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#rAmbLe oVeR
gothearts · 5 months
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Projecting my current gender wants onto my favs featuring trans Ris and Abba. Whether they're pre-transition, dont want to transition, or are trans fem is up to the viewer cause I wanna keep this relatable ig?
Idk, they're very gender to em though...
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angelpuns · 17 days
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Pretty sure my parents think I'm a heartless freak but like idk what I'm really supposed to do about that-
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anxiousgaypanicking · 11 days
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begging the fanders who are critiquing the janus makeup vid to think critically abt their complaints for a moment
(this is not to say that thomas is un-critique-able, just that the complaints ive been personally seeing are easily explained by general inferences made about the characters' personalities)
firstly: "janus doing the makeup makes it so that his scales arent canonical!" explanation: the beginning of the video, janus says he's in his "thomas disguise." he's doing his makeup in THOMASS BODY, to "LOOK LIKE HIMSELF." it can be assumed that when he snaps into his normal clothes, he's rid himself of the makeup and what we're seeing are his canonical scales.
next: "please take roman and janus's fight seriously! why isnt janus upset??? i want this to be more than a cat fight!" explanation: WHAT about janus makes you think he'd be vulnerable about a fight he had on camera while doing his makeup. please think about that for a moment. from what we know about both janus and roman, their entire dynamic is insensitive vs oversensitive. offensive vs easily offended. AND, MOST IMPORTANTLY, doesn't care at all vs cares too much. that last dynamic is what i specifically think will be explored in the finale, but janus - from everything we know about him, and even in the makeup video - refuses to care about things. sure, it's a part of his sassy persona, but not caring about things is a defense mechanism, and one that janus very clearly relies on. mocking roman in a video and then refusing to address it (which would be weird of him to do anyway in a LIGHTHEARTED MAKEUP VIDEO) is very in-line with his personality. very genuinely - could you really look me in the eye and tell me it'd be MORE in character for janus to sort of tear up and look away and be uncomfortable with the idea of roman? absolutely not.
last: "janus was very out of character! he was laughing and stuff!" explanation: you mean in the grey sections? the sections that are very much meant to be interpreted as bloopers? bro
again: this isnt to say thomas is exempt from criticism, and there have been critiques of his videos that i have agreed with in the past. but these couple have especially been bothering me because of how clear their answers were not only in the characters' personalities, but within the video itself!
if anybody has any other criticisms, id be very open to hearing them! but these were my two cents
i personally really enjoyed the video. i thought it was very silly, which im pretty sure was it's intention, and i hope that more people got enjoyment out of it than what i've been seeing. very funny; i enjoy the shorter, more lighthearted videos just as much as i do the more lore-focused ones.
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antaripirate · 7 months
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this is the exact scene from ACOL just before they board The Ghost, actually
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hisownworstinvention · 3 months
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I like thestupid fuckign roblox creature game a lot and I like the Deltarune Chapter 2 final boss robots a lot and
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THIS IS SO CRINGE I'M LEAVING FOREVER. GET ME OUT OF HERE
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feliciadraws · 6 days
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*WANDERSONG SPOILERS*
I wanna talk about Audrey, the so-called 'Hero.' Now I'm not that good at writing or posting meta but man oh MAN Audrey is actually so much more interesting than I initially took her to be; she's actually deeply insecure about not only herself but how the world perceives her AND has a skewed, dare I say, SUPERFICIAL, idea of what it means to truly be the hero. She primarily sees it as a role she has to play or fulfill, rather than something someone chooses to be, and while she "knows" herself to be the hero, she doesn't actually BELIEVE she is A hero in herself. Even further is that she WANTS to be The Hero but is so dyed in the proverbial wool in both her insecurities and her perception of her role as The Hero that she doesn't want to stop, she wants to fulfill the role she was given so bad that she broke her promise to the Bard when she said she wouldn't kill anymore Overseer spirits upon killing the King of Hearts because, how she sees it, 'that's how it is.' What was interesting is that Audrey spoke about her dislike of being told what to do and where to go when Eyala was acting as her guide, that she found it demeaning that she couldn't think or act for herself, but was that her interpretation of being told to back down by Eyala? After all, Eyala did mention to the Bard that when she warned Audrey, Audrey felt that Eyala was 'taking something away from her', and that something was the role of The Hero, without which she would still be a nobody that no one saw or knew or cared about.
She wants to be the Hero and is so attached to that role and the adoration it had brought her and wants to fulfill that role because she believes that what truly makes her and that without the title of Hero and the Sword and the powers, she can't be A hero. Her insecurities tell her that she can't be A hero outside of being THE Hero, and she can't understand not only how the Bard had gotten so far but how he continues to have hope, despite his own innate feelings of despondence and his own melancholy. But he keeps going because of his hope, hope that he can still save the world and that there is always another, better way, a way that one can choose. A different way to be a hero, if you will. And I personally think that the Bard's approach to being a hero, it's confounding to Audrey for many reasons, one of those being that he wasn't chosen by anyone or anything to be a hero per se, but he chose to be a hero HIMSELF, despite everything acting against him, including Audrey herself. The Bard admitted he's jealous of Audrey being chosen to be the hero and her sword and her powers, not knowing that his innate goodness and his CHOICE to be good make him a hero, without the need for a sword or a title or a higher calling.
I honestly love how Wandersong toys with the definition of the word 'hero', and not only subverts the typical fantasy RPG hero archetype with Audrey, right down to the outfit and the magic sword, but DOUBLE subverts her; she could have been a twist villain who was simply a villain masquerading as a hero, but even this was subverted by making her not a hero, but not quite a villain either, but an insecure girl who sees herself as a nobody and is so obsessed with fulfilling a role that makes her a somebody that she's going to end up destroying the world and herself (both figuratively and literally), but is blinded by her self-perception and insecurities so that she can't see anything within herself that's heroic, making her both a mirror and a foil for the Bard.
I'm not sure where I was going and I know Wandersong isn't the first game to do this but I love how it was done here so far (I'm starting Act Seven), not least because I hated Audrey at first but she's actually growing on me, as much as I hate to admit it, not least that she actually resonates with me much more now this revelation has come about. I was pleasantly surprised and now I want to study this girlfail mess of a human being under a microscope.
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somnas-writes · 1 year
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Aaron and Aphmau should’ve stayed friends.
They understood each other on such a personal level, had a connection that was hard to mimic.
Aaron understood the troubles Aphmau faced. Being lord, being a Divine reincarnated, losing people she loved.
They could’ve found solace in each other in a non romantic way. Their personalities compliment each other, aphmaus first instinct is to help and be trusting, Aaron’s is to be wary and cautious.
They could’ve made each other better without falling in love
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kero-verdade · 10 months
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Hwaran's childhood flashback felt short and underexplained, so some stray thoughts about what that scene may have been trying to say, given what we know about her character so far:
Hwaran is the eldest daughter in an Asian family. As all fellow eldest daughters know, there is a night and day difference in how eldest daughters are treated versus sons, with the former being expected to mature faster and take on more responsibilities while the latter is coddled and put on a pedestal for simply being a son. Because sons inherit the business, sons carry on the family name, sons become the head of the household and produce more sons, glory hallelujah.
Hwaran has always known this. She knew from the beginning that she was at a cultural disadvantage but believed that hard work and ambition could put her above. I believe what we saw in the flashback was her breaking point. Because your parents accidentally not noticing you sulking silently in the corner ONE time is not a believable villain origin story. Rather, I think that Hwaran saw in that moment everything that she never had - a carefree childhood, open affection from her parents that didn't hinge on accomplishments. Being valued for just existing. And he did nothing to earn it except being their son. It should've been her.
I think Hwaran realized in that moment that no matter how many fancy achievement certificates she brought home, she could never be the golden child like her younger brother, and that set off a lifetime of resentment, self-sabotage, and misdirected anger towards Won (and even her own son!) The fact that she appears to be the only female character in the show without any female friends is also very telling.
And now in the present day, after a lifetime of grinding and doing everything "right", her hard-earned achievements are being stripped away in front of her eyes and her own family wants nothing to do with her. Not her husband, not her father, not her brother. She is alone.
Hwaran is the eldest daughter who feels abandoned by her family and society, and now she's gonna make it everyone's problem.
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secretagent9 · 6 months
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aauugghhHHH
mom and i saw the new godzilla movie, and i don't think i've been in a movie theater since Before Covid. anyway they made godzilla terrifying (but in a way that made me wish i could draw him because MAN are giant monsters friggin cool) and everytime he roared, i could feel it in my seat. also the music was great (lots of dread and hopelessness, made godzilla himself out to be less of a monster and more a horrible, unstoppable force of nature) and i loved all the characters (the captain and noda especially). it was a friday night well spent!
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dragonfollies · 5 months
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I haven’t posted my drawings to tumblr in a while, so here’s a couple of sketchbook doodles of Nintendo characters from the past week
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peregrine5 · 10 months
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What’s this? Peregrine drawing silverskye’s Helsknight? How unexpected!
I got a pose idea and was like “ooh I should draw Helsknight with that and practice my shading” and here we are
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hollytree33 · 10 days
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I’m back!!
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kadextra · 1 year
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Y’know how the Brazilians (mainly q!Forever, pac & mike ) think that Bad is sus? Like he’s secretly part of the Federation or something? I think that’s super funny bc Bad is just being a prankster, a silly lil guy, but is somehow scaring them a lot! He was the first person to dig deeper into mysteries and co-founded the original theory bros to question the island, he’s basically the opposite of suspicious.
HOWEVER. I will entertain this idea for a moment. If q!Bad does get swayed by the Federation and becomes a traitor… idk if ya’ll understand the genuine threat he would pose.
He is sweet and friendly most of the time but don’t forget- q!Bad is a demon. He can be a frighteningly good manipulator if he wants. He would actually freak everyone out if he went villain mode. Us crimson egglore OGs know how cc!Bad played his character in a previous server, his acting can be so scary
So while this all is just an idea that comes from the baseless speculations of a few paranoid island residents… that doesn’t mean it couldn’t happen in the future.
Bad would never turn traitor so easily, he is far too loyal, he’d have to be at the brink and with no other choice. Thus the only way anything remotely close to this could ever occur is if something major happens to Dapper and the Federation approaches him about it to strike a deal. Which I do not want to ever happen!!!!
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humornaut · 1 year
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My Journey with Omori
Hey everyone. Rather than my usual analysis-type posts, this is going to go into my own personal experience with Omori. I've kind of wanted to do this for awhile, because I feel like I have a lot that I want to say about this game. This post is going to have major Omori spoilers. I will also be going into some criticisms of the game (though not particularly heavily). This one will be a long one.
My Background
This might not be something that people care about, but I feel it is important to start with my life situation at the time I discovered the game.
In 2020, I graduated from college with a degree in game design. If you remember 2020, you can probably guess where I'm going with this. Everyone left for spring break, and the day before we were supposed to come back, they extended break by a week. Then, at the end of that additional week, classes had gone fully remote. My three roommates at the time never really came back to campus, and I finished out the lease alone. I never got to do any kind of internship, and I didn't get a graduation ceremony. I really didn't know what I was doing with my life, and finding a job in the games industry seemed impossible. So, I made a decision to move in with my aunt and work at an insurance agency. I was states away from anyone I ever knew, working in an industry wholly unrelated to what I had just dedicated years of my life to studying, but it was a job.
I wonder a lot if this was the right call. At the time, it seemed like an obvious decision, but now, I'm even more unsure of my skills when it comes to breaking into the games industry, and working 40+ hours a week can really sap your motivation when it comes to personal projects.
As the world opened back up, I started hearing from all my friends less and less, and life really started getting monotonous. Living alone is expensive, and I'm not good at opening up to new people.
Last November, by chance, a comic by twitter user Shrimperini appeared on my feed (it's still the pinned tweet on her account if you want to see!). One thing led to another, I saw some more positive reviews of the game, and I ended up picking the game up on Switch when I saw at on sale at a Best Buy.
Now, anyone that knows me could tell you, this isn't the type of game I usually play. I've always gravitated towards things like strategy games or rogue-likes. I only really stray from that in a few cases, whether it's to play a game with my friends, or just a game that I've had a long-standing connection with, like Pokémon. I did play Undertale and Deltarune (and loved them!), but overall, this type of game was not one that I typically went out of my way to play.
Also important: I've never interacted with any fandom in the way that I do with Omori. You can trawl through my Twitter, you won't find much of me talking about ships or obsessing over details until I started talking about Omori. All this is to say: Omori was a bit of a first for me on a few different levels. So, let's get into my actual journey with the game.
The First Playthrough: The Sunny Route
I unfortunately already knew a few details about the game going into things, but nothing that was too big of a spoiler. Something that I think gets overlooked is how great Omori's prologue is. In my opinion, the first night in Headspace is the best night in Headspace, bar none. It perfectly sets you up for what the game's going to be about, and I want to talk more about that later, because I feel that it really shines on later playthroughs.
Based on what I said about my background, you can probably guess what I'm going to say. Sunny's story and personality resonated heavily with me. At school, I was always the quiet one, just kind of following what my friends wanted to do until I started coming out of my shell a bit later on. Faraway is very similar to the town and suburb that I grew up in, and I know that many people feel the same way. Walking around Faraway felt like walking around my own home town today, years after almost everyone I knew back then has moved out and started their own lives. I mean this literally, as well, since I started playing this game right around American Thanksgiving, so I actually was back in my home town. It's nostalgic in a way, and I think that that is a major strength of the game.
I also do want to say, that while a Kel/Sunny comic is what introduced me to the game, I mostly assumed that it wasn't actually a canon ship. What I didn't expect was for the game to actually depict a close male relationship that does border on romantic in its presentation, which made those opening transition scenes of Sunny and Basil so interesting (as well as Basil indirectly calling Omori cute during the flower meaning segment), though I do want to talk a little bit more about that later.
From there, I feel that my experience was a lot like most people's first time with the game. I got to experience Faraway, then tried to rush through Night 2 of Headspace without paying much attention, so that I could get back to the real world plot. I didn't pay much attention during Sweetheart's Castle, and it's already-commented-on gameplay drag issues felt exacerbated by the fact that I just wanted to get on with it.
Real world day 2 happens, I got to meet Hero in the real world, Basil gets pushed into the lake, etc, etc. The shroud has started to lift on what's actually going on here. The North Lake segment got me ready to figure out what was actually going on, but first: Last Resort and Humphrey.
It was around this time that I began wondering if there actually was any kind of gay subtext actually going on. Of course, I had seen the Lost Library entry for the ride home from the beach, but as I descended into Sunny's subconscious, the way that the game started talking about Basil took on a much different tone. I got to the Branch Coral, and listened to it talk about how Sunny and Basil are connected by a "string of fate". This immediately set off some alarm bells in my head. A lot of debate has been had about this line, but for me personally, even if a string of fate isn't always romantic imagery, it certainly is most of the time. Seeing it written in the game (as something that Sunny's subconscious is saying, no less) completely had me reconsidering if there was a connection, which I hadn't really thought about since Basil's disappearance. I thought about the photo album, and how well Basil is treated in Headspace, and it just had me thinking.
I got through Humphrey, finished up the side quests that I still had, and it was time to start Black Space. Prior to that, however, Stranger lead me through Basil's garden once again, going over the flower meanings. I took note about how the meaning of sunflowers, as it was the first time I made the connection about Sunny's name and Basil's meaning for them (plus him literally always facing Sunny in several scenes lol). And then there was what Basil said about white tulips.
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Being honest, it was difficult for me to interpret Basil as not being in love with Sunny after that, and Stranger's dialogue in some of the Black Space rooms really cemented that for me.
Black Space as a whole left me extremely intrigued as to what the plan was. The way it ended really left me in suspense for what was really going on. How did it all relate to what happened to Mari? I had already assumed at this point that she had taken her own life, due to some of the imagery. But what else was going on here? I didn't exactly think the game was going to veer back from being a horror title to turn into some kind of dating sim, but it was clear to me that Basil was involved with some other secret.
In a reversal of what I had expected of the game up until this point, I found it difficult to care about the real world plot of the game during day 3. It didn't help that it felt like a rushed resolution of the Aubrey plot, and I felt like I was simply going through the motions. I still have no idea how I'm supposed to interpret the key in the treehouse and how it got there, and it felt a little aggravating that plans were being made between Aubrey and Hero to include the hooligans next time, while Basil himself was still locked in his room.
So then, the truth sequence. It completely blew away my expectations for what the game was saying, and recontextualized so much of what came before it. Sunny had done something awful by accident, and Basil had done something awful to protect him. That last "Do you want to save Basil?" really hit me hard. I hadn't felt so part of the game until this moment. It was like I was Sunny, and I was mulling over whether or not I forgive Basil for the horrible situation his actions put us both in. The stakes are high, because it's clear that something bad will happen to Basil if I don't. I didn't actually know it at the time, but this is the first time you can actually choose not to save Basil. It's emotional.
And the fight. The way the game creates confusion as to what is actually going on between Sunny and Basil during it by using vague wording and hallucinations. Basil's desperation and the way his desire to protect Sunny as his "perfect" best friend come together, leading to the fight.
Memory Lane happens, and I honestly didn't think much of it at the time. It was cool to see some of the memories in better detail, but it wasn't as emotional to me as what came before or what will come after.
I would be remiss to not include that we learn that it was actually Sunny that had a crush on Aubrey, and not the other way around. I had already suspected this, based on Aubrey not being close to him in the photo album, along with the Lost Library memory, but I remember thinking it was an interesting choice to have Basil be the one to call it out.
I finished up the game, and it impacted me a whole lot. I wasn't planning on playing the other route at first, as I heard that it was just Headspace and mostly unchanged, and I felt satisfied with the story that I got. I walked away with the understanding that pre-canon, Basil had feelings for Sunny that he likely didn't understand, while Sunny had a crush on Aubrey that he was never bold enough to pursue. How they felt at the time the game actually took place is irrelevant to the story being told, outside of us understanding that these are relatable individuals, and I walked away alright with that.
Of course, after that initial wave of emotions from the ending subsided, I did have some criticisms. Sunny's actual friendship with Aubrey felt underdeveloped, as her behavior both in Headspace and the real world differ so heavily from how she behaves in the glimpses we see of the past. Unlike Sunny's relationships with the others, there's no real unique identifiers other than Sunny's crush. While I would not have wanted the only living female character in the main cast to have been treated as a love interest in both the real world and dream world, it would have been nice if the game gave us a little more than just the swing set conversations, like how we get Kel talking about their late night trips to Hobbeez. In addition, while I understood on a base level that whether or not Basil and Sunny are forgiven didn't really matter to the story being told, not seeing it happen left me feeling a tad empty.
Finally, I felt extremely dissatisfied with Headspace. On a superficial level, I could see that many of the things in Headspace were based on things from the real world, it didn't really feel like it had all that much significance, and the knowledge that it would be more of the same in the other route kept me from playing it. I occasionally visited the subreddit, read a few post-canon fics (Bask in the Sun by Lemari and They say Flowers are Meant to be Sunkissed by Witherdahlia being highlights with very similar concepts), and slowly immersed myself in the Twitter community.
Of course, as time went by, I started making my own interpretations about the game. I got very attached to Sunflower, as I felt the fics were the most interesting to read, and I already held the interpretation that Basil had those feelings for Sunny, even if I didn't think it even mattered if Sunny reciprocated (though I did like talking about their dynamic a lot). In February, Sunflower week happened, and I randomly happened across a tweet that pointed out how Sunny knows the recipe for a strawberry cake in Headspace, with that being relevant due to Basil's birthday being one in which a strawberry cake appears. This blew my mind a little bit, and I made the decision to go back and play the Hikikomori route.
The Second Playthrough: The Hikikomori Route
What I had previously assumed would be a slog through things that I had already done before turned out to be far more interesting. Without the desire to get back to the real world plot hanging over me, I found myself paying a lot more attention to the things that were happening in Headspace. Playing the prologue again was amazing, because I was taken aback by how it practically parallels the entirety of the Sunny route, right down to having to retrieve a stolen item and receiving an eyepatch after the boss fight. Some day, I might break that down further, because it's so interesting. But not today.
Pyrefly Forest and Sweetheart's Castle were much more bearable this time around, because I was paying attention to the little references to Basil and Sunny's friendship in Pyrefly, and the ways Sweetheart's Castle represented a candied-up version of the way that Sunny interprets the concept of "home". This time through Headspace, I saw the very subtle ways that Basil's thoughts "follow Sunny into his dreams". And then, rather than Mari leading you through North Lake, it's Kel. Stranger no longer tells us what Basil thought about white tulips and Sunny, but this time in Black Space, I noticed the implications that Sunny would open up to Basil about his trauma coming from the Lake Incident. It ends with Omori catching Basil in a bridal carry before returning his flower crown.
Whereas the Sunny route was this heart wrenching tale about forgiveness and guilt, and overcoming your fears for others, and how ignorance hurts those you care about the most, the Hikikomori route functioned almost as this deep dive into Sunny's subconscious. The fact that I was playing through pretty much the exact same stuff again but with a completely different perspective kind of blew my mind, and I wonder if this was intentional.
This is all to say that it was around this time that I was once again asking myself the question of if Sunny's feelings for Basil (at least pre-canon) were entirely platonic. Especially as I played the Basil Rush, with its new Tag Photos and Release Energy, I wondered if the game was actually trying to imply a romantic connection. And if it was, why? What purpose would it serve in the narrative for these feelings to exist? How does it relate to Sunny's crush on Aubrey, which surely must've existed in the story for a reason? And how does it all relate to the litany of things Sunny things about in regards to romance?
From a narrative perspective, I could reason that Sunny and Basil having feelings for each other that they could never healthily explore injects further tragedy into the day of the incident and Sunny locking himself away. It provides a context for Sunny's focus on "saving" Basil, both in Headspace and the real world. Basil is undeniably linked to photos and flowers, which are two huge symbols that appear throughout Sunny's mind.
Everything else is stuff I've already spoken about before. The way Sunny treated Aubrey parallels how he treated Basil, and via both things like his fear of spiders, and the way all the foods Sunny appears to know information on how to prepare being associated with Basil, his dynamic with Basil mirrors the way Sunny thinks of Hero and Mari's relationship during Memory Lane.
Playing through the Hikikomori route completely changed the way that I thought about Omori. It was no longer just the story of Sunny accepting his role in his sister's death, I was also now considering the possibility that the game did have a romantic subtext between its two deuteragonists, and thinking about the repercussions of such an idea.
As I completed everything that there was to do in the Hikikomori route, I was immediately taken in with the idea of replaying the Sunny route, with all the knowledge I now had from my previous experiences. First, let me say: Everything that I assumed about playing through Headspace a second time and was luckily wrong about, actually applied on my third run. I did not enjoy playing through Headspace on my third run through, and it will likely be awhile before I do so again.
However, I did start to get an appreciation for details that I missed in my first run in Faraway. Basil's little mannerisms during cutscenes, such as looking to Sunny before responding to Kel's insistence that they were all still friends, as well as the repetition of Sunny backing away from his friends' pain due to his subconscious guilt and fear of facing it, before the final payoff of Sunny choosing to walk back into the center of the room on his own accord during the confrontation with Basil. During Memory Lane, I took note that in the Treehouse Memory, Sunny asked to see one of Basil's pictures that had nothing to do with Aubrey, when previously he only asked to look at pictures of her. There are three different instances in which the player is reminded that Hero and Mari's relationship specifically is one in which they cook for each other specifically, and this information was now recontextualized with the knowledge that Sunny knows the recipe for a strawberry cake, owns a book about tofu (which he hates), and that's not even getting into all the stuff about smoothies in Headspace. Where Aubrey saying that Sunny "would listen to her talk to hours" was once a confirmation that Aubrey and Sunny did have any kind of dynamic at all, I now saw it as a recontextualization of how we were told Sunny interacted with Basil. (also, the "truth" being hidden in the toy chest, which is itself hidden in the closet was certainly a choice /j)
What was the point of all this?
Frankly, it's starting to feel like I'm running out of things to say about Omori. With every post I've made on here and Twitter, there's less things for me to extrapolate from Omori's storytelling, and it's unlikely that we will ever get any more added on to canon. I've grown to love this community, and I think it's so interesting when I look back at how I interpreted the game back in November when I first discovered it, and today. I hope that that will become evident with the mod that I am working on, Senesce.
Obviously, everyone has their own ideas when it comes to what Omori is trying to imply with its characters. Accepting Sunflower as "canon" (in the sense that those feelings do exist in some form) has deepened my love of the game and characters, and I love that other people can have entirely different interpretations and still be just as satisfied with the game! Even if it was all unintentional, I cannot deny that it has lit a fire under me when it comes to game writing.
I desperately want to create a game that has someone at home obsessing over the smallest details to extract meaning in the way I have for Omori. Flawed as it may be, it's special to me, and I'm glad I played it. Thanks for listening to me ramble about it!
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m3-mianbo · 3 months
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So I've been watched Aimsey-s VoD streaming MLP: FiM. I like it. Aimsey is quite amusing, chaotic, enthusiastic. (Of course I haven't seen any of their non-MLP stuff) but anyway. I didnt watch th whole video (I raramente watch yt videos 1.5 hrs long or more all in one go) but I hope to see more of their stuff.
It also seems nostalgic to see series 1 eps as such, again.
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devotedtosadpoetry · 4 months
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every now and then i remember friends on the other side from princess and the frog exists and i have to go to listen to it or watch it and appreciate it AND LET ME TELL YOU WHYYYYY
the instruments perfectly match every vibe they got going on— Dr. Facilier is a slippery eel and the horns slide up and down with him, and when he leads them into his parlor the horns start hopping with him, bouncing and giddy for what’s about to come. when he talks about voodoo you got some funky instrument that almost sounds like it’s going “ooooohh!!” when he’s talking to the prince and his life you hear another horn that sounds like the trumpet you hear to announce the royal is coming and you should bow. the music sounds so hopeful yet mysterious when he holds out his hands to them, then is immediately interrupted by the BUMBUMBUMBUMBUMS WHICH IS THE MOST DELICIOUS VIBE SWITCH IN EXISTENCE and the whole time it sounds like a sweet Louisiana song
the lyrics DONT GET ME STARTED ON THE LYRICS okay okay okay Dr. Facilier got that sweet charm, the lyrics must match his speech patterns which is why he says “you need to marry a lil’ honey whose daddy got dough” AND DID YOU HEAR THAT SOUND????? “marry a lil’ honey” that sweet eeee sound from the y’s and then the d’s in “daddy got dough” IS DELICIOUS that’s such a good line
BUT THE BEST LINE THEY SAVE AT THE END like this entire time he’s talking about his friends on the other side, which you know aren’t his actual friends as soon as he says “i hope you’re satisfied, but if you ain’t don’t blame me, you can blame my friends on the other side” is such a sick end BUT THEN THEY GO EVEN FURTHER WITH THE BACKUP SINGERS just belting “you got what you wanted but you lost what you had” ARE YOU KIDDING MEEEEE SCREEEEEEEEE ending the song with a “hush” is such a sweet notion like he’s saying to not tell anyone what happened in here.
the genius of the vibes make me drool. neon lighting for villains always makes me kick my legs like a little girl it brings SO MUCH JOY. his parlor is full of so much detail, and LET ME TELL YOU THISSSS: often in villain songs they have their minions sing back at them (think be prepared or in the dark of the night or savages) but it’s just dr facilier out here by himself. so what do you do? have the voodoo chilling with him join in on it, then go ham when the lighting changes to bright neon.
it’s like another world inside that parlor, and it’s a genius song for a genius villain: dr. facilier has a sick design, being tall and lanky he TOWERS over everyone, not only that, but he has a shadow that moves on its own and is at his service. his walking stick makes an excellent prop for him to flip around and make dramatic motions.
they do him justice by giving him a SICK DEATH literally those friends on the other side betraying him and sliding him down to hell by HIS SHADOW WAAHHHHHH
and pulling it all together is the divine voice of Keith David. his voice was made for this role. so charming, easily draws you into that parlor then turns dark and slippery and slimy and harsh ready to take your soul for his own to feed to his friends like WAHHHHHHHH so so so so good and forever my favorite disney villain.
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