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#these two are what got me into swsh not gonna lie
handac0nda · 4 years
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Normal Centiskorch:
Centiskorch upon seeing Kabu:
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Twins reaction to their S/O being a subway master?
XD lmao like they became the grey Subway master in multi battles so they have an excuse to use their full team
Oof. Not gonna lie, but I had to look up what “Multi Battles” were since there’s the Single Battles and the Double Battles. And the Super ones. ;w;
From what I got, Ingo prioritizes in Single Battles; it’s just like regular Pokemon battles (trainers are only allowed three Pokemons), Emmet prioritizes in Double Battles; it’s just having two Pokemons on your team fighting the two opposing Pokemons (trainers are only allowed four Pokemons), and those two do Multi Battles; it's similar to Double Battles, but instead you have someone beside you to fight against two other trainers, everyone gets out one Pokemon and attempt to work as a team to win (each trainer is only allowed two Pokemons). And the Super ones are just more difficult.
aaaaaaaaaaaaaaaaaaa- I still didn’t play Pokemon Black 2 fully yet (I don't even know what I'm doing in the game-), so I could be wrong on this and just making an ass of myself again- ;w;
Plus, I sorta wrote a few things that goes with my AU a bit (at least for the Sordward and Shielbert part). Since we’re sort of talking about the SwSh twins and the Subway Masters meeting each other, if their s/o is also a Subway Master.
Sordward
Well, he doesn’t really get the battle stuff in the subway much. He might’ve only tried it a few times with his younger brother. And that’s it. I mean, it’s fun. But he can think of other things to do.
Don’t get me wrong, he respects the shit out of you and the two other Subway Masters. Since it’s pretty interesting how this battle system works in general (it's just that his younger brother is more fascinated by this than him, but whatever).
And he’ll mostly just hang around the subway with either you or Emmet. Since you two seem to tolerate his existence. Ingo can’t even tolerate him for 2 seconds. And he would try to fight you… But you only do Multi Battles.
Not that he refuses to enter the Multi Battles, he entered it with his younger brother at times as mentioned before. It’s just that it’s sort of difficult when they both have a lot of steel-types on their team in general.
He might ask you questions about the subway system, since he doesn’t really know much about it in general and he’s a tad bit curious about it. Plus, it sort of gave him an excuse to be around you.
Shielbert
He’s very intrigued by the subway and the Subway Masters in general. Granted, he might’ve not been aware of the subway once he entered it (or when he arrived in Unova). But he soon got the gist of it.
He might’ve tried a few Subway Battles, even some with his older brother. But he never bothered going too far since his team kinda sucks fuck-
But once he heard about you being a Subway Master along with Emmet and Ingo, he became very fascinated with that fact and he respects the shit out of you guys. And yeah, they’ll be times when he just chills out with either you or Ingo on the subway. Since you two are actually nice to him. Well, Ingo is pretty intimidating, but still.
But it’s kinda unlikely that he’ll even encounter you on the Multi Battles, since he and his older brother sucks fuck at this. So unless Emmet gives them a “get out of jail” free card to skip everything just to encounter you, the chances are low. But he’s trying his best.
Even if he were to fight you alongside his older brother. You’d beat their ass, which it’s cool. By the way, he might ask if he can accompany you while you're conducting the subway. I mean, if he’s even allowed to.
Emmet
Okay, so he kinda thought that it was only him and Ingo who were the Subway Masters… Subway Bosses…? Bah, you get the point. So even you having that position is questionable.
He can only think that you either broke in here or Ingo gave you that position without telling him. Which he’d never do... But hey, you’re here now for some reason. Welcome aboard. :)
He doesn’t really have a problem if you use your whole team during Multi Battles. Granted, it’ll be unfair for the challengers and you’re supposed to have at least two Pokemons along with your partner, but it’s fun to make people sad sometimes-
By the way, on the topic of “needing a partner in Multi Battles”, he’ll probably try his best to fight beside you on the Multi Battle things. Just because. Or you guys could Naruto run all over the place-
It’s likely that he’ll hang out with you 24/7. Since you’re apparently a Subway Master now, so you’re always there at work like he is. Compared to a trainer who comes for 3 minutes and leaves.
Ingo
… Alright, last time he checked, it was only him and Emmet who were Subway Masters (or Subway Bosses, whatever). I mean, sure, they could make someone a Subway Master like them, but why would they do that?
So it’s either that you barged in and you self-proclaimed yourself as a Subway Master, or Emmet gave you the privilege to become a Subway Master without his permission.
Plus, you aren’t exactly allowed to use your “entire team” in Multi Battles since you’ll either be partnered with him or Emmet in there. And trainers are only allowed to have at least two Pokemons. If we go by the game logic, but whatever. You could be the secret raid boss for all he knows.
Actually, now that you’re here, there'll be times when he asks if you can join him for a walk or join a simple subway ride. For the fun of it, of course. Or talk about battle strategies because that’s pog.
It’s sort of likely that he’ll let you be in charge if something bad happens and he isn’t around to fix it, depending how high your IQ is since you could be the same disaster s/o that tortures him. Last time he disappeared, Emmet nearly cried because well… his brother disappeared with zero explanation.
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nautiscarader · 4 years
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Pokémon Sword and Shield, Dexit, and why something good may be sometimes bad.
For the last month or so I have played SwSh extensively, finally being able to play it in a decent way. In mid-april yuzu, a phenomenal Switch emulator finally  fixed the Sword/Shield softlock issue, (ironically with a single line of code, without which the title would be playable on day 1-ish), and then at the start of May a multi-core support was added, which gave on my machine stable 30 fps.
And having played the game extensively, I can say this... it’s a pretty good game! And that is a bit unfortunate. I was gonna write a review, but I have to first gather my thoughts about the most controversial part of these games, so it doesn’t clutter it too much.    
It is impossible to talk about SwSh without addressing its biggest controversy: limited Pokédex, called by fans “Dexit”, which never happened in the main line of games before. When it was announced, we raged, and some people mocked us, calling us “entitled”, for feeling we deserve something we deserve. Again, there were actual people out there thinking you are not entitled to something you own.... yeah.  
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Here is, once again, why those counter-arguments were bullshit. Or maybe bullshite, since it’s British.
Pokémon is a franchise for kids. Yes, we may be old pricks, caring about IVs and EVs, but these are games for children. As a very sporadic gamer, I have been observing the gaming industry from distance with rising worries, as it has been slowly poisoned by corporate greed for at least a decade and a half if not longer: microtransactions, bullshit cut-content DLCs, broken early access, draconic DRMs, etc.
Most of the above problems can be consolidated into two issues: whether you own the game and its content you’ve paid for, and whether you need to pay a second time for something that is already yours. 
And the collective rage of Pokémon fans was born from the simple fact that this trend has finally reached one of the most popular children franchises ever, and it is dangerous. 
Sword and Shield was not the first case of it, though; Pokébank forced you to pay ransom to transfer your Pokémon from your game into another of your games. But, at the very least it was also a Battle Point mine, so I begrudgingly gave it a pass. 
And then the news hit that Switch will follow Microsoft’s and Sony’s asinine model of online play, forcing you to pay for the privilege of connecting to the internet you are already paying for. 
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And I can already hear people saying “Oh, bUt iT’s OnLy X pEr mOntT!”. yeah, but that X > 0. The notion that you HAVE to pay for something you already had is a dangerous one, and the fact that it now exists in a family console that is Switch is blood-boiling. And if you still think you need to pay to maintain servers and whatnot: make the game more expensive. But you will have to pay for it once.
And then, in the Pokémon E3 demo, we got the disastrous information that not all Pokémon will be available in the game (and what’s worse, that it was already planned but dropped in gen 7). Pokemon Home would be a Bank 2.0, and will point-blank refuse to transfer non-Galar Pokémon up, holding them hostage indefinitely. This was strike 2, a metal-gear-like alarm if I have ever heard one. 
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The Pokémon we have trained, even if they are just strings of data, ethically belong to us. The fact that some of them would be treated as worse was disgusting. And again, I can already hear “Hurr, durr, the updates add more of them and are free!”. But again, it’s the idea that is dangerous. The idea that to suddenly lose, temporarily or not, something that was yours is now normalised. Can you see the problem? 
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And as for the updates that will coincide with the DLC coming in around 24h - who knows if they were going to be free? You can try to gamefreaksplain to me all you want, but we do not know if it wasn’t our rage that pushed that decision forward. 
And besides, the updates only prove dexit was a BS move to begin with - the games could have handled more Pokémon, animations, moves, etc., so that was a lie designed to lure you into the DLCs.
Oh, and speaking of DLCs themselves - again, it’s impossible to say for sure if they really made it in the two months since release (trailers for DLCs dropped in January), or if it was a case of cut content... 
Oh, who am I kidding, it IS cut content, plain and simple. Again, it’s the concept of selling you one thing in pieces, slowly seeping into children’s mind that is the problem here.
Because Sword and Shield is a fun, cool, addicting game, and sadly it will lure many people into buying it, giving in to the cancer that destroys the gaming industry. I feel the pain of gamers, even though as I said, I only play occasionally.   
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And... paradoxically the solution to all of the above problems is given in every Pokémon game ever by the first NPC you meet:
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Because it is technology, a fan-made, counter-culture one that allows me to play it the way I want. 
Pokebank? I stopped paying for it the moment I installed Homebrew on my 3Ds, which allowed me to backup and edits saves and transfer pokémon for free, as I should have been able to. If I had Switch, I’d install it there in a heart-beat there. But I don’t have to own it, since as I said, yuzu got me covered. As for the cut Pokémon, modders have already fixed that, since, spoilers, animations from 3ds games can be utilised on Switch, which says a lot of about them (though those mods will be obsolete with the patches, thank Arceus). But I still use BSoD’s texture pack which fixes incredibly low-res ones of the vanilla game (those trees still give me nightmares).  
And it is thanks to fans that this game, and many others have been changed or fixed, and are better, whether the companies that created them wanted it, or not. 
And you know - that is incredible. 
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0poole · 4 years
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The Best and Worst parts of past Pokemon games
I’ve watched ShayMay’s 7-hour analysis on Omega Ruby and as you’d expect it’s getting me to think about what are actually the best and worst parts of Pokemon in the past. I’m still glad he literally goes through the entire game going into both the good and the bad of the game, and I’m basically only bringing it up because of the sheer amount of effort put into it. Obviously the video was made before Sun and Moon came out so thankfully some of his quandaries have been solved, but still it’s interesting to see the on and off of certain things throughout the series. Most of the time it gets better as time goes on, but still, it feels like you could get an amazing Pokemon game just by piecing together the features of past games (even if you’d definitely need a few additions to get it perfect, if that’s even possible). 
To be honest I really am slowly falling out of favor with Sword and Shield, and it kind of makes me hope that Gamefreak can still get better. Even though the games sold like hotcakes, hopefully they have the heart to realize a ton of people didn’t really like the direction, even though it still isn’t “bad,” just worse than it feels like it should be. Even though bad direction can’t be remedied by other things, the fact that they are a multi-billion dollar franchise really makes it feel like they could afford to make it better, especially when past games did do what people wanted...
Since it’s the most relevant...
DLC/”Enhanced” Versions:
I will genuinely take DLC over “enhanced” versions any day. Even though you’d think a lot could be improved between the base versions and enhanced ones, that’s usually not the case. The only ones that truly changed the game were Black and White 2, since they were treated more like sequels. Even golden games like Platinum didn’t divert much, even if it is an objectively better version than Diamond and Pearl. Considering the games are now going to be a solid 60$ each, it would be even crazier to expect someone to buy the base and enhanced versions. Only paying 30$ for multiple expansions (at least two, could be more) with the content of said expansions being put out as a free update otherwise is a much better deal. The only people this hurts are the types who reasonably wait for the inevitable enhanced version and only buy that instead, since it’s always better, even if only a little. As far as I know, however, Pokemon is one of the only game franchises that releases enhanced versions of games soon after their release (as in, not years later when technology advances and they can profit off nostalgia), so really they’re just becoming more normal by doing this. 
Of course there’s the argument that there shouldn’t be any DLC or “enhanced” versions, and all the content of the game should be included in the base game. It would obviously be preferable to not pay for it, but as is painfully obvious, even the richest groups can still be money hungry. Considering they’re inevitably going to make one or the other, DLC is going to be the better choice overall because it’s much more expandable. You rarely got to see a substantial amount of content added on in the enhanced versions. If they made us pay 30$ for the Isle of Armor and Crown Tundra separately, that would be crazy. But, since it’s 30$ for both, they could easily insert more bits alongside the rest of the Expansion Pass, maybe allowing them to carry a game for multiple years under less resources on their part compared to trying to make a whole new game. That way, maybe they can devote even more resources to future generations and remakes. That’s all just speculation though. I’m kind of impatient, writing all this before the day it releases and when we get more info for the future, so basically just take this as my opinion the whole time before the DLC came out.
Honestly, though, I almost always fall into the camp of gamers completely misrepresenting the concept of DLC, saying they just cut off some of the content and made you pay extra for it. A few bad apples really soured the bunch in this case, because, even though Sword and Shield did feel kind of lacking in some places, saying the Isle of Armor or Crown Tundra would’ve been a seamless part of the game no matter what is just obviously wrong. The games felt “complete” in the sense that it is all they wanted it to be, and it has a clear start and end. Just because you don’t like it doesn’t mean it’s unfinished. Again, obviously it would be better if it was free/included already, but that’s just a given. 
In a similar vein…
Remakes:
Basically, I love the usual formula for remakes. I actually really liked ORAS, and I feel like it improved on so much, making me actually like Hoenn as a region. Even though I played them closer to when they game out, RSE feel like a slog compared to modern stuff, especially with the lack of the physical/special split. I can definitely feel some nostalgia for the originals still, but 90% of the time I go back to those games looking for nostalgia, getting bored by the time I get to Rustburo, and turning it off. As mentioned by Shaymay, there’s still a ton wrong with it, but I’d much rather play them all the way through compared to the originals. I do still want to force myself through them eventually, though.
Heartgold and Soulsilver are widely considered to be the best games in the whole franchise, so I don’t have to say much. I’m not a Johto nut so I’m not the best at selling it, but I will say it feels so much more colorful and polished visually than the rest of Gen 4. 
Firered and Leafgreen have the same problems that make me dislike RSE, but Let’s Go Pikachu and Eevee are the strange cases that make the future so uncertain. I liked them for what they were, but I swear God if they do that one more time it’s going to make the fanbase erupt. The Let’s Go formula worked for Kanto because a lot of the people playing Go are people who knew the original games but not the newer ones, making Let’s Go a good entry point with mostly familiar territory and slightly dumbed down gameplay. It may work again if they do a Let’s Go in Johto, but if they do it for Sinnoh, since it’s the next one on the chopping block, it’s going to fall insanely flat. Barely anyone who only loves Go also seriously wants to play through Sinnoh. There’s little nostalgia there, and the nostalgia with Sinnoh resides in everyone else who loves the games as they are/as they originally were. Plus, people say they’re some of the hardest games, so dumbing them down ruins part of the appeal more. Since remakes pretty much entirely profit off of nostalgia (and partially from people wanting to experience a region without the limitations of its origins) they really need to just, you know, remake the game. Same deal as any Pokemon game, just with better (if you’d call it that) graphics and modern sensibilities. Considering all remakes (IMO) look better than their originals, I don’t think we have to worry an insane amount about them looking as iffy as SwSh. I don’t think they look THAT bad already, but I definitely think they’re some of the ugliest in the series. 
I will say that I do still want remakes to happen. I’m a sucker for nostalgia, and I love seeing graphically enhanced versions of past regions. Also, my favorite region is up next, so I really just want to see what happens. I’m a shill so it can’t make me hate the originals more. Or, you know, maybe that just makes me a normal, reasonable person...
Graphics:
Obviously we just want texture quality, model quality, etc. But, I think there’s something to be talked about with the overall art style.
I’m not gonna lie, I was kinda into the chibi-esque models of X/Y and ORAS. It did feel like it trivialized the more serious characters, like the villains and major legendaries, as they looked too cute, so it’s probably for the best if we stick to “normal” proportions. It felt weird when I first saw Sun and Moon, but I got used to it. I always wanted to make my character look as cute as possible so the chibi style helped with that, but I have gotten some good results from Sword and Shield. 
For character customization (if it even counts as “graphics”) I think Sword and Shield really hit the nail on the head. I’m kinda biased, because Moon and Ultra Moon had a really shitty shade of purple as their designated “purple” clothing, and SwSh really got my favorite shade of it right. I do think it’s great to have one style of clothing under different, generally standardized colors. But, I definitely think we need more body types. Like, one of the main reasons I play as a girl in games like this is that the boy character doesn’t even look like me anyway, so there’s really no good reason to play either. Even if it’s just one separate character option for each gender, like a Skinny male/”Round” male/Skinny female/”Round” female I’d be fine. Obviously I’d want some character sliders at some point, like pretty much every other game with character customization does, but I can settle for one more generation. The alts could even be more shoehorned rivals like in X/Y, so they basically have the design cut out for them.
One weird graphical thing I want brought back is the little circular platform your Pokemon lands on in a battle. For some reason, I really liked that. It does make the battle feel more in tune with the overall environment without it, but sometimes the battle fields look really bland and flat without it. I’d at least want the floor to be designed in a way to look like there are devoted spots for each Pokemon to stand on, even if it’s not a separate thing like in X/Y. It just feels more satisfying. Not really a big deal though, since I’ve been able to ignore it for this long.
The big thing is animations. I am getting extremely tired of the X/Y models. That’s 3 generations so far that use them, and some of them aren’t even good. I’ll never hesitate to drive this point into the ground, but I really wish Pokemon like Xatu, Charizard, Dragonite, and Salamence are permanently floating/flying in air. If it isn’t obvious, this is the way it is because of Sky Battles in X/Y, since they didn’t want to do extra work for the Pokemon permanently suspended in air. The problem is that those four Pokemon (and probably many others) really don’t feel like they are supposed to be in the air 24/7. According to their official art and sprites, they’re all on the ground. Xatu especially was made to look super tall and stout with its geometric wings flatly put on his torso, like the totem pole it’s supposed to be. In the air, it basically just hovers with his wings out, and for some reason it looks like there’s a large gust of wind keeping it afloat. It looks really weird. Salamence is also in the same boat, since its wings are so weird and not wing-like that making it constantly fly just looks so unnatural. Mega Salamence was at least designed to look like it’s supposed to be flying, but normal Salamence really should just rest on the ground. He’s too fat to be permanently lifted by his weird wings. Charizard and Dragonite aren’t as severe, since both are clearly shown to be otherwise super capable of flight, but they do feel better on their feet. I remember watching TyranitarTube’s series on one of the Extreme Randomizer hacks of the game, and in there somehow they made a Dragonite use it’s Amie/Refresh animation of sitting still on its feet in battle. It seriously felt so much better to look at, instead of this giant, poofy dragon being carried by its comically small wings. Basically, the way you should tell whether to keep them on the ground is based on the official art/sprites. That is the way the designers intended them to be depicted, so that’s the way they should be. Some exceptions that I’m actually fine with are pretty much all the regional birds, except Unfezant. They all look pretty decent flying, since flying’s basically all they do… Even Swellow, who has the same strange gust of wind as Xatu, feels more fitting like that because it seems so much more aerodynamic. 
Apart from that, I just wish they were at least a little different. I’m not super against the muted colors they have compared to the sprites, but I wouldn’t be against more saturation. Considering how much work was put into all the different animations of the battles, Refresh, and both walking AND running animations, I unfortunately don’t think they’re going to change any time soon unless they explicitly say they’re going to change them for quality improvement. I would say the Pokemon from Gen 6 up are still pretty fine, since they were more meant for 3D.
As for battles, one of my favorite Pokemon games is, in fact, Pokemon Battle Revolution on the Wii. Not only was it super Sinnoh-focused, but it had multiple body types (even if I still look like none of them) with character customization for all, and great graphics for the time. People always look to it after citing the lacking Double Kick animation from SwSh, saying how animated the models were and how they liked the Pokemon actually running up to their target when using a physical attack. I will say that the model quality for a lot of them were still kind of iffy, and that some of the animations were a little too much. Specifically Pidgeotto, who was on one of the rental cards, was super energetic so as to seem a bit crazy, and felt a bit low-poly for the otherwise high quality of the environments and humans. However, going back to such a formula would be extremely welcome. I’m totally fine with the Pokemon not running up to their targets, but I wouldn’t be mad to see it put in, especially since the walking and running animations are already in the game. They would need to be balanced in terms of speed, though, since some of the animations in PBR felt really, really slow with that animation in there. Plus, some moves just need speed, like Quick Attack. 
In terms of the move animations themselves, I do think some of the water effects in PBR felt too realistic compared to the rest of everything. Also, people say Double Kick looked bad in SwSh (like it ever looked good), but a hell of a lot of Fighting type animations in PBR were literally just the Pokemon walking up to their target, smacking them with nondescript flashes, and that’s it. So many of them could hardly be pieced apart depending on whether they were kicks, punches, or whatever. It would’ve been better either way if they put the physical move attack animation in for Double Kick, but PBR has its fair share of shitty move animations too. Moves like Seismic Toss looked fucking insane though, and I loved it. Seismic Toss specifically is the true test of move animation quality. 
Also, it’s kinda irrelevant to anything, but I could totally get down with the Announcer from PBR returning for major battles like Gym battles or League battles. He was so much fun, even if a bit repetitive. All you need for that is a setting to turn him off, and bam. He’s a true classic.
More generally, though, I think Sword and Shield is a seriously mixed bag of graphical quality. I give the SwSh haters a lot of flack, but the one thing I 100% agree with is the texture of the trees from the Wild Area. They are god awful, even if it was in a game a decade ago. I seriously don’t know how they messed that up, since you can download better bark textures for free on the internet. Surely someone at Gamefreak could’ve done better there. If this was just a random tree in the background of some random route, then who cares, right? But no, this is practically every single tree in the Wild Area, the biggest selling point for the region and the game, where you would always spend the most time. You see so many of these trees everywhere, and they look horrible. I also hate the look of the berry trees, since they don’t seem to use the same lighting effects as everything else (just a guess though), but even apart from that the batch of lighter leaves on top of the bottom ones just looks so artificial. It looks as if they dumped a sphere of leaves on top of another sphere of leaves, like it was ice cream. Maybe some trees in the real world look like that, but sometimes it’s an artist’s job to take what sucks about reality to make it better for fiction. 
On the other hand, I think locations like Motostoke look genuinely amazing. The brick textures are pretty good (compared to the tree), and all the colors and shapes of the place look really good. Also, when they go into full-on cutscene mode, the models, scenery, and everything else really shine. Obviously I’m not the king of all visual media, but it’s just weird to see that. It’s hard to compare to past games, because everything else was either 2D or on the 3DS, which wasn’t as powerful. Even though the Wii is definitely less powerful than the Switch, it doesn’t really count since there’s infinitely less content to worry about in PBR. Much more of the work could’ve gone into the graphics. Really, there doesn’t feel like there’s any excuse unless crunching is involved on the business side of things, which I really hope isn’t an issue for their sake. I would honestly love to see them announce that they’re taking a year or two off to devote themselves fully to a new generation, instead of trying to keep a yearly schedule. Something something Miyamoto quote something something.
Stylistically, it’s also a mixed bag, but at least this time it’s all just subjective. It feels like a lot of the game is meant to be somewhat blobbed together in some ways, like its a painting meant to be looked at from afar. It feels like there aren’t major outlines for things. Specifically with the Pokemon, they don’t have that outline they’ve had for the 2 generations before. It’s never been a big deal, and I really hate how low quality the outline made the models feel, so I don’t really know which style I want. Even though it’s still decent, I feel like most 3D models made to have a super notable outline on them look a little funky sometimes with it, so I don’t know if I want that, but without it they just don’t feel as solid. I really just don’t know there. 
Music:
It feels like, even if a franchise is kinda iffy, the music is still consistently top tier. Like, no one thinks Sonic games have objectively bad music, even if they don’t like it. If they do, they’re just wrong. Pokemon’s the same, so thankfully this isn’t a test of which past game had the highest quality music. I do think the Wild Battle theme in SwSh does feel like it has a weird melody, but that is super outclassed by universally acclaimed bangers like the Slumbering Weald, and the battle themes of Marnie, Bede, Oleana, and the Battle Tower. Those aren’t just the best the generation has to offer, they’re seriously amazing themes. 
Back in Gen 7, we have the Kahuna Battle, all themes of Team Skull and the Aether Foundation, Lillie’s theme, the Ultra Beasts (which might be more contentious but I like it) and Hau’oli City at night. In Gen 6, I at least liked the themes of Laverre City, Team Flare, and ESPECIALLY the Xerneas/Yveltal battle theme. Don’t even get me started about Pokemon Battle Revolution. I could go on and on, but I at least want to spotlight ORAS here because they knocked it out of the park with Archie and Maxie’s battle theme. It was the perfect drop, because the intro felt super muted and boring, and I was afraid they completely snubbed it, but the drop completely blew me away, and absolutely perfected the theme with the crazy trumpets Hoenn is known for. Also, Zinnia’s theme is amazing, as well as many other themes that are just improvements over the originals. The one thing I’m semi-iffy on is the Regi theme, an amazing theme for my favorite trio, but I never think anyone really makes it feel as lumbering and deep as it should, considering what it’s supposed to represent. The beat is arranged as it should, but it never feels punchy enough for me. 
I’m really just praising the music here. Frankly, I see no reason to think the music is getting any worse.
Difficulty/EXP Share:
They’re basically the same thing, at least according to Gamefreak.
I always keep the EXP share on, but I do think that making it a permanent addition to the game was a major mistake. As explained in Shaymay’s video, it actually increases the overall experience you gain in battle, at least before. That seems absurd to make a permanent addition (although they likely changed it in SwSh because of that). I honestly just use it because I’m not into a challenge in games, but it should definitely be optional, if for no other reason than to be a bootleg difficulty slider. However, What about the difference between the Gen 6+ version and previous versions?
I think it’s easy. Make it like pre-Gen 6, but give you multiple shares. So, if you want to train up two underleveled Pokemon, make it so you don’t have to swap it between them. That way, if you really want to just spread the EXP thin, you can give one to everyone you have, and that’s that. Also, I think it should perfectly split the EXP, not adding anything onto it. If everyone on your team has one and you get 120 EXP, that’s 20 EXP for everyone. Of course, I do actually love the mechanic of being able to switch the share holder in to give them a disproportionately larger amount of EXP compared to everyone else. It just doubles the effectiveness of switch training, and makes it better for when you want to train them up but specifically not the higher level Pokemon you’re using to fight.
Some part of me wants to keep my precious easy mode in, but then I realize… Just make actual difficulty differences. Just give us a choice. Even if it’s just a “How well do you know the Pokemon world?” with a “I know all about it/I’m a bit unsure” text box in the beginning. In the harder variant, tutorials will be skipped automatically, trainers will have higher AI, and better teams. However, I don’t think higher levels is a perfect foil, because that can just be beat with grinding, and grinding is boring. Also, I’d have to guess the main reason why Gamefreak didn’t do this in the first place is that trading Pokemon would differ a bit between difficulties with different level curves, although apart from it just sounding like a bad thing I’m struggling to think of a genuine reason why it is. But, for the sake of playing, grinding sucks. It’s not fun, and I honestly think you shouldn’t just bump up levels and call it difficulty, because you don’t actually need skill to beat a higher level, just a better level and maybe RNG. But, if you actually had to effectively train a team of more than six, with Pokemon you swap out depending on your opponent, you would actually need to think of how you play the game. I think the main reason Pokemon games are so easy is that you can basically choose whatever you want and do almost whatever and still win. Some fights, as far as my playstyle goes, are still decently challenging because I just choose what Pokemon I like and not as much what’s good (unless something genuinely just sucks), and those battles, even though I would probably get annoyed at losing over and over, feel so much more rewarding to beat. And, of course, that’s only like a few major fights. I’ve never had any real trouble with trainers. I only think I’ve had a bit of trouble with the elite trainers in Let’s Go because I always try to use my lowest level Pokemon first to level them up, and keep my team at completely even levels. If I always just switched in the foil to my opponent, which I inevitably had, I would almost never lose a single Pokemon, mostly because of the “switch” battle setting.
But of course that begs the question of Pokemon being balanced for children and inexperienced players. I know way too much about this game, so obviously it’s a piece of cake for me no matter what, and what I want is supposedly what would frustrate everyone else. But… again, just put in the choice. People can choose whether they want to be challenged, or if they just want to play Pokemon, and if they choose wrong that’s on them, not anyone else. They could just reset the game and try again on an easier difficulty. It’s crazy to have to vouch for this, since it’s a staple in pretty much every other game in existence. Even in my casual state, I want to play a harder Pokemon. I want to test myself. Online competition is a bit much for me, but the AI is too little. Even in me replaying Pearl right now, I’m trying to use weirder and weaker Pokemon than I usually use for difficulty, and even that game was mostly a cakewalk. I’m only stuck at the Elite Four because I was somehow super underleveled. In the generation where I experience the AI switching out the most, they still just do that at random and keep in certain Pokemon that get completely walled by what I have out, only for me to stall them to death. AI definitely should switch out (and I honestly can’t remember it happening once since Gen 5, if even then) so if anything, just give them a more solid switching ability. Considering we have the opportunity to switch in whatever we want when they are about to send out something, they really need to take advantage of the power of switching.
Gyms are a big piece of difficulty that falls apart 90% of the time. The gym puzzles are rarely hard, with only a few notable exceptions requiring major thought, like the Circhester, Snowbelle, Snowpoint, and Sootopolis gyms. See a pattern? Why the heck to Ice types/themes get the worst resistances yet the best gym puzzles? Otherwise, if you’re not just fighting trainers (which you were going to do anyway) you’re bashing your head against a wall until something sticks. The Trials of SM/USUM were universally a joke, and were it not for the Totem fight they would’ve actually made me mad by how easy they are, considering they had the opportunity to revamp the whole system and knock it out of the park.
As for the Gym Leader, assuming we have to stick with the idea that they can only use one type still, they really have to cover their bases. Like, a Water gym leader would really have to have Flying type moves or Pokemon to counteract the easy Grass weakness, or something. You can’t get to the top with just one single type and nothing else. I do kind of think a master with no specific type speciality should only be reserved for the Champion, since it makes them more special, and because it seems like any old trainer can become one if they beat the last one, meaning it’s illogical for too many of them to have one special type. I can appreciate the choice philosophies of the Gyms like Raihan and Volkner, and Flint of the Elite Four, where they do specialize in one type, but they have a lot of different Pokemon involved who only have moves of that type. It still feels consistent, but also more varied. Also, I love the 1v2 dynamic of Totem fight. Not only does it blatantly put you at a disadvantage, but since the battles aren’t explicitly type based, they can put together some seriously unique strategies, like the Sunny Day Castform partner to the Totem Lurantis. It’s literally the most basic plan you can formulate, but it sure as hell made that one of the hardest early boss fights in the series, at least for me. It was pretty good stuff. Too bad other bosses like the Ultra Necrozma fight was just kind of cheap, with a +1 to all stats and super high level… Better than nothing though.
Versions:
I get that it’s a staple of the franchise, but I really hate version exclusives/differences. They’re just dumb. Specifically the differences of Black 2 and White 2 pissed me off the most, because guess what? They did have difficulty options! But… they were version exclusive. Like White Kyurem more than Black Kyurem? Or, maybe Reuniclus is your favorite Pokemon? (not bitter) Well, too bad. You’re only allowed the expressly easier mode of the game, which you only unlock after beating it normally????? That’s just stupid. I’d sort of be okay with it if you unlocked easy mode after normal mode, then unlocking hard mode after beating easy mode (like how I thought it was before I looked it up), but limiting stuff like that is just ridiculous. I mean, it’s dumb to have to unlock an easy mode after beating the normal game to begin with. I’m honestly considering trying to beat easy mode without evolving any Pokemon though. Self-imposed difficulty is fun sometimes, but yeah…
Also, the differences of Sun and Moon also are dumb. Like playing in the day, but like Lunala more? Maybe Purple is your all-time favorite color and you want to wear it? Well, too bad. Go ahead and flip your 3DS’s internal clock around, messing up all other time based games you play. It’s a gimmick that transcends Mega Evolution, Z-Moves, and Dynamax.
Now, there’s a completely new problem: Some people bought the wrong expansion pass for their game. Because there were two versions, people literally just wasted money on absolutely nothing. To be fair, those people are blind idiots, but still. I really just want one version. Please.
The whole semi-in-grouping that happens when the version exclusive Pokemon are first revealed is kinda fun, but 90% of the time people have to settle for a few Pokemon they like and a few they don’t. For example, I bought Sword specifically because I like Zacian more, and the legendaries would be much harder to come by than other version exclusives. In the meanwhile, I preferred practically every other version exclusive over Sword’s, including but not limited to my boy Reuniclus. I don’t use old Pokemon in newer generations anyway, but it still sucks to have to choose like that.
It was obviously meant to give people much more to look for, since they physically can’t get some Pokemon, and have them interact with others to get them. The only problem is that we just have the Internet now. It doesn’t help to just ask someone online for a trade for a version exclusive. It’s just an extra stepping stone that really isn’t that fun to deal with.
I was originally going to say that the games/console cost more so less people would buy them, but considering SwSh absolutely knocked it out of the park, overselling even the highest selling games from the past, that’s clearly not an issue. My sister even bought Let’s Go Pikachu after buying Let’s Go Eevee for herself, since we both initially got Eevee. Thankfully she seems relatively into buying the games now, so we can coordinate and get different versions. That’s how I was able to complete my Pokedex for the first time in Sword (although obviously there’s less Pokemon to find). I think she even bought a separate Sword version for herself too… Is this what the average consumer is like?
Honestly all of this is just sort of subjective because really it’s not a big deal, but it would be so much less of a deal and make the games much more perfect and reasonable story wise if they just used one version. For example, Circhester is clearly an Ice-themed location, but in Sword you face a Rock gym leader, instead of the Ice one. And, the opposite is true in Stow-on-side, because Sword has the more logical gym with the boxing gloves punching you around and the tough city that feels as Fighting as Fighting could be without being a literal dojo. But, in Shield you face some Ghost kid. To be fair, I do like that version exclusivity is bleeding into some of the characters too, so if there is to be version exclusives at all let there be version exclusive characters, but it would just feel so much better to have it all sorted into one place. Also, to consider past installments, Ho-oh is clearly more important to the overall plot of the world than Lugia is, as shown by Ho-oh always being an important, mystical lore figure in the Anime and such, while Lugia is just like “Wow, there’s Lugia! So powerful!” Thankfully the plot didn’t entirely revolve around them, but it could’ve if they just focused on Ho-oh. 
Story:
Pokemon has definitely had its fair share of dumb stories, which is excusable because it’s not actually the focus of the game, but it doesn’t hurt to have.
You obviously can’t talk story without talking about Black and White. Also, you really can’t talk a Pokemon story without talking about the evil Team in each game, because they’re basically the entire motor for plot. Still, though, Team Plasma is easily the best Team in the franchise for story purposes. The biggest thing is that they seem like the most reasonable team, making them seem like people who are just so into their ideals that it looks like a cult. Also, in B2W2, they actually split up into the friendly division of Plasma, where they actually carry out their goals of wanting Pokemon to be happy and free, while Neo-Plasma does all the Team Rocket-level shenanigans that mess everything up. Not only is it just reasonable, but it answers a question that comes with the overall concept of the franchise: How can Pokemon want to battle for the sake of humans, etc? It doesn’t make sense, and naturally someone in the world would take that to the extreme when they realized it. It also makes sense why the grunts are so hellbent on wreaking havoc around Unova, because they are each led to truly believe what they are doing is right for the world. Other villains like Archie and Cyrus are just like “humans are bad, let’s destroy them” which is like a lite version of this idea, but it feels almost too supervillain-y to take seriously, and the grunts just feel like henchmen. Plasma feels just real enough, with somewhat level-headed people like N making it seem like they’re almost not crazy. 
People always say Team Rocket is the best, but even though their motives are so simple enough so as to seem real and good story-wise, they do feel like they don’t really add anything to the overall idea of Pokemon. At the time it was just “Pokemon are strong so bad people can use strong Pokemon for bad” which makes sense, but really doesn’t feel like it extends beyond that. Don’t get me wrong, I would say they’re objectively second best (because subjectively Galactic is my #1) but I do think Plasma is better.
Since they’re the most recent, Team Yell is the most nothing out of this list. That only makes them second worst, above Team Flare, who felt like they were trying to do something big but fell flat. Team Yell as the resident “evil Team” feels weird, because they do almost nothing. They are only similar to Skull on the surface, that being all rough-and-tumble teenager types, as underneath them being a toxic fanbase is somewhat interesting, but they, again… just felt like nothing. The plot wasn’t even close by to them, like with Skull was, being tied in with the Aether Foundation. They’re just there to be goons and go away. At least they did lead to the first Dark type gym leader, but again… their leader is a Gym leader. We would’ve seen him no matter what he did, so it feels less interesting. I do want the Team to actually do something.
The problem is that, since Plasma already did good, how do you do something that’s original but still good? To be honest, I want it to involve Foundations, like a morally good alternative archetype to the evil Team. Our first run-in with a Foundation was led astray by a crazy leader, but it seems like they’re still good overall, so I at least want to see more of them. Maybe instead of the Team searching for world domination by using the box legendary, maybe you and the Foundation have to search for the box legendary so they can help you defeat the Team, who may or may not have the third/another legendary on their side, and you have to prove yourself to it to get it to trust you. Sort of like Sword and Shield, but more involved. Zacian and Zamazenta just sort of appear when things go bad, and that’s it. You just hear stories about them before that. That’s at least better structure-wise, although the motives and themes would still have to be dealt with. There are so many possibilities there it’s hard to choose. 
One thing, though: I definitely believe that Pokemon was never even close to an open world game, and people thinking the new games are too linear compared to the old ones just have rose tinted glasses on. Kanto had bad crossing over, where you’d sometimes find yourself severely overleveled when interacting with a story event, and beyond that all other games were pretty linear too, with only a few slight special, optional areas that aren’t involved with the plot. Of course, I still think the game would benefit from being open world. Some games don’t have to be open world, and that makes them feel sort of empty, but Pokemon as an idea is exactly perfect for that. They were toying with the idea a bit with the Wild Area, and I do think if they really went crazy with that idea it could be fun. Everyone always wants to compare it to Breath of the Wild, but I do love how seamless everything is in that game. Even with the enemies popping up out of the grass/flying down from the air/just romping in a set area like Pokemon would. Gym leaders could just use different teams based on how many badges you have, like how they imply it works in that Pokemon Origins series. Then, you might be able to scale up the Pokemon you can find too that way, like with the Wild Area. BotW’s story was very light, but if you just either use a quest system/map markers you can still manage a decent story in an open world. Plus, Pokemon has a ton of side quests anyways, like all the ghost quests they always seem to put in. You can literally “get” the quest, get distracted, and completely forget you were even doing any sort of quest because they don’t remind you in any way. Side quests could even get you extra doses of EXP for your team, giving them a use.
The Gimmick:
I don’t want every generation to have a gimmick. Ideas are severely limited in that front, and when everyone’s special, no one is. 
Mega Evolution was kinda cool, as it improved on old Pokemon without making them another part of an evolutionary chain. Also, it lets some Pokemon get different forms with entirely different strategies to them (even if they’re version exclusive…) But, as someone who plays Pokemon for the monster designs themselves, I actually kinda don’t like it. No, not because Mega designs are bad, but because they completely trump the designs they evolve from. For example, Mawile isn’t just “Mawile” anymore. It’s more of a “Not-mega Mawile.” It feels so much less complete now that it has a form on top of it that isn’t permanent. Same goes for starters like Sceptile, who feels kind of boring compared to its Mega. It always sucks when a Pokemon you like evolves into something you don’t like (Popplio for me) and you have to deal with the fact that, even if you like a Pokemon, you aren’t supposed to keep it like that, and it’s brought down because of it. I mean, I guess this is all just personal. Obviously it’s easy to like an early evolution, but it feels so much better to like a final evolution. Since Megas are both temporary in battle, not available outside of battle, and limited to the very late game usually, liking a Mega feels kinda pointless for in-game purposes, where you interact with your Pokemon the most. Plus, for Pokemon like Mawile, you’re using an “incomplete” Pokemon for as long as you don’t have the right Mega stone. It’s obviously fine when all your other Pokemon are incomplete as well, but yeah… Just kinda sucks sometimes. Plus, anything achieved by Mega Evolutions could just as easily be achieved by normal evolutions. The only issue is Pokemon like Beedrill not being able to evolve again, and Pokemon like the starters or legendaries who are already too good to get another stage. I feel like weak, 3rd stage Pokemon like Beedrill deserve that kind of treatment the most, but no one else. If they can evolve normally, evolve them normally, and if they’re already too good, just let them be.
Then there’s Z-moves, which solves one problem of Mega-Evolution: All Pokemon can get involved. No matter what, your Pokemon can unleash super cool but sometimes questionably named moves. And, apart from new animations, the special Z-moves aren’t so insanely preferable to the normal ones. It’s cool, but if every Pokemon gets to use them, it kinda gets old after a while. Also, it’s a one-time use, so if you fuck it up it’s wasted. It’s definitely not perfect, but I will say I love the special Z-move animations, mainly because it’s not just Pokemon doing stock animations for a quick little attack. They animated that Pokemon specifically for this attack, which is basically a cutscene, and it always looks better. It is a bit strange, though, that even though Z-moves are seemingly named after Zygarde, it doesn’t even get a special Z-move of its own. That dude really got the shaft when it comes to 3rd legend attention...
Now we have Dynamax and Gigantamax. I just want to say that, when it first was revealed that you can turn your Pokemon into Kaiju I was extremely hyped. More hyped than I had any right to be. Considering nothing else, Dynamax definitely is the winner in terms of visual concept. Not only does it just look cool, but I love how Gym stadiums are designed specifically to accommodate them. It’s a nice touch of worldbuilding (even though it’s basically necessary). Unfortunately… It’s easily the Jack of all trades, master of none in terms of gameplay. It’s like Mega Evolution in how you change the appearance and power of your Pokemon, and it’s like Z-moves because they have super powerful moves with special effects. Sounds alright I guess, but I really just wish they kept the previous two gimmicks instead of just making a new one that checks them both off. Also, Gigantamax actually annoys me. They try to make it seem like your Pokemon changes, but the vast majority of them either look worse or hardly change at all. Specifically, Copperaja looks like an absolute joke, even though normal Copperaja is one of my favorites of the region. But, ones like Hatterene, Corviknight, Garbodor, and Grimmsnarl hardly look any different at all. Even Appultun and Flapple have the exact same Gigantamax. Who cares? Even their moves have almost exactly the same animations as their type’s counterparts, with a slightly different particle effect. It’s so much less interesting than they make it seem, and it has all the problems of liking Megas over their base, but worse, since they’re more temporary and only allowed in certain areas. Plus, Gigantamax isn’t even a thing possible with all members of a single species. Obviously now they’re introducing a way to change that, but at that point why not just do it Mega style? It’s not even that much better, but there’s so much more work in it. It’s like less rare shinies. It did bring about a decent event in the games, those being the Max Raid Battles, which both have good rewards and good challenge to them. I don’t have friends so they suck for me, but with friends it looks awesome.
I feel like the worst part is that they probably are just going to retcon these gimmicks in the future, like they did with the Pokedex. It makes sense, but each thing was made to be such a massive deal in their respective regions, it feels lame that they’re just gone now. 
But, oh my god. You have no idea. Regional Variants are the best thing to happen to Pokemon since, I dunno, whatever. They’re amazing, and something that should never leave the franchise ever. Like a Kantonian form more than an Alolan form? Sure. It’s still there with all its power, it just has a different style in this region. That is not only biologically logical, but it brings back interest in a Pokemon without outclassing the classics. Plus, now it feels like every single Pokemon has a possibility to shine that is both permanent and preserving of the original. I just can’t get enough of it. Then Sword and Shield introduced the idea of Regional Evolutions, which can be both plain evolutions and split evolutions from the normal form like with Cofagrigus and Runerigus, meaning the possibilities are endless. Then, even further, regional LEGENDARIES. It doesn’t make sense lore-wise but who cares, the new birds look awesome as all hell and I actually like them now. It’s so perfect, I don’t want anything more than this in future games. I would kill for some Sinnoh variants of post-gen 4 Pokemon in the remakes. Hell, I hope Sinnoh gets revamped with a ton of different options across the later generations so it feels significantly different from the originals. 
As for things like Primal Reversion, I honestly don’t even know. It’s even less significant than Gigantamax, but since it has more interesting lore I’m sort of fine with it. I do hope they use it for other legends too, especially since Palkia and Dialga are just asking for it, with their respective orbs, and Dialga already having the “Primal” title elsewhere. And yes, I know he’s called “Dark Dialga” in Japanese. 
If I may be so bold, I think a neat gimmick that can be both unique, interesting, and completely alter the strategies of battle, would be some sort of temporary type inversion. That is, everything going out of and coming into the inverted Pokemon will have reverse effectiveness. It’s like the fringe little Inverse battle you can go through in X/Y, but turned into a mechanic that’s inserted into normal battles. Visually, it would give the Pokemon a negative look, as in inverting their colors and shading. I don’t see how this could single out certain Pokemon in a special way, like with a form change or anything, but maybe there could be one specific Pokemon that has an ability that does something special when it inverts. Maybe items could be made for a special use too. I was sort of half-using it for a fan region I’m half-devoted to that will likely not be a full fledged idea, but I do like it.
Roadblocks/HMs:
I’m entirely fine with the way things are now, where you just get the HMs as key items you use whenever you want, but I can sympathize with the small contingent of people who like using their Pokemon to traverse the world, instead of anything else. I definitely think anyone who prefers HMs beyond that reason is an absolute lunatic, but I think there is some sort of a point to be made, and I think a combo of Let's Go and Sun and Moon have the answer. It is so much more fun to ride your Pokemon around than it is to get a bike (and put on some seriously ugly clothing, mind you), and I think Let's Go with giving you the option to ride your Pokemon instead of using a bike is seriously fun. I used a Rapidash almost exclusively for that purpose in my run of that game. Who the hell wouldn’t want to ride a Rapidash, assuming you weren’t going to catch fire? Plus, it’s YOUR Rapidash. Ride Pokemon in Sun and Moon were still pretty good, because they served functions you wouldn’t normally expect from HMs, like Tauros being both your bike replacement and Rock Smash, while Stoutland is a dowsing rod. It does get a bit weird when you “ride” a Machamp just so it can push rocks for you, but it’s better than forcing you to teach one of your team members a normal type move at the very end of the game since you absolutely need it to move on, and having to keep it until you can fly back to the move deleter. Honestly, if you could just delete HMs on the fly, they would be so much more acceptable. Still would be worse than what we have now tho.
Basically, I think Pokemon should have inherent HM abilities in them. That is, every single Tauros you catch can smash rocks, and every single Machamp you catch can push rocks. Each Pokemon would either be capable or incapable of a task, and you only need that species to go through it. That way, you’re both using your own Pokemon, while also not limiting their moves. It also makes it easy to tell why birds like Starly shouldn’t be able to carry you and fly you around, while birds like Staraptor can. I also think any road blocks using Rock Smash or Cut should be entirely optional, and for secrets only. In order to make Fly a limited option, maybe only fully evolved Fly-logical Pokemon can use it, so you can’t just fly somewhere in the early game. But, another thing: if you can fly early, so what? It’s not like you get extra options, you only can go back to places you’ve already been to. Even though it doesn’t make sense logically, it’s a very fair piece of game design that really doesn’t have a super obvious reason why it’s limited to the middle few gyms. If you have a strong bird that can pick you up, you obviously worked enough to get some convenience. 
But then, what would be a roadblock to keep you from going too far? A horde of dancing men? Honestly, that’s just one of those things fixed by my open world idea. Maybe some areas can be super strong so as to tell you that you shouldn’t be there, and maybe implement the idea of the Wild Area where you can’t catch the strong-looking Pokemon, but apart from that make most of the world scale up with you. Surely some areas would be slightly higher leveled then the rest, though, for the sake of variety. The Wild area does get a bit stale when literally everything you encounter is exactly lvl 60. Obviously there could be some pointless story-focused roadblocks that only clear when you progress, because that is how it is in real life. You can’t just walk into some business’ office unless you have business there. Of course, you can’t exactly walk into random strangers’ houses either, but still. 
I do want to praise ORAS again because the Soar feature with the Latis was extremely cool. It was like Ride Pokemon but using the objectively coolest possible HM to control. If they sort of nerfed the Fly mechanic and made it so you did have to ride your Pokemon and fly them there like the Latis I wouldn't mind that at all. Although, surely some other people would...
Other Bits:
- I still think that, even though having every Pokemon in the game would be great, I think if it can improve the game elsewhere I wouldn’t mind them saving some space. The problem is that Sword and Shield really wasn’t the best way to suggest it would vastly improve anything. I’ve gone on ad nauseam elsewhere about that so bleh
- I love seeing Pokemon in the overworld. I do think it would benefit from the Let’s Go treatment, where you can at least see if a Pokemon is shiny or not. Either way, it gives them so much more personality, like how some charge head-first at you while some walk up and casually examine you.
- I don’t really care too much about Pokemon following you to be honest. It would obviously be preferred over the alternative, but I’m not gonna riot if it doesn’t happen. It did give a lot of personality I didn’t expect in Lets Go, like Bellsprout being so darn speedy.
- I could probably make a whole nother giant rant about the overall designs of Pokemon but needless to say I’m fine with it overall. I do sort of wish they’d do something else with the starters though, since I haven’t genuinely loved a starter since Gen 4. Honestly Chesnaught was pretty close, but I still get the urge to replace him with something more interesting. Outside of them, though, I think things are going good. Some are duds, but some are bangers like Corvinight, Grimmsnarl, Hatterene, Frosmoth, and a bunch of others which I could easily list but this is supposed to be succinct comments so
- There definitely has to be some sort of endgame content, but everyone already knows that. Seriously though, what if the colosseums from PBR become the replacement Battle Frontier? That would be dope. Although the normal Battle Frontier would be fine too, I guess…
- PBR PBR PBR. PBR is great for it’s realistic sizes of Pokemon. If you’re going to use full-size models of humans, the Pokemon should match. Or, at least make it a little more true to reality. Yes, Wailord is too damn small.
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eggscellentflan · 4 years
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extremely self-indulgent swsh self insert au concept (warning: horny level off the charts) @traumadotwav tagging in case ur interested
I’m sonia’s sibling, younger only by a year or two (I’m assuming sonia and leon are the same age)
as kids we both wanna take after our grandma and become professors, sonia is less dead-set on the idea tho and also considers becoming a trainer, she’s very skilled in both areas but more passionate about battling and becomes leon’s rival, meanwhile I have almost no interest in battling and just study experimental breeding and conservation
leon and hop’s family are obvs our family friends, and at some point I share with them the results of some of my breeding projects - pokemon who can absorb and benefit from dynamax energy WITHOUT actually dynamaxing (think like the legendary wolves) with the intention that they a) are more generally hardy, helping with maintaining wild populations and healthy gene pools, and b) cannot dynamax and therefore cannot cause large-scale environmental havoc as easily
Leon points out that they could also be extremely strong in battle, and persuades me to use my partner alcremie in a test battle against him, I very nearly beat him and he’s like jesus christ wtf
I realise my alcremie Really likes to battle. This sparks a significant shift in both my and sonia’s interests: I get into battling with my uniquely bred pokemon, and sonia is amazed by their strength and starts helping me more with further research on them, to the point she’s contributing more than I am
eventually we both come to the conclusion the bred pokemon (I’m gonna call them tinymax pokemon for the sake of convenience) should be tried out in the gym challenge, leon is the champion by now and is keen to endorse us both but I’m the one who ends up entering despite having less battle experience because I already have an established tinymax team, sonia supports me with continued research
obvs I blast through it pretty quick, everyone is amazed, basically canon story  events now but replace the protag w me and I have a tangible reason to be doing so well lol, and instead of just sonia doing the historical research it’s both of us as a team... hop is still also doing the challenge as well but is younger than me, so he kinda has two older sibling rivals he wants to beat
rose also gains interest in me Because of the tinymax pokemon and their  economical and ecological potential. his big plan is a bit different now because of this - he’s actually confiding in me and trying to work with me for starters, he thinks the genetic factor I discovered with tinymax pokemon is the key to controlling eternatus, if there’s some way to introduce that factor to it while it’s still in the egg thing with like gene therapy
obviously that goes wrong, prompts eternatus to wake up, just like in game as I’m about to fight leon in the finals, leon goes to fight it and gets wiped out, I come save the day etc etc
leon ftr is like having a major Time about me leading up to all this, like fuck what have I done I’ve unleashed an unstoppable battling machine I’m gonna get dunked on and I can’t decide if I hate or love that (oh yeah and they might accidentally help rose destroy the world with bio engineering if they’re not careful, fuck scientists are scary and hot)
so when he comes to and finds out I didn’t do that and instead saved everything and caught an Actual God in a pokeball he’s like ok motherfucker I am so angry and proud and ashamed and turned on and confused we gotta fight RIGHT NOW and he’s just barely awake hobbling into the stadium like earlier than in the game, a dozen people behind him begging him to go lie down, he loses bc he’s only half alive but technically that still makes me the champion, chaos ensues as he’s dragged back to bed and everyone’s reeling over what just happened and whether it’s fair/official
for a couple days everything’s kinda in limbo, I’ve been officially crowned champion but nobody feels good about it, waiting to see if once leon recovers there’s gonna be a rematch or w/e, then news gets out that he’s just gone? like just up and left, nobody knows where, there’s some panic (esp cause of his infamous sense of direction lol), hop is of course the first one out trying to find him and knows him better than anyone else so does end up finding him (with me hot on his heels) in the slumbering weald
turns out he wasn’t running away or anything, everyone was kinda panicking over nothing like w the rose tower thing, he was just interested in the legendary wolves since they’d helped w eternatus. He Does want a rematch though and is like welp I was gonna wait til I got back to wyndon to announce it but since u can’t stay away from me I guess we can do it now ; )
hop’s like wtf this is a terrible idea but we’re already fighting, it ends in a draw with his charizard and my alcremie simultaneously KO’ing each other, leon is like well... I guess that means we’re both the champion, hop now you can strive to beat both of us simultaneously (we get back to wyndon and everyone’s like um that’s not how this works KC is still officially the only champion, we end up sorta taking turns? bc we‘re evenly matched so we keep taking the title off each other,  everyone just calls us both the champion tho lol, anyway leon and I start dating and become the ultimate power couple and sonia and I keep doing research as well, hop becomes a researcher AND a trainer bc the real moral is u can do both, everyone lives hornily ever after the enD
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troubleshipping · 4 years
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timer ball and friend ball for the ask meme
Timer Ball - What is your favorite pastime?
I'd say it's watching Netflix while drawing! I have attention issues so I cannot watch anything without my hands being busy, and drawing is GREAT for that. And I love drawing but often have trouble focusing on it, so that's where movies come in! Unfortunately I do this a lot so I'm really running out of things to watch at this point.
Recently I've also been really into playing swsh! I got over 100 hours of play in like the first two weeks of it being out and I'm still not tired of it. Yeah it could've been a lot better with more development but fuck it is Still Good!!
Friend Ball - What do you look for most in a friend?
This is kind of a tough question to answer because I've given up on friendship. I've never been particularily lucky with it and I'm done getting hurt again so I'm not even gonna start.
But if I were to try, which I'm not interested in but let's say I was, the most important thing would be that they will not lie to me. I can't tolerate lies. There's no reason to lie to me anyway like heck, I'm open-minded and very forgiving so I will never get mad anyway.
Another thing is that I have to feel comfortable around them. Most people that are nice to me may be friendly, but their presence just emotionally exhausts me. Like, we can be just watching a movie in silence and I'll end up so mentally drained. But then there are those very few special people that I could (and have) literally share a bed with and cuddle 24/7 and feel totally fine. Until ofc they start being physically abusive out of nowhere, fuck you George.
I mean, I do have people I like and talk to, but I don't do deep friendships.
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estrelatzia · 4 years
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Ok, so as I said before, I wanted to post my thoughts about the SWSH games.
These are mostly thoughts I had on a whim during my first experience, and they might change with time or by playing the games a second time. So please don’t @ me, I am not here to argue, these thoughts are just for fun and somehow a way for me to go back and see if my thoughts on the games changed since they were released.
I categorized them as “things I liked”, “things I thought were meh” and “others” (Others are just interesting points I wanted to talk about, that I might have gave me mixed feelings about, but are not necessary bad).
Before the games were released, they gave me a lot of mixed feels that I never really experienced before with Pokemon games. From the start, I always get excited about new Pokemon games, it’s one of my favourite things since I was a kid. And even when games were not my cup of tea or I was going through a “I don’t like Pokemon anymore” phase, I would still get the game and play along with my sibling and cousins, It’s almost like a tradition.
But this time, during the period before the games got released, I felt nothing...like I was not really interested??? Like I was excited for new Pokemon, the games looked pretty and I loved the thought of exploring a new region in the pokeworld, but besides that, there was nothing more to it. And I got exhausted after all the conflicts and the bad news I saw in the last months, that I barely followed up on the SWSH news.
So I kinda started the news games kinda blind? I knew about the officially released Pokemon, but didn’t check the leaks, so many new gen8 pokemon were new to me as I played. I didn’t read much on the gym leaders, except for knowing what the ones officially revealed looked like, or other little features of the games (Like the wild zone, dynamax, raids etc). And it was an interesting experience to me.
Things that I really loved:
The scenery is gorgeous!! It really had amazing views and it give a beautiful atmosphere. I know many will laugh, but to me exploring the pokeworld is always one of the things I am the most looking forward too. It’s something I did since I was a kid. So all this to say that exploring the regions was really important to me, and I adored exploring Galar. My facourite towns were Wedgehurst, Ballonlea and Circhester.
The new Gen 8 Pokemon were great! They were cute and while some of them were “meh” to me I admit, in general I love the direction they were going with most of them. My faves of this region are Scorbunny, Raboot, Hattena, Galar Ponyta, Galar Meowth and the evolution family of Corviknight (My champ ;u;).
I was surprised to find many Galarian versions as well, and it was so nice to see their new takes on pokemon (bonus points, they were from other gens than gen1! yay!)
The clothing option was great! I love the options they gave to us early on, and even tho I have some comments about it, I really adored the customization options!
I like camping and the curry option, not gonna lie. At first I was joking about completing the Curry dex, but really I want to complete it! It was so fun to me! I always took my time to play in the camp and try different types of curry lol
The Gym Challenges were super fun for the most part. My fave was the first one lol I was disappointed by some, but in general they were interesting concepts and I hope they can keep challenges similar to these in future games.
Also really I loved all the Gym leaders in Galar. I thought the game really made them all memorable by giving them personalities and details. I only played Sword, so I cannot 100% say since I didn’t interact with them, but I love the design of Allister and Melony. Piers was kinda relatable to me lol and Opal was a fun concept for a Gym leader. All around, It was a really strong gang and they were fun to interact with. I loved the cards we get knowing more about them and their backgrounds.  
The “rivals” are interesting. I feel like they gave us a little of every type of rival people like. Like you have your friendly neighbour/rival Hop, a friend you learn more about during the game Marnie, and the old fashion arrogant type of rival we all missed, Bede. My fave was Marnie! But I appreciate the arc Hop got and Bede as well.
Things that were meh to me:
First of all, when they introduce the Pokemon, the usual theme that would appear (Welcome to the world of pokemon segment), Is not there???? Blasphemy!! (This one is a joke, please don’t take this seriously. But it was weird not hearing the theme I was used to at the beginning lol)
The thing about GF being forced to release the game before the end of the year, and the fact that they were in a rush, kinda made me wonder when there were things in the game that didn’t settle with me. Like I was always wondering “Was it cut because of the lack of time?” or if it was just things they wanted to go with it, or if it was me being paranoid?” Because, not gonna lie, I kinda compared to the last games to try to figure out what was the reason being the things that made it meh for me.  
I love the scenery and towns in Galar, and once again, idk if it was because of the lack of time, but sometimes the places in Galar feels empty...? Idk how to explain, because there is a lot to explore and I love what they did with like the routes (for the example, the two mines look so different and are so pretty! it’s not annoying to explore). But I kinda compare/think to USUM (or even SUMO), some places feel like something is missing?
For example the Budew Inn in Motostoke town. If you have the chance to go to the second floor and explore, you will find most of the rooms look empty? Like there is a lot of space, but nothing much to decorate or make the room feel less empty, compare to the hotels in Alola. I know it’s a weird nitpick, but like I said I love exploring, and remembered that this was something cool to me when I saw the details in Sun and Moon, so I felt a little like things were missing.  
Another example are some towns have no homes to explore? Like the town of the first gym, it had no houses to explore and it was so strange? Our hometown had only two houses as well (Ours and Hop’s)...or the fact that Galar’s towns we get to explore are most of the time ones with Gym leaders in it (except for our hometown, the one where the professor is and the one with the champion battle), and it was strange to me not having just a town that is there to explore without having a major plot related thing? Idk if it was just me, but as someone who likes to explore the pokeworld, that’s my thougths.
About the clothing, I really super feel like they should have cabins to change your outfit in like every Pokemon center or something. Because you can only change in cabins at boutiques. But these are like available in about 5 towns. Sometimes you just want to change clothing or accessories after one town and have to wait until arriving to a town with a boutique to change (or go back to the last one). Idk why they removed this from SUMO honestly.
Also...as someone who choose a girl character, I was disappointed that I didn’t get option to wear many pants like the boy, since the girl’s option was mostly skirts :(  Like I like the skirts, don’t get me wrong, but idk why it’s such a downgrade compared to SUMO in term of pants.  Honestly, I just wish that all the clothing would be accessible to everyone regardless of the characters’ gender.
The rivals were great imo. But sometimes I wanted Hop to leave me for a few seconds ngl. Especially at the start, like he talks in a scene in every new town you arrive. I actually don’t have a problem with Hop, I enjoy these types of friendly rivals actually and his feelings during his arc were really relatable, but sometimes I just wish we could get a break from his scenes for a while lol But at the same time, I understand that maybe his arc would have seen less good if we would see less of it? On the other hand, I kinda wish we could have seen MORE of Bede’s arc honestly. He is the arrogant rival, then something happen that is a change in his life, and the next time we see him, he takes on this new challenge and has quite changed. We see what starts all the change, but it’s a shame we don’t see the change more.  
I am not big on online stuff in general, but the way to interact online in the game is such a big meh to me! So I was trying to find my sibling in the online feature to participate in a raid battle. So I filtered by raids, don’t find them. Filtered by friends, still don’t find them. So I try to find them on the map to see if I can interact that way, fly to the other side of the map, and even if I am still connected to internet, the stamps are gone???? So I have to un-connect and reconnect to the internet again and STILL don’t find them! It’s just weird and annoying to me honestly. The fact they don’t have the GTS anymore is disappointing as well :(  I know the GTS had issues, but they could easily fix the issues imo.
I could talk forever about the dex cut, but I won’t because we all heard about it. Instead, I will just mention, that I wish there was a way somehow to get alolan versions.
Other:
The music is so good and interesting but, I don’t know if it’s just me, but I feel like I got more like Final Fantasy vibes more than Pokemon sometimes. Like when we are exploring the Forest early game and our hometown really gave me adventure RPG vibes lol.
The Ex share all. *Inhales* SO I always somehow disliked the ex share all since XY. I just have some weird thing that I want all my pokes to be at the same lvl, but in prior games it was hard to do with ex share all, because my starter would always be more lvl, and when I capture a new poke at lower lvl it would be difficult for me to lvl it up to the same lvl as the others. It was such a turn off for me. But this game, I feel like they did a good job! The pokemon who battles gain more exp than the others and the poke you capture in the wild are definitely at a lvl that is closer to your team. I didn’t get really overleved like I did in prior gens as well and I am thankful for that. I feel like they balanced it very well and I hope they keep this type of thing in the future.
No night/day cycle: During the main game, the night/day cycle is scripted lol Like you arrive in a town and it is sunset and it’s supposed to give us an atmosphere and a feeling of time passing and I think it’s interesting. It took me a while to realise that the time in the Wild area actually corresponds to your time zone in the Switch tho lol
The curry and camp are neat, but a part of me is sad that I can’t give my pokemon pats like in Pokemon refresh/amie or feed them food directly especially when there are scripts ingame before battling where the pokemon says they want to be petted. ;;
The story is almost non-existent. The villain is kinda predictable (Lysandre you have competition!) and it seems all to happen in the very last part of the main game. The pacing was kinda weird, and honestly, I am not sure I got all of the point the villain was going for, so I will digress on talking more about it. I know some people wanted a briefer from the last games (SUMO was super plot-heavy). And it gives us the chance to enjoy the games for only the Pokemon journey, it’s just felt kinda like something was missing for me because I am so used to the plots in the games tbh. I am not sure where they were going with it.
There is a story post-game...but well...idk what to say. These recent gens seems like there are no much post-game content, so idk what to say here. It’s not super fun, but it adds to the story and is enjoyable? It’s interesting I suppose, but just like the main plot, I am not sure where they were going with this as well lol It was nice seeing Hop getting involved into it though!
In brief, It was a good experience. Not the best, but definitely not the worst. To me the worst game was Pokemon Let’s go, and I am so glad SWSH didn’t beat it as the worst lol I honestly feel like I would have missed a fun experience if I had skipped SWSH.
 I just wish GF would have spent more time on it not gonna lie. Some parts really need to be more polished. And I hope in the future they will stop trying to produce a game a year and take more time to fully and comfortably polish their games, but maybe I am hoping for too much here.
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