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#metroid spoilers
prokopetz · 9 months
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People are really out there having discourse over whether Samus Aran has an innie or an outie. Pal, after all the fucked up alien genetic engineering and hybridisation with eldritch abominations and what have you that she's been through, whatever she's got going on downstairs probably has teeth.
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The Ultimate Warrior Awakes
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darionm · 2 years
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Dread
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ifra-strawberii · 2 years
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SPOILERS FOR METROID DREAD: During her time on ZDR, Rouge’s Metroid DNA fully awakens, thus forcing her to don the Metroid Suit. It also brings about physical changes in Rouge’s body; becoming more monstrous in appearance, and even growing a Chaos-like Tail and having water run over her wings.
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comicsansstein · 2 years
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Ok but imagine if the next Metroid's opening was
The Galaxy is at war
The last Metroid is
YOU
Alas, we probably won't get anything this cool
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whippersnapper9063 · 16 days
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"Your very existence poses a grave threat to the galaxy."
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chozo-raised · 8 months
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X/twitter Link
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sablegear0 · 7 months
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Metroid Series Suit Aesthetic Compass
Trawling through my archive and found this post along with a comment from @nachozmusic so I had to go do it. Please enjoy an aesthetic compass of Samus's suits from "Guy-Creature", and "Chunky-Smooth"
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Feel free to make your own version of this, I've hosted the .clip file here on GoogleDrive.
Some observations/comments under the cut
-Zero Suit included for sake of completeness, and judged on aesthetic only. I believe Samus herself is very creaturey, but it's more of a personality thing so it doesn't count. Given the resemblance of the Zero Suit to Chozo body markings, I could be persuaded it is more creaturey.
-As it turns out most designs fall into the "Chunky Guy" quadrant, to nobody's surprise.
-Re: the Fusion suits; I think the colour palette influences the creatureyness, so I have sorted them accordingly.
-Re: the Dread suits; as above, the colour palette influences the creatureyness, but also the changes in the shoulders influence the chunkiness.
-Re: the Prime suits; as above with the colour palettes, I think the the Gravity suit is slightly more "Guy" than the Varia, and the Phazon suit more "Creature", but both not by much. I tried not to overlap them too much so the chart was more readable.
-I consider the "retro"/2D versions of the Power and Gravity suits distinct variations, mainly because of difference in art style makes them more distinct than any 2D Varia.
-The Light Suit reads both very Creature and very Guy depending on what parts you're looking at (very sleek and minimal, but resembles a Luminoth), so it sits in the middle.
-The Dark Suit got pushed around a lot as I worked on that quadrant; each time I added a design I had to readjust where it was relative to the others. I think where it sits now is about right.
-SR Varia is the Chunkiest Guy, hands down. Metroid suit is an exceptionally Chunky Creature.
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molagboop · 6 months
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Metroid Dread Model Deep Dive: Raven Beak, Part 1
You know him, you've (probably) fought him, he's a staple of this blog...
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It's Raven Beak! We're finally doing this.
Today, I'm providing a comprehensive look into Raven Beak's model. I probably won't have enough space to cover the entire thing, as the image limit for Tumblr posts is capped at 30, but we're starting with the head and working our way down.
The rest of this post is under the cut for your convenience.
Navigation:
Fullbody turnaround and helmet meshes
Helmet details
Shoulders, arms, and hands
Arm cannon
Wings and torso
Legs and feet
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Raven Beak is referred to as chozocommander in the files: his textures are abbreviated to "commander[whatever]" in the files, with the name of a mesh or general purpose specified in the square brackets (commanderbody, etc). Raven Beak appears in three maps: Hanubia, Artaria, and Itorash. As Metroid Dread's cutscenes are executed in-engine, his model can be extracted from the map packages for the aforementioned regions.
There are several models linked to him during cutscenes that aren't part of his base model: chozocommander_arm, chozocommander_face (appears in Hanubia and after the mask breaks in Itorash), chozocommander_wing_r (which he rips off during the cutscene preceding phase 3 of his fight). chozocommander_arm is a more detailed version of his left arm that exists in the actor files for both Artaria and Itorash, the two zones where a cutscene involves the camera getting close to his arm while he chokes Samus out.
With that out of the way, our first order of business is his helmet, and there's a lot to look at.
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Here's a list of all his meshes. We'll go over each part as they become relevant. Relevant to our current objective is helmethead, helmethead_clean, helmethead_cinematic, and brokenmask.
You'll notice that each of these have two meshes to their name. The names that are lower on the hierarchy are the actual helmets, and those higher on the hierarchy are overlays for the eyes to make them glow.
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Here's what that looks like without scene lighting:
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With the overlay...
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... and without the overlay.
helmethead_clean features Raven Beak's helmet without the crack from the Super Missile: this is what we see during the opening cutscene in Artaria.
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helmethead bestows the crack over the right eye.
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Of all the helmet meshes, the cinematic version is the cleanest and most detailed: this one is used during parts of cutscenes where the camera zooms in on Raven Beak's face.
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I'll be using this model to explore the smaller details.
All helmet meshes except the broken mask have their own textures: the broken mask uses the basic helmethead's textures.
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brokenmask (left) and brokenmask01 (right). These are used to animate the sequence where the helmet breaks in the post-boss fight cutscene.
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Earlier, I mentioned that the cinematic mesh is cleaner than the others. The textures and geometry on the cinematic mesh are crisper and more defined because it's used when we want to get a good look at his face: you don't need to see every plane of his beak in high definition during combat.
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Here's a closeup of each primary model for the helmet to demonstrate. From left to right, we have helmethead_clean, helmethead, and helmethead_cinematic. helmethead_clean appears to have the lowest clarity in its textures. helmethead is passable, but the planes on helmethead_cinematic are leagues cleaner: there's very little artifacting (the janky crunch affiliated with lower quality jpgs), the colors appear richer, and effort was made to define the negative space.
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Look at the owl-shaped crest in the center of the headdress (helmethead left, helmethead_cinematic right): there are darker lines between the arch behind the head, and care was put into darkening the spaces between the eyebrows, around the eyes, etc.
I've already hit the image limit, so we're going to examine the details on his face even further in another post: I've waited so long to share all the little differences between these helmet meshes in excruciating detail, so I suppose it's only fitting that our first entry is about more about that than it is showing off the finer details of the headdress and mask themselves.
I would not have been able to dive this deep a year ago when the image limit was capped at 10. I hope they increase it further so I can inflict you with more model facts.
I am working on the second post. The navigation section at the top of the post will be updated as things go live.
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prokopetz · 1 year
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Samus Aran started out as a goofy parody of the cool-as-fuck deep space bounty hunter archetype, but then Nintendo decided that she needed a more serious personality makeover, and what they came up with was giving her a strident obsession with motherhood and a propensity for pathological approval-seeking toward whatever random surrogate father figure happened to be in the room, because those are Woman Personality Traits, right?
Then along comes Metroid Dread, whose story is very much a response to that era of the franchise, but all of Samus' various father figures are already dead at that point in the timeline, so the game is obliged to invent a new dad for Samus purely so she can kill him.
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coldgoldlazarus · 1 year
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Throwing my hat into all the recent discussion of Dark Samus as a subversion of the typical "evil clone/dark alternate version" trope, because I came to an interesting realization just now.
Dark Samus doesn't have that much in common with Prime-Trilogy-Era Samus beyond broad shape, to be sure. But if you put her next to the Samus of Dread, particularly/specifically the end of Dread, suddenly things start to line up a bit more.
Because there, we're looking at two extremely dangerous Metroids in carapace-covered Varia armor. There are still differences of course; Dark Samus is still more defined by the Phazon connection, while Samus still has the human and chozo elements going for her. But still, the gap has been closed, it's now a proper venn diagram instead of two nearly-unrelated entities.
And when you look at it like that, Dark Samus becomes less of an immediate parallel, and more a dark portent of the future; a distorted preview of what lies in store for Samus - and, if she's not careful, (or if others aren't careful and push her to the brink) how monstrous she could become.
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the-ratronaut · 27 days
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So I just beat Metroid Dread a couple days ago and I have had a rather stupid realization. If someone makes the joke of saying Samus' name is "Metroid", they technically aren't wrong anymore.
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ifra-strawberii · 2 years
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Coolest Metroid boss?
That's a TOUGHIE. I'd say my favorite boss fight atm is probablyyyyy the final boss of Samus Returns (will put the spoiler under a read more for the sake of anyone who hasn't played it)
That'd have to be Proteus Ridley! The music's great, the surprise is cool, and the fight really does a good job of feeling like a true test of your skills that you've learned playing the game; it left a dang big impression on me when I first reached it, and that's as someone who hadn't played Prime yet and didn't realize what a big deal Proteus Ridley is!
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empress-runner · 6 months
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Metroid Dread spoilers
The fact they had Samus be completely silent other than a few text only narrations only to have her suddenly bust out a fully voiced line in Chozo instead of English: mwah no notes.
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wayward-delver · 1 year
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People have been comparing “Zombie Drone” Uzi to a Dragon/Ridley (Metroid) lately. 
So naturally I put my video editing skills to use,(added Ridley sound effects).
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golbiey · 11 months
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metroid fusion charms now also available on my bigcartel!! fusion suit samus, sa-x, and neo ridley!
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