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#but the journey kratos and Freya has been on
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Kratos goes from a hermit in the woods and super anti social to asking Freya to rebuild society with him. Freya goes from wanting to kill kratos to being his traveling companion and wanting to build society with him.
Like???
How can I not ship?
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tapioca-puddingg · 6 months
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Why GoWR Valhalla Is Important
Hey. It's me again. This time I'm not yelling about Kingdom Hearts or Drakengard, but I wanted to talk about God of War Ragnarök: Valhalla today and why I think it's important in trauma-centered narratives. This isn't a detailed analysis, just me spitballing.
SPOILER WARNING: There will be spoilers for God of War Ragnarök: Valhalla, so please proceed with caution!
EDITED: 2/26/24
As a brief summary, Kratos spent almost the entirety of GoW 2018 refusing to talk about his past. His guilt, shame, and trauma deeply affected his relationship with his son, to the point where he didn't want to be around Atreus bc he was terrified of being a bad influence on him. It was only when Atreus' life was in danger did it force him to finally admit just a sliver of the truth. Now I don't mean to say that Kratos revealing his godhood wasn't a big deal because it absolutely was, I'm just saying that it's just one piece of a MUCH bigger story. Anyway, he recognized his past mistakes, but the shame was too much for him to openly acknowledge it until damn near the end of the game.
Come Ragnarök, Kratos was pretty much an open book. He had grown SO much in those short years of fimbulwinter: He openly talked about his trauma to Mimir and Freya. He worked so hard to be a good father and a good support system to his friends. He went out of his way to make amends with Freya and restore their friendship. And he fought to restore peace to the Nine Realms.
But come Valhalla, Freya wants to recruit Kratos to be the new God of War of the nine realms, or at least to be a part of the new peacekeeping council that she's putting together. Kratos is extremely hesitant to take up the mantle. He doesn't feel worthy or deserving enough to hold this position given all that he's done. He and Mimir (and later on, Tyr) are constantly going back and forth about it. Both perspectives are completely valid. Valhalla is about Kratos facing his past in a more literal sense; parts of Greece have been manifested from Kratos' memories of it, so it's like he gets to be there in real time again. This is about helping him process what happened and to add some nuance to the conversation. It's like free therapy for Kratos.
It's funny too bc you have both opposing viewpoints being represented. On one hand, you have Mimir and Tyr being the supporting/validating voice, and Helios is the contrarian. Since he's a manifestation of Kratos' memories, he represents the doubts that Kratos has about himself. The harsh voice to show how hard he is on himself, and not without good reason.
The reason why I think Valhalla is so important is bc in media, survivor narratives are often linear. The character just "gets over" their trauma and then that trauma isn't addressed again. It's presented more as a hurdle than a lifelong battle. I guess this goes to show how misunderstood survivorhood is. But that isn't how healing works. We regress sometimes, and sometimes we still mull over the things that have happened to us. We might heal, but that trauma does leave emotional scars. So even after the many leaps and bounds Kratos has made, he's not "over" his past, far from it! It still haunts him every day and every night. Valhalla is Kratos still processing everything. From my own healing journey, I've learned that it takes a long, long time to fully process your trauma, if there even is a "fully", anyway. It takes a long time to learn and understand all the complexities and how it affects you in current day. And it takes even longer to process such a complicated history like Kratos'.
Generally speaking about the idea of processing trauma, I said earlier that survivorhood is extremely misunderstood by the masses. Imo, our society is very anti-victim/anti-survivor. So with that in mind, from the perspective of the audience, some might perceive the processing trauma bit as repetitive or "milking it". These are mediums of entertainment after all, so ofc I understand wanting to put out an engaging story where the audience doesn't lose interest. But screw those ppl lol. We have to understand why we do what we do if we want to do better, and it's amazing that a video game is willing to have these conversations. Being more open about all the nuances of processing trauma, grief, healing, etc will go such a long way.
Even the roguelite gameplay style perfectly reflects this theme. Processing this stuff is slow. It doesn't happen overnight. Unless you're in Valhalla, I suppose.
Okay I said this wasn't a detailed analysis but I lied. I'm a liar now
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spielcave · 6 months
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God of War Valhalla DLC (Aka, 'Kratos and Mimir go on a bro trip that ends up being Therapy')
Just wanted to start by saying thank whatever is out there for Santa Monica Studios, for their phenomenal work into giving Kratos some much needed development and exploring his complexity. I'll explore this game in subsequent posts and maybe any suggestions you're welcome to shoot my way.
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Spoilers ahead!
I think it's a testament to how beloved the Norse games have been through the amount of cheering the second Kratos came on the screen during the reveal trailer for Valhalla, Mimir in tow. After rewatching the "Raising Kratos" Documentary on YT, I know the team at Santa Monica Studios really feel the love from their fans. If they intend to make a game about Kratos going to another mythology, I really hope Mimir is with him. It's clear they've gotten very close between 2018 and Ragnarök with how at ease and personal they get, especially since I'm pretty sure if Kratos left him with Freya, she's likely to 'misplace' him in the Lake of Nine. I found the different difficulty settings interesting when you first chose Valhalla at the main menu. I started on the 3rd (the very middle) and am currently working my up when I feel it's getting to hard. Right now I'm at the one right before "Show Me Mastery" (the names escape me lol). I'm not expert at Rogue-Likes, but the consensus I seem to see is that the gameplay of God of War really lends itself well to the style of game. And what a genius way to utilize what was previously, I felt, an underused character, Tyr! Even when you free him in Niflheim, I feel I was waiting for him to do more outside the post-story interactions you get to get glimpses to his character (and potentially hint and later games). Him being Kratos' therapist is really demonstrates how similar they both are, how strong Tyr is, and what we can hopefully see Kratos grow into moving forward. As someone who recently started therapy around the same time as this DLC came out, I couldn't help but feel connected to Kratos myself. Especially Mimir. I, too, have been trying to improve from someone I wasn't proud of and as a result I'm too hard on myself sometimes. It limits me from achieving personal acceptance, like I don't deserve the good things in my life. What this game puts Kratos (and myself by proxy) through, is how to accept his actions, his mistakes. To acknowledge who we were and to not let it stop us from embracing the chances to do better. Now, you don't have to have killed entire pantheons, your family, and plunge a society into destruction with mountains of innocent lives at your feet... but I think we can agree that kind of message resonates. The scene where he sees his younger self in that throne just HITS. Kratos admonishes his past self for doing such awful things and being such an awful person... but also accepting him/himself to be more complex than that, he always has been. In a way, it sticks it to the people who said (prior to the 2018 game) that God of War is just about over the top violence, blood, tits, gore, more blood is missing the forest for the trees. They're big trees, sure, but not the whole forest. There was always more to Kratos that violence and the hack and slash genre, dude is a massive greek tragedy. And in Norse, he's putting Hero's Journeys like he was born for it.
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The side conversations with Mimir hit me the hardest, grappling with your own self esteem when you feel you aren't enough for our loved ones, hearing about he and Sigrun first met, how utter in love he was with her throughout the last two games and here. It strikes a familiar cord... which is why I'm so glad he was able to let go so she can find herself in the end and the support he has from Kratos. We talk about all the time how the wise and loving decision is usually to let go (as it is!), but I think it must be said how hard it can be. It's the right choice, ultimately, but damn if isn't difficult to actually get there. I think my take away has been more of an affirmation that letting go is what I need to do, and the way to help ease the transition is to make sure I have a support system and learn to love time with myself in order to value my own merits, even if I have shortcomings. "Does she not deserve the smartest man alive?" CHILLS On a less serious note, it's good to see Freya out and about! Finding her freedom and stepping up as a leader for the 9 realms. It's good to see that post story, she does care about the both of them. Maybe they parted ways for a bit as Freya takes a more public role in organizing her council, but their journeys (which we can assume all side objectives you can do with her are canon) brought more than a professional connection. Like,
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(sorry for shit quality) Totally gives off "Wife found Husband doing something reckless/stupid" vibes. And I'll admit, I am like... 85% if not 90% on the Kraya/Freytos/Warflower train. Baldur's death really does weigh on my mind when I think about Freya and Kratos as a pairing. And I do also like the idea of them being good friends as time goes on. Not to mention Kratos likely still holds Faye close and Freya's last marriage was fuckin bonkers. But I still do like to see these grieving parents, comrades at arms, finding a home in each other, a connection that makes each one feel safe, real, and loved. Not without bumps in the road, but they'd make an awesome power couple. And the shameless smut, but it goes without saying. Oh and whatever reaction it would get from Atreus would be hilarious.
In the end, this DLC really leaves me wanting more, theorizing where the story goes from here. I see a lot of people throwing out ideas on what mythologies they go to next, who's our next playable character. I feel it's still gonna be Kratos, but I also feel it has to make sense to his story. He's become very developed in this DLC, when you have a character who becomes so developed, there is little room/reason to really keep telling their story, at least in a way that can translate to an action pact video game epic. The only thing I can think of for Kratos, is we get to see him follow through with his development. And that, my friends, is another post. Until then! I hope enjoyed my ramblings!
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stupidrant · 18 days
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"this is the dudebros enemy btw" - your tag is no less a masterpiece than the sliding Atreus <3 He has been a formidable enemy of every gamebro troll since before he reached puberty.
What gamebros cannot forgive Atreus for is that he reclaimed his agency and exercised his independence both in Gow18 and GowR. That's why they react so negatively to Ironwood and Atreus/Angrboda interactions. They cannot handle the fact that the character they deemed unworthy of being a "prize" for Kratos's suffering had the nerve to become his own independent person. Moreover, a secondary protagonist with a potential of becoming the new main lead of the series or having his own spin off.
Atreus embarked on his personal journey in the end of GowR thus solidifying his determination to seek independent path and not be Kratos's extension. That made trolls even angrier than the fact that Freya didn't end up as a one dimensional "big bad b1tch who deserved to be killed by Kratos" (quite the contrary, it was Kratos who helped her work through her grief and unhealthy response to traumatic situation, deal with the consequences of her abusive marriage whereas Freya herself sought comfort and a listener in him, per her own words).
Finally, trolls melted when they saw Atreus receive instant support from another character (Angrboda) when it came to making his own decisions. Which Angrboda always respected and assisted him in (and "of course had faith" in him) even when Atreus himself admitted he wasn't at all sure about what he was doing, openly doubted himself ("that even worked?!") and/or when his actions went directly against everything Angrboda's own late parents told her about the prophesy and destiny (that she believed to be her only life purpose).
Trolls' main trigger is seeing a character who, in and out of universe, has an independent existence from those characters they either self insert as (Kratos in the past, Thor and Heimdall in present) or project their power fantasies onto. And want the character they hate to become a prize/trophy for them or to be "put in place" by them (Thrud and also Heimdall in regards to Atreus).
And with that mindset, its always gonna end up in their demise. I dont see how a character that just started getting his life together with his loved ones piss you off that bad 😭
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derekscorner · 23 days
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Ghost of Ramblings: Dad of Boi
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Started a New game plus Recently
I have been playing God of War from Ascension in chronological order over the past few months and I've finally made my way back to GoW 2018 and it's new game plus.
It's been a hot minute since I played the NG+ and it took even more minutes to adjust to it's combat after playing Classic GoW for so long. I got hooked on Ghost of Sparda and GoW3 for quite a while.
The whole while I was just taking in how beautiful the whole game is. Remembering the story beats or how this one game got me into the whole series. My god slayer journey began here with Dad of Boi.
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I was reminded of how good its story truly is. How tightly written and delivered it's dialogue is. The nuances of Kratos hit harder too since I have played classic GoW this time unlike my first time playing Dad of Boi.
Back then all I had was curious youtube and wiki searches to get a grasp of Kratos' world. It's hard to explain but it truly does feel different if you play GoW 2018 after playing, at minimum, GoW 1, 2 and 3.
Hell, I'd even argue that GoW 2018 will hit different after plaything through it's own sequel Ragnarok. I know Ragnarok has some harsh critics, I'm not one of them, but it is hard to deny that it's predecessor is just written better.
Every little story in the boat, every little dialogue when exploring, the whole adventure is a bonding and learning moment for Atreus and Kratos. Every scene with Odin's kin, the parallel to Freya and Baldur in particular, shows what Kratos is trying to avoid.
A pacing and blend so well done that I'd call it a lightning in the bottle moment.
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I love this scene ^^^^
Nothing in this world is perfect mind you but it's hard to talk about GoW 2018 and not praise its story.
Of course, Ragnarok is still an improvement in gameplay overall. I had grown too addicted to the customization options for appearance. The very fact that I can unlock and play young Kratos in Ragnarok is amazing to me.
It does make me wonder what went wrong in the story department of Ragnarok though. As I said, I'm no harsh critic of Ragnarok but I can't deny it has pacing issues.
Thankfully they added scene skip so even the Atreus segments can be skimmed on repeat playthroughs. They didn't bother me on the first run but I can only handle so many two hour stretches of Atreus wandering Ironwood.
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I've always heard rumors that it's because they chose to make the Norse story a duology which I could believe. Ragnarok feels like it needed to be the third game not the second one.
The whole personality shift of Freya truly does feel rushed. As beautiful as that scene is when she lets go it needed more time to be truly believable.
I also think it would've made her conflicted feelings more conceivable if she had witnessed Kratos' memories in some magical mumbo jumbo way. It's hard to imagine he's talk so freely about his family yet I also think it's crucial for Freya to shift the focus of her rage after hearing about Calliope.
Kratos did do her wrong while trying to do something right but I think that would only get through to Freya if she saw that moment. Kratos was by no means a good person but his love for his family was real and it drove him to a madness that ended a pantheon.
Kratos is easily the only man there that understands her feelings.
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I glitched the blades in these scenes somehow
But even this is a minor complaint. I do not consider the narrative of Ragnarok worth some harshness I see it get. It's badly paced to be sure but it's not offensive.
If anything, I hope they learn from it for their new projects. I have next to no interest in Atreus since he genuinely is annoying in Ragnarok but I wouldn't mind giving him a shot in a spin off if they learn from it.
Or, ya know, send him to Greece. I do not care how annoying the boy of war is. I would pay them money to see him walk through Greece and see the monster that his father was.
I'd even give them my respect if Atreus realized just how hard Kratos worked to channel his bottomless rage into a weapon to use. I know many fans hate how weak Kratos seems to be now and I personally find the "holding back" excuse weak on the devs part.
So I relate a bit. I do not fully agree since I began the series with 2018 so my opinion is forever biased on such topics.
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I have no real point to make with this post by the way. I am just gushing about a game I like and rambling about the contrast it has to it's own sequel or predecessors.
The whole of my praise is also limited to GoW 2018's narrative. In terms of world building or story consistency I could rip the God of War series apart.
The classic games weren't exactly consistent with some things like the potential paradox of using Fates threads, Kratos losing that time travel power in 3 despite using it moments prior in 2's ending, or the whole ambiguity of his godhood. (I wont even get into the last minute hope thing in 3)
It's not a mess like I'd rant about with Kingdom Hearts or Bleach. Sure, there are some details in a novelization or two, a comic story here or there, but it's nothing you need to know.
Kratos even references a novel detail in Ragnarok. When asked why he doesn't just throw his blades away Kratos will retort with an annoyed statement that he "tried".
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Step into the light Boy
That doesn't confirm a novel as 100% valid but it does show subtly that the blades follow him against his will.
My own personal take on Kratos' continued godhood is also a curse. He's got to live as what he despises most until something powerful enough finally kills him in a way where he won't burst out of Hel's gates.
That's a tangent all its own I think. I just felt like rambling a bit, there's even a lot I left out. Like the pure pointlessness of a lock-on in either game due to how often the enemies dart around and break the targeting.
I wonder what many of you think about 2018 now that Valhalla has come and gone. Ragnarok may have been hit or miss for many but Valhalla is nearly as good as 2018 I feel.
Though, not having young Kratos speak with his original voice actor in that one scene felt like a missed opportunity imo.
Oh well, I'm done now. Bye~
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feathered-serpents · 1 year
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I think Atreus would be surprised but THRILLED if Kratos and Freya got together considering how she’s already stepped in as a surrogate mother figure to him for a very long time. I also think that if Freya does end up having her mythological twin daughters with Kratos as the father Atreus would adore being a big brother. But also. I think it would be really funny if both those things happen while Atreus is gone and Kratos just. Doesn’t tell him until he gets back
Can you imagine? He gets home and SURPRISE he has two sisters he did not know existed until he stepped in the door?
He’s just like “Father! Congratulations! But uh…why didn’t you tell me sooner?”
Kratos, completely deadpan, “It would have distracted you from your journey.”
“I guess but… this seems more important?”
“We would have always been here, no matter how long it took”
“Thanks but um. I think you’re missing the basic point here.”
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roththeprimordial · 1 year
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God of War in Shinto Mythology
After God of War Ragnorok, everyone has been wondering what mythology Kratos is going to travel to next. Personally, I believe the two biggest candidates for the next mythology will be either Celtic or Egyptian mythology. However, as of yet, no pantheon is 100% confirmed for GOW 6.
I personally think it would be very interesting to have the next God of War take place in ancient Japan where Kratos and Atreus will travel to Shinto Mythology.
Basic Plot: Over the past several years, Kratos has been traveling around the world and became a beloved god of war who fights for peace. Kratos heard the news about how Atreus, Angrboda, their ten year old daughter Hela, and Fenrir were all stuck in the middle of a civil war between gods in ancient Japan. Once Kratos arrives, he is stuck in the middle of a civil war between the ruling god of Japan and a rebel force of gods who want to overthrow her.
Since Amaterasu is the goddess of the sun and Tsukuyomi is the god of the Moon and night, I thought it would be an interesting contrast and rivalry. Plus, Tsukuyomi is often seen as 'evil' in Shinto mythology while Amaterasu is seen as 'good', I thought it would be good to have the theme of switching 'good' and 'evil' from actual mythological figures.
List of Protagonists in the Game: The main protagonists from previous GOW games and new protagonists.
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-Kratos/Sarutahiko: Obviously, Kratos will be the main character in GOW 6. In terms of personality, he is still very stern. However, over time he has mellowed out a lot more. In terms of design, Kratos has a much more samurai-like appearance and still carries his Blades of Chaos and his Leviathan Axe. He eventually acquires a new powerful weapon in his journey called the Scarlet Sword. Kratos in the story sees the atrocities committed by Amaterasu and was told by Atreus how evil the goddess was, as he joined up with Tsukuyomi's rebellion. However it turns into a Far Cry 4 situation, where Tsukuyomi's rebellion is just as bad, if not worse, then Amaterasu. There's also a subplot for Kratos where he meets a goddess in Tsukuyomi's rebellion named Uzume who he starts to fall in love with. However, he's conflicted whether he should try his shot at happiness again, or if he should stay single to honor his deceased wife, Faye.
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-Atreus/The Fox: Atreus ever since after the events of the Norse saga, has left Midgard with Angrbota and Fenrir to explore the world. Eventually, he hears how Sindri, who disappeared years ago, was living in Japan under the name of Amatsumara. Atreus traveled to Japan with his wife, Fenrir, and his ten year old daughter named Hela, to look for Sindri. However, he saw that the country was consumed by a war of the gods. Kratos soon hears of Atreus' location and arrives in Japan to help his son. While there, Atreus joins Tsukuyomi's forces to try to take down the tyrannical Amaterasu. Atreus eventually finds Sindri, who is still bitter and angry, however much more mellowed out then before. He's working with Tsukuyomi so he can safe his girlfriend who was captured by Amaterasu's forces.
-Mimir/Kyōrinrin: Mimir mostly remains the same as he was in God of War 4 & 5, he's still a friend of Kratos, a comedic relief, and more. But once in this new strange land, Mimir becomes very interested in the lore and history of the gods, trying to learn as much as he can.
-Uzume: Uzume is a new character and a minor goddess who is the little sister of Amaterasu. Unlike the rest of her messed up family, Uzume managed to get away make a home on Earth. She is a kind and gentle soul who attempts to help mortals on Earth with whatever she can. However, their world was put in danger by Amaterasu and her mad quest to conquer the world. So, she joined Tsukuyomi's rebellion to fight back. She is also a walking encyclopedia of Japanese mythology, telling the player all the lore they need to know. She is also a support AI in the game like Atreus and Freya, and she starts to develop feelings for Kratos.
-Angrbota/Inari Okami: Angrabota will play a much more minor roll, much like how she was portrayed in Ragnorok. However, she remains a massive supporting character for Atreus, and sometimes is brought in to be the AI support.
-Hela/Tanuki: Hela is the ten year old daughter of Atreus and Angrobota. Hela is desperate to prove herself as a strong warrior to her father and is desperate to impress her grandfather, Kratos, who she really looks up to. She is even a support AI who mainly uses throwing knives when she fights. One of her god/Jotunn abilities is to summon the dead and make them fight for her, as a special move.
-Sindri/Amatsumara: Sindri is still upset from the previous events of Ragnorok, as he moved to Japan to get away from it all. He started dating a new girl he met, but she was soon captured by Amateratsu's forces, as Sindri works for Tsukuyomi to try and rescue his girlfriend. When Kratos and Atreus reunite with Sindri, Sindri is still angry at them and wants nothing to do with them. But over time, as they prove their worth and even help rescue Sindri's girlfriend, he forgives them and makes up with them.
-Kuebiko: A kami of knowledge who looks like a scarecrow and works for Tsukuyomi. But once he finds out what Tsukuyomi really cares about, he abandons him.
-Ryujin: A water dragon god who had a powerful spell placed on him by Amaterasu to serve her mindlessly. That was until the spell was broken by Kratos in a battle. Thus, becoming a powerful ally.
-Fenrir/Inugami: Fenrir basically plays the same roll he played in GOW Ragnorok. Mostly just hanging around and assisting whenever the plot needs him.
List of Antagonists in the Game: The main antagonists for GOW 6
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-Amaterasu: If you know anything about Shinto mythology, you know that Amaterasu is the chieftain goddess of the Shinto pantheon. And like Zeus and Odin from the GOW series, she's an evil tyrant. Her personality would be very similar to Azula from Avatar: The Last Airbender. She is smart, selfish, cruel, sadistic, a master manipulator, a liar, and a powerful warrior. She rules from the heavens and uses intimidation and manipulation to get what she wants. She would often manipulate and abuse the other gods, especially her brothers Tsukuyomi and Susanoo who both reacted differently to the abuse and manipulation. Tsukuyomi rebelled against her sister and wants to overthrow her while Susanoo is beaten down and broken, like Thor. He was once a hero, but now is the miserable enforcer of Amaterasu.
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-Susanoo: Susanoo is the god of storms and the sea. Susanoo is also Amaterasu's enforcer. Susanoo at one point was a great hero who protected the people and saved them. However, his sister would often emotionally and physically beat him down and out perform him. She would claim how much superior she was and make Susanoo feel worthless. She promised him empty lies that if he obeys her without question, she would eventually give back his honor and title to the throne. This manipulation and abuse would break Susanoo, becoming an angry killer who destroys anyone Amaterasu tells him to destroy. However, he still has his son Yashimajinumi who looks over his father and tries to help him out. Eventually, Susanoo rebels against his sister and joins Kratos and Atreus to bring her down.
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-Tsukuyomi: Tsukuyomi is the little brother of Amaterasu and the god of the Moon and night. After taking Amaterasu's abuse for years, Tsukuyomi abandoned the royal family and formed a rebellion to overthrow his tyrannical sister. Many other kami and gods joined him, including Kratos and Atreus. However, during the game, it's revealed more and more that Tsukuyomi only wants to overthrow Amaterasu so he could rule just as cruelly with an iron fist.
-The 9th Hachiman: Unlike many of the other gods in the GOW series, Hachiman is actually a title for a god instead of one god in particular. Hachiman is the god of war in Japan with the mantle being passed down to a new god, spirit, or mortal every few hundred years. The previous Hachiman's were greatly respected gods of Japan who kept law and order. Later, Amaterasu saw the god as a threat, as she sent Susanoo to kill the 8th Hachiman and replace him with an unknown god only known as the 9th Hachiman. The 9th is fiercely loyal to Amaterasu and is willing to die for his Empress. Throughout the game, it is believed that Kratos will eventually take up the mantle and become the next Hachiman of Japan. Brining law and order by stopping Amaterasu.
-Oshihomimi: The first son of Amaterasu and her top enforcer on Earth. Oshihomimi is an arrogant scumbag, much like Hermes or Heimdall. He possesses divine hearing, giving him incredible senses and allows him to avoid all attacks by any enemy.
-Raijin & Fujin: Raijin and Fujin were destructive demons employed by Amaterasu to serve her and take care of issues. The two are destructive and only hunger for battle.
-Ōkuninushi: A god of medicine. More of a manipulator and a liar, often manipulating others to submitting to Amaterasu to give them medicines to diseases that he released in the first place.
-Takemikazuchi: A god of thunder, a god of swords, a weapons expert and brutal warrior who serves Amaterasu, all so he can release his psychopathic urges on the battlefield.
-Izanami: Izanami is a primordial goddess, mother of Amaterasu, and goddess of Yami "Land of the Dead". She isn't aligned with Amaterasu, but in some point in the game she will be an opponent.
List of Common Enemies in the game: As you can guess, most if not ALL enemies in the game will be based off of different types of Yokai from Japanese mythology and folklore.
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-The Shi: The Shi act as the main enemy type in the game. Like how the Dragur were in GOW 4 & 5 and undead warriors in GOW 1 through 3. They are also not from Shinto mythology and original creations. Their name means 'Dead' in Japanese.
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-Oni: The Oni are basically like the Ogres from God of War 4 & 5. Tall ugly humanoid monsters that swing around a large blunt weapon.
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-Kappa: Basically very similar to the Grim from God of War 5. Short quick reptilian creatures that jump in and out of bodies of water to attack.
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-The Sun Samurai: Warriors picked from the afterlife by Amaterasu and turned into bloodthirsty yokai to serve and fight for Amaterasu.
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-Tengu: The Tengu are enemies mostly found in the mountains and fight a lot like the Dark Elves from God of War 4 & 5. Mostly using blades and spears as they hover over the player and quickly attack and fly back into the air to avoid attacks.
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-Sagari: A half-horse half-snake hidden weaker enemy that hides in trees and often quickly attacks the player before quickly retreating and backing away. Very weak, but still very fast and deadly.
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-Futakuchi-onna: A woman with a monstrous mouth on the back of her head. The monster itself it weak to attack, but it often attacks by spitting acid, quickly biting opponents, and letting out powerful sonic roars that stuns the player.
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-Rokurokubi: A vampiric woman with a long neck that keeps her distance from the player. Usually biting them and taking a chunk of health off. Very weak, but is good at keeping her distance.
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-Nure-onna: A monster similar to the gorgon enemies from God of War 3. But more of an aquatic version. A half-snake woman that leaps out of the water and attacks the player.
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-Hone-Onna: A phantom-like skeletal woman who can extend her bones into blades, hammers, spears, and shields to battle the opponent.
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-Yuki-Onna: A beautiful pale woman found in cold and frigid areas who works similarly to the Revenants from God of War 4 & 5. They can transform into mist and escape attacks, possess ice breath, and have sharp claws. The only way to stun them is with arrows or a fire-based attack.
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-The Black Monk: A dark skinned and dark robbed monk that uses it's long razortipped tongue to grapple and skewer opponents. Similar to the Licker from the Resident Evil series and the Smoker from Left 4 Dead.
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-The Amanojaku: A vile and horrific red humanoid yokai which aren't very common throughout the game, but they are mostly found in small villages with butchered villagers everywhere. The Amanojaku is an evil spirit that made the citizens wrathful and made them kill each other. It also controls an army of brainwashed killers to attack the player. The creature is also the only one that can't be defeated by Kratos' rage move. Since it can absorb Kratos' rage and become stronger and regain health.
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-Nue: The Nue are large creatures with the head of a monkey, the body of a tiger, and a snake for a tail. The monster is tough in combat and can breath lightning and fly for a short period of time. It works like the Chimera from GOW 3, you need to kill the monkey head, the tigers body, and the snake or it’ll keep getting back up.
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-Bakeneko: A gigantic cat Yōkai that is born from the souls of angry recently departed cats. The monster is a little smaller then Fenrir and can almost be considered a mini-boss of its own.
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-Adolescent Omukade/The Infested: The infested are dead yokai and humans who are possessed by massive yet adolescent yokai called Omukade. Omukade adults are giant centipedes, but the adolescents are the size of average to large sized snakes. They're parasitic and burrow themselves into the throat and spinal cord of dead and paralyzed humanoid hosts and take control of them. They operate the body to attack the player. If they get agitated enough, they will burst out of the host head and writhe around, a colossal and violent centipede sticking out of the host's neck hole. They are very similar to the Plaga Guadana from Resident Evil 4.
List of Bosses & Mini-Bosses:
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-Jorogumo: A woman who seems harmless at first, but quickly transforms into a massive half-spider half woman that tries to kill the player. More of a mini-boss who often keeps her distance, sticks to walls, shoots the opponents with webs to stun them, spits poison at them, and if the player gets to close or stands still for too long, Jorogumo gets a quick bite that takes out a big chunk of health and poisons the player. Slowly draining their life bar.
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-Jubokko: Basically a man-eating tree. The tree uses it's branches to attack the player, along with spitting thorns and poison at the player. The tree has several soft weak-points on it. When all the weak spots are destroyed, the enemy dies.
-Akkorokamui: A colossal red octopus that acts as a boss. Being very similar to the final boss fight from God of War: Ascension.
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-Gashadokuro: A colossal skeleton made out of hundreds of angry souls that stands around 60 feet tall. The enemy will be one of the toughest mini-bosses in the game with very powerful attacks and only a few weak spots that are hard to hit.
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-Shuten Doji: A specific colossal Oni who is far bigger and stronger then the other Oni in the game. Maybe a side mission to find and kill him in order to get a reward.
-Kuzenbo: King of the Kappa and a mini-boss side enemy in the game.
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-Yamata-no-Orochi: Orochi is a mini-boss during some point of the game. After being killed by Susanoo, it regenerates and returns as Kratos fights and kills it.
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-Adult Omukade: A massive maneating centipede dragon hybrid that is nearly the same size as Jormungandr.
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-The 12 Heavenly Generals: The 12 Heavenly Generals will basically be like the 'Valkyries' or the 'Berserkers' from previous God of War side bosses. The 12 Heavenly Generals are made up of the Boar, the Dog, the Rooster, the Monkey, the Sheep, the Horse, the Dragon, the Rabbit, the Tiger, the Ox, and the Mouse. All are heavily armored and powerful samurai-like mystical warriors. They were gods who visited from foreign lands, before being captured and brainwashed by Amaterasu to fight for her.
New Weapons: Just like every other God of War game, Kratos gains new and powerful weapons in this game.
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-Scarlet Sword: A long blood red katana that was forged by Sindri and several other local blacksmiths. Bathed in the blood of a god and enchanted in order to become the perfect weapon for a war god. The sword gets stronger and stronger whenever it's used. Healing the user over time and making them much stronger in return.
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-Grasscutter: A legendary sword originally used by Susanoo, then gifted to Amaterasu. Which is then stolen and given to Kratos to use. The weapon once used can manipulate the air and create powerful wind currents that can tear through stone with ease.
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fluffy headcanon for Kradall (?): Heimdall is a total cat person, he sees any kitten-esc creature and he is squealing with delight, since Gulltoppr is no longer around, he brings home a little kitten of the same species/closely resembling one. But heres the kicker: Kratos hates cats, he is a dog person, but he has no strength nor heart to tell that to Heimdall, so he pushes the thought of that down deep inside him so his lover won't get hurt p.s- he eventually becomes that guy who carries the cat like a baby, telling anyone questioning him that "he enjoys being carried like this"
This is kinda ironic because my cat has just pissed on my fresh laundry so he’s not in my good books right now 🙃
Heimdall has always loved animals. He prefers them over people because there’s never any malicious intent. He didn’t show it at the time but by the gods he misses Gulltopper.
He’s tagging along with Kratos in Vanaheim one day and he can hear small whimpers. He finds a baby Gradungr, but the mother is no where to be found. Heimdall’s heart feels heavy, he doesn’t want to leave it there but he can’t just leave the poor thing.
Gently he picks up the small creature and for the first time in a while, his can feel his heart skip a beat. Holding the small animal in the palm of his hand, he cradles the creature and brings it along.
He catches up with Kratos and before he can say anything, all he gets is a stern “No” as Kratos walks past him and the runt.
Heimdall ignores this and berates Kratos for being so callous and what would Atreus say knowing his father willingly left a defenceless animal to suffer. Being the man of many words, Kratos grumbles and continues the journey back home, stoic as ever.
He saw the look on Heimdall’s face as he coo’d at the animal in his hands and it brought back all the times Atreus would often plead to bring back yet another animal to the cabin in the wild woods.
He relented with Fenrir, Speki and Svanna. Even grew to love and appreciate the hounds but this was far too much. It was hard enough to hunt and feed 2 wolves, and 2 men and Freya when she was around, let alone another so he says nothing.
It’s been several weeks and the little Gradungr is growing well. Heimdall comes back in the cabin and is shocked at what he sees. Not even his foresight could’ve seen this! Kratos cooking by the stove, lovingly holding the creature in one arm as he stirs the pot of stew with the other. Too shocked to even make a sarcastic comment, he’s brought back to reality when Kratos nonchalantly says “he was lonely”.
Heimdall just smirks knowing just how much Kratos was warming up to the little guy. Even though he would never admit it.
From that day on, as the animal grows, Kratos is often found close by it’s side. Hunting? Kratos takes the animal with him. Housework? The creature is perched on some part Kratos’ body.
Heimdall appreciates what Kratos is doing and it warms him to see his lover give affection to another creature that was abandoned by its parent. Heimdall can see a parallel between his and this animal and even though it pains him, he becomes more appreciative of everything Kratos does and will continue to do for him.
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kyndaris · 1 year
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The Nature of a Thing
Ever since I was young, there were two things that captured my imagination. The first were stories that mostly revolved around the hero’s journey. It could be from books or games, but the idea of saving the world always encouraged me to be the best version of myself. The second, of course, was mythology. Greek, Norse and Egyptian were the main three that caught my eye. I was obsessed about stories revolving the gods, demi-gods and whatever shenanigans they might have gotten themselves into. Many of these are already known by the wider world and through emphasis in popular culture: the drunken adventures of Loki and Thor, the murder of Osiris by the envious Seth, or Heracles and his twelve labours.
What I didn’t realise was that many of the character I looked up to played into very stereotypical archetypes. After attending selective high school and learning about tropes in high school, as well as watching copious amounts of video essays on YouTube, I like to think I’m now a dab hand at pointing at a character on screen and rattling off their attributes. This is, after all, their ‘nature.’ It doesn’t matter if they’re reluctant heroes at the start or attractive anti-heroes, in the end, the end of their story was dictated by them. And the journey that they go on has very predictable beats. The self-doubt that creeps in, the mentor that steps in to bolster their confidence...
Tell me, how many of you, dear readers, can hear the word ‘Japanese role-playing game (JRPG)’ and not know that the game will have the main protagonist start off in some small rural village doing something as innocent as rescuing a cat up in a tree before slaying the cruel god of the world right as the credits roll?
Form and settings can change, but the nature remains the same.
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And this is the very thing that is explored in God of War: Ragnarok. One that is excellently brought to light when Kratos and Freya visit the Nords and realise that prophesy is merely the understanding of the moving parts of the world.
But we’ll get back to that later.
Years have passed since the events of the first game. Atreus has grown up into a curious teenager, eager to find his own place in the world and chafing at the direction his father sees for him. True, he doesn’t always make the right decision, but he’s learning. Kratos, on the other hand, feels like he’s been stuck in a rut since the revelations at Jotunheim. He has seen the patterns and fears for the safety of his son. During the long years of Fimbulwinter, he has prepared his son to live without him but, it is clear as the game progresses, Kratos is also scared of leaving his son alone. A typical parent fear, if you think about it, when children have grown up and want to leave the nest.
Honestly, I hadn’t expected Kratos to be such a protective parent when it came to his son, having seen his rage dictate most of his actions in the Greek era of games and his more stoic and standoffish approach in the first game. But while he does make the occasional misstep, it’s clear that Kratos loves his son dearly and wants only the very best for Atreus. 
Besides, you have to also love the fact that Mimir also essentially serves as a second father to Atreus. What with his stories and the occasional pearls of wisdom that he drops. A far different approach to what Kratos brings to the table.
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And so, from a simple hunting trip out in Midgard, where they are attacked by a still vengeful Freya, Kratos and Atreus are soon roped into a quest to stop the end of days: Ragnarok and rail against fate. Or, at least, that’s what they initially assume. As the game goes on, and prophecies are unveiled, their quest becomes one to stop the machinations of Odin, the All-Father. In comparison to the first game, it’s a bit more complex with a lot of moving parts. In fact, rather than keeping the game solely focused on Kratos, the game also puts gameplay focus on Atreus as he tries to find a way to keep his father safe and forge his own path.
It all plays well with the theme of letting go of one’s preconceptions. And, when it comes to parenting, allowing your children the agency to make their own choices and mistakes rather than dictating them at every turn. Something Kratos initially struggles with but learns to accept after his trip with the Norns.
And, just like last time, there are no cuts when it comes to the camera. While this did make transitions between scenes more difficult to manage, somehow the team of Santa Monica managed to pull it off. Even if it was a little awkward at times - such as with the dream sequences, and the change in perspective from Kratos to Atreus and vice versa. I mean, let’s be honest, I couldn’t have been the only one that thought Atreus placing his knife on a barrel, only for Kratos to pick up the exact same knife was a little strange, right? Nor did I much like how the walls and bedding had to be placed behind Kratos as he transitioned from a dream with Faye to being back in his soft bed. 
It was like seeing the magic behind the scenes rather than being pulled into the story.
Still, I have to commend Santa Monica for committing to their artistic vision. Even as I was frustrated at the fact that half the time, the camera was solely focused on Kratos and his reactions whilst other character flitted in and out of the scenes from behind or entered just out of view of the camera. What’s worse was that there were no footsteps or acknowledgement of the other character until they stepped into view.
I know Kratos is unflappable but he merely grunted when Hildisvini came up from behind in Muspelheim to say that he was taking Mimir with him to Niflheim.
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This might have been an issue in the combat but thankfully companions are able to provide ample warning, allowing for frequent blind dodging on my part, as well as the occasional use of the block button. From a combat perspective, I did feel like the Ragnarok was a lot more fluid than the previous game. It helps that Kratos begins the game equipped with both the Blades of Chaos and the Leviathan Axe. But the Spartan Rage ability was also a lot more versatile. Yes, Kratos can still unleash it to pummel an enemy into oblivion and regain health but he is also able to simply use it solely to heal and in an all-out attack.
Unfortunately, during the intervening years of Fimbulwinter, Kratos also somehow lost the armour he previous had and the skills he had acquired over the course of the last game. Why? Who knows. But hit skill tree was woefully empty and all my maxed out armour pieces were missing. Kratos did provide a semi-explanation but I don’t feel like it was adequate.
So many hours...wasted...
Still, I felt like the sets in Ragnarok were better able to cater to my play style. In fact, it’s probably the only reason why I was able to nab the platinum for this game. Yes, you read that correctly, dear reader. Another platinum has been claimed! And that was because this game was much more forgivable than its predecessor. You gotta love armour perks that heal you!
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The one other thing that irked me about the game was how wooden characters would be when it wasn’t a cutscene. During my treks through Yggdrasil or the other realms, Kratos, Mimir, Freya and Atreus would occasionally banter. But when I looked back at my companions, the dead-eye stare I received back was perturbing to say the least.
Other than that, I very much enjoyed my time with Ragnarok and the story it wanted to tell. As well as the philosophy many of our protagonists had in terms of fate and prophecy. After all, this wasn’t so much a battle about free will and determinism so much as it was the choices one makes can dictate the path we walk in a bid to ‘be better.’ 
And while Kratos, Atreus and Freya understood that assignment, Odin - who was adamant about knowing what the future might bring so he could change it to his benefits and be in control - was ultimately unable to acknowledge that he could make a choice to end the vicious cycle he found himself in. During the final battle, he highlighted that fact with his dialogue, exclaiming that he “didn’t have a a choice.” Funny how the person who wants the most control is always the one that seems to have the least of it or claims that his failures are not the result of their own actions but those that had been put upon them.
After all, he didn’t have to kill Thor.
He could have chosen to give up his quest for knowledge and lived a happy life with his sons.
Could have stepped down from being the All-Father.
But he chose none of these alternatives.
So, I suppose if there’s one good thing about Odin, it’s the fact that he’s tenacious. And really really really good at deflecting personal fault and blame.
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Music-wise, the game was excellent. Bear McCreary is talented at creating evocative pieces that sell the story beats. Did it deserve to win the Game Award for Best Music? Honestly, I’m going to have to say that Xenoblade Chronicles 3 was robbed. 
What about Best Narrative? To be fair, A Plague Tale Requiem’s ending pulled at my heartstrings more. That was a story about a girl and her brother trying to live out their best lives and hoping to find a cure to his condition. The problems they faced might not have been supernatural Gods but their battle was so much more personal and heartfelt - and more in line with the 2018 version of God of War. 
Still, God of War Ragnarok is still up there as one of the best games that came out in 2022. And when you play quite a bit of the smaller titles, rather than just big budget releases, that dig into elements of the human condition, 2022 was a pretty good year for video game releases.
Overall, I’m sad that we didn’t get the story of Loki turning into a horse to distract a stallion and coming back after 9 months with the 8-legged Sleipnir, but I’ll take what I can get. I do hope that if there is another God of War game, it’ll follow Atreus and see his wanderings across the realms of myth and legends. Hopefully we, the players, can join him as he looks to uncover more hidden giants. Preferably in Celtic folkore. It would certainly be a better choice than Egypt - a mythology that’s already been done to death in popular culture.
That, or the franchise can take us somewhere completely different.
Can you imagine: Kratos against Sun Wukong? I wonder how that might work. 
P.S. LOVED that Deborah Ann Woll was in this. I didn't quite recognise her voice but seeing Faye's model, I was like: isn't that? AND I WAS RIGHT!
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loversquarrels · 1 year
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Okay imma go on another tangent. So for my timeline I've been creating, a little fanfic of mine, I want magni and modi alive. But I don't want to overlook what sif and Thor did to them. To me thrud is easily the one who forgives them both the most and easiest. Magni being the favorite seems like he would as well. There is also the element of Magni believing his upbringing wasn't nessarily wrong as he has been heavily indoctrinated into this culture of war and abuse.
However the biggest issue is Modi. Because Thor really did fuck up with him. But I really do wish for them all to be a family. So I've tried to make a way for certain events to happen to show Thor in a new light without erasing what he did. Even than Thor still needs to work for Modi's forgiveness especially. And in the end Modi wouldn't really be back in his embrace emotionally like thrud or magni but still be in the family and potentially forgive Thor. Showing that even if modi pforgives him, that doesn't mean modi becomes close to Thor like he wants.
This leads me to another aspect of this. Would it be a better message or more realistic if Modi didn't forgive Thor? I read into people's reactions to Endeavor from MHA and how they believe it is a better arc for the victims of the abuse to not forgive the abuser. But the gow story is honestly kinda built around forgiveness, and a lot of the times, to me, it feels a bit extreme.
Perhaps I'm thinking to much into this. People will always disagree whether a character can be forgiven or not. But most people believe Kratos was redeemed despite his past and freya forgave Kratos from my understanding, despite what he did to her son. So maybe Modi can forgive Thor if had lived albeit with a very well done journey and a lot of work on thor's part.
The last part I want to go into is how it feels to bring magni and modi back. It feels like it erases thor's mistakes. But in my mind it doesn't because now he has everything he wants back. But he needs to work constantly to keep and knows one slip up could mean he could lose it all again. He can't afford any mistakes now. To me that's the consequence that is very interesting to explore.
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Out With a Bang - Five of the Coolest Video Game Endings
   If there’s one thing that video games always need to get right, it’s the ending. Everything’s been building up to this point, so it really needs to stick the landing to be a properly satisfying finish. Even a mediocre game can be saved by a great ending, but some games really go the extra mile to make the final battle a truly epic moment to be remembered. Massive-scale battles, multiple-stage marathon fights, intense escapes; there are plenty of ways to put the “grand” in the grand finale, but there’s only so many games that do it right. I’ve gathered a handful of games that I believe really nailed the big finish - but remember, spoilers abound! You have been warned - but aside from that, read on and enjoy some of the coolest endings video games have to offer!
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Super Mario Odyssey - Bowser    As far as Mario games go, Odyssey’s plot is fairly standard - Bowser kidnaps Peach, Mario has to go off and rescue her. The final battle against Bowser is a souped-up version of an earlier fight against him, but it’s what comes after the fight that’s the important part. Once Bowser is out for the count and Peach is safe, the cave they’re all in starts collapsing and there seems no way out…or is there? Throughout the game, with Mario capturing and controlling all manner of enemies along his journey, everything has been leading up to this moment: capturing BOWSER! With the Koopa King under Mario’s control, the player gets to really feel just how unstoppable he can be as you smash and thrash your way through the self-destructing cave with an epic new song rocking away in your ears. Odyssey is probably the most intense ending to a Mario game yet, all thanks to Bowser’s power in Mario’s hands!
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God of War - Baldur    In a series known for massive-scale battles against all-powerful gods, God of War (2018) is fairly subdued in comparison…until the grand finale, that is, where Kratos and Baldur go head-to-head for a second time in true God of War fashion. Throughout the heavily emotional conflict, Baldur’s mother Freya constantly tries to break up the fight, initially by trapping the two with magic and ultimately resorting to resurrecting the nearby skyscraper-sized corpse of the frost giant Thamur. Because, y’know, God of War. The fight is lengthy and increasingly dangerous, until Kratos’ son Atreus manages to summon the massive world serpent, Jörmungandr, to attack Thamur. Once the nigh-invincible Baldur is finally killed, with Kratos snapping his neck to stop his murderous vengeance against Freya, the fight seems over but the trouble is just beginning. Baldur’s death not only invokes Freya’s rage, but triggers the start of the apocalyptic Ragnarök, setting the stage for the sequel and changing the world forever.
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Ratchet & Clank: Into the Nexus - Mr. Eye    The Ratchet & Clank series is often known for bullet-sponge bosses where the only real strategy is “shoot it until it dies”. Into the Nexus changes things up a little, with the final battle against the monstrous Mr. Eye being one of the longest fights against one of the largest bosses in the entire franchise. Ratchet alone has to confront the skyscraper-sized interdimensional horror, with only a tiny platform to stand on while Mr. Eye tears up the entire city around him. The fight is broken up into several stages, with puzzles in-between the combat where Clank must search Mr. Eye’s home dimension for someone to help banish the creature as Ratchet fights for survival. Mr. Eye also smashes the platform arena, creating fast-paced platforming segments that make use of the game’s new gravity boot mechanics to leap across the floating debris. Throughout the fight, the game blasts hyped-up heroic music to pump you up, giving Ratchet and the player the resolve needed to overcome this marathon of a battle.
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Risk of Rain 2 - Mithrix    In Risk of Rain 2, the lunar themes present in the game come full circle as you’re teleported to the moon of Petrichor V for the final battle, fighting your way across strange ancient architecture until you confront Mithrix. Mithrix puts up the toughest fight in the game, even resorting to stealing the players’ entire inventory of powerful items and using them against you! Unlike any other boss in the game, Mithrix even taunts the player in the chat, right up until you beat your items back out of his hands and finally slay him. Once he’s down however, a countdown appears onscreen and gives you two minutes before the moon itself explodes! Rushing back to the start of the level to find an escape pod, bizarre new enemies appear from the Void to slow you down until you manage to launch the pod. The ending cutscene shows the player barely escaping as the moon is swallowed by the Void, vanishing into nothing…
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Jedi: Fallen Order - Darth Vader    Some games make the player feel like a powerful badass after beating the final boss, while others demonstrate just how much stronger the enemy is compared to you. Then there’s Jedi: Fallen Order, where after beating a dangerous Sith Inquisitor, the relatively young and inexperienced Cal Kestis is faced with Darth Vader himself. To show just how out of his depth Cal is in comparison, Vader doesn’t even have a healthbar - attacking him is futile, and the only option is to run like hell. As Vader uses the Force to literally tear the level apart behind Cal, the player has to dodge debris and enemies in a mad dash for survival - and just when you think you’ve lost him, Darth Vader jumpscares you as the Imperial March blares. Cal has to drop an entire ocean on Vader just for a chance of escaping, and both he and the player will be thanking their lucky stars they survived.
   Of course, this is only a small handful of examples of great video game endings. If you know any other fitting examples or if I’ve missed anything about these ones, let me know! Reblogs and likes are much appreciated!   Thanks for reading!
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waywardcamel · 1 year
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How to play God of War Ragnarok
Introduction
God of War Ragnarok is the much-anticipated sequel to the critically acclaimed God of War series. Boasting an immersive story and stunning visuals, the game has already been praised as one of the greatest Sony Playstation exclusives ever made. If you’re looking to jump into Ragnarok, you’ve come to the right place. In this blog post, we’ll walk you through everything you need to know about playing God of War Ragnarok—from exploring Midgard and finding secrets to taking on Kratos' toughest challenges yet. So get ready for heart-pounding combat and breathtaking exploration; your journey awaits!
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Tips for Playing God of War Ragnarok
Assuming you're playing God of War: Ragnarok on the PlayStation 5, here are some tips to get the most out of your experience with the game. 1. Use the DualSense Controller's adaptive triggers One of the coolest features of the PS5 is the DualSense controller's adaptive triggers. This means that you can actually feel resistance when firing arrows or throwing your axe in-game. It adds a whole new level of immersion to the game. So make sure to take advantage of it! 2. Play on Performance Mode for smoother gameplay If you want the smoothest gameplay possible, make sure to select Performance Mode in the Settings menu. This will run the game at a higher framerate, making everything feel more fluid. However, it will also disable certain visual effects, so it's up to you whether you want those trade-offs. 3. Take advantage of quick travel points Whenever you come across a quick travel point in God of War: Ragnarok, be sure to use it! Quick travel points allow you to instantly teleport between different areas of the game world, which can save you a lot of time (and frustration) when backtracking or exploring.
The Different Difficulty Settings in the Game
If you're looking for a challenge, you can crank up the difficulty settings in God of War: Ragnarok. There are three difficulty settings to choose from: - Normal: This is the default setting, and is recommended for most players. You'll still be challenged, but won't be completely overwhelmed. - Hard: Things will start to get really tough here. Enemies will deal more damage, and you'll have less time to react. - Extreme: Only the bravest (or most masochistic) players should attempt this setting. Here, even the slightest mistake can lead to a quick death. So, which setting should you choose? It all depends on your skill level and how much of a challenge you're looking for. If you're just starting out, it's probably best to stick with Normal until you get a feel for the game. And if you're looking for an extra bit of excitement, try cranking up the difficulty when playing through optional areas or boss battles.
The Different Endings of the Game
God of War Ragnarok is an action-adventure game that was released on March 22, 2021. The game is set in the world of Norse mythology and follows the story of Kratos, a Spartan warrior who becomes the new God of War. The game has three different endings: Normal, Secret, and True. Normal Ending: In the Normal Ending, Kratos kills Baldur and Freya. He then returns to Midgard and lives with his son Atreus. Secret Ending: In the Secret Ending, Kratos kills Baldur and Freya. He then travels to Jotunheim and kills all the giants. He returns to Midgard and lives with his son Atreus. True Ending: In the True Ending, Kratos kills Baldur and Freya. He then travels to Jotunheim and kills all the giants. He then goes to Asgard and kills Odin. He returns to Midgard and lives with his son Atreus.
Conclusion
God of War Ragnarok is an action-packed adventure, and with our tips, you'll be ready to take on the gods! From building your character to mastering the battles and puzzles, there's something for everyone in this epic game. And with a variety of difficulty levels available, no matter what type of player you are you're sure to have a fantastic time playing God of War Ragnarok. So grab your controller or keyboard and get ready for some intense Norse mythology gaming!
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kemical-gaming · 1 year
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GOD OF WAR - Full Gameplay - THE END - FULL HD - 2022
GOD OF WAR - Full Gameplay - THE END - FULL HD - 2022
Jötunheim, also known as Jötunheimr, is one of the Nine Realms of the World Tree, home of the ancient race of Jötnar and the final destination of Kratos and Atreus' journey in God of War (2018). In God of War Ragnarök, the giant realm makes a return, in which it can now be accessed via a mystic gateway, which has been modified by Brok and Sindri.
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demifiendrsa · 3 years
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God of War Ragnarök - PlayStation Showcase 2021 Reveal Trailer
God of War Ragnarök will launch for PlayStation 5 and PlayStation 4 in 2022.
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Latest details via the PlayStation Blog:
As you can see in the trailer, we’re picking up a few years after the events of God of War (2018). The freezing winds of Fimbulwinter have come to Midgard, making survival for Kratos, Atreus, and Mimir in the Norse wilds even more challenging than before.
While the last game built an enormous amount of trust and understanding between father and son, there is still a great deal of complexity in their interactions—especially after the revelation of Atreus’ Giant heritage and the hidden prophecy only Kratos saw.
Atreus is desperately curious. Like most young people, he wants to understand who he is more than anything. In this case, he wants to understand who he could be. The mystery of Loki’s role in the upcoming conflict is something that Atreus cannot let go of. He wants to keep his family safe, but Atreus also doesn’t want to stand by and do nothing while conflict consumes the Nine Realms.
Kratos, still bearing the knowledge of his past mistakes, wants to spare Atreus the bloody lessons he learned from his conflict with gods. He wants to keep his son safe, above all, and their confrontation with Baldur has vindicated the belief that only tragedy will come from further entanglements with the Aesir.
Together, Kratos and Atreus will have to make a choice about which path they will take. Whatever they choose will define the fate of all those living in the Nine Realms as Ragnarok approaches.
Agony and Vengeance
We show a brief look at two of the main antagonists you’ll face in God of War Ragnarok: Freya and Thor.
Because of Kratos’ actions at the end of the previous game, the once-ally-turned-enemy Freya has sworn vengeance for the death of her son, Baldur.
We wanted to remind players that Freya isn’t just a terrifyingly powerful user of Vanir magic, but also that she’s a formidable warrior in her own right. Enraged by Kratos’ evasion of justice by her hand, Freya will turn every weapon at her disposal towards her son’s killer.
Also suffering the loss of his sons and half-brother, Thor’s legendary bloodlust and wrath will be aimed at Kratos and Atreus.
Referred to disparagingly by Mimir as the “Biggest Butchering Bastard in the Nine Realms,” Thor earned his title as one of the most powerful Aesir gods by wiping out nearly all the Giants at Odin’s command.
While we don’t want to give too much away right now, we think even a peek at Mjölnir wreathed in lightning will give you a hint at just how formidable Thor will be as an adversary.
You Have My Axe
It would not be God of War without a healthy serving of visceral and spectacular combat. You’ve been able to see just a hint of new attack abilities, a new Runic Summon for Atreus, and of course, the return of Kratos’ legendary weapons
As a team we’ve worked hard to take our learnings from God of War (2018) and improve upon combat to feel fresh, yet familiar. With God of War Ragnarok, one of our main goals was to push player choice in combat. Whether it’s through hard hitting combos, a mastery of elements, or clever defensive tactics—you will find plenty of opportunity to fight alongside our duo in a way that feels uniquely expressive.
Whatever your choice of combat strategy, the enemies that await in God of War Ragnarok will be ready. The realms have grown harsher, and a whole host of new creatures from across Norse mythology will test your skills. From the trailer you can see what happens when Kratos finds himself under the hooves of the Stalker or grabbed between the jaws of a Dreki, and that’s just the beginning.
With an expanded cast of adversaries, we aim to keep each combat encounter memorable from the smallest brawls to the big show-stopper bosses! We can’t wait to show you more as we get closer to release.
Onward to Asgard
Fans who played the last game know they were able to visit six of the Nine Realms during their journey. In God of War Ragnarok, you will be able to visit all nine!
God of War Ragnarok will take you to the previously unreachable Vanaheim, Svartalfheim, and Asgard—as well as to new areas from locations featured in the last game. Exploring the realms will take you everywhere from verdant, otherworldly jungles to intricate subterranean mining networks.
This next installment in the series will bring you a more diverse, beautiful, and mysterious variety of locations than in any other God of War game.
See You Next Year!
We’re so happy to finally be able to share a small taste of what we’ve been working on over at Santa Monica Studio since the release of God of War in 2018.
As always, we’re fans of our fans. We can’t wait to see all the discussion, art, videos, and cosplay that you create. Make sure you tag us on social or use #GodOfWarRagnarok so we can see (and share) your amazing work!
Your support for the series and our studio has been a pillar of strength for us during every moment of development on this title. Thank you to everyone in the God of War community for continuing to believe in this project and our team.
-  Grace Orlady, Santa Monica Studio Sr. Community Manager
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stupidrant · 6 months
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SPOILERS FOR GOD OF WAR RAGNAROK: VALHALLA, U HAVE BEEN WARNED! • • • • • •
okay for one, this actually clarified a question i had the past year abt kratos’ godly hood and him ruling the realms in the next game. From what i have seen so far, they have been helping around yet still have not said anything at all abt how much time has passed 🥲 i believe more than a year due to the way they are speaking, the situation and kratos speaking in norse. This also means he cares enough to learn it and has had some time to do so. Which is funny cuz in 2018 he mentioned he didnt care abt learning the history 😭 anyways, im so proud of kratos’ growth you guys its crazy 🥹 Him looking at himself in that chair and saying he’s more than what he went through is so true. let kratos' journey be inspiration for yourself. not only saying this to myself but any of you out there reading this: You are worthy and worth more than you think regardless of what wounds you have. life is not perfect nor easy, but we absolutely can get better. SMS with the life lessons LMAOOOOO Also i knew freya was somewhere in the dlc solely bc i remember months ago Danielle posted a random picture of herself at sms. I thought it was extremely odd bc i knew she wasnt there just for fun times as she said🤔 I thought it was her silently confirming she re-signed her contract or smth and i guess in a way i was right 😭😭😭 plus there's a bunch of valkyrie statues everywhere i mean hellooooo
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korgbelmont · 3 years
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Spoilers for the Playstation showcase 2021
Because the Playstation Showcase happened when I was sleeping, I scrolled through their YouTube channel and there were three titles that caught my attention and watched.
Spider-Man 2
Wolverine
God of War: Ragnarok
Spider-Man 2 will be at the bottom of the list simply because I haven't finished the first one yet and I also want to play Miles Morales before as well. But it looks like Venom is entering the equation. It looks like we'll be able to play as both Peter and Miles.
Not much was shown either for Wolverine, but ever since the first X-Men film, I have loved Wolverine. Even though this was a cinematic teaser, it looks like this could possibly be a sort of road trip game. With Insomniac working on it, I think it'll be fun.
And now for God of War. Oh boy I have been waiting for this one! Looks like it's set near the end of Fimbulwinter and leading into Ragnarok. Now that we know the official title is Ragnarok, I think this might be the end of the Norse saga. It seems that Freya is going to be one of the gods that Kratos and Atreus/Loki fight as well as Thor. This looks like a blend of both the older God of War games and the 2018 one. Glad to see Mimir is back. Also, holy crap, Tyr is tall! With the way Kratos reacted to Atreus saying he should think like a general, I don't think he has told his son what he did. Of the three, this is at the top of my list of the three, I enjoyed the 2018 game, and look forward to continuing the journey.
Edit: After going on the God of War wiki, I found out the girl at the end is Angrboda, who in Norse Mythology is the mother of Jormungandr, Fenrir, and Hel.
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