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#minecraft autumn
norrawhite · 1 year
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YouTube▶️ || Boosty☕
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mjuuk · 6 months
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little piece of my fall world 🍂
version: 1.20.1
seed: -8731916727517970391
resource pack: Stay True for 1.20
shaders: BSL (default settings)
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artemis8bit · 7 months
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I’m absolutely vibing with Autumn right now
youtube
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vecabyte · 2 years
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I’m making an autumnal world in minecraft and I thought I’d share some screenshots. 
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kestrelcrafting · 7 months
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🍂 Autumn Woods 🍂
Mods and Shaders
Version 1.18.2
Complementary Shaders
Biomes O' Plenty
Falling Leaves Mod
Pam's Harvest Craft
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sorry-ooo · 5 months
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autumn
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zhezhy · 7 months
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Soren is like an October pumpkin
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clustercraft · 7 months
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bella’s buildtober day 5: bakery 🍰🧚🌷✨
a magical little bakery in the rolling plains hills (with a small apartment up top for the owner) ✨🧚‍♀️🌷🍂🥐
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chaosoftheages · 1 month
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Me Watching The New AVM Episode:
"Holy shit Second and Red are cano-DAMN IT!"
"Bro said nope. no netherwart."
"Oof Yellow-"
*the entire chase scene with Green*
"GET HIS ASS RED GET HIS ASS-"
"Why Green gotta do that one meme-"
"The pat on the back Green when I catch you-"
"Holy shit red finally went to see a therapist and is lamenting over his failur-HOLY SHIT IT'S PURPLE-"
"Aggressively trying to cake the drawing of your boyfriend and failing horribly."
"Purple be like "dw I gotchu." And then just gives Red a whole ass elaborate plan that he made up in like 5 seconds and I fucking love him for it."
"RED DID YOU JUST JUMP OUT THE FUCKING WINDOW."
"Purple was probably so confused and why didn't Alan put Purple's reaction goddammit."
"Red, I think you gave Green PTSD-"
"Ik DJ said this but like...he's getting Green all sleepy and then-IM SORRY DID THAT CHICKEN GROW HUMAN LEGS ALAN WHAT THE HEC-"
"Welp. The humanoid chicken can shoot eggs put of its butt."
My dad: is the cow shooting milk bucket out of its di-"
Me: finish that sentence. I dare you.
"CLOUDY WITH A CHANCE OF CAKE-"
"Green, respectfully...HOW THE FUCK DID YOU ESCAPE-"
"Why does it look like Green is about to ge-" *Red cakes Green* "Yep."
"Again, DJ speaks facts: that is how you cake."
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luckyscrafting · 1 year
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autumn forest (at dusk)
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lobautumny · 6 months
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So like, there's some really shitty video that this toy saw a while back about QoL mods in Terraria and how if you install all of them and then crank all of their settings up to the maximum, then the game basically plays itself. The whole video was weirdly hostile and vindictive and effectively just made fun of the concept of QoL features/mods as a whole. But it stuck in this toy's mind, not because the video itself holds any value, but because the core topic of how quality of life & accessibility features have a tangible impact on a game's design is really interesting and nobody talks about it with any kind of nuance.
So like, Terraria is obviously a very different game from what it used to be. But all of the raw content (hardmode, bosses, biomes, weapons, NPCs, etc.) that always gets the spotlight in updates only makes up a relatively-small portion of that outside of, like, the tinkerer’s workshop from 1.1, and damage classes being added in 1.0.6, both being relatively-early additions. The plethora of things that were changed/added to make the game look nicer also aren't the core thing responsible, obviously. So what is the biggest reason modern Terraria feels so alien when compared to 1.0.X versions, or even 1.1?
It's the quality of life features. Inventory management got exponentially easier/more efficient, you have a minimap at all times, smart cursor lets you expend far less effort mining and dealing with backwalls, there are special equipment slots for grappling hooks and light pets, grappling hooks are bound to a hotkey instead of being an item that you need to manually select and use, you can use items directly from your inventory instead of needing to place them in your hotbar and then select that hotbar slot, you automatically walk up 1-block inclines and open/close doors as you walk through them, there’s a plethora of features to make getting around the world trivial, the start of the game moves way faster due to the player getting access to better equipment faster, block-swapping exists… This toy posits that this is all why Terraria feels like a fundamentally different game. In old versions, it felt like you had to fight tooth and nail to get anything accomplished, but nowadays, everything feels all buttery-smooth. The main friction you encounter in progressing through the game is with boss fights, as Re-Logic obviously intends.
Now, obviously, it would be insane and stupid to claim that Terraria is a worse game, right now, than it was all the way back in the 1.0.X era, and it would be even stupider to claim that it’s worse because it has QoL features. However, this toy does not believe that every single QoL feature added to the game was inherently objectively positive or correct from the game's inception. Rather, they were natural, smart conclusions for Re-Logic to come to with the direction they decided to take the game in as it continued development. But this was not the only direction Terraria’s development could have taken.
There’s a very unique feeling to old-ass Terraria versions, and it sucks that tracking down and playing these versions is so goddamn hard. You only ever have a vague idea of where you are because there’s no map to use as reference so you’re heavily encouraged to keep most of your stuff on the surface, and to build infrastructure to connect important things underground/in the sky so you don’t get lost. Everything is so unwieldy that building a simple house and making it look remotely nice feels like a herculean effort, enemies kick your ass way harder earlygame due to decent gear being much harder to access, and there’s a lot more gravity to the choices you make in what gear you use, because it’s a lot harder to hot-swap your armor and accessories when you're not actually at your base, which is harder to get to/from due to the world being far more difficult to navigate, as a whole.
This all leads to an exponentially slower game than modern-day Terraria is, where every single thing you do needs to be deliberate and well-thought-out, and everything takes a much longer time to do. This toy remembers spending weeks as a kid building housing for the meager number of NPCs that were in the game back then, alongside farms for all of the potion-making herbs and a big obsidian generator, and all of that could be accomplished in a single play session in 1.4.X.
There is a universe in which Terraria saw minimal QoL updates and instead leaned really hard into this direction, making a slow, exploratory game where the player’s power level very slowly increments upwards and you’re encouraged to build largescale infrastructure rather than the (relatively) fast-paced boss rush where your power balloons out of control immediately and your infrastructure is a fast-travel teleportation network that takes minimal effort to set up that the game currently is, and that version of the game would not have been wrong, inherently. It would’ve been more niche, for sure, but it wouldn’t have necessarily been bad, or even worse than the current game is.
This is what makes this toy sad that old Terraria versions are so difficult to get ahold of, as well as what fascinates it so much about the retro Minecraft community. Speaking of, let’s switch gears and talk about Minecraft for a bit.
Minecraft, as it’s sure most of the people reading this are well-aware, has recently been having something of a renaissance in its retro community, the people who prefer alpha and/or beta versions of the game to the modern game. A handful of complete overhaul mods have come out for these versions (notably, Better Than Adventure and ReIndev) that put interesting spins on the game’s design, basically asking the question, “What if Mojang decided on a different direction for Minecraft to take from this point in time?”
A lot of these mods cast aside the instant-gratification convenience and linear progression of modern Minecraft in favor of slower-paced, more survival-ey gameplay, placing more emphasis on the act of exploring your world and gathering resources as the core gameplay loop as opposed to… Well, modern Minecraft really doesn’t have much of a core gameplay loop to speak of, and that’s sort of the problem, now isn’t it? This toy doesn’t want to get too far into all of this, though, as its thoughts on Minecraft’s game design are not the focus of this essay. Rather, it wants to put the spotlight onto Minecraft’s community.
An ever-increasing number of people have been growing more and more critical of Minecraft over the last 5 or so years. It’s obviously always had its detractors, but in recent time, there have been more of them that have gotten more vocal, and it’s become pretty normal to have the take that Minecraft has been getting worse lately. And a big culprit that people keep pointing to is QoL. One of the most common criticisms of Minecraft online is that quality of life features have made it way too easy to trivialize the process of blasting through the game’s content, getting obnoxiously overpowered enchanted diamond (or netherite) gear, reaching the End, and getting access to elytra and shulker boxes.
Despite both being excessively popular games that have been made far easier through their QoL changes and overall polish, that have both been in constant development for over a decade at this point, the critical responses to those features in Terraria and Minecraft could not be more different. This is amusing, and gets at something deeper with regards to game design that this toy doesn’t know it’s ever heard anyone actually say: Quality of life features are fantastic tools for reducing the noise that gets in the way of a game’s vision, but when you add them haphazardly and/or with no real vision for what you want your game to be in the end, you can very easily wind up accidentally removing a large portion of what could’ve otherwise become compelling parts of your gameplay loop. They need to be used intelligently, or they can, in fact, harm your game and make a significant contingent of your playerbase enjoy it less.
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norrawhite · 1 year
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🍂  YouTube▶️ || Boosty☕
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mjuuk · 6 months
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cozy fall hut! 🎃
house based on KoalaBuilds’ design
version: 1.20.1
seed: -8731916727517970391
resource pack: Stay True for 1.20
shaders: BSL (default settings)
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puppytodlr · 9 months
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🌾🥧Pubby picnic 🧺🦊
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peebcrafts · 1 year
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𝓒𝓸𝔃𝔂 𝓹𝓾𝓶𝓹𝓴𝓲𝓷 𝓱𝓸𝓾𝓼𝓮🎃
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thegimmicky · 2 months
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Minecraft Autumn Valley
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