Hi Mike!
I am loving the LONG posts you’ve been making about your career and films. I wonder if there is any such one for ‘Ouija: Origin of Evil’?
‘Doctor Sleep’ was the first film of yours I had seen where I went “What else has this guy made?” And I was so surprised to learn Ouija was yours as well, it took me back to that college date! When I bought it on blu-ray and showed it to my friend, she saw Alice and Doris and went “It’s Shirley!”
Id love to know what your thoughts and feelings are on the film, 7 years later. Cheers!
Sure thing! This will be a fun one... I had such a great time making that movie.
Back in the spring of 2015, we were shooting Hush. Blumhouse was coproducing the movie with Intrepid Pictures. This was my second outing with Blumhouse after they came aboard Oculus at tiff in 2013, and they'd even hired me do a little uncredited consulting on another movie they'd made - a teen horror flick called Ouija.
The first Ouija movie was... well... not great, but it made a lot of money. And I mean a LOT of money. A sequel was inevitable.
Jason Blum started calling me about the project while we were working on Hush. Initially I passed on it, I wasn't interested - I wasn't sure how to make a movie about a Ouija board interesting, and I didn't see myself as a sequel filmmaker. It just wasn't a movie for me.
If you know Jason at all, you know he is one of the most persistent and persuasive people in the business.
He wouldn't take "no" for an answer, and the phone kept ringing. The bar was low, he argued. The first movie performed very well, and because the franchise was just hung on a board game, there was kind of a blank canvas. "What movie do you want to make, buddy? Because I promise you'll wait your whole career for someone to make you this kind of offer again. You are a fool if you don't say yes."
He finally made me an offer that I couldn't refuse: I could approach the film from any viable creative direction I wanted, just as long as it connected somehow to the first movie and involved a Ouija board, and if I did that (and brought in the scares the kids wanted), I'd have a guaranteed worldwide theatrical release through Universal Pictures.
It's hard to understate how appealing that prospect was at the time. Oculus had been released theatrically but only performed moderately well. Before I Wake had been caught up in Relativity's bankruptcy, so the promised theatrical release never occurred (at this time, the movie was tied up in bankruptcy court without any release on the horizon), and Hush had been scooped up by Netflix, which meant it would never see the inside of a movie theater.
This offered me substantial creative freedom and a guaranteed wide theatrical release with the full weight of Universal Pictures behind it... I finally agreed.
How could I not?
The first film was a contemporary elimination horror film about a group of teenagers who awaken a scary little girl ghost with a stitched-up mouth. She kills them one by one. I wasn't really drawn to that, and I pitched Jason instead on a prequel that focused on a single mother in the late 1960s. To my astonishment, he agreed.
They had their conditions - it had to be PG-13, it had to directly connect to the first film, and I had to deliver the movie on their budget. And I had my conditions - I wanted my crew (including my producer Trevor Macy and my DP Michael Fimognari), I wanted my period setting, and I wanted the movie to look like it was made in the late sixties, down to the zooms, the film grain, and all the other aesthetic bells and whistles. This wouldn't look like a contemporary movie.
Again, to my astonishment, they agreed.
They had one more stipulation, this one from Universal Pictures - no one could smoke cigarettes. And not just that, there couldn't be evidence of smoking in the movie; not even ash trays.
"But this takes place in the sixties," I argued. The NO that came in was emphatic and resounding. There was to be no evidence of cigarettes in our 1960's, and this was non-negotiable. This was a priority for Universal Pictures, and they were far more interested in eliminating cigarettes from the eyes of their young viewers than they were interested in historical accuracy.
Frankly, they were right.
We all agreed on the terms, and to my own admitted surprise, I went off to write and direct Ouija 2.
There was an immediate skepticism in the press when the project was announced, and a fair amount of mocking online. I was determined to ignore it. I really thought this could be fun. I felt like I had been given a gift; I had a huge canvas and precious few rules, and a guaranteed theatrical audience.
I wasn't just going to make Ouija 2; I was going to make Ouija 2 as well as it could possibly be made.
Sitting to write the script was a unique process. The only thing I knew for certain was the very, very end. Our connection to the first movie was that we were telling the origin story of Doris Zander, the ghost from the first film.
She came with some backstory that we were married to: the first movie told us her mother Alice was a professional medium. When Doris had been possessed after using an Ouija board, her mother had sewn her mouth shut and killed her. And we knew her older sister, Lina, had spent the rest of her life in a mental institution (where she grew up to be Lin Shaye), and was absolutely not to be trusted.
So no matter what I did, we had to land there. Everything else was fair game.
I was very interested in the idea of a family who worked as mediums, but most interested in them if they were not authentic psychics. I'd researched a lot about fake mediumship, and the tricks that were used in those performative seances to separate willing marks from their money. What if that was the family's business? What if her mother was something of a con artist, and her kids were part of the act? And what if they ran afoul of a real haunting?
And further, what if it wasn't that they were con artists - what if they were good people, behind it all? What if they had experienced loss themselves, and had rationalized their behavior by saying they were offering people comfort? This was interesting to me. It was cool, it was fun, and I hadn't seen that movie before.
The story was a lot of fun to write. I really enjoyed the characters, I really enjoyed the world, and I kept thinking about the kinds of movies that I loved growing up. Yeah, this was a movie for a younger audience, but maybe they'd sit in that theater and have an experience that would stay with them, the way the movies of my youth had stayed with me.
I thought about those movies: Poltergeist, The Omen, The Changeling, Watcher in the Woods... and I thought about the theatrical experience of them. Their music (I particularly honed in on Jerry Goldsmith's score from Poltergeist), their aesthetics, even the little markers in the upper corner that signal the reel changes - "cigarette burns", as they're called in the business.
All of those things were ornaments of my earliest theatrical experiences, and I wanted to recreate that for the young viewers who might seek out Ouija 2.
One thing that set Ouija 2 apart right away was that we were going to shoot in Los Angeles. I'd lived in LA since 2003, but I had never actually filmed a movie here (and haven't ever again, sadly). This was a really exciting factor - I could spend the day in prep at Blumhouse, and then go home and sleep in my bed.
This was also great for my home life. Kate and I were engaged by then, and Blum was very happy with Hush, so she ended up playing a small role at the top of the movie. Having just spent the Spring living in a hotel in Fairhope Alabama and only working nights, it felt very novel that I'd get up in the morning and go to the office, and be home for dinner. We absolutely loved it.
Casting was also fun. Terry Taylor at Blumhouse did the casting, and for the first time in a long time I could be in the room when actors came in to audition. This was all in-person, because we were in LA. For Before I Wake, we'd had to run the whole thing through the lens of foreign sales value and over choppy, pixelated FaceTime meetings that did not give us much understanding of who we were casting. Compared to that, this process was a real delight.
For Lina, I really wanted to bring back Annalise Basso, the young actress from Oculus. She'd done a terrific job on that movie, and this was a great chance to work together again.
Henry Thomas signed on as Father Tom, and we hit it off immediately. I had been a fan of his since... well, forever I suppose, but I was really excited that he'd be in our movie.
The big revelation, though, was Lulu Wilson. We auditioned a lot of girls for Doris, and we used a particularly upsetting monologue as the audition piece - a 60 second speech about what happens when someone is strangled to death. Lulu's audition knocked me over, and we cast her immediately.
(Fun note: in the film itself, Lulu performs the monologue almost exactly as she did in her audition. And she did it so well, we never cut away. Don't know many 10 year-olds who can hold an entire monologue like that... in fact, I know a lot of 40 year-olds who can't. Lulu Wilson kicks ass.)
Production began in September 2015.
From the jump, this movie was FUN to make.
We were using an antique zoom lens package to achieve the look, and after spending much of prep obsessively watching The Changeling and The Exorcist for inspiration, we were really excited to do something fun. Every day was like a trip to an amusement park.
Michael Fimognari and I enjoy one of the vintage cars
One set, it was a family reunion. I had a lot of my crew from Oculus, Before I Wake and Hush, and a few familiar faces in the cast as well. It even reunited me with Dougie Jones, who had worked for one day in my debut feature Absentia, and agreed to let us bury him in gross demon makeup.
I really can't overstate how fun this was. The movie had more genre set pieces than most of my other work combined, which meant every day we were dealign with ghosts, ghouls, and some wild stunt work. Annalise and Lulu were just delightful, and spent their days pulling escalating pranks on the crew. I would find myself tagged with dozens of C47's (clothespins) whenever Basso was on set, and Lulu was doing all of her own stunts and making us laugh like hyenas.
I was also really enjoying Henry. Toward the end of the shoot, I told him I wanted to put him in everything I did. He laughed and said "whatever, sure man, sign me up." He's been in everything I've made since.
We didn't have a lot of money, but had a lot more money than I'd ever had before, and because Universal was committed to a theatrical release, they wanted the movie to work. I felt supported at every turn. Trevor handled the production the way we'd always done, and this was now our fourth collaboration - I knew I had a producer for life.
Blum was also a delightful collaborator, popping up frequently to check in but always just to see if there was something we needed. I felt an enormous amount of trust from Blumhouse, Hasbro, Platinum Dunes and Universal. That's a lot of cooks for one kitchen, and believe when I tell you it can easily go south... but it didn't. In this case, it just clicked.
We got to do a lot of fun things that had nothing to do with horror, too. There's a lovely little scene in the movie where Lina has her first kiss. We modeled the entire shot sequence after the best kiss in the history of movies: Jimmy Stewart and Grace Kelly's smooch in Rear Window.
We were even able to perfectly mimic a slower frame rate just as their lips meet, exactly as Hitchcock had done in that movie. If you look in the background, the Rear Window poster is hanging on her wall. We were always careful to cite our sources (and there were a lot of them).
My favorite scene of the whole movie was a dinner date between Elizabeth Reaser and Henry that we filmed at the Cicada Club in downtown LA. This was a restaurant that I loved, as once a month it transformed into a full-blown time machine, putting a brass band on the stage and functioning like a 20's-era speakeasy.
The scene where Alice and Father Tom spend an evening out together was among my favorites in the script. It was two adults who were clearly attracted to each other, and who acknowledge it, but recognize the reality of their situation. As we were filming, I remarked to Fimognari that - for a movie about a haunted Ouija board - we were really getting away with murder. This was lovely, sweet, subtle character development, and no one was stopping me. After what we'd gone through on Before I Wake, I had to pinch myself.
My favorite scene of the film
It was set in a restaurant in the late 1960s - almost everyone in that room would realistically be smoking. Universal had been clear that there was to be absolutely no suggestion that cigarettes even existed in this world. But for the restaurant, I had to haze up the air. It was the only time I was questioned creatively, as there was immediate pushback.
"It's a restaurant," I said. "What if there's a fire in the kitchen, an entree got burned and that's why it's smokey?"
No one bought that for even a second. But they let me go ahead anyway. Man, I love that scene. And later, when it was all said and done, Jason Blum shocked me by telling me it was his favorite as well.
We wrapped the movie just before Halloween, and off we went into post. The holidays came and went, and Kate and I got married in February 2016. There was gentle pressure in the cutting room to make the film as tight as possible, and keep things short, but as with everything else, the pressure was decidedly gentle.
The movie's test screenings were very positive. People were very engaged by the story of the family, and the only issue people took seemed to be with the ending. It was a real downer to get so attached to everyone, only to have to kill Doris so brutally. The ending was, to put it mildly, very depressing - Father Tom was dead, Alice was dead, Doris was dead (and her mouth stitched up to stop the demonic voices), and Lina was condemned to the asylum. It was exactly what was required of us, and what was dictated by the first movie. But it hurt people's feelings.
My original ending had Lina in the asylum, crafting a handmade Ouija board out of her own blood, and trying to contact her dead sister. She tries and tries, but there is no answer. It is just silence. And we leave her saying "are you there? Are you there?" over and over again, as tears fall down her face. Doris wouldn't answer - in fact, Doris wouldn't answer for decades, when the first movie finally caught up to us. It was a haunting and sad ending, and I kind of loved it.
But test audiences are a fickle thing, and so we came back to tweak the ending, as the studio wanted one last scare to send us out on - not an unreasonable position, though it was a cliched one. We shot the film's current ending, with Doris' ghost on the ceiling of the asylum. It's as rote and impersonal a horror movie ending as I can imagine, but... well, it was Ouija 2, for crying out loud.
The movie we'd made up until that point had no business being as much fun as it was.
I remember the phone call I got from Blum after the movie was done. Universal had decided that they wouldn't call the movie Ouija 2 after all, they were worried about the number 2 making it feel less interesting.
Instead, they'd taken a big swing: the movie would be called Ouija: Origin of Evil.
I laughed out loud. I thought he was kidding. When it became obvious that he wasn't, I filed a protest. "It's not very good," I said. "It's cheesy. And not to put too fine a point on it, but the movie depicts neither the origin of the Ouija board, or of - um - Evil."
"Buddy, the title tested well. That's the way the cookie crumbles. Trust us, if the studio says it's Origin of Evil, it's Origin of Evil."
With a big theatrical release comes a lot of pomp and circumstance. There was a huge premiere for Ouija: Origin of Evil that October, and whatever nerves I had about the critical reception to the movie proved to be short-lived. People really enjoyed it. The overwhelming sentiment was that a sequel to a movie like Ouija frankly had no business being this interesting.
For all the pomp and circumstance, I missed it all. I didn't get to go to a premiere or walk the red carpet, as I was already in Alabama shooting Gerald's Game. On opening weekend, I took the cast and crew to a local theater in Daphne Alabama to see Ouija: Origin of Evil on the big screen.
The projection in this little backwoods theater was NOT good. The lamp was too dim (a common cost-saving strategy in some theater chains), and it was out of focus. I ran up to complain to the manager.
"The movie's soft focus on purpose," he said. "That's what the filmmakers wanted."
"No, it really isn't," I said.
The movie ultimately was not the runaway hit that the first Ouija was. Not even close, in fact.
To everyone's surprise, the teenagers just... didn't really show up. The first movie had grossed 103 MILLION dollars worldwide, but our little prequel only managed to do about 80. It was considered a modest success, not a hit by any means, but no failure. In the end, Universal decided maybe there wasn't a franchise to be had here after all.
So in the end, I had single-handedly revitalized and destroyed the Ouija franchise.
But man, believe when I tell you I've got no regrets whatsoever. I had the time of my life making that movie. Sure, some people groan about the ending, but that was kind of our only job - those were the cards we knew we had to turn over. Did you see everything that led up to that, though??? Did you see what we got away with?!
Since this movie, I've worked with a lot of people again. True to my word, I've put Henry Thomas in every single thing I've made since. Elizabeth Reaser came back to play Shirley in The Haunting of Hill House, and little Lulu Wilson - who was so wonderful as Reaser's daughter Doris - played the younger version of Shirley on that show. Lulu is also in The Fall of the House of Usher (and if you look closely, her original Ouija board and planchette are in frame with her.)
Kate sported a fun blonde hairdo for her small role in Ouija: Origin of Evil, and it was a really fun stepping stone between Hush and Hill House for her as an actor. There's a fun deleted scene where she goes home and murders her father, played by the great Sam Anderson. I really dug that scene, and I wish it was in there. You can see it on the blu-ray and DVD though, because even in a world where Netflix is trying to erase such things, Universal Pictures actually takes care of their movies with proper physical media releases.
I haven't yet found the next project to do with my friends at Blumhouse, but it's not for lack of trying, and my dance card has been booked solid since we wrapped this movie. It was an important step for my career, and their support was amazing. I know that we'll work together again, as soon as the timing is right.
Also, get this...
Ouija: Origin of Evil is my most successful movie.
Ever. Of all of them.
It did 82 million worldwide. That's better than Doctor Sleep, which did 72 million. It's better than Oculus, which did 44 million. The rest were all dumped to Netflix.
So yeah, Ouija: Origin of Evil is my most successful movie. Ain't that a trip?
We weren't trying to change the world, or reinvent the genre. I was making the second entry in a PG-13 franchise about an evil board game, and dammit if I didn't get to do everything I set out to do. There's an exuberance to the camera movement, the staging, the set design, and the lighting. There's an unbridled joy in this movie, and I smile whenever I think about it.
Up until this point in my career, every movie I had was hard-fought. Oculus was a trial by fire whose distribution deal was detonated days before it premiered. Before I Wake was a brutal experience both creatively and logistically. Hush was a labor of love and determination against all odds. But this one... man, this one reminded me why I wanted to make movies in the first place.
Because it can be really, really fucking fun.
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