Crowned Heads Announces Latest Limited Edition Four Kicks Mule Kick - Cigar News
Crowned Heads Announces Latest Limited Edition Four Kicks Mule Kick - Cigar News @TheCrownedHeads #cigars
Crowned Heads has announce details for the latest version of their limited edition Four Kicks Mule Kick cigar, and for the first time, will be shown off at the PCA trade show. Another first, the blend has been updated from the previous 6 releases, now using Dominican tobaccos in place of some that were previously Nicaragua.
The cover leaf really drove the blend for this yers Mule Kick. When…
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OKAY.
Our power went out soon after I got home yesterday so I couldn't do this post (you can't imagine how much I was thinking about it)
Sonic, Blaze and Knuckles are the most powerful mortals in the franchise; so much so that, for their own respective reasons, they're keeping their speed/flame/strength in check far more often than not.
That's because they comprise the three pillars of a Trinity.
Blaze represents Life
Knuckles represents Inevitability
Sonic represents (we knew this already) Freedom
Blaze's power is born of fire, of heat; heat is the one common sustenance of all that lives. Whether one generates it internally or seeks out external sources, everything requires warmth to survive. As with anything, too little or an excess causes issues, hence why Blaze has worked so hard to temper her flame. Obviously the definition of a healthy warmth varies, but heat is the common denominator of life; be it across species, plants, animals or dimensions, all need warmth. It is only the very ill-mentally or otherwise-that do not instinctively, reflexively cling to life in spite of hardship.
Further, the same way Blaze learned that embracing having and being a friend in Sonic Rush made her stronger (re: trusting Sonic and learning to bring out the full potential of the Sol Emeralds), so Life burns brighter and stronger in community than individually.
And Life is the nearest to a ubiquitous authority that exists; just as Blaze is royalty or royalty-adjacent. As Blaze's authority grants her agency to perform her duties to protect the Sol Emeralds and life in her-and Sonic's, when called upon-dimensions, Life grants us the agency to be. . . Free.
I've detailed in a different post how Sonic's frankly immense power stems from his identity as just Some Guy. Freedom is what gives Sonic the agency to choose to be Some Guy, and being Some Guy is, in turn, what gives him the Freedom to be so powerful.
The same is true for everyone: anyone can be any one that they choose to be, and choose to be ourselves. Another facet of Sonic that makes him such a solid character is that his identity is never influenced by any of the rest of the cast. He's always true to who he wants to be at any given moment. As he says at one point in SatBK, "I don't mind playing the bad guy!"
Freedom is the endless possibility to be whoever we choose to be at any given moment, same as Sonic.
Freedom to fight
to be kind
to play the bad guy
to help a stranger in trouble
to run
to play
to save the world
to buck authority
to make friends and rivals
to tease
to laugh
to have fun
to be just Some Guy (albeit the Coolest ever.)
He doesn't care about being Special and doesn't care for having anyone set expectations for him because as far as he's concerned, those labels are just restrictions; and it's impossible to restrain an Unstoppable Force.
That's where his hydrophobia comes from; whereas Blaze's fear of heights stems from a self-preservation instinct (again, clinging to Life), Sonic's issue with water more so stems from the fact that he can't swim. Thus being underwater is a restriction.
While Sonic is the theoretical Unstoppable Force made manifest, so Knuckles is to the theoretical Immovable Object. Both through his sheer physical strength being the Strongest thing alive, and in his disinterest and indifference to the functionally infinite power that he protects, always just at his fingertips. These qualities are what make him the ideal guardian of the Master Emerald and Angel Island as a whole.
As Sonic stands for choice, free will and Freedom as a whole and everything that comes with, good and bad, so Knuckles stands for Inevitability in many ways. Fate, destiny, pain, loss, goodbyes and yes, even death.
Destined Child is isolated by duty as much by the physical location of his station, and by virtue of the fact that he's the last of his kind. At the end of his story in Sonic Adventure, he reaffirms that guarding the Master Emerald is his unchanging fate; he even says (at least in a better translation of the original Japanese) that it might be for the best that he doesn't dig too deep into that.
He has, by and large, accepted his role and what that means. Regardless of anything else, he is and will forever be the last echidna. Even if, as some may postulate, his role is an indefinite assignment paired with a likewise indefinite lifespan, he will one day be alone again; knowing the gaping loneliness of a tribe he never knew and the grief of losing the tribe that he chose.
Harsh, of course, but that is exactly why the only thing that can move him to leave his post-save the loss of the Master Emerald-are his friends.
Being alone for so long made Knuckles appreciate exactly how fortunate he is to have found a tribe that he not only chose, but reciprocated by choosing him.
His most common line, "Get off my island" has, at this point, become perfunctory. It comes out almost automatically come the end of a given adventure; yet not once has he ever said "Leave me alone."
Destined Child wants to ward off trouble. He might not always know how to react to company, but that doesn't mean he doesn't want it.
That's why he freely and fiercely expands his sphere of protection to include Team Sonic and the Chaotix; knowing he will one day say his last goodbye, knowing that he's fortunate for the chance to say a last goodbye, he fights alongside them to stave off the Inevitable that they'll all meet one day.
@generic-sonic-fan
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