chief through the wilderness of the Porcupine Nation to the City of Seven Nations for proper burial.
This is a survival game, where you play as a clan but it doesn’t seem necessary to name each clan’s members. You will have to survive against loss of equipment, predators, and depleting supplies. The game uses a deck of playing cards as sort of a prompt generator, providing you with either obstacles or resources as you make your way to the City of Seven Nations.
The reviews of this game compare it to a Choose Your Own Adventure kind of game, so if that sounds interesting, you might want to check this game out.
Nature/Town/Farm/Villagers, by Cardboard Hyperfix.
You are a farmer who just moved into town. You had family that lived here a while ago, but not anymore. The town has seen better days, and you are here to help.
This is meant to be both a farming simulator and a community simulator. Inspired by Harvest Moon, you are a farmer who just moved to town, and are responsible for both making your farm flourish and helping your neighbours solve their problems.
The game follows a calendar of four months, one month for each season. The majority of your play revolves around picking focuses and figuring out both what the problems of each focus is, and then work to wards solving them. Each day you roll 2d6 and use their results to help you solve problems.
If you want a game that you can choose to play over an extended period of time, or if you really enjoy Harvest Moon, you might want to check out this game.
Apawthecaria: A Poultice Pounder Adventure, by BlackwellWriter.
Apawthecaria is a blend of Apothecaria and Scurry! Go on a potion-making, road-tripping, friend-making adventure.
Apothecaria is a solo potion-making game about taking care of unfortunate villagers. Scurry is a game about tiny creatures adventuring through Scotland’s underbrush. Apawthecaria combines the two that brings your little poultice-maker through the same world as Scurry, helping little creatures with their injuries and ailments.
This game is absolutely adorable, and I like the fact that you can recruit a Familiar and a number of Companion bugs on your journeys. I’m assuming that along with meeting a number of patients on your travels, you’ll be using many of the potion-making and foraging rules of Apothecaria. There’s a lot of management involved - you’ll be tracking your reputation, upgrading equipment, and bartering for ingredients (aka reagents) as you travel.
If you like a game with enchanting art and plenty setting already established for you to explore, this might be a game for you.
Scavengers, by Gasini.
Scavengers is a solo hexcrawling adventure game set in a post-apocalyptic fantasy world. You play as a crew of foolhardy goblins struggling to pilot an ancient vehicle known as The Gas Horse. Your crew's goal is to scour the wastes for salvage to expand the goblin homestead. 
Your goblins have an eclectic set of skills that will change how each run goes. Be wary, for there is a hunter out in the wastes seeking to end your adventure!
I think this game might meet your requirements because you are playing a crew of goblins, rather than a single character, and because you have something to manage - namely, the Gas Horse. You’re also responsible for a Homestead, where there might even be more goblins waiting for you. The game comes with a Hexflower map for you to explore, and it all looks to fit on a single brochure, so I think this is better for a limited play session rather than extended play.
Nomads of the Isles, by Nik Mirza.
The fate of your clan rests on your shoulders. Will you be able to lead them to prosperity or will your journey end in defeat?
Your clan are on a quest to establish settlements in a new and unknown land. You must lead your people through various terrains such as mountains, deserts, and forests while managing facing unforeseen danger. Your goal is to establish a settlement or more by the end of your reign.
This is a brochure game guided by Firelights, a solo RPG that is great for metroidvania types of games. Roll on a d66 table to determine what kinds of regions you’ll travel through, and draw cards from the Story Deck to determine the difficulty of each action.
While the game is meant to track a journey from one land to another, the actual details of the story are up to you. The cards from the deck provide you with a value that you’ll have to beat, but the detail of each problem is pretty vague: you’ll recieve prompts such as “Reunion”, “Ceremony”, or “Betrayal”. You’ll have to decide what those words mean, and how much detail you want to include. If you want a game that makes it fairly easy to track progress towards a definable goal, this is your game.
DELVE, by BlackwellWriter.
DELVE: A Solo Map Drawing Game is a map drawing game that puts you in control of a dwarven hold as you discover the horrors that lurk below. This 44 page zine has everything you need to generate natural formations, forgotten ruins, enemies, wyrd magics, and ancient monstrosities. It has a simple turn-based combat system, rules for building your hold and optional challenges for a harder experience.
If you like Dwarf Fortress, this is the game for you! Recruit military units, devise traps and track combat. Use cards from a deck to track resources and explore the map, and a d4 or a coin to help you resolve certain problems. This is as much a resource management game as it is a dungeon delving game, with plenty of tables for Magic, Adventurers, Inventions and more. If you like filling out a map and tracking a lot of things at once, this might be the game for you.
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virtchandmoir · 3 months
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Armanda Iuliano's Instagram Stories (March 13th)
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na-bird-of-the-day · 5 months
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BOTD: Northern Hawk Owl
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Photo: Armandas Naudzius
"In the northern forest, a lucky observer may spot this long-tailed owl perched upright at the top of a spruce. Rather hawklike in both appearance and behavior, it often hunts by day. Going from tree to tree, it flies fast and low, swinging up at the last moment to alight on the topmost twigs. The occasional Hawk Owl that wanders into the northeastern United States in winter may remain for weeks, attracting birders from far and wide."
- Audubon Field Guide
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