Would Cosmere Characters Drive the Speed Limit?
You know, if cars and speed limits existed for them. (Potentially necessary context: I am a USAmerican)
For a different but hilarious take on Stormlight Characters driving, please check out this @saffronique post, which I spent forever looking for because I vaguely remembered someone else doing a driving post and wanted to make sure I hadn't copied them! Anyway it's funny; go read it: https://www.tumblr.com/saffronique/719947907049127936/was-just-struck-by-the-overwhelming-urge-to-rate?source=share
But now for a much more limited question: just, do they go the speed limit?
1. Nale: Yes but also no
As Mr. Beholden-to-All-Laws-of-the-Realm, Nale would of course drive exactly the speed limit! Except that he would also go immediately to the local jurisdiction, get deputized or whatever, and then obtain permission to speed all the time so as to Apprehend Criminals. So he'd actually be almost exclusively speeding but, like, legally.
2. Vivenna: Only at first
Vivenna does drive the speed limit when she first gets her license, because she wants to Follow the Law and be a Good Example for Siri. But, like, everyone is always so mad, and eventually she starts going just like 5 miles over the speed limit, which isn't even breaking the law, really. It's going with traffic! And then maybe 10 miles over, just occasionally 15 but only on a highway when it's safe!
3. Siri: No
Like, going a bit faster is not a big deal, especially if all the other cars are doing the same thing. It's actually safer to go with the flow of traffic!
4. Elend: Depends on who's in the car
Elend drives moderately above the speed limit like most people except if his dad is in the car and then he drives under the speed limit just to piss him off.
5. Vin: No
Vroom, vroom to be honest. Vin doesn't do things slow.
6. Dalinar: Yes
As a young man, Dalinar's speed demon ways led to the deaths of many people. So now he does drive the speed limit and insists that his sons do as well, whether they're in company cars or not.
7. Kelsier: No
Kelsier? Follow a law? I don't think so. He taught Vin to drive, you know.
8. Adolin: Not anymore
When his dad was really into Car Laws, Adolin did drive the speed limit per his dad's instructions. But he's since loosened up a bit. He figures he needs to find his own way to drive!
9. Shallan: No
Shallan drives the speed she needs to drive. Veil definitely drives the fastest, and Radiant is most likely to follow the speed limit. But on average...not so much.
10. Navani: No
Adolin can still remember being in the car with his aunt for the first time and being SHOCKED that she speeds. (In my head this is related to Adolin being shocked when he sees Navani wearing a glove rather than a full sleeve. This may not make sense to anyone else but it feels right to me).
11. Moash: No
Moash always wants to get to his destination as fast as possible. Also I just can't imagine him trying to follow the speed limit.
12. Wax: Depends on the geographic location
Wax drives the speed limit in the Roughs but not in Polite Society (except in dense urban areas where he wishes to avoid, like, killing children).
13. Wayne: Does not have his driver's license
I feel this in my soul.
14. Lirin: Yes
I think Lirin would argue that "getting to your destination thirty seconds faster is no reason to speed and put everyone else on the road in danger! Drive safe - arrive safe! That's what matters!" And then he would go exactly one mile under the speed limit at all times while everyone behind him honks.
15. Kaladin: No
Kaladin spends three months driving very slowly after his dad shows him videos of horrific car crashes but eventually he just can't do it. He NEEDS to get there faster! People are DEPENDING on him! And he likes to feel the WIND in his HAIR as he cruises down the open highway!
(Kaladin and his dad cannot drive together.)
34 notes
·
View notes
You can stop capitalism and the attention economy from sucking the joy out of art for you right now*
*at the small price of, perhaps, your hopes and dreams.
Commodification and competition only suck the joy out of art when you buy into them. If you want to make art for fun and not worry about attention economies and algorithms then literally just stop worrying about them, and accept the consequences of that.
What are the consequences? There are artists who have successfully risen to a living wage off posting their art online, and in the shadow of these prominent but rare figures it is difficult not to dream of having even a sliver of their luck. And this is to say nothing about the social and emotional fulfillment of sharing art with others, but I'll be focusing on the economics here.
It's luck. Commercially successful artists who seem to have "gamed the algorithm" are prone to survivorship bias--it's impossible to know how many artists have tried the same tactics only to get nowhere. And most will attest that every step of these attention-economy-appeasing rituals is demoralizing and exhausting. Many--even those who succeed--give up or take a step back.
But if these rituals are so awful, why perform them? To potentially increase the meager chances of economic success as an internet artist? To see your engagement numbers go up?
I don't want to tell people to give up on this dream because I believe it is impossible. Instead, it is possible, which is the trap. And when the entire economy and job market are so dire, it's difficult not to dream of that lottery ticket.
I do believe we can live in a world where we can survive and make the art that brings us joy--Through significant effort and numerous systemic changes at every level of culture and society. And in the meantime, there is a huge grey area of economic sustainability--if you make even a little money off your art, that's more in your pocket.
But hobbyist artists have been making and continue to make art out of joy and curiosity regardless of how popular or commercially viable it is, it's just harder to find them on common online platforms. They're in your neighborhood, at work, in your family and probably among your friends, sitting at the library leafing through a "How to Draw" book or signing up for an adult beginner's class, if they have the money. And when we promote the idea that art is fun for everyone, we make more space for people to enjoy it.
We have a finite amount of time and energy every day. Our capitalist economy saps us of both such that we have very little left to devote to our passions. But we fail to realize how much more we lose investing in an arbitrary and fickle economy that is, in fact, entirely optional. If you work a day job with clearly defined hours, you may spend several hours miserably--and that is a problem that needs addressing--but your day ends. Meanwhile, the work of a professional internet artist is never done--You are always on the clock.
I feel heartbroken when I see artists lamenting how joyless, soul-sucking, and uninspiring art has become for them in the midst of our current circumstances. I think they are correct in identifying that the attention economy saps them of this joy--But they are not seeing the forest for the trees.
It is the difference between the expectation of success and the reality of disappointment, rather than the disappointment itself, that leads to such a depressing state of affairs. Let go of the idea that sufficient effort scales with reward in a system as arbitrary as ours. Save your energy. The best way to win is not to play.
Art is as beautiful and life-affirming as it ever was. Realize what it has to offer you, and realize what you need from elsewhere. We still need food and a roof over our heads. We still need friends and community. If we want art to occupy a joyful space in our lives, we need to rely on other parts of ourselves to get through the sometimes boring, tedious, and depressing work of living our daily lives.
Our capitalist system and its associated attention economy deserve every criticism they can get, but if we fail to question their fundamental assumptions, we will never truly move past them. We have the autonomy to untangle capital from our artistic lives, if not completely, at least to a more manageable state.
So, believe that art can be fun again. The things you want to see in the world are waiting for you to make them.
13 notes
·
View notes
Well that was all the 2022 SEGAU design sheets. Unfortunately I don't have any others ready to post rn but I'm working on some more, rest assured !
Feel free to send asks about the AU while I figure out how to present written explanations on the major worldbuilding concepts ( I'll probably have to scribble some schematics, otherwise it'll be boring to look at... agh ). I know I really just posted designs without really explaining why they are the way they are and the differences with canon... I imagine you must be a little confused.
I'll have to work on those sketchbook pictures too, there's a lot of them to take, and for some reason my pictures look much darker on my laptop than on my phone, so that's a problem.
Ah but regardless, yes tell me your thoughts ! I love feedback !! ( Even if the feedback is criticism. Feel free to tell me what you don't like, too ! )
9 notes
·
View notes