FRIENDS I HAVE BEEN PLAYING WITH SOME OF THE QSMP MODS AND I AM FROTHING AT THE MOUTH
BEHOLD THESE THREE PARTICULAR BLOCKS FROM THE FRAMEDBLOCKS MOD!!!!! FROM LEFT TO RIGHT, THE "FRAMED SECRET STORAGE", THE "FRAMED DOOR", AND THE "FRAMED ONE-WAY WINDOW"
FRAMED SECRET STORAGE, A BLOCK WITH SOME STORAGE THAT CAN BE CAMOUFLAGED TO LOOK LIKE WHATEVER BLOCK YOU DESIRE!!!! WANT TO BUILD YOUR WHOLE HOUSE OUT OF CHESTS AND STILL MAINTAIN AESTHETIC?? GO FOR IT!! HAVE SECRET CONTRABAND BUT NEED EASY ACCESS? HIDE IT RIGHT IN YOUR WALLS!!!
THE FRAMED DOOR, ABLE TO BE CUSTOMIZED TO LOOK LIKE A WALL!! THE TOP AND BOTTOM CAN BE ASSIGNED BLOCKS INDEPENDENTLY!!
SECRET TUNNEL!!!!!!!!!
THE FRAMED ONE-WAY WINDOW!! ANY ONE SIDE OF THIS BLOCK CAN BE MADE TRANSPARENT, INCLUDING THE TOP AND BOTTOM!!! the transparency can also be REMOVED, so if your friend forgets to look at the name of the block their crosshair is on, YOU CAN TOTALLY PRETEND IT'S A TOTALLY NORMAL SOLID BLOCK AND ADD THE TRANSPARENCY ONLY WHEN NECESSARY >:D
NEEDLESS TO SAY, I AM SO EXCITED FOR WHEN THE PARANOID MEMBERS WITH MANY SECRETS AND MANY THINGS TO HIDE DISCOVER THESE BLOCKS HEHEHEHEHEHE. AS SOMEONE WHO LOVES AND CHAMPIONS ESPIONAGE THIS CONSTITUTES AN ABSOLUTE WIN
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Okay, RWBY theory time. If Ruby is confronted with her younger self in the caterpillar’s smoke clouds, who’s to say that Blake, Yang, and Weiss aren’t having a similar experience? What if, in order to become big again, they need to show that they’ve matured? What if they’re all confronted by versions of themselves from their early beacon days for whatever reason? Say, versions who were struggling to figure out why they wanted to become huntresses around a certain campfire in Mountain Glenn?
In the smoke, Blake is confronted with her younger self, uncertain of how to undo so many years of hate and injustice, and now she can tell her younger self that it’s not just up to her, but if she looks around her, she’ll find many people who are willing to fight that fight, and she doesn’t have to carry that weight by herself. Maybe she couldn’t turn Adam away from a dark path, but she and her family convinced Ilia and other Faunus that there is a way to fight back against prejudice that doesn’t involve violence. That results in saving lives. And even when things go wrong, she won’t need to feel like running away all the time, and if she does, well, she knows there are open arms waiting to welcome her back. Maybe a particular set of arms, of which one is yellow.
Weiss confronts a version of herself worried about living up to a family legacy, and although she may feel at first like that legacy is gone along with the rest of Atlas, she realizes that the legacy isn’t just up to her. (Wait a minute, this sounds like something I said in a previous paragraph…) Although her father’s actions are still a sore spot for older Weiss, she can tell her younger self she successfully stopped him from messing up more lives when she had the chance. And once the rest of her family was out from under Jacques’ control, they all acted in ways that made her proud, and now she realizes that family is about more than legacy, that she can do good not because she is tied to the Schnee name, but because she is who she is: she’s Weiss. And her family values her for that. Her family being team RWBY as well as Winter, Whitley, Willow and Klein. As a huntress she can do more for them, and more with them, than she could as a Schnee. (Although the company perks almost helped…)
Now, Yang might meet a younger version of herself who still has both arms, who’s not thinking too much about tomorrow, who’s just in it for the adventure. But an older, more harrowed Yang, down an arm, reassures her young, naive self. Things got a lot harder than just, “go with the flow, you know”, but she made it through. And now she knows that not having any expectations and just seeking thrills were ways to avoid thinking about the things she had lost, or never had, ways to fill an emptiness inside of her that reflected her insecurities and self-worth issues. Sure, she still doesn’t quite know what tomorrow will bring, but she does know that her team will be there, and that they’ll always try to help others, so they don’t have to have a missing mom. Some things are better off being certain. Tomorrow used to bring a certain kind of loneliness in its unpredictability, but not anymore. Maybe some things should not stay uncertain. And when she gets out of the smoke she’ll look at Blake with that fond look and make the audience melt (and Blake blush). Don’t worry there will be more clouds to help you confess your damn feelings! Ahem, sorry about that.
Lastly, Ruby, at her lowest, most uncertain, down on her luck, and depressed, meets a younger version of herself, who was so sure, so set in her path, who was already a huntress at heart. And now, when Ruby is questioning herself, her own actions, and her worth as a huntress, her younger self asks her, “what are you gonna be?” And our Ruby won’t know how to answer. She will feel like she’s not a huntress, she’s barely Ruby Rose, she’s just a girl. How does she move forward? How did she end up so far from this hopeful girl she was in the past? A long string of failures have led her here. And Ruby can tell her past self nothing. She either breaks down, in the safety of the clouds / hallucination, or bottles that feeling up to come back to at a later time. Maybe she’ll find it in herself to say, “I don’t know. I don’t know what I’m going to be. But I know that I am going to do whatever it is I need to do to get out of here.” Not learning the lesson, but refusing to stay still. There will be time to learn that lesson later.
Anyway, that’s just what I think will maybe not happen, but wouldn’t it be cool if some of it did.
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raksura for the ask meme?
YAY
blorbo (favorite character, character I think about the most) moon was designed in a lab to appeal to me personally, so. it's about the trust issues!
scrunkly (my "baby”, character that gives me cuteness aggression, character that is So Shaped) the sky copper clutch!! traumatized children imprinting on a guy with baby fever is usually what i go to fanfic for so to have it right there in canon? incredible. i love all of frost's little tantrums and idk, just the way that she claims moon as her family in a way that has nothing to do with court politics? she's like, we're your clutch, obviously. and this is our court because it's your court, and all the other jabronis who live here are on thin ice. she's ready to throw down with moon's wife/the government at all hours of the day and she's like six years old. i love that moon has that energy in his life even though he personally is pretty confused and exhausted by it lol.
scrimblo bimblo (underrated/underappreciated fave) it's hard out here for an ember stan because he is in so few scenes relative to the space he occupies in my psyche! i need 5000% more interactions between him and moon. him and stone. him and shade. him and river. him and the teachers. him and the clutches. him and jade and balm and chime. oh my god him and malachite? him and celadon? him and delin??
glup shitto (obscure fave, character that can appear in the background for 0.2 seconds and I won’t shut up about it for a week) niran. i'm always up for a "longsuffering ship captain resigns himself to another restless night of hearing gigantic shapeshifters with incredible stamina fuck nasty on the roof of his cabin" moment. technically i have never been in that exact situation, but i feel like i can relate.
poor little meow meow (“problematic”/unpopular/controversial/otherwise pathetic fave) river who is CLASSIC poor little meow meow territory like yes his whole personality is being a grade A asshole and sure he tries to kill my blorbo a few times, but once you get to know him he's so sad and pathetic that i'm kind of like okay where can i sign up to defend him from the largely factual aspersions of his dozens of quite frankly justified haters? he'd hate that. the good shit 👌
horse plinko (character I would torment for fun, for whatever reason) stone. every time he crankily says "why did i ever reproduce" upon finding himself entangled in yet another ridiculous clusterfuck thanks to one of his hundreds of idiot great-great-great-great-great grandchildren, an angel gets its wings. he's depressed and antisocial but he can't totally check out because he has to mediate relationship issues between his dumbass relatives. love that for him.
eeby deeby (character I would send to superhell) malachite but specifically because malachite would not be scared of superhell. she'd skulk around being invisible, maybe fuck some shit up if she felt like it, and leave when she got bored. she probably makes it like. opal night's sister city or something. and nobody in the court is at all phased. yeah that's our reigning queen who recently got back from vacation in superhell. she does that. she says it's relaxing.
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ok so while my ds is getting sand poured into it at alarming rates I'm thinking about how jrpgs in specific have a really weird desync with How Important Death Is. like some address it better than others but it very frequently happens where if you take a step back youll go "am I wild or is everybody just like, Really down with murder in this game". and consequences for said murder, especially in a characterization sense but even just actual physical consequences, don't really happen? unless it's a vehicle for conflict but like. when it is a vehicle for conflict it feels weird because why are These Guys actually taking the fact we killed somebody in broad daylight seriously and coming after us for it while all the other npcs and even the main party took it like it was another saturday evening
see I Think where the issue lies is in the fact that everything is in its own little world when you're in a battle? like. when you fight an enemy and you get leather out of it it's seen as something the enemy Drops and not. their hide. when you defeat a character in a battle it does just feel like you Defeated them. unless there's dialogue afterwards that says otherwise you don't even mentally assume you killed em you just wounded them enough to make them flee or dissolve or whatever. and it's Weird to just. have that assumption there because for a lot of games it really isn't clear if you're killing them or defeating them !!
that last point is extra important when you have the specific brand of Skittish Hero / Noble Hero Who Doesn't Kill People / Rational Hero In Way Over Their Head or whatever where you really don't think they Would kill a guy just to get them out of the way. in that case it's REALLY weird because it's hardly brought up. even if it Is brought up that that guy Sure Did Die the mc doesn't tend to actually have a reaction ??? and I don't know why this is ???? like Any written reaction would be more interesting than nothing even if the guy doesn't have a full on crisis about taking another life having them go "oh shit, The Consequences" would be nice. really anything except (oh cool we can advance the plot now).
I will also mention that Some deaths do matter plot wise but very frequently what makes them matter is how much of it is linked to an in game battle I think. if your mc just finishes a fight and comes back to the overworld and the guy's Disappeared or Dissolved or whatever it means they don't matter. if the guy's still around after the fight it means it's more significant, especially if they're still alive but wounded or Really Shaken Up. because this clears up the indistinguishable line between if a battle is lethal or not and if a character decides to deal a finishing blow now it's Way more telling of their character. even though this is basically the same thing that happened in the (killed In A Battle) scenario. just with more dialogue. I will also mention that the person who deals the finishing blow is Rarely Ever that good hearted protagonist and often they'll even go :0 at somebody else committing a murder despite them instigating and helping murder quite a few people. just. In Battle. so it's less bad. I guess.
this is leaving out the fact that in party deaths are often a Major Major Blow because like. ok that's fair. that's A Guy You Knew that's understandable. anyway I don't really know where I'm going with this I just think it's interesting how in these types of games death can swap from not mattering at all to mattering a Lot and if u don't think about it too hard u don't even question it. I'll probably be putting some examples in the tags idk
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Poll adventure (paventure? lol) Day 9: read the small story tidbit below the poll for more details, OR just vote based on initial impression
(✦ see past poll results + further information HERE (link) ✦)
Yesterday's poll helped The Adventurer build his raft...
"After two hours of fumbling about with tangled rope and tree branches, he's finally produced something that at least.. mostly, looks like a normal raft. He attaches a few extra flowers for decoration, loops his cat into a makeshift safety harness (so they can't get lost in the water), then gives everything one last check before deciding it's all ready to go, nervously pushing off into the river...
Surprisingly, it floats just fine. As long as he doesn't make any sudden movements, the raft doesn't threaten to flip over, or even wobble nearly as much as he expected. There's no way to really steer or paddle, but he does have a large stick he occasionally uses to push himself away from rocks or other obstacles. Luckily, the current is very slow at this section of the river, and hopefully will remain so for his entire trip.
Just lazily floating around, he estimates he should travel about 4 hours to fully get past the blocked road and end up at the next area on his map. Though the raft is too small (and too lumpy) to comfortably lay on, he can still recline slightly, bathing in the near afternoon sun, watching the scenery slowly drift by....
About 30 minutes into his first ever sailing adventure, he feels the water shift as a larger boat comes near. He can't see it clearly yet, but it seems to be nice - polished wood with painted sections and little flags draped along the sides, presumably some sort of actual steering and propelling mechanisms, and about 10 people lounging on the surface, maybe having some sort of party..? It's been very quiet so far, these are the first other travelers he's seen in the entire area today... Should he attempt to make contact with them? "
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Additional details -
Boat Make-up : Based on the results of the last poll (where people helped him make a boat by choosing the amount of materials) -- With 30% branches and 21% rope, there's only a 9% difference between them, so both are in pretty close amounts, which means there's a TON of rope. (normal ratio would be like 65% wood and 10% rope lol). I probably should have even added more, but it's so visually busy, just pretend there's extra rope wrapped under the boat too.
30% branch and 15% fabric means there's about half as much fabric as there is wood, which is also A LOT for just a little side decoration, so I made the flag huge, and a square of fabric for the cat to sit on. 10% berries means that there's enough ink for 1/3 of the wood to be entirely covered in purple designs. The least amount was the twigs and leaves for padding, which would cover a little under 1/3 of the wood (laid on top). then a little over 1/3 of the space is flowers for decor, which are just kind of sitting in a pile on top, with a few actually tied down onto the flag or other areas.
Since the branches were pretty close in percentage to all other things (not like 80% branches and 20% all other materials), the raft is fairly small, as not much wood was used.
main goal: follow his map to reach the abandoned castle ruins and see the rare animal specialist about the mysterious egg he has
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