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#lock-spiritomb
momomoon · 18 days
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"Oh man! I can't believe I got to have a gym battle with Ash Ketchum!" 
Ash could swear he saw heart eyes in the challenger's eyes as he ran out with a badge and an autograph. He waved goodbye with a laugh, Pikachu on his shoulder. 
"You go easy on another challenger? You're going to ruin my reputation." 
Ash grinned as he turned around. "Paul! You're back!" 
"Pikachu!" 
Ash grazed his hand over the panel to lock the front doors of the gym. He jogged up to Paul with excitement. 
"When did you get back?" He hugged him tightly. 
Paul patted his back lightly as Pikachu jumped off Ash's shoulder and onto Paul's before hopping to the ground. It ran off and called behind him. 
Ash pecked Paul on the lips still grinning.
"I hear you've been giving away my badges again." Paul raised an eyebrow. 
"Well, he was trying so hard you know?" Ash laughed. 
Paul shook his head. "My gym is the most challenging in the region for a reason." 
"Come on, Paul. We've gotta let some through!"
"And having just anyone think they can waltz in here and beat me? You must be joking." Paul scoffed and turned to make his way down the hall. 
He held out his arm slightly and waited. Ash took the offer, lacing their fingers. "How was Reggie?" 
"Fine. As always." 
"What did he need help with?" Ash asked as the gym lights turned off behind them. 
"It was more of a job for you, but I now have a spirit tomb." 
"A spirit tomb? Why?" Ash asked as they made it to their yard. Ash waved as all their pokemon greeted them along with some client pokemon. 
"That's why I said it was more of a job for you. The Spiritomb had been abandoned on a ranch for a few decades. It was so lonely that it attacked anything even remotely close to the ranch." 
"Oh no!" Ash frowned. "Maybe Gengar can talk to it." 
Paul removed a pokeball from his belt and tossed it. "There you go, oh Great Pokemon Whisperer." 
Ash flushed and unlocked their hands. "Stop! You know I hate that." 
Paul pulled Ash back to him and set a hand on his waist. He placed a soft kiss on his cheek. "You mess with my reputation, and I run down yours." 
Paul grinned and ruffled Ash's hair, knocking off his hat. Froslass placed it back on Ash's head appearing due to interests in the newly caught ghost pokemon. 
"You're so annoying." Ash patted the dirt off his hat. 
"That so?" Paul smirked. 
"Yeah, it is." Ash shot back. 
"Have you fed the pokemon yet?" Paul asked. 
"No, I was gonna do it now." Ash muttered
"I'll help." 
"Thanks, but you don't have to. You're tired, aren't you?" 
"Have enough energy to help my boyfriend feed our pokemon." 
Ash rubbed his nose in embarrassment and felt his face heat. It wasn't often that Paul laid claim to him with labels. It always made him giddy and excited. 
"Okay!" Ash hooked their arms and led them to their storage unit. "We just got a new shipment of Brock's pokemon food!" 
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Pokemon Card of the Day #2973: Altaria-GX (Dragon Majesty)
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One card was apparently not enough for Altaria in Dragon Majesty. It also gof a GX, one that was meant to be rather disruptive. The annoyance to certain decks was certainly there. The ability to make good progress was an issue that had to be solved, however, as the damage output during this lock against certain Pokemon was rather low and gave plenty of turns to find a solution.
200 HP wasn't amazing for a Stage 1 Pokemon-GX, but was quite reasonable. It made sense that it was slightly lower than some others since Altaria-GX could block attacks from a lot of notable Pokemon, though it was low enough that tanking against things like Blacephalon wasn't going to go well. A Fairy Weakness was mostly notable in case a forced switch allowed Gardevoir & Sylveon-GX to actually hit Altaria-GX for a KO. The Retreat Cost was 1, so a weakened Altaria-GX could head back to the Bench if it had to.
Bright Tone was rather weak, as 50 damage for a Fairy and a Colorless Energy took a long time to wear things down. Giving a GX 4-5 turns and a Tag Team 6 turns rarely went well... Until you looked at the effect. During your opponent's next turn, you prevented all damage done to Altaria-GX by attacks from Pokemon-GX and Pokemon-EX. This blocked off options for many of the best decks of the time, forcing Zoroark-GX to rely on Alolan Muk, Pikachu & Zekrom-GX to use Zapdos or Raikou, and Mewtwo & Mew-GX to use a GX attack on another Pokemon if they couldn't force a switch. That's if they had those available, of course. The other side of this was forced switches messed up this attack's effect and anything that wasn't a GX or EX wasn't going to be worried about just 50 damage.
Sonic Edge did 110, which was reasonable, and it wasn't affected by any effects on the opponent's Active Pokemon. Needing a Water, a Fairy, and a Colorless Energy to use it was a bit awkward and really needed something like a Rainbow Energy around for consistency. Not bad if you needed more damage on a given turn, though also nothing really special.
Euphoria GX needed a Fairy and a Colorless Energy and did no damage. it instead put the opponent's Active Pokemon to Sleep and then healed all damage from all of your Pokemon. If the opponent was stuck getting small hits in against a stream of Altaria, Euphoria GX could wipe out a ton of progress at once. In theory this worked better than in practice, but sometimes it really did just shut the door on the opponent.
Altaria-GX was really good if it could get in there against all the Pokemon-GX of the day and avoid forced switches enough times to grind out a win. It wasn't the best at doing so with that attack only dealing 50, but an unprepared opponent sometimes lacked any way to stop it. There were also games where Altaria-GX would be near useless, say if the opponent was using a single Prize Pokemon like Blacephalon or Spiritomb. It also didn't work on the later Pokemon V. Altaria-GX didn't get much play as a result, but since it worked on Pokemon-GX as well as Pokemon-EX it found a few players trying it in Mewtwo & Mew-GX decks, mostly in Expanded where the Energy options were better.
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Spiritomb
Spiritomb (#442)
Spiritomb spiritomb
General Information: Spiritomb is a ghost Pokémon made of 108 human souls that were locked into an Odd Keystone as punishment for their misdeeds—or so the legends go.
Habitat: Spiritomb are most likely to be found near civilization, particularly abandoned ruins, but this is not a hard rule, for their keystone can be placed anywhere seen fit by another person.
Life Cycles: Spiritomb is a classic example of the type of ghost Pokémon that was Originally Human by all metrics. The original Spiritombs are creatures born when an enchanter traps 108 human souls together in an Odd Keystone together, and those souls became an entirely new entity: Spiritomb. This process seems to take a while, but it is an ancient dark magic that a handful of enchanters still utilize today. The enchantment is how the overwhelming majority of all Spiritombs are born, with only a few here and there thought to be second generation Spiritombs or higher.
Other ghost-type Pokémon, especially Dusknoir, are really the main things that eat Spiritomb. They are packed full of spirit energy so are a prize meal to consume, but it is difficult for predators to outwit a Spiritomb.
While they surely do reproduce amongst themselves, no one has ever seen Spiritombs participate in courtship or perform any parental activities. No one is sure how they reproduce, and even ghost scientists are unsure whether they are sexless Pokémon or if they have two gametic types (male and female). Given the nature of how Spiritombs come to be, these questions become even harder to speculate on.
Their life spans are well into the hundreds of years.
Behavior: Spiritombs are usually very malicious and vengeful. They are short-sighted and prone to rampages should one of their 108 souls be separated from itself. They are extremely unsafe to be around, approach with caution.  
Diet: Spiritombs eat spirit energy all the same as other ghost-types. Given their immobility, Spiritombs will wait patiently inside its Odd Keystone for unsuspecting prey to appear.
Conservation: ???
Relationship with Humans: Spiritombs are fundamentally human at their core. They retain some semblance of their memories as humans, and all 108 were trapped together in an Odd Keystone as punishment for crimes committed when they were alive. The Spiritomb enchantment is an ancient spell known amongst the dark artists for countless generations, but it is supposed to only be used sparingly. Being turned into a Spiritomb is considered one of the cruelest punishments that can be given to someone, and it is outlawed in many parts of the world. But in ages past, rulers of all stripes turned to the dark arts to have their worst criminals and sometimes political opponents turned into Spiritombs, to make an example of them.
In modern times, it is illegal (in most places) to own a Spiritomb barring explicit legal documentation demonstrating that the Spiritomb in question consents to ownership. They are one of many Pokémon who have gained the legal Right To Be Left Alone.
In media, Spiritombs are often used as stereotypical bad guys, or as punishment for a group of bad guys when the setting is older times. Modern criminal rights advocates use Spiritomb as one of their mascots, a symbol against the usage of cruel and unusual punishments of criminals.
Classification: Spiritombs are part of the Order Anthroriginia. They are in a family all to themselves. Uncreatively, they are simply known in the scientific literature as Spiritomb spiritomb, for there is no other Pokémon quite like it, and hopefully there never will be again.
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Hey guess what, if you like my stuff, this is my website where you can find other Pokémon I've written on and more information about the game that I’m slowly making! Check it out! I write books sometimes too.
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cringeyvanillamilk · 1 year
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What Pokemon do you think the Black Bulls would have?
Hello! Thank you for this fun idea! I had a blast doing this! 💖
You can see this as the Black Bulls if they were in the pokemon world or if they had a team that most represented themselves.
Asta: *Sirfetch'd, Marshadow, Machamp, Hawlucha, Aegislash, Gallade
Themes: Pokemons that are honorable and strong, seemingly normal but are strong, reference to Asta’s demon form and weapon
Sirfetch’d is Asta’s main pokemon as well as Marshaow, who is a reference to Liebe.
Asta personally connects with Hawlucha the most.
Noelle: *Gyardos, Primarina, Keldeo, Tinkaton, Milotic, Tsareena
Themes: Cute pokemons that are more dangerous than they look and/or pokemon that start off very weak/ugly, but become stronger/beautiful.
Gyrados is Noelle’s main pokemon. 
Noelle has the most trouble with Tsareena (Diva!).
Magna: *Houndoom, Scrafty, Mabosstiff, Obstagoon, Golisopod, Lycanroc (midnight)
Themes: Pokemons that look scary or look like a delinquent and are ready to battle no matter who they are up against.
Houndoom is Magna’s main pokemon.
Magna is most proud of Golisopod.
Luck: *Boltund, Toxtricity, Blaziken, Pawmo, Emolga, Hitmonlee
Themes: Pokemons with a lot of energy and can physically fight.
Boltund is Luck’s main pokemon.
Luck likes to (playfully) fight with Blaziken.
Finral: *Togetic, Lapris, Corviknight, Roserade, Mamoswine, Gogoat
Themes: Pokemon that are known for being transport pokemon, romantic pokemon, or overall peaceful in nature.
Togetic is Finral’s main pokemon.
Finral likes to bring Roserade to his dates to create a romantic atmosphere.
Vanessa: *Hatterne, Espeon, Gardevoir, Mismagius, Sprigatito, Victini 
Themes: Pokemons related to witches, femininity, cats, and associated with luck (victory).
Hatterne is Vanessa’s main pokemon.
Vanessa likes to let Sprigatito roam around because of its sweet scent.
Charmy:*Wooloo, Appletun, Slurpuff, Alcremie, Fidough, Morpeko 
Themes: Pokemons that are food-related and look soft and cute.
Wooloo is Charmy’s main pokemon.
Charmy relates to Morpeko when it gets hungry. They fight a lot for food though. 
Gordon: *Greavard, Weezing (Galarian Form), Mareanie, Clodsire, Muk, Gothorita 
Themes: Pokemons that look dangerous, but some are relatively harmless. Some are shaped like a friend and/or fit the goth aesthetic.
Greavard is Gordon’s main pokemon.
Gordon considers Gothorita as a little sister because they resemble each other a lot.
Grey: *Ditto, Eevee, Smeargle, Mr. Mime, Tandemaus, Mimikyu
Themes: Pokemons that mimic another pokemon or can copy another pokemon’s move. One also references Cinderella's mice.
Ditto is Grey’s main pokemon.
Grey connects with Mimikyu the most.
Gauche: *Alakazam, Ampharos, Prinplup, Malamar, Oranguru, Scizor
Themes: Pokemons that can use reflect and/or double team, and are known for being wise and/or prideful.
Alakazam is Gauche’s main pokemon.
Gauche has the most trouble with Prinplup.
Zora: *Zoroark, Grimmsnarl, Absol, Spiritomb, Gengar, Lucario
Themes: Pokemons known for being mischievous and pranksters. Some are misunderstood by others and have a strong sense of justice.
Zoroark is Zora’s main pokemon.
Zora likes to use Gengar the most for pranks.
Nero: *Swellow, Staraptor, Rufflet, Toucannon, Oricorio, Klefki 
Themes: Pokemons that are birds and related to locks (keys).
Swellow is Nero’s main pokemon.
Nero got Klefki from Lumiere and will forever cherish it. 
Henry: *Golurk, Rotom, Drampa, Swablu, Whimsicott, Blissey
Themes: Pokemon that are useful in a house, a reference to Henry’s raging black bull, or generally caring towards others.
Golurk is Henry’s main pokemon.
Henry was cared for by Blissey since he was young.
Nacht: *Umbreon, Mightyena, Honchkrow, Mudsdale, Liepard, Darkrai
Themes: Pokemon that reference his devils and his dark magic.
 Umbreon is Nacht’s main pokemon.
Nacht is wary of Darkrai during a moonless night.
Yami: *Kingambit, Greninja, Shiftry, Samurott, Pangoro, Slaking
Themes: Pokemons that are a reference to Japanese culture.
Kingambit is Yami’s main pokemon.
Yami gets irritated by Slaking because of its apparent laziness.
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spitdrunken · 2 years
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this is a commissioned work! thank you so much for your support!
notes: yandere, stalking, kidnapping, drugging a continuation to this. cynthia x reader x volo
Volo will never meet his god. It’s the eternal punishment for his hubris; an inability to die. His energy shall never return to Arceus, and he’ll forever roam the earth itself. At first, he wanted to see a blessing in his curse. He had an eternity to figure out all the secrets of the world, an eternity to try again. An eternity to spend with you. (As Arceus’ angel, knew you couldn’t die.) But you disappeared without a trace and, as Volo aged, there was nothing left to interest them. The ruins left to discover for these days are places he saw turned to rubble before his very eyes.
He doesn’t believe you’re dead. Volo has never seen your body, has never seen the rot sinking into your skin, so you’re alive. Out there, somewhere. There are few things for him to study, even fewer places he has left to visit. You’re all he has left. When he has reached his limit once again and tries to die, it’s the thought of you that drags him back. (One time, he finds comfort in someone with your face. They looked so much like you that, for a moment, he lost himself in them. It’s the first thing in his life he truly regrets.) Pieces of his past self break and fall away from him. He no longer has the energy left to be charming, to approach anyone who isn’t of direct use to him.
After a century of aimless wandering, he sees you again. At the side of a woman who looks so much like himself, smiling like he remembers you always did. The resemblance between him and her is striking. Were you looking for him too, all this time, and is she the closest thing you could find? A cheap copy? He’ll take better care of you, like he always did. This Hisuian Sinnohan champion is a mere substitute for himself. (Even if she is who he thinks she is, that doesn’t change anything.) 
Once Volo has finally found what he wants to live for again, there’s no stopping him. The woman is smart though, he’ll give her that. Constantly on the move, or having her Pokémon crawling about nearby. He himself hasn’t had a team in years, only Spiritomb remaining by his side. But Volo has no guilt or shame left, unable to care about your ‘friend’s’ privacy, and finds his way towards her home. It took him longer to find than he would care to admit. 
He finds you laying in bed in the middle of the champion’s messy home. You’re… Out of it, clearly. Your pupils are blown wide open, and a bit of drool leaks from the corner of your mouth. You don’t seem to be able to move. Even when he prods your side, you don’t even twitch. You’re still somewhat aware, though. When he moves his hand in front of your eyes, your gaze follows it. Before he can give into his urges, no matter how badly he wants to devour you right here and now, he has to document your state. Take pictures and videos of you, including your current surroundings. 
When he strokes your face, the groan you let out is almost inaudible. You’re still so pretty. Neither of you have aged much, despite the years flying past you. He still feels the same too. Being so close to you has his heart racing, his fingers twitching. They tremble when he cups your cheek. Without any hesitation, he kisses you. Your mouth doesn’t taste like it used to. Is she not feeding you your favourite foods? When he pulls away, buries his face into your hair and inhales, he can tell you don’t smell the same either. Your locks have been slathered in some shampoo you’d never used before. You’re different, you’ve changed. He’s not the same either. But all of your changes… They’re not your own doing, they’re hers. 
“Get away from her.” Cynthia’s voice trembles with suppressed rage. Volo hadn’t heard either of them approach, but now he has a Garchomp’s claw nestled against his throat. He doesn’t move. Why should he? He has nothing to lose, and the pain of another failed death is a price he’s willing to pay. 
“Call your Pokémon back,” he says instead. “Unless you want pictures of your lover,” he laughs despite himself. “Sent to every news outlet you can imagine. Kill me, and they’ll be sent automatically within the hour.” Cynthia doesn’t comply with his demands either. Instead, Garchomp lifts him up, and holds him so tightly he can’t move. 
Cynthia glares at him with an amount of hatred he hasn’t seen in a century. “What do you want? Money? Fame?”
Volo laughs. “None of that. I’d say my demands are very simple.”
He talks. In an attempt to show to this second choice how much he loves you, and the depth of the relationship you two shared. He talks about how you are an angel, something she wouldn’t be able to understand, how much he loves you, how much he’s missed you, and how he is certain that you would prefer him. He recites parts of the letters he’d written for you in your absence, and the places he wanted to show you. After not having mentioned you in years, everything comes flowing out. Cynthia only allows it, because she’s stunned into silence. With every word he speaks, he reminds her more of a diary she knows by heart.
“Are you… Volo?”
The two of them don’t get along perfectly well, and disagree on who or what is best for you. But, in the end, they come to the agreement that they’d rather spend time looking after you, instead of constantly trying to take you away from the other. (Volo would never have folded so easily if Cynthia wasn’t a descendant of him, and Cynthia would’ve never allowed this if his diaries hadn’t been such an eye opener for her.) Because of her many responsibilities as the champion, Volo ends up spending the most time around you.
Now that someone is around looking after you, you’re not given nearly as many spores as before, only enough to have your mind remain a little hazy. Most days, Volo does everything for you. From feeding to dressing to cleaning you up, and talking to you about the memories you’ve lost. Whenever you seem to panic, he forces you to calm down. He does still talk to you about how he’s better than Cynthia, and tries to get you to protest against her as well. Cynthia, on the contrary, is likely to kick Volo out of her house when she finally has some free time to spend with you. He never goes far. She’s sure you prefer spending time with someone you actually remember, hm?
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She looked to Angel for a moment, and they both nodded. Room 4-- This was the place.
Even without the rancid Aura in the air, there was the fact that it was both… Too well preserved, and too ruined. The lock had popped open, but the key had stuck in the lock, and Kerry knew better than to try and force it out. The glass was shattered, the bed was ruined, but the mattress and pillows were pristine, as were the books.
In short, something wanted her to see this, which made it too suspicious.
As they investigated, they didn't realize the Spiritomb was right behind them.
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crystalelemental · 11 months
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Pokemon Team Characterization - Cynthia
Okay look, she’s one of my favorites, I had to do this.  No long intro about it, just...I had to.
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Here’s the Platinum team.  Fun fact, there are four teams I’m going to show, because they’re all worth noting for subtle differences.  There are consistencies, as we’ll get to, but the main one is Spiritomb always leads, Garchomp always is the ace, and Milotic and Lucario are literally always present.  The other two can change.
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BW1 adds in Eelektross and Braviary, at the cost of Roserade and Togekiss.  I personally think bad trade, but oh well.  Notably, movesets change quite a bit.  Spiritomb now has tech.
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BW2, back to Togekiss, Eelektross dropped for Glaceon.  Objectively terrible competitive choice, but Glaceon’s my second favorite so I’m a fan.
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Lastly, BDSP’s first rematch, to mirror Platinum’s.  It’s worth bringing up here because the movesets are so wildly different in places.  I’m going to talk about consistencies first, then some of the moving parts.
The Lead (Spiritomb) Spiritomb, for its place in time, was a great opening wall.  No weakness.  Fairy type didn’t exist, and unlike Sableye, Spiritomb had serious bulk.  Interestingly, Cynthia’s initial incarnation uses it as an offensive Pokemon with four attacks.  Of particular note, Ominous Wind over Shadow Ball, and Silver Wind as coverage, moves that give +1 to all stats on the rare successful roll.  Later iterations incorporate more strategic applications of Spiritomb, including burn, evasion, and Hypnosis/Dream Eater combos to sustain itself.  But even with these odd strategies, Spiritomb is, at its core, offensive.
This solidifies Cynthia as someone whose approach is more direct.  She is going to hit you, and she is going to hit you very hard.  Moreover, she is someone whose strategy involves type advantage.  Cynthia uniquely packs a lead with zero weaknesses (until Fairy came in).  It is a pure concept of a wall, used offensively.  Cynthia’s approach is damage, but her particular strategy is type matchup.  She is someone who understands and, critically, mastered the basics.  That is, to me, the core of Cynthia.  She prioritizes mastery.  Her teams are notorious for their blend of types, and limited overlap in weaknesses, while maximizing offensive coverage.  That’s someone who has mastered a particular field.  Even with just the basics, she commands a great deal of knowledge about the subject she’s applied to.
The Ace (Garchomp) Garchomp is always her ace, and its approach is, like anything else, always damage-centric.  It sometimes carries additional specially oriented attacks, but again, the focus is on coverage of moves.  There isn’t much to add here, aside from the fact that Garchomp’s typing is absurd.  Dragon/Ground has very little that resists it, and it’s another indication of that mastery of type advantage.  If Spiritomb is proof of mastery from a defensive angle, Garchomp is proof of mastery from an offensive angle.
I think this presents the well-rounded aspect of Cynthia; someone whose mastery encompasses multiple angles.  It’s not just one avenue, but many, and synthesizing those things together.  She’s someone who isn’t satisfied with just one answer; she wants to know the full picture and have complete knowledge of a situation.  And she wants it in clear, certain terms.
The Constants (Milotic and Lucario) Lucario is always damage.  Same as it ever was, same as it ever was.  Milotic, however, has something interesting, in the same way that Spiritomb does.
In Platinum, I think it’s worth noting that boosting moves and status moves basically don’t exist.  Few Pokemon learn something like Toxic naturally, and the TM is locked behind the Battle Frontier, something that is both post-game, and also not going to be done by most people replaying the game.  Same goes for boosts like Calm Mind.  As such, Cynthia’s Platinum team is really weak to those setup strategies.  Run a Dragon Dance Altaria and you’ll see what I mean; you can sweep with relative ease provided Spiritomb isn’t lucky with Ominous Wind.  But it’s weak to it because you’re not typically going to have it.  In games like Gen 5, when you have access to those tools a little more, suddenly it uses status and evasion.  I think this is a difference more of the game’s design than anything, and points again toward that sense of mastery over the tools present.
And so we turn to Milotic, who is generally a straightforward bulky offense Pokemon, but starts to incorporate things like Attract as disruption, Dragon Tail to force switches on things that set up on it expecting passivity, Bulldoze to slow things down and bop Electric types, and Rest for a more assured recovery.  And keeping in mind, these games are sequential.  BW takes place after Platinum, and BW2 after BW1.  Cynthia adapts her strategies over time.  She’s highly flexible and open to experimentation or unique approaches, which is seen in her constant changing of her remaining team.
The Remainder Everything she adds complements the general team, but being offensive coverage and types that cover defensive gaps in the team.  There is always very little overlap in her weaknesses, and almost nothing that at least one Pokemon on her team can’t answer.  Regardless of what she runs, she’s got it covered.  So I’m not going to go over each in turn.
What this tends to emphasize is someone who, during experimentation, is conscious of what she’s after.  She can flex to a lot of situations and is highly adaptable, but at her core is always keeping the general structure in mind.  She’s goal oriented, and knows what it is she’s aiming to accomplish with any particular action.  Her decisions aren’t strictly sound.  Dropping Eelektross for the far worse defensive option in Glaceon is questionable.  But her decisions are at least thought through, even if she steps into the realm of wild experimentation.
General Structures The most interesting thing to note in Cynthia’s Platinum team is that all of her Pokemon, barring Roserade, are absurdly rare.  Gible is found in one cave that’s easy to miss if you don’t pay attention to what people are saying.  Spiritomb only exists if you’ve explored the underground.  Milotic exists on like six tiles in the lake under Coronet and nowhere else.  Lucario and Togekiss I don’t think even exist outside of the eggs you receive.  When it comes to her Unova teams, the same rules apply.  Eevee are rare encounters at Liberty Garden.  Tynamo are exceptionally rare encounters in Chargestone Cave.  Rufflet...okay that one’s fairly common I think, but so is Roserade.  The point is, the majority of her team is rare, not just in that they don’t show up anywhere but like one specific place, but they’re low encounter rates as well.
This establishes Cynthia as someone who is thorough.  Cynthia explores everything, and takes in as much as she can.  And it’s not a quick assessment of what’s around, it’s a deep dive.  She will dig into everything, as much as she can, to find what she’s after.  She can be astonishingly patient when on a mission, and will put in the work to see something bear fruit.  But there’s a passion for it, and a breadth of interest.  It’s not just one thing she takes interest in, it’s multiple things, and she strives to incorporate them into her life as she picks up new interests.
Moreover, the fact that her constant Pokemon are all rare implies a certain pride in having them.  Cynthia values the things that she knows or accomplishes that few others do.  She takes pride in the effort it takes to accomplish something, and is more than willing to put that on display.  She likes the things that make her stand out, but at the same time, there’s occasionally something that’s just...ordinary about her.  Things she likes that...well, anyone would like.  But it’s rare to see that.  She’s someone who often puts her interests first and foremost.  It’s the first thing you’re going to know about her.  But there are, on occasions, times when it’s not about her specifics.
There are, however, some things she just enjoys that don’t take much.  Things that are easier to appreciate, a bit more common and approachable rather than grandiose or unique.  I think it’s also cute that her Eevee is Glaceon.  At the time, that wasn’t a stone evolution; you needed to go to a specific location.  Opting for Glaceon implies that she either dug through Twist Mountain, or went back to Sinnoh.  In the case of the former, it’s the appreciation for the mountains; that’s what’s reminiscent of her homeland and what she likes best.  In the case of the latter, it’s literally just the return home.  No matter where she travels, she always goes back.
Summation Cynthia is someone defined by depth and mastery.  She’s the kind of person who takes an interest in something, and goes to great lengths to understand it completely.  She takes interest in many different things, but has certain things that serve as her basis that she always comes back to, including a strong attachment to Sinnoh.  Her approach tends to be more direct and unyielding, and she can be incredibly stubborn, or dedicated depending on your point of view.  She’ll stick with something for as long as it takes to be understood in totality, and prides herself on the things she knows or can do that no one else can.  But also, in some spots, has pretty typical interests that other people would mesh with easily, when they’re not intimidated away by everything else she’s got going on.
If anyone has an alternate read on the team, I’d love to hear it.  Who doesn’t love Cynthia?  She’s one of my favorites to talk about.  I’m always up for more Cynthia.
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horizonboundtrainer · 2 months
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Literally cannot trust therapists not to rat her out to her enemies.
They've done it before and will do it again because May keeps enough secrets to make any powerful individual want to pick her brain. The first and only one to have done so spent a week locked in Sea Mauville with the Spiritomb. ( He walked away alive but mildly traumatized with a very strong aversion to the board game Go. )
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Oh my god, y'all look what I found. I got the RPC fixed, and the first abandoned account it locks on has this
[Image of a Spiritomb named Collective. It appears to be shiny. It was also level NINETY-FUCKING-SIX and female]
Spiritomb my beloved
It's probably gonna be very agressive since it's many spirits
[Video. It starts with Zakuyamo setting of his phone. He was using his wheelchair for this. He would take the pokeball that pops out of the RPC and then open it. Out comes out.....a comedicially small shiny Spiritomb. Zakuyamo looks absolutely befuddled over the size of Collective....and was then overjoyed that Collective was friendly as fuck. Unusually friendly. Zakuyamo didn't seem to care in the video. End of recording]
I'm gonna keep Collective. Something seems wrong about them Her. She immediately got loud when when I referred to her as 'them'
I'm gonna take her to the vet
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ftm-anon · 2 years
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I originally made this as a gift for @it-ezz-what-it-ezz because I loved the idea of Hybrids and what they did with my Librarian prompt. I hope y'all like it as much as they did. Part 2 is now here.
You approached the front desk of the public library with your nose in your phone. Your online friends were reminding you to eat something and hydrate and it brought a tiny smile to your face. You put the phone in your back pocket and opened your mouth to address the head librarian, but the words refused to come out as you took in the man sitting at the desk.
The man was clearly a Spiritomb Hybrid and you couldn't look away. His hair was pulled back into a ponytail but the hair tie did nothing to stop the lavender locks from curling and dissipating into sweet-smelling smoke.
His eyes were a toxic green hidden behind a pair of round reading glasses. They glowed slightly as he finished reading some paperwork he was absorbed in.
He tapped the paperwork against the desk to straighten them and you noticed his fingertips were a deep purple that faded into his natural skin tone. You couldn't tell if they were painted or natural, but his sharp nails were the same green as his eyes.
He set the paperwork aside and looked up at you over his glasses. One eye had a normal pupil but the other had a swirl in its place.
He sighed softly as if your reaction to him was an everyday occurrence. It probably was, to be honest. His sigh brought his lips to your attention however and as he spoke you couldn't register his words. His lips were either painted or were naturally a soft lime green. Those lips curled into a soft smirk as he had to snap his fingers to get your attention. His voice was soft and melodic even as he chuckled at your reaction to him.
"Can I help you?"
The soft amused smile he sported revealed canines sharp enough to send a shiver down your spine. He waited patiently as you mentally recovered, but it was all for naught.
After all, you forgot your question.
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evilbeanieman · 6 months
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ASU-NARO Administrator Sou Hiyori challenges you to a battle!
Hello again. Welcome back to the world of my Pokemon x YTTD AU. Last time I showed you my picks for Shin's Pokemon team, and today I bring you my picks for Midori's (aka the original Sou Hiyori, he will be referred to by that name in this AU). I struggled with his for some, but eventually I figured that I wanted to take a few liberties with this AU. You'll find out what I mean in a bit.
Now, starting with Hiyori's first pokemon...
Malamar
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(TCG Artwork by kawayoo)
It is unclear the relationship Malamar has with his trainer Hiyori. Malamar seems to have his own agenda and motives, though he obeys Hiyori's commands without question. He delights in battles, and Hiyori often let's Malamar battle on his own, which results in disastrous casualties for the opponent. After one particular event, Shin is never able to look Malamar in the eyes again.
There are a couple of pokedex entries detailing the fact that these pokemon were used to influence major world events. I think I've read somewhere that it's believed Malamar is the only pokemon that is capable of being straight up evil, though take this information with a grain of salt. It's known that Malamar, out of all psychic, ghost, and dark type pokemon, has the highest and most efficient ability to hypnotize others using its bioluminescence. And if you remember, the lantern in YTTD essentially showed the truth behind the manipulated memories of the participants, implying that they might've been hypnotized or messed with in some way. I think Hiyori would absolutely take advantage of this pokemon's hypnosis ability to do whatever needs to be done for Asunaro.
Hisuian Zoroark
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(TCG Artwork by Kouki Saito)
Shin isn't really sure how Hiyori got this pokemon. By all means, it should be extinct. Whenever Hiyori calls out this pokemon, she remains standing in place, hunched over, and completely unresponsive unless given a command. The blank dead eyed stare it always wears sends a chill down Shin's spine. Illuso, Shin's Zoroark, completely freezes up when battling H. Zoroark. Shin has a feeling he knows why.
Hisuian Zoroark is the result of ancient Zorua being shunned and forced to move to Hisui, only to die due to the harsh environment. Their spiteful souls were reborn into a new pokemon, capable of manifesting illusions and hallucinations so powerful and full of malice they physically damage both the victim and the pokemon itself. Hallucinations are such a huge part of YTTD, especially since Hiyori is the cause of quite a few characters' trauma. Additionally, the thing with this pokemon dying and then coming back to life, yeah who does that sound like? Additionally, this pokemon is said to very vividly evoke the image of death, and we all know that's Hiyori's greatest fear. And to top it all off, Shin "copies" Hiyori by having his own Zoroark, just like how in the game Shin mimics Hiyori in order to survive (although in this case, it would be to become a stronger trainer).
Spiritomb
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(TCG Art by Shin Nagasawa)
Malamar and Spiritomb seem to be the only pokemon on Hiyori's team that actually interact with one another. Shin finds this one particularly creepy and scary, as it changes personality and demeanor very fast. Hiyori assures Shin that all pokedex entries about this pokemon are just ghost stories, but Shin swears he sometimes hears the faint cries of pokemon and people coming from the Keystone...
Spiritomb is said to be the result of 108 spirits cursed to be locked inside an Odd Keystone. This pokemon is said to have caused various misdeeds and mischief which resulted in it getting cursed. This pokemon is somewhat of a homunculus, which I feel is very close to the whole process Asunaro has done to the dolls. Specifically it calls to mind what Hiyori did to Maple and mixing her with other AIs. Additionally, it's one of the few pokemon directly associated with death and spirits and having another body, which I feel fits Hiyori with his humanity being tied to being half a doll.
Iron Moth
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(TCG Art by Kouki Saitou)
Shin has only seen this pokemon once out of pure chance. He had walked into a random room while searching for Hiyori, only to find what appeared to be a Volcarona hooked up to various parts of machinery. Shin stood still as the creature's head slowly turned toward him while the 6 wing-panels behind it started to glow. The sounds of mechanical humming and a furnace burning echoed throughout the room, the creature's lower half gyrating as it turned towards Shin. The temperature of the room shot up immensely, sweat rolling down Shin's neck as various screens started popping up with various error messages and warnings. Shin ran out of there before anything could happen and found Hiyori shortly after. Hiyori has never acknowledged Shin about what happened, and always shuts down conversation about it whenever Shin tried to bring it up.
Iron Moth is a completely artificial pokemon that appears to look like the very real Volcarona. Volcarona is tied very closely to the sun, as during a period of darkness, it served as another source of light and warmth in ancient times. There is not much information available for Iron Moth however, as the only real info we get is that it appears to look similar to a UFO sent to observe people. Although I have my own headcanons for this pokemon, I'm trying to go off of what we know in the general pokemon canon. Since it's modeled after Volcarona, you can still get the sense of the sun themes here, especially with the solar panel/heat panel like wings it has. We all know about Hiyori's association with the sun. Additionally, it being essentially a "robot" Volcarona reminds me of the dolls and Hiyori, as Iron Moth is like a "doll" of Volcarona. As a bonus, this pokemon's second typing is poison. I feel like Iron Moth could be a good representation of like an "evil" sun, as we typically associate the sun with happy times, too much sun brings drought and eventually destruction and eradication of all life.
Error 404: Information Not Found
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(Static appears on the screen, and you swear you can see something in it...but maybe it's just the static)
Access to Pokemon Data: Denied
User does not have Administration Level Clearance to access information. Please try again later.
Error 404: Information Not Found
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(That's strange...Why isn't this working?)
Access to Pokemon Data: Denied
User does not have Administration Level Clearance to access information. Please try again later.
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greenxprof · 7 months
Note
ANOTHER flashback. :)
( very very late memory archive )
Green vs. Spectrier.
Pale Moon hoovered over Kanto, silently gazing at the earth below who had been nothing but plagued by chaos day after day. She observed, quiet, as the redhaired left his house with determination and anger overflowing.
Spectrier has been making his life much harder than it needed to be. Pounding at his normalcy like insistent hammer, deforming his routine, transforming it around to its pleasure, and his despair.
Crushing his easy peaceful days under ghostly hooves. Brewing anger into him, molding hatred he though he'd left behind long ago.
But this had to stop. If Spectrier wanted him so bad, he might as well face it properly instead of simply looking away from the problem. The Pokémon who almost turned him into a monster, who broke Spiritomb's keystone and put his loved ones in danger...
Green left his house, battle spirit uncontainable. The scar in his aura, his forever connection with Spectrier burnt and pointed the way. Both ends of this link walked calmly, strolling under the moonlight to meet each other in high ground, atop Mt. Moon. Where all of it started.
Across the large field of stone and dust, Green saw his opponent. Ghostly purple shimmer, scaring away life and peace with its aura, Spectrier stood many meters away.
"Hey." Green called, voice echoing. "You've been really pissing me off, you know. Doing whatever you please. Hurting whoever you want."
The horse lowered its head. Its bad eyesight didn't stop it from knowing exactly what they were meant to do.
Battle.
To decide whether Green is worthy enough to ride it, or if Green is weak enough to be swallowed whole once again.
"I won't simply let you get away with this."
He muttered, whipping out his pokéballs. His Arcanine, Blaze, came out with a loud roar, sharing Green's anger and fire.
But for such opponent, Green must battle seriously. Evoke all his might, all his skill and all his talent, as losing would never be an option. He mounted on arcanine's back, hands firmly gripping red fur.
The next second, Blaze kicked the ground and advanced forward like a Talonflame locking onto its prey. The wind exploded on his ears, speed increasing fast, Spectrier getting closer.
A battle in movement.
The dog and the horse ran across the mountaintop faster than normal eye could see. Spheres made of shadow clashed against bolts made of fire, sparkling the night with several colors of combat.
"Fire Blast!"
Green kept shouting decisive commands, every one of which perfectly followed through by his trusted companion. The two, in complete sync, barely had to think before acting. Oh, Spectrier can feel its soul itching.
But as Green predicted, battling a wild pokémon while riding his own wasn't the most effective way of dealing damage. Blaze had to be extra careful, because being hit meant risking his trainer getting injured. If it were just him, he knows a hit or two would never stop him. However...
Green clicked his tongue. This strategy is taking much longer than he wanted it too. Soon, Blaze will tire of carrying him, and their speed won't match Spectrier's anymore. A change of plans is a must.
"Blaze!" he tapped his arcanine's neck. "Extreme Speed."
A normal type attack would never hurt their opponent. But Blaze knows better than doubt his trainer. The dog roared, evoking his power to push his legs to the maximum, speed increasing violently as he left smoke behind his paws.
Blaze hit Spectrier's torso before it could do anything to avoid them. As expected, ghostly body not affected by his furry one. Once again back at his normal speed, the horse surpassed him.
But then he saw it. Green clinging to Spectrier's neck as his body were thrown around.
He might never had mounted a wild horse before, but he knew very well what to expect. Savage motion, gut-wretching force throwing him back and forth, left and right, as Spectrier kicked its legs in a fit. Struggling to have the man off its back.
Taming a wild horse all by himself wasn't on his life's dream list, and yet there he was, embracing its neck, pulling its hair and biting with force lest he accidently bit his tongue off.
"B... Bl. . Blaze...!" Green jumped up and down, forcing his arm to point at their east... At a cliff.
The Arcanine understood it immediately. Logically speaking, Spectrier would be forced to stop if walled between Blaze and a cliff, and his trainer would be able to leave and find safety again.
Circling around, the dog spit fire at Spectrier's feet, skillfully herding the ghost to where it needed to go.
Green felt his mount steady, slowly shifting from kicking to galloping straight. Much less painful, this opportunity allowed him to breath and recollect his thoughts, back on track with his plan of action.
And his choices proved to be way too reckless, more than he planned them to be. Spectrier gave up on shaking him off its back, instead deciding to expel him in a much more practical manner.
It ran fast, exerting its legs to gain speed, heading straight on to the imminent fall. It meant to suddenly brake, letting physics get rid of its uninvited rider.
And Green knew it would work. Blaze kept getting smaller and smaller as the horse reached unreal speeds, ones the furry legs couldn't keep up with. He hadn't nothing to hold onto.
He closed his eyes with a sigh. It's not like him to lose him cool during a battle. It's not like him to give up before the very, very end. Green's always stubborn spirit never allowed him to.
And this would not be the first time.
Arcanine yelped in panic, watching as his Trainer approached the imminent fall. Seconds later, as predicted, Spectrier curved its body, straightened legs sliding across rock and dust, braking itself from the monstrous speed it just reached.
It felt excruciating, as if all his organs were smashed against his ribs, as if his brain were blasted against his skull. The adrenaline could never be enough to prevent his heart from igniting in fear.
Spectrier slid through the ground like gliding atop ice, ghostly neigh furthering Green's discomfort. Luck struck the horse, and its hooves fully stopped just centimeters away from the precipice.
Green wasn't blessed as well, however. His body jolted forward, speed violently hurling him forward like an arrow.
He saw the world turn upside down. He saw Spectrier's face, its flowy hair. His arcanine, smallest bit in the distance, panic drowning his yellow eyes.
For the few seconds he fell, Green smirked. That's all he needed.
Spectrier fell for his trap.
With a whip of his arm, Green casted a duskball right at his opponent's snout. It flew fast, strong, decided, full of Green's determination.
Spectrier got swallowed by the ball, falling gracefully. It shook once. Twice, thrice.
Then, it stopped.
Blaze came right after, ignoring the horse and its predicament, barking in despair at his trainer. He prostrated himself by the cliff's brim, searching for Green and praying for his safety.
But he saw nothing. Not a shadow, nor blood nor clothes nor nothing. Only a speckle flying upwards, emitting a loud chirp he's heard before many times.
A pidgeot flew to the sky, large wings casting a shadow over the dog. She landed right by him.
"Blaze!" And, for his peace of him, Green clung to the bird safely.
Both his pokémon watched in silence as he picked up the duskball. He rolled it in his hand with a hum.
"Sorry for worrying you two. See, Spectrier was exhausted from trying to kick me off its back. That's why it sped up despite the risk of not braking in time and falling as well." He shook his head. "Desperate situations call for desperate measures."
His companions nothing said, because nothing they could.
Spectrier would not bother them anymore.
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Pokemon Card of the Day #2900: Acro Bike (Celestial Storm)
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Acro Bike was a returning Item, having rotated out briefly with the Primal Clash set but showing up again after less than a year. It had you look at the top 2 cards of your deck. 1 went into your hand, and the other was discarded. This was a nice way to just thin the deck, though the risk was always there of losing an important card. Having a way to recover cards from the discard pile was ideal here, and this went especially well with Reshiram & Charizard-GX and Blacephalon to pair with Fire Crystal getting Energy back. Zacian V and Metal Saucer made for a nice combo here as well. Any deck that wanted to thin the deck quickly had use for it, however, and you'd see this sometimes in Spiritomb and even a few control decks trying to set up a specific lock. It was a rather widely used card for good reason.
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screamtail · 1 year
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my new pokemon draft league team is locked tomb themed so i figured i should post it here since it’s the website where people have actually read it. my team name is The Locked Spiritomb!
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bonus: intelianthe
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shoppncarticles · 1 year
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BONUS: Gen 4 Legends
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After getting through all of Gen 4′s Legendaries, it’s suffice to say that Gen 4 prides itself on its mythological roots, ones even larger than previous Generations dedicated their Legends to. Even older and more ancient than the land or sea, Gen 4 aims to give an explanation to the creation of the universe itself, providing the Pokemon world with its own progenitor god Arceus, as well as godlike dragons which hold dominion over time and space (and antimatter) itself.
This holds true even in the region design of Gen 4, as Sinnoh holds many key locations dedicated to the worship and history of these reality-shaping beasts. There’s the grander examples such as Spear Pillar at the top of the central Mt. Coronet, dedicated to meeting with and worshiping Dialga and Palkia, or Snowpoint Temple located at the Northern peak of Sinnoh, a deep ruin housing the ancient Regigigas. Smaller examples worth mentioning are also the mural in Celestic Town which depicts the three Lake Guardians, and the single statue in Eterna City which cleverly depicts both Dialga and Palkia.
Possibly due to Gen 4 having such a fascination with its god-tier ‘mons, it has what may be the largest sum of unique events and encounters in any Generation to date, excluding games which bring back previous Generation’s Legendaries for availability’s sake. Again, maybe it’s due to nostalgia, but I wanted to talk about some of the more interesting examples in this article, since I feel like the idea which each of these encounters represent are quite interesting and fun from a game experience perspective. Pokemon games, as RPGs, typically have large worlds to explore, and finding hidden, powerful secrets in those worlds can be quite the enthralling experience, after all.
Spiritomb, and the Odd Keystone
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On one particular route in the game, players can find this old crater-like object on the side of the path titled the Hallowed Tower. Initially, it seems rather pointless, doing nothing and having no description other than it apparently having an empty slot in it. If players somehow manage to find an Odd Keystone item, either from two very specific, hidden locations around the map, or by excavating it in the mining minigame, they can place it on the tower, where it will stay locked until certain requirements have been met. The keystone’s item description mentions that it’s a piece of an old tower, so players may be clued in on that part, but the rest is a mystery.
What needs to happen is that the player needs to interact with other people at least 32 times through the local wireless features in these games, specifically through that Underground mining minigame. The Underground itself is quite expansive, allowing players not only to mine up rare stones and fossils, but also creating secret bases which other players can they play capture the flag with, thus encouraging people to play it together. However, its ties to the Odd Keystone are never made apparent, and it’s entirely possible to just randomly interact with the tower again after encountering enough people only for Spiritomb to pop out.
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What I like so much about this is that it’s entirely possible for players to completely forget about putting the Odd Keystone back in the tower, then continuing on in their adventure and returning some 20 hours later completely unaware as to what triggered Spiritomb’s appearance. Even better, the region’s champion, and thus game’s final boss, Cynthia, always leads with a Spiritomb, thus introducing players to it and most likely piquing their curiosity on how to catch one themselves. Of course, Spiritomb doesn’t appear on any map, so unaware players are left completely in the dark how to find one.
And players who DO have a Spiritomb themselves are likely just as unaware, inevitably leading to several rumors and theories on what arbitrary steps you need to get Spiritomb to show up, like beating the Elite Four five times without losing or walking in a circle fifty times and catching 30 Pokemon in a row, or something. It’s that kind of uncertainly and breeding ground for playground rumors that I really like about the whole thing, it makes Spiritomb seem far more mysterious and enigmatic than it would be otherwise.
Just a shame that’s an impossibility now that everything gets datamined instantly and puzzles and mysteries get solved instantaneously. I do sincerely miss when things were more shrouded in mystery. Maybe that’s why I fancied some of Gen 3′s oddities so much, they weren’t always full puzzles so didn’t always have a defined answer or outcome.
Rotom, and the Old Chateau
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Eterna Forest is an early game dungeon players will pass through in their journeys, and near its end is a white picket fence whose openings are blocked by small trees the player can’t cut yet. Once they defeat Eterna City’s gym and unlock the Cut HM, they can return and find the gym leader standing in front of the fence, talking about how much the manor up ahead freaks them out and how they really don’t want to get close to it. Sure enough, cutting the trees and moving up will uncover the Old Chateau, a derelict mansion an optional dungeon.
The chateau is mostly empty, containing nothing more than a few items, and its only wild encounters are the Ghost type Gastly. Suffice to say, the Old Chateau is Pokemon’s resident spooky mansion, and is actually the first instance of this trope in the whole series. Besides that though, it doesn’t really seem of note until you cross into certain rooms...
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...and encounter two NPCs who then move off-screen, gliding without a walking animation, leading people to believe these are floating ghosts of people haunting the manor. These people can never bee seen again after their brief appearances, even when the old man just walks into an on-suite kitchen and the player blocking the room’s only exit. It’s certainly quite strange to an unfamiliar player, and is also the first appearance of human ghosts in the series so far.
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The main attraction, though, is an old TV in one of the rooms. Only at night does it flicker to life, and upon interacting with it will the player be able to encounter Rotom. Besides the encounter with the gym leader, nothing is explained about the Chateau, why it was abandoned, why the ghosts are there, or what. That’s the kind of mystery I like, without any answer you can get by digging through the code.
Giratina, and Turnback Cave
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This is something I previously mentioned in Giratina’s article, but the initial way to discover Giratina in the Diamond and Pearl games was to find a hidden lake tucked away in a secret path on the map. Labeled as the secret fourth lake of Sinnoh, the Sendoff Spring is a small pond in the center of a crater, where deceased Pokemon are apparently laid to rest, as their spirits cross into the afterlife through the spring. It seems like nothing more than a spiritual graveyard, though a cave can be found in the center of the crater which leads to a hidden cavern.
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This is Turnback Cave, a labyrinth which warns the player to try and find the correct path before 30 rooms have been explored. This isn’t a labyrinth in the traditional sense, as the generation of rooms are completely random. Players are locked inside Turnback Cave until they have explored a full 30 rooms, at which point they are kicked back out to the entrance. If the player has been lucky enough to find three special Pillar Rooms in those 30, they will then find themselves in a special chamber in which Giratina lies.
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Again, this is never explained to the player directly, and its nature as a random labyrinth helps keep it feel ominous and mysterious, though a bit irritating to navigate.
An interesting inscription on the wall behind Giratina denotes Turnback Cave as the place where “the two worlds overlap,” which brings us to...
Giratina, and the Distortion World
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Though a required part of the game and thus not really a secret, the Distortion World is where Giratina lies in Pokemon Platinum, the expanded sister game to Diamond and Pearl. The Distortion World is baffling, entirely unlike anything seen in another Pokemon game. This incomplete dimension consists only of floating chunks of land in a swirling void, empty of any native Pokemon besides Giratina itself. It’s said that the Distortion World is key for keeping the real world in tact, and that nothing besides Giratina can cross between the two, but Giratina’s status as Pokemon’s closest analogue to Satan has some interesting implications about it.
Actually, when exiting the Distortion World after fighting Giratina, the player will find themselves at Sendoff Spring, standing in front of the entrance to Turnback Cave. This implies that the two are interconnected, somehow, thanks to Giratina’s existing connections to Turnback Cave, as well as sort of implying the Distortion World is the Pokemon world’s version of the Underworld, a vast void of broken space where departed spirits go to rest. Again, to sweeten the deal further, the Distortion World is where Giratina was sent by Arceus after it proved to be too much of a monster to handle otherwise, not a world of Giratina’s own creation. You have to wonder why Arceus created it, then.
Regigigas, and Snowpoint Temple
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Not so much of a mystery this time, but the previously mentioned Snowpoint Temple is the Northenmost location on Sinnoh’s map, an old temple located in the frigid forests of Snowpoint City. At its depths lies Regigigas, who can only be awakened once the other three Legendary Golems are brought together in the player’s party. For whatever reason, while Regigigs is a respectable level 70 in Diamond and Pearl, in Plaitnum it is instead... level 1. As if Slow Start wasn’t a burden enough on it.
Darkrai, and Newmoon Island
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Though locked behind limited time events, I still wanted to mention a couple of the Mythical Pokemon due to the strangeness of their encounter methods. Darkrai, for example, was locked behind the Member Card, which unlocks the previously locked and supposedly abandoned Harbor Inn in Canalave City. Upon entering, players will forcefully be put into bed by an innkeeper NPC inside, which then leads to the player spontaneously appearing on Newmoon Island.
Entering the grove of trees on the island brings the player to a small clearing in which Darkrai lies, giving them the opportunity to fight and capture it. The player is locked on Newmoon Island until Darkrai is fought, and upon the battle concluding, either by Darkrai being defeated or caught, the player is suddenly returned to the inn... with the NPC missing entirely. While you can return to Newmoon Island by ship, Darkrai is forever absent and won’t reappear. This seems to imply that Darkrai can only be encountered through dreams, somehow. Its status as a Mythical Pokemon means that it’s never been encountered during a game’s story or used by any trainer, meaning that it is entirely possible for this to be the case.
Arceus, and the Hall of Origin
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By far the oddest and most ethereal of these encounters, though, is with Arceus. The distributed item this time is the Azure Flute (or, would’ve been, since Arceus’s event was never officially distributed), which required the player to bring it to Spear Pillar and play it, summoning an actual glassy stairway leading to a platform even higher above the mountain where Arceus lies. This area is titled as the Hall of Origin, and while it consists only of this small little change to Spear Pillar, it has its own music.
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This song is... weird, to say the least. The brief bit at the start is meant to be the sound of the Azure Flute being played, which is actually a string of notes from the game’s opening movie, which makes for a nice bookend effect, with this being the confrontation with the world’s God after all.
But the music after is extremely discordant, comprised of an extended choir sample, various high-pitched, spacey whines, and ominous, synthy harps. To me, it sets the tone that the Hall of Origin is somewhere you should not be. Though it’s an extremely simplistic location visually, it represents Arceus’s domain, an unseen location in which the god of creation sits and watches over the world, and intruding upon it certainly is not the smartest thing you could do.
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Pokemon Legends: Arceus expands on this, since while it keeps the glassy stairway, the actual Hall of Origin seems to be a large, circular platform in some unreal, spacey dimension. The background of a starry sky makes enough sense for it, but something about the glowing white circle feels especially off to me. It’s entirely likely for this to just be the sun or some other nearby star, but its lack of lens flare or rays of any kind make it feel extremely out of place in the sky, like some torn hole where it really ought not to be.
I’m probably reading too much into it, but it just feels off in some slightly wrong, uncomfortable way.
Arceus, and the Sinjoh Ruins
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A unique area was actually added to Johto in Heartgold and Soulsiver, the remakes of the original Gen 2 games. This area, Sinjoh Ruins, is said to be an ancient connector between Johto and Sinnoh, and holds a giant inscription on the floor having to do with Arceus. Bringing an Arceus to this location actually has it summon a wealth of power thanks to the plethora of Unown in the area, allowing it to create a new level 1 Dialga, Palkia, or Giratina for the player as a gift. Upon choosing which of the trio they want, the player will watch as Arceus performs some kind of bizarre ritual in order to create the egg.
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Whatever this is or whatever it means is a total mystery, and the fact that real world images are used during this sequence only serves to heighten its absrudity. Due to the images of cataclysm appearing as the music swells, though, several people have come to the interpretation that Arceus is destroying all of reality during this sequence, and remaking it for the purpose of giving you a new, rebirthed member of the Legendary dragon trio, as seen with the hatching egg at the end.
Those runic symbols seem to be rather important to Arceus too, since they reappear in the Hall of Origin in Legends: Arceus afterwards, and seem to visualize some sort of balance and trinity that it and the dragons represent.
It’s extremely absurd, but that’s what makes it cool, I think. The lack of clear explanation leaves this mysterious event up to interpretation, and that’s what makes it interesting to come back to. The same can be said of all these events, and it’s why I wanted to dedicate an article to them all. In a monster collecting game, finding some obscure and secret-covered supermonster is bound to spark intrigue and interest, and having an ominous mystery behind it only makes things more intriguing. It helps that some many of them are tied to the world’s backstory and lore, too. It makes you curious as to what other secrets lie in the history of this world that have yet to be explored. That certainly seems to be the designer’s intent, at least.
[Gen 4 Archive]
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r0-boat · 2 years
Note
Continuing the prof volo au-
If you tell him you’re moving out, he laughs. Genuinely laughs. Because you’re not- not on his watch, not when he has you this close. He’s not against using one of his Pokémon morally ambiguous pokemon (*cough* Spiritomb *cough *) to manipulate your partner into a multitude of scenarios- mainly leaving with them accusing you of either being insane or manipulative.
Volo isn’t going to let you leave the house that easily- no, if he needs to break down your mental stability a little more, he will. He’ll tell you you’ve been slipping up on your assignments. How your other professors have mentioned the same- all lies to make you rely on him more. Your partner has been removed by volo, and now he’s threatening your academics.
He gets you to come back to his house. To stay. The place is the same except for the guest bedroom doorknob, but nothing you noticed until it locks from the outside- making you panic as volo isn’t home, so who locked you in. When it opens again, Volo is waiting in the living area- Spiritomb in the corner as a warning. He reminds you he’s in control here, that you’re safe here, and with Everything that has happened, you finally break down in his arms and he kisses you until he’s soothed you. And now here you are, all his, and he smiles.
He gets to claim to now.
Mask
Volo mind controlling you to be his perfect little pet.😳
At some point volo decide that he doesn't want you to go to college he wants you to just stay home and be a perfect little housewife
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