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#4kids dub all the way
midnightbluerose93 · 4 months
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Happy 20th anniversary to Winx Club, my favourite show of all time, my obsession and my favourite thing in the whole world. Winx has been a huge part of my life and has gotten me through some of my darkest moments. Here's to many more years of friendship, love and magic! <3
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infizero · 4 months
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alright as of right now i am officially starting to watch sonic x. wish me luck on actually getting through it all and also feel free to threaten my life in my asks if i dont keep watching it
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yuridovewing · 8 months
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The way some people talk about Vicky’s writing in comparison to the new team kinda reminds me of how Pokemon Anime fans miss 4kids a lot and swear that if the 4kids dub kept going then the anime would have been infinitely better, and then you see how much of a meme some parts of the original dub were plus different fandoms with 4kids dubs wanted their heads on a stick. And it’s like yeah comparatively the new team is worse and the ogs got a raw deal but lets not get ahead of ourselves- itd still kinda suck
#its definitely a meme and its funny to laugh at jelly donuts and bad sandwich edits but like.#4kids was like. objectively not good at adaptation. theyd keep out shit all the time like literally changing entire plotlines#and yeah the new voice team is comparatively worse but on my rewatch i noticed that the dub changes went WAY down#cause im also reading the bulbapedia page for each episode and they list the dub changes. and ofc they still change things#but they dont like remove and insert plotlines like 4kids did. for better or for worse#best i can think of is when they removed goh’s rillaboom parents talking in the dub removing the implication that theyre his parents#which like. his parents are dark skinned so honestly that was for the best#ok uh back to wc. yeah vicky is comparatively a better writer and its good to distinguish whats her vs the new team#but some people seem to think that vickys work was fantastic compared to this#and comparatively it is better but like… lets not forget the new team had to fix the insanely misogynistic ashfur plot from po3 and oots#lets not forget they had to point out that bumblestripe was a creep vs vicky saying ‘’uwu hes soft and dove is so cute with him’’#shes the one who went on that whole rant about how the fandom forced her to kill ferncloud#hollyleafs entire deal was an ACCIDENT that she just admitted with her whole chest#she believed that pairings without constant toxic arguments and threats of cheating were boring and thats why she killed sorreltail#and did the unpleasant cloudbright vs daisy deal and spotted/fire/sand in firestars quest#i mean part of the reason bramble x squirrel is so toxic is bc she likes it like that and thinks its healthy wnd good#im pretty sure she was behind clear sky getting two fridged wives in a single book#shes better than the new team but like… is that much of a compliment
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soulsilvers · 23 days
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i cant believe i havent yet talked about the very short-lived OTHER pokemon anime that was sadly cancelled way too soon... i was soooooo obsessed with this and watched uploads of it all the time on youtube despite not knowing much english yet! the 4kids dub wasnt too bad either
gotta love how green blushing slightly at red was so sneaky not even the dreaded 4kids noticed lmao. amvs made on windows movie maker always especially loved this crusty jpeg screenshot of them.
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calicobigamy · 11 months
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Essence of a Babygirl (a tumblr joke essay)
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Babygirl, the term has spiked in popularity, but what is a babygirl? Is the term a bit more complicated than at first glance? What is the essence of a babygirl? Today I will be answering these questions. 
Urban dictionary describes babygirl as thusly:
“A term used towards grown fictional men who have the fandom in a loving chokehold.”
A Mashable article titled The internet's 2022 horny dictionary defines babygirl as
“... a term of endearment for when a man is being cute, comfortable in his masculinity, or weak in an evocative way.”
These descriptions are wholesome. They create an avenue of masculinity that can be vulnerable and attractive at the same time. A term for a type of masculinity that creates room for a multi-dimensional character in fiction. Various fictional characters have been affectionately dubbed as “babygirls”. One of the most well known being Leon Kennedy from the Resident Evil franchise. 
However the term is also used to describe characters that are remarkably not wholesome. Characters like Izzy Hands, played by Con O’Neil from the incredible show written by David Jenkins called Our Flag Means Death and Marvel’s Loki, played by Tom Hiddleston, have been called babygirls. This must indicate a spectrum of “babygirlness” that scales from wholesome to not wholesome. 
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A good babygirl can be seen at a glance, but what makes these other characters part of that babygirl spectrum on the negative side? As my colleague (@robogart) and I studied the issue we realized that negative babygirlness included more nuance. 
We created a study group to determine what attributes make up a bad babygirl. Included in our study was: Izzy Hands (Our Flag Means Death), Gal Dukat (Deep Space 9), David Xanathos and Oberon (Gargoyles), Anders (DA2), Yami Bakura (Yugi-oh, 4kids Production), King of All Cosmos (Katamari), Patches (Fromsoft), Ratagin (Great Mouse Detective), and the Six Fingered Man (Princess Bride). 
The five characteristics that we found amongst all of the babygirls we picked from various media were: being decidedly not wholesome, pathetic, emotionally unhinged and dastardly, but all in all containing some kind of charm. 
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We went through and put all of our babygirls to the test with our system. The results were surprising, with Izzy Hands coming out decidedly less babygirl than we predicted and Ratagin being the epitome of babygirlness. 
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What did these tests show about babygirlness on a whole? The spectrum ranges from morally good characters to bad, but all share a few common traits. However they express their vulnerabilities, either as completely unhinged or emotionally accessible, we as the audience are captivated and find “their weakness evocative”. Another aspect that is continuous through the spectrum of babygirlness, whether good or bad, is that a babygirl is secure in his masculinity however he chooses to express it. Babygirls on either end of the spectrum do end up having a “loving chokehold on their fandom”. Those people in the fandom are not necessarily of quantity, but of quality. Especially for the baby girls on the “bad” end of the spectrum. 
In conclusion a babygirl can be summed up as a fictional male character that is evocative in his vulnerability and at the same time confident in his masculinity regardless of his moral compass.
Co-Written with @robogart
THANK YOU FOR READING ALL THE WAY TO THE END OF THIS SILLY LITTLE ESSAY!
Please feel free to copy and paste the bad babygirl diagram and see where you babygirls fit!! I am excited to see your favorites!!
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apeekintothepantry · 3 months
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Happy Pokémon Day! February 27th is the anniversary of the first two Pokémon games’ release in Japan, and it’s a minor holiday in my house, as a fun excuse to make Pokémon inspired food, watch some Pokémon shows or movies (we’re going to watch Netflix’s new Pokémon Concierge this year!), and get excited about upcoming games and releases. This year, we’re making a Pokémon Sword and Shield inspired burger-steak curry and I’m making a dessert from the Pokémon Cookbook by Victoria Rosenthal. It’s one of my favorite fandom cookbooks – all the recipes are vegetarian or vegan, to get around the awkward question of where does the meat in the Pokémon universe come from?
But that’s not all we’re making! Ever since Nicki and Isabel were released, I’ve been dying to do a post about them and Pokémon’s infamous “Jelly Filled Doughnuts”, better – and more accurately! – known as onigiri.
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Pokémon was released in the United States in 1998 via two Gameboy games: Pokémon Red and Pokémon Blue. The games quickly caught on to be one of the biggest pop culture phenomenon of the late 90’s and early 00’s, and as a kid at the heart of this explosion, I can’t overstate how much of a big deal it was. One of the great things about Pokémon – and probably why it has such lasting, widespread appeal – is that there are so many ways to interact with the franchise, and the marketing doesn’t skew hugely towards one gender or the other. Cool, tough Pokémon like Charizard got pretty similar billing to cute, pink Pokémon like Jigglypuff, and there were so many options for potential favorites that it was easy for any kid to find some creature to attach themselves to.
One of my petty complaints with Nicki and Isabel’s collection and books is the almost complete lack of mention of Pokémon and other anime that was really popular among kids in 1999. I know AG probably didn’t want to shell out for licensing deals with Nintendo or The Pokémon Company, but their stories just don’t feel accurate without discussing their prized binder of Pokémon cards or begging their parents to take them to see the Pokémon movie in theaters. Maybe the authors were just a little too old to get caught up in Pokémania?
I’ve also always thought its close overlap with the Beanie Babies crazy helped get millennial children like me very into the “gotta catch ‘em all” aspect of the franchise. Is this why I’m such a crazy toy collector as an adult? Who knows.
The Pokémon anime was one of the main ways kids like me got hooked on the franchise, because not everyone was allowed to have a Gameboy of their own (me), and not everyone liked video games, but even if you didn’t like video games, the cartoon might appeal to you. Although it was far from the first Japanese cartoon to air on US television, Pokémon was one of if not the first truly mainstream favorites of the 1990’s. 4Kids, the company in charge of dubbing the show into English, decided that American kids wouldn’t understand or be open to certain aspects of the show that reflected its Japanese roots, and so made a lot of strange choices in rewriting the script. One of the most notorious was deciding Brock’s rice balls were actually jelly filled doughnuts:
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Onigiri – also known as omusubi or nigirimeshi – are balls of rice with a variety of fillings inside. They’re often compared to sandwiches, as an easy, quick, cheap meal or snack that combines carbs and other ingredients. While the concept of taking a rice ball and stuffing it full of other tasty treats goes way back to ancient Japan, the triangle shape became popular in the 1980’s thanks to a new machine that automated the filling process. Further developments over the last 40 years have created unique ways to prepackage onigiri without making the nori wrapping sticky. The ones we made were an attempt at recreating the “Hawaiian” (spam and pineapple) rice balls from our favorite food hall back in DC. One of my favorite pandemic indulgences was getting take out from the food hall, which often included a sampler of some of my favorite onigiri, and I haven’t been able to find anything close to similar where we are now. One of the many reasons I’m excited to move!
Even as a kid, I wasn’t convinced the food in the anime was fried dough with fruit jelly inside, because they sure look like rice. I also think 4Kids didn’t anticipate that Pokémon’s widespread popularity would inspire many of its fans – including me – to become absolutely obsessed with Japanese food and culture. I would’ve been more excited if they’d just been straight with me and shown more Japanese food on the show, and then probably begged my parents to make it or take me to a restaurant that made it. While I can’t confidently cite numbers of how many other people were first exposed to Japanese culture and food through Pokémon and franchises like it, I do think it’s a bit of a missed opportunity to highlight how things like this exposed kids like Nicki and Isabel to parts of a culture outside their own!
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inkblackorchid · 1 month
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What the hell happened with Crow: an autopsy (Part 4)
*Deep breath* Okay, everybody. Let's do this one more time.
First off, hello, or welcome back. Let's get the introductions and disclaimers out of the way, shall we?
This is the fourth and final instalment in my very, very long-winded attempt to analyse the character writing of Crow over the course of the entirety of yugioh 5Ds. For everyone who hasn't read the previous parts of the analysis, you can find part one here, part two here, and part three here.
This post, and my analysis as a whole, is neither meant as a Crow hate post, nor as a manifesto to convince people who don't like him that they're wrong. It's as genuine an attempt to simply look at and dissect what the show gives us about him as I can make, though I admit to personal bias because I do like Crow. That said, I'm trying to stay as neutral as possible, because the aim of this entire post tetralogy is to look at the writing decisions made for this character and how they impact him—and how they possibly influenced the audience's perception of him.
My previous three posts all reference this as well, but since I still see these things parroted all across the internet to this day: Please don't read this post under the assumption that any of the 5Ds production rumours are true, especially not the ones surrounding Crow. Because, to make this as short as possible, every popular theory as to why certain characters were mishandled during the later parts of the show fails to line up with the production timeline of said show. Chiefly among those theories, the idea that Crow was meant to be a dark signer and that his popularity correlated to his cards, and the idea that Aki, specifically, had to give up her screentime for him because her VA got pregnant, which both lack any basis in reality, as you can read in the posts I linked. (One final shoutout to @mbg159 here, who compiled these incredibly comprehensive posts and can also be found here on tumblr. Huge thanks.) So if you can do me one favour, please just let the 5Ds rumours die already and read this analysis without the hope of seeing any of them confirmed. I'm so sick of these crackpot theories at this point that I can hardly find the words for it. And while we're on the topic, I also don't want to see this post used as a means to pit Aki and Crow against each other in any way—both have good reasons to be well-liked and both deserve their spot in the narrative, all right? All right.
And now, at last, let's get down to business. The last time I got on a virtual soapbox and yelled about Crow, I covered the entire WRGP, murder-duel-robot induced break included. That means that for this, final stretch, we'll be looking at everything from episode 137 onwards—the Ark Cradle arc. (A side not for dub aficionados here: Episode 136 was the last episode that got an English dub. In other words, everything I talk about here never even made it into the English version. Because 4Kids, I guess.) As we've done before, we'll take a look at what exactly Crow gets up to during the final stretch of the show (and, notably, the epilogue), then see whether any of it needed improving, and if so, how it could have been improved.
You'll find all further yelling below the readmore, and I'll leave you with the other, usual warning here, as well: This will be long. Even if the Ark Cradle arc, relative to the rest of the show, isn't, this post most certainly will be. So get some snacks and perhaps don't start reading this late at night unless you're good at knowing when to stop and reading stuff in bursts. (I'm not.)
As I concluded at the end of my last post, the WRGP ended up being a bit of a mixed bag for Crow. He's there, he duels, but at the same time, despite being positioned as an equal third of a protagonist trio, he's notably less important and arguably also weaker than Yusei and Jack. Moreover, where the plot is concerned, he sure didn't get too much to do—not to speak of the fact that the writers didn't grace him with any meaningful interactions with a certain character who'll become very relevant here.
But I'm getting ahead of myself. First, the preamble.
With the end of the Team New World duel, the final arc of the show drops the by this point unexpected arrival of the Ark Cradle right on our heads. So, what does Crow do here, at the start, other than be shocked? Well, not much. A lot of the first episode that introduces the Ark Cradle focusses more on the imminent threat said structure poses to New Domino City, and we flash back to our protagonists mostly to ascertain that things are, in fact, going to shit. Even once that focus on the city evacuating shifts again, the episode concerns itself more with Yusei than with Crow. However, meagre as it is, we do get the first interaction between Crow and Sherry during the Ark Cradle arc in this episode.
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(Uh.... at least they're technically talking to each other?)
And frankly... It's not much. Unfortunately, up until the duel where he faces her, the Ark Cradle arc continues a trend regarding interactions between Crow and Sherry that we already saw in the WRGP: They barely get to interact, and even when they do, they never have anything so much as resembling a meaningful conversation, mostly because Sherry basically never addresses Crow directly, nor seems very interested in him, while Crow is usually there only to react to what she's saying, rather than actually talk to her. While digging through my mountain of screenshots, I found that latter part to be especially interesting, because as it turns out, this is a trend not just in Crow's interactions with Sherry, specifically. Many moments that probably contribute to the nefarious "screentime" (I've explained my gripes with this term in part two) some people like to accuse Crow of hogging have him only be part of a scene so he can react to what happens in it, to the point of him sometimes feeling like a stand-in for the audience reaction the writers might be hoping for. The above is a perfect example, because as far as character writing is concerned, Crow's "interaction" with Sherry here is utterly devoid of meaning. He's just there to communicate his disbelief over the ominous prediction that Yusei is guaranteed to die if he goes to the Ark Cradle, which feels like exactly the kind of reaction the writers probably wanted from the audience. After all, it's a bold, shocking statement to make. The protagonist, dying? In a card game anime geared towards twelve year-olds? It's downright preposterous. And Crow seems to agree with that, if his dialogue is anything to go by.
This one and other scenes (mostly the kind that contain plot elements that Crow doesn't actually interact with) got me thinking, though, and after having gone through so much of the show with a fine-tooth comb now, I think I've come to a conclusion, so permit me a tangent here: I believe the choice to let Crow, specifically, be a character who often only reacts to events or interactions after the DS arc, rather than contributing much himself, is deliberate. Don't get me wrong, I don't think he's the only character who is frequently put in this position—Aki, the twins, and even Bruno, especially when they're on the sidelines in the WRGP, also often only seem to be there to react or comment on things, perhaps partially to remind us viewers that they still exist, despite not being in a position where they contribute anything to the plot. With how much the twins and Aki got pushed to the side after the pre-WRGP and the Unicorn duel, respectively, and with how toned-down Bruno's entire character is until the very end, as not to spoil his tragic antagonist status too much, Crow in particular ending up as an often reactive, rather than active character stands out a bit more, though. And I think this has everything to do with his personality, because it contrasts that of Jack and Yusei. Think of it. Sure, Crow is shown several times to be just as cool and competent as the other two, but what he has that the other two crucially lack is the ability to freak out like a normal person. I'm being hyperbolic here, of course, but I do genuinely believe this, because when I think back to the show, Jack and Yusei, due to their character writing, only ever seem to be allowed to lose their cool during pretty specific circumstances, and only in very specific ways. Jack, for example, only ever gets to freak out either when a scene paints him as the butt of the joke (like during his infamous, dramatic outburst over cup ramen), or when the freakout is caused by—and expressed as—righteous (or not so righteous) fury (like when he storms off angrily after catching everyone watching his old duel with Dragan). Meanwhile, Yusei is played so straight that we barely ever see him lose his composure at all, outside of intensely dramatic, high-stakes situations (think his dark signer duels with Kiryu, his confrontation with Roman, his initial failure to accel synchro). Hell, the closest we get to ever seeing him be mildly upset about something like a normal person, as far as I can recall, is when he gets embarrased by Martha calling him out on his perceived crush on Aki. That's it.
Crow, though. Crow's allowed to do something the other two aren't: He's allowed to react to the world around him like your average guy. Jack blows through their household money for expensive coffee. Crow gets upset. Understandable. Crow gets injured right before his big debut in a turbo duelling tournament and is upset to the point of snapping at his friends over it. Understandable. Seeing Yaeger's kid cheering his dad on and knowing that this kid will cry if his dad loses makes Crow relent and throw the match. Understandable. Sherry predicts Yusei's imminent death due to hocus pocus and Crow calls bullshit. Understandable.
Do you see what I'm driving at? With how the show treats the other two Satellite boys, I'd argue none of the moments above would have worked anywhere near as well if the writers had tried to make Jack or Yusei take Crow's place in any of them. Because while Yusei and Jack, I feel, were certainly written to be the coolest characters (at least to the target audience), Crow seems like he was written to be the most relatable. He's the guy who takes on a delivery job when they need money. He's the guy who complains about his cranky landlady. And he's the guy who reacts to insane nonsense happening around him a little more realistically than his defeated-an-ancient-devil-to-absorb-its-power brother, his shouldering-the-guilt-of-a-cataclysmic-event-decades-ago other brother, their mutual previously-violent-psychic-who-was-part-of-a-cult friend, and the one-of-us-can-see-spirits-and-we-share-a-weird-kind-of-magical-bond twins. As such, it doesn't feel too out there to me to claim that in many situations, they made Crow the stand-in for the audience, because he has a less iron composure than Jack and Yusei, is readily available in many scenes by virtue of living with the other two, and happens to be the guy who has the arguably most normal backstory out of the signers. (Save, perhaps, for Rua, but I've already addressed before why the writers barely ever pulled Rua centre stage for anything. And they certainly wouldn't have pulled him centre stage for this, either.)
Now, as far as character writing is concerned, assuming I'm at least halfway correct with my hunch above, I feel that whether or not this decision is good or a shot in the foot on the writers' part depends largely on every audience member's individual perception of Crow after the DS arc. If you liked seeing this scrappy guy introduced during the DS arc, of course you would have been happy to see more of him! Even if he's only present in scenes to comment on what's going on and doesn't actually get to do anything meaningful. If you didn't like Crow that much, though, I can see how him popping up so often only to yap a bit and contribute essentially nothing could have grated on you. And as I said, I think this is where the "screentime" discussion comes in again, because yeah, Crow is very much on screen in all these little-bit-of-nothing scenes. He doesn't get to do much and his character isn't fleshed out or reinforced in any way, but he sure is there. For better or for worse.
And this—this is where I can finally get back to him and Sherry. Because in his interactions specifically with her, it is for worse, due to the fact that all the scenes that contain both of them before the Ark Cradle duel are pretty much exclusively these kinds of little-bit-of-nothing, reactive scenes. Crow doesn't get to interact with Sherry meaningfully, and he never—and I need to empathise this—, not once gets to interact with her one on one, not until the end-of-series duel both of them take part in happens. What makes Crow's lack of meaningful interactions with Sherry even worse is that his later duelling partner against her is Aki, of all people, who by contrast gets to interact with Sherry a whole bunch, most notably during her duel against Yusei. Not only that, but Sherry is also shown to actually be interested in Aki, which cannot be said for Crow. Yet, still in the same episode I was describing above, while the Ark Cradle begins its descent, it's not Aki, but Crow who is entrusted with this card by Mizoguchi/Elsworth:
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(I'd like to point out that the dialogue following this moment doesn't make it clear whether Crow even knows what Sherry's connection to this card is. For all we know, this could be the first time Crow sees it, without being aware of any of the context surrounding it.)
You know, the card that's essentially a symbol of Sherry's attachment to her parents and her commitment to revenge. The card that basically her entire character revolves around. For a single piece of cardboard, this thing comes with a lot of narrative baggage attached, yet canon doesn't even take the time to assure us that Crow knows what Z-ONE means, other than it being a memento of Sherry's parents, as Mizoguchi explains. And frankly, this all feels like a rather ham-fisted attempt to get some last-minute setup for the later confrontation between Crow and Sherry in. It's like the writers desperately wanted to feel the emotional moment in the duel later to feel earned; they wanted to have their cake and eat it, too. There's only one problem: They didn't even bake the damned thing, the ingredients are just sitting around, untouched, as if staring at them long enough will magically make a cake manifest.
But, well, since I'm already talking about this, I may as well get into the actual meat of the matter, because frankly, it's not like Crow gets much else to do at the start of the arc. Yusei takes off because he at first wants to go to the Ark Cradle alone (like an idiot), leading to the signers coming after him (and telling him he's an idiot). Joining this effort and assuring Yusei that they won't let him die alongside the others is as much as Crow gets to do before the inevitable three-way duel starts.
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(That said, while it doesn't accomplish anything, I've always appreciated this little moment while Yusei still tries to pull his stupid kamikaze plan—Crow would know more shortcuts in the BAD area than he does. After all, he lived there for a good while!)
After that, everyone gets up to the Ark Cradle and, as we all know, the signer group is forcibly split up by Z-ONE before deciding to go to a Yusei gear each in order to shut down Ark Cradle's negative Moment. (Top ten sentences that wouldn't make a lick of sense to anyone who isn't up to their neck in 5Ds lore.) And the very first duel on the menu in this final stretch of episodes is also Crow's final duel in the entire show.
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(Drumroll please.)
Here's the thing. I love this duel, actually. I get extremely hyped every time I rewatch it. BUT. But. I do not love it so blindly that I couldn't see that it has not one, but several issues. Not only that, but those issues don't just rest on Crow's shoulders, they sadly rest on the shoulders of all three participants in this duel, because frankly? Alongside the four-way Jack/Rua/Ruka/Aporia duel, this duel is one of the Ark Cradle arc's desperate attempts to tie up loose ends. Because as much as I enjoy this arc, that's exactly what it is: A race to the finish line, an attempt to tie as many loose ends as possible up in as little time as the show could get away with. To make clear why I think this, let me just list off all the things this arc resolves or at the very least tries to tie up with a neat bow:
It reintroduces Aki's psychic powers, which we were previously led to believe she'd lost. Notably, we didn't get a reason for why they disappeared and don't get a reason for why they reappear, either. It also turns them into healing powers in an attempt to establish a reason for why she later studies medicine.
It explains what happened to Sherry and what actually drives her revenge. Furthermore, it releases her from her narrative fridge-prison in order to actually let her duel Aki (yes, Aki, specifically), which is a confrontation that was subtextually implied several times previously.
It resolves the question of Bruno's identity by revealing him as an antagonist.
It finally reveals Life Stream Dragon, who was at this point teased over seventy episodes ago.
It also finally rewards Rua, who was teased to possibly become a signer during the DS arc, with an actual signer mark. (As short-lived as it may be.)
It actually explains Iliaster's real plan, which is Z-ONE's hope that the 5Ds gang can actually save the future.
Speaking of which, it actually explains who Z-ONE is and why he's a big deal. (Remember, this guy was first teased a good while ago at this point in time.)
Alongside Sherry, it dusts off several protagonists who didn't get an opportunity to duel on-screen and lets them duel one, final time. (Notably, Aki, Rua, and Ruka, who at this point haven't been seen duelling since the early WRGP or even pre-WRGP.)
You may notice that none of these bullet points contain Crow. They do, however, contain Aki and Sherry, both of whom went into this finale with several unanswered questions as to their characters. Crow, not so much. But let's just put a pin in that for now while we actually jump into the duel.
*Cracks knuckles* Aki & Crow VS Sherry. Here we go at last. Fair warning, the character writing of all three participants of this duel overlaps a fair bit here, so expect to hear a bit of a mishmash about our revenge trio.
So, how does this duel start? Firstly, with Sherry waxing poetic about why she's even opposing Team 5Ds now.
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(A dramatic switch of sides that sadly doesn't hold a candle to Bruno turning out to be Antinomy. Which, funnily enough, might be why this duel is front-loaded and Bruno's comes later.)
I won't dig into this too much, but I just want to point out the one thing this moment gives us: It establishes character motivation. Sherry claims she can no longer get revenge and has thus lost her purpose. (The reason why she can no longer get revenge, if you're interested, is because Moment Express, her final lead, vanished in its entirety, as far as canon is concerned.) Thus, she took the bait when Z-ONE offered her a new purpose, and, more importantly, a reward. Now, Aki and Crow at this point in the episode don't get to hear what that reward is, but for our analysis, it's important to keep in mind: Z-ONE promised Sherry he'd alter the timeline so she would get her parents back if she helps him. And I think this is immensely important because this is not only Sherry's goal in the present, I think it's actually the core of her character from the very first moment we meet her. In classic, tragic-avenging-type character fashion, she claims to want revenge when what she's really doing is trying to numb the pain of the awareness that she'll never get her parents back. (Though I'll admit this may also be my generous read of her as a person who likes revenge-obsessed characters.) And then, Z-ONE dangles the actual thing she wanted all along before her. Of course she took the bait.
This brings us to the start of the duel itself. As we know, Sherry employs some tactics that feel quite different from what she previously did in this duel. First and foremost, she messes with the mechanics of the duel itself by using the field spell Ecole de Zone, creating an illusion that confuses Aki and Crow into duelling not her, but each other at first. Sherry, meanwhile, takes a very passive role, clearly intent on letting the two destroy each other while she sporadically activates card effects to accelerate this. What makes all this stand out as even more unusual for her is that she sets this up by lying. At the beginning of the duel, she tells Aki and Crow that there's two of her, and that each duellist will fight one copy of her on a seperate field each, but this is a misdirection to make the two signers duel each other instead of her. And, look. I don't need to tell you this is out of character for Sherry. Canon literally does that for me.
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(Case in point.)
It's only after Crow and Aki catch onto the fact that something's wrong and after Aki destroys the field spell that Sherry uses her "real strategy", switching to Soul Binding Gate, which inflicts real damage every time a monster with less attack points than her life points is summoned, in order to whittle away at both other duellists' life points. This is also the point where she reveals to her opponents that she's doing all this to get her parents back. While she does that, we get a bit more back and forth in terms of cardplay, until Aki sets the field up just right so Crow can land a very high-damage hit with Black-Winged Dragon to end the duel. And that is pretty much the gist of it on the duelling side of things.
So what's going on on the narrative side of things, then? Well. Let me front-load something I've noticed on the narrative end: This duel heavily interacts with Crow's and Sherry's characterisation, but barely at all with Aki's. I'll make clear what I mean by that below. For now, let's just get an overview by going through the character moments as they occur in the duel. Why go through all of them? Because most either interact with Crow in some way, or set up a later interaction in the same duel that he's a part of, that's why. I'll get into the nitty-gritty of what this duel did well and what it didn't after that. (Mostly. You may have noticed I like tangents and rambling excessively.)
So.
The first moment belongs to Aki and Crow in equal measure, and happens just as Ecole de Zone is destroyed—which Aki accomplishes by using Crow's monster to synchro summon Black Rose Dragon, as well as prevent that synchro summon from being negated through the same monster's effect, so she can use her dragon's field wipe to get rid of Sherry's field spell. When Sherry is surprised by this, Aki and Crow explain that they memorised each other's cards as part of a strategic effort as a WRGP team.
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(Friendship is, in fact, magic.)
Not only does this explanation make perfect sense, it's also an excellent little tidbit to tie Aki and Crow together as a tag-team here, as it strengthens the connection between them. The only gripe I could possibly see with this is that it feels like this didn't necessarily need to be a surprise, end-of-the-show reveal. Frankly, it could have been pretty cool to see this much earlier, to have members of Team 5Ds realise what their teammates were getting up to during the WRGP duels, for example. (Instead of so often having the other signers react just as shocked as the announcer to their teammates' plays—I'm side-eyeing the infamous "a trap from the graveyard"-moment in particular. Like, Aki, sweetie, if you memorised Crow's deck, why are you surprised that he has a trap he can activate from the graveyard? I digress.) Moreover, this could have built anticipation for this particular duel, as viewers would have been excited to see what Aki and Crow would come up with to defeat Sherry as a team. So this moment is not bad, really. Just a bit underutilised, at least to me. (The word "underutilised" might become a trend in this post.)
Every other character-driven moment from here on out is shoved into the second duel episode, 140. Speaking of which, this episode starts with Aki and Crow getting the reveal of why Sherry is helping Z-ONE, where she admits that she joined the bad guys because she wants her parents back. She even goes as far as stating that because Z-ONE showed her the future, she has no hope that it can be saved and thus at least wants her lovely past back so she can have some solace before everything goes to hell for humanity. But we already went over that above.
Next up, albeit this moment should probably be considered more of a running theme than just one self-contained thing, we have Crow's struggle with Soul Binding Gate. Remember, the effect of this field spell causes all players to take damage every time a monster with less ATK than Sherry's LP is summoned. And at this point in the duel, Aki is barely above 1000 life points, so Crow worries about triggering the field spell's effect and hurting her, which leads to him playing suboptimally because he's more concerned about his friend than about winning the duel. Notably, Aki calls him out on this.
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(She has a point.)
Outside of providing an internal conflict for Crow to grapple with, this isn't much to write home about. (Side note: I do find it interesting that they introduce the fear of physically hurting someone in a duel specifically in connection to Aki here, though, given that through her psychic powers, she had to grapple with this exact issue many times in the past. I have no idea if this was intentional, though.)
Between this and the next moment, there's a nice bit of interplay between Crow and Aki again, where he activates a card to refill her life points just in time so she doesn't drop to zero through Soul Binding Gate, while Aki uses a defensive trap to protect Crow in return.
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(This is just here because it's a money shot to me. The juxtaposition of their faces and their life points, showing that while Aki may have the lowest life points, she still has the coolest head in this duel, and while Sherry technically has the upper hand, she's beginning to falter because she didn't anticipate the other two to work so well together. It's chef's kiss. Mwah.)
What follows after this, is, of course, the Big Moment. Where Sherry tries to convince Crow to forfeit so she can win and have Z-ONE change the past. And this is the one I really need to dig into.
With Sherry's earlier admission that she's on Iliaster's side because she wants her parents back acting as setup, she begins her attempt to sway Crow by telling him that if he had the opportunity to change the past, he would do it, too. And while Crow initially protests, Sherry challenges this, then proceeds to show him what Z-ONE's power could accomplish, and we get a lengthy sequence where Sherry, through weird cyborg-techno-magic-shenanigans that are never explained, takes Aki and Crow to a dreamlike space where Crow sees the orphans he used to take care of being happily reunited with their parents. Sherry also ominously tells him that this is "what he desires deep in his psyche" before promising him that if he surrenders the duel, Z-ONE can give him a world where Zero Reverse never occurred and all the kids can have happy lives with their real families. (I wanted to post most of this sequence in screenshots, but while I have them, I've realised I'm only a few images short of tumblr's limit already, so forgive me because I will need those remaining image spots.) This moment proceeds to introduce some serious doubt on Crow's end. Aki, meanwhile, remains steadfast, telling him not to fall for Sherry's manipulation, which leads to her giving an almost Yusei-style speech. In a moment where Crow wavers, both because he's genuinely considering whether taking Sherry's offer might be the wiser choice, and because he doesn't want to hurt Aki by triggering Sherry's field spell effect, Aki calls out to him and tells him to snap out of it by reminding him of how Yusei reached out to her during their second duel. This speech is a bit, um. Clunky, I feel. (At least if the translation is correct. If it isn't, then that may be the issue.) See, she tells him that Yusei "saved her from the darkness of her psychic powers", that "he wasn't concerned about his own safety and risked his life to persuade her", that, because her psychic powers are now gone, she's "renewed" and that this somehow brought her to the epiphany that as long as she believes in her own potential, she can change the future. This is lifted almost verbatim from the scene, by the way. Leaving aside the fact that half of this feels like a mild to severe misrepresentation of Aki's character arc during the DS arc (don't talk about it, don't talk about it, I need to make this another post of its own, damn it), I, personally, can't exactly follow how she ended up with that final epiphany from the circumstances she listed. But lucky for us, Crow apparently gets what she's driving at, because he quickly echoes her statement and they both conclude that Crow's kids also believe in the future and fight to live, that they're not sad about their lives the way they are right now, even though they don't have parents. Thus, Crow catches himself, echoing Aki's sentiment and telling Sherry that he, too, believes in the future. And through the power of Friendship and Believing in the Future, he manages to use Aki's cards to land the final hit, nicely mirroring how she used his to destroy Ecole de Zone.
...Phew. Okay, look. First off, that above, large section is basically several character beats stacked on top of one another. On Sherry's end, we have the intriguing fact that she's specifically trying to manipulate Crow, not Aki. In fact, she doesn't so much as try to sway Aki, as though she knows it's no use. Then, on Aki's end, we've got her pulling a real Yusei, staying level-headed almost the entire duel and reaching out to make sure Crow stays on track. This moment also ties back to her own conflict with her powers again. (Which, unfortunately, I will talk about, and yes, I'll be chewing drywall the entire time I do it.) Finally, on Crow's end, we've got a nice, proper moment where he doubts himself and, by his own admission, nearly makes a terrible mistake because he wants nothing more than for the kids he used to take care of to have good lives.
Now, before I go over what worked about this moment and what didn't, let me just chew through the rest of the actual duel itself, too, then circle back too highlight some things. In other words, time for me to chew some drywall.
*Sigh*
At the very end of the duel, there are two more character moments that are noteworthy.
First, right before the final hit, we get Sherry desperately defending herself against Aki and Crow's newly strengthened belief that the future can, in fact, still be saved, which she does by (rather heartbreakingly) asking what's so wrong about wanting her parents back, about wanting their love and warmth back. It's at this point that Crow's allowed to get back at Sherry by challenging her beliefs, telling her that people "work hard to live because they only get one chance at life", and that there's no point in trying to go back to do things differently, that the only way to keep going is to believe in the future, regardless of whatever painful and sad events one has had to live through. I'd say this sentiment certainly fits Crow, character-wise, especially given his rough Satellite background. It does partially fall flat because it feels a bit weird for him, specifically, to now be acting like he knows Sherry inside and out, much like she did with him earlier, but again, this is simply a matter of setup and I'll try not to belabour that point again. The horse is already dead, no sense in beating it. It's after this speech and the final attack that Sherry finally realises her error.
Buuut this leads us right into the next character moment. Because as the duel ends, Sould Binding Gate physically falls apart, pelting all three of our duel participants in debris and threatening to crush them under it. While everyone does briefly fall over (and Sherry gets a moment to realise that her father wanted her to live strong, not accept seemingly inevitable doom and die weak), they soon realise they were not, in fact, buried under rubble, though. Because guess what! Black Rose Dragon to the rescue. Black Rose Dragon, who can suddenly physically affect her surroundings again. You know, that thing we were led to believe Aki could no longer make her monsters do because she lost her powers completely out of nowhere. And there's more! Because not only does Black Rose Dragon take care of the debris for the trio, as she disappears, she also heals all three of them, and in response, Crow gets a line that I unfortunately cannot for the life of me discuss without bias because it kills me every time.
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(Crow. Crow, please. You're killing me. I beg you.)
This line out of Crow's mouth feels extremely weird to me, and in the process of typing up this post, I've been trying to find the reason why. Here's the conclusion I've come to: Firstly, it feels a bit out of place from him, somehow. A line hypothesising about what psychic powers can or can't do—this is something I would have expected out of Aki's mouth, but not out of Crow's. I believe what makes it feel so out of place, though, isn't necessarily that it seems a bit odd for him, specifically, to theorise about this, but that when I hear it, I don't feel like the character is saying it. Instead, in this moment, moreso than in some others that suffer from the same issue, I hear not Crow, but the writers speaking. I hear them telling me "look, we know we made it seem like Aki's powers are super gone and like they were super, irredeemably bad, and like she and you should be happy that they're gone, but here, see, this is what they're really like. Don't you think we came up with something clever here, to set her becoming a doctor later up nicely? No, this isn't because we needed to backpedal on our decision to make her lose them and be happy about it at the last second, why do you ask?". And yes, I concede this might just be me. (So feel free to disregard this in terms of analysis, I just have some weird kind of vendetta against this line.) But still, even without my personal issues hampering me, this line of dialogue out of Crow's mouth is just plain odd. After all, how would he know what "real" psychic powers are? Since when is he the expert, especially considering we've never so much as seen him comment on Aki's powers before? (And for the record, this line would have seemed just as weird had any other character other than Aki said it imo. It just has that unmistakable "writers trying to justify something at the last second"-tang to me.)
And do not. Do Not get me started on the fact that the writers, despite going to such great pains to paint Aki's psychic powers as an exclusively negative thing especially during the WRGP arc, decide to reintroduce them here, suddenly as a good thing that can also heal people, which directly contradicts every choice they've made when it came to Aki's relationship to her powers ever since the Team Catastrophe duel. While crucially also lacking the one thing this entire duel is practically begging for: Fucking. Setup. But at this point, the handling of Aki's powers, specifically, really needs its own post, so I'll hold off on any further comments here and come back to that another time. I feel like I'm beginning to talk in circles, anyhow. Setup. Setup, setup, setup. This duel wishes it had it, because then the ideas presented here—which, in a vacuum, are compelling—might have worked smoothly.
But, with that. We have finally made it through the duel itself. Sherry, at the very end, gets her change of heart and at last cements herself as a good guy, and that concludes the first duel in the finale, and also both Aki and Crow's last duel in the entire show.
And good lord, was this duel all over the place. Though I think my meandering scene-by-scene breakdown of it showed as much. Now, onto the proper evaluation of what worked and what didn't here. First, let's get the good these two episodes do out of the way, shall we. (Because there is a lot of Bad I need to yell about, unfortunately.)
By virtue of being one of the final duels, this is Aki and Crow's last chance to shine, and shine, they do. Both in the duelling department and in the character department. Aki makes two major plays that upend Sherry's strategy and Crow's perfectly in sync with her, showing that the two truly are teammates, and paying off all the character moments they had specifically in the Team Unicorn to Team Catastrophe section of the WRGP. Their friendship and cooperation is believable and entertaining to watch. Then on the character side, Aki's growth is (somewhat) paid off—where she used to be a character that doubted herself and was afraid of hurting people, she is now the one who can keep a level head and help others fight their self-doubt. Meanwhile, Crow gets to show off his unfailing dedication to community and family again, both by watching out for Aki and by selflessly desiring not for himself to have a better life, but for the kids he used to take care of. And Sherry, who was previously removed from the narrative in such an unsatisfactory way, finally gets to duel again, gets to explain why she actually does what she does, and gets to join the heroes at the end, permanently joining the ranks of the good guys instead of the villains. Happy endings all around.
Ehem. And this is where I'm gonna be less nice about this duel. Because the problem is, due to the specific constellation of characters involved in this duel and how they previously interacted in the show, there's a lot of stuff here that doesn't work nearly as well on a second watch as a first watch would like to make you believe.
First, a broader issue on the card game end of things: The way this duel feels, it's very much more Aki's duel than Crow's, which is also kind of confirmed in the card plays being made. Though it's Crow who's first shown to catch onto the fact that a third party is activating additional card effects out of nowhere, it's Aki who fully solves the mystery, uses Crow's monster to synchro summon Black Rose Dragon, then activates her dragon's effect to get rid of the illusion for good. And while Crow gets to land the final hit, it's Aki's setup and her trap, Synchro Stream, that make it possible for him to win for both of them. And yet. On the dialogue- and character-interaction side of things, this duel is made out to be much more Crow's than Aki's. Because, perhaps surprisingly to some, Aki doesn't waver one bit in this duel. She's got her head in the game the entire time. She's here to do business—that business being defeating Sherry—and by god, does she do it. Moreover, unlike Crow, she has much, much better setup to be duelling Sherry than he does. And this comes right back around to the main thing this duel suffers from, which I've already harped on about: Crow and Sherry, up until this point, have not interacted in a way that would make the connection between them seem in any way significant. Unfortunately for this duel, though, Aki and Sherry have.
From the first episode where we're introduced to Sherry, she's shown to be interested in who Aki is and what she can do. During the duel between her and Yusei, she comments on Aki's powers. Later, when Aki is getting her turbo duelling license, Sherry watches on with interest. At some point while Aki's training, Sherry drops by to speak with her and Yusei again. My point here being, of course, that Aki, unlike Crow, got several scenes where she interacted with Sherry or had Sherry meaningfully take note of her existence before this point. Yet, whatever dynamic the writers may or may not have been aiming for between these two is, at best, underutilised in the final duel, if not completely ignored, at worst. Instead, the writers shift their focus to Crow and try to make us believe that Sherry, a character who has barely acknowledged his existence thus far, would know him well enough to consider him the better target for her attempt at manipulation. (And don't get me started on how the hell Z-ONE's weird robot magic is supposed to expose what Crow "desires deep in his psyche". That is simply a chasm the show expects us to suspend our disbelief over.) And look. The thing is, I don't think the Big Moment where Sherry tries to convince Crow to forfeit is terrible in isolation. Like, they could have made this work, had they given these two setup, had they given us, the audience, reason to believe Crow could be swayed like this (which they, notably, also didn't), and had they given us the impression that Sherry knows Crow well enough to pull something like this. What hurts the scene immensely, however, is that it's preceded by everything before, starting from the WRGP, where there is no setup between these two, no reason to believe Crow could be convinced to forfeit a duel against a major antagonist, and no meaningful interactions to support the belief that Sherry knows who Crow really is at all.
What also stands out to me is that Crow really doesn't feel like the best character to parallel Sherry, here, either. Parallel in the sense that she tries to get to him by expressing a desire she believes they both feel—getting a certain, nicer version of the past they never had back. Because the thing is, Sherry and Crow hardly feel like they have very much in common, and there's certainly no previous hints to make anyone believe they would have this in common. (So for all we know, Sherry could have just been taking a shot in the dark by trying to convince Crow.) You know who could have made for an excellent character to mirror Sherry, though? Yeah. The third person in the room during this scene. Aki.
See, here's the thing about these three as characters, in relation to what this scene tries to accomplish (getting a protagonist to waver by having the antagonist appeal to certain emotional similarities between them): While Crow may perhaps be more relatable to the audience, he isn't all that relatable to Sherry. He comes from dirt poor origins, she from rich ones. He doesn't even remember his parents, she defines herself by the memory of hers. She's a lone wolf, he's incredibly community-focussed. The only parallel you could have drawn between these two, up until this duel, is knowing what it feels like to want revenge. (Sherry with her parents, Crow with his kids back in the DS arc.) But guess what, unfortunately, Aki knows that too, what with her past as the Black Rose Witch and wanting to make people pay for ostracising her. And to make matters worse, she has a lot of other things going for her that parallel Sherry much, much better, too. They both come from well-off families, both have had major, traumatising events in their lives revolve around their parents, both left their initial family structure by way of drastic changes in their life, both are intimately familiar with the desire for vengeance, and, most damningly, Aki knows what it's like to stand on the side of the bad guys—like Sherry is doing in that very scene—because you feel like it's the only place that gives you hope/meaning. Not to speak of the fact that Aki, given her turbulent past with her psychic powers, would probably know exactly what it feels like to want a past you never had back. There would have been so much to work with there, and it makes whatever they were gunning for with Crow look... lacklustre, to put it mildly, by comparison.
The worst part is, I think, that the blame lies neither with the characters nor with the scene concept here. Solely with the execution. Because I truly think they could have made this work. They could have made the entire duel work, big character moments and all. But the keyword is and always has been setup. Setup, which the writers, at least in part, strangely gave to Aki, but not to Crow, which is what hurts particularly his portion of this duel, and, arguably, his character writing in general. Because—and this may be a small thing in the grand scheme of things, but permit me this—while Crow wanting a better future for the kids he used to take care of over a better future for himself feels perfectly on brand, the idea of him forfeiting a duel against a major antagonist, while the threat of the entire city being destroyed is hanging above his head... doesn't. Like, yes, I've talked about the fact that Crow is the only character in 5Ds who ever actually loses duels on purpose. What you may remember, though, is that both occasions we've seen him do this—against Lyndon and Yaeger, respectively—were much lower-stakes duels than this. Not to speak of the fact that it also feels a little odd that Crow, of all people, would buy into the idea that Z-ONE's genuinely powerful enough to just give those kids their parents back, given how liberally he called bullshit on pretty much any and all supernatural mumbo-jumbo claiming that fate is inevitable, or that the gods have this-and-that power, or what have you the entire show. (Also, doesn't he strike you as the guy who'd wonder why Z-ONE's not using his fancy powers for better things, if the extent of them is so great? Or is that just me?) It's a moment of character doubt that tries to sell itself as believable, even though we've never been given any hints that this kind of temptation, specifically, could work on Crow.
Ultimately, Crow & Aki VS Sherry feels like a very hot-and-cold duel. On the cardplay side, the teamwork between Aki and Crow is well done, yet the duel does feel like it skews more towards Aki than towards Crow. Sherry, meanwhile, plays tricky and mean like a proper antagonist, but does so at the expense of sacrificing all her previous tactics and monsters (and, arguably, some of her character, though this is probably on purpose, given her transformation into an antagonist). Then, on the character side, we've got Aki in an interestingly Yusei-ish role, which, while it feels like a good way to show how she's matured and learned, wastes her character dynamic with Sherry. On the other side, Crow and Sherry interact in several personal ways throughout the duel that leave you wondering when exactly these two got to know each other so well, because the show certainly didn't give us a visible progression of their dynamic. The only dynamic that leaves nothing to be desired is that between Aki and Crow (stilted speeches aside), because it excellently showcases their friendship and teamwork. Very weird decisions made in the writing here all around.
We'll get into the nitty-gritty of what changes I would have suggested to improve this duel below, but first: What happens after this duel? Well, two more Yusei gear duels, Aporia briefly standing up to Z-ONE, and then, the final, big clash between Yusei and Z-ONE.
Given that Crow isn't even present for two of these duels and then barely gets more to do than stand on the side and react during the final two, I will dare to skip all that, though. Because really, Crow's occasional comments and the play-by-play he sometimes joins the others in giving when spectating a duel don't exactly contribute anything to his character. They're just there so he gets something to do and doesn't fade into the background entirely when a duel that doesn't involve him is going on. This includes the moment where he, much like the other signers, gets to give Yusei Black-Winged Dragon for the final duel, as well as the later moment when Yusei uses it, chanting in tandem with Crow as BWD arrives. And other than that and the tear-jerking moment when he later reacts to Yusei returning despite all odds, he really doesn't get any noteworthy scenes.
In other words, we are skipping straight to the end. So, where do we find Crow there?
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(Oh, y i k e s.)
There's a popular post circulating around this site that goes something like "the worst thing you can do to a character is make them a cop during a timeskip". And, look. I don't think I need to tell anyone that becoming a sector security officer is an extremely jarring character choice for Crow. Crow, of all people! The guy with the face full of markers, who used to be part of a duel gang, who was introduced in the show gleefully stealing from security Robin Hood-style, and who has every reason to despise law enforcement! (Leaving aside the obvious logistical issue that Crow in no country in the world could have completed his police training in the few months between the Ark Cradle debacle and this scene. But given that 5Ds generously brushes realistic concerns like this one aside on multiple occasions, this is, funnily enough, the thing I'm also more willing to overlook here. The character dissonance, however, less so.)
I'll try to be generous and guess that the writers were aiming to convey a message somewhere along the lines of "even someone who's done bad things in the past can become an example for others" or something like it. The problem is just that Crow didn't need any such message because he was already the good guy while he was still actively stealing from security. He was the lovable rogue to a T, damn it! But this, in particular, is a surface scratch hinting at a bigger issue, I think—namely, the issue of the show's complete pivot when it came to the depiction of law enforcement after the DS arc. Because when we think back to that part of 5Ds, good security officers were the exception, rather than the rule. And this is exactly what makes Crow of all characters becoming one even weirder. He would know, would remember how security used to treat him, his kids, his friends, his brothers. And if the idea here was that, well, he's trying to improve sector security by joining it and changing it from the inside, so to speak, then guess what was missing again: Our good, old friend setup. I'm starting to feel like a broken record. So yeah, I don't think a ton of people, whether they like or hate Crow, would disagree that this is a supremely weird position to put his character in.
As we find out through 5Ds' epilogue, however, his sector security job isn't quite what Crow actually wants, though. (And thank god, because that would have been such a bizarre position to leave him in.) Instead, we're shown fairly quickly that several duelling leagues are apparently trying to scout Crow out, and that he's tempted to accept one of the offers and go into pro duelling. This is at first shown in a short scene where something like a league scout follows Crow, then later, when the whole group—sans Jack, at first—is getting together and everyone starts discussing their futures. Aside from complaining a bit about his job and upsetting Aki without meaning to, Crow doesn't get much to do here, either. For what it's worth, at least him feeling tempted to ditch the security job feels more in line with the original Crow we got than with whatever strange twist the writers were going for after this shorter timeskip.
What follows is the very last duel of the show, the long-awaited Yusei VS Jack rematch, of course. And while he doesn't get to participate in this one, Crow, much like Aki and the twins, spectates the duel and ends up having an epiphany about what he wants to do. This epiphany ends up being that he does want to turn to pro duelling, and as a reasoning, canon provides us with this:
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(As is known, intense card games are the only way to make children smile.)
Personally, I wouldn't say this is a terrible or out of character reason for Crow to decide to go pro. But there's more to that I'd like to discuss. First, though, let's take a quick look at where we find Crow after the second, bigger timeskip, which is inserted right in the middle of Yusei and Jack's final duel.
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(Okay, yeah, I'm a sucker for the bullet earrings.)
The quick scene Crow gets here makes it unmistakably clear that he did go into pro duelling, just like he decided during the duel in the past, and not only that, he went into tag-team duelling and apparently managed to reach world champion status with his teammates. The above scene, however, is the exact same moment he decides to leave said team, so he can instead go solo and (presumably) try to beat Jack.
Now, we can discuss this in a bit more detail. Personally, I'm extremely in two minds about Crow being one of three characters, total, who ends up becoming a pro duellist after canon. Jack seems obvious, especially given the pivot back to his more Fortune Cup-esque persona the writers did around the Red Nova episodes. Rua also makes sense, given that Jack was his idol from the start. Crow, though, feels a little more complicated. The thing is, like so many things surrounding Crow in the Ark Cradle arc, the writers gave us no indication pro duelling is something he's really passionate about before this point. Worse, they didn't even really tell us what reason he saw to participate in the WRGP with his brothers beyond "could be fun". So there isn't really a connection here. The same thing goes for the fact that he specifically talks about teaching his teammates above, which is also something he wasn't associated with all that much previously. Though this one is admittedly less egregious, because at least Crow was seen briefly coaching Aki as she prepared to take his spot during the Unicorn duel. Still, while I wouldn't go as far as saying it's an out of character choice for Crow to go pro, it still feels a little odd that he went down the same route as Jack. Personally speaking, it feels like the writers didn't quite know what to do with him. Because as I said, Jack is obvious and Rua also makes sense, and I'd say the same goes for Yusei. Then there's Ruka, who is treated about as in-depth in the epilogue as she was throughout canon, and Aki, whose "setup" for her timeskip self was done extremely hasty and last-minute, but at least it was there. Between all of them, Crow occupies a weird spot where it doesn't so much feel like he ended up on the wrong trajectory for his life, as it simply feels like there were choices the writers could have made that would have fit him much better. What with his theme of legacy and community, trying to make Pearson's dream of a place where disenfranchised children can learn good life skills a reality would have been a good fit, for example. Especially considering his close ties to the Satellite orphans he used to take care of, which, funnily enough, are reinforced one more time as canon flips back to present day and Crow is seen bidding his kids goodbye.
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("Come back"? When, precisely? And what part about "literally saved the world twice" doesn't qualify you as a hero to a bunch of kids ten times over already?)
Considering canon seems hellbent on making sure we know the signers went their separate ways and that they aren't anywhere near each other by the very end of the show, though, my guess is that Crow had to end up doing something like pro duelling, in order to get him out of New Domino City and away from the friend group whose shenanigans we were so accustomed to following by that point. Of course, there's also the argument to be made that Crow staying in NDC and getting a more community-focussed ending would have also been significantly less cool than making him a kickass pro duellist with bullet earrings, which circles back to how the writing interacts with its target audience.
The only thing that follows after this, then, is the big goodbye, and with that, ladies, gentlemen, and other lovely 5ds nerds, we have successfully followed bird boy's path throughout the entire show. And what a ride it was. (I did not think this analysis would end up stretching over a whole four posts.) Time for some closing thoughts before I do my thing and suggest some rewrites that could have made all this feel more coherent one more time.
Crow's character arc, if it can even be called that, feels about as hot and cold as his and Aki's final duel with Sherry over the course of the show. His introduction is fast-paced, he's made to be likable quickly, and his integration into the main protagonist group is as quick as everything else about his narrative. Between the way he shows up out of nowhere, briefly disappears without fanfare, and is then reintroduced with even more importance before slipping into the signer group like he's always been there, it truly feels like his entire inclusion in the narrative was a last-minute decision by the writers to include that one, additional character concept Kazuki Takahashi had originally created after all. If there was one way to describe his whole arc, it would be that it's a rush. At the start, the writers are in a hurry to make him likable, then they're in a hurry to make him a signer, then they're in a hurry to give us a whole backstory for him, then they're in a hurry to give him a believable character dynamic with Aki, and at the end, they're in a hurry to pay off a character dynamic with Sherry they didn't properly set up with him. You may notice that leaves significant gaps, and the lack of balance between those gaps and the rushes surrounding them, I believe, are part of why he's such a polarising character.
Crow is integrated so thoroughly into the signer group at the end of the DS arc that, much like Aki and the twins, he gets stuck in the position of being a character that cannot simply be removed from the narrative for a longer amount of time. And this, I think, ends up biting him in the ass, because in the gaps where the writers don't rush to do something big with him, it often feels like they don't quite know what to do with him at all. So, he instead gets relegated to small side tasks, like inane duels that don't affect the plot, or becomes the person who reacts to unfolding situations in whatever manner wouldn't fit Yusei or Jack. He feels like he's the third portion of the protagonist trifecta only in theory—the status of an equal third player seems to be what the writers had in mind, yet, looking at the show, it feels like an honorary title, at best, because the writing choices made for him don't convey anywhere near the same amount of thought and effort as those of Yusei and Jack. Crow's backstory doesn't intersect significantly with that of his brothers, his dragon is introduced way too late and never given an upgrade, he never gets to clash with Iliaster until the Team New World duel, and throughout the entire WRGP and Ark Cradle arc, there isn't a single duelling victory that's solely his. People who prefer other characters over Crow like to harp on about how much screentime he gets; I argue that this is exactly what showcases how poorly the writers took care of him in many instances. For as much as Crow is plastered onto the screen and given the aesthetics of an equal player in a protagonist trio, his many appearances are as much of a curse as they are a gift, because too many of them aren't spent setting up anything meaningful or developing his character in any way. Speaking of character development: There is none. Crow exits the show pretty much exactly the same as he entered it, brief security stint aside. And, look, this need not necesarily be a bad thing. Static characters exist and they have their place in stories. It's just that in Crow's case, his utter lack of development feels like another damning indicator of the writers' cluelessness when it came to utilising him, given his weird, sort-of-elevated-protagonist. Aki, who is so often weighed against him, gets significantly more development than he does. And though Jack also ends up in almost the same place at the end of the show as he was at the start, at least he had a dip in the middle where his character was somewhat malleable and not set in stone. Crow didn't.
What we end up with, then, is a character whose concept is perfectly fine on paper, but whose execution proceeded to turn him into the one and only favourite for some, and the embodiment of piss poor writing for others. Having now looked at pretty much his entire run in the show with a bloody microscope, I end up somewhere in the middle, myself. He's a good character and much of his writing is confusing at best, utter dogshit at worst. As for what decisions in the writing room led to him turning out like this, I'd still pay good money to know them. For what it's worth, I've tried my very best to make an educated guess as to all of them.
And now, for the final time, allow me to do my very best to suggest how the issues of the Ark Cradle arc could have been addressed in order to make Crow's part in it less messy.
In previous posts, I've split up my rewrite suggestions depending on one circumstance: Whether or not Crow stays a signer. However, this time, I will deliberately forgo this, for one, very simple reason—Crow's status as a signer doesn't matter one bit for the Ark Cradle arc. Regardless of whether he has a mark or not, his duel with Sherry remains unaffected, and so does his later timeskip-self. Thus, pick your favourite, both versions work for the Ark Cradle.
Now. Onto the elephant vengeful Frenchwoman in the room. Let me repeat my favourite word in this post one more time. What the dynamic between Crow and Sherry needed, more than anything else, in order to satisfyingly be paid off during their Ark Cradle duel, was setup. There was so much time Crow spent on screen doing fuck all, and some of that time could have so easily been allocated to him interacting with Sherry in a meaningful manner. (I'm side-eyeing especially his pre-WRGP duels. Those did nothing to add to his character and could have easily been replaced with episodes where he actually gets to talk to Sherry one on one.) And if not that, then the writers could at least have done themselves the favour of letting Aki talk to Crow about Sherry, which would have arguably set up their three-way clash even better. Moreover, show us how the hell these two characters parallel each other and how they differ, damn it! The main issue with the big moment Sherry and Crow had in the duel was that Crow's faltering and his sudden, deep understanding of Sherry came completely out of nowhere. So what if they had shown some of that earlier, then? What if they had shown where the lmits of Crow's resolve lie, what could get him to doubt himself? What if they had drawn the parallel of Sherry and Crow both supposedly being characters that sometimes wistfully think about a past they never had earlier? It would have done so much to make that duel hit exactly the way it was probably meant to. As a bonus, if we had gotten Aki and Crow talking about Sherry, too, the scene of talking Sherry out of helping Z-ONE could have been a team effort, just like their card playing was. Both of them would have reasons to know different aspects of Sherry each, and both could have brought up good arguments. And this is really all this duel woild have needed to be better on the story end, I think: A solid, narrative foundation to make it obvious to us why it has to be these three characters duelling, why it could have only been this setup, why it made the most sense to let these three bounce off each other. Crow only needs that extra step to slot in better with the girls here.
As for the epilogue, I don't think anyone will be surprised to read that I would have never made Crow a cop, not even temporarily. The depiction of law enforcement 5Ds gives us during the DS arc is too damning for that. However, given the way the ending is structured, he does need some sort of occupation that feels like it's not quite the right thing so he can later change his mind about it, of course. Here, though, is where I, purely in service of Crow's character, would suggest a change that probably doesn't work with the ending's final aim of separating the 5Ds gang by hundreds of kilometres each. I would let Crow go into pro duelling first, then let him figure out that's not what he actually wanted. Crow, to me, is a character who is so intrinsically tied to community and family that turning him into a solitary pro duellist—even if he claims to do it to make the kids back home smile—feels off to me. Thus, from a character standpoint, I would let him pivot back to wanting to take care of those kids. Either through what I suggested above, letting him carry on Pearson's dream, or, which also feels fitting to me, by letting him help out Martha again and setting him up as the guy who'll take over when she can no longer run the orphanage. It's not the cool, glamorous end the show gave him, but it's what feels more like the family-focussed guy we first met in the show. It doesn't gel with the idea of permanently separating him from the other signers, though, unfortunately. To do something like that while keeping his community theme, one would probably have to send him away to shack up with Brave or something, to help orphans in other countries. But this, I think, nicely showcases the dissonance between what Crow's character writing would suggest he might do at the end, and what the show demanded he needed to do so he'd no longer be close to the others. Because my focus, as always, is only on character here. And Crow, with his personality and his writing, feels like the character who chafes the most against the idea of striking out solo, abandoning his ties to the community he was so invested in previously. To that extent, the above suggestion is the best I can provide with what we were canonically given. If we wanted to keep the canon ending he gets and actually make it make sense why he suddenly wants to be a lone wolf pro, the only thing I could suggest would be more setup for that. (Ah, there it is again. One final time.) Show Crow having some actual competitive drive, show him enjoying the whole tournament thing more than he thought he would during the WRGP. Just give us something that shows why he would want to go down this path, and why some other things that were previously important to him might not be a priority anymore. It all comes back to setup.
*Deep breath*
So, here we are, then, and this is it. This is all I could make of Crow's character writing in the entire show. To everyone who read this post in its entirety, a heartfelt thank you. To everyone who read the whole series of posts in its entirety, I'm so glad you're as insane about this show as I am, it makes me feel incredibly appreciated. Hope you enjoyed the ride, more meta posts will come eventually, just about different topics. In the meantime, see ya.
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tossawary · 6 months
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So, I started thinking about a Kuina Lives + Strawhat Kuina AU specifically because of a paragraph on the wiki page. I was looking up info on Shimotsuki Village while I was taking down notes for a potential Pre-Canon ZoLu fic inspired by the live-action show.
Allegedly, the infamous 4kids dub CHANGED things so that Kuina didn't die, she was PERMANENTLY DISABLED to the point of being unable to pursue her dream. And my brain went: "?!" I see no reason why (aside from a few very extreme cases of disability) a disabled Kuina could not become a Strawhat pirate and go on adventures anyway! (Franky is a CYBORG who looks increasingly like a MECHA and Chopper's pills are BONKERS.)
Relevant quote: "Per standard policies, the 4Kids-dubbed anime censored her death, stating that she had been permanently injured by the friends of a man she'd defeated (and removing all scenes depicting her funeral or grave)." Which is driving my brain UP THE WALL with possibility when Kuina and Tashigi also supposedly both have names referencing flightless birds. The THEMES. The SYMBOLISM.
Personally, I still prefer Kuina becoming injured in an innocuous fall rather than having people directly responsible for her physical disability. The degree of her injury depends on what story that a person is individually writing. I see two potential ways forward (of many) that both interest me.
OPTION A: Kuina is physically disabled to the point of being unable to fight well generally, especially with swords. She uses a wheelchair and crutches to get around, and has some other lingering issues. So, like, she can definitely still whack people with a sword and shoot a gun, but Zoro is wielding Wado Ichimonji because Kuina feels she cannot do it justice. (But she's still supervising!!! She's Zoro's coach.)
Kuina's grandfather was a swordsmith, so in this case, she would end up in a smith, weapons expert, and quartermaster role for the Strawhats. She, Usopp, and Franky can be the Crafting Team! Ship maintenance crew! Kuina takes Merry's sinking nearly as badly as Usopp does.
OPTION B: Kuina has "mostly" recovered from her injury, which set her back for several years, but is still struggling. A dedicated female fighter on the Strawhat crew is VERY tempting as an idea. Monster quartet, yes? Yes! She's wielding Wado Ichimonji and Zoro is still searching for his own dedicated swords.
She could still be a swordsmith and quartermaster in this case! In either case, A or B, I think it might be cool to give Kuina a hook? (Kuina @ Crocodile: "Compensating for something, huh?") She could get other prosthetics or just super cool assistive devices as the story goes on with Chopper and Franky's help.
KUINA'S POTENTIAL ARCS: I do really like the idea of Kuina (if she can still fight with a sword) and Zoro moving forward together, neck and neck, for the title of World's Greatest Swordsman. I think it would be cool to come to a resolution that the title is more or less something that they can share? Like, only one of them can beat Mihawk in a "fair" duel, so that's an issue in the competition between them, but I do like the idea of the two of them going back and forth beating each other in duels, at the top of the world together.
Arguably, when Zoro sacrifices himself at the end of the Thriller Bark Arc, he has come to the resolution that he'll give up his dream for Luffy and the crew, where he gives up the last remnants of being self-centred and throws himself completely behind Luffy's philosophy of friendship and enjoying the journey. He still wants to be the World's Greatest Swordsman, but his crew comes first. I don't recall after this point any reckless moments of a similar nature to him stabbing himself in Orange Town when fighting Buggy's crew to prove a point. Zoro's recklessness culminates in sacrificing himself with purpose.
It does feel a little weak, but... Kuina could decide that she's comfortable in her own skills and doesn't need to prove anything to anyone. She KNOWS she's as good as Zoro is. She can declare herself the World's Greatest Swordswoman and let Zoro fight Mihawk. (They did probably flip a coin over it or something.) Maybe she never really wanted to be the World's Greatest, maybe she just wanted to live her life the way that she chose, and felt like becoming the World's Greatest was the only way of permanently shutting up every sexist jerk who has ever talked down to her. (They will never shut up. Sexist jerks will always find something to nitpick.)
ALTERNATIVELY: Kuina could have a heartbreaking and healing story about having to give up your dream because it's not physically possible anymore. Even if this is a story where she's still fighting as a swordswoman with Wado Ichimonji and is monstrously dangerous, maybe her physical disability prevents her from now fighting on Zoro's level, which really fucking sucks for her when she feels like she has so much to prove as a woman.
Shounen manga has always had an issue where the solution to some fights is that the protagonist just needs to "fight harder, yell louder, and believe in himself more", even when the protagonist is bleeding from everywhere. "One Piece" is fun because there are plenty of fights and problems where the protagonists succeed due to being genuinely clever, but there are other fights where it's all about a manifestation of willpower (sometimes literally). And this often works thematically.
I think Kuina would be interesting as a character for how she could contrast against Zoro, so I'm leaning towards giving her a very different story rather than making her Zoro 2.0 (Female).
For example, where Zoro is reckless, I think Kuina might be cautious, especially if she's been badly injured before and is still struggling. In flashbacks, she's open about her problems and anger to Zoro because he's her friend and also a safe target - he's an outsider / outlier in the dojo and she can beat him in a fight. In a martial school that probably demands some level of respectful behavior, Kuina might not display the same bravado and unhappiness to her father, who is also her teacher and responsible for the sexism that she's internalized.
If she's a swordswoman still, I don't know that she would challenge Mihawk at the Baratie. For one thing, it's STUPID. Zoro had to KNOW that he was nowhere near Mihawk's level and he's lucky that Mihawk had some level of honor and curiosity to spare him. If Mihawk had been a little more of an asshole, that would have been the end of Zoro's dream. He was really stupid there (affectionate, that's my boy). The smart thing to do is keep your mouth shut and live to challenge Mihawk another day, but I think Kuina would also hate herself for this kind of "cowardice".
Her personal struggle as a character might be with reserve and fear of risk, whether this culminates in her ultimately overcoming all obstacles and succeeding in her dream with the help of her friends, or in her giving up her dream due to a physical disability (or multiple physical disabilities) that is no fault of her own in favor of a new dream. You could try your best to combine all of these different elements into Kuina's arcs and abilities. There's a lot of possibility.
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lynpheas · 6 months
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i have a paper to write but. i cannot stop thinking about musa and stella. their dynamic is SO underrated…
they both have such strong personalities except musa is a lot more understated and subtle while stella is more exuberant and outgoing!! but in a subversion of expectations, stella is so down to support musa being in the spotlight — like in their s2 red fountain performance where stella did backup vocals/dancing while musa sang her heart out.
they both have familial issues & come from very different backgrounds, which simultaneously threads them together through a commonality and then sets them apart. for example, they both understand somewhat unconventional family dynamics and the absence of a parent, their mothers. stella’s parents were so busy arguing and just generally being unhappy in their relationship that they overlooked stella and how they made her feel and how their actions affected her. the loss of stella’s mother in her life is something we can infer that stella has had very little room to openly discuss with her parents, and so she has all of these internalized and idealized hopes for a future that we know will never come to pass. but she’s navigating these feelings without proper support from luna and radius. similarly, after musa’s mother’s passing, musa’s father reacted to his grief without taking into account how these events affected musa. ho-boe blamed music for matlin’s passing and so he rejected it completely, imposing that will upon musa and straining their relationship because of it. musa’s only avenue of feeling close with her mother is through music, but her feelings are disregarded and so she has to navigate this relationship with music and also her late mother all on her own.
however, for stella, she is a princess and her parents are merely divorced; so, although she rarely sees her mom and her parents don’t get along, she still has the option to go see her. i think you could say, on top of needing to be charismatic and charming as a leader, stella’s exuberant personality might’ve developed as a result of her wanting more of her parents’ attention, to be seen and understood by them. i think the 4kids dub may say otherwise, but i think it’s fairly clear that musa comes from a more modest background. and contrastingly to stella, musa has completely lost her mother and so their connection is almost…spiritual? and introspective. without her father’s guidance and understanding, musa would more have to retreat into herself. still, both of them are individuals with strong senses of self—their specific familial situations have simply informed their coping strategies and the personalities they’ve developed.
with or without that background in mind, i also just love the way stella and musa’s personalities play off of each other! because of their strong personalities, they’re prone to disagreement and small clashes. musa’s more sensitive, while stella is—although well-intentioned—more thoughtless with her words. i find musa to be more measured, but perhaps equally as blunt at times. these personality differences might result in small but realistic bumps and tiffs within their friendship, but they also have a shared understanding of one another that gives their relationship a strong foundation. and again, despite musa seeming more chill and stella seeming more prone to wanting the spotlight, stella is absolutely musa’s cheerleader!
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now watching: Yu-Gi-Oh! Duel Monsters in the original japanese. i've seen 3 seasons of the the dub like last year(?), maybe two years ago (?), and that episode with Joey's sister in the hospital was really bad to me in the dub so i looked up the original and it was way better so i decided to drop the dub and start over with the sub. (don't kill me, it was hard to get hands on the sub, alright, it took a while! i always do subs otherwise bc i love art too much to do dubs, i haven't even started my Pocket Monsters watch yet bc all the seasons don't have fansubs.) ANYWAY, it'll be interesting to see how different this is from however much 4Kids butchered the show (and yes, i know about the gamechamp3000 videos comparing the episodes one by one but they/she didn't get very far). anyway lmao, excited to see what the show originally looked and felt like before 4Kids butchered it to "the shadow realm" and back.
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synergysilhouette · 1 year
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5 Things I DESPERATELY want for the Winx Club reboot
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A balanced, inclusive story. Seasons 1-3 of the original series were amazing, but Tecna and Flora felt super neglected in terms of their world and backgrounds (I remember it's said in the RAI dub that Tecna is an android, and I'd love for that to be canon). It'd also be fun to see more of Andros and the merpeople without having to wait 5 seasons for it.
Male fairies. They've been shown in the background of the original show, but their designs are very basic and without any transformations.
The specialists are developed, fleshed-out love interests and we nix all of the toxic moments. We don't know a large amount of them outside of Sky, and the Sky/Diaspro/Bloom love triangle is just messy and unnecessary. Riven deserves an arc where he overcomes his toxic masculinity and sexism due to how his mom abandoned him and see the Winx and specialists help him with that. Plus I kinda want them to be magical rather than guys with magical weapons; they don't really stand a chance against magical villains, and their skills don't seem as cool next to sorcerers, fairies, witches, and wizards. I'd also like for Nabu to be a part of the group from the get-go, and Nex and Roy can be supporting characters. And let them have more clothes!
Meaningful transformations. In the original, Charmix is about overcoming insecurities, Enchantix is earned via sacrifice, and everything afterwards is a group project (even if some of them have nice designs). More meaningful requirements that contribute to their mental and emotional growth should be incorporated into the transformations--if they end up going beyond Enchantix.
Clarify what Daphne's situation is and let Bloom ENJOY Domino. At first Daphne was cursed by the witches to become a disembodied spirit, and then it was clarified that it was her Sirenix transformation that was cursed. I liked the idea that Sirenix could turn you evil like Politea, though Daphne being a disembodied spirit as a result of the transformation felt like an odd retcon. If they want to use Sirenix later, perhaps have it exist as an evil transformation, resulting in why Bloom has to fight Daphne while Aisha fights Tritanus. And I just want Bloom to be able to enjoy her time in Domino when it's restored rather than immediately going back to business.
And I'll just be that guy: is there ANY way to get the 4kids cast to do the English dub? If not, I made a post with my own fancast for the girls and the specialists. Haven't made one for the villains yet, though.
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melonteee · 3 months
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Do you think Oda looked at the live action, saw all the changes they were making and the plot points and themes they were misunderstanding and had to sigh to himself and say “it could be the 4Kids dub”
GJFHG the way the 4kids dub genuinely ruined America’s first exposure to One Piece is insane fr
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canmom · 2 months
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fan translations are themselves an art form with their own history and lore, and I do have a lot of affection for little jokes in fansubbing. the other day I saw a (maybe fake?) screenshot where someone subbed a scene where a character eats onigiri as 'jelly donut'. this injoke is a reference to the infamous 4kids pokémon dub, and doesn't make any sense without that context, but anyone who's been around anime for a little while will know that story. if I saw that in a sub I wouldn't think 'hey that's wrong? that's onigiri', I'd groan and roll my eyes at the dumb joke.
returning to いただきます, there is something very charming in seeing all the different things that people come up with to put in place of that. fansubs are made for other fansubbers on some level.
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that said, I feel like the best cases of 'subs being cute' are the cases when they find a really good analogue to something in the source language. in the Slam Dunk sub, a lot of the Sannoh players end the sentences with a cutesy ぴょん pyon, and Strawberino translated that as 'yo'. early in the film, Ryota hears this and is like 「ぴょん?」, and that very naturally translated into 'Yo?', and then the rest of the film they keep saying it and it works just as well as a running joke in English as it did in Japanese.
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by contrast, there's another running joke where Sakuragi keeps referring to the school name 山王 Sannoh as Yamaoh, since the character 山 is read as yama when it's on its own as a word, rather than in a compound. In English there really is no way to make this pun work, so it might be quite confusing if you don't know that Japanese has on'yomi and kun'yomi. I couldn't think of a clever way to handle it, or an elegant non-flow-breaking way to insert a t/n, so I just left it with Sakuragi saying Yamaoh and figured that English-only viewers would infer that he's referring to Sannoh from context and doing so in an insulting way, even if they didn't fully get the pun.
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shihalyfie · 5 months
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Why do people like Saban dubbing digimon but really hate 4kids for dubbing anime?
To be honest, I don't think that's quite the case. I think most people who tend to have apologia-level worship of the Saban Digimon dubs also have similar sentiments towards 4Kids dubs. It's "my childhood", so it's sacred and you're not allowed to say anything bad about it.
That said, it is true that 4Kids is the one usually thrown under the bus to blame for radical dub changes while Saban is treated as "comparatively loyal (for the time)". This is misleading at best. If it's loyal for the time, it's by a very small margin, and certainly not enough to claim that it's "practically the same" as the Japanese version as many do.
Saban's Digimon dub looks closer to the original because all of the surface elements supposedly look closer:
They kept almost all of the names in Japanese and only gave them "nicknames", unlike other dubs that changed the names radically! (Except they functionally never mentioned those "nicknames" again after the first time, and no matter how many letters each name may share in common with their Japanese versions, that doesn't change the fact they treated most Japanese names like hot potatoes because they sound too Japanese.)
They left the setting in Japan instead of making it a fictional American city! (Except they tried to do that until the number of Tokyo landmarks made it too recognizable, and it's still something they were able to get away with because the Digital World is prominent enough in the narrative for them to not worry about it too much.)
They didn't cut any episodes! (Probably the only one that does hold legitimate water in comparison to 4Kids actually cutting entire episodes at times, but one also has to consider that Digimon is a heavily serialized narrative where dropping an episode would create serious problems for the story, whereas you could get away with a dropped episode from 4Kids' longer properties with filler episodes since more of their shows were based on manga.)
They didn't make any huge changes to the overall plot! (Almost nobody watched Adventure or 02 for the plot alone, and it's only natural that slowly changing every single line to suggest completely different characterizations from their Japanese counterparts would have a massive effect, especially on 02 where it didn't have an extremely linear in-your-face plot that offset that to some degree -- and even then, Adventure wasn't completely immune, because it didn't stop Koushirou and Mimi's Japanese characterization changes from still remaining relatively unknown in the English-speaking fandom.)
"The Digimon (American) English dub didn't change that much" is the biggest lie the fandom will ever feed you, yet it still persists to this day because people will look at these surface factors and call it a day (and even worse, because this myth persists, fewer people will be inclined to check it out in Japanese and confirm whether this is actually true or not). It's never been about how many actual changes there were; it's about how many were noticeable. Few people talk about how there's actually a significant difference in how dub changes were handled the moment Disney took over (late Tamers to Savers), because it's hard to notice unless you actually have seen the Japanese version. Fusion gets treated like a laughingstock dub just because people were actually able to watch it in Japanese first and see how much got changed later; in terms of actual changes, it's not that much worse than Adventure or 02, it's just that it happened during a time it was less socially acceptable to do that.
So because of that, Saban is seen in the lens of a localization company that did its best to be "loyal" in a market where the 4Kids method of drastic changes were more dominant, when in fact they were aggressive about it in different ways (and you can see a very fair share of derogatory, dangerously-racist-leaning comments about Japanese media, writing style, and content from people who were involved in Digimon localization, so it's frankly kind of absurd to imagine they were doing all of this because they cared so much about loyalty to the origin). On the flip side, it is on record that a lot of 4Kids' radical changes were actually requested by the Japanese side itself, because they themselves wanted to push something that would be appealing to the American market, and 4Kids would sometimes go as aggressive as they did specifically because they got the Japanese licensor's blessing to go as hard as they wanted.
(I actually personally prefer 4Kids' original music and theme songs to the Digimon ones -- they come off to me as feeling like they have a lot more genuine spirit put into them -- but that's just my personal subjective opinion, and everyone has their own music tastes. Anyway, that's a digression.)
I personally don't think it's productive to be mad at the dubs themselves. This was all more than 20 years ago, the market was very different, the attitude towards localization was different, Japanese companies had their own varying stakes in the situation, and most importantly, what happened happened and I'm not going to blame kids for watching the only thing that was accessible to them at the time and developing an attachment to it. I don't think there's any point to speculating how Digimon would have been accepted in the US/UK/etc. if it hadn't been changed so radically, because the fact is, we don't live in that alternate timeline, so we won't get anything useful out of fixating on that idea too much.
The only thing I have negative feelings about regarding the American English Digimon dub is, simply, the way the fandom still talks about it. With things like Pokémon or One Piece or Yu-Gi-Oh, where everyone already understands that 4Kids made super drastic changes, if you say you're talking about the Japanese version because what you're discussing wasn't in the dub, people will easily believe you and acknowledge you're talking about something different, but if you try to claim the Adventure or 02 dub was different enough to merit a distinction, you get called nitpicky or accused of being delusional. This is what I really wish would stop. The dub was different! I know localization discourse loves to conflate "different" with "bad", so people don't want to admit that their childhood dub changed a lot, but it did! That's reality! Please don't make this more frustrating to talk about than it needs to be!
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jinxthejubilee · 2 years
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Anybody Remember JETIX? 🧐
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JETIX was my second favorite channel when I was little (my favorite being Nickelodeon).
From what I can tell from my research, the channel was used to test run different shows to see how audiences reacted to them. Hence why most of the shows that aired there were either dropped completely or made their way to other networks (i.e. Disney, Disney XD, Nickelodeon, etc.)
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I'm sure that's why a surprising amount of people remember Pucca, since her show aired on Toon Disney (Ah, remember when Toon Disney was a thing?)
Pucca was one of, if not the ONLY show on JETIX that had a lasting impact, evident enough with that 2019 spin-off show on Netflix.
Other shows that I remember that sadly didn't make the cut or last too long include:
Yin Yang Yo
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Super Robot Monkey Team Hyperforce Go!
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The two other shows that actually survived and were aired on different networks were:
Power Rangers S.P.D.
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Side note: I had a distinct memory of ONE Power Rangers show that had a talking wolf character and a silver ranger that turned into a floating bubble, and for years I was called crazy by my sister. Turns out, it all came from this version.
Sonic X
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I love the fact that this show was my introduction to Sonic the Hedgehog and the gang. With all its 4Kids dub glory, sharing voice actors with pretty much every single series that aired there, especially YuGiOh.
For anyone who wants to ask btw, I didn't find Chris Thorndyke to be an unnecessary character until I was older. I never hated him, I'm not the type of person to radically "hate" characters at all, but I'm not gonna sit here and tell you that he was a vital character in the series either. The writers just squandered his potential, plain and simple.
Author's Note: 2000s TV shows, providing nostalgia for every late 90s and 2000s kid alike. I know JETIX isn't a relevant topic right now, but the ever-growing WordGirl fandom inspired me to take a peak into the past. (Yes, I also watched WordGirl on PBS Kids). Man, I miss these shows.
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rainstormcolors · 5 months
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Seto was rather clearly reaching out and provoking Atem for answers about the value of friendship at Battle City (he asks Atem to show him the "answer" during the helicopter ride explicitly), and across canon Seto informs the ways he wants Atem to communicate with him. Them feeding off of each other can be fairly discussed as self-destructive, self-medicating, and as social connection all at once. Atem and Seto validated each other's desire and need for battle and both of them feel out of place in the world. And the 4kids dub is not what the sub or manga's dialog ever was.
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