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#objectively correct classpecting god
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Wait what did optimisticduelist do??? /gq
nothing problematic that i know of its just that his whole deal about hope players being the most powerful all the time because with belief you can do anything or whatever makes me want to grind the dude into little hope paste. i just disagree with most of his classpecting opinions and i know nothing about the guy past that
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dahniwitchoflight · 3 years
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Oh Shit Classpect in the year of our lord 2021
Don’t know why, suddenly got a surge of inspiration to finally do the thing I’ve been claiming I want to do all these years
finally update and refresh all my decades old classpect posts (oh god its been literally a decade for the oldest ones hnnnng)
not at all finished yet, itll be a lot, but hey here’s a sneak peak preview
let me know how you’re feeling about it anyone who still cares lol
Witches are at their core rebellious individuals. They push against and change things related to their Aspect, seemingly able to warp their Aspect’s rules and inherent base nature. They have a tendency towards being reactionary or contrarian for its own sake when pushed. They struggle with the conundrum of knowing if they’ve changed something for the better or for the worse, or if their changes were even wanted or necessary. 
Heirs are at their core flexible individuals. They tend to naturally gravitate towards or yield to their Aspect’s basic nature and rules, adapting or bending where necessary in order to find their comfortable fit within it. No matter how much they have to bend over backwards in order to make themselves fit. Because of this, they struggle to know when to assert themselves, push their boundaries, or in knowing how to leave their comfort zones. 
Mages are at their core experienced individuals. They wholeheartedly delve into understanding their Aspect’s basic rules and they uniquely experience their Aspect’s inherent nature in personal and esoteric ways. They struggle to convey their internal understanding to other people, in translating or articulating their internal, esoteric and unique experiences into ideas that others will understand, and in turn struggle to understand others' perspectives and knowledge of their Aspect in turn. 
Seers are at their core curious individuals. They observe and wonder and scrutinize their Aspect’s basic rules and inherent nature, trying to come to a coherent and articulate understanding of what their Aspect is and does. They struggle to know, to understand, to learn, sifting through gathered data and scrutinizing everything they can, and in the end, they struggle with judging whether the information they have is ultimately correct, or if it is lacking or false in some way. 
Princes are at their core adamant individuals. They hold fast to their own perceptions of their Aspect’s ironclad rules and inherent nature as an overpowering destructive force. As a result, they’re occasionally prone to smothering the unfavorable parts of their own Aspect in an attempt to gain control over it, to the point of outwardly appearing to be misaligned with it. This causes them to struggle with preventing their Aspect’s self-destruction, or their own self-destruction, because of it.
Bards are at their core erratic individuals. They seem to ignore or veer away from their Aspect’s rules or inherent nature at first, interacting with their Aspect loosely at best. But in reality they can have major sudden shifts or a crisis in perspective and suddenly turn into major forces of their Aspect on a dime. This means they struggle to find a healthy balance within their Aspects, when they always seem to be flipping between 0 and 100 with no in-between. 
Maids are at their core experimental individuals. They see their Aspects' rules and basic nature as somewhat limiting, or outdated and stale, viewing it as an inescapable constant that initially surrounds them. They see in their Aspect’s untapped, unused or wasted potential that could be brought to the surface, but isn’t. They struggle to create a unique and fresh identity for themselves by creating or transforming themselves through their Aspect. 
Sylphs are at their core steadfast individuals. They want to conform to their Aspect’s rules and align themselves with its inherent nature, seeing it as a goal to work towards or an objective to succeed in. They unerringly work towards and encourage the growth of their Aspect in themselves and others. They struggle to reconcile their identity with that of their Aspect’s and struggle to recognize if they are truly aligned with their Aspect as well. 
Thieves are at their core territorial individuals. They view their Aspect’s rules and inherent nature as something that intrinsically belongs to them in some way, or as something that they deserve to have or that they have rightfully earned. This causes them to feel like they have to constantly prove to others their claim over it, but also as a result of this way of thinking, it causes them to struggle to understand that they’re not the only ones who deserve their Aspect as well. 
Rogues are at their core accommodating individuals. They view their Aspect’s rules and base nature as something greatly desirable, but they hold themselves back if someone else expresses a desire for it instead. They convince themselves that the other person deserves it more than they do or that they’ll just be rejected for it. This causes them to deflect, hiding their true feelings, and as a result, they struggle with being able to honestly express their desires to others. 
Knights are at their core self-reliant individuals. They view their Aspect’s rules and inherent nature as a skill to be honed to perfection, intensely motivated by an insecurity of somehow “failing” at their Aspect in some way. Though this is often expertly hidden behind a shield of an outwardly portrayed confidence and expertise with their Aspect. Because of this, they struggle to let down their guard and be open, and honestly admit when they cannot do something and need help. 
Pages are at their core uncertain individuals. They view their Aspect’s rules and inherent nature as some sort of test that they are constantly failing to measure up to. They feel like they aren’t reaching the potential that they should have, but they struggle to understand any consistent way they can improve, regardless of how true that is. They struggle to accurately assess themselves as a result, and come to be too reliant on external evaluation, for better or worse.
* NEW *
Lords are at their cores controlling individuals. They measure the ultimate worth of their Aspect’s rules and inherent nature against their own strict personal standards, passing judgement using their own self as the ultimate standard of quality. Because of this, they consider their own desires and intentions paramount above all others, rejecting all external influences except those they have already approved, and believing that everything and everyone else ultimately pales in comparison or importance to their personal quest for self-fulfillment.
Muses are at their cores inspiring individuals. They accept that the ultimate judgement of their Aspect’s rules and inherent nature comes not from themselves, but from the collective consensus of everyone around them, and so greatly value that feedback. Because of this they understand innately that they have a responsibility to defend and preserve the existence of the choices and desires of everyone around them. Always conscious of how they must delicately balance between that preservation, and their ability to influence others for their own and everyone else’s sake as well.
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mallowstep · 3 years
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oh! no don't worry i was making a joke! i just thought it was funny because i don't really,, see much overlap between the two! like if i were to make a venn diagram of "people who read warrior cats" and "people who read homestuck" i'd imagine the overlap wouldn't be very big. not necessarily negligible, but not. Big.
and regarding your tags: tbh yeah, hs really is a whole different beast commitment wise. i've read through the warriors series a few times, (minus super editions/novellas/ graphic novels,, but someday maybe) but i've only gotten through homestuck once and only then because a significant chunk was already uploaded to youtube as a read-through. tried to reread it, and there's just Too Fucking Much
oh thank god
i'd actually wager the overlap is fairly large. they have similar appeal, but i'm a lil too tired to explain. basically like. politics + battles + magic + non-human main characters.
'course, this is only for older fans. don't know what the Youngsters are up to but i sure hope it's not homestuck.
i've read through homestuck...one time in full, and with all the pieces i've read through for fics (i may not have a lot posted but i have a lot started), i feel confident saying i've read through it twice. it's got some great moments. the word count for homestuck is...let's say 1 million words.
i put each warriors main series book at 100k words, or 0.1 mil words, so actually warriors is much, much longer than homestuck. even if i use half my estimate for that and put them at 50k, that's still...20 main series books/1 homestuck? so...arcs 1-4.
homestuck is longer than harry potter, but not by much. warriors is much, much longer that homestuck
now there are other, non-word count* factors that go into homestuck's length, but i'm not a homestuck blog. that was... @amuseofspace altho i don't have. i'm not active there. i don't know the log-in. if you send me an ask i will not know you sent it nor to respond. just to be clear. also you're not allowed to judge me for what i did at fourteen. also also my classpect is heir of blood so like yeah.
anyway i bring this up more bc u should give urself credit! warriors is long! there's a lot of it! you've read a lot!
* this is adjusted word count, so it does consider panels and flashes
anyway kids don't read homestuck. but for local homestuck fans:
ldksfja; classpect brain was activated so: protags + aspects: (also the one post i'm most proud of i'm not happy with how it's written but i still remember the theory behind it really well is aspect introduction)
fireheart: blood
brambleclaw: time
squirrelflight: breath
crowfeather: heart
feathertail: rage
stormfur: breath
tawnypelt: mind
hollyleaf: doom
jayfeather: light
lionblaze: time
dovewing: hope
ivypool: void
alderheart: space
twigbranch: breath
violetshine: hope
shadowsight: mind
rootspring: heart
bristlefrost: blood
all of these are objectively correct <3
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jinruihokankeikaku · 4 years
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Could I get an analysis of a Sylph of Mind? I just came across your blog and it seems wonderful keep up the great work im proud of u
You got it!! And thank you!! ^^^^-^^^^ I rly appreci8 that, I certainly plan on keepin this so long as there’s still interest in it! I havve so many things to say a8out the Classpect system and Homestuck in general, so there wwill certainly 8e more to come. Noww, here’s my take on wwhat I 8elievve is our first Mind player and our first Sylph…
Title: Sylph of Mind
Title Breakdown: One who passively creates [heals, assists, allows others to make, gives, makes incipient] Mind [reason, decision-making, adaptation, strategy, dialogue]
Role in the Session: Sylphs gradually shape and improve the outlook of a session by passively carrying their Aspect with them, acting as beacons of safety and restoration in the tumult of a Session. Like most passive classes, the Sylph serves their Aspect as much as their Aspect serves them, filtering, refining, and allowing the Aspect to flow through them. In this case, the Aspect is Mind, the Associative-Personal Aspect whose domains include reason, decision-making, adaptation/improvisation, and one’s conception of the outside world through the lens of one’s experiences (as opposed to one’s intrinsic identity). A Sylph of Mind is someone who solves problems with elegance and precision, someone who serves as an island of reason and serenity in a Game so often inclined towards madness and mayhem. They’re the player the session will rely on for guidance in times of confusion, and their team should take care not to take the Sylph’s aid for granted. Indeed, this is one of the Sylph’s major struggles as a class: to assert themselves, and to avoid bottling up their resentments to the point of Inversion – which, Inversion is never a good thing, but in the case of the Sylph results in the manifestation of Actively Destructive qualities, which can be tremendously damaging to a team’s structural integrity and interpersonal relationships, as well as that team’s odds of victory in general.
The Sylph of Mind may face a Quest on their Planet in which they’re required to resolve a number of ongoing crises, to keep their cool in the face of distraction, and to direct their energies with care and precision despite the conflict around them. Their Planet may be plagued by an overabundance of Heart – perhaps there’s a society that has fallen into chaos due to a dominating attitude of rugged individualism and heedless (anti)heroics. The Sylph would be tasked with stabilizing the situation, healing the lost minds of their Consorts in much the same way that they may eventually have to heal their Team. If they work harmoniously with their Aspect, they’ll be able to do incredible work, pulling down those lost in self-aggrandization and lifting up those spiraling into a web of bad decisions. They might well benefit from having a Seer of Blood on their side, who could make clear to their team the need for solidarity and mutual support. They’d also be able to do great work with a Mage or Witch of Light, both of whom will have access to vast stores of knowledge but also lack the wisdom with which to apply it righteously.
Opposite Role: Prince of Heart. This is the canonical Aspect of Dirk Strider, a character who at various points in his character arc but especially early on ghosts Mind, manifesting the Aspect as an unhealthy level of disaffection and faux-stoicism to mask his inner turmoil and struggle to embrace his identity. Any other Prince of Heart is likely to have a similar struggle, even if it doesn’t manifest exactly the same way; a Sylph of Mind might try to correct this, to work with the Prince’s rational side, but may not realize that that side is already present in excess; this Prince is likely to perceive the Sylph’s attempts at repair or restoration as sanctimonious meddling at best and overt sabotage at worst, which could well be a source of intra-team conflict.
God-Tier Powers
We’ve got a Passive Creation Class and an Associative-Personal Aspect – their powers will draw on their inner beliefs (beliefs here meaning any conceptions, not just those taken on faith) and psychological functions as fuel, be directed towards creating and/or repairing social constructs, interpersonal or personal-social relationships, or decision-making processes, and will be most effective when used in a supporting or backing roll and/or in harmony with the flow of Mind rather than against its current. Here are some ideas…
Unity of Practice: The Sylph reaches out and becomes aware of the perspective of all those near them, and gradually, subtly melds those perspectives, focusing them within themselves before reflecting them out like a beacon. They’ll convey the ideas harmoniously, only expanding people’s awareness rather than assuming direct control over their thoughts and actions, subtly drawing the team closer together.
Dialogue/Dialectic: When in conversation with someone, the Sylph emanates an imperceptible telepathic field that assures clarity on either end, smoothing over miscommunications and allowing each participant to be aware of each other participant’s intended meaning. This will only mediate the flow of thought rather than opening up direct telepathic lines, preventing any unscrupulous participants from abusing the telepathic field to directly access another’s thoughts or ideas.
Sylvan Stratagem: The Sylph expands their focus to encompass the entirety of the team, becoming aware the actions of team members as those actions take place, and acquiring an almost instinctual understanding of how to effectively assist with or remedy the consequences of those actions. While they can’t teleport across the vast distances that might lie between individual players, they can send their advice over that distance almost instantaneously, forcing their teammates to, if nothing else, at least consider the Sylph’s strategic perspective.
Personality: Sylphs tend to be nurturing at best, and meddling at worst – they are almost always driven to “assist” people by whatever means they can, which means are usually associated with their Aspect. A Sylph of Mind specifically might be inclined towards offering “sage advice”, almost mirroring a Seer; their advice, however, will be less concerned with affairs of objective reality and more concerned with Reason and Justice in decision-making; that is to say, they won’t necessarily have the information everyone needs, but they’ll be able to advise people on just what to do about the information they have. Both Sylphs and Mind players generally tend towards a strong sense of normative right and wrong, so that particular quality might be especially manifest in our Sylph. The most important thing for them to remember is that they are valued, and they needn’t always struggle to prove their worth by intervening at every opportunity.
Songs
Let’s see…
Yoga by the Mountain Goats
Insurance Fraud #2 also by the Mountain Goats ::::p
I may come up with some more in the future.
Anyhoww, I hope you found this analysis interesting and slash or informativve; sorry 8out the delay ::::) This class isn’t a particularly flashy one, but they’re deceptively powwerful; their influence wwill 8e present in a session even if it is not immedi8ly apparent.
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bladekindeyewear · 4 years
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Book Commentary on Inversion Theory
Alright, as a follow-up to this post, it looks like there’s an actual full bit of Homestuck book commentary (around the pages nearing Rose’s grimdark transformation, Book 6 pg 115, HS pg 3305, thanks @ramiedersedreamer and @zandraxofnebulon) about how Inversion Theory (1, 2, 3, 4, 5) isn’t what we thought.  Quoting and reading it first (not the whole reddit post but that portion at least), then discussion under the cut:
"Rose is a Light player, but her blackout effects result from arguably the nadir of her role as such a hero--that is, when she succumbs to Scratch's manipulations and other eldritch persuasions, and goes grimdark. This truth would appear to lend credence to a line of classpect thinking known as "inversion theory," which really isn't without its merits. This note has just gone to the bother of describing one of its merits, in fact. However, it is possible to get carried away with this line of thinking and use it to evaluate everything that happens in Homestuck. For instance, you could say "Well, Karkat is a Blood hero, and here's where he stops being as Karkatty as usual, so that means he's being the opposite of his aspect. Which means he's being Breathy instead of Bloody. So that means a bunch of other stuff, ipso facto, Homestuck has been EXPLAINED." That's not really the way all this works. Aspect lore runs deep, but it isn't the Rosetta Stone to the story. When in doubt, it's better to remember this: rather than an underlying mystical logic where all classpect roads lead to Deep Answers, HS is a comprehensive nexus of many themes, and all roads lead to the basic idea that this is a tale about kids who are trapped in the universal struggle associated with growing up."
I... hm.  Dammit.  Is that all he wrote??  This slippery author is a master of giving us tantalizing and insightful details without committing to any hard yes-or-no whatsoever.  >:T
I’d been building myself up to reading this all throughout yesterday with gut-wrenching dread that at this late, late, late hour he’d finally given us a definitive “NO” on Inversion.  Instead we get this quite interesting but more vague “eh, there’s merits, but don’t go too far with it”.  Which is...... 
...about as potentially-optimistic as I put it in the previous post, if not moreso?
Andrew’s being careful to lavish odd praise on inversion theory, too.  Which some people are going to interpret as (Option 1) “Nice try, but dead wrong”, like the anon who put a snippet in my inbox initially, and others will interpret as (Option 2) “The big ones are RIGHT, nudge nudge, but stop applying it everywhere cause the fans who say every line of the comic means ‘ghosting inversion’ are looking at the story wrong and annoying everyone”.
As someone guilty of being one of those fans described in the latter half on occasion, I can CERTAINLY agree with THAT last part.  Andrew made it really clear with the ending of Homestuck proper -- “this side shit didn’t matter as much as you thought it did”.  I was so enamored with the classpect system that I thought almost everything was being shown to us through those lenses, at one point -- but even though perhaps more than the random reader might have thought is there, like he says, it ain’t supposed to be no Rosetta Stone.  Even when I WAS overapplying classpect everywhere, the people who did it too often in places I felt clearly un-merited REALLY pissed me off!  I can’t imagine how much more that might’ve been magnified in the shoes of someone who happened to apply the correct, lower amount of classpect and had to put up with me babbling and slathering it everywhere, much less the author’s shoes.
But there is still a big hole in his criticism, one he intentionally seems to have left there to me.  By saying “don’t look for it everywhere”, but ALSO that “there’s more than some merit to it”... I don’t think it’s a stretch to think the truth might not only be somewhere in between Options 1 and 2, but perhaps even closer to Option 2.
Aaaand HERE’s where if you’re someone who HUNGERED for me to admit wrongdoing by sticking with this theory for so long, you’re no doubt angry.  Looking at me as making excuses in the face of this long-awaited OBJECTIVE PROOF OF TOTAL THEORY DISMISSAL... WHY won’t the deluded bastard FINALLY succumb to REASON?  ANDREW HIMSELF spoke up on the issue, IS THIS NOT ENOUGH?!???
And, well... you’re right to be angry.  To be honest, I’m a fair bit pissed off too -- I could’ve used a solid “NO”, traumatizing as it would’ve been to me!
But that’s not what we got, because... *rolls eyes @ author* ...that’s not how Andrew works nowadays.  And as irritating as it is, I also have to respect it a bit.
Andrew has become pretty committed to not full-on table-flipping fan interpretations and fanworks, avoiding forcing one “correct” interpretation (see: central struggle of HS^2 and the villains labeling divergence from canon at all as “bad”) because both interpretations should be rewarded.  If something is REALLY wrong and hurts objective appreciation of the lessons he wanted to portray in his comic, like people plastering Classpect everywhere to the exclusion of the story’s central canon-escaping themes, he’s willing to shut them down... but when it comes to effective-sounding interpretations of the comic that he possibly never intended but “could” have been what he intended?  He’s REALLY careful not to step on them!  Or even sometimes DISTINGUISH them from the ones that he DID intend, sometimes, to keep as many fan interpretations alive in our imaginations as possible.
Which, as someone who pins Inversion’s entire existence on the assertion that “Andrew deliberately intended this and it’s our DELUSION otherwise”, really pisses me off at times like this.  This is a theory hinged on the idea that Andrew had been deliberately hiding INCREDIBLY clever evidence throughout the comic for these intense thematic moves.  All the SYMBOLISM we thought was pointing to inversion would lose an incredible amount of its meaning if it were all an accident.  What about all that cool imagery in the Breath and Blood post?  Did any of THAT really mean what we thought it was there for, like between WV and PM?  Was any of it REAL?  Will we ever even get an ANSWER?  The answer is “no, we won’t”, because Andrew persists in this method of keeping his cards close to his chest even if he has to take them to the damn grave, cause he knows we’ll have more “fun” not knowing ‘em.  That considerate son of a bitch.  >:(
I’m serious -- it really does make me more than a little angry.  I really do wish he’d said more to show us where we’re off-course.
But HS^2 has brought us Terezi telling us that Mind and Heart are indeed opposites.  He MIGHT be holding onto the info because we may get it later in canon itself...
Meh.  I’ll try not to hope too hard.  And I’d better clarify what I actually believe, here:
My TL;DR thoughts on Andrew’s commentary up above are that when it comes to Inversion Theory (1, 2, 3, 4, 5), he’s leaving room for some of the BIG events to have been right or almost right -- say, #1, maybe #2, and only POSSIBLY #3 or #4 -- while telling us to back off and cast SERIOUS DOUBT on stuff that could have more character-driven explanations, especially #5.
If there’s a seriously FUNDAMENTAL transformation in a character that isn’t fully explained by their character journey alone (as kids growing up), involves significant outside interference, and is reflected by countless visual cues, THEN we should want to see if Inversion Theory “has merit” in that sort of case -- while laying it up against other competing theories that account for external interference of a non-Inversion-related nature in their actions too.  Things like pre- and post-ascension Aradia or pre- and post-dreamdeath Jade seeming almost completely different characters?  Or Rose seemingly taken over by the Horrorterrors... only to do nothing to benefit them but throw her mainself at Jack and get killed so she’d be forced to ascend on the moon mission rather than God-tier-die?  I’d say Inversion is worth consideration and -- daresay -- worth believing in, in such cases.
And it still might all be wrong.  There are legitimate ways to read Andrew’s commentary above that would have people screaming that Inversion has been disproven, that the “merits” mentioned were just a nod of respect to the losing side that I’m completely overblowing.  But those seem to me like carefully ambiguous words from a carefully ambiguous man, and if there’s anyone to blame for their ambiguity, it’s Andrew.  Trust me; I don’t like it either.  He’s had plenty of practice saying things in a way that we CAN’T really draw many assumptions from.
Heck, even the Redditor transcribing this summarized their thoughts in a way that draws some assumptions I don’t believe are there:
Mostly I think it's just interesting that he's actually addressing Inversion Theory, and the gist is basically "it's a cool idea and has some merits, but the classpect system and story are not quite that formulaic." Sorry BKEW. At least we know Hussie has been paying attention to our wild theorizing.
--which is a rebuke drawn on the common interpretation that Inversion describes too “formulaic” a classpect system, especially with specific-class inversion like Seer <-> Witch and such.  But IS that what Andrew is saying? Andrew criticizes the overapplication of aspect theory in describing everyone’s actions page to page, but does that mean a quote-unquote “rigid” system (I’m not going to play out the old “specific-class-inversion-is-too-rigid” vs “youre missing the flexible potential a fixed system gives” arguments again) is ITSELF an overapplication of classpect to people’s actions and personalities? Is he perhaps hinting that only Aspect stuff mattered in Inversion cases and the Witchy Rose class stuff was just a separate thematic thing that fits by coincidence??  What does it mean? WE DON’T KNOW!  AND IT’S PISSING ME OFF AAAARGH
...I think I’ve said all I can think to say for now.
I mean, I’m glad Inversion Theory wasn’t outright disproven.  I think it’s neat.  I have a lot of emotional investment behind it, and being told it was all a worthless goose chase would have made me vomitously sick!  But as I struggled with at the end of Homestuck proper, constant ambiguity shows a fair bit of disregard of its own, and both ending AND epiloguing Homestuck not only without a “yes” on this but without even a clear “NO” has caused me more gutache and poor feelings across MONTHS than either answer ever would have given me.  I thought we’d earned that by getting through it, that we wouldn’t have to wait for YEARS and then STILL get cockteased like this.  And I wonder how much I’m going to regret, later, that this wasn’t just a clear, simple “NO”.
I’m being told there’s an upd8 just now and I should read it.  I’ll get on that.  Cy’all.
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expedientdodge-blog · 5 years
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Maid of Blood
Hey team,
I'll talk about the class and aspect individually, and then tell you what I think about them combined afterwards.
Maid
The maid is the active healer class. Whereas the passive sylph heals what is broken, the maid instead creates anew. They heal, create, and generate through their aspect, or use it to heal, create, or generate. Their opposite is the bard, the passive destruction class.
Blood
Blood is an aspect that symbolises bonds and relationships, both physical and metaphorical. This could be the relationship between two people (however red or black), or a bond that literally binds a thing to something else. It can also signify stability and unity, and a steadfast, passionate mindset. Sticking to a task until it's done might be a common trend among blood players. The opposite aspect is Breath.
Clout
You might find it easier to meet and talk to new people, but won't always make the first impression you want to! Maybe you can introduce yourself without feeling anxious, but you might not let them get the idea of you you wanted them to right away.
Analysis
I'm gonna think about creating blood first. Taken literally this might be the act of creating friendships with other people, or creating friendships between other people. You might be the person who knows a lot of different people and then invites them all to the same party. A lot of relationships between those people will be made at that time, regardless of whether they're all positive or not.
Now thinking about creating using blood is a different matter entirely.
However, the things you do with your aspect might not always be positive. Maids of Blood might have an affinity for forging Caliginous relationshops with people you know.
Assuming you've already forged the bonds you need, you could use those in order to get where you want in life. Maybe you've already talked to most of the people in a position to promote you to a new level of your job, and made a great impression on them. You could use the Blood you've made to advance up the ladder, faster than others would usually.
Perhaps you've pissed off someone in a position that has the power to hinder you in your progression in life. That might be a person who could make you feel shitty at school, or someone in your job that can put a word in with your managers that might not sound tooooo good. Don't worry too much; as a healer class you have the ability to repair these relationships.
Conversely, creating using blood might mean you're forging ahead, opening up opportunities in life you never knew you could have had if you hadn't talked to some people. The things you literally make will also tend to be more sturdy than the next guy over. I'd always ask the Maid of Blood to help me put the tent up on a camp.
Jobs for Maids of Blood
Using your power, you can change huge aspects (haha) of your life purely based on the relationships you make with other people.
Social worker. Forging bonds between children and new parents :)
Politician. Forging and using the bonds you have is integral to getting close with your intended voters.
Chemist. Maybe it's a little fantastical, but a maid should have or develop a strong understanding of the physical side of "bonds."
God-Tier Powers
Creating weapons made of blood from thin air.
Powers involving magnetism. Smashing large objects into each other by creating magnetic bonds between them doesn't sound unrealistic.
Binding enemies or great evils, creating "bonds" between them and your planet, sealing them away for good so your session can complete unimpeded.
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Conclusion
So, that's my first classpect analysis! I hope you enjoyed reading. If you have any corrections or things you'd like to add please send an ask or a submission, I'd love to hear from you. You probably noticed that I say "might" a lot. I don't want to be too assertive with my posts, because I think two people in the same classpect can have wildly different experiences. Go ahead and ask if you'd like me to cover a particular classpect next!
Thanks for reading :)
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solarianradiance · 6 years
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What would a Mage of Void be like? I'm thinking someone who understands and manipulates Void, as in they know Void is more then just nothing and use it efficiently, understanding the horrorterrors best (something Rose wish she could've done) just think about it, a player with dark gods power without going grimdark But they would also experience their aspect, so they feel nothing? Or maybe they feel like they are a nobody or are usually forgotten, unseen. What do you think?
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The Mage of Void is enlightened by Void and through Void, they are enlightened
Void is the aspect of Nothingness itself, it is the obscuring and hiding of things in the space between spaces, where only nothingness can be seen or felt.
It can also be considered the Aspect of the Unknown. Eldritch things like the HorrorTerrors own this aspect, without question.
It is the things that arent there or obvious and obscure that a Mage of Void understands and gains power from. They would be very similar to a Space player, not exactly the same, but quite similar.
Being Mages, they would be about understanding things, and learning about them. In this case, forbidden knowledge or nothingness. Or at least, what something was or should be.
Like take for instance, a missing object in a room. You have never been in that room, but you know the place is missing something. A Mage of Void can figure out what that was, or at least probably was, like a Seer of Void.
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Once a Mage understands Void, they can manipulate Void for their own benefit, making them invisible, blinding those that they do not want to see, or crafting codes that only they can use to transfer information. They make something seem like it was never there, and peer through other attempts at hiding. Stealth might not work on them, even if you are another Void player.
They make for excellent coders and cryptologists btw.
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Nothing however has a purpose, and that purpose is to be filled with something. All Void players are filled with a sense of nothingness, and seek to fill the void within themselves, by any means they can. Equius with his need to fill his quadrants in a rather odd, slightly creepy, though understandable manner
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And Roxy Lalonde to fill her Void with booze, or create and procure a void to make her feelings and boredom go away.
Void players are just as capable of creating as they are unmaking, as previously said, the Void exists to be filled, like a blank canvas, but it can be used for a number of things.
The exact abilities of the Mage of Void are a bit difficult to fully grasp and know, and thats part of their nature.
They can likely utilize ghost like powers and go through solid objects like a Breath player can, they make themselves invisible, see invisible things, and know a lie is being told. They can call upon Nothingness itself, altering the senses of others, making them believe something is there when there clearly isnt. Changing the perceptions of their allies and enemies, possibly driving them mad or saving them from forbidden knowledge.
The intangible of nothingness means the Mage themselves is intangible by their nature, meaning they need a good fellow player as a partner to keep the corporeal and grounded, or else they will sink deeply into madness and sadness. All that power comes at a cost after all.
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Breath players make great partners and can help cover their weaknesses while also being able to keep up with one another, complimenting their strengths. and building off of one another. The Breath player can keep them free from misery while they do their work, and help save them from the darkness that might overtake them from such exposure to unknowable things
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The Void player should be always kept close with their partner as much as possible, or they might become depressed, crazy, and very ineffective. Possibly even suicidal if the depression is strong enough.
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Manranea: Roxy is a Rogue player, not a Mage!
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EB: hey 8uddy…
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EB: shut up~♥
Heart players are also a great choice, as they can keep them emotionally stable.
In terms of gameplay, they can support fellow players with deception spells, hiding them from the enemy, shielding them from attacks by creating anti-matter Void shields, and even striking with bolts of the Void itself that is Anti-Matter.
They can sort of create healing by “Voiding” the wounds upon their friends, and at the minimum remove poisons and diseases, though this is very much a high level ability to keep other classes from becoming redundant in their early roles.
As previously stated, stealth is unlikely to work on the Mage of Void, so only do so if you know you will be able to get by them.
Overall, a Mage of Void can be very powerful throughout the game, but can be quite hard to play. Their abilites are difficult to get a proper grasp on, while also having a chance to backfire if they dont understand them properly. The risk of madness is always there, and stress must be managed properly wit their important partner, or they might have an emotional break down and be of no use.
Or worse
They might go Grimdark.
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As you stated, Void is the realm of the Horrorterrors, where they live, furthest from Light. Since Void players are all about it, they have to deal with Horrorterrors and the concept of Grimdark the most, though any player can interact with them and become Grimdark, it is the Void players that are the most risk.
According to this wheel found on the official Hiveswap website, Void is the opposite of Light, and is directly related to Space and Doom
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When Rose went Grimdark, she changed roles and swapped classpects, becoming a Mage of Void
Or at least, seemingly so. The rules of Grimdark are a bit wishy washy, and open to interpretation,along with most of the rules of Homestuck. Going Grimdark doesn’t mean you will swap your current classpect with the exact “opposite” of yours.
However with Rose being a Seer of Light, someone who passive seeks knowledge, she was one of the most vulnerable subjects to the Horroterrors and their influence, especially after the death of her mother, Mom Lalonde. Given that she is a “LIGHT” player and the opposite of Void, the Horrorterrors would want to use her the most for going Grimdark as it would increase her power even more due to letting them have both opposing forces as their asset, like hot and cold coming together to create a storm of lightning.
As for being able to use their power without consequence, a Void player MIGHT be able to do it, and become extremely deadly, but its a huge risk no matter the level of player, and having full control over Grimdark is a pipe dream at best. Maybe if they had the correct gear such as a Juju, like a Ring of Power to control it, but such things are rare and far between. So in normal play its unlikely they will be able to invoke it at will and use that power as they please.
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To toy with the power of that which you do not understand only means you shouldnt, as you may not only end up burning yourself, you might burn the whole world.
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Precious as that power is, its better to leave it alone, have it as a last resort if the game seems unwinnable.
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tavtiers · 6 years
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could you analyze a session with a Seer of Time, Rogue of Space, Maid of Mind, Thief of Rage, Sylph of Heart, Witch of Breath, Mage of Void, and Page of Blood, if it's not too much? fwiw--the Witch and Page are /
oh these are the relationships i wrote about earlier!! i can indeed analyze this session, but it will be long so i’ll put it under a read more :0
first off, the quadrants
seer of time
♥ - mage of void
♦ - sylph of heart
rogue of space 
♥ - sylph of heart
♠ - maid of mind
maid of mind
♦ - mage of void
♠ - rogue of space
thief of rage
♠ - mage of void
♣ - sylph of heart
sylph of heart
♥ - rogue of space
♦ - seer of time
♣ - thief of rage ♠ mage of void
witch of breath
♥ - page of blood
♦ - page of blood
mage of void
♥ - seer of time
♦ - maid of mind
♠ - thief of rage
♣ - sylph of heart
page of blood
♥ - witch of breath
♦ - witch of breath
now on to the session. you’ve got both a space and a time player, so you wont be doomed right off the bat. and the seer and rogue are both stable classpects, so i believe you have a good chance of breeding the genesis frog! this is an excellent pairing for frog breeding, as the rogue could steal a frog to benefit them, and the seer could see which frog would be missing in the future (allowing them to acquire it’s paradox slime). and if they were both in a quadrant with the sylph of heart, i feel like knowing them would bring them both closer together, allowing them to get along more easily
the seer of time will make an excellent addition to this session. i don’t think i need to explain how useful seeing into the future would be. they will be able to see all the possible timelines and how someone might die, and can use their powers to keep their teammates from dying any unnecessary deaths.
the rogue of space will be friendly and agreeable, and most likely won’t become any sort of threat to the session. if god tiered, they will be able to steal any object from existence, similar to roxy. however, they would only be able to bring something to them that already existed somewhere in space (for instance, a frog), but would not be able to bring nonexisting items into existence.
the maid of mind will make an excellent tactician! before they realize themselves, they will struggle with indecision and may not feel they have the confidence or skill to choose the correct paths to go on. however, once they realize themselves they will become ‘made’ of choice and know exactly the correct choice to make for any situation. if realized, they would be useful when fighting the black king, coming up with the perfect strategy to defeat him.
you have a lot of stable classpects here, but the thief of rage is one of the odd ones out. if the thief decides to be on your side, you’ve got a powerful combatant with the ability to take the enemy’s will to fight and increase their own strength, possibly going into a berserker mode in battle. as well as in combat, they could be useful against the political machinations of derse, stealing the dersites will to fight against your players and possibly even prospit (though of course the thief could not be completely successful in preventing the war, as derse is destined to win and begin the reckoning). if the thief is not on your side, you’re likely to be doomed. this thief is capable of stealing their teammates wills as well, if it will advance their agenda. when in an argument with another player, the thief could steal the other person’s will to argue, winning any argument they so choose. i definitely could see the thief vying for a leadership position, and it may be hard to keep it from them. a thief of rage’s powers are a lot like a prince of rage, where kurloz kept all of his teammates in submission so they had no will to fight lord english. definitely a classpect to watch.
speaking of leaders, i feel like the sylph of heart would make an excellent leader. even if they weren’t a leader of their team, they would be their team’s emotional leader, making sure everyone got along and was free to be themselves. the sylph of heart would be a likely candidate for combatting the thief’s powers if they got out of hand. while the thief ran around stealing the other players wills, the sylph could run after them, fixing the problem by healing their friends personalities. the sylph could help their friends express themselves again, free them from passively agreeing to every little thing the thief demanded. for this reason i feel the sylph would work the best as an auspistice between the mage and thief.
the witch of breath is another possible candidate for leader. if they put their mind to it, i feel they would be skilled at inspiring their teammates. however, this witch is likely to float off and do their own thing, following whatever rebellious path they choose. the witch of breath is definitely a freedom fighter, and if any of their friends were trapped or imprisoned (like on derse), they would be the first one to their rescue, and that rescue could get chaotic and violent. if god tiered they would be a terrifically powerful combatant and one of the best choices (alongside the thief) for going up against the black king. able to create powerful windstorms and tornadoes, my favorite quote for the witch of breath is “the reason hurricanes are named after people”.
the mage of void is most likely going to go grimdark. i honestly would be surprised if they didn’t go grimdark as they understand and suffer because of the horrorterrors. this mage (like most mages) would be severely depressed and having the maid of mind as their moirail would help them out a lot. i feel like this relationship would be pretty cute too, where when the mage starts bemoaning the fact that everything is pointless and how they will all be consumed by the void in the end, the maid will start pointing out how all their doom and gloom is completely illogical and would have a bunch of facts and statistics to back it up. this mage would have some powerful dark magics, especially if they god tiered, and would be another great candidate for leading the charge against the black king. they would also know if any of their teammates were keeping secrets from each other, after having suffered from secrecy themselves, and i can clearly see them being the first to catch on if the thief has some mutinous tricks up their sleeve. though of course no one will listen to the mage until it’s too late, assuming their claims are just the slander of an irritated kismesis.
and finally the page of blood. i feel like the page of blood would be constantly clinging to the witch of breath and would want to follow them everywhere. they wouldn’t care about their planet quests, they just want to help out the witch! the witch would find this endearing, but would get a little irritated with them after a while, because the witch is all about freedom and doing their own thing. the page of blood would also be their ultimate advicate, and would never stop telling their teammates how great a leader the witch of breath would be. the witch themselves might not care about the position very much, but the page would adamantly insist that they would be the best fit. this could get them into trouble with the thief, which could get the thief into trouble with the witch, and gosh would that be an awesome battle. and though the thief would probably win, the page would still insist “yeah, well i still think they’d be better.” the page of blood would indeed be naive, but they’d also be incredibly supportive and loyal and would do anything for their friends! the witch should take care not to get too distracted doing their own thing, because the page will need to be kept out of trouble. i could also see the page and rogue being pretty good buddies, and if the witch isn’t available, the sylph may step in for the page protecting duties.
for activity balance you have a passive/active ratio of 6:2 with the seer and thief as the only active classpects. this means most of your players aren’t too dangerous, but it poses a problem, especially where the thief of rage is concerned. passive classpects are often kinder, but are less likely to stick up for themselves. these players will be lacking in willpower; they are going to have a tough time defending themselves against more agressive opponents and meaner team members.
i’d say this team has a 7/10 chance of winning! you’ve got some really great god tiers, but the thief is a danger and could doom your session if not kept in check
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sburbian-denizens · 6 years
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Phantasos: Strife!
Gates of Horn and Ivory
Within the cave of Hypnos lies two gates, one made of buckhorn while the other is of ivory, that is said to lead to the dreams of mortals. It is through these Gates that the Oneiroi do their work, once Hypnos has put their target to sleep. This ability allows Phantasos to enter the Dreams of others and gives him slight powers over such realms. He could make their Dreams simply be lands of fantasy, a world of lies and imagination that usually comes to mortals. Within these Dreams, he would have as much power to shape the world as any other Dreamer would, though his manipulations can be co-opted by those of the original Dreamer (unless he uses his Dreascaping ability, of course). Another option he could take is to make their Dreams prophetic, granting it meaning that foreshadow the Dreamer’s future or reveal some information about an important event that has come to pass. Dreams touched by Phantasos tend to become strange visions, usually involving talking items or animals and a shifting array of colours and shapes, though the Dreamer would have an overwhelming feeling that all the random nonsense actually means something. Which is actually correct half of the time.
Dreamscaping
It is the Oneiroi’s job to send specific Dreams to specific people, as per the request of the various Immortals and Olympians. Phantasos, in particular, specializes in surreal effects, as well as taking on the forms of inanimate objects and even locations. This ability grants Phantasos greater authority over Dreams, allowing him to overwrite any changes brought about by the Dreamer’s conscious and subconscious mind while allowing his own shaping to go unopposed. Within a Dream, Phantasos can essentially do anything, no matter how bizarre his changes get, and can basically turn into anything he wishes. Oh, he’s not as good as his brother, Morpheus, in mimicking people but he’s certainly great at taking on the forms of various inanimate objects and locations, and most of his Dream Combat takes the form of various landscape changes and taking on the forms of tougher and tougher objects. Phantasos can use this ability even in the Waking world, though with a cost. Unlike his brothers, Phantasos can apply the arcane logic of dreams within the real world, albeit limited to affecting himself, and can create objects and alter landscapes as he so wishes (the amount of Shenergy required for any of these depend on the magnitude of the effect.). Phantasos can morph into inanimate objects or even genius loci, he may move his body as normal though he gains the various Taits and Features of whatever he is mimicking (bigger and more complex objects or locations cost more Shenergy to morph into).
Mimic Madness
The dreams brought about Phantasos are strange and arcane, with most things that relate to the user being presented in bizarre and metaphorical forms. Really weird metaphorical forms. This ability allows Phantasos to apply his shapeshifting ability to others, transmogrifying them into objects or structures at his leisure. By default, anyone transformed as such would still be able to move as they did before, they simply gain the traits of whatever they have become (so someone turned into a wooden plank would be able to float in water and gain a vulnerability to fire). Phantasos can turn someone completely into something else, robbing them of abilities their new form does not possess, except for those native to their Title (so the wooden plank dude won’t be able to talk or move on his own, but he would retain access to his Classpect powers, they would just be awkward to use in this form). This transformation could be resisted easier by either Dreamselves (who take the form of the Player’s ‘ideal self’) or by God Tiers (because they are basically Dreamselves up to 11) and is quite temporary.
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existentialspiral · 7 years
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Homestuck classpect musings
Something I realized last night: the only reason Homestuck actually has a plot is because the characters involved are all forced to play using pre-built character sheets; if SBURB/SGRUB had a halfway decent character editor built in, then a party of 3-4 dedicated powergamers could easilly snap the game in half. Put simply, it's actually pretty obvious that not all classes and aspects are created equal (no matter what some might say on the matter), and some simply become so utterly gamebreaking once explored that it isn't even funny. To just give two examples that use nothing but canon information: Seer of Time and Seer of Space. In canon, Seers are shown to see things and foresee events governed by their aspect. Rose, Seer of Light, is able to know the exact most fortuitous path that the meteor group needs to take, no matter how insane or convoluted that path actually is, and Terezi, Seer of Mind, is able to foresee the results of people's decisions, possibly to the point of knowing what you will do before you do, and might even have been able to read thoughts if she had God Tiered (as evidenced by her being able to see Brain Ghost Dirk, actually see him, despite being blind at the time). Meanwhile, Time and Space are the only aspects shown to be mostly literal, albeit with some esoteric connotations, literally governing the fabric of space and time. All Time players are shown to have the ability to time travel (a trick which is outright weaponized by Dave), Aradia is shown to be able to actually stop time for an enemy, and Lord English uses time itself as a weapon, wielding stable timeline loops as both sword and shield. Meanwhile, on the Space side, Jade is able to freely manipulate the mass and volume of objects, able to make a planet small enough to fit in her hand without any change in density, and alternate future Caliope is able to all but rewrite reality, manipulating the physical world in a way which, due to timeline complications in the Farthest Ring, should be impossible. Combining this knowledge, Seer of Time and Seer of Space get really, really broken. To start with the weaker ability: a Seer of Space would be able to see everything, anywhere, at that exact moment. They wouldn't exactly be able to foresee things, time being explicitly out of their control, but they would have perfect knowledge of reality at any given moment, making them a mathematical demon. No matter where you ran, they could catch you. No matter where you hid, they could find you. No matter what precautions you took, the only way to get around a Seer of Space would be to exploit either time based shenanigans, or to wield Void powers (something which even the omniscient can't get around). Meanwhile, a Seer of Time would be ridiculously, abominably, unstopably insane, able to foresee any and all conequences of everything that might or must happen, along with knowledge of when things must happen for events to unfold. While they themselves might not have any time travel powers (or at least, being so weak with time travel that there's no real reason to bother), they wouldn't actually need them, because they already know what the future holds. To give one small example of how insanely broken a Seer of Time would be, they would be able to know the exact moment needed to set off a packet of explosives, the blast from which would cause air turbulence, which would interact with the weather patterns already in existance, which would cause a cascade of unlikely but perfectly timed events to create an EF5 tornado, which would conveniently touch down just before it's time to fight the Black King. And this is just parsing canon information; I'd shudder to imagine how some other classpects would be, if fandom speculation is correct. Heir of Hope, assuming that Heir means, "protected by, and responsible for," and that Hope means, "possibilities, dreams, and that which might be," would mean that an Heir of Hope would be protected by possibility itself, to the point of trancending luck; all which is and might be would bend over backwards to protect the Heir of Hope, to the point of surrealism. A Prince of Void, using canon info here, would parse as, "one who destroys, or destroys through, that which is hidden or does not exist," and would mean that a Prince of Void would be able to simply destroy the nonexistance of anything, probably able to create things to a far greater degree than Roxy in canon, who merely steals their nonexistance rather than destroying it. A Lord of Blood, assuming Lord to mean, "one who holds command and dominion," and Blood to mean, "unity, community, and fraternity," would parse out as, "one who commands unity," and that ads up to the literally perfect leader, able to command any disparate group into a single well-oiled machine. Really, the only reason Homestuck has a plot at all is because the characters shown actually have some pretty shitty classes and aspects. Give me a Seer of Time, a Knight of Space, an Heir of Hope, and a Prince of Void, and the biggest danger would be them arguing with themselves.
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roachleakage · 5 years
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OK, this is gonna be a hot take, so hear me out.
(Also, this is Homestuck, so if you’re not into that or don’t want spoilers, you’re gonna want to skip this one.)
I’ve noticed that bladekindeyewear’s model of classpect arrangement seems to be pretty much universally accepted (or at least, accepted enough to be given considerable credence on the Homestuck wiki), which makes a lot of sense.  It’s tight, it’s well thought-out, and it actually answers more questions than it raises, for the most part.  Which is why I’m bringing it up - I’m actually operating on the assumption that most of his conclusions, including the majority of class pairings and inversion theory, are correct.
But (and this is a pretty big but, so get comfy) it’s missing out on a key clue to the puzzle, specifically: Karkat.
Karkat is effectively the troll sessions’ counterpart to John.  He’s crabby where John is calm, cynical while John is almost brainmeltingly openminded, obsessed with romantic fulfillment whereas John is ambiguously asexual, etc.  He’s even got the counterpart aspect to John’s - Blood vs. Breath.
So that got me thinking... why would he have the aspect counterpart, but not class?
I want to clarify here that I don’t think Karkat is an inverted John.  Knight doesn’t invert to Heir no matter what system you’re using.  An inverted John, I believe, would actually be a worse person than Karkat.
(Karkat’s not a great person, but there’s a reason his nickname is Nubs McShouty, and not, IDK, Prongs McStabby.  As far as trolls go he’s practically a cinnamon roll.  Anyway.)
So, rather than having the inversion of John’s class, I’m proposing that Karkat simply has the counterpart.  That Heir and Knight are a pair.  And I’m going to explain myself.
So, the first thing to address is one of the popular justifications for pairing up Knight and Page - that they have thematically complementary names.  This isn’t the worst reason to put them together, particularly since the counterpart pairing - Thief and Rogue - have a similar rhythm going on - but I am going to go out on a limb and say that’s not enough justification.  You also have to argue that they’re “two sides of the same coin”, and when you look at them, they’re really not.
BKEW argues that Knight and Page are both “exploiters”, characterized by a lack of their class and a need to carefully utilize what they do have to produce a greater result than it ostensibly would have been capable of.  And BKEW, I have to apologize in advance, because I love your work, but:
This is stupid.
Look at the classes in Homestuck.  One thing you might notice about them is that their names TYPICALLY correlate in a pretty straightforward manner to what they’re about.  Witch is a powerful manipulator, Thief steals, etc.  Prince, Bard, and Lord are the only real exceptions here, and that’s because they operate on a separate level of internal Hussie logic that seems to really hate royalty (and understands the unmitigated chaos that invariably happens when you bring a bard into the room).  So based on how other classes work, the correct role for a Knight should be a protector, not an exploiter.  And I’d like to point out that “protect” as a core concept pairs very well with the “steal” concept behind Thief and Rogue.  Better than “exploit”, even.
Furthermore, THIS IS NOT EVEN HOW PAGE WORKS.  Page is characterized by a lack of something that they will later have in abundance, provided they can work through their personal issues.  They don’t have to scrimp and save their aspect - they just have to earn it, and then they’re golden.  Jake English, legendary Page of Hope, is the ur-example here - at his full power level, he is capable of a hopesplosion on par with what Jade demonstrated when she first rose to god tier.  And while the first demonstration of this power was artificially induced and arguably not healthy, it’s confirmed at multiple points that this is also the power level he would eventually reach by properly completing his personal journey.  (Cal’s puppet theatre is the obvious citation here, but there’s another conversation I don’t remember the details of wherein Jake and another character are talking about the event and he is told that he COULD get back to that level of functionality in a healthier way.)  Tavros is a lesser example - his personal journey ends with him getting over his reliance on Vriska for self-worth, recognizing that he is capable of exercising autonomy, and using it to recruit an entire goddamn army.  It’s not as flashy or all-encompassing as Jake’s hopesplosion, but as far as dead trolls go, it’s pretty fucking impressive.
Busting Page out of knight-pairing jail is only half the battle, of course.  With Knight’s counterpart slot open, this has the potential to throw the whole system into disarray - or half of it, anyway.  After all, we don’t REALLY know for certain that Mage and Sylph are a pair, what if one of them is actually paired up with Knight?  There are some interesting possibilities here.
But there’s also some information that will help us narrow those possibilities down.  For instance, we have information (mentioned in one of the posts I linked) that states that the two most passive classes prefer male players.  With that in mind, we know we can only pair Witch - the most active normal class, if we follow the trail of breadcrumbs Hussie left us - with Heir or Page.  And since this whole theory hinges on Heir being the counterpart to Knight, that leaves us with Page, and Maid & Sylph stay exactly where they are.
Page works well as a manipulator, IMO.  Jake’s example is pretty straightforward - he straight-up channels the element of Hope to get shit done.  Tavros, in a less literal way, employs his own freedom to great effect.  Again, it’s not flashy, but neither was Feferi’s negotiation with the Horrorterrors to produce the Dream Bubbles, but that was certainly an example of her manifesting her classpect, as it saved a bunch of dead characters from ultimate oblivion in the void.
Heir as a protector is a somewhat tougher sell, if only because the title doesn’t really indicate the kind of person who guards something - unless it’s a plucky young heir rising to power to protect his estate, IDK.  Role-wise, though, we DO see John doing just as much to safeguard his session and people as Dave does.  While Dave operates behind the scenes, setting up key events and harvesting important information from doomed timelines, John is keeping things together in the limelight - first by initiating the game, and later by performing the Scratch and the Retcon.  Hell, in some ways he feels like the active counterpart to Dave, which is making me wonder if it’s not Knight/Heir but Heir/Knight - but that’s probably a discussion for another time.
Anyway, that’s my dissection of S---bian mechanics.  I’m certainly not saying I’m objectively right - who knows what was going on in Hussie’s head when he designed any of this - but I do think there’s a good chance that Karkat was intended to be John’s counterpart in EVERY way, including his class.  I like this theory because it makes things just a little bit smoother on the character design stage, and also because pairing Knight with Page on the basis of names always felt cheap and awkward in comparison to how carefully planned out many of the other class pairings were.
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dahniwitchoflight · 7 years
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I see jack as a mage of time with a hope denizen and ashi as a maid of space with a life denizen 👍
ooh classpecting samurai jack!
well let’s see, what defines ashi and her personality as an overarching theme over the show so far? I’d say it was an overwhelming forceful sense of Justice, she has always believed that she is firmly on the side of Good as she destroys evil, even and especially when she fought Jack and was raised to fight Jack, she only did because she was raised to believe that Jack’s enemy Aku was a benevolent God of Goodness and that Jack was evil and must be struck down for ruining everything Aku did
but when experiencing the truth and the evidence and finally understanding that Aku was evil and Jack was on the side of Good? Absolutely zero loyalty shown to the figure she was raised all her life to worship and zero problem trusting the figure she was raised to hate and murder, and instead only caring about Justice and that Aku is Evil and must now be destroyed. Once she saw the Evidence and real truth, that was all she needed to switch sides
meaning she never truly cared about Aku as his own person/idea, only what he represented to her, which she thought was Goodness as whole
So Ashi only cares about true Justice, and upholding her value of Goodness and Truth. Has zero problems switching loyalties if previous ones turn out to be false, holding no residual attachments to figures like Aku and not being overly wary of Jack now that she understands he is not her enemy.
the lack of Heart-like loyalites to figures she was forced to worship all her life, the lack of heart-like emotional care her life represented, and the ideas of Fairness, Justice, and unbiased truth being her only true motivating forces that have with her the entire show tell me this is a strongly preferenced Mind player, focusing on the facets of Truth and Justice specifically, where the healthy integration of subrole is directing her Passion in the appropriate places and allowing herself to feel good emotions like wonder at the beauty of creation, the joys of love and caring for someone, instead of letting heartless hateful singleminded Passion consume her
and the catalyst for her turning into the healthier Mindful yet not passionless version of herself was pure objective Truth, clarity of the situation overwhelming what she merely Believed was true
so Definitely a Mind player with a Light Denizen, who used to be heavily inverted into a Heart Player, and I’d even say a destruction heart player at that as it was only used as a force of negative destruction on her or used to destroy her or poison her
but with how forceful and active she has been throughout the show as well as seemingly definitely like the kind of person who wants to directly get their hands dirty and build a better future and world with no qualms about fighting and bringing down Aku herself, I would agree with her class being Maid
so Ashi I think is a Maid of Mind, focusing on the facets of Justice and UnBiased Truth specifically, who used to be inverted to a Bard of Heart due to her environment, and with a denizen of Light representing Objective Truth, or that which is true for all and does not rely on belief of truth in order to be true
now Samurai Jack
we have actually a clearer definitive answer to his role and his subrole, because of the idea of his mental Angry Jack/personification of Trauma induced hypervigilance. There is no question that Angry Jack’s role represent’s Jack’s Inversion, and the Jack that comes out of his meditation represents Jack’s true role
and in saying that there’s no question that Angry Jack represents that paranoid cautious trauma and fear, that seeks to only selfishly protect the self, that desperate anger to survive despite the Odds, filled with what they view as the brutal cold hard truth of the world that it won’t work out, definitely aspects of Rage turned inward and gone bad
and knowing that Jacks happy healthy mental state lies in him being filled instead with Hope and a belief that things can turn out alright, the belief that he can save everything and defeat Aku against hopeless odds, instead of being consumed by the guilt of responsibility towards everyone that he’s failed (parental responsibility being another facet that Rage can be expressed as, as is the feeling of taking the world on your shoulders)
so I’m definitely of the solid opinion that Jack’s role is of a Hope Player and his inversion being that of a Rage player
as for the catalyst that helps him go from Angry Paranoid Trauma Jack to Hopeful Better Balanced Jack, really all he does in the show is turn inwards to a state of symbolism filled meditation, he takes a literal mental journey, lays out the facts, eases himself back into reality that way and gains a better foothold on his mental state as a result,he had to first distance himself from the passionate hyperemotional response of Angry Jack in order to heal, so I think it’s not a stretch to say that Jack’s denizen would be of Mind
as for a class, i think this one is harder to do. I do see Angry Jack as manifesting as an especially Manipulative force of Rage, refusal to understand, trying to get Jack to change his ideals, his behavior, and by the time we see him in show we know he has succeeded little by little, enough to throw Jack off his original path and mutate his original purpose and oath
and Jack’s true nature does seem to be who views the world through understanding it moreso than creation or destruction or manipulation etc. He sees the little things and appreciates them wherever he goes, hes the kind of person who can look into your eyes and just Know things, but I wouldn’t say he has a kind of otherworldly knowledge that only he has access to, he maybe has a god tier that has a harder time manifestation as physical flashier powers, and Angry Jack seems so much more forceful and active than Peaceful Jack, but at the same time Angry can be said to be a subtle maniuplate rather than a forceful one
so Id say either Mage or Seer of Hope with a Mind Denizen, is probably Correct for Jack, with my personal leanings towards Seer, as his inversion seems like the much more active of the two as Angry Jack is pretty much a mental manifestation of a Witch of Rage inversion
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