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#the only other art i have saved to my rpg folder of her is the more cartoony style i do sometimes
starlightsylph · 2 months
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My Pathfinder/Savage Worlds group has returned to our ongoing Pathfinder game, so I figured I'd take the time to redesign my Changeling Druid, Aspen!
I've drawn shockingly little of her, considering how many random sketches of my various ttrpg characters I have within my notebooks and sketchbooks, but hey! She's finally got a lil portrait now.
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asktheitalianempire · 5 years
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SO- I did the thing. I returned to the fandom because I loved Hetaoni and because I wanted to work on my own version/ending and I am finally taking the first steps. It took me a lifetime to figure out how to use rpg maker, mind you, and I’m still learning a lot (but I’m getting at least a bit faster with eventing which is good) but HEY- I have some gameplay already here!
Hetaoni: Download it here with RTP (It’s larger)
Hetaoni: Download it here without RTP (if you already have it from another game)
(And, in case you have issues running it: have the link to where you can download the RTP separately)
I am currently looking for bugs, errors or other things that may pop out, and I’m looking for feedback. Things that I could do better, things that I should avoid... in general I’m desperately looking for people to come and slap my hands saying “You gotta do better and I’ll tell you where.”. And you can contact me here or send a mail to  [email protected]
And I would also take a second to thank @nottiavela @wait-what-pancakes @mmd-ask-italy @alikari515 @lorenzo-vargas and @sugarviktor for all the support and help they gave me. I would have done nothing without your enthusiasm, guys.
The combat system still has to be implemented because I cannot code the chase sequences to save myself and the art still needs to be added. There are the rough sketches I made for the avatars already in but since I cannot get satisfied with the colors... for now there are those placeholders.
A quick disclaimer: The original game was creater by the wonderful , I had no contacts with her and if she ever told me to interrupt this project I would asap. I respect her a lot and I feel like she gave me an incredible gift with my favorite hetagame so- wherever she is, I hope she’s living a wonderful life.
I am using the translation made by SotetAG on their channel and used a bit of Jessilynallendilla’s script at first. There are small changes and additions, especially to help the player not to get completely lost (one of the complains I often heard about the other games), but I mainly tried to stay true to the original.
I only made, like, two sprites so far. The content creators of the spritesheets are listed in a text with credits in the main folder of the game.
Known issues: The door in the basement can give problems. I screwed it up literally last minute but I promised a release so... please know that the shortcut door is a bit bugged. It won’t really give issues gameplay wise.
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rpgmgames · 6 years
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March’s Featured Game: Ceress and Orea
DEVELOPER(S): plueschkatzeart ENGINE: RPGMaker MV GENRE: Puzzle, Adventure SUMMARY: Ceress is sentenced to death, because she's in love with the 'wrong' person. But stubborn as she is, she calls out to an old deity, demanding a chance to change this unrighteousness.
Can Ceress overcome death to be reunited with the woman she loves, Orea?
Our Interview With The Dev Team Below The Cut!
Introduce yourself! *Hi everyone! My name is Plueschkatze, which might be hard to say for anyone that’s not used to German, so feel free to call me Plue!
I started using RPGM in 2016, but I’ve been into game development since 2013. Last year I published two games and both have been products of teamwork for game jams. They are ‘The Beast Named Eliza’ and ‘Dear Edwin’.
What is your project about? What inspired you to create your game initially? *Plueschkatze: Ceress and Orea is about love. It’s a short game (about an hour) that follows Ceress, who is overcoming death to be reunited with her Love, Orea. It’s an adventure game, inspired by many of the amazing modern adventures/walking sims. You’ll traverse a cave system, which is basically a spirit realm. And yes, it’s about the love of two young women. Love itself is such a bittersweet experience, because it can mean happiness and pain all at once. I hope you can sense some of that bittersweetness within this game, but I wanted Ceress and Orea to be mainly a somewhat relaxing experience, that helps people to escape their stressful day for an hour. It has also given me the opportunity to grow as a game dev and tell one of the many, many stories that are in my head.
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How long have you been working on your project? *Plueschkatze: I created the RPGM project folder in November 2017, and I’ve been developing CaO full time since January 2018. So I’d say CaO has been in development for about 4 months now.
Did any other games or media influence aspects of your project? *Plueschkatze: Yes. Games like, Life is Strange, To the Moon, Telltale’s the Walking Dead, and many other modern adventure games and walking sims influenced what I want from games. They are the main reason I don’t have a combat system in my game, because it’s only telling a story. It’s more like taking a walk, than heavily action packed gameplay. Even titles like, The Last of Us, Fragile Dreams - Farewell to the Moon, Zelda Twilight Princess, and Breath of the Wild had an influence, at least to an extent, and the beauty of abandoned and overgrown places inspired a few of the maps. Though I wouldn’t compare CaO directly to any of these named games.
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Have you come across any challenges during development? How have you overcome or worked around them? *Plueschkatze: Oh, yes. There have been many smaller challenges. From buggy plugins, to not being sure how to effectively show and tell what I want the player to experience. And also being limited on time and money. I’m a freelance artist and am currently living from savings. I’m hoping that CaO will sell well enough that I can keep making games afterwards. The future will show~!
Regarding bugs… I contacted the creators of the plugins and all of them have been very nice people and fixed them for me! If you provide them enough information to quickly get an idea what they need to fix, the chance is pretty good they’ll do it within a short time. This community is great, and most people are very willing to help each other.
Have any aspects of your project changed over time? How does your current project differ from your initial concept? *Plueschkatze: It hasn’t changed THAT much. A few ideas for the backstory changed, especially for one of the characters. But overall it’s been a pretty straight forward process.
What was your team like at the beginning? How did people join the team? If you don't have a team, do you wish you had one or do you prefer working alone? *Plueschkatze: I’m solo developing on this project. While I enjoy teamwork with like-minded people, I also very much enjoy working alone. But I’m sharing my progress with a few friends, which is a joy. Having people around me that share the same passion (game dev) really has a huge impact on my productivity!
What is the best part of developing the game? *Plueschkatze: Normally it’s world-building, but CaO doesn’t have much of that, because it’s such a short project. And as an artist, it’s of course the art part. ;3
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Do you find yourself playing other RPG Maker games to see what you can do with the engine, or do you prefer to do your own thing? *Plueschkatze: I don’t have much time to play games. So I usually only play the games I really, really, really badly wanna experience by myself. The last one was actually Zelda Breath of the Wild, and I avoided footage of some that I’d love to play in the future (like Nier: Automata and The Last Guardian). But I tend to watch let’s plays and streams while I’m working. I also follow a lot of devs on twitter and check forums to see what other RM and indie devs are working on. I see myself less as a ‘RPGM Dev’, and more as a general indie dev, because I wouldn’t mind switching to another engine, though I really, really love how kind hearted this community is. The engine is also really easy to use.
Which character in your game do you relate to the most and why? (Alternatively: Who is your favorite character and why?) *Plueschkatze: The deity is my favorite, since they are fun to write. But I feel very connected to both Ceress and Orea, I love both girls.
Looking back now, is there anything that regret/wish you had done differently? *Plueschkatze: Because I’m not done (the last 20%!), I can’t tell yet. So far I’ve really enjoyed this journey and you’ll ALWAYS have parts that you could improve. Nothing will ever be perfect. At least not to everyone. The biggest challenge is to know when to stop and call it done. Many devs get way too lost in their process.
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Once you finish your project, do you plan to explore the game's universe and characters further in subsequent projects, or leave it as-is? *Plueschkatze: I don’t have plans for a sequel (or prequel), but one never knows.
What do you look most forward to upon/after release? *Plueschkatze: This is my first commercial release. It’s also my first game that will be on steam. I’m really looking forward to that experience and to learn from it, so it will be better the next time! I’m also SUPER curious how people will react and if they’ll enjoy the game. Thinking about it makes me really nervous, ha ha ha!
Is there something you're afraid of concerning the development or the release of your game? *Plueschkatze: I’m afraid of rude comments. Ugh. But who isn’t, right? I’m also afraid of being unable to keep making games, because I enjoy it so, so, so much. But I have to pay my bills, so more freelance work means less game dev time for my own projects.
Do you have any advice for upcoming devs? *Plueschkatze: If you’re serious about gamedev, try to learn. Do not only watch RPGM tutorials, but also some about character development, world-building, documentations about the era you’re game is set in, etc. etc. Also, network with other game devs that are in a similar position as you and that are like-minded. Sharing knowledge will help you improve and grow a lot! Also share your progress. Good feedback will not only help you improve your game, but also encourage you to stay motivated and to actually WORK on your game.
Question from last month's featured dev @lonestargame: What's the most ambitious thing you've tried to do with the engine? *Plueschkatze: Uff. I think there’s nothing overly ambitious/complex within my current project, so this is a tough one for me! Ha ha.
We mods would like to thank Plueschkatze for agreeing to our interview! We believe that featuring the developer and their creative process is just as important as featuring the final product. Hopefully this Q&A segment has been an entertaining and insightful experience for everyone involved! 
Remember to check out Ceress and Orea if you haven’t already! See you next month! 
- Mods Gold & Platinum
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darling-gypsum · 7 years
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D&D PC: Kriya, Who Races Storms Firbolg Druid, Circle of the Land (neutral good)
DISCLAIMER: PLEASE DO NOT REPOST, AND DO NOT CROP THE SOURCE IMAGES FROM THE CENTRAL "FINAL PRODUCT". I want to make sure that all artists get their due credit, and that I don't appear to be trying to pass off their original art as my own. ANY ARTIST MAY REACH OUT TO ME TO REQUEST THIS BE TAKEN DOWN. See bottom of post for credits and explanation of my process.
A gentle giant from the grasslands who uses the Shilleliegh and Magic Stone cantrips with her roughly-hewn druidic staff and her sling, but primarily her druidic magics aim at crowd and environment control spells. 
There was only one image of a female firbolg online that I could find, so I decided to design my own. I loved coming up with the idea of this character! Kriya, Who Races Storms, is a name that I came up with while riffing off the idea from Volo's Guide to Monsters entry that says
Firbolg adopt elven names when they must deal with outsiders, although the concept of names strikes them as strange. They know the animals and plants of the forest without formal names, and instead identify the forest’s children by their deeds, habits, and other actions. 
So her ‘second name’ which is more of a description, is how her kin would refer to her. Ex, “my child who races storms’ or ‘our storm runner’ or something to that effect.  referencing what some of her people know her as. An anecdote from her past (improvised from the Outlander background) that once, when she was a mere seedling (less than 30, not of age yet) she ran 25 miles without stopping through a thunderstorm to warn her tribe of an impending orc horde, saving her people. She's renowned for that act of valor, and known by it to this day. (she's just over 100 now)
In a party setting, I imagined that Kriya would refer to her party members by their deeds as they got to know eachother: ex, “Friend who slew the giant”, “Friend who holds dominion over the sky”, or her druid mother she’d introduce as “My kin who I am born from, who makes the rocks shudder beneath her step.”
I continued brainstorming this idea and decided that the way the firbolg would refer to each other would be malleable, encompassing however they thought about others in that moment. You could do more good deeds for the tribe, or your status could change. Instead of the abstraction of a name, a single word that points at a person, they address each other in a manner that allow you to know a person more descriptively from the moment you meet. I also figured they’d adopt a common descriptive phrase when introducing themselves to other firbolgs. So Kriya would say to a firbolg stranger, “I am known as one who races storms.”
Or something like that. I really love making up firbolg culture!
As an outlander, she has proficiency in an instrument, and I decided that she plays the tsuur, a mongololian flute instrument that sort of mimics throat/overtone singing. You buzz the low note from one side of your mouth and and the flute plays a lovely whistle tone through your front teeth. It really put me in the headspace for her people, who reside in a nomadic group in a grassland biome. It just makes me think of this tribal group like the firbolg, isolation and meditation, and the sound of the wind through the grasses.
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BEHIND THE SCENES
As a serial photoshopper from back in the day, who is obsessed with having visuals for my writing and rpg play, I have a large collection of concept art for my personal use in games. I'm so proud of so much of it that I wanted to share it with you guys, but I wanted to make sure that there was a heavy disclaimer that though I did put a lot of effort into these, and there is quite a bit of custom manipulation and 'art' of my own put into each piece, that these are, at the end of the day, a collage of existing original pieces by some fabulous artists.
I hope it's okay that I posted this, with enthusiastic credit given to every artist who's work I fiddled with.
CREDIT TO ARTISTS USED IN THIS CONCEPT ART:
firbolg base form official WotC firbolg art, from Volo’s guide to Monsters & Tyril Tallguy, from Force Gray Giant Killers https://twitter.com/wizards_dnd/status/804466343751938048?lang=en
base hair, eyes, cheekbone detail Tova, by kiikiibee http://kiikiibee.tumblr.com/post/138211900002/there-was-talk-about-continuing-the-dd-campaign
hair accessory BW Guy by Marina Krivenko https://www.artstation.com/artwork/bw-guy
hair sections, hairline, scalp braids Mardred Tokrak, Dwarf Druid by Marcela Medeiros https://www.artstation.com/artwork/BneWz
jawline Female troll, by Víctor Manuel Leza (Shadowrun)
face shape, eyebrows Revena, Halfing Rogue, by Karen Neil http://krneil.tumblr.com/post/121436876858/revena-halfing-rogue-character-for-an-up-coming
mouth Karla, adventuring thief by Simon D Nyhus http://powersimon.tumblr.com/post/108673575031/i-wanted-to-make-an-original-fantasy-character-for
fur shoulder piece Daisy, by Lin (https://twitter.com/rlinarts) http://mindlesslyred.tumblr.com/post/140772060763/found-some-daisy-stuff-in-the-scrap-folder
feathers Lark, by kimsokol http://kimsokol.deviantart.com/art/Lark-476516551
leather armor The Great Hunt - 2 by dleoblack http://dleoblack.deviantart.com/art/The-Great-Hunt-2-560035206
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