This was the second animation test towards this painterly effect. I wanted to try it on a longer acting shot with a more involved compositing process for her sword. This allowed me to expand what would be represented through brushstrokes, like the sparks and particles on her sword. I also tried a second version with a blurrier lens vignette to see how that looked.
The breakdown for this shot can be found on my YouTube channel!
8: My favourite art I've ever done is all locked behind NDA's. I've drawn some really nice backgrounds for a show that will hopefully come ONE dayyy ;;;
Otherwise...personal art...is probably this:
It's quite old now but idk i just really like it...there's an interesting mixture of abstraction vs description within the piece.
If we're talking tf2 stuff it's probably this. I like the rendering style - how it feels 'rough' but rendered at the same time...and i drew some semi-nice hands for once in my life haha
10: UMMM i'm very negative about my own work...I compare myself to others a lot which im my artistic red-flag lol. I did twig the other day though that I would've loved my own work when i was 16 SO I guess that's something :) I think when everything 'clicks' for me i can achieve some nice shape flows, abstraction of forms via lineart and some fun expressions
13: I already work in art! I'm a background artist for animation - currently working on a kids show for the BBC :) I've done a tiny bit of everything though including art direction, character design, art for card games, toy design etc In my past life I was also a vfx artist (mainly surfacing and lookdev). I'd love to work on a feature or game next or work as a concept artist buuut I'm happy poodling around in backgrounds for now.
were u guys allowed to insert ur own spideysonas into the movie? like there's no way all those spiderpeople we saw are all official characters right?
no we couldn't unfortunately! every spiderperson design had to go through the legal department. sony imageworks got the spiderpeople concept art, and then it was up to the lookdev department to create the textures (not something we can do in anim). we could adjust proportions in anim, but textures/modelling for more specific looking characters was out of our hands!
we could create our own human background people though! our crowd tools let us pick from a variety of skin tones/hair/clothing/accessories and face shapes to create a diverse crowd. lots of animators put themselves in the movie, as well as other specific people like our directors, supervisors, and a certain spiderman newscaster :) our crowd lead sam rico was a wizard with the crowd tools and was able to sculpt caricatures of real people and turn them into bg characters wicked fast
For the person who commented on 4727 (and, as is somehow trending on this blog right now, totally missed the point), the submission didn't imply people were "trying to help the artist(s) improve". And it's not their job to do that. Are they being paid to complain? Can people not just see designs for characters in a trailer, still, clip, etc and go, "I don't like the look of this, but I don't know how to articulate it"? Like... I didn't know there were clarity minimums to meet for having and sharing opinions now.
Additionally: artists for shows and TV are not taking pointers from fandomgoers. I work in film, television, and commercial VFX, hell, I've worked on Warrior Nun and Doctor Who, so I'm pretty familiar with "feedback" especially in fandom spaces. By the time shows are released, none of the feedback matters aside from small technical issues people point out. Half the time, the "artists" aren't even responsible for the final designs; lookdev and, ultimately, producers are. Even in animation houses, unless everything is being run by a team of artists who are responsible for every aspect of production, you're not going to reach them no matter how refined your critiques are.
Anyways... Honestly, your comments sound like you're thinking about a different situation than OP even described. You're almost implicitly describing a situation where an artist asks for concrit of their work, and someone voluntarily offers, then just says "it sucks and idk why". If so, then yeah, your comment applies because obviously it's going to be unhelpful if because there was an expectation the artist could use the feedback specifically to improve.
But feedback, complaints, commentary thrown into the ether upon the release of trailers and haracter designs and whatnot... That stuff has more purpose than just providing feedback to og artists. It's community building, it's finding other people who have the same opinions, and catharsis through venting. We're humans and we like to be heard, and not all complaints are even made to be really replied to or shared, just casually observed. OP didn't specify whether the "complaints" were given directly to the artists or not, so I think it's fair to acknowledge all this stuff too.
Implying that all complaints need to be very clear for "improvement's" sake in all situations involving media, because they're somehow all meant to be seen by the artists (etc), is a bit farcical.
Pearl lookdev via Blender GP from january 2023 + recent shot progress for the Steven Universe Pilot reanimate collab! Finally had a bit of time to work on this.