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#much less the mechanism by which i solved it
beyondthisdarkhouse · 11 months
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After months of research and development and market testing and perfecting the first item I feel confident selling online, I have realized... that it is an incredibly niche item that only a specific subset of absolute nerds would want to buy, and I will have to do a ton of explaining the basic idea over and over again before people generally get what it is I'm even selling. RIP me
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theresattrpgforthat · 2 months
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SYSTEM OVERVIEW: Forged in the Dark (FitD).
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I’m taking a break from my regular recommendation posts this week to talk about a few different indie ttrpg systems that have gained a lot of traction over the past few years - how they work, why I like them, and what kinds of games there are out there that use them!
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I don’t think it’s a secret that I’m a big fan of Forged in the Dark games. I’ve sung the praises of games like Brinkwood, Slugblaster and The Wildsea time and time again, and I’m even designing my own FitD hack! So let’s talk about what makes this system tick.
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The Action Roll
The core mechanic of Forged in the Dark games is the Action Roll. To do most things in these games, the player will have to assemble a small pool of d6s. These dice may come from skills, special abilities, inventory - it depends on the game, but you’ll usually have somewhere between 0 and 4d6 to roll.
When you roll, you look for the single highest dice (or multiple highest, if you manage to get two 6s). If your best result is a 1-3, you’re not going to get what you want. If your best result is a 4/5, you’ll probably get a success with a cost - whether that be harm, only part of what you want, or more trouble down the road. If you get a single 6, you do it - and if you get multiple 6s, you do it well!
What I like about this is that it’s easy to tell at a glance how well you do, and that the dice used for this system are the most accessible dice on the market. Not only that, the possibilities of a 4/5 are quite broad - you could have a consequence that is physical harm to the character, but you could also embarrass them, break their stuff, or just hint at bad things to come!
But Mint, how do you roll 0d6? Well, in particularly difficult scenarios, the player will roll 2d6 and take the lowest number instead. This originates from the progenitor of Forged in the Dark games, Blades in the Dark, which is meant to be particularly difficult and punishing.
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Position & Effect
Another core mechanic of FitD games is Position & Effect. These are narrative tools that help the GM communicate to the players how dangerous the proposed plan of action is, as well as how likely the characters are to succeed.
Position is going to be Controlled, Risky or Desperate, indicating how much danger the characters are in, but also the stakes of failure. Failing a Controlled roll means you’re probably going to get out of there with minimal harm, or possibly a chance to try again. Failing a Desperate roll means that shit is going to hit the fan, and you’re going to be caught up in all of it. Risky rolls are somewhere in the middle, and considered the "standard" difficulty.
Effect is a metric for how successful your character is going to be. Picking a lock might not be dangerous, but if your character isn’t a thief and doesn’t have any lock-picks, they might not be very effective! Players can alter the effectiveness of their actions by changing how they go about solving a problem, using the gear they have on hand, or agreeing to approach the problem from a more desperate Position.
What I like about this is that Position & Effect encourage conversation and agency between the GM and the players. The players have final say over what they do, but the GM is able to communicate why they feel certain approaches may be more or less effective. The story is generative, and the way the rolls are adjudicated allow all of the parties to contribute to what happens next.
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The Resistance Roll
Related to this conversation about agency is the Resistance Roll. If a player doesn’t like the consequence that the GM hands out, they can choose to Resist the consequences. They usually do this by rolling a certain number of resistance dice, and spending a player resource called Stress. (Other games use other names.) Depending on the consequence, the player might resist it outright or reduce the severity, but spend too much stress and you run into different kinds of consequences - whether that be Trauma (Blades), Trouble at Home (Slugblaster) or something unlucky (Antiquarian Adventures). Stress can be managed during a phase typically called Downtime, through various activities dependant on the setting.
I like this mechanic not just because it gives players agency, but also because of the Stress track tied to it. This is a player resource but it can also be a track pointing a change in the character, a chance to build in narrative themes, or a reason to role-play certain narrative effects. Many different FitD games use Stress in a number of unique ways, and I think tweaking this element can do a lot to determine the tone of the game.
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Crew Sheets
This leads to the next bit of Forged in the Dark games that I really like - Crew Sheets. Similar to a number of other narrative games, FitD has character playbooks (which are kind of like character classes in D&D, but also are a carryover from PbtA games - I’ll talk about them more in the PbtA post), but Forged in the Dark games also have a uniting theme that gives your players a reason to work together.
In Neon Black, this is your local community, which both takes care of you and asks you for favours. In Moth-Light, this is your Pact, which determines not just your group’s goal, but also the tone and themes of your story. In Brinkwood, this is your Rebellion and the Faerie patron who is taking care of you - but it’s also the Mask playbooks that all of the players share, with special magical powers that help you fight Vampires.
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Modular Systems
There are bits and pieces that also exist in FitD games that help define the experience. Clocks, for example, are abstract representations of looming consequences or player goals, and allow you to work towards a big pay-off over time. Factions can represent a changing social landscape, with friends and foes that you can turn to for help or strike out against in order to gain ground. Harm can alter how many dice you roll, or how effective you are when acting. These are interlocking pieces, but they’re not necessarily required.
Most of what I’ve covered in this post is not strictly necessary for a Forged in the Dark game. The Wildsea doesn’t use Stress or pre-set playbooks. Protect the Child doesn’t use Trauma. Scum & Villainy adds a Gambit mechanic that gives you extra ways to earn dice. Slugblaster changes how you Resist consequences, and External Containment Bureau moves the Clock mechanic to the front and centre, while doing away with Factions pretty much altogether. All of these games have enough pieces to be considered Forged in the Dark, but the play experience is very different, and each mod included, altered or dropped are usually choices that support the genre or tone of the game.
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I’ve talked about a number of Forged in the Dark games in the past, but here’s a few more that I’ve got my eyes on.
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Dusk Academy, by Skullery Maids, is a game about a private school for teaching magic to girls.
CRASH/CART, by Galen Pejeau, is a game about paramedics in a near-future California.
a|state, by Handiwork Games, is a game set in a strange and Dickensian city.
Girl By Moonlight, by Evil Hat, is a game about magical girls, mech pilots, and other larger-than-life characters.
There is a good list of Forged in the Dark games on the Blades website, and I've also got a Forged in the Dark collection on Itch.io!
If you are looking to make your own game, John Harper has released the Game SRD on the BitD website. These rules are licensed under the Creative Commons Attribution (CC-BY) license, which means that you can create your own games using this system as long as you give appropriate credit to Harper.
What Forged in the Dark game has caught your eye? Let me know in the tags / comments!
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foolishlovers · 3 months
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hiii!!! do u have any recs for long AUs??? thank you! :]
of course, i love long good omens AUs, here are some of my favourites:
[you can request more fic recs here.]
Golden Handcuffs by seekwill (E, 70k) Far from any city, near the Scottish coast, Tadfield College has a celebrated history, an unrivaled academic reputation, and two departments at war. When the Biology and English departments are forced to share a building, Senior Lecturer and botanist Anthony Crowley finds himself drawn into the orbit of the polite but strange English professor, Dr. Aziraphale Fell. As the new term begins, two academics navigate the politics of both their offices and academia, and try to solve the puzzle of one another.
Fifty-Two Blue by bendycello (M, 84k) It would be a gross understatement to say that Crowley simply didn't like Aziraphale. He was posh and stuffy and arrogant, and Crowley couldn't figure out why everyone else in the program liked him so much. It hardly mattered; they were competitors, and Crowley didn't need to make friends to become a surgeon. It takes several unleasant encounters, the excessive use of house plants as a coping mechanism, and getting stuck in an elevator for Crowley to start reconsidering his priorities. Or… Crowley and Aziraphale are surgical interns with competitive streaks a mile wide each, and they really do not like each other at all. Until they do.
Waking Up Slow by the_moonmoth (E, 87k) “Then you’ll just have to come back with me," Aziraphale said. “You what?” “You’ll have to come and isolate with me, at my cottage.” The thing about messing with people, Crowley thought, was that sometimes, they genuinely surprised you. After both being exposed to coronavirus, total strangers Crowley and Aziraphale are forced to wait out their isolation together. A tale of soft winter romance by the sea.
Slow Show by mia_ugly (E, 95k) In which temptations are accomplished, grand romantic gestures are made, and two ineffable co-stars only take four seasons of an award-winning television program to realize they’re on their own side (at last, at last.)
Car Trouble by summerofspock (E, 102k) Aziraphale's car breaks down so he takes it to the first mechanic he can find. From there, his mundane life changes drastically as he finds himself befriending the man fixing his car.
on the same page by Chekhov (E, 117k) Aziraphale Z. Fell is a rising star of the spiritual literary genre - the next Eat Pray Love guy - and his version of Chicken Soup For the Christian Soul is flying off the shelves. It's not that he's not grateful, but it's one thing to enjoy a career in writing and another completely to be pigeonholed into a specific genre, so much so that you are almost forbidden from writing anything else. So yes, maybe he has a bit of a secret. An outlet for his less… appropriate urges. And yes, if his typical readership got word of the sort of paragraphs he could put out on a particularly inspired night, they might suffer some form of heart attack typical for their age. But all of that is well hidden, and there is absolutely no way anyone would ever find out about his Arrangement with A.J. Crowley - the most debaucherous romantic fiction author of the decade. That is… until they have to pretend to be married to each other.
Married at First Sight by Aracloptia (T, 146k) “Well, that was a thing,” Crowley said once they were out of earshot. Without talking about it, they were both heading down the field, towards the lake where the photographer (and likely a few more people from the TV crew) was waiting. “That was a wedding,” Aziraphale replied, surprised at his own annoyance that somebody called a wedding a ‘thing’. “Yeah, obviously, didn’t miss that part,” Crowley said with a shrug, and waved abruptly in Aziraphale’s general direction. “Neither did you, from the looks of it, since you’re dressed like a wedding bride and everything.” “Excuse me, I am a—“ Aziraphale stopped himself, and started over. In which Aziraphale ends up marrying a rude stranger who wears sunglasses.
Old Vines by sevdrag (E, 189k) A.Z. Fell, one of the most respected names in wine and food blogging, has been sent on assignment with his assistant Warlock Dowling to spend six months in California Wine Country. Under direction (by his boss, Gabriel) to use this experience to double his blog followers and write a novel, Aziraphale is both excited and anxious about the opportunity. Anthony J. Crowley is the owner and viticulturalist of Ecdyses, a winery that unexpectedly fell into his lap eleven years ago when he hit rock bottom. He may be in debt, yeah, but he’s paying off his loans — and despite pressure from his lenders and their team of inspectors, Crowley has found a kind of contentment tending his little corner of terroir and producing extraordinary wine. Crowley’s old vines are the heart of his vineyard, and he’s never let anyone in. Crowley finds Aziraphale intriguing; Aziraphale finds Crowley enthralling. Turns out a famous wine expert and an experienced viticulturalist can still learn things from each other. The summer of 2019 unfolds.
What We Make of It (Shotgun Wedding) by charlottemadison (E, 213k) The important thing, Crowley tells himself -- the most important thing -- is Adam, his brilliant, creative, empathetic nephew. Being fourteen's hard enough; the kid didn't ask to deal with the weight of the world on top of it. And if taking care of Adam means Crowley has to tough it out at a job he can’t stand, so be it. And if Crowley's job means that Adam’s charming English teacher is NOT a romantic possibility, well, that's just how things go. But the occasional drink with Aziraphale proves hard to resist. They frequent the same pub, so who can object to them saying hello? Briefly sharing a table? Perhaps a little conversation? The painful knowledge that it can’t be anything more -- not without somebody getting fired or sued or both -- well, that can't be helped. Until Crowley stumbles onto a terribly reckless idea…
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roseapov · 7 months
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Thanks to Havria
Zhongli x GN!Reader
Tw: mentions of obsession, fixation, manipulation, worshipping, killing, mentions of diving powers, manipulation into a marriage
Spoilers to Zhongli's Story Quest Part 1
Povtober 2023, Day 9 [Masterlist]
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For the first time, you met under the moonlight. The moon was in full set, giving you much needed light. You tried solving puzzles to Havria's domain, as her follower. Follower of the Goddess of salt, that you admired more than anything.
With your lack of knowledge on the real story of Havria's death, you blamed it all onto Morax, the Geo Archon.
When the man caught you red-handed while you were messing with mechanisms blocking your way to your Goddesses hideout. His gaze made you tremble, not knowing why, reminded you of the god people of this land worshipped and you loathed, the thought of him making you shiver with dread.
You couldn't move, your body like in paralysis. The only thing you could do was to stare at this mysterious man in expensive brown attire and seconds after you blacked out.
When you woke up you found yourself laying on the bed in the Bubu Pharmacy. How did you know? You were a common guest here cause of your concern for the doctor Baizhu health.
What you saw after a few seconds was the same man from the last time, sitting at your bedside and staring at you. His gaze was so stern, so intense, you felt like he could see right through you.
What made you confused is the fact, that after you blinked he looked completely.. normal? He didn't had this heated gaze, and his aura became less suffocating.
The brunett introduced himself as Zhongli, and asked you to introduce yourself even though he knew it all already. Against your better judgement you did given him your name, only to later regret dearly this course of action, cursing your past self.
His eyes gleamed with an gold glow, but you shrugged it off as you being tired another grave mistake.
He offered to make a contract, he would take care of you, which left you puzzled. Why would he want to take care of you? He don't know you, right? You disagreed to it immediately. Poor you, completely unaware of the ace he had in his sleeve.
'Let me take care of you as my spouse, in exchange, I'm going to tell you all I know about your Goddess, Havria.'
He said the words 'your Goddess' with a bit of a spite, yet you were in such a euphoria that you haven't seen a thing, another huge mistake.
Havria? Your Goddess? He knows something about her?! But how? Her history is lost to time! How can he know something about it? And also, being his spouse? That decision should take time, but the informations you could get from it! Besides his taking care of you surely won't will last forever, right?
After you signed his contract, excited to hear the news about your deity the only thing you heard was:
'I haven't killed Havria, you're gonna understand the meaning of these words soon. You will know the rest of the story when the time comes'
That was dissapointing. He? Killed Havria? But how? Isn't he in his 30's at best? Why would he suggest such a thing? Is there more to the story than you imagined? Is it all he's gonna say to you? When the time comes? But that can take forever! And why is he leaning towards you? He.. he kissed your cheek? You completely forgot you will have to be his spouse!
Maybe having a follower of Morax as your husband wouldn't be so bad? After all he did make a contract with you, so surely he will be loyal to these conditions, right? And surely he will let you go afterwards, you just need to wait for 'when the time comes' and then you'll leave him. Sounds easy, right?
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If I made some grammar or language mistakes, I apologize. I'm going to correct them all when im gonna be on the actual days in Povtober or after Povtober
~roseapov
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raisedbythetv89 · 10 months
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To me, I don’t think Buffy or the audience can ever truly know if she’s in love with angel or just in attachment with him. I believe she is just in attachment and especially before innocence and after his encounter with the first, just full on enmeshment with him. No boundaries whatsoever, his pain is her pain (which is extremely common in parentified children who feel they have to protect their parents from their pain like what buffy does with joyce), just like how she describes her feelings towards riley later which is NOT a good thing, empathy is good, taking on others pain as if it’s your own is extremely unhealthy. (Yes I’m pulling on my psych degree for a tumblr post, human behavior and buffy are two of my special interests)
What I mean by “in attachment” is that she has all of the same anxieties and insecurities about angel that she does with her father. Angel’s erratic and unpredictable behavior plays on her anxious avoidant attachment style SO AGGRESSIVELY. He keeps showing up, giving her little information at all and even less about himself and then vanishing leaving her hanging, and anxiously wondering about him which can mimic thinking you’re romantically interested when really it’s just an unresolved problem you desperately want to solve. She has a lot of valid criticisms about him before they’re officially together about his inconsistencies, him treating her like a child, him being too old for her and then all of a sudden she’s saying she wants to die when they kiss and that she loves him (after he forces her to say she loves him before he’ll tell the truth about drusilla). That is exactly how falling into attachment goes. Once you’re hooked all your feelings that are caused by a bad relationship with a parent are projected onto the partner who you are unknowingly recreating that dynamic with which is why such intense and strong feelings can happen so quickly and suddenly you’re ignoring all concerns you had before forming this attachment with someone.
He’s not her soulmate, he’s just the first guy to treat her like her father did and if you don’t address that cycle the relationship is recreating it can be impossible to move on because they will ALWAYS feel like something is unresolved and if you don’t know why you feel that way you can misinterpret it as true love or destiny because why all would you suffer so much and still love them if it wasn’t? It’s a mistake SO MANY of us make in our romantic relationships and these portrayals of unhealthy attachments being sold to us a soul mates doesn’t help us at all.
She does it with Riley also but she walls herself off so she doesn’t get AS attached to him as she did angel but their relationship is still her trying to fix the relationship with her father by changing herself so maybe this time he’ll stay. It’s why his opinion still matters so much to her when he comes back in season 6 despite him being a truly awful person to her who has done nothing but make mistakes and whose opinion should not matter to her at all after everything he put her through. He is another pseudo father figure she craves approval from.
It’s why I love her relationship with Spike so much despite all the bad they go through before season 7. We know her feelings are real because Spike doesn’t play on her anxious-avoidant attachment at all because he is ALWAYS there even when she’s mean and claims she doesn’t want him there. And to me everything they do to each other makes perfect sense, their relationship is exactly what two people with severe trauma and one with anxious-avoidant and one with just anxious-attachment going into a relationship together looks like. You hurt each other A LOT because you’re working out all your issues with each other and they don’t have ANY help from a therapist or someone who can help minimize the hurt so they both just use their worst coping mechanisms and the fact that they go through all that and still get to be together and happy and healthy on the other side is just everything to me because that so rarely happens in the real world, where you get to be with the person who was also a catalyst for healing and having to go through all that suffering together only to have to start over -hopefully from a much better place - but still with someone else BLOWS. So Spike and Buffy to me are about hope and healing (including the unpleasant and very ugly, dark parts of healing people rarely talk about) and getting to do each phase of that with someone AND enjoy being happy and whole together is just UGHHHH I love it so much.
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Lancer RPG
pfft, your mech is your dead mom's soul? well MY mech is co-piloted by Cthulhu!
Touchstones: Armored Core, General Mech Media
Genre: Mecha, Tactics game
What is this game?: Lancer is a tactical TTRPG focused on mechs, and the folks piloting them, with a sturdy "Gameplay over Realism" mentality to its game design
How's the gameplay?: Lancer is a tactical RPG using primarily d20s for attack rolls and other problem solving, it's primarily based on the tactical combat rules of Dungeons and Dragons 4th edition, however it is mostly its own thing, with new mechanics, simple but fun character creation, and a high focus on quick and aggressive combat rather than lengthy and Defensive combat. in effect imagine character creation as going to a subway (of mech parts) and picking your ingredients, with a mech's frame being your choice of bread, and combat as an SRPG of your choosing but everyone is in giant mechs
Out of Combat is a bit different, to the point where I didn't even bring it up during my first draft of this! the Out of Combat rules are deliberately bare bones, you can very easily insert straight up a different game in there, or mod it to be something else. But I wouldn't recommend it, as the rules by themselves are 100% useable, fun, and blend into the combat portions pretty easily, Lancer is fully aware of this, and the lack of out of combat depth is partially covered by the KTB book, which gives characters simple out of character skills
What's the setting (If any) like?: Lancer throws you into a world where mankind's either solved, or is close to solving, most of the issues back on earth... too bad we also colonized other planets 10k years ago! Now, while Earth thrives, planets outside of it struggle with poverty, imperialism, dictatorships, and human and non-human rights issues, Earth tries its best to help, but they're stretched very thin. Lancer also has many small details to its setting that are way too in-depth to get into right now, but a major one is the existance of non-human people, eldritch beings strapped to computers in order to create effective and fully sentient artificial intelligence
What's the tone?: Lancer's tone is generally speaking, hopeful. Empires are mighty, but there are people fighting, and they will be toppled, mankind's horrors have attempted to wipe out entire species, but survivors remain, and secretly thrive. While there is some doom and gloom and grimdark stuff, especially with how the highly unethical and wicked corporations are treated as necessary evils for enterprising pilots, but overall lancer is a setting where no matter how bad things get, there will always be hope
Session length: A few hours, it depends on how mean your GM is, generally speaking however combat heavy sessions will only run you around 2-3 hours, with RP sprinkled in between
Number of Players: I generally like to recommend around 4 or more, but I'm sure you can do it with less
Malleability: While lancer's mechanics are pretty hardset in its setting, the existance of Beacon RPG and how at its core its very much a Lancer hack does show that Lancer can be hacked into differing settings, a very popular one I've seen is Magical Girl Lancer.
Resources: Lancer's primary resource is Comp/Con, it effectively serves as a do everything tool for lancer, allowing you to manage characters, encounter, and homebrew, while also having a very slick and easy to use UI Lancer also has many pre-made modules, of... varying quality, Siren's song and Solstice rain are pretty good, Wallflower is very good but the encounters are of mixed quality, and it's not great for introducing people to the game in my experience
Homebrew is also fairly popular, new frames, NPC types, Bonds, and modules are all pretty popular, my personal favorite being Field Guide to Suldan and Field Guide to Iridia, I also enjoy Field Guide to Liminal Spaces though that one's a bit on the "Be Very Careful" side
Overall, lancer is effectively THE indie ttrpg, being quality, fun, and affordable, with the core rulebook being 100% free if you just wish to see the player-side content, it's a great time, and everyone who's interested in the indie ttrpg scene should check it out at least once
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minas-linkverse · 4 months
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Ngl I was going to ask about Breath of the Wild but I’d thought you’d get a million of those asks lol. I was also torn between asking about Wind Waker, so whichever one you want to answer more is chill!!
haha yea I thought I'd get a million asks too! Somehow even now this remains the only botw ask, I guess people just figured it must've been sent already 😅
Now to actually share my thoughts on botw... Man I hope people don't get mad at me.
I did not like it!. The first play through I had was mildly exciting simply due to there being a whole unknown world to see, but after a while that gimmick wore off. I knew that if I made my way to the cool looking mountain or interesting abandoned building I'd just find a bokoblin and/or a chest with a gem. Whats the point of a gorgeous expansive world when all I find is the same...! 😫
Oh wow! A town with a whole new atmosphere and culture I sure wonder what I'll get up to h- Ok they have the same shops with slightly different items. Ok cool. There's like a few small quests for more inventory filler I don't really need. Cool cool.
I understand that the game is really fun for some people, they'll do quests just to get to play more of the game. They want all that extra stuff to upgrade armour and really get into the nitty gritty mechanics of the game... But I did not. It was not for me.
Also ouugh the puzzles...! My favourite part of Zelda games is the puzzle solving, but these were in no way satisfying and often more fun to just break. Why would I bother even trying to get into the devs heads when A) I could just break it and B) I have too many options to consider! I can't possibly get a clean eureka moment when everything from monster guts to just climbing could be the solution...! Where's the engaging simplicity of knowing exactly what you have and following the devs' clues to reach the solution!! Waaaaaaaaaaaaa--
I also disliked the story, all the interesting bits in it happened a 100 years ago and I feel like I arrived late with a starbucks. I also will not get over the weird ending cutscene!! After countless fascinating memories of Zelda having very complex emotions at Link... What do you mean you're just going to have a vaguely romantic "Do you still remember me?" YEAH I DO, I thought u disliked me! Which is a fascinating story direction I would've loved continued but OK! I guess we're ignoring that! Women cant be angry that makes them less cute and marketable, I guess!!!!
I... Sorry this is so ranty, I've been holding it in a long time. I think there's a lot to love in botw and I wish I wasn't so sour about it. Other people's love and excitement for it is wonderful and I hope they keep making the art they love. If its your first game in the series and got you into it, that's nothing to be ashamed about. I'm just a grumpy old man waving at cloud /ref.
Honestly I think botw could've been wonderful if it was a new IP. It feels all the Zelda stuff was sort of glued onto a concept that wasn't prepared to carry that mantle. It would've been better off with a new exciting world and cast of characters. It still wouldn't be a game I much care for, but the freedom that could've granted the developers would've been a treat to see.
It's worth adding that even though I dislike botw, I want to treat the characters of that game with respect and care in my comic. I may not love them in game but I can see the passion others have and I am committed to make something worth their time. Your special guys are safe with me. I have 0 desire to dunk on them, and instead wish to honour the love you all have. In a way I'm learning to love them myself through that.
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sirfrogsworth · 1 month
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hi hi!!!
I'm a CFX artist (I do hair and cloth for 3D animated movies) and I wanted to clarify something!!
the encanto post? we talked about that one at length at work when it was first made, and it is incredibly evident that the guy who posted it is just bad at his job. the exact same effect can be archieved by changing the camera focal length- but animators never reach for technically competent solutions. (this is a roast.) and even if thats not possible, there is NO reason for why her shoulder area or chest are completely crushed or why her feet are inside of her hip bone.
and also, since I am in the department that comes right after animation- if I had gotten that shot, I would have either sent it straight back to the animator to fix it, OR cleaned it up myself, by which I mean it absolutely did not look like this off-camera by the time we send it for final light render.
essentially if animation looks that messed up off-camera, it is not "animation magic", it is actually someone doing a bad job.
I'm going to have to respectfully disagree.
For one thing, the behind the scenes image was not close to a final render so I don't think you can fairly judge what was probably just the animator lining up and blocking the shot. I don't think at that state they were concerned with the shoulders, chest, and feet. I'm betting the final polished version looked much better.
And I also disagree the exact effect could be achieved by changing the focal length.
As a photographer, focal length is not just about cramming everything into the field of view. I don't only use a wide angle because I want more stuff in the photo.
It is also an artistic decision.
Wide angle lenses exaggerate distance and can make foreground objects seem massive and background objects seem tiny.
Look at this super wide angle shot of Otis lusting after a tennis ball.
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The ball has a huge presence in the photo. It is only two feet away, but the distance between them seems immense. The ball takes up as much space in the photo as Otis.
Compare that to the ball in this telephoto image.
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The picture now becomes less about the ball and more about the act of chasing it. The ball is literally only a foot closer to Otis, but it has no commanding presence like in the super wide shot.
So what artistic intention comes from using a telephoto lens like in Encanto?
Telephoto focal lengths compress distance. Background objects appear much larger in the frame. They also flatten the face and give a more flattering perspective of said face. Human faces can look a bit alien at wider focal lengths.
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So what if you want the background to look large and encompassing and you want the flattering facial proportions from a telephoto lens, but you also want a foreground object to have a commanding presence like the ball?
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You cheat!
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This is not a technique confined to the world of 3D animation though. It is actually an old live-action trick. They will actually use another person's hands to do effectively the same thing as above.
In Hellboy II, Guillermo had two problems. He wanted a telephoto feel and depth of field and he also wanted a very intricate practical egg prop that could open mechanically.
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To get the proportions and the framing and the feel of the shot as intended, he double cheated!
He made a big freaking egg with a big freaking fake hand.
(I know there is a picture of the giant hand somewhere but my googling failed me.)
In any case, I think this is just a case of good problem solving over incompetence. I think the director or the animation lead wanted this scene to fit within a specific focal length and it was easier and more efficient to just give her crazy long arms.
I'm not trying to dispute your expertise or animation-splain. Perhaps there was a better way to achieve the same look. But if the final result looked good, I don't think we need to bash someone who was probably under tight deadlines and had a lot of other work to complete. At least not without a lot more information.
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ghostofskywalker · 4 months
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hellooo! i'm really excited about your winter ficlets and wanted to request something!
what about “I don’t think either of us are qualified for this, but sure, go for it” with tech? i'm really wondering what he wouldn't be qualified for. 🤭 and i don't mind about the reader's pronouns, you can write what you're up to!
hello! this was such an interesting and fun prompt for him, i hope you enjoy my interpretation!
words: 840
summary: omega's in a bad mood, and neither you nor your boyfriend know what to do about it.
note: the mechanics of this fic rely on the idea that when they're on Ord Mantell, the batch rent an apartment so that they're not on the ship all the time.
Not Qualified
clone troopers masterlist || request a winter ficlet
The sound of Omega’s door slamming shut echoed throughout the tiny apartment, and you could have sworn you heard some of the plates in the cabinet rattle. Not sure what to do, you looked at Tech. “Any idea what that’s about?”
Looking as confused as you felt, he shook his head. “I understand that Omega may be worried that Hunter, Wrecker, and Echo haven’t returned by now, but this behavior is far from normal for her.”
“Do you want to check on her and make sure everything is okay?”
He looked at you like you had just suggested that he wrestle a gundark with his bare hands. “What?”
“Someone should check on Omega,” you said, a confused look on your face. “She clearly needs to talk to someone right now.”
“What about you?”
Your eyes widened. “I don’t know how qualified I am for something like this. Usually bounty hunters can just kill their problems, and that’s definitely not what needs to happen here. Besides, you’re her brother.”
“Look, I don’t think either of us are qualified for this,” Tech said. “But we should still go for it.”
As you looked at his face, you could see a glimpse of something in his eyes that you didn’t quite recognize at first, until it came to you. Tech was nervous. It made sense of course, because Hunter, Wrecker, and Echo had embraced their newfound role of “big brother” a little easier than he did, because he had always been a little bit less social than the rest of the crew. Hells, it had taken you what felt like forever to finally get him to realize that you liked him, and the relationship you had with him was still just barely out of the friend zone. You knew it had to be nerve-wracking right now, to be the only one of his brothers here and having a issue that can’t necessarily be solved with cold hard facts, and you reached out to take his hand. “Come on, let’s go together.”
A gruff “come in” sounded through the door moments after you knocked, and the door opened to reveal Omega laying face down on her bed, with the plush Aiwha you had gotten for her at a market laying haphazardly on the floor (which was likely launched into the air from the momentum of her throwing herself on the bed).
You were definitely not prepared for this, but it would be much worse to just turn around and leave, so you took a few steps into the room. “I can tell that something is bothering you honey,” you said gently. “Do you want to talk about it? It may make you feel better.”
She pulled her body upwards off the bed, and you could see the way her eyes shined with tears. “When is everyone else going to come back?” she asked, and your heart broke.
Growing up where she did and being watched over exclusively by Kaminoans clearly affected her, and now that she had found something of a family it had to be hard to watch some of them leave. Even if it was simply for a mission, part of the team leaving meant that she still had to spend more time without the people she cared so deeply about. “I don’t know,” you admitted softly. “But they won’t be gone forever, I know that.”
Tech looked like he was going to open his mouth to say something, but you shot him a quick glare. Yes, you knew that every mission meant the chance of serious injury or death, and Omega probably knew that too, but technicalities were not what she needed to hear right now.
Thankfully, he seemed to get the message. “Yes, Hunter, Echo, and Wrecker will be back as soon as they can,” Tech said, and you watched as Omega ran over to him. He definitely looked a little shocked as his sister threw her arms around him, and you could see the way he looked to you for help. You mimed wrapping your arms around something to give him a little hint of what to do in this moment, and he nodded quickly.
You watched as Tech followed your hint, and you could see Omega’s tears start to stop. You knew that her heartbreak wasn’t something that could be fixed right away (or maybe at all), but with some time (and maybe a little bit of ice cream), you might be able to help make this a little less difficult for her.
It was impossible to ignore the smile that crept over your face at the sight of Omega clutching onto Tech like he was going to disappear, simply because he looked really surprised when it first happened. You had a feeling though, that he would be settling into his newfound role as big brother a little easier from now on.
And maybe, later you would get to gleefully inform him that he was wrong about neither of you being qualified to help in this particular situation.
- the end -
i no longer have a taglist! if you're interested in being notified when i post, you can follow my library blog @ghostofskywalker-library and turn on notifications!
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yourqueenb · 5 months
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As a continuation of this ask that I responded to, all the things I mentioned are just parts of the overall issue I have with Blades…. which is that, in the grand scheme of things, I feel like MC is simply a plot device for the other characters rather than a fully developed character who has a fully developed and satisfying arc herself. It’s clear that Nia’s is the story the writers really wanted to tell considering how intertwined her characterization/development and the overall world building are. They basically even admitted as much.
So my question is why not just make her the MC if that’s really what you wanted on the not so down low? They still could’ve incorporated the skill mechanic. Why create a whole player character just to have us running to solve everyone else’s problems/support them while acting like everything that happens to us exists inside of a vacuum in the meantime? So far, all we’ve really been doing in this book is reporting where the group needs to go, telling them what to do, having heart to hearts with them when they need help moving to the next stage of their development, and then being spoonfed information through the lore tablets, which are apparently more for the players’ benefit than MC’s since they barely affect how we respond in game anyway. I’m fine with being the leader or the glue that holds everyone together, but to me it’s unsatisfying that that’s all we are as the main character.
We somehow become more competent due to the skill mechanic but no less clueless at the same time. We have all this terrible shit happen to us, but are only offered a few lines’ description of how that’s affected us. And then the rest of the attention goes to setting up the light vs. shadow conflict and our friends, who get to have personal and compelling conflicts of their own. I mean I feel like MC is more of an emotional support animal to them than an actual person with dreams, feelings, and a (minimal) background. Imo the only character who’s getting shafted almost as much as us is Imtura.
And all of this might make it sound like I hate Blades, but it’s quite the contrary actually. It’s still one of my favorite series and has a lot of fun moments and lovable characters. But I think at this point, its flaws have become too large for me to ignore. So that’s still affecting my enjoyment a bit and probably the reason why I’m so upset with how certain things are being handled. Of course I’m aware that Blades isn’t the only book that has some of these issues though. I think it’s just a little more disappointing because I expected more
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probablygoodrpgideas · 6 months
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Do you have advice on how to make combat more enjoyable for players who don’t really like it?
Things I’ve tried that haven’t done the trick yet: - have combat less frequently (never two weeks in a row) - start the session with it to avoid getting tired - walk them through how combat works and their character’s abilities - multiple goals in combat (i.e. fighting while solving a puzzle or trying to interrupt a ritual) - involving backstory NPCs (i.e. oh no your childhood friend has been kidnapped by these guys) - both theatre of the mind and drawn-out battle maps
I think it just comes down to two of my players not enjoying combat mechanics very much, which is totally valid. The issue is that the rest of my players do like combat a lot, so I can’t just stop having it, and our group gets along really well, so splitting into two groups isn’t a good solution either. Any tips for making fighting less of a slog for those two players?
I assume this is about dnd 5e, in which case you're asking someone who dislikes the combat enough to refuse to ever run the system again so I'm afraid I can't help you but I'm putting this out there in the hope of helping you find someone who can
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destinysbounty · 2 years
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Hot take but Kai is actually the logician and Zane is actually the emotional one. Like i know theyre often characterized as Kai being emotional and impulsive and Zane being clever and rational, but i think its actually more accurate to say its the reverse. In a lot of ways, Kai is the clever and rational one, while Zane is emotional and impulsive. Sure, in terms of personality Kai is impulsive and reckless and passionate, and Zane is smart and logical and rational, but when it comes to action and behavior?
Yes, Kai is a bit of a hothead and operates on passion, but he is also often the one to think things through and devise a clever plan. He figured out that Lloyd was the green ninja, he devised a plan to defeat the Devourer, he successfully double-crossed Chen as part of an elaborate ruse, he came up with the plan to heat up the Realm Crystal so Morro would let Lloyd go, he was the one who told everyone to be wary about giving up their powers to save Lloyd (bc theyd need those powers to protect Ninjago), he solved the Sphinx's riddle, etc. etc. When faced with the opportunity to meet his father in the past, Kai resisted it, even though he deeply, deeply wanted to.
Kai isnt the most booksmart member of the team, but he IS the most clever. He isnt solely the passion and impulse of the team, and when you think about it he actually tends to be pretty rational. Him attacking Ray? He'd been faced with a lot of evidence to suggest Ray was a traitor, and acted accordingly. Wasting lives in Prime Empire? Most video games with limited lives clearly show you how many lives you have left, and none of them knew how to access that mechanic until Scott showed them, so its reasonable that Kai assumed the respawn was infinite. An incorrect assumption, but a valid one.
At the same time, yes, Zane tends to operate on logic and rationale - but as an inverse of Kai, he also chooses the more impulsive and emotion-driven solution just as often. Following a strange bird on a whim. Choosing to free the leviathan instead of fighting it. Rescuing the falcon from the Stone Army despite the risks. Giving half his heart to Pixal and never asking for it back even though this inhibited his combat ability. Being so distraught by Pixal's deletion that he wished himself away then and there. Becoming so devastated by Cole's death that he couldnt think clearly enough to help devise a plan to stop the Oni. Accurately deducing that freeing the mino of its armor would make it less aggressive.
And of course, sacrificing himself to defeat the Overlord, which as far as we can tell was a very impulsive, emotional decision. As was his spur-of-the-moment decision to push Wu out of the way of Aspheera's spell. There wasnt much thought put into these actions, he just moved based on what his heart told him to do and what would ensure his friends' safety.
Zane is actually an incredibly emotion-driven, often impulsive person, and Kai is very logical and rational. Its all about how they appear on the surface - Kai acts like a dumbass and he is a dumbass, but when push comes to shove and lives are on the line, he knows how to be clever and think things through. And Zane acts very cool and restrained, and is a very smart person, but when push comes to shove and lives are on the line, he will typically make the choice most driven by his compassion.
Idk i just think its so interesting that theyre often characterized one way, but their behavior shows a more complicated story
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mageknight14 · 7 months
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Nagi and Beat: What it Means to be Empathetic
One thing I really appreciate about Nagi and Beat's characterizations and dynamic in NEO TWEWY is how the game portrays them as the two of the most emotionally mature and empathetic party members in the game and how they express that maturity in distinct but equally important ways.
Let's start this analysis off with Nagi. The game makes a point to show off multiple times that she’s in-tune when it comes to others’ emotions. Take the side quest with Buddy Rapids on Week 2 Day 4, for example.
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When he flips out over not receiving a glass of water from Ken Doi and everyone is flabbergasted by how he reacted, Nagi actually takes the time to empathize with and explain why he would feel that way, that he probably felt unwelcome or deliberately provoked.  She literally absorbs emotions of others like a sponge, to her own detriment. She has this ability, knows it, knows how to work with it, but she can’t exactly turn it off. It gets to the point that an overwhelming burst of negative emotion from the people around her can cause her to emotionally break down, as we see from when she reacts to how the citizens are suffering from Shibuya Syndrome.
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She analyses people and feels them whether she wants it or not, and due to being a combination of simultaneously open minded and very direct, those not true to themselves strike her as very wrong, in the wrong, or plain bizarre, as we can see from how coldly she treats Motoi and Fret at first. She’s true to herself, and to others, and someone not reciprocating on the same level is a bad thing in her book.
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She suffers from hyperempathy and easily 'taps in' to what people are feeling, but she can struggle with finding the appropriate channel through which to express her feelings, such as her initial coldness towards Fret. Because of this, besides her infatuation with Sho, she’s fairly passive towards the group dynamic and synergy at first, instead to either gush about her beloved Lord Tomononami, EleStra, or both. This is especially notable when tensions start to rise between Rindo and Fret at the beginning of Week 2 and she can do nothing but weakly comment at the tense atmosphere in the air. 
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However, as we get to see throughout the game, she begins to lighten up towards Fret and if you look closely at how she interacts with him, she progressively becomes less outright insulting towards him and more distant and hesitant once she puts together than he might actually have a reason to be putting up a front. By the time week 3 rolls around she's not insulting him at all, actually engaging in convos with him because she's realized that Fret is a genuinely good person who acts fake as a coping mechanism. Most of this realization starts showing up during week 2 because Fret gets stressed enough by the situation they're in to let the "mask" slip on multiple occasions— you can see that Nagi's expression changes when her portrait is present during these instances because she starts to put it together. 
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While her arc isn’t as pronounced as the others, it’s still there nonetheless and revolves around her learning that she does not need to dismiss people right away and look past the surface, exploring in learning how to nuance so to speak. To cap it off, by the time week 3 comes around, she actively steps up to the plate more than once to help the others sort out their issues and integrates more into the group, truly embracing her role as the team mom, as seen as when she helps the other characters cope with their own issues on Week 3 Day 5. 
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Now, let’s contrast this with Beat. While he isn’t as academically intelligent as Nagi, can be slow on the uptake, and not really keen on using his head, he still gets a few good hits in and has a cutting-the-knot way of problem solving that is as much a positive as a negative quality. 
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In the first game, he calls out Konishi, who is presented as very smart, on her "unforeseen circumstances", and for someone mixing words a lot, he used those surprisingly straight and deliberately angers her so that she can focus on him while Neku snags Rhyme underneath her notice. He feels that the game is "whack" in NEO and is the first to call out Kubo against it and be suspicious of him while the others just found him sleazy and hatable ("might ask gramps some questions"), fairly quickly discerns that Fret and Rindo were at odds concerning the decision of trusting Kanon or not and that they needed to sort it out, and even recognizes Fret’s grief concerning Kanon herself and opts to let him have one last moment of hope and get some closure on the whole thing rather than just letting him bottle up these feelings in a negative manner forever.
I’d say that while Beat may not be academically smart, can often takes things at face value and can be considered dense at times, he is emotionally incredibly intelligent, even if not in the same way as Nagi: both are highly receptive to others’ moods and feelings, but while Nagi processes them with her heart and brains, Beat processes them with his heart and guts. 
Conversely, while Nagi suffers from her hyperempathy and can struggle with finding the appropriate channel through which to express her feelings, Beat intuitively 'taps in' to what people are feeling and also intuitively 'taps in' to what he can say to cheer people up or to motivate them to keep moving forward, as shown when he inspires the group to keep going forward even when things get dire at the beginning of Week 3 Day 4. 
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Nagi stumbles butt-over-head into people’s psyches and while she has a good grasp on the information and psychology, being excellent at reading people, she doesn’t have the means of transforming that into a pleasant interaction if things are at odds. Beat, however meets people partway, at middle ground, or if he senses that he needs to, goes all the way to drag them out of their shell. He doesn’t embarrass himself with the unnecessary, as he doesn’t like to beat around the bush but also seems to think that people do have their own reasons of acting the way they do. To solve the problem, you address the problem, politeness and other fioritures can wait (which, again, is as much a positive quality as a negative one). Nagi has more tact with it because she can sense when things will go on the fritz, and because she’s more actively trying to get along with people than Beat. Even when giving the cold shoulder, she still has restrains (it takes a breaking point to call someone a "degenerate ape") and at worst ignores what bothers her, or makes it clear. Beat, on the other hand, would directly hop to 'I don’t like you, yo' and show scathing hostility, as he does with Sho and Coco who, in contrast to Kariya, Uzuki, and Shoka, are not at all apologetic when it comes to their actions and still antagonize him, in which he responds back in kind. You wrong him or his friends, you’re on his shit list, period.
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This difference is seen most predominantly when the Wicked Twisters meet up with Sho again. Beat is immediately hostile thanks to his previous encounters with Sho in the first game and is ready to assume the worst of him, unaware of the shared history Rindo, Nagi, and Fret have with Sho at this point. And when Sho seemingly validates his concerns by attacking him and his friends, he's ready to write him off entirely. And it's not like Sho even cares about what Beat thinks of him to try and correct him afterwards.
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Nagi, on the other hand, immediately notices that something is off about Sho compared to when he allied with the team in the first week and picks up that it may be Noise-related. And sure enough, she turns out to be correct. Sho had been absorbing Rindo's Dissonance Noise while he was away and when he absorbs a whole bunch at once, his mind gets overwhelmed and he goes berserk, attacking the Wicked Twisters in the process. Sure enough, when Neku quite literally beats some sense into him after he was already worn down by the team, Sho doesn't antagonize them at all whatsoever. and even gives them cryptic advice concerning the storm that's coming their way later.
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To put it into perspective, Nagi is receiving all channels 100% of the time and as such had to define herself strongly against them to hear her own, affirming her personality and being very direct. It’s a radio always on that she can just tune out somewhat, but not turning it off. And if things get too overwhelming, she can take too much of that negative energy into herself and become severely affected herself if she doesn't have an immediate outlet. It's why she flips out at Rindo when she first meets as she was already unintentionally channeling the emotions of others and was being harassed by the DRS team beforehand and her missing the special EleStra pin was essentially the straw that broke the camel's back.
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Beat, in contrast can hop from channel to channel and tune in on people, but only a few of his choosing at a time. Hence why he’s more receptive of a variety of different people, if they are amicable to him. He instantly hits it off with Fret, wholesomely accepts Nagi, even reaches out to Rindo who’s more unsure and shy (seen in the day after recruiting him as he’s the first to come up to him to see if things are okay), wholeheartedly accepts Shoka in the team and develops quite the protective streak for her among the rest (seen when he warns Susukichi about taking her after Ayano’s passing). He’s the big brother all the way. Compare this to how he reacted to Neku and Shiki in TWEWY, where he welcomes the latter at first after apologizing to the duo for mistaking them as Reapers but immediately takes a justified dislike to the former because Neku was kind of being a huge prick at the time. 
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I think all of this is incredibly interesting in how the writers go about in portraying that nuances of what it means to be empathetic and emotionally mature and it just goes to show how much the TWEWY team cared about detailing the psychology and mindset of each character in a way that makes them all the more real.
And as a side note, I really appreciate Nagi and Beat’s dynamic. Rather than have them conflict as they could have so easily done (the athletic, skateboarding musclehead and the nerdy educated woman) the game has them genuinely enjoying one another's maturity and working to support the rest of the team, with Nagi even patiently translating anything she needed to of her dialogue for Beat's sake, as well as draw comparisons between the way Nagi treats Beat and Fret to foreshadow her issues with the latter and I think that's just neat.
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redfurrycat · 1 year
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White Collar and Top Gun Fusion
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Special Agent for the FBI in the white-collar crimes division Bradley Bradshaw once arrested white-collar criminal Jake Seresin, alias the Hangman.
The Hangman is a charming and sophisticated con artist known as such because he cockily leaves a hangman game on each crime scene (leading to his next theft). However, Agent Bradshaw cracks his hangman code which has allowed him to finally capture the elusive criminal.
(Un)fortunately, his criminal talents in counterfeiting are coveted by the white-collar crimes division. The FBI IceBoss Tom Kazansky strikes a deal with him: serving his remaining four-year sentence as an anklet-wearing consultant to the FBI. Seresin accepts the deal as long as he gets Agent Bradshaw as his handler. (What? The guy has brains and is sweet on the eye –his moustache notwithstanding–, and he likes ‘hem smart and pretty.)
Agent Bradshaw has no choice but to obey his bossdad. He’s thus now working with the infuriating, cunning, and not at all appealing criminal alongside his newly formed white-collar team –Agents Natasha Trace and Bob Floyd. The team has a particularly high solved-cases rate, mainly due to the duo très spécial working together.
FBI consultant Jake Seresin has the time of his life: he lives in a beautiful and richly decorated house with Penny Benjamin, the charming landlady; he wears her late husband’s styled suits and hats; he finds his criminal and genius best friend Javy Machado again and often asks him for help in various FBI cases…
About that…He is surprised how much he likes using his devilishly almost-too-good-to-be-true talents (‘ugh’, says Bradley, every single time) for the other side of the law. His colleagues Trace and Floyd are really nice too: he banters with Phoenix like he would his own sister, and fondly annoys Bob like he would a little brother.
He expects even less to fall for Agent Bradshaw. Bradley. The Hawaiian-shirt-wearing and by-the-book special agent appears to be a little grumpy on the outside, especially with him, but Jake is trying to shatter Bradley’s walls, and he will succeed eventually. They have numerous evening talks during which they share personal details, and pretty much bicker about every possible subject.
Jake also meets the IceBoss’ trophy wife and Bradley’s godfather, Pete (‘Call me Maverick’) Mitchell. Maverick is a mechanic and an engineer, and he does some consultant work when the FBI needs his expertise. These two become thick as thieves, as they have similar minds, and Maverick often invites Jake for dinner (Bradley whines ‘Mav, whyyyyyyyyy?!’ meanwhile Ice is questioning his husband’s –matchmaking–motives…‘Trust me IceBaby, I know what I’m doing.’)
It is Mav who convinces Jake to go for it, because his oblivious godson would never act on his feelings, he’s too cautious (‘Ah. The snug-on-his-perch type’…..‘Well, yeah, but he has his reasons.’). However, Mav is sure he likes Jake because Ice has told him Bradley often comes in his office to rant about Hangman (‘Ice, he’s yet again charming such and such, he’s unprofessional!’… Also Ice has the patience of a saint).
Thus Jake begins wooing Bradley à la Hangman: he leaves him complimentary notes disguised as hangman games on his desk, he delivers perfect art forgeries in Bradley’s effigy (paintings, sculptures, drawings,…) at his home –Bradley’s both scandalised and reluctantly charmed– and, on one memorable occasion, Bradley’s gifted a Carrara-marbled, life-sized and very much naked statue of Jake. He stays speechless for an abnormal amount of time and can’t look Jake in the eye (héhé) for some time. He’ll deny it, but Bradley keeps the statue. Of course, he keeps the statue! Finally, Jake’s last and most romantic move is to offer Bradley a piano he's personally restored! It’s the final straw for Bradley: he jumps him so hard his neighbours call the police to report *suspicious* noise.
[After their “strenuous” activities, Jake asks Bradley if he has succeeded in accomplishing his most spectacular heist.
Bradley: And what would that be?
Jake: Have I finally succeeded in stealing your heart?
Bradley: For a seductive bastard, you are ridiculously corny sometimes…but if you must know. Yeah, you did.]
Once they get their act together, Bradley feels comfortable enough to do some wooing of his own: he serenades Jake with skillful renditions of 'Smooth Criminal' on the piano as well as old romantic ballads.
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raisedbythetv89 · 8 months
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I feel like Logan’s death really commandeers the conversation about how terrible season 4 of Veronica Mars is (understandably so it is horrific) but there’s literally SO MUCH MORE THAN THAT 😭
Veronica isn’t Veronica and Logan isn’t Logan (really NO ONE is truly in character anymore). Rob Thomas clearly has NO IDEA what healing actually looks like so Logan becomes this pop psychology stereotype with no depth or emotion and like Veronica literally says A POD PERSON. And he describes his therapy as controlling his anger so it doesn’t consume him. That might have been the move as a temporary band-aide immediately to stabilize his life after season 3 but what like 12 years later???? When season 4 starts? ABSOLUTELY NOT. Fire that therapist immediately 😭 He should be WELL into the source of his anger. Healing isn’t about control it’s about surrender and acceptance of your feelings and developing healthy coping strategies to process your newly uncovered feelings so you can live WITH them not in spite of them. There’s a reason so many “good guy” characters are so one dimensional and boring it’s because the male writers writing them literally have NO CLUE what a healthy well adjusted men act like 😭 - (Ted Lasso was so rare because we had good men writing good men)
And yes we know Logan punching people does it for Veronica but that’s because it is ALWAYS in defense of her but his safety and well being is always her number 1 priority (he pulls a gun to save her in the Fitzpatricks bar and she screams at him because she doesn’t want him to get hurt or killed in his attempt to defend her and she’s terrified). Him just punching a kitchen cabinet in rage and frustration is NOT the same thing at all and she would show concern in that situation not immediately instigate sex ROBERT.
The idea that Veronica did ZERO growing/healing/processing in those 12 years is so insulting and just not realistic - once she got space and distance she would have come out of fight or flight and been assaulted with all the repressed emotions from seasons 1-3 before law school yet somehow she’s WORSE than she was when she was younger with less stability and support and capacity to handle everything she was dealing with.
Especially after everything established in the movie!
“Are you gonna ask me if I did it?”
“I wouldn’t be here if I thought you did”
THE AMOUNT OF GROWTH THAT SHOWS IN VERONICA IS ACTUALLY INSANE. Miss never trusts anybody, suspect EVERYONE until your can verify the truth - believes Logan and Weevil AT THEIR WORD. Trusts THEIR CHANGE implicitly and picks helping Logan and Weevil BECAUSE SHE CARES not because it’s a fucking addiction as Rob tried to frame it in the movie 💀💀💀 Veronica always helped because she’s SOFT because she has a good heart and can’t help but help when she knows she can which is classic of parentified children - you believe everything is your responsibility to fix if it’s in your capability to fix. Does she get neurotic trying to solve cases? Absolutely! But that is trying to control and fix external problems as a distraction from her own. It was a coping mechanism and taking that coping mechanism away in the 9 years between season 3 and the movie would have caused serious problems for her that would have forced her to confront her issues.
Season 4 could have been Veronica having a complete break down from her always too full plate coming crumbling down trying to help and fix too much combined with logan being gone and always at risk when he is gone, Wallace bringing new life into an increasingly corrupt neptune she can’t seem to save, Mac working for Jake Kane?!!?! I would have loved If instead she was helping Mac deal with the swapped at birth thing they NEVER touched again. Combined with her dad’s health problems and Weevil falling back into his old habits. She is someone who feels responsible for everything and everyone around her because everyone blamed her for EVERYTHING when she was younger and eventually that catches up with you and THAT is what I wanted to see her strength crumble forcing her to be truly vulnerable and instead of asking for favors asking for HELP allowing her to stop acting like a woman written by a man and act like an actual adult woman BY women who actually understand that experience. Rob was SO out of his depth - his portrayal of Leanne in earlier seasons already proved that.
But that’s just one of literally 1 million possibilities that would have been better than the direction Rob chose. He managed to strip away everything we loved about ALL of his characters until they were ghosts of themselves and it makes me SO UPSET 😭 because he literally revived a show just to finish the destruction path he started in season 3, that had started to be corrected in the movie because it was so controlled by the fans.
Rob and Joss - two men who’s success was built upon a largely female audience and then their misogyny caused them to try and destroy everything their audiences loved 🙃🙃🙃🙃
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theresattrpgforthat · 9 months
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Ok. This is a bizarre request and I apologize in advance, but it is 100% serious. Are there any ttrpgs that either take inspiration from King of the Hill, or that you would think run adjacent to the sort of themes/settings present in KOTH? (Think like semi-modern/late 90s, rural/texan setting, slice-of-life, etc?)
(Context: Me and a friend have been entertaining the idea of a KOTH podcast as something to do for fun, and I think it would be fun to do a live-play ttrpg interlude at some point, but I'm struggling to come up with something, and too tired to make my own ruleset haha.)
THEME: Rural Slice-of-Life.
Four games about everyday life or suburbia coming right up!
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Dads and Decks, by CABBAGEHEAD.
Dads & Decks is a quick and easy-to-play roleplaying game about Dads and their Decks.
YOU ARE A GROUP OF DADS GETTING READY FOR THE ULTIMATE BARBECUE. But suddenly, a MUNDANE DECK-RELATED PROBLEM has occurred. Using your DADS and DECKS, you must solve this problem together or your WEEKEND will be ruined.
Solve the mystery of the creaky floorboard or journey through the dangerous lands of Home Depot to retrieve the Holy Grill. Play together, be the Dad you want to see in the world and have fun!
This is a quick, fun, Lasers and Feelings hack that I feel could really replicate the banter that goes on between Hank Hill and his buddies throughout King of the Hill. If you want to replace the Deck-related problem with a problem that rings more true to King of the Hill, it won’t take much to make a switch!
Every TV Show Ever, by rossum.
Don't touch that dial and remember to set the DVR!
This is meant to be a quick bare-bones way to construct any kind of tv show, from a historical drama, to a kids cartoon. Each character will take a different role, such as Matriarch, Patriarch, Craftsman or Clown. You spend some time building the world and then drop a problem into the player’s laps. You navigate a series of scenes represented via index cards, and use d6’s to determine how your characters do. There’s nothing fancy here, but if you want to have a basic rule set that you can expand upon, this might work out.
Kids on Bikes, by Hunters Entertainment.
Choose your OWN destiny in this storytelling rules-light tabletop role-playing game where adventure is a bike ride away. Kids on Bikes is a Collaborative World Building RPG set in small towns with big mysteries.
Kids on Bikes may look like an ill fit at first, but the game actually has mechanics for building adults! Additionally, there is a scenario in Strange Adventures: Volume One that posits you as Dads, a twist of the original premise. This module was originally called Dads on Mowers, but I think it’s currently called Garuda Lake. This is a game that’s designed to present you with rumours that turn into mysteries, and is especially designed for stories in which the paranormal and supernatural bleed into everyday life.
The Carter County PTA, by Minor Arcana Games.
Join the obsessive parents and desperate teachers of the PTA as each stands upon a hill they're willing to die on. Tonight is the long-awaited PTA meeting and everyone will vote on whatever passion project or much-needed reform you've added to the agenda. Along the way, you'll uncover the high-stakes backstory of each Agenda Item, revealing the personal politics, wacky hijinks and sordid stories that lurk behind the PTA's prim and polished exterior.
A diceless, GM-less game, this is a game for fans of Peggy Hill specifically. All of you have big plans for the local school and you will trample anyone who gets in the way of it. You’ll uncover personal politics and wacky backstories through a series of flashbacks, all the while pressuring the other parents and teachers to vote for your pet policy. Great for small-town drama and petty rivalries!
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