No words…
I have made it a personal task to label all the visible superficial veins on his arm🫡
oh? OH? OHHHHHHHH pls do.
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i think it's rigged that writing a book means i have to write a book
uncalled for
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Can women leave samsara or do they have to like wait a life?
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this is the first time i’ve ever gotten cramps before my period starts and i hate it
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you deserve apologies, you deserve people who genuinely try to understand you, you deserve time for yourself, you deserve kind words and actions, you deserve compliments that aren’t backhanded. you deserve kindness
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thoughts on Arcade Gannon!
Arcade is so silly to me but in a serious way.
His whole character centers around the guilt of his father and past and what it would mean to follow in his footsteps and to not. I hate that virtually all his endings are lack luster and sort of sad. He and Veronica get such bittersweet ending slides but all of his stem from the Wasteland not letting him find peace vs Veronica's who struggles to find peace within herself.
He's so smarmy and despite him insisting he's boring he's the most pleasantly (this is a dig at Cass) vocal companion next to Raul for me. His quest is a bitch to start early but it's fun to tote him around. I think it's fun to play around in his idle commentary because I don't think he gets to use his dry whit with the followers a lot (too easy to reveal something about himself and it probably falls flat with how direct and non-tactful the followers seem to be socially).
More people should lean into the "Highly capable in combat but panicky" side of him versus the avoidant type he tries to perpetuate. I mean he starts shooting first of any of my companions' behaviors and his melee weapon is terrifying for a guy who doesn't like to get up close in combat. I feel like he's got a lot of anger bubbling underneath his surface but is scared to let any of it out because he feels that he'd let it become misguided. Then how is he any different than the Enclave who were led by so much misguided hate they were willing to kill all mutated life (minorly mutated humans included).
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Hermes is one of the best godly parents in Percy Jackson
I must admit that I may be lacking information because I haven't read ALL of Rick Riordan's books, but still...
One of the arguments I've seen for saying that Hermes is a bad father is about how he dealt with the situation with Luke, and that leads me to one of the things I hate the most: The gods have rules set by themselves, and they are supposed to follow them. But there is a clear distinction in the way they are followed depending on the rank of the god
Many times I have read about how they call Hermes a bad father for not doing anything for Luke, when in my opinion it was clear that Hermes was absolutely broken. And he did absolutely everything he could
But you have those rules of how gods should behave with mortals and demigods. Rules set by Zeus
Rules that we see Hades, Poseidon and Zeus himself break a thousand times. BECAUSE THEY ARE THE ONES WITH POWER
And then there are the rest of the gods, who must comply with them. Because Zeus is obviously going to ignore his own faults, and Zeus is also going to ignore (partially) the faults of Poseidon and Hades. Because yes, he is the god of gods, but those two are his brothers and have a fairly equivalent level of power
But Zeus is not going to have the same level of understanding with the rest of the gods. Hades and Poseidon seem to be better progenitors because they have the privilege of bending the rules without consequences.
Hermes doesn't have that
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Every now and again I'm reminded of how fundamentally different ttrpg liveplays are as a storytelling medium from literally any other and it drives me a little bit bonkers. So much comes down to chance; you can plan and strategize and have some absolutely wild modifiers, but if you roll a nat 1 you still roll a nat 1. It doesn’t matter how important a character is to the narrative and how many plans the players have for them, they can still die at any time and be inevitably lost because the dice told you, sorry, resurrection didn’t work this time. And then we build the narrative around that, an echoing hole that can never be mended, because we have no other choice but to move one.
You never know if a risky choice will be rewarded or punished. You can go into what looks like an easy fight and lose bitterly due to bad luck, or into what should be an impossible one and still win. You will never be reassured by the knowledge that it’s a prewritten, planned out story where some things are bound to happen for maximum narrative impact.
But neither will moments feel cheapened by the knowledge that it was always bound to happen. A character comes back to life in a movie and, well, you know it’s because the narrative needed them and they were never truly at risk; they come back in the game and you know just how easily the dice could have landed on a different number and it wouldn’t have mattered how needed they were.
It can, if we allow it, remind us that purpose and meaning in real life has nothing to do with inevitability or fate; it’s all about what we make it, the choices that arise out of chance, the consequences that come from choice. We create our own narrative out of inherent meaninglessness and chaos and it is beautiful.
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