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#DnD Homebrew
regal-bones · 2 days
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A blade of cold steel and frozen petal for @/ashendado (Twitter!) ❄️🪻
If you’re interested in getting a commission done yourself, DM me!
Or you can support me on Patreon for £1 and help me keep making art!
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dungeon-strugglers · 3 days
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✨New item!✨ Titan’s Greatbow Weapon (longbow), very rare (requires attunement)
This massive longbow is bound together from a bundle of saplings. Runic enchantments engraved into metal rings along its limbs empower the wielder with the strength to wield it. The bow has a normal range of 200 feet and a long range of 800 feet, and you have a bonus to damage rolls equal to your Strength modifier or +2, whichever is higher.
Enlarging Arrow. The bow has 5 charges, and it regains 1d4 + 1 expended charges daily at dawn. When you make a ranged attack with the bow, you can expend 1 charge to cause the arrow to grow to immense proportions in mid-flight. On a hit, the target takes an extra 2d8 piercing damage if it is in the bow’s normal range, or 3d8 if it is in the bow’s long range. Additionally, if the target is a creature, it must make a successful DC 16 Strength saving throw or be knocked prone. This arrow deals double damage to objects and structures. The arrow then reverts to its normal size.
Latia watched the quickly-moving caravan kick up dust in the valley below, and lined up her shot. As she loosed an arrow with a resonant thrum, the runic etchings of her massive greatbow flashed white-hot. Soaring through the air, the arrow quickly expanded to immense proportions. By the time it hit the lead wagon, it was as if a small tree had fallen from the sky. The wagon was instantly shattered and sent careening end-over-end. Horses, men, and a torrent of debris were flung in every direction as chaos descended upon the sundered caravan. - 🖌🎨 Like our work? Consider supporting us on Patreon and gain access to the hi-resolution art for almost 200 magic items (wow!), printable item cards and card packs, beautiful creature art and stat blocks, and setting pdfs with narrative hooks and unique lore!🧙‍♂️ Thank you so much for your support! 💖
📜 Credit. Art and design by us: the Dungeon Strugglers. Please credit us if you repost elsewhere.
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colby-jac-cheese · 3 days
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A year later I decided to update one of my favorite art pieces! I had a phase of urban background practice, and one of my favorite pieces was this!
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It was aiming for a Humid rainy city with spooky cold fog kinda vibes! This was actually concept art for a dnd character based off of The Magnus Archives, with a mix of lonely and extinction avatar (similar to how Martin is lonely and eye aligned). Basically a city of stone! And now, I've updated amd redid some of the colors and contrast!
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Tada!
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sephiramy · 1 year
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so, I haven't spoken about this much lately, but
last year I completed a 4 year D&D campaign, which also happened to be my first time DMing, and I have been taking a little time off as I very badly needed a break afterward, but I'm starting to test the waters again and really internalizing how much work I accomplished
I had drawn up over 400 character tokens - here's some of the "main" ones (there were so many others for just, random NPCs, combat encounters, etc)
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over 100 hand-drawn maps,
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and 20 environment art pieces (I've posted some of these, before)
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all this just to say... you know... I did a lot of work, and I am coming around to being proud of that
hopefully I'll be able to share new work from a new game, soon 💖
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ashes2caches · 23 days
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me and my friends have this cool homebrew for dnd 5e where we don’t actually use dice and we also don’t wear clothes and we mostly just slam into each other’s prostates with out girldicks.
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unnerd · 2 years
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Places you should add to your little town/city in your fantasy world!!
Post offices. Wild, I know. But give me the unhinged kind. Pingeons and little postal dragons all over the place. You enter. The most disgusting smell fucking assaults your nostrils. You know what it is. Letter in hand, you go up to the counter. The postal worker is just a slightly bigger pigeon. You shed a tear.
PLAYGROUNDS!! Create the most dangerous kinds of playgrounds, the ones suburban moms would TRIP if they ever saw one. Monkey bars that are way too tall, swings that go full circle... The metal slide stays the same, it's already painful enough.
PARKS!! MAKE IT ALIVE!! Show people going on walks, reading beneath trees. C'mon most of them are already hundred years old (And are going to die after that CR 15 creature wrecks the town) anyways!! Show couples and picnics, show a family enjoying the sunday, give me someone picking flowers for their loved ones.
A bakery! Do you know how much these places are underrated? And do you know how much plot potential they have? Every good story starts with food poisoning or granny's recipe! Give me a place your players/readers are going to treat like home and, for once, it's not a tavern or a guild.
Government buildings! Give me a town hall that has a kilometric line in front of it. Give me a registry that is as old as this town. Give me police stations! Give me courtrooms! Make one of your players get arrested and now all of the party has to go through burocracy like a bunch of normal people!
(Who am I kidding? You don't need to make them get arrested. They are going to do that for you.)
Touristic attractions! Give me a full-on statue of the country's leader! Give me museums! Give me streets, ruins and whatnot that attract thousands of tourists everyday! Give me an annoying city guide that tries to get the party's attention everytime!
Magazine stands! Magazines don't exist? Newspaper stands! From the Queen's Journal to the most questionable new piece of Fox's Tailtracker, you have it all! Make your players doubt what's actually happening, sprinkle a little fake news... Or is it fake at all?
...Toy stores. OK HEAR ME OUT. Make magic toys; miniature skyships that actually fly, metal toy dragons that expel fire, little wands that make little light spells, wooden creatures that can move and make noises... Make children happy! And your players too because they will waste their money on these stuff.
Instrument store!! Make your bards happy with special instruments or just weird ones! Give me a battle in one of those that is just filled with funny noises and the worst battle soundtrack ever!!
Not exactly a place but... Cleaning carts!!! Show me people cleaning the streets, picking up the trash, cutting trees!! Make the town look clean!! Give me an old man that is really proud of his work!!!
(or ways to make your players feel even worse when the villain destroys the town later on :) )
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the-fluffy-folio · 10 months
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Gooze – Small ooze, chaotic evil
…and thus, a new horror was unleashed onto Falbheim’s already more than hazardous substructures. Tisdor Dwindleteeth III’s joy was immeasurable when he finally managed to merge magically condensed consciousness with one of his many specimen of ooze. Of course, even the slightest bit of joy for the infamous necromancer meant trouble for everyone else – great trouble to be precise. After a short period of pondering, the gooze – as this monstrous abomination was later named – instantly assumed the most destructive shape it was able to imagine…just to wreak havoc wherever it waddles.
🔮 If you like my work, kindly consider to support me on Patreon to gain access to monster pages, tokens & artwork of 200+ of quirky creatures, items and potions. Plus, I released my first Foundry VTT modules – 70 creatures, 5 huge ones and 20 potions are done already, many more are in the making!
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butch-enjoyer · 10 months
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Horrible dnd ideas
Homebrew a clown class.
Make the whole party clowns.
Buy a small carosse.
Drive slowly and unthreating as possible to the bbeg private room.
-it is a tiny carosse, how bad can it me?
*7 clowns come out*
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zephyrbug · 5 months
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Quick portrait of Lady Seren Gautier for @ydteus cause I'm actually obsessed with her🌌🌑🗡️
Been having fun with the casual portraits but character designs comin soon!
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lonksadventures · 9 months
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Now that every Startouched subrace is finished I can finally post all six sheets together!
Keep in mind that any lore or art I’ve made is meant as a building block for y’all’s ideas and characters and can be thrown out the window if you want! 💖
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I just want to say thank you to everyone who has supported this homebrew project over the last year. The suggestions, ideas, questions and art that you guys have shared have helped me keep up the motivation to finish these guys and I hope you all like the final piece 💖
In the future I may make more dnd homebrew stuff but for now I’m gunna go lie down-
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fabianriveraart · 4 months
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Finally finished arc1 of my Homebrew campaign, here you have the creatures I designed as the enemies
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regal-bones · 9 days
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A blade of swirling smoke and reddened eyes 💨🍃
This started as a joke but I think I committed to hard - happy 420 😎
you can support me on Patreon for £1 and help me keep making art!
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dailyadventureprompts · 4 months
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Friends, can I share one of my favourite bits of 5e homebrew?
This system (specifically the concept of a depletion die) has been a FANTASTIC addition to my campaigns, as it really breaks players out of that habit of hording consumable items and never using them for fear of needing them more at some point in the nebulous future.
You know what else this system is great for? ADVENTURING SUPPLIES. Now rather than expecting my party to go shopping and fiddle with small change and encumbrance, I just say they have a group "supply die" that's split across all their packs and baggage. How large is that supply die? Tally the group's collective strength bonus and compare it to the "average remaining uses" section of the chart. How much does it cost to resupply? There's a handy-dandy "cost" chart that you can just multiply by 10.
Rather than tracking rations, we just roll the supply die once at the end of each long rest. Whenever my party needs a random doodad that they that they could've picked up in town, they can roll the supply die and take it out of their bag, after that it's added to their permanent inventory until they lose it. Beasts of burden and carts act as a separate strength tally, with a beast able to carry 2x it's base strength bonus by default, and a cart multiplying that number by 5.
I've been looking for a system this elegant FOR YEARS and and finally I have it. Enjoy friends, let me know if you end up using it in your own campaigns.
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Limit Break - An Experimental 5e OPTIONAL feature
I posted a while about an experimental feature for 5e that lets players do things not accounted for by the rules, or lets them do Cool Shit™ they wouldn't ordinarily be able to do! This is the VERY rough draft, while I work on tables of consequences for DM's that struggle with improvising or creating such elements off-hand.
Feedback is welcome, but if you're a dick about it, I'll block or ignore you as usual. I know it has been a while since I posted new original content, and this is a new feature/system to tack on to your games, so PLEASE feel free to reblog it for additional exposure so I can get more feedback. More feedback and more exposure means more original content, in the long run!
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Plane Shift: New Phyrexia Phyresis Rules 1.0
Contact with Phyrexian creatures and glistening oil can lead to phyresis, a special condition tracked in ten stages. Phyresis is not a disease, so immunity to disease cannot prevent a creature from being afflicted. Phyrexian creatures are immune to this condition.
A creature infected by phyresis experiences the effects of its current level and all those below.
Until level 5, greater restoration may remove a phyresis level from a targeted creature in addition to its other effects.
Every 24 hours, a character who has at least 1 phyresis level must roll a d20. On a roll equal to or less than their current phyresis level, they gain one level.
Phyresis Level Effects
1: No effect 2: No effect 3: Disadvantage on saving throws against being charmed or frightened by Phyrexian creatures 4: No new effect 5: Phyresis can no longer be removed by greater restoration 6: No new effect 7: Phyrexian language proficiency 8: Gain one augmentation for which you meet the prerequisites (detailed in a later installment) 9: No new effect 10: Incapacitated; begin compleation saving throws (see “A Sublime Transformation”) (Below the cut)
A Sublime Transformation
Most compleated adult Phyrexians, including player characters, are capable of compleating other creatures with sufficient ichor and time. A compleated creature retains its original type and racial features but gains the Phyrexian supertype. As a general rule, spells cast using Phyrexian mana that raise a target from the dead will return them compleated, if they were not already.
Much like being raised from the dead, the process of compleation is an exhausting ordeal that saps the energy of affected creatures. A newly compleated Phyrexian takes a -3 penalty to all attack rolls, saving throws, and ability checks. Each time the creature finishes a long rest, the penalty is reduced by 1 until it disappears.
Often, compleation is a process of optimization, reinforcing a creature's existing strengths. In that spirit, compleated player characters may increase one ability score above 20 by subtracting 2 from another ability score for each increase by 1 to the target score, to a maximum of 22. In addition, the compleated character gains one Phyrexian augmentation for which they meet the prerequisite.
Compleation is a unique opportunity for a player to re-work their character, extending to even class and subclass choices. Additionally, the mnemonic nature of glistening oil means that genetic material is not the only thing passed down from a Phyrexian to a creature they compleat. A newly compleated creature gains one skill proficiency possessed by the Phyrexian who compleated them.
Glistening oil carries the voice of Yawgmoth, who seeks to bend all to his whims. When you reach 10 phyresis levels, you must make a DC 16 Wisdom or Charisma saving throw each turn (your choice). The Phyrexian compleating you may grant you advantage on these saving throws. Successes and failures don't need to be consecutive; keep track of both until you collect three of a kind. When you roll a 1 on the d20, it counts as two failures; likewise, a 20 on the d20 counts as two successes. On your third success, you become compleated while retaining your previous memories and convictions. On your third failure, your bonds are altered to serve Phyrexia. You retain your base alignment and personality, but may suffer memory loss. Either way, you lose all phyresis levels and their effects.
Though powerful, the alteration of loyalties during compleation can be undone. Dispel magic or remove curse cast with a 7th-level slot or higher can restore one target creature to its former bonds if its mind had been altered in this way. You can target one additional creature for each slot level above 7th.
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leidensygdom · 4 days
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Axe commission for @nakaronii , with both a lit version and the unactive version! This was so fun, I love getting to draw some fiery effects~
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