I needed some self-therapy this month, and my chosen method has been a monster-hunter genre game, cause I've been severely missing it for the last two years at the very least. This time, I've decided to bite the bullet and give Monster Hunter World a try, despite my very picky and allergic reaction to most of eastern titles, cause I had the feeling I could stomach some of my frustrations with the incentive of monster-hunting, and I was not wrong. (though some things still greatly frustrate me)
Here be my impressions of the first 10 or so, hours into the game (strictly solo experience for Reasons):
The weapon variety is honestly overwhelming for a newcomer to the series, but the katana, bow and insect glaive have definitely caught my attention. Their movesets are a joy to fight with, the glaive especially, plus you get a bug buddy))) and insane mobility options, what's not to love about it. From experience, I can guess that the chargeblade would also bring me much joy to fight with, but that is a weapon for more skilled players, I can see myself trying to check it out later.
(I think this gameplay is mh rise and not world, but all of these moves for the glaive still exist in world)
I can finally see why the fans were talking so much about ecology. Just watching videos is not enough to really show it, but you feel all the little things when you play the actual game. Before playing, I was thinking that 'dino-dragons that breathe fire do not exactly fit your standard ecology', that people just didn't know much of actual ecology to speak like that and at best, they meant that the monster design was influenced by irl animals. However, I understood what those fans meant when I saw that Anjanath, whoose pink and bald skin greatly resemble a vulture, mostly just patrols around and steals food from other monsters.
(watch me hang on for my life when he came around xD)
Pukei, the horrible trashchild that I grew to adore, is quite nimble and agile to fit through the dense forest canopy, which it HAS to do, as there are bits of the jungle where the hunters have to force themselves through tight vines, a dragon of larger size has to be flexible. The chameleon and gecko inspiration is very strong in this little bastard, and it fits perfectly into the jungle, where it resides. Also, the game doesn't have to explain to you that this guy changes the colour of his feathers when aggressive, and it works not just on a gamedesign level, but on the creature-design level too.
Barroth (?I think?) lead me to a large mud pit, in the lowest part of the map, down the riverbed, which, is, y'know, Logical, as water flows down the slopes. It fits so perfectly into that zone, it was clearly the monster's lair or favourite spot, as that monster has a few mud-related attacks and an armour buff.
These little things really ground the weird dino/dragon whacky designs and make the whole world really vibrant and come together wonderfully, they also make the that ecology aspect really shine. You don't normally see this attention to ecological detail in games, and it is clear that a lot of care went into making them.
(btw the binoculars are great, they also work as intended, because the colours of this game, while muted a bit, still are very distinct and bright, unlike otheR games that haD binoculaRs in them)
So yeah, I've been enjoying exploration and the world of this game a lot. On that note,
look at this toad. he is perfect. he deserves the world. I am very happy you can keep little guys in your tent (it's also the only reason to visit said tent)
I also really love that you can make your cat into a literal little gremlin. I adore him now, he too is perfect.
Now for the things that frustrated me.
Controls. The inability to remap inputs and clutch claw controls are atrocious. Apparently the game has walrunning, but I have no idea how to distinguish which surfaces it works on and which it doesn't. No manual jumping is very confusing at times, there are a few very specific places that I'm sure I should be able to climb, but the jump is automated and it didn't work, which just leaves me shrugging. That said, vine swinging is cool.
There are far too many menus with very overwhelming rpg stats, it's very hard to make sense or reason of any of them.
For the amount of tutorials the game just keeps Bombarding you with, which is annoying as hell, the weapon&armour upgrade and progression system is not explained at all. The upgrades seem to unlock at finding specific materials, but not All of them. This makes me feel like some weapons have better viability for new players, because they can be upgraded with materials from early monsters, and my go-to weapons apparently don't fit into that category, though I can't be certain of this. There are no perk explanations, so I gotta guess which perks are more useful and which aren't, though I'm not that far into the building anyway, so for a beginner it's not a big problem.
These are just inconveniences the new player has to deal with, but they are not gamebreaking in any way. The ten hours I've spent with the game have been very enjoyable, and I'd love to play more of it.
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wanted to draw a couple Larro interactions because shes been on the brain the last couple days. some context under the cut-
image 1 is Larro and Wilos. Larro has a habit of overworking herself till she drops, especially in a crisis. I imagine the context behind this here is the ship's got a lot of power down, and its gotten really cold, and shes been working herself to the bone trying to fix everything and keep what few systems they do have online. cue Wilos coming to find her, and insisting she take at least a 5 minute break and get in the bloody blanket because she's going to freeze her fingers off, damnit. Larro gives in, and within seconds of being in a warm cozy blanket, shes asleep on Wilos' shoulder
it still takes a good long while for Wilos to realize he has feelings for Larro. to be fair to him, he is literally the first Vorta to ever develop a crush, so its not like he has any context for why she makes him blush like a schoolgirl
image 2 is Larro getting her hair cut, something she has Ruven do for her. she cuts her hair after the traumatic s3 finale. in battle, her and Wilos were both nearly killed, and she blamed herself for Wilos' injuries because he was hurt trying to protect her. it happened because she was grabbed by her long hair, so she decided to cut it off so it would never happen again. Ruven was more than happy to do it for her
Larro had been keeping her hair long and very similar to her older sister's for a long time. this is her first time seeing herself with a new hairstyle in a long, long while. she likes it a lot. its not a very traditional Vulcan hairstyle, but shes never been the most traditional Vulcan, so its very her, in a lot of ways. she likes it a lot
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@kurtsascot replied to your post “@kurtsascot replied to your post “Question for fic...”:
okayyyy… hmmm. i think regardless whether its revealed entirely what rachels beef is, its good to include. in real life, we dont always know why people dislike us- i think its okay if it isnt expanded….also!! you can only reveal part of the reason if youd like, like only whatever rachel is willing to admit to herself by the end of the piece👀
Yeah exactly! That's what I am aiming for. Rachel and Santana (and other characters, like Quinn, and Denise, and the Andersons, and etc. etc. etc.) have a life!
Like it's up in the air. It might come back, but I don't actively plan on it. But yeah, I do like my lil extended universe. Sigh. There are so many of my fics where I have a lot of thots about that don't end up in the story since it's just a lot of extended stuff. There's a lot of Quinn/Denise and stuff about past Blaine/Quinn that will not be included either. (Damn, do I write another Quinn/Denise thing?)
But yeah, I think I'll keep it in and if it never gets mentioned again, then it depends on whether someone asks about it, I guess.
Ugh, I just always have so much to say about the universes of my stories. You gotta remember that I wrote Ljubim te and Je tik pred vami without knowing that Ljubili se would join the club, so when I wrote the connection between Quinn, Santana, Rachel and Brittany I didn't think it'd come back. It was just something to mention so I could sort of flesh out Quinn's gay past at high school. So this is me now, trying to see what stuff can work and how things might come together:
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