I love compilations like "Starkid breaking the fourth wall" because you always know what's coming:
. That one moment in Twisted (Subliminal messaging)
. That one moment in Starship (Damn that G.L.E.E)
. That one moment in AVPSY (The same Hermione you know and love)
. The end of TGWDLM (WHY ARE YOU CLAPPING)
. A few moments in AVPM (Voldemort threatening A.J when he starts playing the piano, when Voldemort just walks around the stage door, etc)
. About half of Firebringer (The fourth wall hadn't been invented yet)
. All of Trail To Oregon (The fourth wall still hadn't been invented yet)
. Red Vines (what the hell can't they do?)
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It could be argued that while some see Cassie's empathy as a weakness, it's something that actually makes her dangerous. It's why she's able to manipulate characters in the series and do things like come up with a plan to trap David or trick a Controller into thinking she's Rachel or, again, get Yeerk deserters by giving them the morning cube. She KNOWS her enemies and because of that, she knows what they'll be thinking, feeling and how to use that. Hell, her tropes page even has "Manipulative bitch" as one of her tropes. Ironically, Cassie can use her understanding of someone as a weapon of she needs to.
That's it exactly! She understands other people better than anyone else on the team. That makes her both more reluctant to hurt others — she can see where they're coming from — and better at knowing how to hurt others when given no choice. She figures out how to bring down the Yeerk Empire by giving them the morphing cube, and she most strongly opposes Jake and the others resorting to genocide in #53 - #54. She feels the most empathy for David and pushes the strongest to save him rather than letting him become a controller, and she figures out how to trap David by using his arrogance against him.
Also, isn't it funny that that same behavior is called manipulative bitch or chess master? Isn't it just wacky, that it's positive when associated with one gender and negative when associated with another? Gosh, I wonder why those tropes would ever get that terminology. It's so mysterious.
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Everyone makes fun of Linebeck for his crate. And I will agree, it's a ridiculous concept at first- a grown man hiding away in a crate to get away from his crazy ex-lover, while a random kid fights her.
But what if we're thinking about the crate all wrong. What if the original purpose of the crate is not for Jolene, but for miniblins?
Ok, so- in game there are only 8 ships piloted by hylians. We have imposter wind-waker (1), brother of the imposter wind-waker (2), Beedle (3), Jolene (4), the old wayfarer (5), the merchants in the SE sea (6), the Man of Smiles (7), and the SS Linebeck (8). Everything else is pirate ships piloted by hordes of miniblins.
Most people will first see Linebeck use the crate as a hiding spot when you fight Jolene. And this is probably where the seed gets planted that the crate is solely for Jolene's visits comes from. But, he uses that exact same crate when the miniblins board your ship.
Now, you can beat the entire game (not at 100%, but still beat it) without ever once having the miniblins board your vessel, so I don't blame people for forgetting that this is a thing they can do- especially when you have to try to even get them to board your ship.
But I think even more telling evidence is what happens when you encounter a vessel that's been overrun by the monsters.
The most common vessel to see this happen is in the 2nd vessel mentioned. On this vessel, you board the ship to see miniblins abound, and the ship's captain face-down on the floor. After you defeat all the miniblins, you talk to the guy and find out he's-thankfully- still alive, and he may just give you a treasure or two for your troubles.
You leave, and forget about it- but if you ever sail back to that ship, you'll find it overrun again. And this dude is, once again, face down on the floor.
The point being- I think playing dead is a legitimate strategy that most of the people still sailing use to fool the miniblins into leaving them alone. Linebeck, however, has found a way to avoid the threat of pitchforks being jabbed at him if he accidentally moves, and has just started hiding in a crate.
This is in character for him as, even when you first start sailing with him, there is no offensive capabilities on the vessel, whatsoever. He just has a jump mechanic too help him run away more effectively. If Linebeck truly is more of a runner than a fighter, I 100% believe he would use the "play dead" method over fighting the things any day.
Now, most people think Linebeck is a coward who lets Link do all his fighting- and while the fighting part is true, I would like to remind everyone of the fact that only 8 vessels are still in the water, and his ship is one of them. He would not be one of the only ones left if he was just a coward and dumb. And I don't believe he's alone in the "play dead" method either.
I actually believe the only person actively fighting the miniblins is Jolene- everyone else either plays dead, has attack crows that stop any miniblins wearing anything shiny from boarding, or keeps them locked in a cellar for gods know what reason.
But, when it comes to Jolene boarding the ship- well, he already has a crate good for hiding in during most other pirate attacks, why wouldn't it work on his ex? You know, the girl who likes to dress up like a pirate.
And, I mean, it technically does work. It stops her from attacking him right away, and allows the player to distract her until she gets bored enough to leave. We only find out she caught on because she outright tells us she knows where he's hiding during the last encounter.
But this is just another thought on a growing pile of "Linebeck wasn't really cowardly, he was just a normal guy- if not smarter than average- who we were constantly told was cowardly by the literal Spirit of Courage, who was traveling along with the former holder of the Triforce of Courage. There could not have been a more skewed judge of his character."
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Went through my kith and kin tag after that last post and once again lying on my floor thinking about. vex snarling at vax about his judgement being swayed by a pretty face-
(another person vax is brave enough to love, even if its dangerous. looking for the good and the kindness and the humanity among the darkness, trying to bring it forward, let vex experience it, even when it can leave him bleeding)-
and vax snarling at vex about her judgement being swayed by her desperation to be accepted-
(another time vex sees a way to secure safety and security and approval, which is safety and security, in a different form. for her, her and vax and trinket and everything she loves, safe in one place, where they can belong, they can stay)-
and. oogh.
Holding these twins in my hands. squishing them like playdough. one of them fights desperately to find the kindness and good and light even when its a fools errand. leaves himself open and hurt for a little bit of light. if it keeps vex safe, happier. one of them counting and calculating and running and cruel because the world demands it. keeps the counter going and going and does the hard things if it keeps vax whole, and okay. one close range and one long.
they'll hurt each other if it keeps the other whole. they'll gladly get hurt if it keeps the other safe. the world is harsh, and they are surviving. what the fuck. theyre such a fucked up pair. they love each other so much.
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