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#vanillabeenflower
rxttenfish · 2 days
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Asking because I’m extremely curious about this, how did MonProm’s writing get different over time? I remember you saying that the lore and characters feel different, and that it's missing sincere character interactions, too. I know almost nothing about the lore and I’ve only seen a few people mention the characters, so I’d be interested in a rundown of what aspects you think got worse in the series
I wouldn’t mind a very long response since I’m not that active in the fandom, I need to catch up on what happened
sorry for taking so long to answer this! i kinda waffled on it for a long bit, mainly because i started doubting myself again, and whether or not this was me simply overreacting or being tinted by nostalgia or simply being extremely picky and choosy in what i like (the last of which is true, i seldom get into fandoms at all for this reason and stay away from most popular media, but i wasn't sure if it applied here). i've posted about it already, but i'm in the middle of a psychotic episode where i can't feel a lot of pleasure to begin with + most things i do experience ending up solidly in the "very bad" category, so as you can imagine, i really didn't want to mislead and check that i was actually in objective reality.
as it is, this is also when a lot more screenshots started to be posted in the monster prom tag, and that helped me bridge the gap back into returning to the games themselves and feel like i was making a more accurate judgement. if you're one of those people who have been posting screenshots, i sincerely thank you, and i appreciated seeing you in the tag greatly.
for those not in the know — i've been in the monster prom fandom since it first released, prior to even the first additional ending to be added (the "Punch the sun" ending, and i recall the minor fandom drama that happened at that time due to it). my impression of monster prom is very much influenced by this, as what got me into the first game was the fact that the characters genuinely seemed to care for each other and were friends with each other (not merely tolerating each other's presences nor dressing it up, they sincerely thought of each other as friends and were open about that fact), on top of the wide variety of small details and statements that, if taken at face value, could create compounding complexity in the lives of each and every character and had wider implications for their lives.
no, they were not necessarily explored nor even necessarily "real", with so many conflicting events and statements, but i liked this too, because it meant a wider flexibility in what you could imagine, helping to create a more tailored experience for everyone who thought about these characters. this was what i liked about the early fandom too. what was baseline "canon" was so vague and minimal that you could have wildly different interpretations of the same characters' histories and relationships with each other. you would have radically different perspectives on what the world itself looked like, what it was like, that there wasn't really any wrong answers so long as their personalities remained the same. this is where you got the old headcanon of polly and liam being childhood friends who knew each other as humans, or that the world of monster prom was post-apocalypse where humanity itself had gone extinct or only existed in tiny pockets, or my personal headcanon that both monster and human society existed right next to each other and had minimal crossover for petty cultural reasons. this was also prior zoe-as-ro, and there were wildly different interpretations of zoe's personality, with most going for a far more disquieting creepy-cute than the deep nerd we got.
this is why you get stuff like the timeloop theory, where everyone is repeating the same weeks leading up to prom over and over, and are perhaps vaguely aware of it but broadly unconcerned. this is also why it felt like the joke that, the characters were still in high school but were all fully legal adults with most in their 20's, best landed, because it was absurd and strange and didn't quite make sense, but the world itself was inherently absurd and semi-malleable to begin with. realistically, i felt like everyone understood it was making fun of the trope of having adults play teenagers in american sitcoms and wildly casting outside the age range, but for more in-universe explanations it wasn't any different from the way that you would have a large, dramatic ending in which everything changed, but then you'd restart and everyone would be right back at the beginning with nothing different, or even having conflicting events in the same run. it was a dream-logic that fit with the tropes and, thus, diagetically made sense.
to be clear, i don't mind canon having a set, well, canon on which it refers back to itself. i don't mind expanding that or including more things which are set in stone. but there was a perceivable shift in how the games handled this over time, becoming a lot more... bitter, it felt, towards all of these different branching ideas and concepts that, yeah, the people making them knew wouldn't necessarily be "canon" because "canon" already liked to contradict itself so much. most people weren't even sold on any one idea, and there was a much greater sense of enjoying and appreciating all the varying ideas people would come up with even if you personally didn't share them. making the characters be out of character was the real crime, because then it didn't diagetically make sense in the same way, didn't wholly fit.
(again, this is not to say fanon didn't happen and characters weren't smoothed down into a simplified personality that fit these varying fan-interpretations instead of the game itself. certainly damien love/lust was just as bad as it had ever been, and everyone loved to mangle his character into a more stereotypical "bad boy with a heart of hold" all the time. but it certainly felt less set-in-stone about it than it does now, with any deviation from the norm being considered strange and odd and even broadly shunned from the wider fandom.)
all of this is setup for establishing what the writing, lore, and characters felt like in the earlier days. the characters were the strongest part, with their relationships to each other being equally as important. the lore played it fast and loose and was far less interested in setting anything in concrete because that wasn't the important part. the lore wasn't the important part, which was what made it all the more intoxicating to think about, all the more fun to play with.
montrip is easily the biggest offender when it comes to setting everything in all-or-nothing terms and demanding absolutism from the world. broadly i blame the hitchhiker conversations for the worst of it, but i think ultimately the way they handled the entire premise of the game is where this problem stems from. it's not really an exploration in the same sense that you might explore the first game, discovering different perspectives and different people with different relationships to each other. it's an exploration in the sense of a sequel that over-explains the monster, that takes the most boring option out of all those that were possible and floating around and settles on something that was blatant, obvious, typically rejected not because of how novel it is but how trite and par for the course it is in the rest of the genre.
yeah, okay. humans know nothing about monsters and there's a "monster dimension" that exists separately from the human dimension. there's no crossover between the two of them. of course there's a big grand-scale fight between the eldritch powers that zoe used to be a part of, from which not only are slayers the main organization against them, but also the merkingdom has some horse in this race too. it's an urge to make things so universal in explaining them, in revealing connecting threads which unite everything that's ever happened in here, that makes the worldbuilding and lore immediately much more boring than it ever was before.
and it didn't have to be this way! nothing in the first game contradicts any of this too explicitly (see the above, the first game loves to contradict itself), and i would even be happy if this was basically canon but never stated or confirmed to be the big overarching everything going on underneath it all. i believe you should probably know these things about any world that you create and have them in the back of your mind. the difference is that you can know these things and keep them in mind, even focusing on things where its very relevant, and still not reveal them. this is why you have lore bibles, after all. every horror writer knows exactly how their monster works and the full underlying reason for everything that happens, but that doesn't mean the audience will see it or possess this same information too, and leaving it intentionally obscure will make far better stories.
which, this is bad enough, but it wouldn't be the breaking point for me if this was all there was.
but the worst thing of all has to be the slow decay of the very same characters that sold me on this world, this lore, this game in the first place. monster prom is nothing without the characters in it. it's a dating sim, it has nothing but characters to get you to play, and liking these characters are the entire reason anyone would pick up monster prom in the first place.
and the first game pulls this off extremely well. it's all in the tagline: be your worst self. they are, indeed, all terrible people. yes, even that character that you just thought of right now. they all have points in the game where they commit atrocities, where they kill or hurt people, where they do inexcusable things that could not be ignored in a more serious setting.
but that's the point. i think there's something very powerful in creating a character who not only do you love and love their personality and the way they interact with the world, but who also are inapologetically terrible, and to have the humor and the charisma be so good that you don't get bogged down in the "this is awful". likewise, it never feels the urge to really go out of its way to justify what's going on. this is not to say theres no discussion of if someone "deserved it", but usually there's still the sense that the joke is on them, that this is still an extreme reaction specifically for comedy and not necessarily something that can be justified. you can have damien set leonard on fire and have it feel earned, without prompting the needed reaction of what it's actually like to watch someone burn to death.
this is what sets the prank masterz ending apart from the rest of the game, and really establishes it as the first real "bad ending". because nothing that you do or happens in the prank masterz ending is any different from anything else that happens in any other run. you summon evil beings from other dimensions as a throwaway gag on how visiting one location raises your stats. you kill other people and damn them to terrible fates. you watch as body horror happens. the only difference is that, in the prank masterz ending, the laugh track doesn't play.
the rest of the game and the writing echoes this philosophy, this careful interplay of tropes that keeps everything tongue in cheek and yet sincere enough to make sure emotional beats still land when they're needed. the characters feel true to themselves and their own emotions, even when the world is extreme and excessive, when everything else runs on comedy logic.
this is also what i noticed failing first as time went on.
like i said, fanon has always existed and there's always been very specific ideas as to what characters are like in the same way fanon always flattens down characters into the same tropes over and over. scott is stupid and innocent and doesn't know what sex is. damien is violent and hot and too cool for anyone else. miranda is the idiot girl character. repeat over and over and over until you get sick of it.
but it's been an issue as time has crept on that canon has started to approach fanon and began to merge with it. now, scott is so innocent that he can't even curse. polly starts being mean to her friends and saying things that would be very hurtful to hear. the merkingdom isn't really super evil and fucked up, it's just miranda that's like that. they become simpler, easier to digest, streamlined for social media posts and mass-sharing. they become less and less subversions of existing tropes and moreso just another example of them, something else to add to the collection, not their own individual stories.
even further from this, what more complex traits they had are now stated and not shown. polly is stated to be smart and clever in a way that her party girl persona doesn't imply and to be sincerely rather down to earth with the people she cares about, but we seldom ever see this anymore unless its the game specifically trying to make a point about it, in which case it won't let her do anything that implies cleverness and moreso will just outline it in the narration. vera is stated to care for people in a very genuine and heartfelt way, but seldom will get a chance to do so, and every opportunity for her to do so to their faces is missed while she will just outright state it later. it does not feel consistent, it does not feel like any of these are intended reads of their actions. it feels like the devs have something they want to do but no idea on how to actually do so. and forget it if you want these traits to manifest in small ways that show up in unrelated moments and scenes.
the dialogue becomes harder and harder to tell between each speaker, if you are just looking at what's said and not at the pictures attached to it. the characters' distinct voices have been eroded away, so that they speak more and more like each other, relaying the same terms and ideas in the same words. perspective becomes a suggestion, instead of a must.
this is something that started back in monster camp too, as all of the endings in that game felt ultimately the same as every other ending. it's very hard to place or define the full reason why, why there feels like there's no emotional stakes nor investment, why everything feels moreso like selecting different coats of paint and trying to find all the different ending pictures rather than being interested in exploring the characters as characters.
stranger yet, the series that started with the tagline of "be your worst self" has experienced a kind of... softening, for lack of a better word? what i mentioned about being able to handle the balance between terrible people who do terrible things and the light tone of the game starts to change, as abruptly the same characters who were down with violent murder in the first game start to lose their nerve, acting more and more on more typical morality. it's one of those things that feels like it's starting to damage the tone, as abruptly it's not as absurd as it used to be, demands less suspension of disbelief which could buffer and support the rest of the setting on it. there's even a part in one of the endings in montrip which involves current-polly and current-scott looking back on their monprom selves and reacting in horror at how violent and careless their pranks are, in a way that fundamentally felt like it was undercutting and disparaging all the things that felt fun and made monprom what it was.
which is odd, really, because more and more i feel like the characters in these games like each other less and less. the friendships and genuine enjoyment of each others company that brought me to this game in the first place has gone. now they don't mention each other as much, don't care for each other's feelings and reactions as much, aren't as willing to support each other. they are more and more found on their own, relied on their own, seem to seek out contact and interaction with their own friends less and less. it feels like they're all separating out into their own worlds, but also feels like they wouldn't willingly want to interact with each other if they weren't already forced together by some other outside contrivance.
if anything, i'd compare it to every other dating sim out there, where you, the player, are the most important person in these characters' lives, and they only feel ambivalent or antagonistic towards every other character. which, again, is not why i picked up monster prom or why i liked it so much in the first place.
and it's because of this that it feels like the current state of the series has to focus on its increasingly weak worldbuilding and lore, trying to form a more serious foundation without character relationships being so tightly bound together, without the characters themselves being more developed and rich, without an aspect of absurd humor to rely on.
more and more i've noticed monprom has to rely on referencing other series to make itself funny and create humor, which, again, it's always done. it was just easier to ignore back then, if you didn't know what was being referenced, because there was always more going on in the exact same scene to bolster it and give context clues as to the setup and punchline at play. it feels like the current games are much more dependent on you knowing pop culture references in order to have any fun with it, and i'm someone who, again, is very picky in what i like or what i'll seek out. i'm not interested in a stream of references about other things that i would much rather be doing than playing through a game that feels like it hates that i like it at all, when i could, again, just be engaging with the thing that takes itself seriously and knows what it wants.
#all the care guide says is 'biomass'#monster prom#asks#vanillabeenflower#this is. so long i am so sorry.#and its still not my entire thoughts because i have so many thoughts#this is an unedited ramble tbh and im very sorry for that#i have more complaints like#how fucking snide and condescending the narration is to its own characters#which it already had but gets even worse in the later games#which is why despite loving aaravi i dont want to play moncamp at all#where a character says they like something or feel something and the narration has to be so. sarcastic about it?#like how i mentioned about how it feels like how its looking down on them as people#instead of whats probably the intended read which is#more jokingly calling them dumb in an affectionate way like how you might do with friends#and ofc theres the whole miranda rant#i hate what theyve done with the merkingdom and i HATE adrien as a concept i wont lie#just. cool. this female character is too stupid to count as a lore character. we obviously need a MALE character to fill in instead#we cant just have miranda talk about this or center any of the other female characters#and how they feel about this and whats going on for them#no we need to make up a new man to talk to instead#im. im still really bitter about it i wont lie.#like i said i could go on and get way more specific about it#i just feel like any and all emotional weight to this has died and the characters are more and more obviously actors on a stage#for your own self gratification rather than their own people living their own lives#this is so bitter and i really shouldnt put this in the main tag#i am so sorry everyone who will see my rant. but my peace must be made.#dont worry im already asking myself if im just making all this shit up myself#what if some of us liked that the characters were so mean to the player and had no qualms about aggressively rejecting us#because it gave some illusion of them being able to make their own choices and decisions in what they wanted
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script-a-world · 15 days
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I have a question regarding half-animal people's anatomy.
If an animal person has plantigrade, paw-like feet, something like dog or cat paws, would it make more sense to extend the metacarpal pad down to the heel or keep the common paw structure near the front of the foot and add a carpal pad on the heel? Assume that they evolved from a previously digitigrade animal that walked on its toes and evolved to walk more plantigrade. I've seen it done both ways but I've never seen the former done in the context of mammals with paws
Synth: Here on Earth the plantigrades were first, and digitigrade and unguligrade came later. Which certainly does not mean nothing ever evolved the other way, but as of now we don’t know about any. So where can we look for some ideas? Well, humans aren’t the only plantigrade mammals. Bears, rats and mice, raccoons and several other mustelids, and many primates are all plantigrade. Here are photos of some of their hind feet:
Bear:
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(Source: https://photocontest.smithsonianmag.com/photocontest/detail/a-brown-bear-paw/)
Baboon:
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(Source: https://www.dreamstime.com/foot-baboon-fingerprints-behind-glass-foot-baboon-fingerprints-behind-glassin-zoo-image144277356)
Raccoon:
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(Source: https://commons.wikimedia.org/wiki/File:Mm_Fu%C3%9F.jpg)
Rat:
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(Source: https://www.flickr.com/photos/8071753@N07/2283200060/in/album-72157601058889946/) 
Would a creature that started out as digitigrade and gradually shifted to plantigrade eventually have all of its separate paw pads fuse into one large one? Perhaps. Or maybe the pads expand to cover the entire underside of the foot but just cozy up beside each other instead of becoming a single large pad. Or they don’t change too much aside from the addition of a pad at the heel. Ultimately it will come down to how you want to play it for your particular world, based either on which option you think is more likely to occur, or which one you find more aesthetically pleasing to use.
Wootzel: I think what will make the most difference is how they walk. 
Most animals I can think of that walk plantigrade are primarily quadrupedal, and the heel touches the ground but doesn’t take much impact. Humans are very weird for how we walk, with the heel usually striking the ground and taking most of the weight before the front of the foot. From a bit of poking around on zoo videos on the internet, it looks like lesser apes and monkeys usually walk with either the toes hitting the ground first, or the whole foot kinda hits the ground at about the same time, and then the heel area will bear the most weight during the stride. Chimpanzees walk more like us when they’re walking bipedally, with their heel hitting the ground first.
This matters because the point of a thick, padded heel in humans and chimps is shock absorption. Those species that walk toes-first need to have a surface at the rear of the foot that can bear weight comfortably enough, but it doesn’t need to have nearly as much reinforcement and padding as a species that walks heel-first. Check out this photo of a chimpanzee’s foot, and compare it to the baboon foot above: 
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(Source: https://www.flickr.com/photos/62425933@N04/45894783645 )
As to whether your animal has one long pad down the foot or one at the heel separate from the metacarpal pad, I agree that that’s more aesthetic than anything concrete. I think the way they walk would definitely impact the size and prominence of the rear pad (or the rear part of the singular pad), and perhaps that’ll inform your decision!
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mauesartetc · 5 months
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This is more a question of character anatomy rather than design.
I remember reading that making digitigrade legs on bipedal characters makes no sense anatomically, since those legs are built for quadrupeds and therefore can only hold the body's weight if shared on 4 legs and if the body is perpendicular to the legs, which is why plantigrade makes more sense.
I've created "human with animal characteristics" characters before and in my world, they are a result of divergent evolution from a common ancestor that evolved at around the same time as the human's ancestor. I've made it so that they are still plantigrade and have paws/animal feet, but they walk on their toes because of a subconscious habit/vestigial instinct that they wouldn't notice unless you pointed it out. They can walk normally but they just prefer not to because it "feels weird". It would look similar to a human walking on their tiptoes, but they have a slightly wider stance to give themselves more balance. Would this make sense in an evolutionary context?
I'm really not an expert on evolution or biology in general so I'm not entirely sure. You might have better luck asking script-a-world. (Be sure to check this post before you do.)
But in any case, I'm guessing they'd have some well-defined calf muscles from standing on their toes all the time, and they'd have to lower themselves back to a plantigrade stance when those muscles get tired. Unless everyone's wearing high heels to support their weight, they're actively fighting gravity whenever they stand up. It might help to walk on your tiptoes for an extended amount of time and see how long you can bear to do it without dropping onto your heels. (Bonus points for doing it in the "wider stance" you mentioned.)
And again, I'm no expert, but I'm not sure if standing on the toes really qualifies as an instinct if their ancient forms were structured that way. Digitigrade animals walk on their toes because they physically can't help it, not because of any psychological drive. So if we eliminated that explanation, which option would honestly feel weirder to a bipedal species: Walking flat-footed or constantly straining their leg muscles for no logical reason?
I wish I could give a more knowledgeable answer, but hopefully that helped somewhat. I forget if Terryl Whitlatch's books tackle this specific question, but it might be useful to check out.
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smash-chu · 1 year
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Sorry if you’re busy, I just wanted to say that I love your fanmade Viva Piñata piñatas! They look super vibrant and colorful. I found your blog again while looking for some references of piñatas from the game to doodle, and I forgot how cute they looked!
I also think your OCs have very interesting designs, especially the personal OCs (I’m talking about the ones that aren’t part of a fandom, like the angelic ones, Magpie, Kieth, Bonito, Lucky and Chance, Lopal, etc. specifically). I saw your height chart for all of them and I was surprised how you can even keep track of so many lol
I have a lot of favorite designs but Kitty, Kieth, Bonito, Lucky, and Chance are the ones I can remember right now. I want to ask a lot about them but I will limit myself to two questions: Are those OCs all part of a DND campaign or are they part of a personal project (webcomic, story, etc.)? Also, is there a repository for all your OCs, like a Toyhou.se page?
Again, sorry if you’re busy but I hope you have a good day!
I'm glad you enjoy both my piñata art and my ocs, that makes me happy :3
My ocs are divided into the following groups: The Iedunnoh peeps (example Mordy, Atlas, Kitty, Magpie) The Tysta Valley peeps (example Orland, Marl, Bonito, Lopal, Lucky & Chance) The DND peeps (Mari, Vexx, Luna, other assorted npcs and pcs), The Pot Dog & Friends peeps (example Pot dog, Umbrella Rabbit, Space Birb) The Guild Wars peeps (i don't draw em often these days)
The Iedunnoh squad and Tysta Valley are both two fictional universes that are mostly used to host those ocs and stories surrounding them, with the latter one day hopefully being made into a webcomic that i've been meaning to do for a while. The pot dog gang is technically part of the same universe as Tysta Valley, just set in a different part of the same world, and once had a webcomic that i put on a indefinite hiatus wayyyy back
And yes in fact, i have a toyhou.se page for keeping reference of em all (or at least most of them)
Have a old Kieth doodle as thanks to showing interest in my peeps
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blasphemousfungus · 11 months
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Art fight attack against @vanillabeenflower of their OC Dander! 🐈💙💭
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loverdude · 3 months
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how do you get the filters/colors like in these pictures?
https://www.tumblr.com/loverdude/737292345269190656/dont-repostuse-4-anything-commission-info
https://www.tumblr.com/loverdude/740532149021802496/crazayyy-dont-repostuse-4-anything-commission
https://www.tumblr.com/loverdude/737447476517371906/i-really-do-not-draw-her-enough-considering-she-is
https://www.tumblr.com/loverdude/737087188463943681/carruni-happy-birthdayyyyy-3-dont-repostuse-4
Uhh? Well the first two I just messed around with layers and blending modes until I liked how they looked, and the second two don't have any filters on them? I just pick my colors in my art intuitively for the most part
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carruni · 8 months
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collab w @vanillabeenflower
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twosnails4eva · 2 years
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✨Sparkletober Day 8: Humanization!🌈
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vlada-slavik · 2 months
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Quick fanart of that one chainsaw × sparklecare au ( @vanillabeenflower ) that I love ( + Itty bitty headcanons on her marks)
Edit: fixed eyes
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lauras-happy-outfits · 4 months
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Milk Cookie outfit for @vanillabeenflower
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mistyycowoa · 4 months
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I would like my 4 mutuals to know that I have an art tumblr that I'm too embarrassed about to post directly on this blog but ( @mistycookie ) here have some funny little drawings
@kaze-horosha @vanillabeenflower @ooboobroobn @taboo-delusion
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ladyinsertnamehere · 11 months
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@tinfoilsoldiers @ghoul--doodle @vanillabeenflower @thegayest-airconditioner
First batch of artfight attacks
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taroumarou · 2 years
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Blush Blush Tierlists from Amino(Not Made by Me) 2/2
Made by @vanillabeenflower ! Go follow them <3
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The ones below are VERY spicy, ignore if it makes you uncomfortable!
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vanillabeenflower · 1 year
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Major Social Links
YouTube (very empty at the moment):
Toyhouse:
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I forgot to crop these but the side patients!!! polly is still in the au but these guys replace the canon ones so that I can better portray them :] I don't want to mess up with the canon patients since we don't know much about them yet (all name puns except cookie's were created by @vanillabeenflower ) feel free to ask about any of them!!
@sparklecarehospital
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sagecoastclowder · 1 year
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Sage Coast is a peninsula on the continent Calman that has a large hybrid population, but this will mostly be about the list of cat hybrids that I’ve made. I’ll spend a majority of the posts reblogging from my main blog, but I’ll make some posts on the blog itself
Read the description above if you want any context of this blog! Feel free to ask any questions about this place or the residents themselves!
Personal Blog: @vanillabeenflower
Main story blog: @nogoodthing-official
Tag guide:
# ask the clowder - Ask any of my characters anything!
# main blog reblogs - reblogs about worldbuilding for this setting.
# [character name] - any posts about or containing a picture of said character.
# reference sheets - Refs for the characters.
# Clowder fanart - Fanart from you guys!
# Sage Coast information desk - any worldbuilding on this setting or the continent as a whole.
# Clowder crossover event - The rare instances where the two stories actually acknowledge each other.
# answered asks - Answers from me or the Clowder.
(More will be added as I go)
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