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#fallout minutemen
sacreblugh · 21 days
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preston garvey is such an og bro, and yes for all the reasons you're thinking of but also because like, he literally led a whole group of people from Quincy to Jamaica Plain!! AND THEN ACROSS THE CHARLES RIVER TO LEXINGTON AND THEEN EVEN FURTHER UP NORTH TO CONCORD.
he was watching out for this group of people who had just been run out of their homes. he stayed with these refugees throughout every disastrous place they thought they'd be safe, every death, and just all that grieving; all while struggling with his own sense of purpose ("Everything I believed in had turned out to be a lie.") and feelings of being a failure, that led him to thinking he'd be better off dead :( plus, these people from Quincy were strangers to him at first. he didn't have to do all that, yet he took it upon himself to do so. because he's just built that way. he's too good for the damn wasteland. </3
and like even after all of that, he doesn't hang the Minuteman hat up. he keeps on going, pushing the boulder up the hill in hope of making the Commonwealth a better and safer place.
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i hate that the minutemen radio shares so many songs with the enclave, but i also hate how much of a missed opportunity it all feels like. where are the new folk songs. where are the announcements for birthdays and holidays. why don't they comment on events in the Commonwealth. you could imply such a sense of scale just with a few more voice lines god DAMNIT todd
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xenodidelphis · 5 months
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Minutemen vs. Nuka-Raiders
So, I have to get this out before the edible kicks in so lets go.
I'm going to break this down into a couple of sections. Tactics, Equipment, and Allies.
For any of this to make sense, I will be operating on the premise that the SoSu went with the MM or the Railroad, and is no longer in the picture. Instead, there is a General that took over after. Additionally, the premise for the Raiders will be that there is a new Overboss that is good at keeping the factions together.
We will also have to work on either the premise that the Raiders or the MM are invading. Seeing as I do not have the attention span for both, I'm going with the Raiders expanding into the CW.
Let's go.
Tactics
With the Raiders working together and a strong leader, I think that they could really work to the strengths of each gang. If you sent in the Operators first with their low profiles and "tame" personalities, then they could go after the artillery and at least slow down the heavy shelling. They would do this before the MM even knew an invasion was happening. Once the MM DO realize that they are being invaded, it would be much harder to keep ahead of shelling, so most of the time they would want to keep fighting very close to settlements to keep that from being an issue. Wave 2 would be mostly the Disciples and a mix of Pack/Operators. This would satiate the Disciples blood lust and give the most aggressive pack members something to do while the rest of the Pack hunts down any runners. If everything goes well, this will be the final wave.
However, the MM are not pushovers. I think that the MM would just have an inadequate amount of members per settlement to fight back effectively if they tried to brute force it. They have the home terrain advantage, though, and so would be much better at falling back to regroup than the Raiders would be at realizing how many of them had slipped out to get reinforcements the moment the first Disciple came over the horizon.
Once the MM in full knew what was up, they could start to turn their artillery on the road leading into the CW. By this time, they would almost certainly have a way of fast cross-CW communication. I would bet it would be a Pony-Express style relay from wherever the nearest MM radio is to wherever the information needed to be.
This alone would mean that they could be so much better about out-maneuvering the gangs. That is until the gangs figure this out, and start targeting the radio towers.
Once the MM marches enmasse, however, the tide almost certainly could turn in their favor because they are so much more organized than the Raiders, and less prone to majorly breaking from plan or backstabbing each other on the field.
Now,
Equipment
This one is going to be short, I think. The MM have fucking artillery. They have access to more advanced technology that isn't scavenged, and they have the bonus of (most likely) dedicated people putting together and repairing their gear. With a MM ending, there may be quite a few sets of Brotherhood PA that are painted over with a MM flag. Big advantage there. The Raiders have chemical warfare and are not afraid to use it. [Ooap, it's kicking in.] Plus, their weapons are very module and low tech, meaning they can improvise on a dime with someone eles's gun if a piece of their's breaks. All together less armor, but they have the advantage of being almost to a member hopped up on something that makes you feel no pain, and so can outlast if nothing else.
Allies
The biggest advantage the gangs would have is caps-flow and not having scruples with using Gunners and Slaves to fill their ranks. They may also get some other smaller gangs to run with them easily enough- even if that does add in another potential power grab and a plethora of backstabbing.
The MM wouldn't use slaves of Gunners- but they would have the advantage of WAY MORE allies within the CW. The Raiders wouldn't have a place they could rest without fighting hard to take it, and there is a MM waiting on just about every damn corner. If there isn't a MM, there is a settler or a trader that will run and tell the next MM they see. (Again- this is a stable MM ending with the intention of bringing everyone under the protection of them). Plus, if they need expert subterfuge and sneaky-sneaks, the Railroad could most likely be tapped, or individual members of it if it basically mostly dissolved after the Institute went kaput.
The long short of it in my mind is that they would be a match for each other and it would come down to the brass-tack details of each side to determine if the MM can run the raiders off/wipe them, or in the Raiders decimate the MM and win the CW for themselves.
Hope the last couple of sentences made sense, because they rook me over a half hour to write.
@chempack @failedphlebotomist
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slocum-dodson · 10 months
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My husband enjoys a cigarette after a hard day full of blunt murder and helping me conscript raiders into the settlements.
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sashimoii · 2 years
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Hancock and my minute men general Ophelia !
Drawing them always makes me feel better lol
Again tried something more painty
Stay safe everyone 💛💛💛
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the-bad-art-blog · 10 days
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I've dived back into Fallout lately and decided to make a character sheet for my oc Conway.
I am thinking about making some little comics with my Fallout ocs.
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maplemonarchy · 1 year
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One of these days I’ll prove that the Minutemen are a left-wing group in Fallout 4. I will prove that the Minutemen are communists.
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s3a0tterart · 1 year
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Fallout ocs pt.10 Paris (Rain’s)
⚖️ Paris G Williams
Age: 227
D.O.B: 19th May, 2060
Sexuality: Bisexual
Gender: Female
Height: 5,7ft
Weight: 178lbs
Species/Race: Human, White
Eyes: Blue
Hair: Red
Faction (main): Minutemen
Alliances: Goodneighbor, The Combat Zone, Hellrider Gang, Diamond City, The Outlaw Gang, The Gunpowder Gang, The Gatorclaw Gang, The Strip, The Brotherhood of Steel, Bunker Hill, Nukaworld, The Vanghoul Family, The Children of the Unseen, The Children of Atom and The Railroad
Karma/Alignment: Neutral Good, Good Karma
S.P.E.C.I.A.L-
Strength: 9
Perception: 10
Endurance: 5
Charisma: 10
Intelligence: 11 (bobblehead)
Agility: 7 (Bobblehead)
Luck: 3
RELATIONSHIPS:
Friends: Preston, Piper, Nick, Cait, MacCready, Codsworth, Hancock, Deacon, Lydia, Rehema, Elizabeth, Bunni, I.S.A, K.l.e.o, Hotrod, Xiao, Akira and Mags
Family: Nancy Williams (Sister), Daniel Williams (Father), Ava Williams (Mother) and River Grey (Caretaker/Aunt)
Enemies: Danse, Christopher (Ex), Toxin (Raider Boss)
Lovers: Mangle
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m-u-n-c-h-y · 10 days
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I postponed watching the last episode to make this...
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nooklingposting · 1 month
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Minuteman X6-88!
(He won’t wear the hat. He refuses to wear the hat. He thinks the hat is stupid.)
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sacreblugh · 24 days
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does anyone else feel weird when they take Preston out of Sanctuary or is that just a me thing
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mushroommans-cache · 12 days
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I think they’d get along
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slocum-dodson · 8 months
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I wouldn't have it any other way. As General of The Minutemen, it is my goal that everyone adheres to this way of being.
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sashimoii · 2 years
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Hancock and Ophelia
They hug I go awwwww so silly
They make me very happy
This has been sat in my drafts for a long while figured it’s about time to share it !
Stay safe everyone 💛
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thebowlcut · 5 months
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You can’t convince me that they weren’t doing sailor tats in Fallout.
Oc by me, please credit if reposted. Based on Sailor Jerry flash.
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