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#this took me way too long 😭
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dia-smthidk · 3 months
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just the Carnival DLC group doin shenanigans. (Carnival AU belongs to @sm-baby)
characters:
Carnival!BuzzBuzz - @awful-little-goose’s oc
Carnival!Narcissus - @freshsans-canonbf’s oc
Carnival!Leisel - @hootbon’s oc
Carnival!Sethe - my oc :)
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honeybubbletea33 · 1 month
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The utmv equivalent of putting your Minecraft beds together
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ruporas · 2 months
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Hello hello! I read your tidbits for plant ww au and if you don't mind me asking, how come ww is no longer able to verbally communicate? Did dying and reviving take away some of his physical capabilities? Or is that simply a consequence of becoming half plant? 🤔 ww being alive is all that matters but I'm so curious!
hello!! at the time, i think i made it that way because of him becoming half plant-ish? admittedly, i didn’t give the logistics too much thought but he doesn’t make a lot of sounds and doesn’t speak, like dependent plants. it Probably means that something physically has been affected, but i haven’t researched enough into what i want that to be :’] i also think since he woke up again, he hasn’t felt the particular urge to communicate verbally/found viable enough solutions to make do. he isn’t able to communicate with plants either in the shared consciousness way.
if i go deeper into this au, i might change more things around… i’ve already started adjusting what capabilities he should have as being a revived guy from a little less than half of vash’s power + love. ashamed to say i haven’t given too much thought into plants hcs and full capabilities either!! i always forget what they’re capable of in canon ;;
anyway, i hope that answers it!! and here’s some doodles i drew while thinking of how to answer this question!
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a small comic - he has plenty of little feathers so i went and made use of them
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fukiana · 8 months
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     Deep within you, you feel an uncomfortable roiling. You can’t be certain if the sensation is physical or spiritual, but it immediately induces nausea and fills your ears with the sound of blood rushing through your head. The Pallid Knight- Show. Them. What. You. Are.      You close your eyes and turn your mind inward, blocking out the sounds of the harbor and the menacing pack of guards. Soon, all you can hear is the rushing of blood in your head and a muffled chime ringing somewhere far away.      You open your eyes. The harbormaster is gesturing wildly, presumably to get your attention, and yelling in your face, but you hear no words, only the ringing of the chime as your heart rate slows.      And slows.      And slows.
PILLARS OF ETERNITY 2: DEADFIRE (2018) dev. Obsidian Entertainment
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lluu50 · 3 months
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Obito told me that's what he woke up to in the cave
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sulfies · 17 days
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Just finished "flying machine 2.0" mission..... Just bc of that I have decided in my HC Ezio hates that stupid fckn thing
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mariatesstruther · 2 months
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okay but wait @bumblepony u GENIUS. you gave me an idea:
mariatommy step up au
in which pro-dancer maria miller is in desperate need of a waltz partner for the american dance championships. to her rescue comes tommy miller, the younger and more troublesome and secretly phenomenal swinging-dancing brother of famous ex swing-dancer, joel miller
guess what i did 😋 i made it long
so we start with pro-dancer maria miller as she wins as many dance titles as she possibly can, trying to prove to her mother that quitting law school for dance was worth it. she’s already been taking home a fuck ton of titles as a ballet and lyrical soloist, but lately she’s been interested in smooth forms of ballroom, like the waltz and tango
a good friend of hers, frank, has been her partner for three months, and they’ve been unbeatable so far. literally every competition she they shows up at, other dancers will groan and rolls their eyes like “aw come on bro this is unFAIR” because they already know who first place is going to: maria motherfucking miller. every goddamn time
then, four titles in and two months away from their biggest competition, frank tragically breaks an ankle doing some stupid gardening shit with bill. and it is exactly that: a tragedy. he’s maria miller’s partner, and now he can no longer be that. he might as well be a dead man
frank makes bill tell maria, both because it was his idea to have sex do work in the garden and because he’s too scared to. when he does, she cusses him out so bad that, for once in his life, he has no grumpy smartass response. maria is fucking pissed—because that entire competition, that title, that trophy is supposed to be fucking hers. they already have the perfect choreography, the perfect costumes, the perfect music, the perfect everything. she’s already made space on her awards wall for the crown, the sash, and three-their trophy. this is a batrayal, frank. how could he do this to her????? how could he?????
but maria miller does not dwell on problems: she fixes them. she has replace bill or withdraw from the competition—which she has never done in her entire life. withdrawing, like losing, is not an option. she needs another partner, and she needs one fast
of course homegirl tess would come through—her best friend, retired fellow dancer, and one of the most reputable talent managers in the region. maria calls tess hoping to get in touch with her ex-partner, joel miller, because she wants only the best. he’s known and respected in the dance world as an amazing swing dancer and phenomenal lead in partner-work—much to her chargrin, unfortunately, he’s not dancing anymore. he’s apparently too busy with a new baby, which—great, beautiful, kids are great—does not help her. maria needs someone available, someone good, and someone now
enter tommy miller 🤠 who maria is at first not even willing to consider, because he’s never danced competitively in his entire fucking life (“are you fucking with me, tess? are you trying to fuck with me? i thought we were past the point of fucking with eachother. i though we were friends.” she says, when tess tells her. she gets an eye-roll in response)
to his credit, tess tells her, he’s been dancing alongside his joel all his life. he’s watched him and learned from him and is apparently just as good—he’s even danced with tess, and he impressed her. this impressed maria. when she asks tess why he hasn’t done anything officially to actually prove himself, tess says he’s “not the competitive type,” which is a major turn-off. maria is more than the competitive type—she’s the competition entirely.
still, tess convinces her to give him a chance. they basically meets blind-date style because tess is just like “dude just trust me trust me TRUST ME. meet him at our studio on saturday and freestyle with him. one song. then tell me what you think”
so maria goes, and she waits. she’s dutifully ten minutes early, as she is to every rehearsal. what would be five minutes before their meet time, she hears the studio doors open behind her and lets herself be only a little pleased that he is early. then she turns around to him—and boy, is she very much so pleased
tommy is broad-shouldered and well-dressed and tall, but not too tall, and well-groomed for a man—especially with one with so much hair. my god, just this man have a beautiful head of hair. as admires him, she also appreciates that (aside from his audaciously hot suede fur-lined jacket and cowboy boots, lord help her), he look’s ready to dance: black loose muscle tank, black breathable joggers, and black sneakers held in his left hand. in his right hand, to her suprise, is a single red rose.
is he fucking with me? she immediately thinks. a rose. a fucking rose?
“what’s that for?”
“uh, the rose? it’s—,” he hesitates, clearly thrown off guard. somehow, with only three measly words, maria notices that his voice is nice and low and gravely and— “it’s for you, ma’am. you’re maria, right?” —southern and sexy and distracting. his voice is far too distracting. it will present problems for her.
“right. i’m maria,” she repeats, mostly to remind herself who she fucking is—maria fucking miller. maria miller, who does not get distracted by tall sexy cowboys at dance rehearsals. “you’re tommy?”
“yes, ma’am.” he has to stop. he has to stop with the ma’am thing. it’s another distractor.
no distractions. she’s at a rehearsal, albiet an unofficial trial one. it is still a rehearsal—one for a competition that she will win.
maria straightens her shoulders, gets her head on straight, and steels her voice to say coldly: “well, tommy, i don’t like flowers. i like trophies. you think you can get me one of those?”
at that, tommy smiles as bright as the sun, white and pearly and perfect. distraction number three. she’s fucked. “i reckon i can,” he says, amused and sure.
“then prove it,” she responds, voice still steely. “let’s dance.”
and they do
for @bumblepony for your amazing writing as always and @marceltheshellwithflipflopson for your loveliness and inspiration and @clickergossip wifey and @ameerawrites miss u baby and @liveandletcry23 MISS U CAT and @hypnotisedfireflies because the work youve been doing with IO????? INCREDIBLE????? its been making me want to get back to writing so bad
all my mariatommy truthers love u guys kiss kiss kiss
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the-acid-pear-art · 1 year
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Save a cowboy, ride a huge fucking sausage today 🏜️
(i will hopefully get around to making more Peppi pin ups in the future-)
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rusty-gloinks · 2 months
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Hellooo silly tumblr people on my browser!!! I’ve decided to kind of avoid posting about murder drones stuff, and talk about it less frequently as it doesn’t interest me as much as it did, or at least until I’m able to get some new insight on episodes or teasers (which I may come back for). I’m really figuring out what I like and figuring out what I actually love drawing besides robots!! (Though I do LOVE robots they are wonderful creatures to me, just not drawing them 24/7) Who knows, maybe I’ll start talking about murder drones out of the blue, but I think it’s good to take a break from something every once in a while! I like finding out what I enjoy most :-)
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thegroovyskull · 11 days
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Lapearl jumpscare
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marivenah · 4 months
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Valerie (@onehornedbeast) || Sarah (@captmactavish) Sydney (@bbrocklesnar) || Hunter (@aceghosts)
CHIBIS FOR THE HOLIDAYS ⛄
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mrhowells · 6 months
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what is your favourite clois scene?
I honestly love all their interactions so much that I couldn't even decide on my top five, so I'll just talk about their opening scene in booster because I keep thinking about it and it really captures one of the main reasons I love them so much.
So they're both in transitional periods of their lives, with Clark trying to create a new persona for himself and Lois working towards a promotion, and they're just so... invested and supportive about it?? Lois is helping Clark with his body language and reassures him because he's feeling insecure but then he's like "forget about ME Lois you're up for that promotion!!!" and you can see on his face how proud and excited about it he is like, he's really her biggest cheerleader and I'm😭😭😭
They're best friends and they're in love and above all else they just genuinely want to see each other thrive and be happy and grow into the best versions of themselves and it makes me want to collapse on the floor in tears.
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techno :D
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baeshijima · 20 days
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Hello! Would it be okay to ask you for advice on how to build some characters in Honkai star rail?
hi nonnie and ofc !! this will go very bare-bones into character building so, uh, buckle up 🧍‍♀️
the main principle is to prioritise one or two characters at a time. if you go for more than one, then preferably ones that either share the same trace material or their relics are in the same domain to make farming a lot easier and less tedious !!
the next question is: which character(s) will be the one built, and what are their stat focuses? for example, are they a dps who requires atk%, or one that needs a different main stat like hp%? are they a sustain (healer & shielders)? are they a general or a niche (specific for certain characters/situations) support?
once you know these, then you can narrow down what you need.
light cone
this will be a very short section in comparison to relics, as the main thing you really need to make sure of is that the light cone path matches the character path (i.e. a hunt light cone for a hunt character will allow you to make the most use out of it compared to, say, a destruction character, as they won't be able to use the passive ability and only gain the flat atk, hp, and def stats).
the next thing is to make sure the passive ability works with your character. for five stars, their signature light cones are of course the best and easiest tell, but if you don't have them then you will have see the effects. for example, support characters will want light cones that either help boost the team (i.e. dance! dance! dance! gives action forward to all allies when the wearer uses their ultimate), sustains will want something that boosts their defensive/healing capabilities, damage dealers will want something that increases their overall output (can either but dmg%, atk% or a crit/crit dmg% boost), etc.
of course, some may have specific needs (like ruan mei who would want memories of the past as her light cone for both the extra break effect & energy, especially at high(er) superimpositions), but it will always be found in the same path and are easily identifiable. there will also be more coming out in the future, so better options are still yet to come!
relics
the relic pieces have set main stats;
cavern relics:
head piece is always flat hp
hand piece is always flat atk
body piece can be: atk%, hp%, def%, effect hit rate, break effect, outgoing healing bonus, crit rate, crit dmg
feet piece can be: atk%, hp%, def%, speed
planar ornaments:
planar sphere can be: atk%, hp%, def%, type dmg bonus
link rope can be: atk%, hp%, def%, break effect, energy regeneration rate
cavern relics are what can be farmed in overworld domains. they have four pieces which can give you the full set effect, or you can have two pieces for the two piece effect and mix it with another two piece set effect (i.e. this is usually put on supports/sustains, but can also be used on damage dealers if needed).
planar ornaments are farmed from within simulated universe after each elite boss + from the final boss. these ones only have a two piece effect, and cannot be mix-and-matched.
generally, each archetype/class/role will follow the same or similar principle;
the main/sub dps/damage dealer role will want:
body piece: crit rate or crit dmg
feet piece: atk%/hp%/def%/speed
planar sphere: type dmg bonus
link rope: atk%/hp%/def%
certain main stats will depend on what they scale off of. some dps (like dan heng il) will want atk% if they can afford to be slower or have a support that can bump them up, other dps (like jingliu) will want speed to be faster to get more out of their kit, and some will scale off other stats such as hp% (blade) or def% (afaik we dont have a def% scaling dps, but we will probably get one soon).
the best cavern relics will be ones where the set effect benefits them. this can include ones with type dmg bonus as a two piece to mix-and-match with another that has the stat they scale off of, a full four piece that helps their overall output, or one a bit more specific which tailors to how their kit works, such as increased follow-up damage (jing yuan, topaz, blade (inert salsotto ornament only), dr. ratio, and possibly clara with the inert salsotto ornament), increased dot (damage over time) damage (kafka, black swan, sampo, and guinaifen) and increased damage against debuffed enemies (acheron and dr. ratio).
the ideal planar ornaments would be ones that focus on increasing damage output, and it usually again depends on the character's kit for what they need, much like the cavern relics, and with factors such as whether they primarily use their skill and/or basic attacks (rutilant arena would be best in this case), if they use follow-up attacks or have a high ultimate damage (inert salsotto), or if you want an overall damage output from high speed (firmament frontline: glamoth, though so far only characters like seele can really make use of it due to her high base speed + her bonus from her kit, but you can also have supports which buff the speed to meet the threshold) to name a few.
the sustain role will want:
body piece: hp%/def%/outgoing healing bonus
feet piece: hp%/def%/speed
planar sphere: hp%/def%
link rope: energy regeneration rate
the role has two sub-categories; the healer (abundance) and the tanks (preservation).
healers would want (sub)stats that prioritise hp% with an outgoing healing bonus body piece + speed + hp% orb + either a hp% or energery regeneration rate rope. (luocha however is an exception, as he scales off atk, so replace the hp% stats with atk% where you can.)
the best cavern relic sets would either be passerby of wandering cloud for the outgoing healing bonus (the extra skill point is nice, but usually the two piece + either another with a speed or hp% two piece is better) two piece longevous disciple for the bonus hp%, messenger traversing hackerspace is good for the increased speed two piece and party action advance four piece if the ultimate can be used on an ally, but the full set is better for supports rather than healers.
planar ornaments that either boost the character's scaling stat or buff the party are ideal (broken keel and penacony, land of dreams can be good ones, primarily broken keel if you can reach the effect resistance threshold).
tanks/shielders would want (sub)stats that prioritise def% and follow the same general set-up as healers, substituting the hp% for def%, and for the body piece to also have def%. (fu xuan is another exception, as she scales off hp for her sustain as she mitigates damage to herself.)
the best cavern relics would either be knight of purity palace for the def% increase two piece and shield absorption increase four piece (the full set is mainly for characters who provide shields), guard of wuthering snow is mainly good for the damage reduction two piece, but even then you would mainly use this for fu xuan with two piece longevous. there aren't any options, but there will probably be more in the future.
and the ideal planar ornaments would be either belobog of the architects for the increase def% and effect hit rate, broken keel if you want to buff your party + have some effect resistance, and possibly penacony, land of dreams if you want to have multiple/mono-typing (i.e. mono quantum with fu xuan as the quantum sustain).
the support role will want:
body piece: hp%/def%/effect hit rate/break effect/crit damage
feet piece: hp%/def%/speed
planar sphere: hp%/def%/type damage bonus
link rope: energy regeneration rate
general supports will usually have a defensive stats such as hp% or def% for survivability + speed boots + a sustain sphere. their main job is to buff a character/the party, so the priority is to keep them alive without having them be one-shot by the enemy.
the best cavern relics will be messenger traversing hackerspace four piece if they can use their ult on an ally/all allies (which is more often than not a yes since their purpose is to buff). there isn't really much else other than this set, as you want to boost your team and you will get a lot of survivability stats from your rolls, so you don't need anything that offers more.
the best planar ornament sets will be either fleet of the ageless for the bonus hp% + teamwide atk% boost after getting 120 speed, broken keel (arguably the best set), and penacony, land of dreams (again, good for mono teams).
niche supports will follow a similar set-up to general supports, with the exception of the body piece. this could either be break effect (such as ruan mei, whose kit relies on it despite being a general support) or crit damage (such as sparkle or bronya who need a high crit dmg to boost others). their role is to work with a specific kit archetype or boost a certain mechanic. topaz can technically fall in this category (especially with her light cone), but she would want more dps-centred sets as listed previously.
the relic sets are basically the same as those of general supports. the only difference are characters like ruan mei, who will want the thief of shooting meteor cavern relic for the increased break effect (messenger traversing hackerspace can still be used but isn't recommended unless you roll a lot of break effect stats to reach 160%, which can be lessened if you use the light cone memories of the past or the planar ornament set talia: kingdom of banditry for the extra break effect at 145 speed.
the planar ornaments will also be the same, unless future sets come out and are more in-demand.
debuffers (nihility) can be a bit more on the offensive side with the stats, but will mainly depend on the effect hit rate body piece + extra sub-stats of that where possible (could be from light cone as well). their main job is to apply debuffs to the enemy, so having a high effect hit rate is ideal in case some bosses have a high resistance.
the best cavern relic sets can vary, and you will typically use ones that increase their damage. for example, welt would want either the full set of wastelander of banditry desert, pela would usually want the full piece of musketeer of wild wheat or maybe even hunter of glacial forest if you want her to smack more, and silver wolf would want the full set of genius of brilliant stars. a recent set that came out is pioneer diver of dead waters, which can be good on them as the four piece (silver wolf especially), or you can use the two piece with their type bonus two piece.
the best planar ornaments will usually be pan-cosmic commercial enterprise, which increases their effect hit rate as well as increases their atk% based on 25% fo their effect hit rate. however, if needed, they can also make use of penacony, land of dreams and/or broken keel, but pan-cosmic is typically a better all-rounder for them. the debuffers will usually be the ones to have a type damage bonus sphere if you want them to do more damage.
another thing to take into consideration is speed. while there is a lot of back and forth about whether speed is necessary and when, i think it really just depends on whether you
a) actively participate in/complete end-game content and need the speed in order to be fast enough to have your characters take their turn at least twice in a cycle (i.e. forgotten hall/memory of chaos, pure fiction, swarm disaster, gold & gears, etc.)
or b) have a character who needs to meet a certain speed threshold in order to make use of a set's passive ability. there are currently five planar ornament sets that have this requirement:
space sealing station - Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.
fleet of the ageless - Increases the wearer's Max HP by 12%. When the wearer's SPD reaches 120 or higher, all allies' ATK increases by 8%.
talia: kingdom of banditry - Increases the wearer's Break Effect by 16%. When the wearer's SPD reaches 145 or higher, the wearer's Break Effect increases by an extra 20%.
sprightly vonwacq - Increases the wearer's Energy Regeneration Rate by 5%. When the wearer's SPD reaches 120 or higher, the wearer's action is Advanced Forward by 40% immediately upon entering battle.
firmament frontline: glamoth - Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.
this is just a general comment: of course there are other sets that people may use on their builds, but we will also get more sets in the future updates, so it really just ultimately depends on which sets you have the best rolls on, and you can always farm more later if you feel you need to!
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Happy birthday Mushitarou!
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The sad silly green man is one of the absolute best and also one of the most criminally underrated characters in all of BSD. I don’t have any fics or anything for him today (EVENTUALLY... eventually....), but I’ll share some headcanons for him (+others) that I have 💚 (part headcanons/part analysis tbh)
Under the cut cause uhhhh this got a lot longer than I expected it would ahaha, smh:
While I don’t think he had any particular falling-out with his family, I think Mushi is naturally isolated from them, and only became more closed off after his father died, someone whom he was especially close to and who shaped him into the good person that he is. He was lonely growing up in school, and Yokomizo was as well, even though it didn’t seem that way on the surface due to the latter being much more outgoing and extroverted; neither of them had anyone who truly understood and engaged with their interests (especially not Mushi after the loss of his father). Yokomizo was also estranged from his relatives, even more so after he became obsessed with writing, so he and Mushi became as close as family after enough time had passed – they really were all each other had, in so many ways.
Mushi already visited Yokomizo frequently enough as it is, without much else to do in his life, but began coming to see him even more often after he was told about Yokomizo’s terminal illness/given the request to kill him. Despite Yokomizo’s desire to finish his novel before his health deteriorated enough to be noticeable, he was unable to do so, and as time wore on, Mushi began to worry that something would happen to Yokomizo without anyone there to help, and took it upon himself to take care of him. Yokomizo’s urgency to finish his writing became more desperate, yet Mushi tried to keep him from pushing himself, which somewhat worked – there was an unspoken understanding that both were trying to put off the inevitable; for Mushi, it was out of utter denial of losing him and of what he’d have to do, and for Yokomizo, it was out of a sorrowful desire to spend as much time with Mushi as he still could, and guilt for the tremendously selfish and cruel thing he was ultimately asking of him, even as both of these emotions fought with his stubborn desire to go out the way he wanted to.
Mushi’s façade of hatred towards Yokomizo after killing him, although mostly a coping mechanism to distance himself from him and his grief, is not entirely without basis: a small part of him did want to genuinely hate Yokomizo for forcing this upon him, though ultimately a much larger part of him simply hated himself for doing something so unspeakable to the person he called his friend, even if it was asked of him.
Yokomizo, however, wanted Mushi to hate him over all, even if he never said this outright. The months leading up to his death were filled with worry for his friend, for the person who was essentially like a younger family member to him (not exactly a little brother, but… something akin to that. Although they’re probably around the same age, I feel like Yokomizo was more mature (not in every way though of course), and was protective over Mushi in a lot of ways); he knew Mushi very well, and he knew that Mushi would not cope well with his death at all, let alone what he was asking of him – he already wasn’t coping well. Mushi always had walls up and pretended to be arrogant, pretended to be selfish and not care about anyone but himself, but Yokomizo was the one person he was comfortable around, and he had long since practically become home for him: although their time together was never anything extravagant, he was able to bring him out of his shell, and force him to do and think about things he never would have otherwise, giving them both a happiness they each would have never otherwise known for so many years. But then that fragile peace they had together, that safety net, was being cruelly ripped away from them both, and the thought that Mushi would go back to being lonely, closed-off, and isolated after he was gone, drowning in his grief and with no one else to support him anymore, was more devastating to Yokomizo than even the fact that he was dying. As cruel and selfish as asking Mushi to kill him for his perfect crime was, I think a part of him felt it would be even crueler to force Mushi to watch him slowly wither away from illness (and he, too, dreaded and was terrified of having to go out like that, after so much drawn-out pain), and he selfishly hoped that Mushi’s hatred of him for forcing this upon him would overcome his grief, and the inevitable self-loathing he would have – yes, Mushi could hate him, needed to hate him, anything to keep him from hating himself. Of course, Yokomizo knew that wouldn’t happen, because Mushi was far too kind, far too caring, and far too selfless – anyone who would do so much for him for so many years as he had, especially after he became ill, and would willingly agree to go as far as to essentially euthanize him for his selfish final dream, no matter how much all of it hurt him, was truly the greatest friend anyone could ask for. Mushi was and is a beautifully selfless person, but he himself could never see it – only Yokomizo could, and so he knew exactly how he would respond, and worried about him immensely because of it. And that worry made him want to try to distance himself from Mushi as much as possible, to die as soon as possible, even, so it wouldn’t be even harder on him than it already would be… but in the end what won over that was his desire to make as many happy memories with him as possible in those final months, so they could somehow try to forget about what was coming, if only briefly; so that Yokomizo could, maybe, somehow, in some small way, believe that Mushi would be okay in the end after he was gone. :’ )
Continuing this, as part of those memories, I headcanon Yokomizo liked to dance with Mushi a lot, since there’s some art of them doing that 💚 Mushi also took Yokomizo out to various quiet place, like to see fireworks or the beach. He canonically doesn’t like the smell of the salty sea air (why? I have no clue), but I hc Yokomizo loved the sea, so Mushi went with him there at least once oops my Yokomizo Oda similarity headcanons are showing-
Yokomizo wanted Mushi to be happy, but it also worried him that his friend clearly bottled everything up and never allowed himself to cry, either. So seeing him cry in his last moments was a huge weight off his shoulders, and was somehow what ultimately convinced him that Mushi would one day be okay again. :’ )
At some point, probably multiple times, Mushi and Yokomizo had a discussion where Mushi tried to make sure that Yokomizo truly, sincerely wanted him to do what he was asking of him. Around and around, trying to talk him out of it, insisting that he hadn’t truly thought it through, but Yokomizo was always gently steadfast. After they settled on strangulation (poison, aside from being ruled out for the sake of the reader, was not what Yokomizo preferred when his body was already painfully killing itself from the inside), Mushi tried to suggest that he be given a strong sleeping pill/sedative before being killed so that he wouldn’t feel it, but Yokomizo insisted against it, as it would imply sympathy on the part of the killer, which couldn’t happen. His sickly state, although it wasn’t yet public while he was still alive, would already suggest a mercy killing and was putting the plan/general reception at risk enough as it was. </3
After killing Yokomizo, Mushi handled his body ever-so-delicately, tenderly, almost reverently, just as he had many times before while carrying him, as he strung him up the way he was instructed, and even as he cut off his ears. He took his time doing it, wanting to hold his friend close and memorize what he looked like for as long as he possibly could in these final moments, even though he felt like his hands didn’t have the right to touch him anymore. Then, after everything was in place and he’d fled the premises with the manuscript, he promptly threw up somewhere. :’ )
Yokomizo was the second person to give him the nickname “Mushi”, after Mushi’s father. No one else ever calls him that now; it’s a name reserved only for them.
Mushi struggles while trying to write at Poe’s mansion out of a feeling of inferiority compared to Yokomizo; writing and mysteries were never his passion, they were Yokomizo’s, and he was just indulging the latter’s hobbies. He has no right to claim the role of writer for himself, not now that he’s gone and when he was only ever in it for Yokomizo to begin with… and there’s no possible way he can ever create anything good or original, when they’d already talked at length about how everything in the mystery genre had already been done, and Yokomizo himself created the ultimate mystery that no one could ever possible top, least of all him.
But Poe knows that what he writes doesn’t need to be perfect or even good; Mushi only needs to do it as a form of therapy for himself, because it will bring him closer to his deceased friend, since mysteries are what they enjoyed most when he was alive. (and I honestly think Poe would understand and empathize Mushi very well, having been so isolated and lonely in the past himself before Ranpo essentially saved him just as Yokomizo did for him) Once he’s able to convey that to him, it gradually comes more naturally to Mushi and becomes comforting for him as Poe intended. 💚
Mushi forms a reluctant friendship with Karl over the course of his stay with Poe (inspired by this person’s art series of them together 🥹). It starts with Karl trying to help the first time Mushi has a nightmare there, and after that he starts bothering him/trying to get his attention in general, until Mushi slowly gives in, becoming begrudgingly fond of the little creature. Whenever he’s having a hard time, whether it be a nightmare or a panic attack or just listlessness, Karl is usually there for him, as his own personal therapy raccoon. 💚
To add to that, Mushi canonically dislikes thunder; I headcanon that when they were together during storms, Yokomizo always made sure to be even more chatty than usual, to distract Mushi from his fear of the noise. Once he’s at Poe’s mansion, when it storms, he suddenly realizes how much louder and scarier the thunder feels now… but of course he doesn’t let it show. Karl, however, notices his discomfort, and is there for him during storms now. :’ )
Post-series, in general, Mushi always brings treats for Karl whenever he meets up with Poe again. 💚
A headcanon plenty of people have, but Ango is absolutely crucial to Mushi’s journey of healing. Post-series, they have quite a few talks about their respective situations, and Ango is the one person Mushi ultimately (after enough time, of course) bears the most of his soul and his pain to, because Ango can empathize with him and understand his guilt/self-loathing/sorrow in a way none of the others can. Earlier on, Ango checks on Mushi the most (Ranpo and Poe do too though) to make sure that he’s taking care of himself, just like he occasionally does/did with Dazai.
Mushi starts wearing traditional clothes more often after Yokomizo’s death, including a few old things that used to belong to him, that are comforting to Mushi.
There aren’t many public photos of Yokomizo, since he was a rather private author. There is, however, only one single personal photo of him, one he roped a grumpy Mushi into taking with him once, his own expression being as sunshine-y and exuberant as always in contrast. Mushi cherishes it now :’ ) oops the buraiha trio vibes strike again
Because of his period of dealing with Yokomizo’s terminal illness, Mushi has some medical-related knowledge that the average person probably wouldn’t. It isn’t the kind of thing he wants to dwell on after Yokomizo’s death, and he can’t stand being around hospitals, for obvious reasons, but regardless, whether he’s consciously aware of it or not, he is especially compassionate/understanding towards those who are sick and disabled that he encounters. His time with Yokomizo has given him perspectives and philosophies about life that he wouldn’t otherwise have, and when he’s not trying to write strictly mysteries, it’s the sort of things that are evident in his writing. In a way, writing about it in general is healing for him, separate from mysteries being comforting to him solely because they’re associated with Yokomizo.
At some point, Mushi starts visiting Yokomizo’s grave together with Ango, Poe, and Ranpo, or sometimes just Ango. Similarly, he, Poe and Ranpo join Ango in visiting Oda’s grave. He and Ango each tell stories about their respective lost loved ones, so that more people will learn about and remember who they once were. 💚
With his ability, Ango is able to read the memories within the room Yokomizo was living in (or perhaps in objects Mushi owns), and see numerous happy memories he had with Mushi, long before his illness and death. With what he sees and conveys, Poe is able to write a small story of the memory, which he then gives to Mushi, allowing him to go into the story and relive the memory and see Yokomizo again for the first time in years. It’s not the real Yokomizo, and Mushi knows this – he’s long since stopped seeing the hallucination of him, because he’s healed enough by this point. But even so, just knowing that the book is there, that he can see his friend moving and talking again whenever he wishes – a version of Yokomizo that is just as happy and bright and energetic as he always remembered, without suffering from illness – is the greatest gift and kindness he could ever imagine receiving, and from his new friends no less, and it’s enough to make him cry, from how loved he truly is :’ ) 💚
I love Mushitarou sooooo much, and I truly hope he gets more attention in the future (can’t wait for tomorrow’s episode!!), because his story is so touching and his character so relatable and comforting 🥹 and I sincerely hope he finds his ultimate happiness in the manga one day. Happy birthday, you sweet, sentimental, pathetic (affectionate), goofy little gremlin man 💚
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