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#Creative Commons Stock
null-entity · 2 days
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You want a grave dug??
Model: Me.
Photographer: The Remote Camera Trigger.
If you want to help support me and get awesome stuff like early access/polls & pose requests Become A Patron / DA Subscriber or you can check out my Ko-Fi store for exclusive stock!
Read My Rules Before You Use My Stock.
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doingitfortheexposure · 4 months
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Crow floofing.
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Photo by Xer S. Rowan, Creative Commons Attribution license
I take photos for the love of photography and share them under a free-to-use-as-long-as-I-am-properly-credited license. I'm disabled, neurodivergent, and living on a poverty-level fixed income. My linktree has a couple of wishlists, if you'd like to enrich my life a little.
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A year in illustration, 2023 edition (part one)
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(This is part one; part two is here.)
I am objectively very bad at visual art. I am bad at vision, period – I'm astigmatic, shortsighted, color blind, and often miss visual details others see. I can't even draw a stick-figure. To top things off, I have cataracts in both eyes and my book publishing/touring schedule is so intense that I keep having to reschedule the surgeries. But despite my vast visual deficits, I thoroughly enjoy making collages for this blog.
For many years now – decades – I've been illustrating my blog posts by mixing public domain and Creative Commons art with work that I can make a good fair use case for. As bad as art as I may be, all this practice has paid off. Call it unseemly, but I think I'm turning out some terrific illustrations – not all the time, but often enough.
Last year, I rounded up my best art of the year:
https://pluralistic.net/2022/12/25/a-year-in-illustration/
And I liked reflecting on the year's art so much, I decided I'd do it again. Be sure to scroll to the bottom for some downloadables – freely usable images that I painstakingly cut up with the lasso tool in The Gimp.
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The original AD&D hardcover cover art is seared into my psyche. For several years, there were few images I looked at so closely as these. When Hasbro pulled some world-beatingly sleazy stuff with the Open Gaming License, I knew just how to mod Dave Trampier's 'Eve Of Moloch' from the cover of the Players' Handbook. Thankfully, bigger nerds than me have identified all the fonts in the image, making the remix a doddle.
https://pluralistic.net/2023/01/12/beg-forgiveness-ask-permission/#whats-a-copyright-exception
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Even though I don't keep logs or collect any analytics, I can say with confidence that "Tiktok's Enshittification" was the most popular thing I published on Pluralistic this year. I mixed some public domain Brother's Grimm art, mixed with a classic caricature of Boss Tweed, and some very cheesy royalty-free/open access influencer graphics. One gingerbread cottage social media trap, coming up:
https://pluralistic.net/2023/01/21/potemkin-ai/#hey-guys
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To illustrate the idea of overcoming walking-the-plank fear (as a metaphor for writing when it feels like you suck) I mixed public domain stock of a plank, a high building and legs, along with a procedurally generated Matrix "code waterfall" and a vertiginous spiral ganked from a Heinz Bunse photo of a German office lobby.
https://pluralistic.net/2023/01/22/walking-the-plank/
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Finding a tasteful way to illustrate a story about Johnson & Johnson losing a court case after it spent a generation tricking women into dusting their vulvas with asbestos-tainted talcum was a challenge. The tulip (featured in many public domain images) was a natural starting point. I mixed it with Jesse Wagstaff's image of a Burning Man dust-storm and Mike Mozart's shelf-shot of a J&J talcum bottle.
https://pluralistic.net/2023/02/01/j-and-j-jk/#risible-gambit
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"Google's Chatbot Panic" is about Google's long history of being stampeded into doing stupid things because its competitors are doing them. Once it was Yahoo, now it's Bing. Tenniel's Tweedle Dee and Dum were a good starting point. I mixed in one of several Humpty Dumpty editorial cartoon images from 19th century political coverage that I painstakingly cut out with the lasso tool on a long plane-ride. This is one of my favorite Humpties, I just love the little 19th C businessmen trying to keep him from falling! I finished it off with HAL 9000's glowing red eye, my standard 'this is about AI' image, which I got from Cryteria's CC-licensed SVG.
https://pluralistic.net/2023/02/16/tweedledumber/#easily-spooked
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Though I started writing about Luddites in my January, 2022 Locus column, 2023 was the Year of the Luddite, thanks to Brian Merchant's outstanding Blood In the Machine:
https://pluralistic.net/2023/09/26/enochs-hammer/#thats-fronkonsteen
When it came time to illustrate "Gig Work Is the Opposite of Steampunk," I found a public domain weaver's loft, and put one of Cryteria's HAL9000 eyes in the window. Magpie Killjoy's Steampunk Magazine poster, 'Love the Machine, Hate the Factory,' completed the look.
https://pluralistic.net/2023/03/12/gig-work-is-the-opposite-of-steampunk/
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For the "small, non-profit school" that got used as an excuse to bail out Silicon Valley Bank, I brought back Humpty Dumpty, mixing him with a Hogwartsian castle, a brick wall texture, and an ornate, gilded frame. I love how this one came out. This Humpty was made for the SVB bailout.
https://pluralistic.net/2023/03/23/small-nonprofit-school/#north-country-school
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The RESTRICT Act would have federally banned Tiktok – a proposal that was both technically unworkable and unconstitutional. I found an early 20th century editorial cartoon depicting Uncle Sam behind a fortress wall that was keeping a downtrodden refugee family out of America. I got rid of most of the family, giving the dad a Tiktok logo head, and I put Cryteria's HAL9000 eyes over each cannonmouth. Three Boss Tweed moneybag-head caricatures, adorned with Big Tech logos, rounded it out.
https://pluralistic.net/2023/03/30/tik-tok-tow/#good-politics-for-electoral-victories
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When Flickr took decisive action to purge the copyleft trolls who'd been abusing its platform, I knew I wanted to illustrate this with Lucifer being cast out of heaven, and the very best one of those comes from John Milton, who is conveniently well in the public domain. The Flickr logo suggested a bicolored streaming-light-of-heaven motif that just made it.
https://pluralistic.net/2023/04/01/pixsynnussija/#pilkunnussija
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Old mainframe ads are a great source of stock for a "Computer Says No" image. And Congress being a public building, there are lots of federal (and hence public domain) images of its facade.
https://pluralistic.net/2023/04/04/cbo-says-no/#wealth-tax
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When I wrote about the Clarence Thomas/Harlan Crow bribery scandal, it was easy to find Mr. Kjetil Ree's great image of the Supreme Court building. Thomas being a federal judge, it was easy to find a government photo of his head, but it's impossible to find an image of him in robes at a decent resolution. Luckily, there are tons of other federal judges who've been photographed in their robes! Boss Tweed with the dollar-sign head was a great stand-in for Harlan Crow (no one knows what he looks like anyway). Gilding Thomas's robes was a simple matter of superimposing a gold texture and twiddling with the layers.
https://pluralistic.net/2023/04/06/clarence-thomas/#harlan-crow
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"Gig apps trap reverse centaurs in wage-stealing Skinner boxes" is one of my best titles. This is the post where I introduce the idea of "twiddling" as part of the theory of enshittification, and explain how it relates to "reverse centaurs" – people who assist machines, rather than the other way around. Finding a CC licensed modular synth was much harder than I thought, but I found Stephen Drake's image and stitched it into a mandala. Cutting out the horse's head for the reverse centaur was a lot of work (manes are a huuuuge pain in the ass), but I love how his head sits on the public domain high-viz-wearing warehouse worker's body I cut up (thanks, OSHA!). Seeing as this is an horrors-of-automation story, Cryteria's HAL9000 eyes make an appearance.
https://pluralistic.net/2023/04/12/algorithmic-wage-discrimination/#fishers-of-men
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Rockefeller's greatest contribution to our culture was inspiring many excellent unflattering caricatures. The IWW's many-fists-turning-into-one-fist image made it easy to have the collective might of workers toppling the original robber-baron.
https://pluralistic.net/2023/04/14/aiming-at-dollars/#not-men
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I link to this post explaining how to make good Mastodon threads at least once a week, so it's a good thing the graphic turned out so well. Close-cropping the threads from a public domain yarn tangle worked out great. Eugen Rochko's Mastodon logo was and is the only Affero-licensed image ever to appear on Pluralistic.
https://pluralistic.net/2023/04/16/how-to-make-the-least-worst-mastodon-threads/
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I spent hours on the sofa one night painstakingly cutting up and reassembling the cover art from a science fiction pulp. I have a folder full of color-corrected, high-rez scans from an 18th century anatomy textbook, and the cross-section head-and-brain is the best of the lot.
https://pluralistic.net/2023/05/04/analytical-democratic-theory/#epistocratic-delusions
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Those old French anatomical drawings are an endless source of delight to me. Take one cross-sectioned noggin, mix in an old PC mainboard, and a vector art illo of a virtuous cycle with some of Cryteria's HAL9000 eyes and you've got a great illustration of Google's brain-worms.
https://pluralistic.net/2023/05/14/googles-ai-hype-circle/
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Ireland's privacy regulator is but a plaything in Big Tech's hand, but it's goddamned hard to find an open-access Garda car. I manually dressed some public domain car art in Garda livery, painstakingly tracing it over the panels. The (public domain) baby's knit cap really hides the seams from replacing the baby's head with HAL9000's eye.
https://pluralistic.net/2023/05/15/finnegans-snooze/#dirty-old-town
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Naked-guy-in-a-barrel bankruptcy images feel like something you can find in an old Collier's or Punch, but I came up snake-eyes and ended up frankensteining a naked body into a barrel for the George Washington crest on the Washington State flag. It came out well, but harvesting the body parts from old muscle-beach photos left George with some really big guns. I tried five different pairs of suspenders here before just drawing in black polyhedrons with little grey dots for rivets.
https://pluralistic.net/2023/06/03/when-the-tide-goes-out/#passive-income
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Illustrating Amazon's dominance over the EU coulda been easy – just stick Amazon 'A's in place of the yellow stars that form a ring on the EU flag. So I decided to riff on Plutarch's Alexander, out of lands to conquer. Rama's statue legs were nice and high-rez. I had my choice of public domain ruin images, though it was harder thank expected to find a good Amazon box as a plinth for those broken-off legs.
https://pluralistic.net/2023/06/14/flywheel-shyster-and-flywheel/#unfulfilled-by-amazon
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God help me, I could not stop playing with this image of a demon-haunted IoT car. All those reflections! The knife sticking out of the steering wheel, the multiple Munsch 'Scream'ers, etc etc. The more I patchked with it, the better it got, though. This one's a banger.
https://pluralistic.net/2023/07/24/rent-to-pwn/#kitt-is-a-demon
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To depict a "data-driven dictatorship," I ganked elements of heavily beribboned Russian military dress uniforms, replacing the head with HAL9000's eye. I turned the foreground into the crowds from the Nuremberg rallies and filled the sky with Matrix code waterfall.
https://pluralistic.net/2023/07/26/dictators-dilemma/#garbage-in-garbage-out-garbage-back-in
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The best thing about analogizing DRM to demonic possession is the wealth of medieval artwork to choose from . This one comes from the 11th century 'Compendium rarissimum totius Artis Magicae sistematisatae per celeberrimos Artis hujus Magistros.' I mixed in the shiny red Tesla (working those reflections!), and a Tesla charger to make my point.
https://pluralistic.net/2023/07/28/edison-not-tesla/#demon-haunted-world
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Yet more dividends from those old French anatomical plates: a flayed skull, a detached jaw, a quack electronic gadget, a Wachowski code waterfall and some HAL 9000 eyes and you've got a truly unsettling image of machine-compelled speech.
https://pluralistic.net/2023/08/02/self-incrimination/#wei-bai-bai
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I had no idea this would work out so well, but daaaamn, crossfading between a Wachowski code waterfall and a motherboard behind a roiling thundercloud is dank af.
https://pluralistic.net/2023/08/03/there-is-no-cloud/#only-other-peoples-computers
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Of all the turkeys-voting-for-Christmas self-owns conservative culture warriors fall for, few can rival the "banning junk fees is woke" hustle. Slap a US-flag Punisher logo on and old-time card imprinter, add a GOP logo to a red credit-card blank, and then throw in a rustic barn countertop and you've got a junk-fee extracter fit for the Cracker Barrel.
https://pluralistic.net/2023/08/04/owning-the-libs/#swiper-no-swiping
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Putting the Verizon logo on the Hinderberg was an obvious gambit (even if I did have to mess with the flames a lot), but the cutout of Paul Marcarelli as the 'can you hear me now?' guy, desaturated and contrast-matched, made it sing.
https://pluralistic.net/2023/08/10/smartest-guys-in-the-room/#can-you-hear-me-now
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Note to self: Tux the Penguin is really easy to source in free/open formats! He looks great with HAL9000 eyes.
https://pluralistic.net/2023/08/18/openwashing/#you-keep-using-that-word-i-do-not-think-it-means-what-you-think-it-means
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Rockwell's self-portrait image is a classic; that made it a natural for a HAL9000-style remix about AI art. I put a bunch of time into chopping and remixing Rockwell's signature to give it that AI look, and added as many fingers as would fit on each hand.
https://pluralistic.net/2023/08/20/everything-made-by-an-ai-is-in-the-public-domain/
(Images: Heinz Bunse, West Midlands Police, Christopher Sessums, CC BY-SA 2.0; Mike Mozart, Jesse Wagstaff, Stephen Drake, Steve Jurvetson, syvwlch, Doc Searls, https://www.flickr.com/photos/mosaic36/14231376315, Chatham House, CC BY 2.0; Cryteria, CC BY 3.0; Mr. Kjetil Ree, Trevor Parscal, Rama, “Soldiers of Russia” Cultural Center, Russian Airborne Troops Press Service, CC BY-SA 3.0; Raimond Spekking, CC BY 4.0; Drahtlos, CC BY-SA 4.0; Eugen Rochko, Affero; modified)
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“Art Supplies Ready” v3
Original art and photography by Lisa Saul
ABOUT THIS IMAGE: As well as photography, I also do watercolour and gouache art and have just opened an online shop - Willow Lane Art & Design - with my sister, a graphic designer and digital artist. My art, her designs. This was a photo for my art gallery on my website.
Buy cards, A5 hardcover notebooks, prints, mugs and more at our shop - www.thelonelycreative.com/shop. Worldwide shipping. We offer a range of styles and images that might surprise you.
THIS PHOTO IS FREE TO KEEP AND USE. Or try the other two versions. 
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blue-kyber · 6 months
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The Utray homestead valley cove.
The two story domed homestead is out of frame to the left (east). The island they tethered to the ground has a thumper beacon on it that keeps the other islands away from the area. In case of collisions, debris will fall into the ocean, or harmlessly away from the homestead.
Ilthall has a transient floating island problem.
And yes, there's one or two brave souls who live on them.
The planetary ring is obscured by the storm.
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iamadequate1 · 4 months
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OK, this common refrain:
Just move on! You OFMD fans are so annoying!
Ridiculous.
What is happening with OFMD right now is UNPRECEDENTED. This isn't a cute little cult show: this is a juggernaut for Max. It's its #1 original show right now (using the metrics available right now since Max hides numbers). It's 30x in demand than the average streaming show. It was Peabody nominated. Max spent significant money on a FYC campaign for it. Its audience grew between S1 and S2, and S1 was already beating off Marvel and Star Wars shows on the charts. It can pull thousands of fans into conventions. It had a Times Square billboard just in October. Most of Max' social media interaction is from OFMD. If reports are to be believed, the S3 scripts were readied and they were already scheduling time for filming, releasing announcements, and interviews. It has succeeded in every metric a show can be measured in, and passed these expectations beyond any studio's dreams.
But it was derailed last minute by a tantruming CEO, a CEO whose incompetence is bleeding hundreds of millions out of the company and is destroying the reputation of and industry confidence in the company. The company stock has fallen over 6% since the OFMD announcement two days ago (not the sole factor but one of the biggest factors). If a show like OFMD cannot succeed at Max, no show can succeed at Max. If Max cannot support this show, it cannot support being a streaming service at all.
Is there a show cancellation that has ever compared to this?
This announcement is not because a fringe minority in and outside the fandom thought S2 was "bad", or that some people didn't like certain plot points of S2 (no hiding it here that I'm not a fan of certain fanons, though I enjoy all characters). Taika Waititi was excited and onboard; he wasn't "bored" and decided to move on. They didn't cram the original ending into S2 just in case. There is still story to be told, and this series earned the right to be able to finish that story. Ed and Stede are still in the shaky beginnings of their relationship! They need to dance, have domestic moments, have affectionate moments, get married (what was the point of David Jenkins hyping matelotage at every step?)! How does our pirate community actually move on with their lives past the English encroachment (personified in Ricky)? This isn't a video game, and the story didn't end because they reached a "Get to The Revenge" checkpoint. What personal paths are our beloved crew members going to go on? There is still so much story, and we didn't have a clean break.
We're telling ourselves that fan campaigns have worked before. These examples, the shows were all deserving, but they were not the juggernauts that OFMD is. Firefly, for example, was 98th in Nielson ratings, and it was nowhere near the biggest audience for FOX shows. Imagine if FOX had randomly decided to cancel its top rated scripted show for the lulz. Would FOX have ever recovered or been able to court new talent? (ETA: 2002 FOX. 2024 FOX already can't court talent. A rather expensive spectacle show like 911 smoothly and immediately transitioning to another, more stable network is not why I'm here.)
The streaming competition is tight right now, and Max had a miracle in OFMD, all without even bothering to promote it. OFMD has a passionate audience. It has deeply resonated with thousands and thousands of people, and it is not silly to have emotions about creative projects because that is the entire point of creative projects. We have invested real time and money into this. We've created a community. We believe in David Jenkins and all involved, and these are real people we want to support because they brought joy into our lives. The respect and comradery this crew has with the fanbase is refreshing and rare. They revel in the fans' returned creativity and passion where most others have chosen to mock instead.
I am not going to just accept the whim of some random guy in a suit. I'm not just going to shrug and say "Got me there!" I'm not going to be ashamed of having passion, any excitement, any thrill at a unique work that is unapologetically sweet, joyful, and sincere and gives us the beautiful diversity we see in our lives. If this can happen to THIS SHOW, this juggernaut, there is no point in ever being invested in a new creative project again, and that is not a world that I'm willing to accept.
I am going to fight and keep fighting for as long as it takes. If this annoys you, learn how to use mute and block functions and don't expect me to change because it's your first day on the Internet. Why shouldn't we expect excellence in media we invest in? Why shouldn't we be angry that studios are trying to collapse into one with mergers and reduce all output to five IPs with cookie cutter releases? Why shouldn't we expect that a show that has met all expectations to be rewarded by the studio for the value it added? Why should we be expected to just shrug at every cruel decision like this (a decision that doesn't even make financial sense) and hand over our money to some passionless, generic alternative? Why should we just consume whatever terrible product the studios spit out at us instead of fighting for ones that deserve to thrive?
It is not hyperbole that this is a turning point in the industry. We just spent the summer with studios demanding AI be able to replace all pieces of the creative process unchecked, and now we have an absolutely unprecedented strike down of a creative and unique show at the top of the industry because there were a few more (entirely imaginary) pennies to be had. This is inexcusable.
This is a long haul situation. Zaslav blindsided us, so alternative streamers wouldn't have even been on the radar at the beginning of this week. David Jenkins and company also can't make comments on any possibilities we have since they have to keep working relationships in this industry and they need contracts finalized first.
There is always hope, no matter how slim.
Don't give up, and don't give in.
Remember to @renewasacrew
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csuitebitches · 4 months
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Book Review- The Wealth Elite: A Groundbreaking Study of the Psychology of the Super Rich, by Rainer Zitelmann Notes
I came across this book because I was looking for psychology books. I found the first of the book rather boring and too textbook-y. The second part is much better.
The author interviewed like 45 millionaire - billionaires. These were his findings.
48% stated that real estate was an ‘important’ source of their wealth, and one in ten described real estate as the ‘most important’ aspect of their personal wealth-building. And a total of 20% described stock market gains as an ‘important’ factor in wealth-building, although in this case only 2.4% stated that this was the ‘most important’ factor in building their wealth.
‘Creative intelligence’ is key to financial success. The following is a comparison between the percentage of entrepreneurs (and in brackets the percentage of attorneys) who agreed that the following factors played a decisive role in their financial success: seeing opportunities others do not see: 42 (19); finding a profitable niche: 35 (14).
The role of habitus
* Intimate knowledge of required codes of dress and etiquette
* Broad-based general education
* An entrepreneurial attitude, including an optimistic outlook on life
* Supreme self-assurance in appearance and manner.
He identifies a key quality that is essential for any prospective appointee to the executive board or senior management of a major company: habitual similarities to those who already occupy such positions.
Skillset of Entrepreneurs
* The ‘conqueror’. The entrepreneur has to have the ability to make plans and a strong will to carry them out.
* The ‘organizer’. The entrepreneur has to have the ability to bring large numbers of people together into a happy, successful creative force.
* The ‘trader’. What Sombart describes as a ‘trader’, we would more likely call a talented salesperson today. The entrepreneur has to “confer with another, and, by making the best of your own case and demonstrating the weakness of his, get him to adopt what you propose. Negotiation is but an intellectual sparring match.”
Entrepreneurial success personality traits
* Commitment
* Creativity
* A high degree of extroversion
* Low levels of agreeableness
Entrepreneurial success personality traits
* Orientation towards action after suffering disappointments (the entrepreneur remains able to act, even after failure)
* Internal locus of control (the conviction “I hold my destiny in my own two hands”)
* Optimism (the expectation that the future holds positive things in store)
* Self-efficacy (the expectation that tasks can be performed successfully, even in difficult circumstances).
constant power struggles with their teachers in order to ascertain who would emerge the stronger from such confrontations.
Secret of selling
* Empathy
* Didactics
* Expert knowledge
* Networking.
Conscientiousness is the dominant personality trait. Extroversion is also very common among the interviewees. Openness to Experience is very common
A high tolerance to frustration is one of the most characteristic personality traits of this group.
exceptionally high levels of mental stability.
primarily characterize entrepreneurs as being prepared to swim against the current and make their decisions irrespective of majority opinion.
“No, I never did that (lost my temper). I never get loud. But I can be resolute and say: “That is unacceptable.” And then you either have to go your separate ways or make a decision that the other party might not like. It’s the same in negotiations. I was always described by other people as a bit of a toughie.”
Having the courage to stand against majority opinion is probably a prerequisite for making successful investments, as this is what makes it possible to buy cheap and sell high.
Many of the interviewees spoke about their ability to switch off and direct their focus, even in the event of major problems. The interviewees consistently referred to their ability to focus on solutions, rather than torturing themselves with problems.
At least in the initial phases of wealth creation, most of the interviewees rated their own risk profiles as very high. This changes during the stabilization phase, when risk profiles decrease. In this phase, the hypothesis of moderate risk does apply.
Conscientiousness was the interviewees’ most dominant personality trait. It is important to remember that the Big Five theory’s definition of conscientiousness does not just include qualities such as duty, precision, and thoroughness, but also emphasizes diligence, discipline, ambition, and stamina.
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kotias · 1 month
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Ineffable Rockstars
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Time to properly become creatively feral about the Ineffable Rockstars project with @vavoom-sorted-art, @searchingforakeythatdoesntexist , @daneecastle, @moonyinpisces and Stitcherydoo!
Summary of the story: human!AU, Crowley and Aziraphale are rockstars in their respective groups, Celestial Harmonies and Hell's Rebuke. Word is out that those two groups have bad history together, and therefore the two of them, while shamelessly talking to each other any festival they get to meet at, do have to be careful about being seen together by their own bands.
Summary of this excerpt: Aziraphale explains the story of the two bands to Crowley, who has arrived after everything went down and was kept in the dark by his mates.
Lyrics: written for the purpose of this fic.
Word count of the excerpt: 872 words
Excerpt:
Crowley sat down next to Aziraphale, whose eyes laid probably a second too long on those long fingers, on this chest showing so proudly from behind his open shirt- He coughed and drank a large gulp from the flute, clutching at the glass like a lifeline.
“It’s- it’s alright. Are you feeling comfortable? How was the concert?”
“Hah, acting like I didn’t see you in the audience, are ya?” Crowley asked with a smirk, and Aziraphale looked away, feeling the heat building up on his face.
“Well, we do need to keep it silent, don’t we?” he answered nonetheless with a coy smile, sipping on his drink.
“Why, though? It’s completely beyond me; Bee recruited me right after the split between Celestial Harmonies and Hell’s Rebuke, but there’s always been… you know, a feeling that it didn’t happen for no reason.”
“They haven’t explained it to you?” Crowley shook his head, and Aziraphale sighed. “No wonder you’re lost. Well, to put it simply… Hell’s Rebuke’s members were part of Celestial Harmonies, a few years ago.”
“Yes, I know that-”
“Let me talk, please; I would like to make sure we work with the same information.”
As he began explaining the official history of the two bands, he was cut by a thunder of clapping as the concert was coming to an end, and he and his counterpart felt compelled to stand up and join the applause.
When you reached Summer,
You lost sight of the star lights,
Questions died in your throat,
Cursing a future that is naught
And the night falling upon you
Left you laying awake with open eyes.
After two encore songs and enough clapping to make their hands and wrists sore, Crowley and Aziraphale walked towards another scene and stayed in relative distance, ensuring that they would hear each other. “So, you were saying, Hell’s Rebuke and Celestial Harmonies.”
“Ah! Yes; so, this is fairly public knowledge.” Crowley nodded impatiently. “At least, it is not something that we are actively hiding, neither of the two groups; somebody who knows how to Google us would be able to find this information.” Aziraphale frowned, crossing his arms. “Honestly, that is why it concerns me a little that you have not been informed of this; it is a fairly common question that people are trying out on us, asking about the other group to see how we react. Anyways-”
The vendors just a few metres from them had started cooking a few crepes, and Crowley did not miss the eyes darting towards them. “Want some? C’me on, it’s my treat,” he insisted as Aziraphale’s eyebrows raised -and it was obvious that he wasn’t going to refuse such an offer.
“Well, if you insist,” he answered, the corners of his lips curling up and his eyelashes fluttering; Crowley’s heart missed a beat, his fingers pressed against his flute, and he barely managed to keep a groan from reaching out of his mouth.
“You do have to tell me more, though; ‘specially if you think my ignorance could bite me in the ass.”
“Yes, of course.” Aziraphale’s voice dropped as they reached the line, keeping it to the level of a private conversation. “Bee and Gabriel were… an item.”
“Oh, excellent start. If that’s only the beginning, I might have to stock up on popcorn with that crepe of yours.”
“Heh, well, it might be one of the more interesting aspects of this entire story, so do not keep your expectations too high.”
“No, no, don't kill my hopes, now. Go on, tell me everything, I’m sure it will be full of riveting details, Bee’s never been good at keeping things tidy anyways.”
Aziraphale groaned. “Oh, you should see Gabriel when he gets involved… Ah- one crepe with sugar, thank you,” he said with a bright smile to the vendor. “Alright, so- long story short, the band was originally founded by the two of them; excellent musicians those two are, and the band did have quite the promising future before it. We started having a fairly good reputation.”
“Black coffee and a serving of fries. The name’s been around for a while now, that’s right- I remember seeing it ten years ago on some festival announcements in my city. Cash, thanks.”
“We have, yes. We were very local for a long while, but…”
“What changed?”
“Gabriel and the others were wishing to go professional; Bee and who are now Hell’s Rebuke were not willing to do that.”
“Ah, I see. Well, they didn't change much in that aspect,” Crowley mumbled sourly, extending his arms to grab the crepe and coffee. He gave the dessert over, then took his serving of fries, and they left the vendor’s stand. “Wait, where did you stand? You stayed with Celestial Harmonies, after all.”
“Hm, well…”
That did not sound like somebody who was fully happy to have stayed, Crowley thought, and he crept closer to Aziraphale, nudging him with his elbow. “Come on, spill the beans! Honestly, I’m looking to go in that direction, if there’s anything I should be aware of…”
“Being professional was, and still is, something that I hold dear,” Aziraphale explained, his slow speech feeling heavy, like he was choosing every word carefully.
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null-entity · 3 days
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Sneaky Stabby MGS fun!
Model: Me.
Photographer: The Remote Camera Trigger.
If you want to help support me and get awesome stuff like early access/polls & pose requests Become A Patron / DA Subscriber or you can check out my Ko-Fi store for exclusive stock!
Read My Rules Before You Use My Stock.
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doingitfortheexposure · 5 months
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Pigeon time!
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Photos by Xer S. Rowan, Creative Commons Attribution license
I take photos for the love of photography, and I share them under a free-to-use-as-long-as-I-am-properly-credited license. I'm disabled, neurodivergent, and living on a poverty-level fixed income. If you'd like to enrich my life a little, I have wishlists.
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antiquatedplumbobs · 3 months
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The Soddy
A CC Free Prairie Homestead
Lot size: 40x30 Price: §37,341 Lot type: Residential Location: Biscuit's Bastion, Chestnut Ridge
Homesteading and the settlement of the American west has always been a particular interest of mine and recently I've become very interested in sod houses! I toyed with the idea of recreating one in Sims but never had a good world or assets to work with. When I fell into my little building bender a few weeks ago I realized Chestnut Ridge was perfect for it and promptly hyperfixated.
This home is ideal for a couple or small family just trying to make their way in the prairie of Chestnut Ridge. The house can fit up to three sims and a baby or toddler, perhaps a bit snug for our modern standards but perfectly alright for the nineteenth century. Also comes complete with fertile fields, an empty chicken coop, a slightly decrepit horse barn, and a well stocked root cellar.
More info and download under the cut:
This house is heavily inspired by Prairie Homestead in South Dakota. When I started kicking around the idea of this build I started googling for reference photos and discovered this very cool historic site. I tried to match this build to its real life counterpart more than I usually do, as the interior that they have set up for that house was just so fun and unique feeling. The exterior is inspired by it, but sim lot constraints required more creative license. I highly recommend you look at some photos, it really is such an interesting place.
Sod houses, which were constructed by cutting hunks of the top layer of the grasslands (which were held together by the strong roots of the native grasses) were common throughout the latter part of the nineteenth century and began to peter out in the early part of the twentieth century. They weren't the most luxurious accommodations, but did have the virtue of being warm in the winter and cool in the summer.
Unfortunately as the walls were made from the earth, bugs could be an issue and I've given this lot the creepy crawlies bug challenge for ~realism~. It's also off-the-grid, and has a functional root cellar (meaning I put the fridge down there, have fun in thunderstorms).
This lot is fully playtested (might have been the most I've played in a while actually, I wanted to make sure the crib worked). Please please enjoy this build. I know I always say it but this one is actually my favorite, and making this work with the constraints of Sims 4 terrain tools was quite the undertaking and I'm so pleased with it.
If you use it please tag me in any photos, I love seeing what y'all get up to with my builds!!
Gallery ID: antiqueplumbobs
SFS | Google Drive
@publicvanillabuilds @twentiethcenturysims @maxismatchccworld @mmoutfitters
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Why You Shouldn't Care About Theme (as a writer)
"Theme" is another word like "worldbuilding" and "plot hole" that writers put way too much stock into without clear definition. It's often thought to be one of the most important things in your story, one of the defining traits of creative writing, but it can be hard to pin down, and some pervasive definitions are actively harmful to the writing process. Let's talk about that.
A common misconception about theme is that it's the story's "message." Under this definition, a theme of The Great Gatsby would be that generation wealth is a hollow substitute for genuine human enrichment, love, etc. A theme of Hamlet would be to not kill yourself. But this idea of a book's message misses the point of why we read at all. Reading is a relationship between the author and the reader; to interpret text, the author puts their experiences in writing, and you bring your experiences to its reading. In other words, you as the reader create meaning from a story. You give the story its messages. The author's only purpose is to transcribe their worldview and experiences, and the best authors can sway the empathy of the reader towards those experiences. Anything greater than this, any book that moralizes, preaches, dictates, is gaudy, emotional propaganda. Imagine a novel where throughout the book, the author is telling you about the toxic environmental effects of unwalkable cities. While true, narrative fiction is a realm of characters and story, not essays. Readers pull meaning from a novel because they think and feel about a character's struggle and relate it to their own. So a message about The Great Gatsby is that generation wealth is hollow because we as readers live in an age of unprecedented wealth disparity; a message about Hamlet is to not kill yourself because we as readers have felt pretty down in the dumps sometimes and have maybe thought about suicide. But our experiences could be different: if we're generationally wealthy, we might read Gatsby as a celebration; if we have an awful stepfather, we might read Hamlet first as a story of revenge than of introspection. Strong authors make you sympathize with the experiences they've gone through--Fitzgerald himself was a wealthy, popular man and saw firsthand the effects of wealth, and Shakespeare probably felt rough around the emotional edges at times--but ultimately, deciding a text's "messages" is up to the reader.
So if we can't control the messages of our writing, what is theme? I like to think of it as "whatever a text is about," and that about word carries some ambiguity. Is Gatsby about money? Yes, but there's more to that. You can think right now about a plot element your WIP is about, but as authors, we want to find that greater depth. That's what we call theme.
Common writing advice tells you to plot out your theme, that greater depth, before drafting the novel. Figure out that Gatsby is a story about generational wealth being a hollow substitute for romance before anything else. But when you think about it, this is crazy advice. Themes like this can only come from our characters and how they interact with the world, and how our characters act is always going to stray in some way away from our plans for them. Writing that deeper theme, then, is impossible to plan (unless you're the most extreme plotter and have found success like that, then keep doing what you're doing. But you reading this almost certainly are not in that camp, let's be honest). So how do we get there?
Before you start drafting, think about the surface-level "abouts." Don't go deep yet. Just think about what's pressing on your mind. If you want to take a very slight moralistic bent here, do so, but be sure not to go into specifics (that's for the characters to do). For my first novel, I wanted to write about friendship responsibilities, family responsibilities, and friendship; for my second novel, church camp, romance, and evangelical culture; for my current novel, the role of story in culture, honor, familial trauma, and cultural perceptions of gender. Some of these took on moral detail--evangelical culture is bad--but most didn't. As you're writing, your characters will discover that deeper meaning. Again, your characters have to and will by nature of being part of the narrative. Your readers interact with the story, not with you.
In my first novel, I came to the thematic conclusion that too many responsibilities degrade individual identity, but too few leave someone empty; in the second novel, I concluded that evangelical culture places restrictive boxes on what romance looks like, and on how to interact with and resolve traumatic events. But I didn't come up with these--my characters did, and I learned from them in the exact same way any reader would. Similarly, a reader might interact with my characters and come to completely different conclusions. This is normal, okay, and encouraged.
You may also find other themes popping up as you write. In my second novel, popularity and social capital became a huge cog in the machine. Let these fresh themes surprise you, and run with them.
Ultimately, you can't control what your readers take away from your story. Your goal as a writer is to create characters so rich and deep and intimate (not in the romantic sense, unless you're into that) that the reader can bring their experiences to the text and find meaning. We cannot worry about this before starting a writing project, because we can't control it, and thinking too much about it will muddy the waters of what actually matters, what we can affect. And when you start to sense those deeper meanings emerging in your story, run with them, flesh them out, and embody them in the struggles of characters.
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toskarin · 7 days
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GOFT, an experiment in using binarised stock (my own photos and textures, along with creative commons material) and heavy redrawing to make pseudo-woodcuts
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“Art Supplies Ready” v2
Original art and photography by Lisa Saul
ABOUT THIS IMAGE: As well as photography, I also do watercolour and gouache art and have just opened an online shop - Willow Lane Art & Design - with my sister, a graphic designer and digital artist. My art, her designs. This was a photo for my art gallery on my website.
Buy cards, A5 hardcover notebooks, prints, mugs and more at our shop - www.thelonelycreative.com/shop. Worldwide shipping. We offer a range of styles and images that might surprise you.
THIS PHOTO IS FREE TO KEEP AND USE -  Or try the other two versions.
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blue-kyber · 2 years
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Vitiate Scarin
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ponett · 12 days
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Do you have any advice for people making OCs/sonas? Yours are really well rounded and unique and I'd greatly appreciate the insight of someone who got a passion project off the ground!
So this is a very broad topic, and it varies a lot based on your own creative goals, what kind of characters you're creating, and where you want to use them. Creating an OC to be used in furry pinups is a little different than creating one for a dramatic story. But I'll try to give some general advice on how I do things for the types of characters and stories I tend to work with
Heads up: this will be kinda long lol
The germ of an idea
For me, I'll generally be inspired to create a character starting with a small number of core traits. These could be anything. A color scheme, a body type, a job, a hobby, a personality archetype, an outfit, a visual motif, a functional role in a story I'm working on, a noteworthy facial feature, a weapon, a relationship of some sort to an existing character, a single scene or joke I want to use them for. For furries and fantasy characters, species is usually one of the first things I'll have an idea for, which tends to get the ball rolling fairly easily since we have all sorts of cultural associations with different animals and fantasy creatures.
Any standout character trait like this that you find compelling can serve as that initial spark. The inspiration can come from anywhere, but it's often just a matter of knowing yourself and your own tastes. What do you like? What are the people in your life like? What really speaks to you in a character? What's an existing fictional character that you'd like to rewrite and take in a different direction? What's an aspect of yourself that you would like to see represented more often in fiction? It doesn't have to be something super deep or fleshed out right from the start, though. You can start with something as simple as "I want a black cat character" or "I want a character who dresses like an arcade carpet" or "I want a character who looks scary but is actually nice." Whatever it is, it's something that differentiates the new character from the ones I already have, because otherwise I'd just be using them.
Contrast
From there, you can start brainstorming other traits that might go with those core traits. Some of those may be traits that naturally complement each other. Continuing with the black cat example, maybe you wanna play into the common cultural perception of black cats and say that this character brings bad luck, or is associated with witchcraft. However, I often like to give characters contrasting or even seemingly contradictory traits, which can help elevate a character beyond a stock archetype. Real people tend to be a walking ball of contradictions, after all.
I've talked a lot about how I did this with the main cast of SLARPG. Melody is a fox, traditionally a crafty and untrustworthy predator, but she's extremely introverted and gentle. Allison is a bunny, but instead of being a meek and cuddly little prey animal she's an outgoing fighter who loves a challenge, and she has a muscular build. I think this kind of thing gives characters some fun flavor, and can be really effective for both comedy and drama. For an example from something I didn't write, take Senshi from Dungeon Meshi. He's a dwarf, and he embodies certain stereotypical aspects of dwarves - he's a short, buff man with a big bushy beard, he lives underground, he's stubborn and doesn't like elven magic - but he also goes against some of them. Instead of being an expert on mining and blacksmithing, Senshi is a culinary expert who has a deep appreciation for the natural ecosystem of the dungeon. He's a weirdo among dwarves for not caring about the wellbeing of his axe and for using his super awesome shield primarily as a giant wok. And that's what makes Senshi fun and interesting.
So going back to our example, instead of going with the stereotype, we could make a black cat character who has comically good luck, or who's superstitious and afraid of witchcraft, or who's an extremely rational person who always believes in science over superstition. Or maybe you roll with the bad luck angle, but instead make the black cat be the victim of their own bad luck in some interesting way. Maybe this black cat has terrible luck with love and can't hold down a relationship. Maybe this black cat is an aspiring speedrunner who consistently gets the absolute worst RNG possible in every video game due to their own bad luck. Maybe this black cat has accrued a horrendous gambling debt after a long losing streak and has loan sharks coming after them.
These are all just hypothetical examples, of course. I don't exclusively make characters with ironic contradictions like this. The idea is just to build on those core traits you started with in interesting ways, and that's one of my favorite ways to do so. But honestly, a lot of the time execution is more important than the sheer originality of an idea, and sometimes really putting your all into playing a trope you love straight is the right move.
Specificity
Regardless of what direction I take a character in past that initial seed of an idea, the key ingredient tends to be specificity. To give them specific details beyond the most stock possible version of that core idea you started with.
This is something I internalized from Tim Schafer, via a blog post in the behind-the-scenes backer material for Broken Age. Sadly I'm not sure if that stuff is still available, but I did save this particular post about creating characters since it really helped me, so I'll directly quote a chunk of that post here:
No two characters would approach a problem or react to events in the same way. At least, not if you’ve designed the characters well. If you’ve left them too vague or superficial, if they are merely functional elements in your story instead of individuals, then they might react in the same way. And that’s a problem. So to avoid that, I’m going to talk about one the most important parts of character development: specificity. Making sure your character is a specific individual, not a stereotype. A unique character, different from anyone else in the world. It doesn’t mean that they have to have wacky gimmicks, eyepatches and crazy accents. It just means they have to be specific. For example, let's create a new character. Let's say your story has a scene where your main character gets in trouble in school. So you’re probably going to need a school teacher. Imagine a school teacher for a bit. Do you see her in a little red schoolhouse? Maybe a bun in her hair? An apple on her desk? Thick black glasses? Let’s put a ruler in her hand for good measure. Done! We have our teacher character. She’s ready to be in the scene where our hero goes to school and the teacher sends her to the principal’s office for passing notes. Right? I mean, this character doesn’t have too many lines, so why develop her character any more? The problem is that this teacher is a very shallow stereotype of a teacher. She has no specific attributes that make her memorable. She’s the teacher you would get in a set of free clip art. She might not have many lines, but if all your supporting characters are this way, your story will be more bland than it should be. Even if this teacher is only onscreen for a minute, she should be unique and different from any other teacher in the world. Luckily, it's not actually that hard to make her so. You just have to ask some very basic, specific questions.
Tim goes on to explain how simple exercises like filling out character sheets with basic questions about your character (there are a million of these online) can help push a character beyond a stock archetype, even if it's a minor supporting character. Questions about where they're from, their likes and dislikes, their beliefs, their goals in life, that sort of thing. For minor characters especially, a lot of these details may never actually come up in a story, but just asking even a few of these questions and giving them specific answers helps you see them less like an archetype and more like a real person in your head. Maybe you never bring up your character's backstory or their favorite sport or what kind of music they listen to, but just having a specific answer for questions like that might help color the way you depict that character in subtle ways. It makes it feel like they aren't defined by just that one core trait you started with, and helps make the characters and world feel more alive, like there's stuff going on with them beyond the bounds of the story or the drawing.
It's a careful balancing act, though. It's easy for a character to feel like they're a collection of too many unrelated gimmicks and quirks. Again, like Tim said, these specifics don't have to make for the craziest, most original character ever, there just has to be something there.
Let's go back to SLARPG as an example, where I combined broad character archetypes I liked with more specific personal elements that I felt like I wasn't seeing enough in the fiction I liked. Melody is riffing on the common idea of the reserved healer character in the RPG or MMO party and the shy girl archetype, but she's the main hero instead of a supporting player in another person's story, and she's also a fat bisexual trans woman who draws a lot of little details from my own life. Her interests, her relationships, her opinions on things, her personal hangups and dreams, these all set Melody apart from other fantasy healer characters and define her as Melody Amaranth. Specificity!
But it doesn't always have to be super deep, especially if you just want some characters to draw for fun and aren't planning on writing a story with them. Take my fursona. I've always loved dogs, so I made my fursona a dog. I chose a Samoyed in particular because I think Samoyeds are the cutest, and I hadn't seen hardly any anthro Samoyed OCs at the time. I leaned into the breed's signature fluffiness to help my fursona stand out from other canine OCs. She has simple identifying traits like being fat like me, wearing glasses like mine, and having a hairstyle kinda like mine (when I tied my hair up in a bun, at least). And there you go. Fursona achieved. She's not a wildly high concept character, but she doesn't need to be
Anyway I realize that this is mostly about the writing aspect, so here's a few quick bullet points about designing a character's appearance:
Face and body type variety are good, but personally I would say lack of body type variety is worse than same face syndrome
Knowing some stuff about shape language is good, but you don't have to be completely beholden to the "circles are friendly, squares are sturdy, triangles are scary" shit. I'm generally more interested in using repeated shaping in different parts of a character's design as sort of a shape motif. Melody's body, hair, and tail are all made of round, swooping shapes, for example. (This is more applicable if you're designing cartoonier characters as opposed to realistic humans, obviously.)
Knowing some basics of color theory is also good. I like using complementary and contiguous color schemes on characters and generally try not to use too many distinct colors on one design. Black and white and grey and various browns are good as neutral colors to balance out the colors of the rainbow, and gold can be a nice accent color
A small handful of identifying accessories can be fun, but don't rely on those to make a design stand out. Ideally your character should still be identifiable even when not wearing their default outfit, or even in silhouette
Aaaaaand I'm gonna call it a wrap there! This is a huge topic, so hopefully this helps with at least some of the basics! At the end of the day, though, don't beat yourself up if you can't sit down and force yourself to come up with the most crazy awesome OC ever. Just have fun and be yourself!
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