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#Homebrew
leidensygdom · 1 day
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Axe commission for @nakaronii , with both a lit version and the unactive version! This was so fun, I love getting to draw some fiery effects~
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dungeon-strugglers · 3 days
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✨New item!✨ Coldhand Ring, uncommon (requires attunement)
This iron band is ringed with frost and embedded with milky blue uncut larimar. The hand upon which you wear the ring is pale and ice cold to the touch. The ring has 3 charges, and it regains all expended charges daily at dawn. You can expend 1 charge while wearing the ring to do one of the following options:
Chilling Blow. When you hit a target with an unarmed strike or a melee weapon attack, the target takes an extra 2d6 cold damage and it must make a successful DC 13 Constitution saving throw or it can’t take reactions and its speed is halved until the end of its next turn.
Ice Javelin. When you take the Attack action, if your ring-wearing hand is free, you can replace one of the attacks with a special thrown weapon attack. As part of the attack, you summon a javelin made of ice and throw it at a target that you can see within range. The ice javelin uses the damage die and weapon properties of a typical javelin. Hit or miss, the javelin then explodes. The target of your attack and each creature within 5 feet of it must succeed on a DC 13 Dexterity saving throw or take 2d6 cold damage. If the attack hit, the target has disadvantage on this saving throw.
The cloaked ranger rode into town on a reindeer, and a pall of silence fell upon the villagers. Icicles hung from its antlers and the fringe of the traveler’s mantle was stiff with frost. A young stablehand stepped forth and feebly offered to lodge the beast for the night, but the ranger’s only response was to hold out a frost-blackened fist. The stablehand instinctively responded, and a ring was dropped into his cupped hands… - 🖌🎨 Like our work? Consider supporting us on Patreon and gain access to the hi-resolution art for almost 200 magic items (wow!), printable item cards and card packs, beautiful creature art and stat blocks, and setting pdfs with narrative hooks and unique lore!🧙‍♂️ Thank you so much for your support! 💖
📜 Credit. Art and design by us: the Dungeon Strugglers. Please credit us if you repost elsewhere.
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enter-stock-entire · 2 days
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markerslinger · 2 days
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Here's a dump of some concepts and art for a TTRPG I'm working on!
The setting is fantasy 1920's in a the independent city state of Beetle's Bauble, a modern magical city heavily influenced by Manila, Singapore, Hong Kong, San Francisco, and Mexico City.
This city, is the coveted jewel of the imperialist eyes of the Old World (fantasy Europe) and the constant target of intrigue and espionage in attempts for them to steal new magical breakthroughs and technology.
The shadow of a looming modern magical war sweeps across the old world, while the New World must contend with a decades long war of attrition off the coast with Krakens. Massive magical beasts emerging in mass off the western coasts of the New World devastating the coastline.
This is all background and context in the game, because you're going to be playing as civic ghost hunters, keeping Beetle's Bauble safe from malicious spirits and a new emerging threat recently discovered by a bungled heist.
I'm constantly working on it and posting more detailed stuff on my Patreon! Please help support me while I work on this and a myriad of other unrelated projects I do for a living now!
You can help by becoming a patron, even at the dollar level it helps! For the cost of a coffee a month, you get access to all my digital goods, zines, worksheets, and printable tokens! Go here if you got the means to that!
If money is tight or you understandably want to use it for essentials, you can help out by following me on all my channels and telling other people! Reblog my stuff and follow my accounts! Followers help as a metric for interest in my projects and shows I go to use it so if there's interest in having me in an artist alley or show!
Follow me on insta @markerslinger and bluesky also @markerslinger!
-M
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royalsea-art · 2 days
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the plot of my campaign? oh, you mean my player's theories that I've stolen and made them part of the story because they are way cooler than whatever I had in mind?
you mean *that* plot?
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pastelpuppet · 2 days
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Love this thing. The Clarienette
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cloaksandcapes · 17 hours
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A simple idea, a common magic item, a new way to deliver messages or dead drop some secret plans. This one is courtesy of Darkflux from our Twitch chat! Thanks for the inspiration buddy!
Message in a Bottle
Wondrous Item, common
“An old rustic antique glass bottle. It once bore some words or images on the side but they have long worn off. It’s corked closed and empty.”
You can use an action to speak up to 25 words into this magic bottle and cork it. Whenever the cork is pulled the message is repeated back. Unless another message is spoken into the magic bottle it will always repeat the same message when uncorked.
Join us on Twitch every Mon\Wed\Fri to create new Homebrews and check out our Patreon for 544+ magic items, tokens, maps, and more.
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regal-bones · 6 days
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A blade of swirling smoke and reddened eyes 💨🍃
This started as a joke but I think I committed to hard - happy 420 😎
you can support me on Patreon for £1 and help me keep making art!
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grendel-menz · 2 months
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My ttrpg mini book Frumunder will contain old and new art, a homebrew pantheon, premade npcs, and world information available for personal/non commercial use in your own campaigns!
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leidensygdom · 1 year
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So, what is the OGL and why are DnD creators thoroughly screwed?
Tumblr has not been doing a great job at talking about this, but:
With OneDnD, Wizards of the Coast has decided to update the Open Game License (OGL). Said license is what allowed people to create homebrew DnD content and sell it, and even larger companies to use certain sorts of content. Pathfinder, for example, is built on said OGL. This also allows streamers and artists to exist and benefit from said content.
With OneDnD (sometimes called “dnd 6e”), WOTC wants to create a much more restrictive OGL, which will, amongst other things:
Make WOTC take a cut for any DnD-related work (according to Kickstarter, a whole 25% of the benefits)
Let WOTC cancel any project related to DnD up to their discretion
Let WOTC take ANY content made based on their system, and re-sell it without crediting you, or giving you a single cent
And most importantly, revoke the old OGL, which will harm any company or game system that used it as a base, such as Pathfinder. And it means they GET ownership over any homebrew content you may have done for 5e in the past!
It’s important to note that OGLs are supposedly irrevocable. They were planning to use it for OneDnD initially, but they want to apply it retroactively to 5e, somehow. Which is illegal, but lawyers have mentioned there’s a chance they may get away with it given the wording.
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This means that anything you make based on DnD (A homebrew item? A character drawing? Even music, according to them?), can get taken and used as they deem appropiate.
These news come from a leak of the OGL, which have been confirmed by multiple reputable sources (including Kickstarter, which has confirmed that WOTC already talked with them about this), and was planned to be released next week.
So, what can we do?
Speak against it. Share the word. Reblog this post. Let people know. Tumblr hasn’t been talking much about this matter, but it’s VERY important to let people know about what is WOTC bringing. 
Boycott them. Do not buy their products. Do not buy games with their IP. Do not watch their movie. CANCEL your DnD Beyond subscription. (Btw, they ARE planning to release more subscription services too!). They do not care about the community, but they care about the money. Make sure to speak through it. 
And maybe consider other TTRPG systems for the time being, Pathfinder’s Paizo has been much nicer to the community, their workers are unionized and are far more healthy overall
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germanich · 4 months
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Made for myself a holiday present. I started playing Pathfinder so I decided to make an in-game portrait with my OC Xallergh
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mooreaux · 6 months
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The player characters for the homebrew ttrpg I run w my friends called “the Honor Cycle” 💖🥹
Bottom pic left to right: Anya, Valka, Molliandra, Zinnia, Chrysanthemum, and Duibhne
Zinnia and Chrysanthemum belong to @night-market-if
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ashes2caches · 20 days
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me and my friends have this cool homebrew for dnd 5e where we don’t actually use dice and we also don’t wear clothes and we mostly just slam into each other’s prostates with out girldicks.
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cerinslair · 9 months
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Oath of the Courier
A paladin subclass for 5e
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Liberty. Reason. Justice. Civility. Edification. Perfection.
MAIL.
Tenets of the Courier
The Tenets of the Courier embody a paladin's commitment to delivering the mail with utmost integrity and professionalism.
Handle with Care: Treat anything entrusted to you as preciously as you would your own possessions.
Discrete Delivery: When others confide in you, do not betray their trust. Let none but the intended recipient pry upon what you carry.
Swift Postage: Do your best to fulfill your promises as promptly as possible. Punctuality is a virtue.
To the Letter: Strive to fulfill your oaths exactly as you pledged them. Your word is your promise.
Oath Spells
You gain oath spells at the paladin levels listed.
3rd Level: Expeditious Retreat, Illusory Script 5th Level: Animal Messenger, Arcane Lock 9th Level: Sending, Tongues 13th Level: Legally Distinct Secret Chest, Freedom of Movement 17th Level: Dream, Teleportation Circle
Channel Divinity
When you choose this Oath at 3rd-level, you gain the following two Channel Divinity options:
Postage Stamp: As an action, you mark an object with a magical postage stamp. When creating this stamp, you choose a creature you or an adjacent ally are familiar with to be the object's recipient. This stamp persists for a number of hours equal to twice your paladin level, until the stamped object is delivered to its chosen recipient, or it is dismissed as a bonus action. While holding the stamped object, you can spend an action to magically detect what direction its recipient is in, and approximately how far away they are from you. If the recipient does not want to be located by you, it can make a Wisdom Saving Throw to elude this detection. If you are relying on an ally's familiarity, they get Advantage on this save. If they succeed, they are immune to this effect for 24 hours. You may only have one magical stamp at a time. If you place another, the previous one is immediately dismissed.
This Side Up: As an action, you can use your Channel Divinity to ward a creature or object against toppling. One creature or object within 10 feet becomes immune to the Prone condition. If the target is an object, it must be light enough for you to carry. If the target is an object, it gains Resistance to bludgeoning, force, and thunder damage. If the warded creature or object falls, it may ignore the first 10' of the fall when determining fall damage. These effects last for a number of minutes equal to your Charisma score, minimum 3.
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Aura of Determination
Neither rain nor sleet nor hail will stop your delivery of the mail. Starting at 7th level, you emit an Aura of Determination. You and allies within 10' cannot have their speed reduced to less than their base speed when walking, crawling, jumping, or flying. This includes anything that would halve movement, such as Difficult Terrain or Exhaustion; or impose any other fraction-based penalty to speed. You cannot grant any of these effects while you are unconscious.
At 18th level, the range of this aura increases to 30 feet.
Return to Sender
Starting at 15th level, if you are targeted by a spell that targets only you, you may use your Reaction to instead have the spell target its caster. Use the original caster's Spell Save DC, Spell Attack Bonus, and Spellcasting Ability where applicable. If the spell required a Spell Attack Roll, re-roll the attack versus the caster. Once you use this ability, you must finish a short or long rest before you can use it again.
Pen Pal
At 20th level, you can assume the form of a celestial courier. Using your action, you undergo a transformation that grants you the following benefits for 1 hour:
Wings sprout from your back and grant you a flying speed of 60 feet.
Allies who begin their turn within 30' of you gain a 10' bonus to their speed that turn.
Add your Charisma bonus to your Initiative Rolls.
Once you use this feature, you can't use it again until you finish a long rest.
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Go forth, swift and trustworthy courier! You are the glue that holds society together!
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