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#playable races
soylent-crocodile · 6 months
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Gelfling (Race)
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(Kira by MCwuffles)
(I LOVE The Dark Crystal. If you enjoy fantasy stories and weird monster designs- and if you're on this blog I suspect you do- you simply HAVE to give Age of Resistance a watch. Infuriatingly, the show was cancelled, leaving us on an agonizing cliffhanger, but what we got is amazing and has some really well done themes of oppression and systemic injustice; we see an example of how one can't bargain with oppressors, and one of the characters realizes out loud that racial categories are fake and constructed by the ruling class.
On that subject, the story of the gelfling is one of colonization and genocide. I don't think it's my place to draw any direct comparisons between fantasy and real atrocity, but it felt a bit uncomfortable writing this with what's happening right now.)
Dwelling in faraway mountains and distant forests, gelfling are a small elflike race who once dwelled in the Dimension of Dreams, before migrating to the material plane. Historically, they lived in tune with the nature and magic of world around them, with many gelfling naturally able to talk to beasts as druids, or to draw from the magic of the world to divine fates and wave their own futures. Above all else, gelfling are connected by dream, able to safely traverse their homeland of the Dimension of Dreams in a way few other races can.
Gelfling history does not end there- their people have since been colonized, controlled, and enslaved, divided into artificial races, and made to serve the will of their cruel masters. Without a homeland or much of a support network, gelfling who escape this life often turn to adventuring. Some adventurers hope to one day retake their new home and free their people, while others simply wish to live their lives with the freedom they’ve found.
Ability Scores: Gelfling are attuned to matters of spirit and dream, but are small and fragile. They get +2 to Wisdom, and -2 to Constitution. Size: Gelfling are small; they get +1 to AC and attack rolls and -1 to combat maneuvers, as well as a +4 Size bonus to stealth. Type: Gelfling are humanoids with the Elf subtype. Languages: Gelfling begin play knowing Sylvan. Gelfling with high intelligence scores can learn Elven, Common, Halfling, Auran, and Celestial Speed: Gelfling have a 25ft move speed. Wings: Gelfling have small, delicate wings that give them a 40ft fly speed and a maneuverability of Clumsy. Dreamfast: Gelfling with charisma scores of 11 or higher can cast Mindlink as a spell-like ability 1/day. Warrior’s Spirit: A number of times per day equal to her wisdom modifier, a gelfling may reroll a 1 rolled on the damage dice of a manufactured weapon. Born of Dreams: A gelfling gets a +2 racial bonus to attempt impossible actions in the Dimension of Dreams, and may do so two additional times per dream.
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hyliandude · 2 years
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Had a blast creating some of my current and former PC’s from D&D last night on the Hero Forge mini’s builder 😜
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mynqzo · 2 months
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vyses, my dark urge lich necromancer !!
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bigsnaff · 5 months
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realistically if anet really wants to implement a new big money-making system for them and have something of a "renaissance" of the PoF era with how groundbreaking the mounts were, I really think it needs to be player housing. like, actual player housing and not just the fixed, uncustomizable "home" instances we have right now.
still make those instances the default, starter player homes, yeah... no need to get rid of them. but absorb them into a new housing system and make them more adaptable and customizable? and then have entirely unique homes we can buy via gems or astral acclaim or achievements or whatever. absorb some of the guild hall system into it, make it better, easier, and more fun. anet gets money and we get more shiny stuff to wage fashion war with.
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storm-called · 2 months
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Here is my full piece from the Commander of Your Heart zine put together by the lovely @gw2-zine
As it's the cover art, my piece did not focus on a singular or personal commander, but rather the concept of the title of Commander as a whole. It is comradery, companionship, and selflessness even beyond the heroic limelight — it felt important to highlight the commander not just as a hero returning triumphant from fight after fight, but also the person who saves the farm.
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crowsfiend · 5 months
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the fact that a deep gnome tav doesn't get a single unique interaction with barcus OR minthara....and when astarion starts being Fantasy Racist you can't say a word about it.....okay.
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dm-tuz · 1 year
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Harpy Flock
Play as a free-spirited Harpy flitting from town to town performing for the masses, or a tenacious flightless feathered fighter trying to prove themselves. The Harpy player race has you covered with four different types of bird person. Which one will you choose?
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the-punforgiven · 1 year
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I'm curious rb and put in the tags what your favourite fantasy race is and why
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necromeowncy · 8 months
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Smalldric Vaillenshort...
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Someone: *calls tabaxi durge gortash's attack dog* Tabaxi Durge: I am going to kill them. Gortash: Really? Tabxi: They called me a dog, it's a matter of pride. Gortash: Oh... well that's fine then.
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kicktwine · 9 months
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A kissaroo from me to you! (judo flips kan-e-senna)
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also I had a dream everyone turned into a dragon . alphiesaur
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soylent-crocodile · 9 months
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Chiosite (Race)
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(Caracal Sphinx by tashcrow on deviantart)
(As may become apparent later, I love big cats and I love cat monsters, especially sphinxes and manticores. Chiosites, pronounced key-os-ites, are an attempt to make a playable race of such creatures. Obviously, they do not have the humanoid body plan of most species, but I think that's fine to play with, and gave them dexterous hands to cast spells and carry weapons with.
The term bi-quad, by the way, is stolen from Jay Eaton, aka @jayrockin)
Chiosites are a strange folk who have the head and chest of a humanoid, but the body of a large cat. They are posited to be related to lamia or sphinxes, maftets or manticores, though these more powerful beasts all deny relation to the chiosites, who they see as “lesser”. Traditionally, chiosites walk quadrupedally, but are capable of walking bipedally and using their hands to manipulate and hold items; chiosites who live among humanoids and use their armor and weaponry typically prefer to do so.
Chiosite culture is isolationist and scholarly, preferring to live in prides in the wilderness or in ruins, with a rich oral tradition. In particular, chiosites often live alongside a sphinx, who is revered and trusted. Sphinxes are typically fond of their pride, but keep them at an arm’s length. Other prides may similarly worship a manticore, or fall in line with lamia. Chiosites have a concept of the Wanderer, a member of their culture who chooses to leave their community to gather knowledge and refine the pride’s philosophy; most chiosite adventurers belong to this role.
Stats: Chiosites are knowledgeable and powerful, but their paws are clumsy. They get a +2 racial bonus to Strength and Intelligence, but a -2 racial penalty to Dexterity. Medium: Chiosites are medium creatures that gain no size-based bonuses. Type: Chiosites are magical beasts. Languages: Chiosites begin play knowing Sphinx. Chiosites with high intelligence scores may select any language as a bonus language. Speed: Chiosites have a move speed of 30. When standing quadrupedally and not holding any items in either forepaw, this speed becomes 40. Senses: Chiosites have Darkvision 60ft, low-light vision, and scent. Natural Attacks: Chiosites gain two claw attacks that deal 1d4 base damage. When not using a weapon, these claws count as primary natural attacks. Knowledgeable: Chiosites grow up learning stories passed down for thousands of years, about all manner of things. They may make any knowledge check untrained, and treat all knowledge skills as class skills. Bi-Quad: A chiosite may stand either bipedally or quadrupedally. While standing quadrupedally, a chiosite may be ridden by a small creature and gains a +4 bonus to CMD vs trip checks, but must always have at least one forepaw on the ground and thus count as only having one hand. (They cannot wield two weapons or a two-handed weapon, for example.) Shifting between these stances is a move action.
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hollowedkingdoms · 1 month
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Hello! This is not Hollowed Kingdoms related, but a more personal post from the Creator (me, Winona). If you like what I am writing and creating here on Hollowed Kingdoms, it would be appreciated if you could support me as a Lineage Expansion for Daylite Publications just got published that I wrote for.
I not only wrote on expanding on the lore of the Dwarn, but also created a new Great Being for the lineage. This is a really cool system and the people who work at Daylite are also really cool and you should check them out!
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monsterbutch · 4 months
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non-playable races poll
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legendaryskyscale · 1 year
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Here's a question for the GW2 community: which of the five playable races were you not fond of when you first started playing, but is now one of your favs due to lore, ambient chatter, quests, specific NPCs, ect?
Bonus: which of the non-playable races did you not care for at the start, but now adore/admire/pique you interest today?
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ansu-gurleht · 21 days
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