What I want from Dreadwolf and no I don’t care if it’s unrealistic
1. Dwarf romance option (like c’mon)
2. All new companions, yes ALL, if I get a goddamn repeat like Varric I’m gonna scream
3. Zevran. I need him. Give him to me
4. Merrill, why the actual fuck was she not in Inquisition?
5. Wardens getting their due focus. Biggest mistake of the franchise pivoting to Elvhen gods and the epically boring battle of mage vs Templar
6. More dwarves. More.
7. A protagonist character that actually feels like a real person? The Inquisitor gets ZERO personality or backstory and I hate it so much
8. Fenris If you’re gonna make me suffer under Elvhen bullshit, give me Fenris. (And Zevran, seriously I need him)
9. Resolution to leaving Hawke in the fade. That better not be a storyline that just gets dropped
10. Playable backstory. That’s what makes the Warden feel so real. You know who they are before the story even starts.
Just go back to the root of true RPG. If we get another Inquisition after ten years of waiting I’m never going to get over it. I fucking swear
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There's something absolutely ironic and even compelling to me about the domino effect regarding Akechi and Sae's interactions. Akechi had to deceive everyone, including his coworkers. Sae in particular was closely tied to the investigations of the crimes he was committing, so of course appearing as non-threatening or even annoying as possible to her was in his best interests.
However, his petty but arguably feeble masquerade is what led to his cognitive self in Sae's brain presumably being easy for the Phantom Thieves to tie up? He was too good at deception and it led to Sae's perception of him being sopping wet cat, which was easy for the Thieves to subdue, so the threatening, real Akechi wouldn't stumble upon Sae's cognition of him as he went to murder Joker.
I know people usually discuss Shido's cognitive Akechi and the implications regarding Akechi's presentation of himself and his layers of deception, but Sae's is the direct contrast to Shido's, and it's very interesting to look at how being a petty little asshole to your stressed out hot lady coworker about her skincare routine can also contribute to her thinking of you a a nuisance at best (until it was almost too late for everyone involved, but hey, it worked out for the best? I think).
I love the layers of Akechi's deception because he was cunning to a fault. Sometimes I wish we could have seen how the Thieves interacted with Sae's cognition of him, because both Sae and Shido had a very biased perception of him, and it makes me wonder who really knew Akechi at all. I'm rambling here, but it's been on my mind for ages. I would love to see if her cognitive Akechi changed after 11/20, considering he went from annoying junior detective to a dangerous murderer in just one day for her, and she doesn't remember any of third semester or even 12/24 when he was there.
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I want to rant for a bit here about some of the gameplay elements of Stray Gods that advance so much of the story and character choices that make this story so amazing. Others have probably noticed these things and put them in better words than I, but I've been listening and relistening to various versions of the soundtrack and have an obsession to feed, so here we are.
Much has already been made of the madly impressive fact that the songs are a complex and winding series of choices, where distinct instruments and styles are made to flow neatly from one choice to the next, and each choice you make can drastically change ones you get down the line. And for good reason, that is crazy and amazing and I love it. But what I want to talk about is the way the choices you have, and how they aren't as simple as you might first think, builds characters and relations throughout the game and enhances the story.
To start with, we all know you generally have three options, or flavors, to choose from: Red/Blue/Green. At the start of the game you choose on of these colors to be the sort of core personality of your version of Grace. Green is charismatic, friendly and well meaning, Red is tough and willing to be brash and bold, and Blue is clever and cunning. The nature of this matching of colors to personality is reinforced with several early choices in your interactions with Caliope, Hermes, and the Chorus.
But as the game continues, it quickly becomes apparent that these options get a lot more meat on their bones and that they are not as cut and dry as it might seem on first glance. Yes, Green tends to be more about being friendly while Red is more about a fighty Grace. But the key thing I think, and what really fascinates me, is that it goes deeper on each of these options in relation to who or what Grace is interacting with. Red choices are often confrontational and direct, but that doesn't mean antagonistic. There are several points throughout the game where Red options are definitely cutting through the bullshit or trying to start a fight, but there are also a lot of times where it's a direct and measured response from Grace to try and cut to the heart of an issue.
Blue meanwhile often presents plainly as the clever, thinky option. Again often very true, but I think it also represents the restrained and strategic option. Several blue options are about weighing what is going on, or Grace stepping back to take in her different paths. Green meanwhile has a lot to do with empathy. In my first playthrough I often found myself leaning towards Green options solely because they were instinctive, gut reactions on how to handle people going through something difficult, or to try and mellow out a situation.
All of this is to say, it is utterly fascinating how these choices interact in different scenes in ways that immediately lean into both the character you are choosing for Grace to be, and those she is interacting with. Take Medusa for example. The pure Red track of that fight is all but an actual fight. Grace is taking this in a very hero vs. monster direction and throughout is almost eager to get to actual blows, meanwhile Green leans much more into the angle of Medusa as a victim, a tool being poorly used by the woman who first wronged her anyway. And Blue is manipulative. It sees the paths before Grace and says "I don't need to fight this person, I can use her hurting to get what I want."
We see this even more clearly in Aphrodite's song, and in your first meeting with Persephone, but in different forms. In those songs, while Red is still extremely antagonistic, it takes on much different contexts. With Persephone, Grace is still spoiling for a fight, but a lot of it comes off as less heated. Yeah she is trying to rev up Persephone and cut her down, but it feels a lot more like a poetry slam or rap battle than lines preceding an all out brawl. Meanwhile with Aphrodite it's Grace trying to cut through flowery words and get to the heart of what she sees as the problem with this whole situation.
And to top all of this off, and not go on forever since this is already more than long enough, the way the latter half of the game has you choose another personality trait for Grace, the story not just telling you she has changed and grown but actively making it an element of the game by expanding your special option choices, is brilliant. It naturally, on a first playthrough, leads you into picking a secondary option that is most in line with the way you have been taking Grace as things unfold. If you started the game eager to fight but have since seen the story unfold and feel a calmer, more empathetic approach is warranted, you'll naturally pick that option because it feels appropriate, and same for any other combination. It not only opens up more gameplay, but entwines gameplay with story, and allows you as the player to feel the journey Grace has been on. As yet another link to classical epic poetry it is a slam dunk, and as a gameplay mechanic that reinforces your connection to the character, it's a double slam dunk.
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'𝗧𝗶𝘀 𝗧𝗵𝗲 𝗦𝗲𝗮𝘀𝗼𝗻 𝗙𝗼𝗿 𝗟𝗼𝘃𝗲 Content Creation Challenge ❄🎅🏻
After 'Tis the season for smut & 'Tis the season for smut 2.0, I joined @voltage-vixen and we present you with a revamped third installment of our favorite winter holiday themed challenge!
The challenge starts today, November 23rd, and ends on January 14th. Check the rules below for additional information!
Targeted fandoms: Ikemen Series, Voltage Games, Tears of Themis, MLQC, Obey me!, Mystic Messenger, Genshin Impact. All mobile & console otomes as well as other anime and game fandoms are also encouraged and welcomed to join!
███ RULES:
One prompt list is consisting of fluff prompts, and the other of smut prompts! Minors DNI with the second list, please!
Starting from the day this post goes live, November 23rd, you can begin creating and posting your fandom works (fanfiction, fanart, headcanons, etc) following the prompts in the two lists.
You can combine prompts for the same list or from both lists. You don't have to follow the order of the prompts. You can create as few or as many works you want to! There are no fixed dates for this event, but for those of you who like to post daily, you can do it like a countdown until Christmas day! AUs are allowed. Suitor x Suitor, Suitor x MC, Suitor x OC, Suitor x NPC are all allowed. You can use the gif banner at the top of the post if you'd like to!
Tags for the event will include #’tis the season for love & #’tis the season for love content creation challenge . Additionally, please tag both of us hosts ( @xxsycamore & @voltage-vixen ) in your creations so that we can see and reblog them.
Kristen (voltage-vixen) will be making a masterlist featuring all contributors and their works shortly after the day that marks the end of the challenge, January 14th. A reblog from her means that your work is successfully added to the masterlist. If you suspect that your work went unnoticed or is not on the masterlist when it's posted, don't hesitate to contact either of us!
Both our DMs are open for your questions, and you can also send an ask here on my blog, where other people who might have the same question will be able to get their answers too. We'd love to help!
Happy Holidays to these who are celebrating and to everyone else I hope you have some good time during this time of the year ❤ We can't wait to see your works inspired by the challenge! Happy creating, everyone!
Under the cut you'll find both lists typed out for your convenience 🔽
FLUFF LIST:
Starting with preparations way too early
Sipping hot chocolate and then stealing a kiss
"Okay, maybe I DO need help putting the star on top of the tree."
"This gingerbread house just WON'T stay up!"
Sharing a scarf
"I said that I'd teach you how to ice skate, I didn't say that I know how to ice skate."
Forced to wear an ugly Christmas sweater
Being the MC/LI's fake date for a Christmas party/ball
Surprising their partner in the morning with a new pet underneath the Christmas tree
"Those clichéd traditions are exciting for me, now that I have you."
SMUT LIST:
Warming up together after a snowball fight
Wearing nothing but a ribbon around the neck
Fun under the blanket
Bodies roasting by the open fire
"A kiss under the mistletoe doesn't have to be where we stop."
"What are we going to do until the storm passes?"
"I've decided I don't want to be on the nice list this Christmas."
Sleigh ride your partner into a holiday bliss
Christmas treats sugar rush
"Actually, there is one more thing on my wish list."
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