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#farm city
pollensweetchimera · 5 months
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I like the Self Aware AU'S, But, They are very focused on Genshin impact, honkai star rail/impact, twst among others.
Are they the least known?
Example; Harvest Town, Farm city or medieval/dragon games, dragon mania, etc... Games where you literally create a city or something, a fortress, a castle, that sort of thing.
"Oh But the characters-?"
Most self-aware story's are romantic, harem things, don't lie. It doesn't have to be romantic, there are things platonic.
Like Harvest Town and farm city, characters can see the player as a god of harvest, fertility and plantation. While games where you build kingdoms, castles, battle others,etc. Maybe they see the player as a god of war for example
I'm just tired of seeing self aware aus being simply seen in games for just romance, There are people who simply see the characters' comfort platonically, but when they look for stories like this, there are only romances ones.
I know there are some that are platonic or simply neutral, but it's hard to find that there aren't one or two characters in love with the player.
But I'll leave this there for anyone who wants self-aware story ideas.
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nerdpoe · 10 months
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Radioactive Hero (but not really) au
Danny moves to Gotham, hear him out! There's really good jobs there that pay through the nose and the cost of living is cheap!
Plus, the city is riddled with heroes and vilains! It's so easy to slip under the radar!
Unfortunately, there are so many civilian casualties. Like, all the time. Even in Metropolis!
So Danny, for his first year in Gotham, opens small portals to the Far Frozen and gets schooled on being a field medic. None of his powers can really be used for healing, but they can make people feel better. He just has to be careful to be as far removed from the Phantom moniker as possible, so he can't use any obvious powers.
He gets a bit of a reputation in Gotham; a small time hero of the people, for the people. A hero not invested in fighting, but in dragging civilians away from the danger. He doesn't even have a moniker; people are too busy arguing over the best one for him.
So while aliens are attacking both Metropolis and Gotham, Danny is out in full kit; a gas mask to hide his face, all black, repurposed kevlar from the vests the GCPD did not properly dispose of, no identifying markers.
But one of the clean up crews notices something insanely worrying; the geiger counter they have to point at alien spaceship parts? Yeah. Yeah, it's going off when they point it at the new small-time hero.
That hero's power is radioactivity. Holy shit. It's not at a level that will hurt people, but when he's dodging through fighting the level goes up.
The clean up crew concludes and shares via Twitter that the medic-hero is only a danger to others if he gets too stressed.
Word spreads fast, and pretty soon the absolute second Danny shows up on a scene, all fighting stops.
After all, no one wants to piss off the living Nuclear Bomb.
Basically, Danny's ghost-everything sets off Geiger counters, and now absolutely everyone is convinced that the medic-themed hero only refuses to fight because his meta power is just...being radioactive.
But he isn't.
So now, because it's the perfect cover and completely disassociated from Phantom, he has to play along and pretend like yes; that is his power.
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gamexplode-gxp · 2 years
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Farm City
Introduction In the gaming arena, only very few games hold different and unique concepts of gameplay. One of the fascinating gameplay that is popping in the gaming arsenal is city-building and farming games. These farm city games have an excellent million user base because they have a gaming style and epic storyline, making it possible to stand out very differently in billions of great games. Out…
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gameeveryday · 2 years
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Little Big City 2 GamePlay
Little Big City 2 GamePlay
Hey guys🤗✋I want to get everyone who plays these games together.!I created a channel with this kind of game and I play this game every day. And today I uploaded a video. I hope you will support me.THANK YOU🙏🙏 Little Big City 2 is a strategy and management game where you have to turn a small tropical island into a bustling metropolis. To do so you can choose from three very different paths:…
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dragonpropaganda · 2 months
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The Architecture of Rain World: Layers of History
A major theme in Rain World's world design that often goes overlooked is the theme of, as James Primate, the level designer, composer and writer calls it, "Layers of History." This is about how the places in the game feel lived-in, and as though they have been built over each other. Here's what he said on the matter as far back as 2014!
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The best example of this is Subterranean, the final area of the base game and a climax of the theme. Subterranean is pretty cleanly slpit vertically, there's the modern subway built over the ancient ruins, which are themselves built over the primordial ruins of the depths. Piercing through these layers is Filtration System, a high tech intrusion that cuts through the ground and visibly drills through the ceiling of the depths.
Two Sprouts, Twelve Brackets, the friendly local ghost, tells the player of the "bones of forgotten civilisations, heaped like so many sticks," highlighting this theme of layering as one of the first impressions the player gets of Subterranean. Barely minutes later, the player enters the room SB_H02, where the modern train lines crumble away into a cavern filled with older ruins, which themselves are invaded by the head machines seen prior in outskirts and farm arrays, some of which appear to have been installed destructively into the ruins, some breaking through floors.
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These layers flow into each other, highlighting each other's decrepit state.
The filtration system, most likely the latest "layer," is always set apart from the spaces around it. At its top, the train tunnels give way to a vast chasm, where filtration system stands as a tower over the trains, while at the bottom in depths, it penetrates the ceiling of the temple, a destructive presence. (it's also a parallel to the way the leg does something similar in memory crypts, subterranean is full of callbacks like that!)
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Filtration system is an interesting kind of transition, in that it is much later and more advanced than both of the areas it cuts between. This is a really interesting choice from James! It would be more "natural" to transition smoothly from the caves of upper subterranean to the depths, but by putting filtration system in between, the two are clearly demarcated as separate. The difference in era becomes palpable, the player has truly found something different and strange.
Depths itself is, obviously, the oldest layer not only of subterranean but of the game itself. The architecture of Depths has little to do with the rest of the game around it, it's a clear sign of the forgotten civilisations that our friend Two Sprouts, Twelve Brackets showed us, there's not actually that much to say about it itself, it's mostly about how it interacts with the other layers of subterranean.
That said, Subterranean is far from the only case of the theme of layers of history. It's present as soon as the player starts the game!
The very first room of the game, SU_C04, is seemingly a cave. It is below the surface, the shapes of it are distinctly amorphous rather than geometric. (well. kind of, it doesn't do a very good job of hiding the tile grid with its 45 degree angles.)
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But let's take a closer look, shall we?
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See that ground? it's made of bricks. The entire cave area of outskirts is characterised by this, the "chaotic stone" masonry asset is mixed with brickwork, unlike the surface ruins which are mostly stone. This, seemingly, is an inversion of common sense! The caves are bricks and the buildings are stone. This is not, however, a strange and unique aspect but a recurring motif.
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This occurs enough in the game for it to be clearly intentional, but why would materials such as bricks be used in otherwise natural looking terrain?
The answer lies in the "Layers of History" theme. This is in fact, something that happens in real life, and it's called a tell
To be specific, a tell is a kind of mound formed by settlements building over the ruins of previous iterations of themselves. Centuries of rubble and detritus form until a hill grows from the city. Cities such as Troy and Jericho are famous examples. The connections to the layers of history theme are pretty clear here, I think. Cities growing, then dying, then becoming the bedrock of the next city. The ground, then, is made of bricks, because the ground is the rubble of past buildings. The bones of forgotten civilisations, heaped like so many sticks!
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rushnaf · 2 years
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Farm Day Village Farming "MAX" Level76 | Best Design 2022
Farm Day Village Farming “MAX” Level76 | Best Design 2022
After inheriting a farm from your parents, you must complete farming tasks to restore the legacy to become the most famous farmer in this free farming game. Being social will help you manage your farm and grow it. A fresh new world to care of your lush green farm and animals with farm games. Build your dream farm in this best middle ages offline farming game. Manage your farm, harvest crops, sell…
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As urban populations boom, urban agriculture is increasingly looked to as a local food source and a way to help combat inequitable food access. But little is known about how productive urban agriculture is compared to conventional, rural farming. A new study digs in, finding urban gardeners and hydroponics can meet and sometimes exceed the yields of rural farms. “Despite its growing popularity, there’s still quite a lot we don’t know about urban agriculture, like whether the yields are similar to conventional agriculture, or even what crops are commonly grown,” says Florian Payen, an environmental scientist at Lancaster University and lead author of the study, published today in AGU’s journal Earth’s Future. The new study compiles studies on urban agriculture from 53 countries to find out which crops grow well in cities, what growing methods are most effective, and what spaces can be utilized for growing. The researchers find that urban yields for some crops, like cucumbers, tubers and lettuces, are two to four times higher than conventional farming. Many other urban crops studied are produced at similar or higher rates than in rural settings. Cost efficiency remains an open but important question. Most studies on urban agriculture have focused on green spaces, such as private and community gardens, parks and field growing operations. Payen’s work includes “gray” spaces — places in cities that are already built but could be used for growing, such as rooftops and building facades. In both green and gray spaces, the study examines a suite of crops grown in soils versus hydroponics, horizontal versus vertical farming, and natural versus controlled conditions. “Surprisingly, there were few differences between overall yields in indoor spaces and outdoor green spaces, but there were clear differences in the suitability of crop types to different gray spaces,” Payen says. Certain crops like lettuces, kale and broccoli are more naturally suited to be grown vertically in indoor spaces than others. “You can’t exactly stack up apple trees in a five- or ten-layer high growth chamber,” he says, “though we did find one study that managed to grow wheat stacked up like that.” Other crops, like watery vegetables (e.g., tomatoes) and leafy greens, performed well in hydroponic environments. And crops grown in fully controlled environments can be grown throughout the year, allowing harvests to happen more times per year than in open-air environments, which leads to higher annual yields. But scientists will need to keep studying these systems to plan cost-effective agriculture solutions. The finding that urban agriculture can have similar or greater yields to conventional agriculture “is exactly what we have been waiting for in the urban agriculture research community,” says Erica Dorr, an environmental scientist at AgroParisTech who was not involved in the study.
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aka-indulgence · 9 months
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I’m a very city girl and now I’m imagining going to the country side and meeting farmtale Sans…
You moved there for some reason and need a place to stay, Sans was kind enough to give you somewhere to stay with some chores to do to lower your rent. You’re not experienced and you’re not that good with the chores- sometimes farm animals freak you out (cows are big, theres so many chickens, what iS THAT GIANT SPIDER?!), you can’t move heavy stuff around, even the tools are heavy for you.
And… Sans thinks you’re cute. He can do the work you do much faster than you could, but he likes your company. Every time you drop a stack of hay and panic he can’t help but chuckle and throw it on top of the pile in his arms. He likes how you’re impressed by his skill with tools and the fact that he can drive tractors. You may not be good at your job, but he likes that you want to learn anyway. You like the animals when he teaches you how to read their behavior better.
He really likes it when he saves you from a giant bug and you give him “my hero” eyes…
“those darn eyes are gonna be the death of me.”
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freakartack · 5 months
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"...Hello? Ma! I told you not to call me today, I'm making a movie!" -Wario, Mario Power Tennis
The most important lesson from Ma that Wario took to heart was the endless pursuit of cold, hard cash. Unfortunately, the one lesson she could never teach him was the importance of hard work to get it.  It wasn't for lack of trying; Wario's Ma is the hardest worker this side of the Mushroom Kingdom.  Raising Baby Wario was a herculean enough task on its own, but ever the enterprising spirit, she had also set out to grow one of the most profitable crops: garlic.
Her backyard business quickly expanded into a veritable garlic empire. Wario's mother toiled away tirelessly each day from sunrise to sunset to grow and harvest as much garlic as she could possibly achieve.  Much of Wario's current strength and endurance can be attributed to helping his mom on the farm as a child, although the teeth-pulling task of getting him to actually work was almost as difficult as preventing him from eating all the garlic straight out of the ground.  Wario's nose for instant gratification has always been a thorn in his mother's side, but try as she might to instill a solid work ethic into the boy, her "get-rich-slow" schemes could never appeal to him.  Still, Wario enjoyed his surprisingly agrarian upbringing. Along with garlic, his mother also raised chickens for eggs, inspiring in Wario a lifelong soft spot for poultry.  (He also had a pet hamster named Fluffy, who sadly passed away in 1986.)
Today, Wario is still on good terms with his mother despite their physical distance, and frequent phone calls keep her updated on all of Wario's business successes.  Of course, being Wario, he heavily embellishes the amount of work he actually does at his company.  If she only knew...
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silkysong · 1 year
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storm warning
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Around The Commonwealth during Act 1
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oroniusn · 16 days
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“But!! If you don’t want to get married and have kids what else is there to do!!! That’s the only option!! You don’t want to die sad and alone do you?!?!?!!!” (Something I was actually told today)
Idk man, world domination? That’s an option /j
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trishabeakens · 3 months
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Doodles of my Stardew Valley farmer, Jay (they/them). I'm working on them for my server's co-op game. Their chicken is named Bart. :>
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gameeveryday · 2 years
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Bermuda Adventures: Island Farm | Game Play | Unlimited Gem , Energy
Bermuda Adventures: Island Farm | Game Play | Unlimited Gem , Energy
Hey guys🤗✋I want to get everyone who plays these games together.!I created a channel with this kind of game and I play this game every day. And today I uploaded a video. I hope you will support me.THANK YOU🙏🙏 Imagine that a big family gets together to celebrate Grandma’s birthday in a paradise tropical island! But suddenly something went wrong, a plane lost control and made an emergency landing…
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schmoel · 1 month
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the magic mountain cyberpunk city really wants to provide everyone with the authentic cyberpunk experience of your computer not being able to run it. i think impulse and joel are gonna need to buy those 10k usd PCs by the end of the season. so many entities in such a small space .
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nordickies · 2 months
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Most people probably see hws Denmark as an urban and trendy Copenhagen boy. But to me he will always be, first and foremost, an old-soul farmer
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